View Full Version : AI bribing AI? Two quick Q's.
TriPp Feb 04, 2008, 05:10 PM I was wondering how often this happends and which conditions it will happen under?
The AI knows when you bribe another AI into attacking him("You brought in a war ally agiants us") so i was also wondering if theres a definate way for you to know if an AI declared war on you due to a bribe? Would the glance screen tell me?
Shirastro Feb 04, 2008, 05:30 PM Why do you wanna know?
Do you keep a small paper on which you write down your personal "feelings" toward another civ, giving them -2 if they bribe someone to go to war with you?
Do take your revenge on them later in the game?
gettingfat Feb 04, 2008, 06:05 PM No way you'll know. You can only guess (usually come from the technologically advanced civ who has decent relationship with the attacking AI). This is just another item on the famous "AI benefit package". Deal with it.
TriPp Feb 04, 2008, 06:46 PM I was only curious... what causes an AI to bribe another AI to attack you? Has nothing to do with how i feel towards an AI. I just want to know why it would actually do this.
Okay, i can assume that the reason an AI attacked me was because of a bribe but then wheres this civ that did the bribing? What is it gaining by doing this and why doesnt it coordinate its attack agiants me? It seems useless and the way the AI does it they handicaps themselves by one civ giving resources away to a civ that wouldnt have otherwise declared and therfore probably was not ready or prepared to do so in the 1st place, netting both AI a loss since the one doing the bribing is just standing by throwing away resources. So i just wanted to better understand this stuff.
I was wondering how often this happends and which conditions it will happen under?
Is what im after...What happens that makes the AI decide to bribe another AI agiants you and maybe how to prevent it and/or use it to my advantage.
Diplomacy obviously stands out in my mind but i sure dont know much about how it effects this and havnt seen alot(none actually) of talk on the subject.
The AI knows when you bribe another AI into attacking him("You brought in a war ally agiants us") so i was also wondering if theres a definate way for you to know if an AI declared war on you due to a bribe? Would the glance screen tell me?
Here i was hoping that if i was able to tell when they bribe i could help myself answer my 1st question.
Simple? :sad:
Amask Feb 04, 2008, 09:57 PM shirastro, what a jackass
very productive post that was
to the OP:
don't have a definite answer, but I made an observation from a couple games that I remember - more often than not, when a second AI declared war on me, it was either close to me or inbetween me and my first enemy
not sure if that was a string of good luck on the AI's part (maybe no one else wanted to fight me) or if there's some algorithm that determines what will annoy me the most
in one game, I was invading the tech leader on the other side of a huge map, and the enemy (Pacal) bribed Monty who was directly in front of him, in fact completely shielding Pacal's peninsula from me
and since Pacal was the tech leader, he could've gotten any other of the 10 or smth civs to fight me, some of whom had me as their worst enemy
that game was with "no tech brokering" so I could tell it was a bribe 'cause Monty got a new tech that he couldn't trade (and he couldn't have gotten it from anyone else)
azzaman333 Feb 05, 2008, 02:34 AM Generally, bribed civs won't have a stack enter your territory on the declaration, but non-bribed civs will.
zarakand Feb 05, 2008, 11:36 AM I have often wondered this as well, and would love an option to pop saying "The Russians have bribed the Indians to declare war on us! Shall we declare war on them?"
I think that would be great as an option related to your Espionage points. If you have a high enough number against The Russians, then you will know that they did this and get the option to declare war against them. The AI should also get this option. What do you guys think?
TriPp Feb 05, 2008, 12:33 PM shirastro, what a jackass
very productive post that was
to the OP:
don't have a definite answer, but I made an observation from a couple games that I remember - more often than not, when a second AI declared war on me, it was either close to me or inbetween me and my first enemy
not sure if that was a string of good luck on the AI's part (maybe no one else wanted to fight me) or if there's some algorithm that determines what will annoy me the most
in one game, I was invading the tech leader on the other side of a huge map, and the enemy (Pacal) bribed Monty who was directly in front of him, in fact completely shielding Pacal's peninsula from me
and since Pacal was the tech leader, he could've gotten any other of the 10 or smth civs to fight me, some of whom had me as their worst enemy
that game was with "no tech brokering" so I could tell it was a bribe 'cause Monty got a new tech that he couldn't trade (and he couldn't have gotten it from anyone else)
That makes me wonder two things.. What do your relations(Pleased,Annoyed etc) need to be with an AI to have it want/be able to accept a bribe agiants you? Along the same line of thinking i somehow imagine Monty to be an easier(could maybe even be bribed when he is please or friendly towards you for the right price) guy to get excited. So do personalities come into play aswell?
Would be a good thing know and to add to the BtS reference guide thinger i think.
I play with No Tech Brokering also so thats a good tip i hadnt thought of! Ill be checkin that for now on. :thanx:
Generally, bribed civs won't have a stack enter your territory on the declaration, but non-bribed civs will.
Also a good thing to know! :thanx:
I have often wondered this as well, and would love an option to pop saying "The Russians have bribed the Indians to declare war on us! Shall we declare war on them?"
I think that would be great as an option related to your Espionage points. If you have a high enough number against The Russians, then you will know that they did this and get the option to declare war against them. The AI should also get this option. What do you guys think?
I think we are on the same page. :)
Id like to add something like... There would only be a chance of discovering if a civ was bribed via Esp and if it was caught then choosing to go to war with said Civ would cause a +1 happiness throughout your empire(or something of the like) for 6/10/15/30(depending on speed x2 for 2nd time caught x3 for 3rd time etc..) # of turns. :dunno:
Still_Asleep Feb 05, 2008, 12:59 PM Generally, bribed civs won't have a stack enter your territory on the declaration, but non-bribed civs will.
Thats all you need to know.
When an AI prepares a war against you, it will build units, move them to your border, and declare war only when the stack is ready to enter your territory. The time between start of preparation and start of war, you can see them "having enough on our hands" in diplomatic negations (This message doesnt mean they prepare a war against YOU, but it's possible).
When an AI declares war on you and does not attack you in the first few turns - or not at all - they got bribed. Basically, they start a war they were not prepared for themselfes. I never saw that happening when I was not at war with another civ, so I assume that an AI already at war with you seeks allies.
I dont think AIs at peace with you bribe others, but I could be wrong.
Trojan Sheep Feb 05, 2008, 01:27 PM In a multiplayer game you can check what other players think of AIs and thus see the penalties for war bribing, but sadly in single player that's not an option.
On a more amusing note I once tried modding the war bribing so AIs would try offering you deals for war instead of just demanding it (or demand it/ask for it as they would a tech). All of the sudden about 5 turns into my first war, my roommate suddenly declares war on me without even touching anything and just looks at me flabbergasted. Apparently the AI had bribed them into it with polytheism without any option for them to say no :lol:
Haven't tried to make that work again since then...
Tlalynet Feb 05, 2008, 01:28 PM Do take your revenge on them later in the game?
Hell yes!
Trojan:
Yeah, I miss when they offered you somthing to back them in war too. Demands just annoy me, but if they will give a bit of incentive.
I often wonder why they didnt put that in Civ IV.
Amask Feb 05, 2008, 11:58 PM Generally, bribed civs won't have a stack enter your territory on the declaration, but non-bribed civs will.
generally but not always
if an AI has already fought a war and did fairly well, it will have a crapload of units fortified in a city it captured, or, if didn't capture any, in its own frontline city
this type of AI WILL move its crapload into your territory
I've had very good war allies that I bribed that actually helped (!!!!) during a war simply because they already did have a stack left over from some other war
in my experience, even when not at war and not preparing for war (but having fought one before), the AI will keep its stack in one place
if you use some espionage and locate this stack, you can make intelligent decisions about who to bribe to help you
finding the stack gives you much more knowledge than the power graph - you know WHERE it is, and what it can do
if it has 50 cavalries but only 1 treb, it's useless, as most of the time the AI will wait to bombard the defenses to 0 even if you have like 3 rifles defending from those 50 cavs
Quotey Feb 06, 2008, 11:46 AM Do AIs make others sign peace? I could see Gandhi being an AI that'd do this.
zarakand Feb 06, 2008, 12:03 PM Do AIs make others sign peace? I could see Gandhi being an AI that'd do this.
I think that would be an awesome feature! However, I don't think that's going on at the moment. In some of my peaceful games, thats how I play attempting to stop every conflict by diplomacy that I can. Then attempting to reassign cities via the apolistic palace.
|
|