View Full Version : Creating a Dump File


isau
Feb 05, 2008, 03:00 PM
Hey guys,

I've been having trouble obtaining a dump file when my mod crashes to the desktop.

Here's the .ini file I'm using with the mod:

[CONFIG]

; Modular XML Loading
ModularLoading = 0

; Skip Main menu
SkipMainMenu = 0

; Custom Art from user folder is not loaded
NoCustomArt = 0

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0

; No Custom Scenario option in main menu
NoCustomScenario = 0

; No team play allowed
NoTeams = 0

; Always start in the standard era
ForceStandardEra = 0

; Scenario file (Single player)
ForceScenario = 0

; This mod is only for single player games
SinglePlayerOnly = 0

; Allow public maps to be used with this mod
AllowPublicMaps = 1

; Mod Image file
ImageFile = 0

; Name of Mod
Name = Saints and Sinners

; Description of Mod
Description = Generic Mod

[DEBUG]

; Create a dump file if the application crashes
GenerateCrashDumps = 1

; Enable synchronization logging
SynchLog = 1

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 1

;
ScreenHeight = 0

; Custom Screen Resolution, ex: 1200x1200 - Normal resolutions can be set in-game and will be used when both values are set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; Show python debug msgs in IDE console
ShowPythonDebugMsgs = 1

; NetComm Port
Port = 2056

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

; Break on memory allocation order #
BreakOnAlloc = -1

Also, what folder is the dmp file supposed to show up in?

Many thanks,

isau