Gahbriel
Feb 11, 2008, 11:44 PM
Hi all,
I was just spending some spare time to learn new technologies and decided to apply them in a new utility for Civ4.
It's still in its 0.2b release and theres a lot of work to be done.
- Features
. Easy-to-use interface
. Helps the user with its knowledge of which combinations can be made on a city square (terrain type, resource, improvement, etc)
- In the next version:
. Civics, traits, techs and sort of FPC influence will be included as options in the GUI and in the FPC calculations
. Game configuration (which traits, techs, etc will be used in the cities FPC calcs) and city configuration saving\loading
- Future features:
. Different city configurations comparison, helping someone in choosing what to do with the determined city.
. Better city report (that part of the screen next to the city squares)
. Improvement recommendations based on city stereotypes (GP Farm, Production City, etc).
- Good ideas to be implemented
. Help ppl with city placement
There are minor work to be done, like tabbed navigation, documentation, technical stuff, amongst others.
--------------------
Feel free to give suggestions either on the current version or about possible new features. Any help is really welcome, specially on beta testing.
Id also appreciate any advice about improvement recommendations when the time comes. Ive a good notion but in the future Id like to have an expert helping me if possible.
--------------------
I couldnt upload the file as .zip because it was too big for this file format limitations. Please change the extension to .rar. Then, just extract and run the .jar.
I was just spending some spare time to learn new technologies and decided to apply them in a new utility for Civ4.
It's still in its 0.2b release and theres a lot of work to be done.
- Features
. Easy-to-use interface
. Helps the user with its knowledge of which combinations can be made on a city square (terrain type, resource, improvement, etc)
- In the next version:
. Civics, traits, techs and sort of FPC influence will be included as options in the GUI and in the FPC calculations
. Game configuration (which traits, techs, etc will be used in the cities FPC calcs) and city configuration saving\loading
- Future features:
. Different city configurations comparison, helping someone in choosing what to do with the determined city.
. Better city report (that part of the screen next to the city squares)
. Improvement recommendations based on city stereotypes (GP Farm, Production City, etc).
- Good ideas to be implemented
. Help ppl with city placement
There are minor work to be done, like tabbed navigation, documentation, technical stuff, amongst others.
--------------------
Feel free to give suggestions either on the current version or about possible new features. Any help is really welcome, specially on beta testing.
Id also appreciate any advice about improvement recommendations when the time comes. Ive a good notion but in the future Id like to have an expert helping me if possible.
--------------------
I couldnt upload the file as .zip because it was too big for this file format limitations. Please change the extension to .rar. Then, just extract and run the .jar.