View Full Version : [Map Script] SpiralGalaxy.py for Final Frontier
cephalo Feb 12, 2008, 05:58 PM This map creates a random spiral galaxy for Final Frontier. Most of the resources are toward the center of the galaxy, while most of the habitable planets are toward the ends of the spiral arms.
Download here (http://forums.civfanatics.com/downloads.php?do=file&id=8389)
Put this file in Civilization4\Beyond the Sword\Mods\Final Frontier\PrivateMaps folder. Also, this map requires the default map FinalFrontier.py to be in the same directory, as it uses the starting plot code from that script.
http://forums.civfanatics.com/attachment.php?attachmentid=170612&stc=1&d=1204770704 http://forums.civfanatics.com/attachment.php?attachmentid=170613&stc=1&d=1204770704
GeoModder Feb 13, 2008, 08:39 AM Looks nice. :cooool:
Do you reckon it will decrease the amount of solar systems? They seem to cluster around the arms (which is normal of course).
cephalo Feb 13, 2008, 08:53 AM Looks nice. :cooool:
Do you reckon it will decrease the amount of solar systems? They seem to cluster around the arms (which is normal of course).
There still might be some adjustments needed in regards to the default number of players vs. the map size. I've played through some exploratory phase games, and it seemed ok. In comparison to the default map, this map has alot more unusable map tiles, so it needs to be somewhat bigger.
One concern I still have is the value of starting near the center vs. starting on the outside. I haven't determined how big of an advantage it is to start near the resource rich center. The idea is that the planets will be fewer and farther apart in the middle, but maybe that's not nearly as much of a hindrance as having few resources.
deanej Feb 13, 2008, 07:29 PM Is it alright if I include this in my Star Trek mod?
cephalo Feb 13, 2008, 08:58 PM Is it alright if I include this in my Star Trek mod?
Absolutely.
Stormwaltz Feb 15, 2008, 07:20 PM Outstanding. I've wanted a map like this for a long time, but the thought of making it daunted me.
lobosan Feb 16, 2008, 01:01 PM Thank you cephalo! I was looking for a spiral galaxy map but a map script is much better :)
Arctem Feb 20, 2008, 06:30 PM Looks sweet. I can't wait to try it. If this is as good as PerfectWorld and Creation, I'll have to go sleepless for a long time.
GeoModder Feb 21, 2008, 08:52 AM Cephalo, is it possible to change this to a 'global' maptype?
cephalo Feb 21, 2008, 08:59 AM Cephalo, is it possible to change this to a 'global' maptype?
You mean a public map? Right now it does need the starting plot code from FinalFrontier.py, but if you wanted you could probably put both of those files anywhere that you need them. I probably should just copy and paste the needed code right out of FinalFrontier.
GeoModder Feb 21, 2008, 11:32 AM No, global like in when going off the map on the westside with a unit you enter on the eastside with it.
I know there's little need with the way the nebula forms on this maptype, but a small passage (or even several passages through the middle of the nebula) would be nice. :please:
cephalo Feb 21, 2008, 11:58 AM No, global like in when going off the map on the westside with a unit you enter on the eastside with it.
I know there's little need with the way the nebula forms on this maptype, but a small passage (or even several passages through the middle of the nebula) would be nice. :please:
Hmm, that wouldn't make much sense for a spiral galaxy, but if you want, you can modify the getWrapX and getWrapY functions and set them to return 'True'. That should give you what you are looking for.
jkp1187 Feb 21, 2008, 05:06 PM This looks great...I may have to fire up Final Frontier again just to try it out.
Zuul Feb 24, 2008, 08:29 AM Cool idea :). Maybe add shpere galaxy option? :)
ZB2 Feb 24, 2008, 05:32 PM Cephalo must have had a vision with the Civilization god to tell him to make this script.
Behold for it is the best. FF mod firing up!
xMikex Feb 29, 2008, 06:07 PM very nice.
any chance we might see bar galazies and spherical galaxies?
GoodGame Mar 20, 2008, 08:56 PM Just a thought, maybe balance resource density with pirates. Make the rate of pirate appearance directly proportional to resource density. And if possible have the pirates seek to move towards areas rich in resources, and make them less likely to appear on the fringe arms.
T
One concern I still have is the value of starting near the center vs. starting on the outside. I haven't determined how big of an advantage it is to start near the resource rich center. The idea is that the planets will be fewer and farther apart in the middle, but maybe that's not nearly as much of a hindrance as having few resources.
Premier Valle Mar 22, 2008, 07:01 PM :trophy2:Great work Cephalo!!!:trophy2:
I just test-played it and is a very good map script!, I'm working in a team making a Babylon 5 mod for FF, and wanted to ask for your permission to distribute your map script with the mod (proper credit given of course).
And I also ask for other galaxy types scripts.
:cheers:
cephalo Mar 23, 2008, 09:13 AM :trophy2:Great work Cephalo!!!:trophy2:
I just test-played it and is a very good map script!, I'm working in a team making a Babylon 5 mod for FF, and wanted to ask for your permission to distribute your map script with the mod (proper credit give of course).
And I also ask for other galaxy types scripts.
:cheers:
Go ahead and use it, and thanks for the compliment!
Arexack_heretic Apr 15, 2008, 10:13 AM Nice.
I'll play with it some too. :)
PsiCorps Jun 24, 2008, 05:42 AM Hi Cephalo, is this script 3.17 compatable
cephalo Jun 24, 2008, 06:55 AM Hi Cephalo, is this script 3.17 compatable
The patch happened while my home computer is dismantled, so I haven't tested it. I'm not yet aware of any issue that would prevent it from working unless there are new terrain types or something.
Premier Valle Jun 26, 2008, 10:27 AM I'm currently playing with SpiralGalaxy and 3.17, so far everything works fine (I'm in the middle part of the game).
EDIT: I finished the game, and there was no problem at all!.
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