View Full Version : Masters of Arboria (new pitboss sign up)
Indiansmoke Feb 13, 2008, 06:52 AM I will be starting a new pitboss game, all interested plz post here.
The settings
Version: BTS 3.13 (clean no patches)
Map: Arboria
Wrap: Toroidal
Size: Huge 18 players medium sea level
Start: Ancient
Level: Noble
Speed: Quick
Barbs: off
Tech trading off
Huts: ON
Random events: ON
Victories: all enabled
Unrestricted leaders (dublicates allowed)
Resources: standard
No Vassal sates
Timer: 20 hours
Direct IP - Hamatchi
Extra rules
Romans banned, Aztec banned (You can use their leaders, but not the civilization)
1 log in per turn during war
Player who moved first in the turn that war started has 6 hours to move first in the next turn.(the other player must wait for him but can move after 6 hours)
In the case that 6 hours pass and the other player moves this does not change the order. So player who played first in the turn that war started will always have priority until war ends.
Since we will be 18 people, if you have to go away for a few days you either find a sub (who is not in this game) or ask me to kick to AI. the game will not stop.
If more than 2 people are in the same war, then we all still should make an effort to keep the 6 hour rule and avoid double turns.
Players
Indiansmoke - Elizabeth of Babylon
IanDC - Wang Kon of Mali
Whiplash CDC - Peter of Arabia
Gigaz - Washington of the Mayans
Elcad - Huayna Capac of India
Levgre - Pacal II of the Malinese
Burlicconi - Hannibal of Mali
Oyzar - Alexander of ethiopia
Classical Hero - Darius of HRE
Hesterate - Boudica of Ethiopia
KillerCane - Elizabeth of India
Bamf226 - Sitting Bull of China
Dandrige - Mansa Musa of India
Amask - Willem of the Zulu
Unconquered Sun - Hannibal of the Native Americans
Bjarkekr - SALADIN of babylon
BCLG100 - Ragnar of India
Mauer - Suryavarman of Sumeria
IanDC Feb 13, 2008, 07:07 AM Interested please.
whiplash_CDC Feb 13, 2008, 07:12 AM I'll play.
oyzar Feb 13, 2008, 07:15 AM Interesting. How does arboria map look? tons of forests? Abuntant of deer? basically nothing unforested? Why are romans and aztec banned though? Praets aren't very unbalanced in mp as humans know how to deal with them. Sure jaguars are more powerfull when there are forests everywhere but alot of those forests will be chopped and they aren't very powerfull to begin with. Also i still think huts have the potential to be rather unbalancing. That said you are the host so... Are vassal states on btw? Speed quick will certanly shake up things making later UU's and UB's more powerfull.
I might be interested though that depends on if i have time to start another game right now(or rather when i get back my comp...).
Gigaz Feb 13, 2008, 07:29 AM It makes perfect sense to me to ban Rome and Aztecs. Jag warriors on arboria are war chariots that never die when defending. Noone can chop all surrounding forests by the time the Jags arrive on quick speed. And Praetorians get a huge defensive Bonus from forests, too.
Count me in.
Indiansmoke Feb 13, 2008, 07:31 AM Arboria is a pangea with unpredictable shape, very little to no desert and as you said lots of forest and dear. I think oil is very rare in Arboria as well.
Romans are unbalanced in my opinion and jags for this map are too much.
Anyway there are lots of other options left.
Huts can be unbalancing and I don't mind turning them off if everyone wants.
Elkad Feb 13, 2008, 10:26 AM Interested. Guess I should play some SP on quick to get used to the speed.
Impis or Keshiks.. decisions decisions.
Levgre Feb 13, 2008, 10:41 AM count me in
oyzar Feb 13, 2008, 10:42 AM Since it is quick and no TT, how about a rather crowded map so as to not overpower expanding peacefully too much? On that note it is pretty damn hard to chose independent of if the map will be crowded or not. This is obviously up to you(unless 18 people sign up). Since this very much affect the game it would be nice to know beforehand...
Indiansmoke Feb 13, 2008, 03:24 PM up to 8 players will be standard size ...9-12 large..water level medium or high depending on players.
burlicconi Feb 13, 2008, 06:05 PM I'm interested, too, but I'll be absent until monday... You can count me in if you don't start until than...
I have BTS 3-13, think that it wouldn't be a problem...
oyzar Feb 14, 2008, 02:05 AM So rather crowded then, good.
Indiansmoke Feb 14, 2008, 04:26 AM We will wait to start this until Tuesday 19/02. Max players is 12 so another 4 spots left.
Start thinking about your leaders, and post them by Monday.
Gigaz Feb 14, 2008, 05:08 AM I choose Washington of the Mayans.
classical_hero Feb 14, 2008, 07:19 AM I am interested in this. I will be Darius of England
Hesterate Feb 14, 2008, 12:03 PM I'm interested if there's still space. You can random leader me.
Indiansmoke Feb 14, 2008, 12:25 PM Hesterate there is space..I suggest you pick a leader though
Hesterate Feb 14, 2008, 04:39 PM Well, if you're going to twist my arm about it ..... :)
Washington of Ethiopia
killercane Feb 14, 2008, 10:44 PM I'll play if you'll have me. Huyana Capac of India sounds good.
IanDC Feb 15, 2008, 05:28 AM Wang Kon of Mali - please
bamf226 Feb 15, 2008, 09:14 AM I would like to play. This would be my first PitBoss experience. Is that ok? Let me know and I'll pick a leader.
Dandridge Feb 15, 2008, 09:15 AM I volunteer to take the last spot. Mansa Musa of India, please.
edit: oops, the last spot just went I guess..
oyzar Feb 15, 2008, 09:30 AM dandridge i don't think it is full before there are 18? I'll go with alexander of ethiopia.
whiplash_CDC Feb 15, 2008, 09:33 AM I'll choose Peter of Arabia.
bamf226 Feb 15, 2008, 10:05 PM Who's left to pick from? I don't really care who I am.
oyzar Feb 15, 2008, 10:09 PM Duplicates are allowed so you can pick anything you want. I advise to read this thread http://forums.civfanatics.com/showthread.php?t=252677 as it is unrestricted leaders which is quite different from normal play. Though as alot of people have shown indian fast workers obviously get better when the entire map is forests(in addition to things mentioned in this thread). Setting yourself into what traits and civ you play with before you start playing as well as the map(for example there won't be much water fighting on this map so the dutch or portugal are probably not a good idea), can really help your game(although not as much as basic tactics and strategies obviously...).
Amask Feb 16, 2008, 10:54 AM I'd like to play too if someone falls out or if you decide to have more than 12 ppl
are you sure about quick speed though?
I thought that was only needed in fast-paced online play so you don't have to sit in front of your computer for a whole day whenever you play a game
Indiansmoke Feb 16, 2008, 11:01 AM Quick might be usefull in pitboss as well, to finish the game in 8 months instead of a year. Without live sessions games take too long in other speeds...and this game has too many people for a live session..
Indiansmoke Feb 16, 2008, 11:04 AM I think 14 players are enough for this game, it will be crowded anyway and more would be packed.
So we can start Tuesday after we all pick leaders.
bamf226 Feb 16, 2008, 02:24 PM I choose Sitting Bull of Celts. If that's the dumbest thing you've ever heard of let me know. I've never played this unlimited leader type.
oyzar Feb 16, 2008, 03:52 PM Well kelts uu and UB both sucks so i would say it is far from optimal... Sitting bull could be ok but have no synergy with that civ... leader depends on playstyle while civ is much easier to judge...
bamf226 Feb 16, 2008, 04:09 PM I chose civ based on starting techs and what I plan to do with the leader. What else should I look at for the civ?
Levgre Feb 16, 2008, 04:36 PM Why are you banning the Jaguar but allowing the Impi? The Impi is much more dangerous, in my opinion.
Indiansmoke Feb 16, 2008, 05:14 PM The impis do not take cities as easily as the jags and are not untouchable in forests + require resource....you can take zulu if you want as well, dublicate leaders & civs are allowed
oyzar Feb 16, 2008, 05:20 PM Well there are more civs with those starting techs with uu's and ubs that do something... when chosing a civ you often look for either a strong uu and/or ub with decent starting techs. The starting techs only matter the first 20-40 turns of the game so chosing a civ only based on that is often not the best idea but it can be a tiebreaker between close choices... As for leader, as i said that is more up to playstyle and what you want to plan to do with the game so i don't see a problem with that, in fact the leader you chose is very close to the leader i chose.
Levgre i believe he is banning the jaguar because it is resourceless and hence by chosing the aztec you are guaranteed to get it and the bonus promotion it starts with is very relevant for this map. I think both bannings are rather silly.. Then again none have chosen the Zulus so there might be other things people are looking for than a very fast chocking unit(which is why i don't think aztecs will be a problem anyways). Sure it is not much fun for the people who get it used against them, however it isn't going to win you the game unless you get lucky with the guy you are attacking being incompetent(sure you can ruin his game no matter but for you to actually gain from it he have to not have much in the way of defenders). if you compare the two units straight up impis are actually a bit harder to get cause they require a resource and with a promotion the jaguars can move two and get very high defensive bonus in forests which make them way better choke units. If you think the impi is so overpowered just play the Zulus yourself(the UB is very good and the UU is quite nice so i can't see why not). Ragnar seems like a good leader for them but any aggressive leader probably works very well(depends on play style what other trait you want..).
EDIT: ofc another reason is that he didn't want to play aztecs while he wanted to play zulus :p
bamf226 Feb 16, 2008, 05:38 PM Ok, I'm changing to CHina (Sitting Bull of China)
oyzar Feb 16, 2008, 05:46 PM See that is a choice a can totaly understand :p. The chineese UU is arguably one of the most powerfull in the game(imo). It combos very nicely with protective(as your leader is). The UB is not that hot most of the time but it can help with cultural wars, getting cultural defense up faster or maybe even winning a cultural victory(although unlikely on this map imo). The techs are way different but i am sure you understand that. You lose the option of going for an early religion, however there are many people(me included) who often think it is smart to skip a religion for more needed techs like mining and BW(on this map that is important, though so is the hunting you lose but hunting is a cheap tech so can be teched way before you get your first worker anyways).
Levgre Feb 16, 2008, 05:55 PM Sure it is not much fun for the people who get it used against them, however it isn't going to win you the game unless you get lucky with the guy you are attacking being incompetent(sure you can ruin his game no matter but for you to actually gain from it he have to not have much in the way of defenders).
Impis with cover beat archers, and of course they beat chariots handedly. Axemen are the only counter to Impis. So as long as you can get to them before they hook up copper, the player basically inevitably does not have much in defenders, so it does not have much to do with incompetence. I've been destroyed by Impi's often in MP when I was stranded without metal/the Impi's blocked it. It is completely a matter of luck for the defending player in some regards, as there is only one way to truly defeat the Impi rush. A horde of archers could fight them off somewhat, but you'd need a strong numerical advantage against 4.4 str +25 vs archery, much less efficient, hammer wise.
I'll just pick a unit that counters them though(Dog Warriors or skirmishers probably)... so I'm not personally worried, I just think they are very powerful. Ironworking, hence Jaguars, take another crucial 10-15 turns to get, guaranteeing that the defending player will have been able to
1. chop woods and build roads near the city, so choking isn't as viable. Without woods the jaguar just becomes another swordsmen.
2. Have metal hooked up, to get axemen who handily counter jaguars.
3. Or, as a still suitable option, use lots of chariots to take down the jaguars.
Indiansmoke Feb 16, 2008, 05:56 PM Oyzar you must be academic
Levgre Feb 16, 2008, 06:10 PM haha, I was searching threads on Impi's to get other peoples' opinions, and it seems Indiansmoke agrees with me :p
"Impis are the best UU for multiplayer. Mobility is invaluable especially in a unit that is a counter to chariots. Nothing can catch them.. more so when you play simultanious turns.
Other UU like the dog soldier or the Skirmishers are nice but can be countered without too much pain.
It is not accidental that most players choose Shaka for 1vs1 matches
For single player I prefer other units like the quencha for example as they provide an easy early rush against the stupid AI."
Indiansmoke Feb 16, 2008, 07:11 PM LOL yes, but in this map jags are better, anyway pick the zulu you seem to like them as well.
Amask Feb 16, 2008, 07:33 PM I'd like to be Willem of the Zulu
about the speed, I was thinking, if we're already willing to invest so much time into a game, might as well make it as balanced as possible
in quick, it's much easier to boom, because if someone attacks you, you can create an army that much faster
for attackers, by the time you build your army, the target might already have the next generation of units
I feel there isn't really enough time for interaction between players - wars are not as profitable, neither is spreading religions, or active espionage - basically everything that involves moving units is slightly less effective just because the time it takes you to achieve your goals is a much bigger chunk of the total game time
if someone pulls ahead, the other players have that much less time to react (and with cooperation already being a weak point of most players, it's that much easier for someone to become too powerful and achieve the snowball effect - before others even realize it, someone could potentially fly away in tech or start gobbling opponents one by one)
if you are set on quick, I'll still play
just trying to make a case here in hopes of you changing your mind
Levgre Feb 16, 2008, 07:39 PM LOL yes, but in this map jags are better, anyway pick the zulu you seem to like them as well.
Yeah, i'm heavily considering Budaka or Ragnar of Zulu
killercane Feb 17, 2008, 01:44 AM I'd like to be Willem of the Zulu
about the speed, I was thinking, if we're already willing to invest so much time into a game, might as well make it as balanced as possible
in quick, it's much easier to boom, because if someone attacks you, you can create an army that much faster
for attackers, by the time you build your army, the target might already have the next generation of units
I feel there isn't really enough time for interaction between players - wars are not as profitable, neither is spreading religions, or active espionage - basically everything that involves moving units is slightly less effective just because the time it takes you to achieve your goals is a much bigger chunk of the total game time
if someone pulls ahead, the other players have that much less time to react (and with cooperation already being a weak point of most players, it's that much easier for someone to become too powerful and achieve the snowball effect - before others even realize it, someone could potentially fly away in tech or start gobbling opponents one by one)
if you are set on quick, I'll still play
just trying to make a case here in hopes of you changing your mind
Quick speed enhances mistakes, but that is not inherently bad. I will tell you all one tip that will win this game the one with the most workers in Arboria will win.
oyzar Feb 17, 2008, 06:45 AM if that is you belief, why are you not playing some expansive indian civ? An indian with less workers might very well get more out of them than a non-indian civ with more workers..
Unconquered Sun Feb 17, 2008, 07:58 AM I'm interested if there's room left.
oyzar Feb 17, 2008, 08:06 AM 15 players or 14 players is not much different if we go with huge so i would be pleased to see US join us :p.
Indiansmoke Feb 17, 2008, 09:31 AM Yes no problem you are in Unconquered.....16 players would be better for huge... so looking for 1 more
killercane Feb 17, 2008, 09:59 AM if that is you belief, why are you not playing some expansive indian civ? An indian with less workers might very well get more out of them than a non-indian civ with more workers..
Expansive isnt as good as it once was. The health is helpful on this map but a few (25%) hammers for workers doesnt do much as far as getting them faster as a whole, just the first one maybe.
Thinking about it though, can I change to Elizabeth of India?
Indiansmoke Feb 17, 2008, 10:28 AM sure can change...I am rethinking my leader as well..played this map a few times and realized some things.
bamf226 Feb 17, 2008, 11:43 AM Question: If I move first on a turn and two other civs go to war, am I the one that has 6 hours to move first or is it the person declaring war?
oyzar Feb 17, 2008, 12:11 PM The rule about moving first is only between the war partners.. The problems arises when there are more than 2 people in a war though. What is there are 6 people in a war(3 on each side?) how does the rules work then?
Indiansmoke Feb 17, 2008, 01:59 PM The rule about moving first is only between the war partners.. The problems arises when there are more than 2 people in a war though. What is there are 6 people in a war(3 on each side?) how does the rules work then?
Yes this can get complicated, so the only thing we can do in a case of multiple people in the same war, is to keep the 1 log in per turn rule and no double moves at end of turn.
burlicconi Feb 17, 2008, 03:53 PM I'm back, and ready for action...
I will choose my leader soon, for now is enough just to read all misses posts :)
Unconquered Sun Feb 17, 2008, 06:00 PM Leader: Wang Kon
Civ: Babylonia
Elkad Feb 17, 2008, 10:58 PM Huayna Capac of India
Indiansmoke Feb 18, 2008, 03:04 AM We have to make a decision on the map size.
Huge map with 15 players and high sea gives plenty of room for expansion 8-11 cities. Large map with low sea gives less room 4-7 cities.
The 2 alternative settings will lead to quite different gameplay and posibly leader choice.
Personnaly i think that unless we find at least 2 more players, huge map might be too much. So please post your thoughts and preferences on this.
oyzar Feb 18, 2008, 03:24 AM I am sure 2 more players is easy to locate...
classical_hero Feb 18, 2008, 05:16 AM I think i want to change my civ. I still want to be Darius, but of the HRE. I think that is a better fit of the traits and my UB.
Elkad Feb 18, 2008, 07:24 AM yup, my leader/civ decision was made assuming mapsize=huge
go back to large and I'd probably change
whiplash_CDC Feb 18, 2008, 07:33 AM A local ice storm has me disconnected from my ISP. My cable company is sending a tech to check the wiring Wednesday morning. It looks like you won't be starting until after then anyway.
bjarkekr Feb 18, 2008, 09:29 AM Is it too late to join??
If not I will play as Egypt->Hatshepsut
bjarkekr Feb 18, 2008, 10:22 AM ok, to try something different I will play as SALADIN of babylon
BCLG100 Feb 18, 2008, 12:42 PM Cane pointed me over here so if theres still space ill be
Ragnar of India.
Amask Feb 18, 2008, 01:39 PM my vote is for huge with high sea
seems like we got the players
Gigaz Feb 18, 2008, 01:41 PM Arboria has no sea level afaik ;)
Mauer Feb 18, 2008, 03:01 PM Is it too late to join this one? If not I'd like to play.
Indiansmoke Feb 18, 2008, 03:16 PM Ok 18 players closed....pick your leaders with Huge medium sea level.
oyzar Feb 18, 2008, 03:19 PM Medium sea level is going to be rather cramped :p. Guess it is no choice on arboria eh?
Hesterate Feb 18, 2008, 03:59 PM I'm joining the chorus of changing leaders as well :)
I'll switch to Boudica of Ethiopia
oyzar Feb 18, 2008, 04:01 PM Loads of ormo warriors, impis, bowmen/skirms and tons of fast workers. Will be interesting to see what strategy is best of those...
whiplash_CDC Feb 18, 2008, 07:19 PM A local ice storm has me disconnected from my ISP. My cable company is sending a tech to check the wiring Wednesday morning. It looks like you won't be starting until after then anyway.
My ISP is connected again so I guess they fixed the problem somewhere outside of the building.
BCLG100 Feb 18, 2008, 07:33 PM Ok 18 players closed....pick your leaders with Huge medium sea level.
mines still the same.
burlicconi Feb 18, 2008, 08:49 PM I will take Hannibal of Mali...
Unconquered Sun Feb 19, 2008, 12:06 AM Changing my selection to:
Hannibal of the Native Americans
Levgre Feb 19, 2008, 12:07 AM For now, I'll be Pacal II of the Malinese (probably my final choice, as we don't have much time left)
Indiansmoke Feb 19, 2008, 03:22 AM The game will launch today Tuesday!!!
Please all recheck that you have your desired leader/civ and make any final changes by 19/02 16:00 GMT.
Since we will be 18 people, if you have to go away for a few days you either find a sub (who is not in this game) or ask me to kick to AI. the game will not stop.
If more than 2 people are in the same war, then there are no rules only the 1 log in per turn applies.
oyzar Feb 19, 2008, 03:51 AM Since there are alot of people with the same leader you need to tell us which position in the login screen the different people are. Thanks :). Game on..
Indiansmoke Feb 19, 2008, 03:54 AM Since there are alot of people with the same leader you need to tell us which position in the login screen the different people are. Thanks :). Game on..
As listed in the first page ;)
BCLG100 Feb 19, 2008, 06:17 AM Just so people know, my comp is awful, if im at war i'll try and stick to the one log in thing but more often than not my comp kicks me out if it gets in a mood! But if it does happen i should be logging in straight after i get kicked out.
Gigaz Feb 19, 2008, 06:52 AM How will we log in? Direct IP or Gamespy?
Indiansmoke Feb 19, 2008, 06:59 AM Direct ip...Hamatchi
Dandridge Feb 19, 2008, 07:38 AM If more than 2 people are in the same war, then there are no rules only the 1 log in per turn applies.[/B]
This can easily be exploited even by fake wars. It means that if 2 players attack against 1 they can freely DM.
Does this also mean that in wars where more than 2 players are involved and you're the last one to make your moves in a turn you actually are forced to DM. Or is it allowed to not DM and log in again during that turn?
oyzar Feb 19, 2008, 07:43 AM Just have normal rules where people shouldn't DM unless absolute necessary? Wait as long as you can before taking your move if the person who moved before you haven't moved yet... That way we don't get people who try to exploit the 6 hr rule(6 hours is a very short time to log in if you don't know that a war have started...). Just prohibit DM entirely and roll back the turn if a DM does occur. That way we won't have any of...
Indiansmoke Feb 19, 2008, 07:55 AM It is difficult to monitor the moves if more than 2 players are at war.
Dandridge what do you propose?
Oyzar what is meant by absolutely necessary?
Also prohibiting DM for how many hours? At some point people have to take their move or they will miss it. With different time zones there will be days where you have to take your move 10-12 hours before the end of turn or you will miss it.
I believe people should be prepared for double moves in wars with more than 2 people and plan accordingly...otherwise very long situation specific rules have to be implemented which is not good.
It will be messy I know....but in Arboria map with 18 players....it is bound to get messy.....I like it!!!
oyzar Feb 19, 2008, 07:57 AM As long as necessary is as long as you can afford to wait before you will miss your turn. Sure sometimes it will be only 10 hrs but a lot of the time you can afford to wait longer...
Indiansmoke Feb 19, 2008, 07:57 AM As long as necessary is as long as you can afford to wait before you will miss your turn. Sure sometimes it will be only 10 hrs but a lot of the time you can afford to wait longer...
Yes but this is something that cannot be monitored...so not really an option.
Indiansmoke Feb 19, 2008, 08:04 AM Another option is to keep the order the war was joined, for as many players join it, but with different time zones it will be difficult to keep that if not impossible.
classical_hero Feb 19, 2008, 08:32 AM How are you going to let us know of the Hamachi address?
Indiansmoke Feb 19, 2008, 08:35 AM I will PM everyone later today
bjarkekr Feb 19, 2008, 09:08 AM Yes but this is something that cannot be monitored...so not really an option.
Its pretty easily monitored if we use CivStats.. Which I assume we do..
Dandridge Feb 19, 2008, 09:44 AM Well, at least the 6 hours rule should be in effect no matter how many parties are in a war.
Indiansmoke Feb 19, 2008, 09:51 AM Its pretty easily monitored if we use CivStats.. Which I assume we do..
What is monitored in civstats? How long you can wait before taking yoiur turn?
Indiansmoke Feb 19, 2008, 09:56 AM Well, at least the 6 hours rule should be in effect no matter how many parties are in a war.
So what you say is the last person who moved before new turn, should wait 6hours for the other players to take their turns before moving again?
Bernout1 Feb 19, 2008, 10:13 AM I'm willing to be a sub in this game if someone needs one.
Bernout
Indiansmoke Feb 19, 2008, 10:20 AM I'm willing to be a sub in this game if someone needs one.
Bernout
Thanks for offering Bernout :)
oyzar Feb 19, 2008, 10:21 AM Yes but this is something that cannot be monitored...so not really an option.
Someone will obviously post in the thread if some injustice have happened and it is very very easy to check it through civstats... If they don't report it you can DM as much as you want since it doesn't matter.. Obviously you have to wait at least 6 hrs but there should be an understanding that people should wait as much as they can.. Just a gentlemen agreement as the game become much more pleasant to play when there are no double moves...
Also there are seldom more than 2 parts in a war(ie at war with two civs that are at war with each other). And in those wars it should be easy to say that the first side should move first and the second side should move second(see the last few posts in oob's 4th game thread for an example of this).
Indiansmoke Feb 19, 2008, 10:33 AM Someone will obviously post in the thread if some injustice have happened and it is very very easy to check it through civstats... If they don't report it you can DM as much as you want since it doesn't matter.. Obviously you have to wait at least 6 hrs but there should be an understanding that people should wait as much as they can.. Just a gentlemen agreement as the game become much more pleasant to play when there are no double moves...
Also there are seldom more than 2 parts in a war(ie at war with two civs that are at war with each other). And in those wars it should be easy to say that the first side should move first and the second side should move second(see the last few posts in oob's 4th game thread for an example of this).
Ideally you are right, but also think of the poor host :sad: Reloading all the time and resolving player disputes...
Dandridge Feb 19, 2008, 10:35 AM ...Obviously you have to wait at least 6 hrs but there should be an understanding that people should wait as much as they can.. Just a gentlemen agreement as the game become much more pleasant to play when there are no double moves...
Also there are seldom more than 2 parts in a war(ie at war with two civs that are at war with each other). And in those wars it should be easy to say that the first side should move first and the second side should move second(see the last few posts in oob's 4th game thread for an example of this).
Exactly. 6 hours is already quite short time, since many people sleep or work over 6 hours a day;) . Many pitboss games have 12 hours rule.
Indiansmoke Feb 19, 2008, 10:40 AM Exactly. 6 hours is already quite short time, since many people sleep or work over 6 hours a day;) . Many pitboss games have 12 hours rule.
Exactly ..... That is why i think free rules are more in order.
12 hours is alot in 20 hour timer.
Example.
New turn starts at 9 in the afternoon. after 12 hours it is 9 in the morning...I am at work and cannot take turn...At 5 in the afternoon new turn starts....I am still at work....missed my turn completely....
oyzar Feb 19, 2008, 10:52 AM So you should wait at least 6 hrs(imo 8-10 hrs is way better though). Timezones is very public information, if everyone else finish their turns and you declare and end the turn at 1 AM in morning for your target odds are he won't be on before 7 and hence you get a free double move at the start of the war which can be very devastating.. After 6 hrs you can login but it should be a norm(not a rule) that people wait as long as possible giving their opponent time to play before taking their turn so as to avoid double costs at all cost ideally explaining in this thread why they could not wait longer... Double moves are very much no fun and as such should be avoided...
Indiansmoke Feb 19, 2008, 10:55 AM Yes 6 hours is more logical....agreed we will try to keep that
bjarkekr Feb 19, 2008, 10:58 AM So are we starting?? (waiting anxiously...)
Indiansmoke Feb 19, 2008, 10:58 AM We are later when I get back home.....
oyzar Feb 19, 2008, 11:29 AM Nevermind.
bamf226 Feb 19, 2008, 11:36 AM Can someone point me to a tutorial about Hamachi. never used it before.
Indiansmoke Feb 19, 2008, 11:39 AM go here http://hamachi.en.softonic.com/ ...download...install...and then press the little button at the bottom right that says join network...I will PM you when I start the game the network name and password to join
Levgre Feb 19, 2008, 11:40 AM When do you get home from work? Isn't it around 8 p.m. in Greece right now? (not trying to hurry you, just curious)
Indiansmoke Feb 19, 2008, 11:41 AM It is 20 to 8....have extra work today!!!!
burlicconi Feb 19, 2008, 11:58 AM I also suggest that we sometimes repeat our moves, only because someone double-move someone other (because of bad timing turn). This can be good if all users can quickly repeat their's moves
oyzar Feb 19, 2008, 12:02 PM Notice that hamachi have a max of 16 people per network so we can't actually fit everyone into the same network. This isn't actually bad for connecting to the game since it is easy for the people already in indiansmokes other game to join through that, however it does limit the ability for people to chat with each other using hamachis chat function(which is way better than just using civstats as it allows for real time communication..).
Indiansmoke Feb 19, 2008, 12:53 PM Ok the game is up check your PM for details.
In Hamatchi there are only 16 players so we need 2 voluntears to not join the Hamatchi and connect directly through the ip address.
Please pick leaders in the order you are listed in the starting page
Indiansmoke Feb 19, 2008, 01:07 PM Also password to register leader in civ stats is: masters
Said wrong in the PM
Elkad Feb 19, 2008, 01:21 PM joined without using Hamachi (directIP), in case others need the slots
well, connected fine, but been waiting 5 minutes for my warrior to take a step..
Indiansmoke Feb 19, 2008, 01:24 PM joined without using Hamachi (directIP), in case others need the slots
well, connected fine, but been waiting 5 minutes for my warrior to take a step..
weird....your pc old?
Elkad Feb 19, 2008, 01:29 PM weird....your pc old?
not at all. huge 18civ AI games run fine, (5seconds/turn in modern, almost instant in ancient)
Elkad Feb 19, 2008, 01:32 PM disco'ed and reconnected, its fine now
Gigaz Feb 19, 2008, 01:42 PM I have a serious problem with my hamachi :(
I downloaded it long ago. Now it keeps telling me that my premium license has expired. It seems like I cant join a network. I already tried to reinstall it - didn't work. The website offers a downgrade - didn't work either.
When I try to go online I always get an error message: 'Mediation server has rejected your login request.'
oyzar Feb 19, 2008, 01:44 PM Try uninstalling and reinstalling hamachi(the free version?
Gigaz Feb 19, 2008, 01:48 PM Try uninstalling and reinstalling hamachi(the free version?
I already did that.
Indiansmoke Feb 19, 2008, 01:48 PM I have a serious problem with my hamachi :(
I downloaded it long ago. Now it keeps telling me that my premium license has expired. It seems like I cant join a network. I already tried to reinstall it - didn't work. The website offers a downgrade - didn't work either.
When I try to go online I always get an error message: 'Mediation server has rejected your login request.'
No need for Hamatchi ... log in directly to the ip 5.43.221.31:9999
Gigaz Feb 19, 2008, 01:53 PM No need for Hamatchi ... log in directly to the ip 5.43.221.31:9999
Couldn't connect to host. Timeout :(
oyzar Feb 19, 2008, 02:06 PM That is the hamachi ip, not your ip lol... Hamachi sets up that... You can find your own ip easily enough though...
Gigaz Feb 19, 2008, 02:09 PM Phew. It was hard and I dont really know what I did, but i think i got it now :)
Amask Feb 19, 2008, 02:14 PM I hope there aren't any ppl in this game that know each other in real life...
or at least let's hope no one will make cheesy alliances based JUST on that
oyzar Feb 19, 2008, 02:16 PM I hope there aren't any ppl in this game that know each other in real life...
or at least let's hope no one will make cheesy alliances based JUST on that
No TT so alliances are not as important, however there are bound to be some alliances through the game, you can't fight everyone on your own after all...
burlicconi Feb 19, 2008, 02:22 PM Try uninstalling and reinstalling hamachi(the free version?
offtopic: if you want to reinstall Hamachi, it is not enough just to install again. You must change some settings via command prompt- I forgot exactly what, but I did it once, search with google ;)
Bst wishes to all players:)
Amask Feb 19, 2008, 02:23 PM alliances are ok, as long as they're not because ppl know each other in real life, but because of what's happening in the game, or game-related communication
predetermined alliances based on knowing the real person (and therefore probably set in stone) are just incredibly cheap
I had to face a 3-way alliance in my last game, and actually got kicked by the host after it became clear that I'll win the war 'cause he sucked at the game as did his friends
oyzar Feb 19, 2008, 02:25 PM alliances are ok, as long as they're not because ppl know each other in real life, but because of what's happening in the game, or game-related communication
predetermined alliances based on knowing the real person (and therefore probably set in stone) are just incredibly cheap
I had to face a 3-way alliance in my last game, and actually got kicked by the host after it became clear that I'll win the war 'cause he sucked at the game as did his friends
That sounds rather bad.. That said i have allied with a friend of the host who just wanted to kick his friends ass once(although that was with tt so it mattered much more).
Elkad Feb 19, 2008, 02:40 PM Heck, it wouldn't be hard to enter as 2 players and have an alliance with yourself. Fact is we are trusting one another to play fair, just like we trust people not to abuse double-moves.
BCLG100 Feb 19, 2008, 03:32 PM Im more than happy to be one of the two that logs in direct via IP as i dont fancy installing this hamachi thing.
Indiansmoke Feb 19, 2008, 03:53 PM It has to be Oyzar and bjarkerk i am afraid since they are already in another network with me...sorry.
Please install hamatchi if you cannot connect to the ip i send you, it's free and not causing any trouble as far as I know.
Mauer Feb 19, 2008, 03:57 PM How do I connect to this without using Hamachi?
EDIT: Nevermind, I got in.
Elkad Feb 19, 2008, 04:11 PM multiplayer
directIP
paste the ip.ip.ip.ip: port from your PM in the slot
oyzar Feb 19, 2008, 04:16 PM It has to be Oyzar and bjarkerk i am afraid since they are already in another network with me...sorry.
Please install hamatchi if you cannot connect to the ip i send you, it's free and not causing any trouble as far as I know.
Both whiplash and leverge are also in that network :p
whiplash_CDC Feb 19, 2008, 07:14 PM Both whiplash and leverge are also in that network :p
Is this a problem?
bamf226 Feb 19, 2008, 10:18 PM I'm connected to Hamachi. Once I do that do I just go into Civ and connect via direct IP?
Levgre Feb 19, 2008, 10:21 PM I'm connected to Hamachi. Once I do that do I just go into Civ and connect via direct IP?
yeah
asfsfdafdas(for longer message)
oyzar Feb 19, 2008, 11:59 PM Is this a problem?
No, but it means there are more options for who have to forgo the ability to chat through hamachi... I use this function alot and would hate to miss it..
IanDC Feb 20, 2008, 02:20 AM I'd rather not use Hamatchi if it's not a problem, is there a direct IP I can use ?
Dandridge Feb 20, 2008, 02:43 AM predetermined alliances based on knowing the real person (and therefore probably set in stone) are just incredibly cheap
I had to face a 3-way alliance in my last game, and actually got kicked by the host after it became clear that I'll win the war 'cause he sucked at the game as did his friends
I was in that game, too, and won it after all, since the others quit one by one - including the host (and you were kicked). Dull.
Indiansmoke Feb 20, 2008, 03:48 AM No, but it means there are more options for who have to forgo the ability to chat through hamachi... I use this function alot and would hate to miss it..
I will stay out of the network myself....so only one voluntear needed
oyzar Feb 20, 2008, 04:25 AM I will stay out of the network myself....so only one voluntear needed
Nope still two... 16 including the creator.. @ IanDC, pretty sure Indiansmoke have some sort of firewall or router prohibiting direct ip as i tested it.. That said there are currently 15 people at the network and both CH and IanDC have yet to connect(meaning only one of them can join since the network is full...). You do need to get hamachi to connect unless you can figure out some other way to do it...
Indiansmoke Feb 20, 2008, 04:38 AM Nope still two... 16 including the creator.. @ IanDC, pretty sure Indiansmoke have some sort of firewall or router prohibiting direct ip as i tested it.. That said there are currently 15 people at the network and both CH and IanDC have yet to connect(meaning only one of them can join since the network is full...). You do need to get hamachi to connect unless you can figure out some other way to do it...
I PMed Ian DC the ip, I am not sure why you could not connect Oyzar as I have used direct ip without Hamatchi with success before.
have you got all the relevant ports opened in your router?
oyzar Feb 20, 2008, 05:11 AM Now we are 16... Still missing CH though.
Indiansmoke Feb 20, 2008, 05:32 AM I am on premium trial for Hamatchi at the momment so unlimited people can join the network....this will last for 30 days...hopefully we will short out a solution up to then as I don't want to pay to get premium if it is not needed.
IanDC Feb 20, 2008, 06:01 AM I've downloaded Hamachi & joined ok via that, didn't have any joy with the direct ip.
classical_hero Feb 20, 2008, 07:05 AM A new turn has started.
Indiansmoke Feb 20, 2008, 08:17 AM Now that we all settled nicely it is time to let you know of a few extra rules:
Rule 1
You never declare war on me, I can only declare war on you.
Rule 2
You don't build the Oracle & you don't tech Liberialism....these are mine
Rule 3
If you get Music first you gift me the GA
Rule 4
I am open to more suggestions that will improve game quality and make me finish sooner :goodjob:
oyzar Feb 20, 2008, 08:29 AM Thats not fair :p.
bamf226 Feb 20, 2008, 09:08 AM How do you chat in Hamachi?
What dictates when the next turn starts?
oyzar Feb 20, 2008, 09:09 AM Rightclick the person you want to talk to and click chat. I am online now so we can talk...
killercane Feb 20, 2008, 10:31 AM Can someone pm me the game ip and game password? I somehow deleted the prior pm.:(
killercane Feb 20, 2008, 11:00 AM Thanks Burliconi and Indiansmoke.
burlicconi Feb 20, 2008, 11:00 AM PM sent... :)
Mauer Feb 20, 2008, 11:33 AM I'm having trouble getting in, anyone else?
Indiansmoke Feb 20, 2008, 11:42 AM I made some firewall changes...try again anyone who is having trouble
burlicconi Feb 20, 2008, 11:43 AM I'm having trouble getting in, anyone else?
I had, but then I turned on Hamachi and loged in without problems....
bamf226 Feb 20, 2008, 11:57 AM I'm asking this again since no one has replied. What dictates when the next turn starts? When I looked this morning, the next turn was scheduled to start around 10:15 (-6 GMT). By the time I got to work, the next turn had started (about 2 hours ahead of the scheduled time listed on CivStats this morning).
Indiansmoke Feb 20, 2008, 11:58 AM when all finish their turns next turn starts
Elkad Feb 20, 2008, 07:17 PM to clarify.
if everyone finishes their turn, new turn starts immediately
otherwise it starts when the time runs out
Gigaz Feb 21, 2008, 01:36 AM And the timer doesn't really counts seconds. One real second is more like something between 1-1,5 seconds in game, depending on the lag.
Levgre Feb 21, 2008, 01:52 AM i can't register my leader on civstats... no matter what it says my password is incorrect. Anyone else having problems?
oyzar Feb 21, 2008, 01:56 AM you using masters right?
Levgre Feb 21, 2008, 02:02 AM ah, that worked for me... Indiansmoke said in a Private Message there wasn't any password, I tried the password for the regular game also.
In now, thnx
oyzar Feb 21, 2008, 02:03 AM It is written on the last page or the one before that that the pm was wrong.
bamf226 Feb 21, 2008, 11:35 AM How do you register a leader. I can't find anything on the site about it?
oyzar Feb 21, 2008, 12:25 PM Register yourself with the site(top right corner) then log in. Then click on the game then click on register your leader.
BCLG100 Feb 21, 2008, 07:57 PM If people need to contact me about the game can they use civstats please or go to cdz. Don't let the p/c fool you these days im very rarely here and so if its urgent i probably wont see it until time has passed.
bamf226 Feb 21, 2008, 08:01 PM Why does CivStats not know what nation I am? I registered the game.
Amask Feb 21, 2008, 11:56 PM 'cause you must be using a bts leader
i wonder if whoever made civstats plans to update it
oyzar Feb 22, 2008, 02:30 AM Read the civstats thread if you wonder about things about civstats. He have a version 2 scheduled somewhere in the future that will probsably fix most things. Leaders don't work past bts and even so it doesn't work for unrestricted leaders very well..
classical_hero Feb 22, 2008, 07:24 AM I can't connect to Hamachi. It appears to be on my end, which is extremely annoying. [pissed]
classical_hero Feb 22, 2008, 08:52 AM Never mind since I was finally able to connect to hamachi.
IanDC Feb 22, 2008, 09:32 AM I've been getting the same problem with Hamatchi today but it looks like it's finally connected.
classical_hero Feb 22, 2008, 09:44 AM I have some deer for trade. Please contact me if you are interested.
killercane Feb 22, 2008, 10:42 AM Never mind since I was finally able to connect to hamachi.
I get a "too many people on Hamachi" message. Worked fine this morning though. Cant say Im a fan of the thing so far (its reconnecting.... currently).
I'll trade you 2 silver and a gold for your deer, interested?
burlicconi Feb 22, 2008, 12:44 PM Where did you get from those 2 silver :p
oyzar Feb 22, 2008, 01:18 PM There are plenty of silver on the map i am more interested in where he got the gold as that is uberrare to non-existant on the map..
killercane Feb 22, 2008, 01:39 PM I also popped 2 settlers, 3 techs, lascivious pics of Mauer's mom, and a mint copy of Batman #1 from huts.
oyzar Feb 22, 2008, 01:57 PM wow nice, how do you keep your score so low then? not settle any cities?
burlicconi Feb 22, 2008, 02:08 PM I also popped 2 settlers, 3 techs, lascivious pics of Mauer's mom, and a mint copy of Batman #1 from huts.
.....and 39 gold....
:lol:
Mauer Feb 22, 2008, 05:07 PM I also popped 2 settlers, 3 techs, lascivious pics of Mauer's mom, and a mint copy of Batman #1 from huts.
Batman #1!!!! :goodjob:
bjarkekr Feb 22, 2008, 05:17 PM Uploader is not connected to civstats.
classical_hero Feb 23, 2008, 02:51 AM I get a "too many people on Hamachi" message. Worked fine this morning though. Cant say Im a fan of the thing so far (its reconnecting.... currently).
I'll trade you 2 silver and a gold for your deer, interested?
I think we have a deal. :deal:
With civstats down, if you are the last player to play, then post here.
Gigaz Feb 23, 2008, 03:10 AM If the current turn takes the whole 20 hours the next one will beginn in about 4-5 hours
classical_hero Feb 23, 2008, 09:10 AM A new turn has happened, just for anyone who wanted to know.
IanDC Feb 24, 2008, 03:58 AM Turn is due to tick in a little over an hour - 1 player left in current turn.
Gigaz Feb 24, 2008, 05:10 AM a new turn has begun
Amask Feb 24, 2008, 07:55 PM Indiansmoke, can you kick BS_Prophet (my in-game nick) from the Hamachi network? I am back to my own place after spending a week at my rents. I can't join from here unless you kick the other account... I forgot to leave on my own
oyzar Feb 25, 2008, 02:34 AM It shouldn't be necessary unless the network is full and if it is, it will still be it after he kick your other nick i think.. I've been on a hamachi network with up to 3 different computers(and hence hamachi ips) before.
Indiansmoke Feb 25, 2008, 05:32 AM Ok kicked..
BCLG100 Feb 25, 2008, 12:04 PM Im going on a short trip wednesday to saturday so can no-one take my place please :)
oyzar Feb 25, 2008, 12:05 PM Just get a substitute for that time? It shouldn't be that hard...
burlicconi Feb 25, 2008, 12:34 PM we already have one subscriber, I think...
Indiansmoke Feb 25, 2008, 02:00 PM Remember please...substitute that is not in this game and is not subbing anyone else
BCLG100 Feb 25, 2008, 02:28 PM Just get a substitute for that time? It shouldn't be that hard...
I'm not going to ask someone to go to the trouble of downloading something for only what'll probably be three turns. I'll just AI myself- i was just stating so no-one takes my place whilst im gone.
oyzar Feb 25, 2008, 02:53 PM I'm not going to ask someone to go to the trouble of downloading something for only what'll probably be three turns. I'll just AI myself- i was just stating so no-one takes my place whilst im gone.
taking over for 3 turns is very little effort. Losing 3 turns in the early game or even worse giving them to the AI doesn't seem like my idea of fun :p. I would find a sub if i was gone for even 1 turn for most of my games... I just don't think it is fair to myself(and the rest of the players) to not play the best possible...
BCLG100 Feb 25, 2008, 03:11 PM taking over for 3 turns is very little effort. Losing 3 turns in the early game or even worse giving them to the AI doesn't seem like my idea of fun :p. I would find a sub if i was gone for even 1 turn for most of my games... I just don't think it is fair to myself(and the rest of the players) to not play the best possible...
Seeing as the AI doesnt actually change anything initially after you retiring, only when current build queues/tech path end i dont have anything to worry about on that front. I dont know many other players who would bother to find a sub for one turn tbh. I'm confident in the AI's ability not to mess too much up.
bamf226 Feb 26, 2008, 06:53 PM finally able to connect. No clue why i couldn't
Unconquered Sun Feb 27, 2008, 05:26 AM The AI is moronic. It empties garrisons, switches civics, etc. You'd be better off by by finding someone to hit shift+enter.
oyzar Feb 27, 2008, 05:56 AM Most players who are somewhat serious would do best not to let the AI play for them indeed...
Elkad Feb 27, 2008, 08:42 AM The AI is moronic. It empties garrisons, switches civics, etc. You'd be better off by by finding someone to hit shift+enter.
I agree, but at this point in the game, what can the AI do? Send your garrison warrior exploring? If I ever intended to trust the AI, now would be the time. It can't farm over my cottages, switch to serfdom, or trade away my techs cause I don't have any of those things yet.
killercane Feb 27, 2008, 10:29 AM This BCLG character must be some kind of pacifist English weirdo. The nerve, AI!
IanDC Feb 27, 2008, 12:02 PM Commodores Commodores Commodores Commodores Commodores Commodores Commodores Commodores
killercane Feb 27, 2008, 02:42 PM Commodores Commodores Commodores Commodores Commodores Commodores Commodores Commodores
It took them 99 years to achieve a #1 ranking and 1 week to lose it. Terribly refed game on both sides though.
Mauer Feb 29, 2008, 07:10 PM Most players who are somewhat serious would do best not to let the AI play for them indeed...
Well made point. BCLG should not be taken seriously.
burlicconi Feb 29, 2008, 08:28 PM well, maybe he just found that real life is more interested that CIV ;)
BCLG100 Mar 01, 2008, 11:28 AM I'm back now, my flagging reputation in tatters, this is my first pitboss afterall!
Apologies for the delay, i used the shortkey to switch to AI but it doesnt seem to have actually done so!
oyzar Mar 01, 2008, 02:16 PM I'm back now, my flagging reputation in tatters, this is my first pitboss afterall!
Apologies for the delay, i used the shortkey to switch to AI but it doesnt seem to have actually done so!
You have to retire to go to AI. Or have the host kick you to AI. I am wondering if retiring could be abused though as it will give you the start locs of everyone as well of the map... And with 14K posts one wouldn't belive that this is your first pitboss :p Welcome to the world of pitboss then.
classical_hero Mar 02, 2008, 12:16 AM This would be his first one here. I know that he has played pitboss for a few games that I have been in for OT, surprisingly.
oyzar Mar 02, 2008, 06:54 AM It must suck to get eliminated so early... But with these settings it was bound to happen. It is also an insane advantage to get 2 capitals so early...
BCLG100 Mar 02, 2008, 07:24 AM This would be his first one here. I know that he has played pitboss for a few games that I have been in for OT, surprisingly.
Lies, id be more inclined to go with what Mauer says as he won the last pitboss i was in with him...
It must suck to get eliminated so early... But with these settings it was bound to happen. It is also an insane advantage to get 2 capitals so early...
As you can tell from civstats it was me but i did it with hesitation- but thats what happens if you leave your capital undefended.
oyzar Mar 02, 2008, 07:26 AM I am not saying you shouldn't have done it obviously... I would not have hesitated at all. I am just shocked about how indiansmoke could let his capital stay undefended for 5 turns in a row when he have a warrior within sight of his capital...(assuming you don't have chariots already... which requires both wheel and AH as well as horses under the capital).
Dandridge Mar 02, 2008, 07:48 AM And it seems that it was made by an allowed double move though I have no idea whether it had any effect to the result. Absolutely it was not a forbidden DM, since BCLG100 gave enough time for Indiansmoke to make his move. Anyway I hope everyone is aware that for example with Chariots and Impis it's possible to legally attack a city behind 4 squares with the rules of this game.
Unconquered Sun Mar 02, 2008, 08:11 AM Huts are on. Forester II.
Besides, Indiansmoke hasn't logged on any pitboss for quite a while now. He missed his entire turn on BTS Highlands.
oyzar Mar 02, 2008, 08:21 AM Ah, well i said huts were unbalanced ;).
Mauer Mar 02, 2008, 11:45 AM So is it our host that's out already? I think if I host a game, which I may try and do pretty soon, I'll make a rule.....I must be allowed to win.....and bears with large guns must be on isolated islands.
EDIT: Speaking of, Christmas is over you goober!
Indiansmoke Mar 02, 2008, 11:50 AM I just came back from beeing away for the weekend and found I am eliminated!
I only lost 2 turns (since i could not find sub), it would have taken 6 moves to get to the capital, but obviously I did not count on woodsman2 promo!
Indiansmoke Mar 02, 2008, 11:58 AM I just checked civstats and what happend seems impossible. I was eliminated only 1 turn after my last move!
When I played my last move there was no enemy warrior in sight, from line of sight you would need 5 moves at least to reach capital. Assuming woodsman2 Elcad could make 2 moves the turn i played and 2 moves the turn i missed. There is still 1 move missing.....BCLG please explain
BCLG100 Mar 02, 2008, 12:30 PM I just checked civstats and what happend seems impossible. I was eliminated only 1 turn after my last move!
When I played my last move there was no enemy warrior in sight, from line of sight you would need 5 moves at least to reach capital. Assuming woodsman2 Elcad could make 2 moves the turn i played and 2 moves the turn i missed. There is still 1 move missing.....BCLG please explain
I would have preferred not to go into great detail for obvious reasons, i popped a hut awhile ago showing me where your borders were, 4 turns ago i popped a hut with extra exp, giving it the woodsmen two promos. I moved it to outside your borders (At this point i dont recall whether you'd actually played the turn or not) within two MP of your city though i couldnt see what was in it. The turn after i made sure you'd played your turn and moved in and attacked with my double move through forest and jungle. You simply must have missed the warrior as it was outside your borders when you pressed enter for at least one turn.
I do apologise for eliminating you early as its no fun to ruin someones game and i hope that someone will stop playing so you can take their place! (at least you'd be able to sub for me if the need arose!)
Indiansmoke Mar 02, 2008, 12:30 PM xxxxxxxxxxx
Indiansmoke Mar 02, 2008, 12:38 PM xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
oyzar Mar 02, 2008, 01:03 PM Woodsman 2 as already said.. you can see the warrior popped a hut for xp as was already mentioned... SW S S SE. As BCLG100 i don't think it is fair to post a lot of screen shots in the thread...
oyzar Mar 02, 2008, 01:38 PM Ok after talking to indiansmoke we figured this out...
BCLG100 Mar 02, 2008, 02:33 PM Im seriously not understanding just how i could have cheated. its not like i have access to world builder.
oyzar Mar 02, 2008, 02:53 PM It didn't have anything to do with cheating.. It was just that the AI moved the units when indiansmoke looked up the auto saves and hence it made no sense whatsoever... You can talk to him if you want any more explanation.
Indiansmoke Mar 02, 2008, 03:04 PM Sorry for asking explanations about the moves, was confused when checking the autosaves, did not realize that the ai moves at the start of turn when simultanious turns are on. So what I was seeing was actually the ai moves and not yours.
classical_hero Mar 04, 2008, 05:37 AM Hamachi is having some problems again. I might need to play when I get up.
oyzar Mar 04, 2008, 06:04 AM I got in, however indiansmoke have not gotten back yet so you won't get to play anyways....
oyzar Mar 04, 2008, 07:56 AM Indiansmoke came on hamachi but then lost connection again.
Indiansmoke Mar 04, 2008, 08:15 AM I'll check when I get home...
classical_hero Mar 04, 2008, 03:58 PM This sucks when hamachi is like that.
oyzar Mar 04, 2008, 03:59 PM You get in if you just try many enough times / long enough. IMO we should just reload this whole turn to give people enough time...
classical_hero Mar 04, 2008, 04:07 PM Yeah, only a few players got int for this turn.
Indiansmoke Mar 04, 2008, 04:16 PM I reloaded the turn as Hamatchi is having problems, 20 hours for all to take turn
burlicconi Mar 04, 2008, 07:34 PM yeah, me too had problems logging in whole day yesterday...
classical_hero Mar 05, 2008, 06:49 AM Odd, civstats says that everyoe has played, but who is still to play?
Mauer Mar 05, 2008, 06:50 AM We are just waiting for Mauer to play. :whipped:
I tried to play YESTERDAY when the game was down, or whatever it was. I don't live on the internet man.
BCLG100 Mar 05, 2008, 06:52 AM Gigaz and Ian apparantly, i logged in as i thought the turn would roll over.
apparantly not...
classical_hero Mar 05, 2008, 06:53 AM I see you got me before the edit. I went and checked to see cvistats and you were the only one not showing as played, but it seems that someone else has not played their turn, but might have played it earlier.
classical_hero Mar 05, 2008, 06:57 AM I have just send IanDC an email saying that he needs to replay his turn.
IanDC Mar 05, 2008, 08:25 AM Played thanks
oyzar Mar 05, 2008, 09:16 AM Now there is no more indiansmoke on hamachi.
Indiansmoke Mar 05, 2008, 09:56 AM We have a powercut in the area will get the last save back up when power resumes
Indiansmoke Mar 05, 2008, 10:26 AM game is back up
oyzar Mar 05, 2008, 10:32 AM Look like only bjarker is missing taking his turn now.
BCLG100 Mar 07, 2008, 06:45 AM Anyone else having problems logging in?
edit- managed to get in at last
Indiansmoke Mar 07, 2008, 07:15 AM The workers on the national energy business are on strike......so there are periodic power cuts all over Greece. The powercuts are usually 1-2 hours per area and happen 1-2 times a day in each area.
There is no sign as to when this will end, it could drag for a few days more.
oyzar Mar 07, 2008, 07:16 AM Wierd there aren't more "strike" events in civ.
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