View Full Version : Your Best AI Stupidity Story
IagoAlberto Feb 13, 2008, 12:47 PM I was just playing my game as the English and experience perhaps the most moronic manouver I've seen an AI make recently...
I had just concluded a favourable peace with Gandhi then 5 turns later finished wiping out the Dutch who had been the game leader before the war :cool:
Then, out of left field Stalin who was one of the least advanced, lowest in score DoW's me. I was worried then realized 2 things. One he was 40 turns away from astronomy and on another continent . . . I have destroyers. Two he had just finished researching gunpowder so his armies would be especially vulnerable to my hoard of redcoats, cannon, cavalry and machine guns. What a moron! I guess he's just upset that he won't win so he figures what better way to loose than impaling himself on the mighty English war machine!:rolleyes:
Whats your best AI stupidity story?
lordqarlyn Feb 13, 2008, 12:54 PM I remember one particular game, the Aztecs had only two cities left, they got clobbered by Mali in the begining, were completely a landlocked country now, and by far way behind in the tech race, and they decided to declare war on Napoleon, who in that game was the military leader, and fairly advanced technologically. In a matter of three turns after the French troops landed on the continent, crossed into Mali's land, they wiped out the Aztecs, not even keeping the cities, simply burning them.
CivMcNut Feb 13, 2008, 01:12 PM Mine was when HC declared war on me and wasted a huge stack of doom of equivalent tech forces were fighting against my city without taking down any of the defenses. It was great watching a handful of infantry hold off a bunch of stuff. Turned the whole game around.
r_rolo1 Feb 13, 2008, 01:59 PM Joćo launching a naval modern age stack ( infantry, marines and SAMs + arties ) against a city with 1 infantry, 2 rifles and 1 warrior ( yeah, forgot to upgrade/ delete ) ... atacted directly with infantries, SAM and marines and killed all units except warrior... then launch all the arties :crazyeye: Needless to say that the city holded ( it was BtS ) and I could bring extra reinforcements to the city....
Lesson: Attack with siege first .... :lol:
madscientist Feb 13, 2008, 02:02 PM Any AI that brings a naval assault SoD and attacks with Melee or gunpowder units first then attacks with seige weapons (ala rolo's case).
SnowlyWhite Feb 13, 2008, 02:21 PM cathy building the mids and rememberin' to switch out of despotism only 10 turns later or so... wonder if the ai forgets too...
BalbanesBeoulve Feb 13, 2008, 02:25 PM In my current game Mansa beelined mass media, and went to rocketry and flight, ignored assembly line. He built all ALL the electricity, radio, mass media wonders for me. He upgraded his units to anti tanks and sam infantry, which were easily wiped out by my infantry.
semirami Feb 13, 2008, 02:28 PM I was just playing my game as the English and experience perhaps the most moronic manouver I've seen an AI make recently...
I had just concluded a favourable peace with Gandhi then 5 turns later finished wiping out the Dutch who had been the game leader before the war :cool:
Then, out of left field Stalin who was one of the least advanced, lowest in score DoW's me. I was worried then realized 2 things. One he was 40 turns away from astronomy and on another continent . . . I have destroyers. Two he had just finished researching gunpowder so his armies would be especially vulnerable to my hoard of redcoats, cannon, cavalry and machine guns. What a moron! I guess he's just upset that he won't win so he figures what better way to loose than impaling himself on the mighty English war machine!:rolleyes:
Whats your best AI stupidity story?
When I saw the thread, I came to write my story and saw that yours is exactly the same as mine.
I was playing as PacalII/continents/emperor. I was alone, after early Axe rush and my land was awesome. When I met the rest of the world, I got a friendly status with Zara, Joao and Hammy. Sury was angry with me, but he was Zaras vassal(capitulation) and the Holy Idiot Sal was alone at the most terrible continent I have ever seen! About 80% ice and tundra with only 3 furs, 1 deer, 1 horse and 1 wheat. I gave him a lot of help and he was pleased with me, but when I refused to accept his stupid religion he declared war on me. He was even not close to Astronomy and I had destroyers and battleships at this time. He came with stack of caravels!!! Maybe he plans to attack with..... missionaries:lol:
Zanttu Feb 13, 2008, 02:37 PM Joćo launching a naval modern age stack ( infantry, marines and SAMs + arties ) against a city with 1 infantry, 2 rifles and 1 warrior ( yeah, forgot to upgrade/ delete ) ... atacted directly with infantries, SAM and marines and killed all units except warrior... then launch all the arties :crazyeye: Needless to say that the city holded ( it was BtS ) and I could bring extra reinforcements to the city....
Lesson: Attack with siege first .... :lol:
Actually I've had same kind of experience, but maybe even worse:
I was playing WE/SSE obsolete style. I started isolated, which suited well for me since I didn't need to build an army in the early game. Later I built army only to defend my super city, and only had a couple of muskets in other cities for defense. Everyone was pleased/friendly with me, so I wasn't really worrying too much.. Then Hammurabi DoW's on me at friendly status 1 turn after we had signed a DP :p . On the same turn he launches an ambhibious attack to one of my badly defended cities. I had 2 muskets and 1 warrior there. He had 3 galleons of troops, 1 of them full of trebuchets and other 2 containing knights/macemen. Of course he first attacks with knights, first 2 lose, second 2 win. I have a single warrior left. Now he decides to attack with his trebs, bringing my warrior to 1.6 health... And what happens next? HE LANDS REST OF HIS UNITS TO A FOREST TILE NEXT TO THE CITY!!:eek: :crazyeye: :lol: Needless to say, next turn I killed rest of the stack with my cuirassiers. He never captured any of my cities, and I only lost those 2 muskets.
danieldaniel Feb 13, 2008, 02:41 PM Monty declares war on me and on the the same turn launches a naval attack on a city that is right next to his borders. :lol:
Them dumb head could have attacked it from land on the very DOW turn and instead of that shows up with a dozen galleons and suicides his whole stack. :lol: I just couldn't believe my eyes, he didn't even bother taking the cultural defenses down.
Ur_Vile_Wedge Feb 13, 2008, 02:48 PM One game, continents, on monarch, I was Ghandi, and was really trying to play a peaceful game, but I was on the southern end of my continent, and my neighbor, Germany, had no metals or horses. What a shame. So I built a horde of swordsmen and annexed him.
Next in the empires north was Suryvahaman (sp?) who, after a lengthy interlude, where we both built up to the medieval realm, decides to attack with a huge horde of like 50ish guys.
The thing is, he aims it for a city that I had with a 40% culture defense.
And for reasons unknown, he splits off all his trebs/cats with like one pikeman guarding them.
I send in my knights and wipe out his artillery. They then retire to the city, along with a pair of longbowmen and all my obsolescant infantry. He attacks, and gets slaughtered.
IDIOT! He easily had enough pikemen to guard his artillery, had he only kept them in the same stack...................
Andvare Feb 13, 2008, 02:59 PM An AI that only build his 4 cities 1 tile away from the ocean. Now, he was doomed to begin with, but still...
Might be that he intentionally tried to annoy me.
Way_Traveler Feb 13, 2008, 03:21 PM I was in a bloody modern war with an A.I. It was on continents; I was now the sole occupant of mine, so it was time to pick on the neighbors across the sea. My first target was the most advanced, H.C. He had an island all to himself.
While I was more advanced, I was largely outnumbered, and my edge was only by a generation (e.g., at the start, it was my infantry versus his riflemen. Later, I was fighting his infantry with my tanks).
Because of the numbers situation, I didn't have enough for garrison purposes. I simply razed cities and kept going; I could resettle the area later. I had about half the island 'evacuated', when I gained enough of an espionage advantage to see what H.C. was building in his cities.
Settlers! SETTLERS! I was murdering his troops left and right, and he was building settlers! Presumably, the AI had some sort off directive to retake the land, and nobody else was doing it. If he had dedicated himself to troop production, it would have been a lot harder to knock him off. As it was, he screwed himself over.
OTAKUjbski Feb 13, 2008, 03:35 PM Mine was when HC declared war on me and wasted a huge stack of doom of equivalent tech forces were fighting against my city without taking down any of the defenses.
... atacted directly with infantries, SAM and marines and killed all units except warrior... then launch all the arties :crazyeye:
Any AI that brings a naval assault SoD and attacks with Melee or gunpowder units first then attacks with seige weapons (ala rolo's case).
Actually I've had same kind of experience, but maybe even worse:
This sounds like a recurring theme, because that's pretty much the gist of my story as well.
A few weeks ago, I was playing a Cultural game as Zara Yaqob and had only teched up to Gunpowder and pushed up the Cultural slider.
Hammurabi was my neighbor and didn't like that I was about to win, so he worked his stack of Cannons, Knights and assorted Medieval troops to my capital's doorstep 3 turns before I'm set to win.
I think I even started crying in the face of this apparent defeat. :cry:
Then he proceeded to throw everything but the cannons at my Macemen, Pikemen and Musketeers ... followed by the Cannons. :confused: :crazyeye:
I'm not sure what he thought he was doing attacking my almost-Legendary Castle, but he sure went about it all the wrong way.
r_rolo1 Feb 13, 2008, 03:59 PM ^^I think it has something to do with the naval attacks... it surely looks that the AI forgets when attacking a city direcly from ship that siege can do collateral damage and measures them by the killing ability ( aka 0 :lol: )....
Blake, time to do a better AI for Bts :p
Il Corvo Bianco Feb 13, 2008, 04:10 PM I was in a bloody modern war with an A.I. It was on continents; I was now the sole occupant of mine, so it was time to pick on the neighbors across the sea. My first target was the most advanced, H.C. He had an island all to himself.
While I was more advanced, I was largely outnumbered, and my edge was only by a generation (e.g., at the start, it was my infantry versus his riflemen. Later, I was fighting his infantry with my tanks).
Because of the numbers situation, I didn't have enough for garrison purposes. I simply razed cities and kept going; I could resettle the area later. I had about half the island settled, when I gained enough of an espionage advantage to see what H.C. was building in his cities.
Settlers! SETTLERS! I was murdering his troops left and right, and he was building settlers! Presumably, the AI had some sort off directive to retake the land, and nobody else was doing it. If he had dedicated himself to troop production, it would have been a lot harder to knock him off. As it was, he screwed himself over.
Yeah, it's like when you have to raze 5 or 6 times the same city :p annoying, to say the least.
Xurr Feb 13, 2008, 04:37 PM I remember one particular game, the Aztecs had only two cities left, they got clobbered by Mali in the begining, were completely a landlocked country now, and by far way behind in the tech race, and they decided to declare war on Napoleon, who in that game was the military leader, and fairly advanced technologically. In a matter of three turns after the French troops landed on the continent, crossed into Mali's land, they wiped out the Aztecs, not even keeping the cities, simply burning them.
They call him crazy Monty for a reason ;)
Mesousa Feb 13, 2008, 08:29 PM ^^I think it has something to do with the naval attacks... it surely looks that the AI forgets when attacking a city direcly from ship that siege can do collateral damage and measures them by the killing ability ( aka 0 :lol: )....
Blake, time to do a better AI for Bts :p
As I understood the discussion about this in the thread for Bhruic's patch, the AI fails to treat all the units spread over several ships in one tile as one stack, and just goes through them in order. It would use the siege units first if they were on land, unless the others had a much higher chance of victory.
bestbrian Feb 13, 2008, 10:22 PM What is the deal with the AI founding cities in crappy spots? Just conquered the G Man on a Great Plains map that is criss-crossed with rivers and he has every damn city settled a tile away from the river bank. Anyone ever look at the code and figure out what the AI is looking for when it settles a city?
goldenhero Feb 13, 2008, 10:24 PM Just my 2 cents, today I was playing, and I went to war with Kublai. Well he moved into my borders with a spear, and he decided to attack my spearman which was fortified (25%) and on a hill, instead of attacking the worker right next to him :o
TheMeInTeam Feb 13, 2008, 10:26 PM I don't have BTS so nothing so fortunate as 30 units suiciding in an amphibious attack.
Stupidest I've seen was greece DoW on me with a tech and size disadvantage that made it impossible to win. His score was 3rd or so but dropped to 1/8 of that and vassal status within 20-30 turns (he did at least get me before I had SEALS, so i had only infantry vs his rifles). Usually if/once i manage to get SEALS the game turns ugly for the AI quick since march, first strike, and a slew of out of the gate promotions make short work of everything until mech infantry and modern armor...big window.
paulthebug Feb 14, 2008, 03:06 AM Rossy building The Great Lighthouse with 1 coastal city only. Guess he wanna show off his industrialous.....:lol:
Whitedragon Feb 14, 2008, 10:13 AM Dumbest AI move?
Well, that would be one game when Shaka declared war. I didn't have much cash for upgrades, but I had just finished researching railroad. I sent my 3 freshly trained machine-gunners (all promoted to drill 2) to defend the city closest to his territory. The turn after I fortified them, his stack got to the city and he proceded to try to defeat my new gunners with around a combination of around 20 catapults and trebuchets with a handful of macemen and assorted backup troops.
After a tense few minutes (I should have turned the animations off), I learned that not only did all of my gunners survive, but I wiped out most of his stack and gained a great general in the process. Not to mention the one gunner that took the brunt of the attack and gained a total of 3 promotions the next turn.
Moral, don't throw rocks at guys armed with machine guns.
mscellaneous Feb 14, 2008, 12:08 PM My top story would be when I axe-rushed Lincoln. After capturing his capital I was left with a modest stack consisting of 5 axes and 2 warriors. I moved my stack towards his new capital hoping that it would be lightly defended as it was situated on a plains hill. To my dismay it turned out to be defended by 3 archers.
I did not dare to fling my stack at the city. In an act of final desperation I moved 1 of the warriors out of the stack to act as defender bait.
The bait worked!! My warrior was destroyed, but the city was mine next turn...
Rob.
JackRules Feb 14, 2008, 12:41 PM I was rolling through Roman territory and had just taken one of Julius' cities. I did a poor job of reinforcing and then noticed a stack of 50 Cavs headed towards the city I had just taken. So I swing my big stack of Infantry and Machine Guns that had just taken a nearby city, onto a hill nearby, but he's going to retake the city next turn. Instead, he suicides his entire stack against mine. The attacks just went on endlessly, and I didn't lose a unit. Soon Julius was no more.
CHEESE! Feb 14, 2008, 07:04 PM Kangaroogawa attacked me with 1 rifle, 20 trebs, and 50 catapults. With my infantry i knocked out the rifle, but got badly damaged, so he just defended. Kangaroogawa began bombarding until 0, then attacked till max damage, then just sat there and did nothing, but not accepting peace.
pi-r8 Feb 14, 2008, 08:01 PM The Portuguese attacked my island city (defended by two riflemen) with a force of a horse archer, an axemen, and about 10 trebuchets. Normally that would be enough to take the city... except I got to go first! So I just took out the horse archer and axeman, and then they had nothing left that could kill things! The Trebuchets made about 10 attacks, withdrawing, before I finally finished them off.
CHEESE! Feb 14, 2008, 08:04 PM Thats exactly like my game, see above
KMadCandy Feb 16, 2008, 11:50 AM in a future start game, Asoka built the internet. this was in Warlords, where you know all the techs in future start, not in BtS where there are a couple still to be discovered. what's worse is, it was a duel map with he and i as the only two civs that ever existed. so even if there were 58,000 techs he didn't yet know, he'd not have learned them from the internet ever.
BtS game, future start, duel size map, only civs were me and Hatty. she had no uranium, i did. she built the manhattan project.
i then played another future start game, vs. Ramesses and Willem. i wiped out Willem, so only me and Rammypie were left. he had no uranium, i did. he built the manhattan project.
both MP and the internet are projects, not wonders, so they didn't even use a spare great engineer. they actually spent time and hammers building those things. i wanted to shake some sense into them!
Gooblah Feb 16, 2008, 11:54 AM This is a combination of AI smarts and total stupidity. Napoleon, seeing me weak on our border, built up a massive army of 20 Axes, 10 Swords, and a few Medic Chariots. These swarmed at the border. I panicked, since my main science city was at the border, whipped/chopped Maces, Crossbowmen, and Catapults, and stationed those at the border. I was about to declare when he did. Now, you may be thinking,
"Wow, that's smart, how is it stupid, since he outnumbered you and crap like that?"
Well, I had tech advantage, and whoever attacked first would be forced to ford a river. Every single one of his units died. I quickly took over his empire, sat back and laughed.
Spikey1201 Feb 16, 2008, 12:30 PM No this is the greatest. I get the Barbarian Uprising event, but I chop Great Wall before they can enter. I follow the Barbarian stack with a chariot to see where they end up. Despite the fact that it is Prince difficulty, the Barbarians wipe out BOTH AIs on my continent with relative ease. As the topper, they do not burn either capital...BUT THEY DON'T DEFEND EITHER ONE WITH EVEN ONE GUY!! So my chariot captures London and Paris without a fight and I am left with 3 capital-level cities and another one I had built. I actually ended up quitting because I try to play at a level that challenges me...but I struggle at Prince normally and could've easily won this game on Monarch with that level of computer help.
JustinianVII Feb 16, 2008, 01:40 PM both MP and the internet are projects, not wonders, so they didn't even use a spare great engineer. they actually spent time and hammers building those things. i wanted to shake some sense into them!
Or nuke some sense into them :p
Recent game I'm playing. I'm at war with Ramesses and HC, they're attacking my well-defended cities while I'm putting together an attack force. They'll bring mixed stacks, with Horse Archers, Chariots, Spears, Axes, Crossbows, Catapults...except any offensive never goes well when the defender outnumbers the attacker. Then they proceed to leave the Axes, Spears, and Crossbows a couple squares away while they attack with just the mounted soldiers and cats. I had Pikemen.
kadiablo Feb 17, 2008, 05:43 PM This happened today, I was rushing the romans and I got to Rome, had 4 quechuas and I was waiting for 3 more to come and attack the 4 archers on Rome. Before the 3 quechuas came, Julius took away 2 archers to escort a settler, I took Rome and he lost, hahah what a moron.
KaytieKat Feb 17, 2008, 08:24 PM Hi
In my current game I am play Germany with Bizzy. On a inner sea map. I end up starting in the northwest corner with Alex east of me and Stalin south of me. So I mind my own business early on expanding and chopping wonders until I get a nice group swords and a cpl of cats and a medic spear and then go talk to Stalin about his building his empire on my land before I could get there. While my guys are turning Moscow into a suburb of Kaytieland and pillaging and razing everything else since the AI cant pick city sites worth beans I have my cities go back to building infrstructure except for my two best which I keep using to build wonders to take advantage of being Indy. ANyways the gp go VERY well so well I atcually lightbulb my way to CS and machinery VERY early. SO I am thinking woohoo mace rush on Alex.
I finish off STalin and send my stack back home and promote the swords to maces which thanks to war with stalin all are at least CR2 and lots are CR3.
I march the new maces off to Alex figuring he wont even know what hit em. I even skip his outer cities going round his borders until I am as close to Athens as I can get and declare and then send em in expecting a slaughter since at this point ONLY units alex could use that would have a prayer would be elephants. Well I guess smart players would bother and use diplomacy and info screens to see if Alex has ivory and knows contruction but most of time I dont play smart. All I was thinking was I got early maces and I wanted to go show em to Alex so I sent em off fast as their little animated legs could take em. Besides even if he does know construction I have his land pretty well scouted except just a couple of unexplored spots right next to Athens so I figure what are the odds of there being Ivory on one of those spots?
Pretty $#^%^& good apparntently since as I move my stack two tiles away from Athens not only do BOTH of those squares have elephant camps. (I am NOT EVEN gonna talk about how those camps were on plains tiles NOT jungles but PLAINS?? If this isnt proof Alex snuck on world builder when he saw my maces marching round his borders to Athens I dont know WHAT is :P. ) But that wasnt the worst part. Again SMART players who read guides and stuff when going on big campaign will take the time to make a mounted unit with sentry promotion to go along on stack so even if they running along on flat land they wont run into surprizes. I was reminded of that little strategy as my stack stepped in revealing not ONLY the elephant camps but the fricken HUGE stack of war elephants my stack just stopped right in front of. Now the ONLY thing that would make it worse would be if those war elephants were shock promoted. Do I REALLY need to say OF COURSE they were? Ok well not ALL of em were shock some were combat 1&2 and some were combat 1 & shock but either combo is enough to kill a mace just standing on a flat tile with just CR protions and no combat promotions much less formation.
My turn was over all I can do is hit return after making sure door is shut so Mom wont hear the words I am gonna be yelling as I watch my nice little stack of macemen get torn to pieces.
Well Alex must have been smoking whatever he was when he thought Collin Farrel in bad dye job would be good choice to play him in a movie since instead of attacking he moves his elephants to Athens and leaves em sitting there. My stack moves on elephants still just sit in Athens and by sitting in a city my CR2 and CR3 macemen have elephant burgers for lunch before Athens joins Kaytieland :D
I mean wow was that dumb. I mean yeah I DID have ONE spear medic which against either a combat2 or shock elephant would have meant he would have been first to die if they attacked. But they didnt. But it wasn't JUST not attacking. Even if had had JUST let his elephants STAY where they were they would have been untouchable best I could have done was take Athens and then campaign would have stopped dead since they wouldnt be able to leave and half my stack would be even EASIER to kill since all the units who killed the garrison would be wounded and sitting out in open for a turn.
So he could have just totally trashed my stack at most or by not eevn moving would have stalled my war on him since I may be dumb but I wouldnt be THAT dumb to attack Athens with those elephants sitting right there and since at that time the best counters I could do would be making combat 1 spearmen which wouldnt do much at all on elephants with those promotions I would have had to try for peace as soon as I could and pray none of those jumbos paid a visit to my borders.
Instead he does THE dumbest move he could. He moves ALL his elephants --and I am guessing they were all of em cuz after that I didnt see an elephant for rest of the war-- into a city where NOW they are on short end of odds cuz not only do my maces CR promotions kick in but elephants dont get city def bonuses. He then loses the elephants, loses the city,which means losing the camps so he cant make any more elephants and pretty much meant losing his empire hehe.
So sometimes you CAN play dumb as long as AI plays dumber hehe.
Kaytie
bestbrian Feb 17, 2008, 11:37 PM Congratulations, Kaytie, that's the best so far.
kcd_swede Feb 18, 2008, 01:43 AM No this is the greatest. I get the Barbarian Uprising event, but I chop Great Wall before they can enter. I follow the Barbarian stack with a chariot to see where they end up. Despite the fact that it is Prince difficulty, the Barbarians wipe out BOTH AIs on my continent with relative ease. As the topper, they do not burn either capital...BUT THEY DON'T DEFEND EITHER ONE WITH EVEN ONE GUY!! So my chariot captures London and Paris without a fight and I am left with 3 capital-level cities and another one I had built. I actually ended up quitting because I try to play at a level that challenges me...but I struggle at Prince normally and could've easily won this game on Monarch with that level of computer help.
Yeah, it almost feels like cheating when the AI blows it. Not a satisfying way to win.
the thing I think is really stupid is the AI tends to not attack unless its units are at 100%, preferring instead to heal. One catapult can halt a stack that's marching on your city defended by a lone warrior for a few turns. By the time they get there, its reinforced and they lose.
But honestly, its human stupid to get myself into that situation on so many occasions. Hope and trust over-ride my rationality sometimes. :blush:
qwertz Feb 18, 2008, 02:02 AM Few games ago, there were two continents in the game. On the one me, Mansa, HC and few other AIs were teaching like crazy and I already had tanks. On the other continent Joao and Fred were warring for the whole game and were stuck somewhere in the middle age.
In one of the rare periods when Joao wasn't at war with Fred he was bored and decided to declare war on me. He had no astronomy yet, but the Portuguese UU allowed him to bring a total of 2 trebuchets over to my continent. They were destroyed the next turn and I never saw a Portuguese unit again. Joao, however, wasn't really happy with the outcome of the war and he refused to make peace for the next 50 turns or so. As he finally came in asking for peace my SS was already flying towards Alpha Centauri.
Fi$h Feb 18, 2008, 08:33 AM Ragnar DOWs me
The very next turn the Apostolic Palace Resident proposes to End the fighting amongst our brothers
And who might that phantom resident be? My good friend Ragnar :king:
r_rolo1 Feb 18, 2008, 08:35 AM ^^Been there..... :rotfl: In my situation the resolution only passed with the agresor votes... ,to add extra stupidity...
mercury529 Feb 18, 2008, 10:02 AM Ragnar DOWs me
The very next turn the Apostolic Palace Resident proposes to End the fighting amongst our brothers
And who might that phantom resident be? My good friend Ragnar :king:
Is it possible he was bribed into war? That would be a cool trick by the AI if that was the case.
6K Man Feb 18, 2008, 05:02 PM I was busy reducing the city defenses of one of Catherine's cities. Trouble was, she had a nice mix of defenders in that city - Pikemen and Crossbows that nicely countered my assault force, which, other than siege weapons, was mostly Macemen and Knights.
So naturally, while I was trying to decide what to do next, she inexplicably attacked with her three Crossbows, losing all 3 against my Knights. The next turn my Macemen overwhelmed the mostly Pikes remaining in the city.
Revenant27 Feb 18, 2008, 06:04 PM this topic makes me laugh
Armor (Veteran) Feb 19, 2008, 01:08 AM Once I was in a game where Alexander was absolutely steamrolling over Washington. In an attempt to stop Alexander from growing too powerful, I attempted to use the AP to force peace. The resolution passed, but Washington defied it! He apparently felt suicidal that day, and kept fighting until he was completely eliminated.
Wlauzon Feb 19, 2008, 01:30 AM The AI apparently cannot tell the difference between melee type units and ships.
Sent a spy into Victorias capital, and one lone redcoat and about 30 ships ranging from caravels to ironclads all in port.
too tempting to pass up.... :mischief:
stachnie Feb 19, 2008, 07:35 AM I did a poor job of reinforcing and then noticed a stack of 50 Cavs headed towards the city I had just taken. So I swing my big stack of Infantry and Machine Guns that had just taken a nearby city, onto a hill nearby, but he's going to retake the city next turn. Instead, he suicides his entire stack against mine.
A similar thing happened to me when I was playing Huayna. After being attacked by Willem twice I had decided to get rid of him. After I had razed (AI city placement sucks) or captured more than 1/3 of his cities I see a DOW by Survablahblah (the Khmer guy) - Willem became his vassal. His SOD was a bit obsolete (Riflemen and Cavalry against Infantry) but quite formidable and I had just a few defenders and a revolt in one of the former Willem's cities so he captured it with minimal losses and moved the stack in the direction of one of my new cities in the former Dutch land. I decided to leave the city and evacuate all my troops to a nearby core city. Hit end of turn and I see that Survablahblah ignored that unguarded city! He sent a few mounted units to pillage and the rest of SOD tried to take another former Willem's city. The problem was that it was on Hills, it had a strong garrison and my Supermedic Infantry was in. I lost a few units but he lost entire stack.
After a few turns I recaptured the lost city, then captured two other Willem's cities (including Amsterdam), razed two Khmer cities and made peace. Later I had invaded them with Modern Armor, Mech. Inf. and Stealth Bombers against Infantry and SAM Infantry.
S.
6K Man Feb 19, 2008, 08:03 AM The AI apparently cannot tell the difference between melee type units and ships.
Sent a spy into Victorias capital, and one lone redcoat and about 30 ships ranging from caravels to ironclads all in port.
too tempting to pass up.... :mischief:
When I bought BtS, I had understood from reading the blurbs about it that naval/amphibious combat had been improved. Guess not. :rolleyes:
I've had lone Privateers prowling around AI coastlines while 6 AI Galleons cowered in port. Sure, if they attacked, the first Galleon would likely be dead. Maybe the second, too. But what's the point of building ships if they aren't being used?
r_rolo1 Feb 19, 2008, 08:11 AM ^^logic loop:
1) Check if city is under menace
2) Build best unit possible to counter
3) Check combat odds
4) If combat odds are good attack
Else, go back to 2)
......
Wlauzon Feb 19, 2008, 05:41 PM When I bought BtS, I had understood from reading the blurbs about it that naval/amphibious combat had been improved. Guess not. :rolleyes:
I've had lone Privateers prowling around AI coastlines while 6 AI Galleons cowered in port. Sure, if they attacked, the first Galleon would likely be dead. Maybe the second, too. But what's the point of building ships if they aren't being used?
Not sure about why the AI does weird things like that once in a while. Normally in BTS it only builds 2-3 ships per city. What struck me and why I recall it is just because it was so unusual in BTS.
Perhaps there were some barb ships roaming around, so it thought it needed protection??.. who knows.
Andvare Feb 20, 2008, 12:07 AM Not sure about why the AI does weird things like that once in a while. Normally in BTS it only builds 2-3 ships per city. What struck me and why I recall it is just because it was so unusual in BTS.
Perhaps there were some barb ships roaming around, so it thought it needed protection??.. who knows.
Did anyone have pirates out? The AI goes bananas with pirates out. Often have I crippled the production of an enemy by beelining to chem and go Francis Drake on my enemy. It's silly really, it just stockpiles ships (and if you catch 'em with galleys or caravels, there is little they can do). Easy pickings for the land military after that.
6K Man Feb 20, 2008, 07:10 AM ^^logic loop:
1) Check if city is under menace
2) Build best unit possible to counter
3) Check combat odds
4) If combat odds are good attack
Else, go back to 2)
......
That seems borne out by experience - if ever my Privateers drop below about 4.5 STR, the Galleons come out to attack.
MrCynical Feb 20, 2008, 05:46 PM The AI apparently cannot tell the difference between melee type units and ships.
Sent a spy into Victorias capital, and one lone redcoat and about 30 ships ranging from caravels to ironclads all in port.
too tempting to pass up....
This is a very common AI mistake. The best I've seen so far was 100+ ships (mostly destroyers) piled into a city guarded by a single machine gun. Given I didn't have oil, I was expecting major trouble from his navy, but one galleon and three marines took care of it...
OttoManD Feb 21, 2008, 04:21 AM haha there are some great ones here.
I was fighting Saladin to gain the Hindu holy city and I assumed some serious cash. It gets to the point where he has two cities left, with my stack camped outside the holy city. That's when the message pops up... "so and so Great Prophet has been born in Mecca!"
Followed by
" The Kashi Vishwanath has been built in Mecca!"
The next significant message was "The Arabian Civilization has been destroyed!"
I'm not sure if this one is AI stupidity per se as he didn't have much else to do with his GP. But either way, its funny and a little sad at the same time. Made my life easier at least.
r_rolo1 Feb 22, 2008, 12:21 PM ^^think on it like a present from a noble foe that recognized defeat.... :lol:
Leodavinci Feb 23, 2008, 08:18 AM ^^think on it like a present from a noble foe that recognized defeat.... :lol:
Or you can see it as nice end of carrier for a Hindu leader. So that people remember him as Kashi builder :goodjob:
aelf Feb 23, 2008, 09:23 AM Sometimes, don't you wonder if Better AI is really better?
Blake, time to do a better AI for Bts :p
AFAIK, he coded the BTS AI.
IMO, events are broken too. Too bad most of the fans who influenced the development of BTS are either too in love with MP or with some sort of a complicated game of Risk.
r_rolo1 Feb 23, 2008, 09:58 AM Sometimes, don't you wonder if Better AI is really better?
AFAIK, he coded the BTS AI.
That was my point... BtS AI ,in spite of being notably better than Warlords AI, has some areas that show a clear unfamiliarity with new/not so much tested concepts, like naval forces or the balance between sacrifice and self preservation ( Basic Warlords AI ( not the better AI... ) has too much mindless sacrifice and Basic BtS AI sometimes has too little ( the now classic " 75 trirremes vs 1 privateer = 75 idle trirremes )( real example from funny screenshots thread ) " ).
That is why I asked , with a little sarcasm ( I know that Blake drawn the BtS AI ,but he clearly shuns the non-Agg version... good ol'"angry korea man SG" syndrom IMHO ), for a better AI for bts: the AI drawn for BtS didn't had the community know-how support over the game features as the Better AI project had and some of the new features came somehow broken ( like the AP feature: I simply can't understand how nobody in the tests got a AP win ( word from a IGN ( IIRC ) interview ) as it was before 3.13...( IMHO they were too much worried with smashing the enemies to try to win by AP... ) In a week the community spotted the cheesy win possiblility ). Now ,that we have a better know how of how to play btS , a better AI for BtS project would be very welcomed
IMO, events are broken too. Too bad most of the fans who influenced the development of BTS are either too in love with MP or with some sort of a complicated game of Risk.
The weights of the Events are clearly not balanced IMHO... and some events are somewhat :smoke: stuff or even plainly broken ( like the partisan stuff: instead of having a 35% probablility of a city spawning partisans in every game ( as I suppose that it was intended... the only way it would make some sense , and I'm already discarting the Emancipation bug ), we have a 35 % probablility of a game to have partisans in every razed city..... try to play a OCC AW and see what it gives.... :devil: )
As to the second part of the sencence, I couldn't agree more.....
OttoManD Feb 23, 2008, 03:26 PM "Or you can see it as nice end of carrier for a Hindu leader. So that people remember him as Kashi builder"
haha or maybe he wanted to ensure good karma with the gods so he wouldn't be reincarnated as a dung beetle.
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