View Full Version : Animating Helicopter in Nifviewer and Nifskope (Videotutorial)


asioasioasio
Feb 17, 2008, 01:51 PM
This tutorial covers some basics of using NifViewer and Nifskope, it might be helpfull for people starting to animate things in nifviewer and nifskope

Download vdeo
http://forums.civfanatics.com/downloads.php?do=file&id=8452

I don't have mic - so i leave comments here:

1. Open in Nifviewer Gunship (the one Firaxis uses) and than press Add File and open the file you want to add.

2. Drug and drop :Ninode Scene Root" to proper ninode in orginal model - in this case it'll be Ninode "Dammage Body Geometry". Delete what's left from Add file - the model is animated.

3. Scale unit and move it to fit the position of propellers (I checked earlier what value i should enter - so i just typed the correct number).

4. Scale and move the unit. You should rember two things - rear propeller you can move only on Z axis (looking from front of the model in left/right direction). Top propeller you can move only on Y axis (Top/bottom direction). Scalling the top propeller causes to move it (it's what happens in this case also). It's why i like to use Nifskope for it - it draws axis. The middle of top propeller needs to be directly on the Y axis - so top view and move propeller until it'll be in the midle.

woodelf
Feb 18, 2008, 05:34 AM
Very useful. Thanks asio. :)

snipperrabbit!!
Feb 18, 2008, 01:08 PM
New Helo + More animators is like you killed two rabbits with one stone, asioasioasio. :goodjob:

By the way, have you noticed esemjay's utility ?

PS : I hope not to be one of the two killed :lol: :lol:

asioasioasio
Feb 18, 2008, 02:36 PM
Wich utility? :)

Lol - I was hunting for White Rabbits ;)

snipperrabbit!!
Feb 18, 2008, 03:06 PM
Thread starter is esemjay and it deals wif KFM. ;)

asioasioasio
Feb 18, 2008, 11:17 PM
I can't find it :p

EDIT

Ok i found it - great tool :)

surdanis
Feb 28, 2008, 11:04 PM
Can you use these programs to export animations the game can use? Or do I need another program? Plz help!

asioasioasio
Feb 29, 2008, 10:10 AM
for exporting custom animations you need 3dsmax + civ plugin - that's in case you want to make new aniumations.

If you want use animations made by firaxis - nisfkope, nifviewer and esemjay KFM editor would be usuall enough

asioasioasio
Mar 13, 2008, 10:09 AM
File reuploaded in database