View Full Version : City grows despite building a settler


morchuflex
Feb 24, 2008, 02:14 AM
Hello.

This has happened several times to me, but so far I thought I hadn't been paying enough attention. This time, however, I have carefully checked.

Load the save, press enter, and watch Paris reach pop 6 (and become unhappy) despite being building a settler. And, before you ask, I am not completing the HG at the same time.

:confused:

JujuLautre
Feb 24, 2008, 04:03 AM
What I find interesting is to see that your city has a full city growth bar. So I would be interested in having the save one turn before to understand how it happened :)

Did you have a queue in this city?

morchuflex
Feb 24, 2008, 04:15 AM
What I find interesting is to see that your city has a full city growth bar. So I would be interested in having the save one turn before to understand how it happened :)
Did you have a queue in this city?
Sorry, I don't have a save prior to that one.
The growth bar has been full for quite some time, because the city was producing a lot of extra food but I had checked the "no growth" box to avoid unhappiness.
There was no queue. On this very turn, the city has completed the GLH. Then, I started a settler and unchecked the "no growth" box: the city wasn't supposed to grow, was it?

azmodean
Feb 24, 2008, 04:28 AM
Maybe it's not really a bug then? If the growth bar has all the food needed for an expansion, and you un-check the "no growth" option, then surely growth happens. That you are building a settler won't matter as the city doesn't need any /more/ food for growth. ie: the surplus food going to production instead of food storage is irrelevent. If you happen to have say 1F less in the growth bar then this would be a different story I imagine.

morchuflex
Feb 24, 2008, 04:57 AM
Maybe it's not really a bug then? If the growth bar has all the food needed for an expansion, and you un-check the "no growth" option, then surely growth happens. That you are building a settler won't matter as the city doesn't need any /more/ food for growth. ie: the surplus food going to production instead of food storage is irrelevent. If you happen to have say 1F less in the growth bar then this would be a different story I imagine.
Maybe... However, it surely is counter-intuitive: building a settler is supposed to halt growth.

JujuLautre
Feb 24, 2008, 05:55 AM
no; everything is clear now.

Building a settler is not supposed to halt growth. It's supposed to take away all food production, thus usually halting the growth. But not always, as you proved it today :)

Diamondeye
Feb 24, 2008, 08:24 AM
Maybe the overflow from a settler can be considered food, just a guess?

JujuLautre
Feb 24, 2008, 08:55 AM
nope; it's just that at the beginning of the turn, after food has been applied in a city bar, a test is made "does this city have enough food to grow?". In the present case, the answer is yes, because the city food bar is at 45/45.

morchuflex
Feb 24, 2008, 09:11 AM
I think Juju's right.

azmodean
Mar 02, 2008, 12:10 AM
Another happy customer.

Infantry#14
Mar 02, 2008, 03:51 AM
You must have whipped for that settler, because that city has like 1-2 food to grow to the next number, but after you whip, the max number of food goes down by 2 for every pop whipped. Then you have overqueue the food and your city grows.

For example, I once built a new city in the modern age and after spreading the corporation, that city gets 20 food per turn and each turn it stacks. Once I have about 30 pop, I have a net negative growth rate but it still increases pop because I have overqueued like 1000 food the last 50 turns and it will continue to grow until pop 40 at a negative growth rate. Makes you think this is kind of like the real world where the pop will overshoot its carrying capacity and then the pop will starve itself back to the limit pop.

morchuflex
Mar 02, 2008, 09:45 AM
You must have whipped for that settler.
No. I'm not even in slavery.

fish_sticks
Mar 02, 2008, 03:57 PM
The previous posts were correct. If you have the city on no growth and then take it off it will always go up one population if it has already accumulated the necessary food requirements.

You can also do this if you turn off no growth in anarchy which just like the settler means that no extra food is being produced.

Amask
Mar 02, 2008, 08:09 PM
so you can save up food without adding an extra unhappy guy (who will consume 2 food but not add anything) until you increase the happy cap and are ready to let the city grow???

if that's how it works, it's bullcrap

i never used any automation buttons and didn't know about this
but it could be useful in those cities that have no good tiles to work except for really high food tiles and can't assign any specialists yet

let the city accumulate all that food without having unhappy citizens eating it
then once your happy cap is bigger, bam bam bam - one extra pop each turn

JujuLautre
Mar 02, 2008, 09:36 PM
let the city accumulate all that food without having unhappy citizens eating it
then once your happy cap is bigger, bam bam bam - one extra pop each turn

No each turn, just one turn. Since the food bar empties itself after the growth (or only half with a granary).