ohenry
Feb 24, 2008, 10:26 PM
What happens when one of the later resources (coal, oil, uranium) appear and they are on the same tile where the city lies? You can't build there, so do you automatically get that resource or is it wasted?
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View Full Version : Resource under the city ohenry Feb 24, 2008, 10:26 PM What happens when one of the later resources (coal, oil, uranium) appear and they are on the same tile where the city lies? You can't build there, so do you automatically get that resource or is it wasted? Gyhth Feb 24, 2008, 11:00 PM You get the resource as if you had built a fort or had a worker build the right thing atop of it. Only hit is that you don't get to upgrade the tile to get any advantages it may have given you, which may, or may not be a big deal in the end. TheWilltoAct Feb 24, 2008, 11:03 PM Not wasted! As long as you have the appropriate technology (combustion in the case of oil) the resource will be part of your resource pool. The city tile itself may recieve a very marginal benefit as you can't actually construct the appropriate improvement on the tile. Still it has been said that this is a great way to secure crucial resources, particularily if building on the tile itself means a better build site overall. JustinianVII Feb 25, 2008, 12:07 AM You still have the resource, but not the tile benefits it gives. However, it can be useful, as it can't be destroyed by bombing runs or Spies--the only way to remove it is to take the city or destroy it. ohenry Feb 25, 2008, 10:06 AM Thanks, that is what I thought. cFccFc Feb 25, 2008, 10:08 AM Do you get a recource by building a fort on top of it? Supr49er Feb 25, 2008, 10:15 AM Do you get a recource by building a fort on top of it? Yes. It's a good trick to put a fort on oil then the second you discover Combustion, you'll immediately have oil. No need to wait for a well. :D Pikkis Feb 25, 2008, 10:27 AM Yes. It's a good trick to put a fort on oil then the second you discover Combustion, you'll immediately have oil. No need to wait for a well. :D I guess you mean after researching Scientific Method, as Combustion is the tech that enables Well tile improvements. Supr49er Feb 25, 2008, 11:19 AM I guess you mean after researching Scientific Method, as Combustion is the tech that enables Well tile improvements. No. SM reveals oil, but you can't use it until Combustion. The way I research, I get SM before Combustion. So if I see oil, I can build a fort before combustion, then when I research it, I have oil w/o having to wait for a well to be built. I have also gotten a lucky event and discovered oil with a scout very early in the game. This was great for planning and wars. eris Feb 25, 2008, 04:09 PM I guess you mean after researching Scientific Method, as Combustion is the tech that enables Well tile improvements. After you discover Scientific Method, you look for a tile full of that strange new black stuff, one that is also outside of any Big Fat Cross of any city site and still within your borders. You send a worker (or two) to build a fort around that new black stuff. "It's going to be important someday, trust me!" Then when the science crew comes up with Combustion, that fort magically becomes able to pump enough oil out of the ground to support your entire empire. "See, there was a good reason I told you to build that fort!" Your citizens are yet again impressed with your foresight and wisdom. If you would have remembered to save up enough gold to instantly upgrade your navy to Destroyers and Transports, they would have been even more impressed. But maybe that is just my problem, not yours. TheWilltoAct Feb 25, 2008, 04:29 PM LoL eris ownage :D Pikkis Feb 26, 2008, 03:53 AM No. SM reveals oil, but you can't use it until Combustion. The way I research, I get SM before Combustion. So if I see oil, I can build a fort before combustion, then when I research it, I have oil w/o having to wait for a well to be built. I have also gotten a lucky event and discovered oil with a scout very early in the game. This was great for planning and wars. After you discover Scientific Method, you look for a tile full of that strange new black stuff, one that is also outside of any Big Fat Cross of any city site and still within your borders. You send a worker (or two) to build a fort around that new black stuff. "It's going to be important someday, trust me!" Then when the science crew comes up with Combustion, that fort magically becomes able to pump enough oil out of the ground to support your entire empire. "See, there was a good reason I told you to build that fort!" Your citizens are yet again impressed with your foresight and wisdom. If you would have remembered to save up enough gold to instantly upgrade your navy to Destroyers and Transports, they would have been even more impressed. But maybe that is just my problem, not yours. I misunderstood the original post (the phrase "then the second you discover", as I thought that there should've been a comma or "and" before that part of sentence), and thought that Supr49er meant that fort should be built after researching Combustion (I knew and still know, that Combustion enables the use of Oil, not just Wells), which didn't make sense, as I thought that why should anyone built a Fort on Oil when Wells are then already available. In my first post I meant that Fort should be built after researching Scientific Method, to get full use of it when Combustion is researched, which, I now see, the original poster had meant as well. You still have the resource, but not the tile benefits it gives. Not true. You get the resource and tile feature benefits as far as they are higher than normal city tile (2 food, 1 production, 1 commerce). City minimum benefits and other benefits still don't count together. An example: City on Plains/Hills/River/Gold - 2 food (city minimum) - 2 production (1 from Plains, 1 from Hills, exceeds city minimum) - 2 commerce (1 from river, 1 from Gold, exceeds city minimum) |
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