View Full Version : More Religions


Talkie_Toaster
Feb 25, 2008, 03:55 AM
Hey everyone, I'm working on a modcomp to add the Reformation and Schizm mods while retaining the original religions. I've got it pretty much working now, except for the GameFont.tga files. I can't edit them due to lack of software/skill. Anyone feel like helping me out?

I might put Zoroastrianism in later if anyone wants it :)

Thanks to:
Panopticon for the original Reformation Mod
MatthewH86 for the Schizm Mod

Update: Yay, version 0.1 (http://forums.civfanatics.com/uploads/105825/More_Religions_v0.1.rar)!

Features:
Christianity changed to Catholicism
Protestantism added
Orthodoxy added
Python from the Reformation & Schizm mods merged.
Religions Screen tweaked so they all fit.
GameFont.tga and GameFont_75.tga edited so that the little icons on the city bar are right. (That was bloody fiddly, I'll tell you that :p)

mushyman
Feb 25, 2008, 07:34 AM
This sounds fantastic! The main reason I didn't try these mods is because of the removal of some of the original religions. Is this just a straight addition of the Orthodox and Protestant schisms with no further gameplay changes? Has anything been done with regards to the AP hammer issue in either of these mods?

Sadly I can't help with the last bit you've got to do, but I'm looking forward to this :)

SadoMacho
Feb 25, 2008, 12:22 PM
tried it too, tga files are realy a problem. You could download the dds converter and cnvert the tga to jpg and add the needed icons and conver them back to tga. I've tried this but I must have done something wrong as religions now became silk or iron.

Śmarth
Feb 25, 2008, 12:36 PM
You can open and edit TGA files very easily with Photoshop or the GIMP (http://www.gimp.org/), if you're cheap :P

You just need to make very certain to preserve the #FF0099 grid and the same grid in the alpha channel or things get out of sequence like SadoMacho said.

Oh and if you're going to include Zoroastrianism you might find my little modcomp (http://wikirhye.wikidot.com/rfc-modcomps#toc5) useful.

Talkie_Toaster
Feb 25, 2008, 01:34 PM
You can open and edit TGA files very easily with Photoshop or the GIMP (http://www.gimp.org/), if you're cheap :P

You just need to make very certain to preserve the #FF0099 grid and the same grid in the alpha channel or things get out of sequence like SadoMacho said.

Oh and if you're going to include Zoroastrianism you might find my little modcomp (http://wikirhye.wikidot.com/rfc-modcomps#toc5) useful.
Yeah, I tried that. I spent a couple of hours last night, it never seemed to work right. I thought someone on here might have the know-how to do it right :P
I'll keep trying and let you know.
Also, thanks for the link, that'll certainly be useful :)

Talkie_Toaster
Feb 25, 2008, 04:15 PM
I've done it! :D

KaiserBenjamin
Feb 25, 2008, 06:22 PM
AWESOME. Let me know as soon as you're ready to upload.

KaiserBenjamin
Feb 25, 2008, 06:24 PM
... and by let me know I mean... just upload it as soon as you can. lol. I don't need to be contacted; you can bet after a message like that I'll be checking the forums obsessively.

Talkie_Toaster
Feb 26, 2008, 10:42 AM
Uploaded! :D

mushyman
Feb 26, 2008, 01:29 PM
Sweet! I have downloaded and had a play around - unfortunately I think we have a few bugs to be worked out....

Most importantly, there are issues with temples and the like. I quickly loaded up a Turkish start and the AP was recently built in a Orthodox city - the blue notice appeared, but instead of "... the Orthodox faithful under one banner" (or whatever it say), there was a placeholder name instead of Orthodox (like the mercenaries used to display in the previous patch).

More seriously though, I noticed that upon selecting to build a Catholic temple in one of my cities it implied it would get the AP hammer bonus. When I went to check if one of my Orthodox cities would also get the bonus, I realised i couldn't build any Orthodox holy buildings at all! Upon loading up the Worldbuilder, I can see the new Christian buildings at the bottom of the list when in Edit City mode, but the icons for the Confucian and Jewish holy buildings further up are quite obviously the icons for the new religions. Therefore, I think there's some conflict between the religions that were removed with the original modcomps and the new ones.

Also, I decided to have a quick go with Ethiopia, and founded Orthodoxy. Firstly, this doesn't count for the Ethiopia UHV - I don't know if you or the original authors intended it to or not, but this means there's no change to Ethiopia's tactics for the UHV (and it's just as hard as before :) )

But I was also under the impression there were Schism and Reformation events that occur when the two new Christian religions are founded. This didn't happen to me in the Ethiopian game. Under what circumstances should they occur? Are there only certain civs that they trigger for?

Thanks for your work on this - I think there's a bit more to though unfortunately :)

Talkie_Toaster
Feb 26, 2008, 01:48 PM
Sweet! I have downloaded and had a play around - unfortunately I think we have a few bugs to be worked out....

Most importantly, there are issues with temples and the like. I quickly loaded up a Turkish start and the AP was recently built in a Orthodox city - the blue notice appeared, but instead of "... the Orthodox faithful under one banner" (or whatever it say), there was a placeholder name instead of Orthodox (like the mercenaries used to display in the previous patch).

More seriously though, I noticed that upon selecting to build a Catholic temple in one of my cities it implied it would get the AP hammer bonus. When I went to check if one of my Orthodox cities would also get the bonus, I realised i couldn't build any Orthodox holy buildings at all! Upon loading up the Worldbuilder, I can see the new Christian buildings at the bottom of the list when in Edit City mode, but the icons for the Confucian and Jewish holy buildings further up are quite obviously the icons for the new religions. Therefore, I think there's some conflict between the religions that were removed with the original modcomps and the new ones.

Also, I decided to have a quick go with Ethiopia, and founded Orthodoxy. Firstly, this doesn't count for the Ethiopia UHV - I don't know if you or the original authors intended it to or not, but this means there's no change to Ethiopia's tactics for the UHV (and it's just as hard as before :) )

But I was also under the impression there were Schism and Reformation events that occur when the two new Christian religions are founded. This didn't happen to me in the Ethiopian game. Under what circumstances should they occur? Are there only certain civs that they trigger for?

Thanks for your work on this - I think there's a bit more to though unfortunately :)

Thanks for the feedback! I'm having a look now. The AP thing shouldn't be too hard to fix, neither should the Ethiopia bug. Buildings...I'm not so sure about. I think I know what's up. The Schism and Reformation events *should* work...I'll PM Panopticon and Matt, because I'm not too experienced with Python.

Panopticon
Feb 26, 2008, 03:37 PM
This looks cool, I'll have a look at the code later.

Talkie_Toaster
Feb 27, 2008, 04:09 AM
Hm, really surreal bug for the buildings. They're buildable if I kove them up the XML, but the buildings under them are unbuildable. Also, on all unbuildable buildings, there's a "Establishes Permanent Contact With This Civ" bullet point when you hover over the icon in WB. I'm guessing this is a malfunctioning of something that Rhye put in place to stop people building Plague. Anyone got any ideas?

SadoMacho
Feb 28, 2008, 09:05 AM
add the xml code for the buildings before the ambasade code. I think there is a <---Rhye---> symbol that marks this. Maybe you will need to changes the sequence in the const.py code too.

Talkie_Toaster
Feb 28, 2008, 10:11 AM
I did all that already, but it had no noticeable effect. :(

MatthewH86
Feb 28, 2008, 07:27 PM
i'd like to see greek (greek helmet), roman (a planet), norse (viking helmet) and egyptian (pyramid and eye of ra) polytheism :)

i've had no PMs, but do if there's trouble.


also which python code are you using? when i released my mod i changed the code for the reformation so that instead of the religion being founded by a python call and subsequent events taking place, the python call is called by the religion being present and a tech being researched for each team.

a result of this is that all civs undergo reformations/schisms at different times rather than having one which sweeps over everything in the same turn...

Talkie_Toaster
Feb 29, 2008, 02:22 PM
i'd like to see greek (greek helmet), roman (a planet), norse (viking helmet) and egyptian (pyramid and eye of ra) polytheism :)

i've had no PMs, but do if there's trouble.


also which python code are you using? when i released my mod i changed the code for the reformation so that instead of the religion being founded by a python call and subsequent events taking place, the python call is called by the religion being present and a tech being researched for each team.

a result of this is that all civs undergo reformations/schisms at different times rather than having one which sweeps over everything in the same turn...

I used your python, and I didn't PM you because I've been a bit busy with exams lately. I'd appreciate you looking over my code if you're not too busy.

As for all those religions, we'll have to wait and see until I get this version working :p

ADP101
Mar 02, 2008, 05:29 PM
i clicked on the download link and it says 404 link not found

onedreamer
Mar 11, 2008, 05:30 AM
Same here.

I'd like Zoroastrianism, but not so many Polytheisms. Especially since Greek and Roman are essentially the same. And similar to the mesopotamian one (used by Carthaginians too). So I would eventually just add a religion called Polytheism.

Talkie_Toaster
Mar 14, 2008, 11:49 AM
Damn, is there a timeout on attachments?

fishhead
Mar 14, 2008, 04:11 PM
na a hacker deleted a lot of the stuff on the boards http://forums.civfanatics.com/announcement.php?f=204&a=503

really looking forward to a functioning version of this mod comp! :)

Dabur
May 29, 2008, 08:36 PM
Hi ,

one religion that would a nice addition is ' Shinto ' , see here for one idea wbout it >>> http://forums.civfanatics.com/downloads.php?do=file&id=9533

even if it was just to create a bigger distance between the chinese and the japanese and or koreans

the ' protestant ' religion would be nice also to be included , take a look at the monarchy of the united kingdom and the problems that arose there , would lead to intresting gameplay , ..... maybe we would see a french invasion of the uk , .... :mischief:

but how many religions are ' needed ' , ..... ?

how much is to much ?


Have a nice day

Metal Alloy Man
May 29, 2008, 11:04 PM
There is a Protestantism modcomp by the way Dabur. I can't find it but I know it's around here somewhere.

Cethegus
Aug 23, 2008, 10:09 AM
Any chance the modcomp might be brought back up?

Jinnai
Aug 28, 2008, 09:22 AM
Same here.

I'd like Zoroastrianism, but not so many Polytheisms. Especially since Greek and Roman are essentially the same. And similar to the mesopotamian one (used by Carthaginians too). So I would eventually just add a religion called Polytheism.
Well Hinduism is essentially a Polytheism and Greek religion actually did spread...to Rome, something Hinduism wasn't able to do, ie spread beyond it's borders.

johny smith
Aug 28, 2008, 09:33 AM
Well Hinduism is essentially a Polytheism and Greek religion actually did spread...to Rome, something Hinduism wasn't able to do, ie spread beyond it's borders.

Well I just happened to see this post on most recent post section. You are wrong about Hinduism anyway. It was spread to Southeast Asia and Indonesia I know for sure maybe more.

And since this about religions so I figure what hell I will give the link to show what I am working on.
http://forums.civfanatics.com/downloads.php?do=file&id=10440

Verily
Aug 28, 2008, 01:05 PM
Well I just happened to see this post on most recent post section. You are wrong about Hinduism anyway. It was spread to Southeast Asia and Indonesia I know for sure maybe more.

And since this about religions so I figure what hell I will give the link to show what I am working on.
http://forums.civfanatics.com/downloads.php?do=file&id=10440

Yup, which is why the Khmer should start with a Hindu missionary as well and have their UHV be 40% (or 50%) of the world as Buddhist OR Hindu.

Oldschooler88
Aug 31, 2008, 08:33 PM
In the mod, are you able to choose which religions you want? Say, obviously you wouldn't want eight religions as that would upset the balance, yet you may only want to play with the originals as well.

johny smith
Aug 31, 2008, 08:48 PM
If you are asking about my mod. It is like comparing apples and oranges. You have only 7 religions founded by a tech. But the others are founded by a prophet making a schism, or from the beginning when you create your first city, or now not put into the installer by building a building. So the idea is you lose religions automatically if not your state religion over time, but this part is not complete yet. It is just an alpha.

astrognash
Sep 06, 2008, 10:52 AM
We need more ancient religions in RFC. I'm tired of Jewish Greece and Rome! Especially Rome! At the very least we need: Olympianism (Greek and ROman Religion), Mesopotamianism, Heliopolitanism (Egyptian), and Spiritualism (New World Cultures and Celts if they're in RFC)

Cethegus
Sep 06, 2008, 01:15 PM
Egypt's politically crippled as it is, how would a "unique religion" help its case at all? Even if it was added, wouldn't it give the Egyptians too much teeth against the Arabs when they spawn? Considering they're alive and even somewhat equipped by then.

astrognash
Sep 08, 2008, 03:22 PM
Well, perhaps not an Egyptian Religion.And I should revise my earlier statement. For the new world cultures, it should be Sun Worship.

ADP101
Sep 09, 2008, 09:18 PM
so can anyone upload this mod again? i really want to try it, and hinduism should deffinatly not be removed, its a major religion and spread farther than greek polytheism ever did

Ok honestly this is what i want to see religion wise in RFC:

All the vanilla religions
other christian religion (causes more wars in europe) :)
maybe greek polytheism (but script it to die when christianity spreads)
maybe zoasterism as an early religion (but like greek cause it to die out after judism or chritianity)
maybe an native american relligion (cuz they dont get benifts of religon when they obviously had one)
Maybe Sunni and Shiite for the middle east (make persian areas more shiite and arabian region more Sunni)
no egyption religon (as said earlier they are crippled enough as it is politicaly)
no removal of vanilla religions, they are all there for a reason, they are major religons and should not be removed


Religious Outburst
When a religon is found it spreads fast for a while then slows down, this causes more religous veriety so all of europe doesnt stay one religon the whole time. So While everyone is catholic and a french city discovers protestant christianity (sorry i didnt know what word to use besides discover) cities around it or tiles away quickly convert, preasuring civ to change religion.

Religious Freedom Event
Ok so lets say like England is mainly catholic and one city is reformed or somtin, and they have a colony in america, lets say philidelphia. An event can pop up saying blah blah ppl move for religous freedom blah blah blah. so -1 population in whatever english city, and plus one in phili and reformed spreads there. It adds reality to the game and religous veriety in America.

Similar Religions
There shouldnt be that big of a "you have fallen under the sway of a heathen religion between similiar religions" that come off of the same base eg: Shitte and sunni, Catholicism and protestant etc

Honestly if i could, i would do all of this myself, but i have no knowledge what so ever about Python and XML :(

SadoMacho
Sep 10, 2008, 05:01 AM
one could build a mod starting from Panopticon's protestantism mod and use the corporations as other religions. You could add Judaism, Hellenism, Zoroasterism and Egyptian and Mesopotamian polytheism and Aztec blood cults and Incan Religions. You then can use org. religion like mercantilism and theocracy like state property to remove the religions when the big religions appear. The effects of the corporations should be changed a lot of course, and also the cost of spreading them.

Cethegus
Sep 11, 2008, 09:48 AM
I never came to think corporations could be used as alternative religions. This would create a lot of variety in the game, given that someone would edit the corporations a lot.

ADP101
Sep 13, 2008, 10:46 PM
i really dont think that would work, cuz u cant set a corperation to be a state religion. and if there are religions and corp religions, that would just make everything confusing

SadoMacho
Sep 14, 2008, 04:53 AM
That's just the point, these religions can not be state religions, so no influence on state relations, but you can build a temple (possible with the excisting XML coding if you add temple art), so you have some sort of religion. Using the paganism civic, these corporation religions could have a small bonus. If you would use them as real religions, civs might be theocratic and other "true" religions might not spread.

As these religions would be Judaism, Egyptian religion, Aztec religion,...Christianity and Islam (or others) will replace them by using the civic organised religion and theocraty like merchantilism and state property removing the old religions and going on the the "non-pagan" religion.

The_Stranger1
Oct 11, 2008, 02:38 PM
I too am hoping someone will put this mod up again :)