Maestro_Innit
Feb 26, 2008, 07:53 AM
Well, I finally thought I'd have a go at this culture victory malarky. I have mixed feelings about it, however, but mostly good ones.
It started when I drew Saladin on a random leader start. I played Big n Small, Standard size, Epic Speed, Monarch difficulty. No tech brokering. Choose religions. Random everything else.
Saladin starts with Mysticism, so early religion is a poss. He is protective and so is good for turtling for culture and his UB has +4 culture on the Madrassa. What the hell, I thought, and decided to go the culture route. I missed the first two religions :crazyeye: due to having no decent commerce tiles in my start but got the next three from a mad tech bee-line! On the way I grabbed the mids and the Great Wall (stone in my capital). I made sure I had 3 cities by the time I got the religions, so I could found one in each and use a GPr in each for the Holy building jobbies. Add to that some cathedrals and the culture's ticking along nicely. I only ceated 3 more cities in the whole game. Two for pure cottage spamming and one to hook up resources. When I had all the relevant techs, I farmed over my 3 holy cities for extra Specialists and farmed over on of the other cottage spam cities to try to bang out Great Artists with the National Epic thingy.
However, I did find that once I was all turtled up that the game was extraordinarily boring! I just kept hitting end turn 100 times in a row without doing anything, punctuated only be trade and annoyances from the AI.
By the time I hit modern times, however, things really started hotting up. A few AIs were racing ahead in the Space Race and Hayuna Makka Pakka was in with a good chance of stealing the culture win. This wasn't helped by the UN gonig all "Emancipation is good" on me and forcing me away from Caste for my extra artists. I tried the whole "Never!" approach for one term but that hit my happiness so much it was worse. "We demand emancipation" AND "the world considers you a villain" are just too much together! :rolleyes:
I won in the 1940s, only 5 turns before Augustus finished his space ship and only 10 turns from Makka Pakka's Culture win!
Overall, an intersting game up to the turtle and an exciting and very challenging finish to try to beat the other guys. But what a boring middle few hundred turns! Still, it's another victory type done......
The best thing? I only created 5 military units the whole game!!!! I started with a warrior, obviously, built one more, three archers and a longbow. Never needed any more!
tee hee :lol:
It started when I drew Saladin on a random leader start. I played Big n Small, Standard size, Epic Speed, Monarch difficulty. No tech brokering. Choose religions. Random everything else.
Saladin starts with Mysticism, so early religion is a poss. He is protective and so is good for turtling for culture and his UB has +4 culture on the Madrassa. What the hell, I thought, and decided to go the culture route. I missed the first two religions :crazyeye: due to having no decent commerce tiles in my start but got the next three from a mad tech bee-line! On the way I grabbed the mids and the Great Wall (stone in my capital). I made sure I had 3 cities by the time I got the religions, so I could found one in each and use a GPr in each for the Holy building jobbies. Add to that some cathedrals and the culture's ticking along nicely. I only ceated 3 more cities in the whole game. Two for pure cottage spamming and one to hook up resources. When I had all the relevant techs, I farmed over my 3 holy cities for extra Specialists and farmed over on of the other cottage spam cities to try to bang out Great Artists with the National Epic thingy.
However, I did find that once I was all turtled up that the game was extraordinarily boring! I just kept hitting end turn 100 times in a row without doing anything, punctuated only be trade and annoyances from the AI.
By the time I hit modern times, however, things really started hotting up. A few AIs were racing ahead in the Space Race and Hayuna Makka Pakka was in with a good chance of stealing the culture win. This wasn't helped by the UN gonig all "Emancipation is good" on me and forcing me away from Caste for my extra artists. I tried the whole "Never!" approach for one term but that hit my happiness so much it was worse. "We demand emancipation" AND "the world considers you a villain" are just too much together! :rolleyes:
I won in the 1940s, only 5 turns before Augustus finished his space ship and only 10 turns from Makka Pakka's Culture win!
Overall, an intersting game up to the turtle and an exciting and very challenging finish to try to beat the other guys. But what a boring middle few hundred turns! Still, it's another victory type done......
The best thing? I only created 5 military units the whole game!!!! I started with a warrior, obviously, built one more, three archers and a longbow. Never needed any more!
tee hee :lol: