SJN
Feb 27, 2008, 04:25 PM
Hi,
I've seen some posts (not all, of course) where people have said that they disliked the cultural win. Well, I had won with space race, diplomacy, domination, and conquest, so I decided to try the cultural approach. I expected to find it boring, but it was very fun.
Maybe I just played badly (well... there's no maybe about it, I am not a good player yet), but I found it quite challenging. It took me awhile to find a strategy that would work.
I played the Dutch on an Arch. map. I tried a number of different approaches that all involved defensive strategies (no offense), but I just couldn't make it work. In the game I just won, I built a sizable nation across some of the larger islands, and was doing well, but my Sitting Bull was on some of the same large islands, and he was strong and militant.
I had already decided I might need to go offensive and at least weaken him when the game offered me a quest where I had to capture some resources in his territory (that's a horridly stupid quest, by the way, see later post). The year was 1700-ish and I had 100 turns to win the quest. I decided to go for it. I spent the first 70 of those turns bee-lining for some tech advantage.
After a couple false starts and delays, I succeeded in crippling and vassalizing him. Then I turned to focusing fully on my three cultural cities.
My capital was doing fine, but the second two were not very far along at all. I focused on getting two corporations (Sushi and Jewlers) and every improvement or building I could into these last two cities.
It was an interesting balancing act. This is why I loved the game:
1. I had to be careful with my diplomacy because there was a lot of war going on around me. Hard to stay on everybody's good side
2. Had to figure out some hard negotiations because I needed more resources for the companies to produce more culture. I was trading oil for fish for the first time in my life.
3. I had to continue building up a strong enough military to keep people from invading me
4. I was pushing my culture slider up, and up. I had to trade off keeping just abrest of the neighboring warmongers while still focusing on culture.
5. I was changing out some of the tiles surrounding my culture cities for improved efficiency, but this was problematic too: if I killed off too much food, I couldn't support all of my artists; if I killed off too much trade, my raw culture production went down; if I killed off too much production, I struggled to build the new wonders and buildings
All-in-all, it was the most balancing I ever had to do in civ. I worried about things I have never worried about before. Again, I suppose it could just be because I suck :) but even if that is true, it was a fun mode for sucky players like myself!
And hey! I think the video after the cultural win is fun too :)
--SJN
I've seen some posts (not all, of course) where people have said that they disliked the cultural win. Well, I had won with space race, diplomacy, domination, and conquest, so I decided to try the cultural approach. I expected to find it boring, but it was very fun.
Maybe I just played badly (well... there's no maybe about it, I am not a good player yet), but I found it quite challenging. It took me awhile to find a strategy that would work.
I played the Dutch on an Arch. map. I tried a number of different approaches that all involved defensive strategies (no offense), but I just couldn't make it work. In the game I just won, I built a sizable nation across some of the larger islands, and was doing well, but my Sitting Bull was on some of the same large islands, and he was strong and militant.
I had already decided I might need to go offensive and at least weaken him when the game offered me a quest where I had to capture some resources in his territory (that's a horridly stupid quest, by the way, see later post). The year was 1700-ish and I had 100 turns to win the quest. I decided to go for it. I spent the first 70 of those turns bee-lining for some tech advantage.
After a couple false starts and delays, I succeeded in crippling and vassalizing him. Then I turned to focusing fully on my three cultural cities.
My capital was doing fine, but the second two were not very far along at all. I focused on getting two corporations (Sushi and Jewlers) and every improvement or building I could into these last two cities.
It was an interesting balancing act. This is why I loved the game:
1. I had to be careful with my diplomacy because there was a lot of war going on around me. Hard to stay on everybody's good side
2. Had to figure out some hard negotiations because I needed more resources for the companies to produce more culture. I was trading oil for fish for the first time in my life.
3. I had to continue building up a strong enough military to keep people from invading me
4. I was pushing my culture slider up, and up. I had to trade off keeping just abrest of the neighboring warmongers while still focusing on culture.
5. I was changing out some of the tiles surrounding my culture cities for improved efficiency, but this was problematic too: if I killed off too much food, I couldn't support all of my artists; if I killed off too much trade, my raw culture production went down; if I killed off too much production, I struggled to build the new wonders and buildings
All-in-all, it was the most balancing I ever had to do in civ. I worried about things I have never worried about before. Again, I suppose it could just be because I suck :) but even if that is true, it was a fun mode for sucky players like myself!
And hey! I think the video after the cultural win is fun too :)
--SJN