View Full Version : Medieval Balkan Unit Pack (begun 28 Feb, 2008)
Micaelus Feb 28, 2008, 02:29 PM Here is a gradually expanding pack of Medieval Balkan Units. Last Update: 30 May - Bulgarian and Serbian Horsemen.
Up next: Croatia and Wallachia
BULGARIA
Bulgarian Spearman*
http://forums.civfanatics.com/downloads/bulgspearlarge_k8e.jpg http://forums.civfanatics.com/downloads/bulgspearpreview_mF3.gif
Download Bulgarian Spearman (http://forums.civfanatics.com/downloads.php?do=file&id=8564). (no civ color)
http://forums.civfanatics.com/downloads/bulgspearccpreview_Bj2.png
Download Civ-Colored Bulgarian Spearman (http://forums.civfanatics.com/downloads.php?do=file&id=8665).
Bulgarian Swordsman
http://forums.civfanatics.com/downloads/bulgswordlarge_NK7.png http://forums.civfanatics.com/downloads/bulswordpreview_2NC.gif
Download Bulgarian Swordsman (http://forums.civfanatics.com/downloads.php?do=file&id=8824).
Bulgarian Peasant
http://forums.civfanatics.com/downloads/bulgpeasantlarge2_b50.pnghttp://forums.civfanatics.com/downloads/bulgpeaspreview_71D.gif
Download Bulgarian Peasant (http://forums.civfanatics.com/downloads.php?do=file&id=9063).
Bulgarian Peasant (with Hat)
http://forums.civfanatics.com/downloads/bulgpeasanthatlarge1_HHs.png
Download Bulgarian Peasant (with Hat) (http://forums.civfanatics.com/downloads.php?do=file&id=9064).
Bulgarian Horseman
http://forums.civfanatics.com/downloads/bulghorsepreview_b77.pnghttp://forums.civfanatics.com/downloads/bulghorsesw_oLg.gifhttp://forums.civfanatics.com/downloads/bulghorsesp_MjE.gifhttp://forums.civfanatics.com/downloads/bulghorsemx_U3j.gif
Download Bulgarian Horseman (http://forums.civfanatics.com/downloads.php?do=file&id=9576).
SERBIA
Serbian Spearman*
http://forums.civfanatics.com/downloads/serbspearlarge_0E9.jpg http://forums.civfanatics.com/downloads/serbianspearpreview_b1e.gif
Download Serbian Spearman (http://forums.civfanatics.com/downloads.php?do=file&id=8565). (no civ color)
http://forums.civfanatics.com/downloads/serbspearccpreview_4Ok.png
Download Civ-Colored Serbian Spearman (http://forums.civfanatics.com/downloads.php?do=file&id=8667).
Serbian Swordsman
http://forums.civfanatics.com/downloads/serbregswordlarge_Yg8.png http://forums.civfanatics.com/downloads/serbregswordpreview_0yF.gif
Download Serbian Swordsman (http://forums.civfanatics.com/downloads.php?do=file&id=8826).
Serbian Imperial Swordsman
http://forums.civfanatics.com/downloads/serbimpswordlarge_273.png http://forums.civfanatics.com/downloads/serbimpswordpreview_lOC.gif
Download Serbian Imperial Swordsman (http://forums.civfanatics.com/downloads.php?do=file&id=8827).
Serbian Peasant
http://forums.civfanatics.com/downloads/serbpeasantlarge1_ecI.pnghttp://forums.civfanatics.com/downloads/serbpeasantpreview_Zr6.gif
Download Serbian Peasant (http://forums.civfanatics.com/downloads.php?do=file&id=9065).
Serbian Horseman
http://forums.civfanatics.com/downloads/serbhorsepreview_Dd8.pnghttp://forums.civfanatics.com/downloads/serbhorsesw_AOG.gifhttp://forums.civfanatics.com/downloads/serbhorsesp_3Az.gifhttp://forums.civfanatics.com/downloads/serbhorsemx_475.gif
Download Serbian Horseman (http://forums.civfanatics.com/downloads.php?do=file&id=9577).
*About these two preview animations: If you notice them being jumpy in the attack animations its because I had to paste those frames in individually and I may not have been as careful as I could have been. (This is because the attack animation was captured with a larger frame size to get the full extent of the spear thrust.) There is no problem in-game.
Micaelus Feb 28, 2008, 02:30 PM BYZANTIUM
Byzantine Spearman
http://forums.civfanatics.com/downloads/byzspearpreview_I7o.png http://forums.civfanatics.com/downloads/byzspearpreview_CrF.gif
Download Byzantine Spearman (http://forums.civfanatics.com/downloads.php?do=file&id=8668).
Byzantine Swordsman
http://forums.civfanatics.com/downloads/byzswordlarge_36R.png http://forums.civfanatics.com/downloads/byzswordpreview_e70.gif
Download Byzantine Swordsman (http://forums.civfanatics.com/downloads.php?do=file&id=8825).
WALLACHIA
Wallachian Peasant
http://forums.civfanatics.com/downloads/peasantlarge1_A9M.pnghttp://forums.civfanatics.com/downloads/wallachpeasantpreview_8fB.gif
Download Wallachian Peasant (http://forums.civfanatics.com/downloads.php?do=file&id=9066).
BALKAN PEASANT WORKERS
Terraforming Animations for all 4 Peasants
http://forums.civfanatics.com/downloads/peasantworkers_vX9.gif
Download Peasant Worker Animations (http://forums.civfanatics.com/downloads.php?do=file&id=9421).
Partizanac Feb 28, 2008, 02:54 PM :clap: but why are they moving while standing? I mean their legs are not moving but they are indeed moving in attack :crazyeye:
Edit: I downloaded the file and saw the original attack animation and its excelent :goodjob:
Ozymandias Feb 28, 2008, 02:55 PM Very fine units, although both strike me as dark. And some Civ coloring would be nice (I always say that :mischief: )
Best,
Oz
Yoda Power Feb 28, 2008, 03:01 PM Damn fine work if you ask me. :)
Tank_Guy#3 Feb 28, 2008, 03:07 PM These are some outstanding units!!!!!
I especially like the the Bulgarian, you can see the detail on the chainmail and standard on the shield is cool.
This is an area that is definitely overlooked with regards to units. Good to see that there are some trying to fill the gap :goodjob:
Quinzy Feb 28, 2008, 03:44 PM Wow! Very nice indeed!
Stormrage Feb 28, 2008, 03:50 PM Howdy, neighbours!
Great units, Micaelus! Way to go! :thumbsup:
Virote_Considon Feb 28, 2008, 03:54 PM Very good, although I agree with Ozy that Civ colour is always preferable :)
Vuldacon Feb 28, 2008, 10:18 PM Looks like some fine units Micaelus... :goodjob:
If you do not want to change the colors to make a unit lighter, you can add a Spot Light that can be easily adjusted for that purpose.
Although CIV Specific Colors can take away and even ruin a Nice Unit, if more than one of the same unit is in a game, CIV Specific Color is needed to see who the unit belongs to. The Shields would be a possible area to add CIV Color for these units. Could color part of the Designs as well as the backs of the shields so the color will show in all directions.
In Scenarios, if a Unit is only used by One CIV or Group, I think it is Great to leave the CIV Color out of a Unit in order to have better Esthetics but people use Uploaded units for different Games that require CIV Specific Colors. ...After all, we are making and using units to be used in the CIV Games that uses CIV Specific Color for all units. :)
Sandris Feb 29, 2008, 01:49 AM Great !!! Hope to see more nice units from you ;)
imperator1961 Feb 29, 2008, 01:50 AM Very fine units! I agree with Virote Considon and Ozymandias for Civ colors.
Plotinus Feb 29, 2008, 03:56 AM Great work. These look really good.
Bjornlo Feb 29, 2008, 04:57 AM Nicely done. Well detailed and so on. I would agree with the two comments though. It would be better if it had civ color and the over all color scheme is a little dark.
Partizanac Feb 29, 2008, 06:11 AM Very fine units, although both strike me as dark. And some Civ coloring would be nice (I always say that :mischief: )
Best,
Oz
Very good, although I agree with Ozy that Civ colour is always preferable :)
Looks like some fine units Micaelus... :goodjob:
If you do not want to change the colors to make a unit lighter, you can add a Spot Light that can be easily adjusted for that purpose.
Although CIV Specific Colors can take away and even ruin a Nice Unit, if more than one of the same unit is in a game, CIV Specific Color is needed to see who the unit belongs to. The Shields would be a possible area to add CIV Color for these units. Could color part of the Designs as well as the backs of the shields so the color will show in all directions.
In Scenarios, if a Unit is only used by One CIV or Group, I think it is Great to leave the CIV Color out of a Unit in order to have better Esthetics but people use Uploaded units for different Games that require CIV Specific Colors. ...After all, we are making and using units to be used in the CIV Games that uses CIV Specific Color for all units. :)
Very fine units! I agree with Virote Considon and Ozymandias for Civ colors.
Nicely done. Well detailed and so on. I would agree with the two comments though. It would be better if it had civ color and the over all color scheme is a little dark.
http://img84.imageshack.us/img84/1213/image2iq9.png
embryodead Feb 29, 2008, 07:07 AM Nicely done :goodjob:
CC-2224 Feb 29, 2008, 08:52 AM Very nice units, great job!
AncientOne Feb 29, 2008, 09:29 AM Nice units.. and they seem quite usable for England too.. what do you history pro's think about that?
Blue Monkey Feb 29, 2008, 10:34 AM Nice units.. and they seem quite usable for England too.. what do you history pro's think about that?I think I saw a bunch of guys that looked like the Serbian Spearman listening to Kenneth Branagh on St. Crispin's Day. But I'm not sure about the historicity.
themanuneed Feb 29, 2008, 01:38 PM I think I saw a bunch of guys that looked like the Serbian Spearman listening to Kenneth Branagh on St. Crispin's Day. But I'm not sure about the historicity.:lol: I'm just figuring it :D
Anyway did anybody notice a little bouncing in the attack ? The whole figure seem to go up and down like it's not tied to the ground (or is it just me ?) They look great anyway, just a little correction...
EDIT: 300 posts [party]
Micaelus Feb 29, 2008, 02:07 PM First off, thanks all for the comments. The civ-colored ones should be getting rendered tonight and tomorrow, so not too long a wait there. (Thanks Partizanac for pointing to my first post. ;) ) I may try the spot light trick Vuldacon suggested and lighten up the civ-color versions too.
Anyway did anybody notice a little bouncing in the attack ? The whole figure seem to go up and down like it's not tied to the ground (or is it just me ?) They look great anyway, just a little correction...
EDIT: 300 posts [party]
About the preview animations: If you notice them being jumpy in the attack animations its because I had to paste those frames in individually and I may not have been as careful as I could have been. (This is because the attack animation was captured with a larger frame size to get the full extent of the spear thrust.) There is no problem in-game.
Sorry all for the slightly sloppy preview animations, but that problem seemed minor and it had taken too much picking around to get them to be that stable already...I hope its not too distracting.
themanuneed Feb 29, 2008, 03:53 PM Maybe that's because you didn't give your unit the "drop to ground" setup at the start of the process ? If you do it afterwards it's all messed up...
Quinzy Feb 29, 2008, 04:04 PM It's just in the preview mate, it's fine in the flics :)
Mithadan Feb 29, 2008, 05:04 PM Frickin' wicked cool. I actually really like the darker pallette. More gritty, less Erol Flynn, is all good.
themanuneed Feb 29, 2008, 07:12 PM It's just in the preview mate, it's fine in the flics :)You're right :) I've just checked. But how could one mess up a preview :confused:
Micaelus, could you do better ones ? It won't take more than a minute...
DragonBird Feb 29, 2008, 09:34 PM Awesome stuff. Spears are a bit long to wave around like that for my taste though.
Mithadan Mar 01, 2008, 11:03 AM Spears are a bit long to wave around like that for my taste though.Good point. It's ironic, actually: R8FXT's Macedonian Phalangite holds his sarissa so far forward that the overwhelming majority of the super-pike is behind him (rather defeating the purpose, I daresay), whereas a lot of other recent spear units seem to be carrying pikes! I suppose such comments should be brought up in the development threads, though. (Sorry.)
Micaelus Mar 04, 2008, 04:21 PM Civ-colored versions of the Bulgarian and Serbian Spearman uploaded.
Byzantine Spearman added to the pack. It includes civ coloration.
Stormrage Mar 04, 2008, 04:32 PM Great! Thanks!
Varwnos Mar 04, 2008, 04:51 PM Great work Micaelus :)
Ares de Borg Mar 04, 2008, 06:30 PM Very nice units, especially the Byzantine and Bulgarian ones. I can use them for the Greeks in my Game (which are combined with the Byzantines). Too bad rifleman never finished his version of the Varangian guard.
Well done, please do more. :)
KingArthur Mar 05, 2008, 04:13 AM These are very nice. I like the lighting the way it is: it gives your units a distinctive and realistic style
Partizanac Mar 05, 2008, 07:34 AM :eek: I really like the civ colored ones :D I think I'll use those :goodjob:
can't wait for the swordsmen :)
Grandraem Mar 06, 2008, 10:49 AM The textures on these units are great. Excellent units.:)
imperator1961 Mar 07, 2008, 02:34 AM Hi Micaelus! I noticed you want add also Balkans swordsman. This is a well new! I nedd some swordsmans for my Mod, and if you made this units I will happy to add these to my Mod.
Micaelus Mar 19, 2008, 01:39 AM Four swordsmen uploaded, all with civ-color ;)
Many thanks to themanuneed, Sandris, Stormrage, Mithadan, Plotinus, Quinzy, Swargey, Azmorg, and Ares de Borg (and any I forgot) for their criticism on the animations and model!
Ares de Borg Mar 19, 2008, 05:19 AM Sweet! I have a place for those. Thank you!
Grandraem Mar 19, 2008, 09:56 AM Sweet! I have a place for those. Thank you!
My thoughts exactly.
Great work again, Micaelus. Your units are beautiful and well animated.:goodjob:
Ozymandias Mar 19, 2008, 10:05 AM *sigh* Absolutely beautiful work. Now, about that Civ-coloring ... :D
Best,
Oz
Partizanac Mar 19, 2008, 01:56 PM Thank you Micaelus, I'm forever in your debt!
Mithadan Mar 19, 2008, 04:26 PM Right on, guy, those are great! Multi-functional, too.
Stormrage Mar 19, 2008, 05:17 PM Awesome, awesome, awesome! Grrrrrrrreat! Thank you, Mic! :bounce:
imperator1961 Mar 20, 2008, 06:09 AM Wery fine swordsman units Micaelus! I needed this units for my Mod! I put these immediately.
Tank_Guy#3 Mar 20, 2008, 05:26 PM I really like those Byzantine units, they've been bumped into my "Favorite" slot for the units in this thread.
geminisama Apr 02, 2008, 10:14 PM Amazing units. :D
Micaelus Apr 09, 2008, 09:54 PM Four peasants uploaded, see first and second posts.
Now to try my hand at mounted animations...
Leaven Apr 09, 2008, 10:44 PM The peasants look great! Thanks especially for the Non-hat Bulgarian, he's very generic and will be great for any medieval civ.
Mithadan Apr 09, 2008, 11:34 PM I love those little peasant guys! Here I thought they would be workers, but dudes with skins on their heads and axes in their hands are way, way cooler. ;)
ShiroKobbure Apr 09, 2008, 11:46 PM Cool, now my Romanian civ has a UU, Wallachian Peasant. Thanks
Usteros Apr 10, 2008, 07:39 AM Very nice and realistic! :eek:
Partizanac Apr 10, 2008, 07:56 AM I love those little peasant guys! Here I thought they would be workers, but dudes with skins on their heads and axes in their hands are way, way cooler. ;)
exactly!!! ;) thanks again Micaelus they're great!!!! :goodjob:
embryodead Apr 10, 2008, 08:22 AM I missed this set earlier since you keep updating one thread so I'm posting here again to say those are really nice units :goodjob:
Virote_Considon Apr 10, 2008, 08:49 AM Coming along nicely! :goodjob:
Chuggi Apr 10, 2008, 12:51 PM Cool units! :goodjob: :D Love the swordsman animations.
Stormrage Apr 10, 2008, 05:09 PM Great! I really like them. They have very nice axes and beards :)
PredatorFett Apr 16, 2008, 03:17 PM These dudes rock! keep up the good work.
Grandraem Apr 18, 2008, 08:30 AM Nice job. Look nice and well animated, as usual.:)
againsttheflow Apr 18, 2008, 11:25 AM Wonderful stuff Mic. If they're not in MEM 1.2 call me a... *purses lips*... creativity seems to be lacking atm.
Pessimus Dux Apr 24, 2008, 11:12 AM Amazing! Byzantine units are specially valuable for me, 'cause I didn't have any of them for Byzantine military in the middle age... But others are just as great, and Wallachian peasant is almost like reincarnated from the middle-age Romania...
Micaelus, keep on with these units :) , I'm visiting this forum for years and I am REALLY happy when someone come up with stuff like this...
embryodead May 01, 2008, 07:21 PM I'll bump the thread with a question. Any of you guys have an idea on how to use these peasants? A name is what I'm looking for, since I don't want to just call them "peasants" in-game. E.g. the hatless Bulgarian peasant looks like an early Slavic warrior, so that's what he's gonna be, but for others I would like something Balkan-specific. Some kind of "early Hajduk" or militia.
Stormrage May 02, 2008, 09:08 AM But they were.. peasants. I suppose "militia" would do.
Ozymandias May 02, 2008, 09:15 AM But they were.. peasants. I suppose "militia" would do.
I use the term, "Feudal Levy" myself.
-Oz
Pessimus Dux May 07, 2008, 02:42 PM I'll bump the thread with a question. Any of you guys have an idea on how to use these peasants? A name is what I'm looking for, since I don't want to just call them "peasants" in-game. E.g. the hatless Bulgarian peasant looks like an early Slavic warrior, so that's what he's gonna be, but for others I would like something Balkan-specific. Some kind of "early Hajduk" or militia.
A thought...
Well, as they are all from medieval-early gunpowder-gunpowder era (or they can be used for that times), you can use them as half-workers/half-warriors when badly needed. Gave 'em abilities of usual workers, cut their working strength to half (50), but give them some defensive ability, so that they cannot be captured and they can win a battle occasionally (if on the hill, in the city etc.).
Leaven May 08, 2008, 07:39 PM But they were.. peasants. I suppose "militia" would do.
A thought...
Well, as they are all from medieval-early gunpowder-gunpowder era (or they can be used for that times), you can use them as half-workers/half-warriors when badly needed. Gave 'em abilities of usual workers, cut their working strength to half (50), but give them some defensive ability, so that they cannot be captured and they can win a battle occasionally (if on the hill, in the city etc.).
I used a combination of these when I added them to my medieval mod, I made the hat-less one buildable by several civs, and called it "Militia", then used the ones w/ hats and unique "Militia". I also gave them Draft and weak stats, but terraform abilities.
Micaelus May 08, 2008, 10:19 PM I used a combination of these when I added them to my medieval mod, I made the hat-less one buildable by several civs, and called it "Militia", then used the ones w/ hats and unique "Militia". I also gave them Draft and weak stats, but terraform abilities.
Would it be useful for me to apply Plotinus' worker animations to these? Are enough people going to use them like this? From what I've read on the forum, the AI doesn't know what to do with a unit with attack/defense and terraform abilities, so that's why I didn't do this to begin with. But if there's demand, I could see...
Leaven May 09, 2008, 12:48 AM Would it be useful for me to apply Plotinus' worker animations to these? Are enough people going to use them like this? From what I've read on the forum, the AI doesn't know what to do with a unit with attack/defense and terraform abilities, so that's why I didn't do this to begin with. But if there's demand, I could see...
I, for one, would definitely use them if you did. That was one of my main grievances with the old Medieval Resistor by Kinboat; he had a pitchfork and peasant clothes, but only attack animations. As for the AI, even if they can't always use the unit right, it doesn't stop the player from taking advantage of its abilities.
Steph May 09, 2008, 02:14 AM Would it be useful for me to apply Plotinus' worker animations to these? Are enough people going to use them like this? From what I've read on the forum, the AI doesn't know what to do with a unit with attack/defense and terraform abilities, so that's why I didn't do this to begin with. But if there's demand, I could see...
I'd probably use them to
Stormrage May 09, 2008, 09:05 AM I would use them :)
COAtlantis1745 May 09, 2008, 11:34 PM I will chime in and say a definite Aye Aye to the worker animations for these units.
Quinzy May 10, 2008, 03:58 PM Me too! For sure! :D
Plotinus May 11, 2008, 04:25 AM From what I've read on the forum, the AI doesn't know what to do with a unit with attack/defense and terraform abilities, so that's why I didn't do this to begin with.
Actually it can, at least sometimes; if you have a worker with combat ability, and you give it only the terraform flag, the AI will sometimes use it for defence. I don't know if this hampers its ability to use it for terraforming.
Anyway, you should know by now that if any unit-maker ever asks if they should make X extra unit, or do Y alternative version of a unit, or provide Z extra animations for a given unit, everyone will always say yes!
Ozymandias May 11, 2008, 09:55 AM Actually it can, at least sometimes; if you have a worker with combat ability, and you give it only the terraform flag, the AI will sometimes use it for defence. I don't know if this hampers its ability to use it for terraforming.
Anyway, you should know by now that if any unit-maker ever asks if they should make X extra unit, or do Y alternative version of a unit, or provide Z extra animations for a given unit, everyone will always say yes!
AFAIK if a multi-strategy unit is built by the AI, the AI will assign each individual unit a single one of those strategies and use it consistently and accordingly. (I've not played the Rome Conquest so have no idea if Legions ever terraform).
Best,
Oz
Plotinus May 11, 2008, 10:40 AM I didn't suggest that you give the unit different strategies - what I've found is that if you tick only the "Terraform" AI strategy box, but give the unit defensive capability, the AI will use it for defence nevertheless.
Ozymandias May 11, 2008, 08:56 PM I didn't suggest that you give the unit different strategies - what I've found is that if you tick only the "Terraform" AI strategy box, but give the unit defensive capability, the AI will use it for defence nevertheless.
Ah. Yes. Apologies for the misunderstanding. :hammer2:
Best,
Oz
Micaelus May 12, 2008, 12:05 PM Anyway, you should know by now that if any unit-maker ever asks if they should make X extra unit, or do Y alternative version of a unit, or provide Z extra animations for a given unit, everyone will always say yes!
Ha! Yeah, you're right Plotinus, I should have figured that out. My fool mistake, huh?!
But, since I asked and since people said they'd use them, I took advantage of some extra free time and I'm happy to present the four Balkan Peasants complete with Plotinus' terraforming animations. They can be downloaded here (http://forums.civfanatics.com/downloads.php?do=file&id=9421). I've also updated the opening posts in this thread.
Ares de Borg May 12, 2008, 12:26 PM Good work!
Virote_Considon May 12, 2008, 01:58 PM I didn't suggest that you give the unit different strategies - what I've found is that if you tick only the "Terraform" AI strategy box, but give the unit defensive capability, the AI will use it for defence nevertheless.
Are you sure that isn't the AI "hiding" its workers in its cities from oncoming enemies?
Ha! Yeah, you're right Plotinus, I should have figured that out. My fool mistake, huh?!
But, since I asked and since people said they'd use them, I took advantage of some extra free time and I'm happy to present the four Balkan Peasants complete with Plotinus' terraforming animations. They can be downloaded here (http://forums.civfanatics.com/downloads.php?do=file&id=9421). I've also updated the opening posts in this thread.
Nice work :cool:
Ozymandias May 12, 2008, 02:24 PM Well done :thumbsup:
-Oz
Leaven May 13, 2008, 12:27 AM Thanks for spending your free time on the rest of us!
Stormrage May 13, 2008, 08:13 AM Yaaay! Thank you, Micaelus!
Partizanac May 14, 2008, 03:06 PM :clap: thanks dude!
Micaelus May 30, 2008, 03:35 PM Added Bulgarian and Serbian Horsemen, each with a 3 .INI setup allowing for all sword, all spear, or spear and sword attack configurations. They are in the first post.
Ozymandias May 30, 2008, 03:51 PM WOW! :eek: Multiple units in one - a splendid idea & execution. :thumbsup:
Best,
Oz
Sandris May 30, 2008, 04:05 PM Bravo !!! Very nice and useful horsemen, and very good realized !!! It`s nice to see the revival of CivIII unitmaking in spite of Civ IV`s existence. :)
Sword_Of_Geddon May 30, 2008, 04:16 PM Bravo !!! Very nice and useful horsemen, and very good realized !!! It`s nice to see the revival of CivIII unitmaking in spite of Civ IV`s existence. :)
Can I get a Hell ya?
Ozymandias May 30, 2008, 09:21 PM Bravo !!! Very nice and useful horsemen, and very good realized !!! It`s nice to see the revival of CivIII unitmaking in spite of Civ IV`s existence. :)
I salute you as being a part of the revival! ... And Civ4 ... Civ4 ... What's "Civ4" ... oh, right, the recessive gene in the Civ family tree. :D
-Oz
Leaven May 30, 2008, 11:23 PM Wow, those horseman animations are beautiful! :eek: Are they a little bigger than usual horsemen, or was I just so impressed that I was sitting too close to my screen?
WOW! :eek: Multiple units in one - a splendid idea & execution. :thumbsup:
Actually, I've always hoped our unit makers would start doing this, I love having matching units w/ different uses!
Can I get a Hell ya?
Absolutely, Hell Ya!
EDIT: one final thought - I really appreciate that you've taken the time to continue this great series and have also answered some community requests with it. This thread has become one of the ones I get most excited to see bumped, cuz I love each new unit you add. Thanks a Lot!
Stormrage May 31, 2008, 08:13 AM Thank you, Micaelus! (And another thank you, Micaelus! :mischief:)
Watcha plannin` for Croatia? Says so in teh first post, I`m not pestering him, you guys, seriously :D
Virote_Considon May 31, 2008, 10:04 AM :drool: Thanks again for two more brilliant units! :drool:
EDIT: Or is that four brilliant units? ;)
BadKharma May 31, 2008, 02:38 PM Wonderful animations you made for that horseman.
Vuldacon May 31, 2008, 02:49 PM Excellent Multi-Units Micaelus... Well Done animations and Beautiful Details :goodjob:
Mithadan May 31, 2008, 09:37 PM Can I get a Hell ya?Hell yeah, hell yeah!
imperator1961 Jun 05, 2008, 04:30 AM Very beautiful units Micaelus! I used some of these for my Mod! Thanks.
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