View Full Version : Walk On Water


krille
Mar 01, 2008, 12:23 PM
I'm trying to allow a certain Caravan unit to travel quickly between
any two of my cities. Quickly means within a single turn. One way I
found was to set the domain into DOMAIN_AIR, but this is not a
good solution for two reasons:
1) It also allows the unit to conduct "Reconnaissance Missions"
2) It degrades performance enormously (as I also would have to set
the air range to 1000 or so...)
Bad solution.

The other option is setting iMoves to 1000 or so (as well as setting
bNoRevealMap to 1 to avoid scouting cheating). As it turns out, this
too quickly becomes a bad solution - the unit won't walk on water.

And here's the problem. I can't seem to figure out how to enable a
unit to walk on land AND water. Except through this technique:
Gunships over water - now possible, but buggy (http://forums.civfanatics.com/showthread.php?t=148274&highlight=water), which is a dirty
solution and I'm not too fond of those.

So, is there any other way to allow a unit to walk across both land
AND water?


Thanks!

~ Kris

krille
Mar 01, 2008, 12:30 PM
I guess I'm going blind or something, didn't notice bCanMoveAllTerrain up 'til now.

Ambreville
Mar 03, 2008, 07:06 AM
I wonder if you could adapt the airport's strategic redeployment function (shoot -- can't remember the proper term as I type this!)

You'd have to assign it to another type of building available in your historical era, plus only allow that merchant unit to use it.

Yakk
Mar 04, 2008, 10:43 AM
Use paratroop code? (with explore off)