View Full Version : Weakened Compact


mindlar
Mar 04, 2008, 07:04 PM
This is something I've been toying with for a little while to primarily make Hyborem less of a wimp when he arrives and more of an actual force to be feared right out of the gate.

Changelog:

Hyborem spawns with an army comparable in strength to an above average world army
Hyborem's initial army starts with experience based on the AC
New Infernal cities start in size based on the AC
New Infernal cities may start with a temple of the veil and a demonic altar depending on the AC
Basium starts with more angels based on a below average world army
Pillaging mana nodes will occasionally spawn a barbarian unit (18%) or give spellcasting powers to the pillager (2%)


Compatible with FFH2 030k.

Files changed:

/Assets/python/CvEventManager.py

Vehem
Mar 05, 2008, 03:29 AM
This is something I've been toying with for a little while to primarily make Hyborem less of a wimp when he arrives and more of an actual force to be feared right out of the gate.

Changelog:

Hyborem spawns with an army comparable in strength to an above average world army
Hyborem's initial army starts with experience based on the AC
New Infernal cities start in size based on the AC
New Infernal cities may start with a temple of the veil and a demonic altar depending on the AC
Basium starts with more angels based on a below average world army
Pillaging mana nodes will occasionally spawn a barbarian unit (18%) or give spellcasting powers to the pillager (2%)


Compatible with FFH2 030k.

Files changed:

/Assets/python/CvEventManager.py


Some nice ideas there - should boost their starts.

Also worth looking at in Civ4UnitInfos.xml

<DefaultUnitAI>UNITAI_CITY_DEFENSE</DefaultUnitAI>

Hyborem's default and only option for AI is City Defense. When I was tweaking my personal version, I switched him over to the Attack AI's and granted him some starting experience (enough for Combat4 so that he didn't get himself killed instantly). The results were quite impressive if he spawned early enough - the longbows stayed back to defend Dis whilst Hyborem and friends went rampaging.