mindlar
Mar 04, 2008, 07:04 PM
This is something I've been toying with for a little while to primarily make Hyborem less of a wimp when he arrives and more of an actual force to be feared right out of the gate.
Changelog:
Hyborem spawns with an army comparable in strength to an above average world army
Hyborem's initial army starts with experience based on the AC
New Infernal cities start in size based on the AC
New Infernal cities may start with a temple of the veil and a demonic altar depending on the AC
Basium starts with more angels based on a below average world army
Pillaging mana nodes will occasionally spawn a barbarian unit (18%) or give spellcasting powers to the pillager (2%)
Compatible with FFH2 030k.
Files changed:
/Assets/python/CvEventManager.py
Changelog:
Hyborem spawns with an army comparable in strength to an above average world army
Hyborem's initial army starts with experience based on the AC
New Infernal cities start in size based on the AC
New Infernal cities may start with a temple of the veil and a demonic altar depending on the AC
Basium starts with more angels based on a below average world army
Pillaging mana nodes will occasionally spawn a barbarian unit (18%) or give spellcasting powers to the pillager (2%)
Compatible with FFH2 030k.
Files changed:
/Assets/python/CvEventManager.py