View Full Version : Wonders


Scilly_guy
Mar 08, 2008, 01:35 PM
Any one have any ideas for potential wonders? Or changes to current wonders?

Petronas Towers - Financial Bonus of some kind, perhaps founds a corporation, but they are a global land mark!

Twin Towers - Similar to above or possibly an alternative to Petronas Towers. If my concept of unions (http://forums.civfanatics.com/showpost.php?p=6556604&postcount=256) was implemented the twin towers could found a global trade union.

Big Ben - Some kind of political bonus, reduces :mad: in all cities perhaps (although maybe that should be increases lol.

Once a wonder has been made obsolete and aged, and the civilisation could be considered a tourist destination (ie its admired by other cultures and is not at war, it should be stable) the wonder should provide tourist income. I believe currently obsolete wonders still provide cultural output so this is already partially implemented.

Of course we don't know what concepts are going to be implemented in civ V, for instance are corporations going to be kept, changed or removed? Is the idea of a global conciousness, ie your reputation with foreign citizens going to be implemented. How will culture play a part in civ 5? My point is don't limit your ideas to wonders that would fit in civ 4, but try to think outside the box.

Vandal Warlord
Mar 08, 2008, 06:26 PM
World Trade Center
2+:gold:
1+:gold: for each market, grocer, bank
1+:)

TheLastOne36
Mar 08, 2008, 06:32 PM
Check the Mod forum. Tons of Mods have new wonders.

and IIRC after 2000 years, wonders double there culture.

Churchill 25
Mar 08, 2008, 06:35 PM
World Trade Center
2+:gold:
1+:gold: for each market, grocer, bank
1+:)

thats way too overpowered
my choices
the Louve: like the oracle but more modern, 1 free tech
Arc de triumphe: replace national epic
when i think of more ill post them

Scilly_guy
Mar 08, 2008, 08:48 PM
GPS - +1 movement and reveals all borders etc, (satellite tech reveals the whole map but not borders, improvements or cities.)

Internet shouldn't be a wonder it should be a tech.

Spy sat national wonder - every turn it provides the ability to reveal an area, any area, like recon only for the whole map.

Vandal Warlord
Mar 09, 2008, 07:56 AM
thats way too overpowered


It's supposed to be a good wonder!

Vandal Warlord
Mar 09, 2008, 08:00 AM
Big Ben - Some kind of political bonus, reduces :mad: in all cities perhaps (although maybe that should be increases lol.


Big Ben should replace Globe theater, Globe Theater makes no :mad: in a city, it deserves to be a world wonder!

Scilly_guy
Mar 09, 2008, 10:32 AM
No I think its fine as a national wonder, I was thinking Big Ben and the houses of parliament wouldn't make sense as a replacement for the globe, the globe is about entertainment parliament is about government.

Sphinx - 4 culture in every city.

I'm also kicking around the idea of Theme Park but I don't know what it should be, building, tile improvement, national wonder, wonder or random event. I'm swayed towards building or random event. If mountains were workable, lets say after gunpowder is researched, then ski resorts could become an option, again as either a building, tile improvement or random event. Both the ski resort and theme park would produce culture and commerce.

Vandal Warlord
Mar 09, 2008, 02:21 PM
very true.... never mind then!:D

But the Sphinx only +4:culture:?
Here are some more of my wonder ideas

Aswan High Dam- power in all citys withing a 20 square radius
Space Needle- +1 :culture: in all citys, +5:science: for each scientist in the city it was built in
Sydney Opera House- -5:mad: in all citys

Scilly_guy
Mar 10, 2008, 09:25 AM
Yeah I thought about Aswan Dam too, my reason for it only being 4 is because it is in EVERY city, but its a balance thing, maybe more would work.

rysmiel
Mar 10, 2008, 11:42 AM
thats way too overpowered

Seriously, wonders that are worth the effort is the way to go; Civ IV wonders are really on average kind of pathetic compared to earlier versions of the game.

My nominations for wonders and effects by Age would be:

Seven Ancient wonders;
The Colossus [ the traditional +50% trade until flight ]
The Hanging Gardens [ large happiness boost for that city; small boost for all cities ]
Great Lighthouse [ +1 to all ship movement; all ships become ocean-capable ]
The Oracle [ all the resources from the Age you are in and the following Age are visible, without needing to discover pre-requisite techs; does not expire ]
Pyramids [ a granary in every city ]
Stonehenge [ +50% science in that sity, and bonuses to any caravans/trade routes from that city ]
and there should be one that speeds up irrigation, or alternatively gives you free irrigation on every square arouns the city where you build it.

Seven Classical Wonders
Chichen Itza [ any military unit in this city has no maintenance cost at all up to Industiralisation ]
Great Library [ you automatically get every tech at least half the civs in the game have for free ]
Great Wall [ City Walls or some equivalent for every city ]
Hagia Sophia [ bonus to effect of all temples; bonus to conversions ]
Sun Tzu's Art of War [ a barracks in every city ]
Archimedes [ +50% shileds in the city until Invention ]
Plato's Republic [ no corruption or waste in the city, cannot be converted, cannot go into disorder ]

Seven Medieval Wonders
Copernicus' Observatory [ double science in city ]
Forbidden Palace [ second centre for corruption, as it was supposed to work in Civ 3 ]
Machiavelli's The Prince [ free embassy with every civilisation you meet ]
Magellan's Voyage [ +2 to all ship speed ]
Michelangelo's Sistine Chapel [ either a Cathedral in all cities or add 50% to the effect of all cathedrals ]
Taj Mahal [ all wonders built subsequently on the same continent are 20% cheaper ]
Knights Templar [ +25% to all trade routes

Seven Renaissance Wonders
J.S. Bach's Cathedral [ +3 happy people on the same continent ]
Emancipation Proclamation [ ends all slavery worldwide ]
Gutenberg's Press [ +20% science for home city, and increased resistance to conversion throughout civilisation ]
Leonardo's workshop [ reduction in price of unit upgrades ]
Newton's College [ +50% to effect of all libraries and universities ]
Shakespeare's Theatre [ no people in the city can ever be unhappy ]
Apostolic Palace [ early UN, in the same direction as in BtS ]

Seven Industrial Wonders
Darwin's Voyage [ 2 free techs ]
Hoover Dam [ hydro plant in all cities on that continent ]
Adam Smith's Invisible Hand [ financial improvements have no maintenance ]
Eiffel Tower [ massive reputation boost ]
Statue of Liberty [ Instant changes of government without anarchy; all govermnets available ]
Penicillin [ faster unit healing, health/happiness improvement in all cities ]
The Pentagon [ enhancements to armies/expionage ]
Wall Street [ you start getting interest on positive sums in treasury every turn ]

Seven Modern Wonders
Manhattan Project [ nuclear weapons ]
Apollo Program [ see whole world for one turn; can access space level/start building spacehip ]
Internet [ you get any tehcnology any 2 other civs have ]
Hollywood [ massive culture/happiness boost ]
UN [ enable diplomatic stuff ]
Human Genome Project [ civilisation-wide health boost ]
Shinkansen [ enhanced travel speed on railways ]

Scilly_guy
Mar 10, 2008, 12:17 PM
I hate the concept of the internet as a wonder, I think it should be a technology.

As for the Apollo Program I think it should be replaced by a space program and then a mission to the moon.

All of your suggestions are similar to PtW (Civ III) rather than BtS (Civ IV) I'm guessing you prefer that game! I imagine they will go in a new direction again, which I am happy with, change is fun.

J.S. Bach's Cathedral is a little week is it not?

What would you have done with culture and great people?

rysmiel
Mar 10, 2008, 12:47 PM
I hate the concept of the internet as a wonder, I think it should be a technology.


Why ?


As for the Apollo Program I think it should be replaced by a space program and then a mission to the moon.


Well, what I'd ideally like to see would be space as an extra map level overlaying your world, with access to it available by technologies like Rocketry and later Satellites and Space Shuttles, with a whole range of new things to build there before you got to assemble your starship (this does not need future techs, really; there have been plausibly buildable plans for starships with present-day tech for at least fifty years if a major industrial nation were to make it a prioprity the way one does to win a game of Civ); but enough people seem to dislike this idea that I'm thinking of it as optional, and Apollo as a wonder enabling the spaceship victory more or less as is in Civ 2 and BtS seems more likely to convince people if we don't get a space layer.


All of your suggestions are similar to PtW (Civ III) rather than BtS (Civ IV) I'm guessing you prefer that game! I imagine they will go in a new direction again, which I am happy with, change is fun.


A lot of my notions are things that worked well in Civ 2 and Civ III, yes, with the Newton's functionality from Civ 1, and a couple of things I liked from CtP and the Oracle from C-evo.

I would really like to see the first principle applied in the development of Civ 5 be "go back to the things that were right in Civ 2 and 3 and get rid of the things that were crippled in Civ IV". I do not hold out much hope for that,


J.S. Bach's Cathedral is a little week is it not?


OK, I put that unclearly, it should be "+3 happy people in every city on that continent" - not happy faces, the way they are totted up to affect citizens in Civ III to turn unhappy to content and content to happy, but +3 happy people in every city, taken from the unhappiest first.


What would you have done with culture and great people?


The Civ III culture model works for me, pretty much. Certain buildings generate culture; culture expands boundaries in a deterministic fashion; culture can be used to flip enemy cities; culture generation is independent of happiness or luxuries or anything like that, it's a separate mechanic. I think the only thing about culture in Civ III I would change is the rule about gatting zero culture from wonders you conquer; I'd make that half the culture value you get for building them yourself. And possibly with a culture specialist as another option along with the scientists and tax collectors and so forth.

Great People, otoh, I sort of like the Civ IV model of, at least in terms of what variety you have. Though if I understand the Civ IV mechanism correctly, there is a threshold for a Great Person which rises with each one you get [ so that, frex, if it takes 100 points to get your first Great Artist, then the next Great Person, Scientist or Merchant or whatever, will cost 200 points; not sure whether Generals are independent from the rest ] and I think I would prefer independent thresholds for each type of Great Person.

Vandal Warlord
Mar 10, 2008, 05:32 PM
K, just thought of new wonders ( I will reapete some I already mentioned ) and better old wonders

Angkor Wat- converts city to Buddhism, Priests give +1:hammers::health:
Awsan High Dam- provides power to all citys in a 20 square radius
Broadway-+8:culture: provides 8 hit muscals
Chichen Itza- +100% defense in city it was buit in
Hollywood-+1:culture: in all city, provides 3 Hit Movie, Can produce hit Movies
for 100:gold: each
Notre Dame-+1:) to all cities, converts city to Christianity
Rock N Roll- Provides 10 Hit Songs
Stonehenge- Free monument in all cities, Centers World Map, 1 Free tech
Colossus-Free Engineer in 3 best cities, +3:commerce: on water tiles
Eiffel Tower- +2:commerce: on tiles with a city
Great Lighthouse- +2:commerce: on water tiles, each ship gets free Navigation I promotion

Thats all I got right now.. be back with more!

Scilly_guy
Mar 11, 2008, 05:06 AM
Instead of a free tech for stonehenge why not X amount of research for a particular tech, in fact I think this would work a bit better instead of the player getting to choose any old tech.

Zenon_pt
Mar 11, 2008, 03:59 PM
Belém Tower: gives you a coastal fortress in all coastal cities, plus 20% bonus defence, until the discovery of Steel.

Vandal Warlord
Mar 21, 2008, 08:01 AM
Hanging Gardens: +1:) +1:health:, and +2 population in city it was built.

Ok, I just got back form Florida so I got this on my mind,

Disney World!- (after building 8 theme parks (building) +3:) +5:culture: +1:gold:

Scilly_guy
Apr 06, 2008, 05:56 PM
CERN, would provide increased research for that civ, or bursts of research on computing and physics related technologies, or would create a Research Union (see my topic on Unions) (http://forums.civfanatics.com/showpost.php?p=6556604&postcount=256) which civs could join (depending on its rules (defined by the creator/builder)). For a per turn fee it would provide a burst of research ever 10 turns on a topic which was voted on.

If people hadn't guessed I really like my idea of unions, no one has commented on them though.

Jerrymander
Apr 06, 2008, 05:58 PM
How about we remove some generally useless wonders? Like, maybe, the Hagia Sophia? Or how about the Temple of Artemis?

I think Civ4 is too wonderhappy, but I thought that about Civ2, as well. There were always like 4/5 wonders you could build.:/

Scilly_guy
Apr 06, 2008, 06:50 PM
I like most of the wonders, if you think they are pointless then don't build them. I would much rather a longer game on a bigger map with more technologies and more paths through the tech tree, with more wonders, I just haven't thought about how that would affect gameplay.

rysmiel
Apr 07, 2008, 12:01 PM
I like most of the wonders, if you think they are pointless then don't build them. I would much rather a longer game on a bigger map with more technologies and more paths through the tech tree, with more wonders, I just haven't thought about how that would affect gameplay.

There should be about four times as many wonders; even in a game with a lot of Civs, there should be plenty you could go for at any one time. The key would be coming up with wonders that went well together, and building strategies around that - putting the Colossus and Copernicus and Newton in one city in Civ 2 was a gamebreaker, but several sets of wonders that backed each other up like that supporting different strategies would be good.

raigainousa
May 11, 2008, 04:28 AM
New wonders:

Sputnik: replaces Apollo Program:yuck:(Why does a milestone in space program, Sputnik, is not included??)

benefits:
enables ICBM
+1 ICBM to the civ who have completed it
+1 :)(We can now send someone to space!)

too much? its too few:p

Manhattan Project as a national wonder

Palace of the Congresses national wonder,
reqs:
democracy
representation civic is enabled

benefits:
+1 :) (We were happy we are represented) for every city of your civ
+100% :espionage:
+1 :commerce:

Stonehenge

+1 free priest

Shinkansen
+1 :commerce:/:hammers: on every tile with railroad on it
+1 movement on railorad

National Science Center national wonder

+25% :science: on total sum of beakers generated

that's it..

I will also compile your ideas into a word document.

Vandal Warlord
May 11, 2008, 08:29 AM
Wow, I'm glad to see someone give life back to this thread!

Howard Mahler
May 12, 2008, 01:35 PM
Great Lighthouse- overpowered. Exclusive ocean capability that early is a game winner on certain types of maps.

Oracle- Excellent!!

Taj Mahal- Nice idea for a wonder capability. Seems under powered.
Could be 50% or more producation boost for all wonders (no continent requirement).

Emancipation Proclamation: -1 or -2 happiness for every other Civ running Slavery. Slavery not allowed for Civ, that builds it. Does not realy seem like a wonder. Kind of overlaps with Emancipation civic.

Darwin's Voyage: overpowered.

Penicillin: Does not realy seem like a wonder. I could see both the Germ Theory and Antibiotics as possible techs. Something like the National Institutes of Health would be more like a national wonder, but overlaps to some extent with the Red Cross.


Great Lighthouse [ +1 to all ship movement; all ships become ocean-capable ]
The Oracle [ all the resources from the Age you are in and the following Age are visible, without needing to discover pre-requisite techs; does not expire ]

Taj Mahal [ all wonders built subsequently on the same continent are 20% cheaper ]
Emancipation Proclamation [ ends all slavery worldwide ]

Seven Industrial Wonders
Darwin's Voyage [ 2 free techs ]

Penicillin [ faster unit healing, health/happiness improvement in all cities ]
The Pentagon [ enhancements to armies/expionage ]
Wall Street [ you start getting interest on positive sums in treasury every turn ]

Robo-Star
May 13, 2008, 12:25 PM
Great Exhibition/Crystal Palace
Has identical effects of another Wonder already completed (by any Civilization), selected upon completion.

rysmiel
May 13, 2008, 12:54 PM
Great Lighthouse- overpowered. Exclusive ocean capability that early is a game winner on certain types of maps.


So make it so stonkingly expensive that any civilisation that builds it early enough to be a major factor in exploration will have to invest a sizable amount of productive capacity in it, and be smaller and weaker than other civilisations on most fronts.


Taj Mahal- Nice idea for a wonder capability. Seems under powered.
Could be 50% or more producation boost for all wonders (no continent requirement).

That seems a game-breaker to me, because it would be multiplicative rather than additice.


Emancipation Proclamation: -1 or -2 happiness for every other Civ running Slavery. Slavery not allowed for Civ, that builds it. Does not realy seem like a wonder. Kind of overlaps with Emancipation civic.


Well, I'm thinking of this in a context where I really really really want to see civics scrapped, and go back to fixed governments, and make slavery an entirely separate issue from government type.


Darwin's Voyage: overpowered.


It wasn't in Civ 1 through 3. Civ 4 wonders in general are nerfed; I think Wonders should be worth the effort.

It's also relatively less powerful if Civ 5 has three or four times the number of techs, which is another thing I argue for.

Crowqueen
May 13, 2008, 01:13 PM
No I think its fine as a national wonder, I was thinking Big Ben and the houses of parliament wouldn't make sense as a replacement for the globe, the globe is about entertainment parliament is about government.

Don't be too sure about that. Entertainment is about all we've got left, so Big Ben would produce lots of it; it should produce Great Artists and Great Generals in equal measure but throw your political civic back to Despotism in the process (given some of the numbers I'm in the process of crunching).

HoP could be a good national wonder though. It would upgrade the Palace once your civ learns the technology opening the way to Representation (because until 1918 elections weren't universal) and perhaps you could simulate elections more frequently than the current "hanging chads" event allows for. The scheme I have in mind is complicated and would need refining, but some form of control on the leadership (bypassed by Police State like State Property negates corporations) is exerted in exchange for greater happiness or productivity OR, e.g. greater happiness produces more production (negated by Police State), OR a system like that for the Apostolic Palace is conferred within the state which feeds into more random events and/or events of a greater quality than currently operating. At the moment my problem with random events from a gameplay point of view is that my Theatre burning down in 1600 AD when I have 10,000+ GP just makes me spend the 20 GP needed to rebuild it. Under democratic control the government might overrule the leader's decisions making for more choices needing to be made the hard way (for example making rebuilding the theatre dependent not on a static and derisory payment but on a certain amount of GPT needing to be ploughed into rebuilding it over a number of turns, for example, which would make a production-rich but income-poor state just say, OK, I'll just spend more hammers on it then rather than divert gold into rebuilding it. Handling these through the HoP would give an element of maintaining a healthy happiness rate and therefore being able to invoke these kind of decisions. Seeing that "your Forge has burned down and if you want to keep it just pay a couple of GP which you can afford to throw away" message yet again suggests to me that if Civ V is to keep events it needs to think about them properly. They're fun but are not always game-threatening, particularly at lower levels.

Other than that, some of the Civ II wonders were good but I forget what they all do now as their Civ IV counterparts (especially the Great Wall) are better on average than in Civ II. I'd like to see more "projects" earlier and counterparts to the Pyramids and Shwedagon Paya for other civics (particularly for Economy - The Silk Road? - when I've still got enough forest and jungle left for Environmentalism to matter), but that's just me.

buffalo6542
May 17, 2008, 12:42 PM
Disney World!- (after building 8 theme parks (building) +3 +5 +1

This is an excellent idea. would it be national or world wonder?

Vandal Warlord
May 17, 2008, 04:00 PM
National, there are Disney World's all over the world.

Infantry#14
May 17, 2008, 08:44 PM
I think there should be a tech called archeaology, which then trigger obsoleted wonders as tourist attractions. Also, during golden ages, the effects of the obsoleted wonders revive.

Vandal Warlord
May 17, 2008, 08:50 PM
I think that random events, such as earthquakes, should damage the condition of wonders, which should go down regularly. After a certain point, wonders should then become allowed to become tourist attractions. Archeology should give you the ability to rebuild wonders, rejuvinating their bonuses.

MonRiverMonarch
May 23, 2008, 03:40 PM
I think Air Conditioning is the greatest invention ever created. It should be a Wonder, or at least the most powerful tech in the game. What would you rather have, nukes or air conditioning? They should build a monument to the inventor of the air conditioner.

Vandal Warlord
May 23, 2008, 06:29 PM
Random...............


New Wonder Idea:
Walls of Babylon (requires walls) +150% defense bonus, +2:culture:, Allows construction of High Walls(+1:culture: +75% Defense Bonus)

Another Idea, A great Unit/wonder
The Great Cross( a solid gold Cross surronded by heavy infantry ) Spreads state:religion: into every city it enters, 14:strength: 1:move:, gives all units Morale promotion. Starts with Morale, and Combat 1,2,3.

PS- The Great Cross may be overpowering, but it was just an idea.;)

buffalo6542
May 24, 2008, 08:17 PM
I think Air Conditioning is the greatest invention ever created. It should be a Wonder, or at least the most powerful tech in the game. What would you rather have, nukes or air conditioning? They should build a monument to the inventor of the air conditioner.

Personally I would like nukes. Then I can kill my enemies.

Vandal Warlord
May 24, 2008, 08:38 PM
A little obvious, "Nuke Maniac" :lol:

DroopyTofu
May 25, 2008, 01:39 PM
I think alot of these would make good national wonders
esp. Disney World, do they not have a Disney World Paris, Disney World tokyo and who knows where else.

Randomnerd10
Jun 20, 2008, 12:20 AM
New national wonder: The Supreme Court. It would double the effect of all courthouses.

Vandal Warlord
Jun 20, 2008, 02:41 PM
National Wonders:
Templar Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Templar Knight 11:strength: 2:move:

Templar Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Templar Knight 11:strength: 2:move:, and Templar Sergent 7:strength: 1:move:

Hospitaller Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Hospitaller Knight 11:strength:

Hospialler Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Hospitaller Knight 11:strength: 2:move:, and Hospitaller Sergent 7:strength: 1:move:

Teutonic Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Teutonic Knight 11:strength: 2:move:

Teutonic Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Teutonic Knight 11:strength: 2:move:, and Teutonic Sergent 7:strength: 1:move:

World Wonders:

Templar Knights Headquarters:(Requires Guilds, and 2 Major Chapter Houses):See Minor Chapter House: Allows Production of Templar Knight 11:strength: 2:move:, and Templar Sergent 7:strength: 1:move: and Hugues de Payens

World Units:
Hugues de Payens (requires Guilds, and Templar Headquarters) 13:strength: 3:move: Starts with Led by General, Leadership, Morale, Tactics,Crusader ( +40% combat vs. other religions), and buy Templar Sergents for 100:gold:

Arian
Jun 20, 2008, 02:48 PM
@ The Vandal Warlord

Either this comes from the Holy Wars Mod or you should check it out. It has also Krak des Chevaliers, Montfort and Al-Aqsa. They all require christianity :)

Churchill 25
Jun 20, 2008, 11:53 PM
National Wonders:
Templar Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Templar Knight 11:strength: 2:move:

Templar Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Templar Knight 11:strength: 2:move:, and Templar Sergent 7:strength: 1:move:

Hospitaller Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Hospitaller Knight 11:strength:

Hospialler Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Hospitaller Knight 11:strength: 2:move:, and Hospitaller Sergent 7:strength: 1:move:

Teutonic Minor Chapter House(Requires Guilds): There can be multiple of these, but cannot be built, they come from a special event: +2:culture: +1 :beaker: Allows production of Teutonic Knight 11:strength: 2:move:

Teutonic Major Chapter House (Requires Guilds, and Minor Chapter House): See Minor Chapter House: Allows Production of Teutonic Knight 11:strength: 2:move:, and Teutonic Sergent 7:strength: 1:move:

World Wonders:

Templar Knights Headquarters:(Requires Guilds, and 2 Major Chapter Houses):See Minor Chapter House: Allows Production of Templar Knight 11:strength: 2:move:, and Templar Sergent 7:strength: 1:move: and Hugues de Payens

World Units:
Hugues de Payens (requires Guilds, and Templar Headquarters) 13:strength: 3:move: Starts with Led by General, Leadership, Morale, Tactics,Crusader ( +40% combat vs. other religions), and buy Templar Sergents for 100:gold:

someone is a big medieval 2 fan,
I love the game

queendumb
Jun 21, 2008, 01:17 PM
I know this is looking into the future but what about the first fusion power plant as a world wonder; which can be built after researching the technology fusion?

It could bring the same benefits as the TGD but also with the added bonus of adding 3 happy faces (maybe 3 health as well) in all cities, an increase of 10% in wealth and research for all cities and starts a double golden age.

I know this seems a bit over powering but if the techs stay the same the game is most likely over by that point so it is hardly a game breaker. But if they do add extra technologies the first fusion power plant world wonder should still give the happy, health, golden age and TGD benefits.

Vandal Warlord
Jun 24, 2008, 06:50 PM
someone is a big medieval 2 fan,
I love the game

Hmmmm.... what was your first clue?:p

But it would be nice to have the Templars, and so on in the game.

buffalo6542
Jun 24, 2008, 08:53 PM
But it would be nice to have the Templars, and so on in the game.

Then they should put in other orders such as the Knights Hospitalers, Teutons, Holy Sepulchre.

amazingorange
Jun 25, 2008, 02:58 PM
I think that Disney World should be a world wonder, it seems pretty big to me. Lots of culture.

buffalo6542
Jun 25, 2008, 03:30 PM
I think that Disney World should be a world wonder, it seems pretty big to me. Lots of culture.

And who ever builds it should have Walt Disney born as Great Artist. Remember he did great the most famous mouse in the world.

Vandal Warlord
Jun 26, 2008, 11:10 AM
Holy Sepulchre.

Hmm..... They were only an order until they pledged their alliegence to the Principality of Antioch, from which they joined their ranks.