View Full Version : War Much?...My best Military city
Cabledawg Mar 10, 2008, 10:44 AM http://forums.civfanatics.com/attachment.php?attachmentid=171026&stc=1&d=1205163741
I usually try and spread Military Instructors around to
2 cities early on to have Level 2 units. I decided this
game I would focus them all on 1 city. This city built
units most all game.
I put Heroic, West Point, and a Mil Academy here. After
building Pentagon, I was producing 25 XP units. I also
used 2 other GG on 2 medics. Whats your best military
city?
BARBEERIAN Mar 10, 2008, 11:25 AM I never go for 1 super-military city but my best twin cities we're both spitting out troops with 17 XP (under Theo). Both were also coastal so 4 Promo Naval units too. I usually focus getting my capital to 17 xp units (since it almost always gets the first settled GG since it's usually my #1 hammer city for a long time) then I start settling in my #2 city. It just takes too many more GG's to get that city to 26+ xp for the 5th promo.
DigitalBoy Mar 10, 2008, 12:25 PM Very nice TC. That's 1 XP short of having Commando tanks right out of the factory gates. :lol: Or City Raider III, Barrage II. Oh, the carnage.
OTAKUjbski Mar 10, 2008, 01:48 PM Dayumn ... 9 settled GG's. :eek:
My best Military city (and my usual goal) has 5 settled GG's (4 Instructors & 1 Academy) -- which puts units out the door at lvl 5 in peacetime Civics.
I can't say I've ever seen 11 GG's in one game before ... that's incredible. I'd like to think I'd've split them between HE and IW to have two cities cranking out lvl 5 units instead of 1 cranking out lvl 6, though.
My usual military cities are IW+WP and HE+RC.
:goodjob:
Quotey Mar 10, 2008, 02:01 PM I always wanted to see how many promotions I could build a unit with using Cyrus (CHA/IMP).
OTAKUjbski Mar 10, 2008, 02:36 PM I always wanted to see how many promotions I could build a unit with using Cyrus (CHA/IMP).
[ offtopic ]
I've never tried before ... can you attach two GG's to the same unit?
[ /offtopic ]
AyanamiRei Mar 10, 2008, 04:05 PM [ offtopic ]
I've never tried before ... can you attach two GG's to the same unit?
[ /offtopic ]
No, you cannot... though you may be able to add more EXP by having your GG unit and a non gg unit in one tile and the adding the gg to unit 2... only 10 exp, but still nice.
One of my friends decided to be silly once and had a Mech Inf with like 300+ exp (put a GG on it early game when it was an Axe or something, and kept using it). He claimed to have defended against entire armies with that one unit, and i could see that happening.
Catan_Settler Mar 10, 2008, 04:22 PM Pretty impressive, although I am with many of the others in this thread in that I prefer to spread them around between at least 2 cities. Once I get one core city up to generating 17xp troops, it just seems silly to try and get 5 more generals and put them in the same place for one extra promotion...
3 xp Barracks +
2 xp Vassalage +
2 xp Theocracy +
2 xp Pentagon = 9 xp for a standard city in a militaristic civilization.
The heroic epic / west point city (+4xp x 100% military production) therefore only needs 2 settled generals to break the 17xp mark. If you start putting any further generals in a secondary city (ie:Ironworks) it will take you 4 more generals to get those 17xp level 4 troops... As opposed to needing 5 more to get one more promotion out of your west point city, they're in fact giving you two more promotions for all troops built in the second city.
Well I guess they can both be pretty effective but even with this much quality in your troops there is still some importance in having quantities of them so you can garrison your sprawling empire, which the dual city setup helps with. It can also be helpful to have one of the cities be coastal and the other landlocked, so you avoid the trap of halting land unit builds when you start finishing research for those sexy warship types.
I'd like to see you running representation though, think of all the free beakers from those military instructors!
Cabledawg Mar 10, 2008, 04:41 PM I can definately see how 17xp is the magic number. Any settled beyond that is prolly a waste and would be better served putting them in another city.
DanF5771 Mar 10, 2008, 05:38 PM cool -- 8 settled GGs -- with representation that would be 24 beakers
hey -- you just invented the GG-economy
Iranon Mar 10, 2008, 07:13 PM Then there's the question of whether you want 17xp or just short of it... more survivability in your first combat or an insta-heal immediately afterwards.
For the cleanup troops, the second option might even be better.
BARBEERIAN Mar 10, 2008, 09:53 PM Then there's the question of whether you want 17xp or just short of it... more survivability in your first combat or an insta-heal immediately afterwards.
For the cleanup troops, the second option might even be better.
You don't have to assign promotions right away so with the 17xp city you could assign 3 promo's and keep the 4th one for the insta-heal so it isnt much different except that it's less fights to get to 26xp for the 5th promo and another insta-heal later.
HiroHito Mar 10, 2008, 11:47 PM whoa thats a lot of settled GG, nice !
DaveMcW Mar 10, 2008, 11:56 PM It's a waste putting all those production multipliers in one city, because you can't build units faster than 1 per turn.
Unless you play at Marathon speed.
TheMeInTeam Mar 11, 2008, 12:37 AM Heh...I guess I spread them out too much and don't micro my cities enough. My capital in my game today would put between 250-280 hammers up in a turn, depending on overflow, for military (4 hour domination win, standard continents map, normal speed, monarch). I was USA, and after hitting industrialism and another key tech or two, I just turned off the science slider. 900 gold/turn isn't bad production for a production boost (buy buy buy).
9 in a city is sick...I seldom get 9 gg's at all...usually 4-6. I only had one city putting out 4 promo units...the others were less, usually 2. What DaveMCW said is true...it's very possible to get production up to the point where your overflow isn't going into military anymore (I think "wasted" overflow of that kind becomes gold?).
Now, as for having an extra promotion on less troops, or more troops, doesn't this depend to an extent the tech parity (or lack thereof) between the two civs warring? Well-promoted units that are technologically superior almost can't die. When you're on parity or below, you probably need the numbers though, right?
Cabledawg Mar 11, 2008, 09:11 AM Allthough I didnt Micro that city every turn, notice in the picture that Im not working every tile. I could build a tank in 1 turn, so I would hire specialist so the production wouldnt go to waste.
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