View Full Version : The Space Race


Quintillus
Mar 11, 2008, 02:59 AM
Introduction

Civilization III is a game that I seemingly never grow tired of - I play other games from time to time as well, but I always end up coming back to CivIII. Thus it was inevitably a short-lived situation I found myself in earlier this week when I had no current Civilization game. And sure enough, rather than play a new game I've hardly played tonight, I found myself starting up another game of Civilzation, with a variant I'd thought of several months ago. Without further ado in the introduction, here's the details you'll want to know about the game:

Game Details

Size: Huge (15 opponents)
Barbarians: Roaming
Continents, 70% water
Wet Climate
Temperate Temperature
4 Billion Year Age
AI Aggression: More Aggressive
Regent Difficulty
Cultural Linked Start Off
Respawn AI Players Off
All other options default (except if listed in variant)

My Civilization: Korea (Scientific, Industrious)

And the variant:

Victories Allowed: Space Race ONLY
My Starting Age: Ancient Age
Opponents' Starting Age: Middle Ages

So as you can see, the challenge here is technological. Not only do I have an inherent and significant Space Race disadvantage, but it may well be a struggle simply surviving if my neighbors decide they don't like me a whole lot.

Table of Contents

Part One - The Early Days (4000 B.C. - 1600 B.C.) - Immediately Below
Part Two - The First Punic War (1600 B.C. - 470 B.C.) - Pretty close below
Part Three - The Iron War (470 B.C. - 10 B.C.) (http://forums.civfanatics.com/showthread.php?p=6626305#post6626305)
Part Four - The Second Punic War (1 AD - 476 AD) (http://forums.civfanatics.com/showthread.php?p=6685449&posted=1#post6685449)
Part Five - The Age of Discovery (476 AD - 950 AD) (http://forums.civfanatics.com/showthread.php?p=6693495#post6693495)
Part Six - War is Brought Upon Korea (950 - 1240 AD) (http://forums.civfanatics.com/showthread.php?p=6700855#post6700855)
Part Seven (1240 - 1290 AD)
Part Eight: Three New Wars (1292 - 1305 AD) (http://forums.civfanatics.com/showthread.php?p=6785900#post6785900)
Part Nine: The Taking of Hastings (1307 - 1317 AD) (http://forums.civfanatics.com/showthread.php?p=6801360#post6801360)
Part Ten: Steady Progress (1320 - 1327 AD) (http://forums.civfanatics.com/showthread.php?p=6810176#post6810176)
Part Eleven: Elite Warriors (1330 - 1337 AD) (http://forums.civfanatics.com/showthread.php?p=7021713#post7021713)
Part Twelve: One War Ends, And Another Begins (1340 - 1345 AD) (http://forums.civfanatics.com/showthread.php?p=7025314#post7025314)
Part Fourteen: La Guerre avec France (1360 - 1365 AD) (http://forums.civfanatics.com/showthread.php?p=7048052#post7048052)
Part Fifteen: The Invasion of the Aztecs (1370 - 1380 AD) (http://forums.civfanatics.com/showthread.php?p=7094688#post7094688)
Part Sixteen: Completing the Aztec War (1380 - 1392 AD) (http://forums.civfanatics.com/showthread.php?p=7099281#post7099281)
Part Seventeen: Skirmishes with Mongolia (1395 - 1410 AD) (http://forums.civfanatics.com/showthread.php?p=7116328#post7116328)
Part Eighteen: The Beginning of the Second Mayan War (1410 - 1432 AD)
Part Nineteen: Vanquishing the Maya (1435 - 1475 AD) (http://forums.civfanatics.com/showthread.php?p=7146518#post7146518)

Part One - The Early Days

I click the start button and hope for a good start. The one I get doesn't look too bad.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/4000_Start_Location.png

I send the Worker south and find that my Settler is not near a coast. So I settle in place. The culture pop reveals nearby Wines.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/4000_Local_Area.png

All in all not a bad start at all. I set research to 50-turn Writing. I want Literature quickly, both for culture and research, and this will allow me to accumulate some gold that I can use to help lessen the tech gap.

My first encounter with another civilization comes in 3550 B.C., when I rather inconveniently disturb some Zhou Warriors with a scouting Warrior.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/3550_Zhou_Warriors.png

Only one attacks that turn, losing without damaging my Warrior. Excellent. By the end of the next IBT, all three are dead and I have a 4/4 Veteran Warrior.

Wines are connected in 3050 B.C., the same year I find a very lucrative-looking area south of Seoul.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/3150_Three_Cows.png

Three Cows and a Wheat? Sounds great! The area to the north is pretty good as well, with lots of green and another Wheat, so land-wise I can't complain.

P'yongyang is founded southwest of the Wheat in 2800 B.C. Once we get a bit of productivity there it'll be an excellent worker/settler factory.

I encounter the Carthaginians to the northeast in 2590 B.C. and the English to the southwest the same year. Both have all the Ancient Techs - good, the mod worked! If I go to war early, it'll probably be against the English - don't really feel like challenging Numidian Mercenaries.

England offers me Pottery for 110 gold the next turn. I consider it, but decide to wait awhile to see if the price falls after I meet a few more civilizations. I don't plan to use it right now even if I did have it.

By 2310 B.C., P'yongyang has given me two Workers and a Cow has been irrigated, and I switch it to Settler factory mode. Seoul will produce a mix of military units and Settlers, and my third city may well become a military hub.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/2310_Korea.png

In 2150, Carthage builds a third city, Leptis Magna. For a Regent AI, that's a very good pace, but I'm not too surprised when I take a look at the tiles around Carthage.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/2150_Carthage.png

Two Wheat and a Silk, with at least five Bonus Grassland to boot? If P'yongyang didn't have such good terrain I'd want to switch starting locations!

In other news, at this point Carthage has already switched to Republic, while England remains a Despotism. Carthage probably got a really low revolution time given the small size of their empire. Regardless, I already have a feeling they're going to be dangerous.

Forty years later I take out some Avar barbarians with an Elite Warrior for 25 gold after first losing a free Aryan Warrior to them while promotion fishing. Still a net gain of 25 gold, so I'm not going to complain.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/2110_Avar.png

In 2070 I meet France to my east, who offers me pottery for 100 gold. I still don't accept the offer, but it looks like my decision not to buy tech from England is going to pay off :D!

That same year I discover that the large body of water to my west is in fact just a really big lake and not an ocean. Somewhat disappointing, but I can certaily build a canal city to make it an effective ocean.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/2070_Big_Lake.png

I meet an Aztec Warrior coming from the south in 1950 B.C. Montezuma offers Pottery for 120 gold. Looks like maybe my cheaper-with-more-contacts theory won't work out after all :(.

At this point the idea occurs to me to build the Great Library and forget all about buying techs. But a little voice tells me that would rather defeat the point of the variant. Fortunately Montezuma is working to solve this dilemma already - he's building The Great Library in Tenochititlan.

In 1750 B.C. I discover Writing and set research to 25-turn Literature. I establish an embassy in Tenochtitlan and find that they are indeed to my south, in somewhat marshy terrain, and have 91 turns left on the Great Library. They'll likely cut it down to about 60 turns from now with population growth, but as a Republic, happiness will limit them beyond that. Looking at the tiles around Seoul and my more generous happiness limit, I estimate I could complete the Great Library about 54 turns from now. But I won't go that route. That would defeat the entire point of the variant, and what's the fun in that?

Actually I rather hope the Aztecs don't complete the Great Library - I'd rather it not be a factor at all for me, and it certainly will if they complete it. Perhaps I should've disabled it entirely in the options - oh well, never think of all the ideal settings the first time.

At this point my small empire looks as follows:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1750_Korean_Empire.png

For the immediate future, expansion will likely focus on the northwest and the furs it offers, though I may try to nab one more city north of Wonsan to deny Carthage yet another excellent city location. Here's a picture of our rather meager World Map:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1750_World_Map.png

I suspect someone resides south of the Aztecs and French. Someone may also be southwest of England or east of Carthage - only time will tell.

killerkid
Mar 11, 2008, 06:10 AM
WOOHOO! First to Post!!!!! Another Quintillian story!

The start looks great, it definitely should help you achieve your goal. The GLIB is a must have, obviously.

It looks like, W, NWx3 of Seoul would be a good spot, and maybe keep expanding from there?

I think you'll need to colonize the strip of land above London, or else the English will take it and send boats across the sea to attack you. Or else achieve naval supremacy fast.

What governments are the AI's in? Have they switched to Rep and Monarchy, or are they still in Despotism?

The AI's research will be 50 turn, until they get 10 or so decent cities, so you'll be catching up.

Quintillus
Mar 11, 2008, 06:41 AM
WOOHOO! First to Post!!!!! Another Quintillian story!

The start looks great, it definitely should help you achieve your goal. The GLIB is a must have, obviously.

As much as it would help me win the game, it would defeat the whole point of the variant. Tempting certainly, but for the sake of the variant I must resist.

It looks like, W, NWx3 of Seoul would be a good spot, and maybe keep expanding from there?

Landwise not a bad place, but it won't be able to take advantage of the sea tiles like a coastal city would (remembering that lakes of size 21 and larger require a Harbor for 2 food). Certainly has enough tobacco! Expansion in that direction certainly will continue, though, far too rich of land to ignore.

I think you'll need to colonize the strip of land above London, or else the English will take it and send boats across the sea to attack you. Or else achieve naval supremacy fast.

Definitely. There's huge strategic importance to getting that land, it's just a matter of getting Settlers there.

What governments are the AI's in? Have they switched to Rep and Monarchy, or are they still in Despotism?

Everyone except England is in Republic. England remains in Despotism.

The AI's research will be 50 turn, until they get 10 or so decent cities, so you'll be catching up.

True. I'm not sure yet how close I'll be able to catch up, but this will no doubt help - I shouldn't be seeing Knights before I have Swords.

Next update coming up in a few minutes. And it's got some action, the AI made sure of that!

Quintillus
Mar 11, 2008, 06:57 AM
The Carthaginians settle Hippo by the Wheat I was thinking of poaching from them in 1600 B.C. It's a small loss; there's plenty of land to expand to.

By 1275 I've realized that I won't be able to prevent the local AI from building the Great Library - every single one of them is building it! Apparently even though it will go obsolete soon they all still value it more than any other Ancient Age wonder.

In 1250 I finish research on Literature and go for Iron Working. Half my empire begins building Libraries.

I encounter the Maya in 1125. They reside south of the swamps by Aztec lands. Sure enough, they're also building The Great Library - but they're building The Hanging Gardens as well. I feel a Wonder Cascade coming on...

Everything is going quite smoothly, with expansion picking up nicely, until 1075, when Hannibal threatens me.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1075_Hannibal.png

Whew! I probably could've held Carthage off, but an offensive would've posed a serious problem. We save 33 gold by not giving in as well.

P'yongyang completes our first Library in 1025. Here we come, tech leaders!

Iron Working is discovered in 1000 B.C. We find two sources in the known world:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1000_Iron.png

Carthage doesn't have any - that's good. France and England do - so much for them being easy prey. I want to raze Hastings and build a canal instead, but that may not be so easy anymore. Lyons should fall much easier, but with less reward for its capture.

The same year we establish an embassy with the Maya and pay 24 gold for rights of passage. Normally I wouldn't pay for rights of passage, but I'm quite curious as to what's south of them and there's no other easy way to get there.

In 950 B.C., The Venerable Bede completes his Great History of the world:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0950_Venerable_Bede.png

We're in second place! No doubt thanks to our Wine and our military police (nearly everyone else having switched to Republic).

The English start Sun Tzu's Art of War in 900 B.C., the first medieval wonder any of my neighbors have started. The five of them are building a combined twelve wonders - a true Wonder Race.

I discover The Wheel in 875 B.C. and find two sources of horses:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0875_Horses.png

One is in Carthaginian lands - small chance of getting it. The other is in free lands. I send a Settler there immediately.

In 850 B.C. I see that France has already hooked up their Iron. Rats...

I meet Arabia in 825 B.C. They're somewhere south of the Maya, though since I ran into a Warrior of theirs, I don't know exactly where.

Warrior Code is discovered in 750 B.C. I'm thinking it's about time to take some French Iron! Research is set to Masonry to help against the anticipated counterattack of Medieval Infantry.

The Dutch complete The Hanging Gardens in 730 B.C. I brace myself for a Wonder Cascade...

690 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0690_War_with_Carthage.png

!!! I was entirely NOT expecting that!!! I hit the "O" and see what happens.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0690_Pyongsong_Razed.png

Go figure. Undefended city on the frontier - no more. Well, looks like our plans against the French will have to wait.

The next turn, I establish an embassy with France and sign a Right of Passage deal the next turn that includes them giving me Masonry for 1 gold. That ought to ensure they don't declare war on me, and even if they do, I'll have walls.

In 650 B.C., I trade extra Wines to England for Pottery and Ceremonial Burial. Excellent, another neighbor placated. I set research to Math - a few Catapults might be quite useful against Numidian Mercenaries.

Quintillus
Mar 11, 2008, 06:57 AM
590 B.C. - I complete Walls in Pusan just in time. Fighting is about to break out.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0590_Carthaginian_Assault.png

Two Archers are a Warrior are ready to attack Pusan, defended by a Spearman and a Warrior. To the south, a Warrior is at the gates of Inch'on, where a Spearman just arrived from Seoul. I consider that accepting peace at a loss may not be a bad idea considering the odds and the Numidian Mercenary on the heels of the attack force, but Carthage refuses to negotiate. So I attack one of their settling parties instead.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0590_Free_Workers.png

Free workers! And yes, they did just trapse halfway through my territory while we were at war :blush:.

In even better news, we complete a road to bring Furs to our cities this turn. Yeah, I know that doesn't help our defence, but we're trying to keep a positive outlook here.

580 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0580_Horses.png

Oh good! We could use a few horse units, even if Carthage's defence makes them less useful.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0580_Battle_of_Pusan.png

Carthage sends the Warrior and one Archer at Pusan, but both are rebuffed without loss of our Spearman. Pusan is relatively safe for now.

I also notice that my Spearman fortified in the walled city of Inch'on attacked a Warrior that was walking by. I didn't think Spearmen had Zones of Control. Maybe the Wall gave that to him? Certainly an unusual occurence.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0580_ZoC.png

570 B.C. - One crises has been dealt with, but another has come up.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0570_Numidian_Mercenary.png

I didn't consider that Numidian Mercenary a big threat until I realized it has an attack of three. Oh well, can't do anything about it now.

I meet the Iroquois south of the Maya. They seem benevolent enough.

560 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0560_Battle_of_Pusan_2.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0560_Wonsan_Razed.png

Curse those Numidian Mercenaries! Wonsan is lost. Perhaps it is best that it was burned; at least they don't have it. But it's certainly not good!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0560_Warrior_Lost.png

A Warrior is lost at Pusan. We're left with one Elite Spearman.

550 B.C. - We take advantage of a rare opportunity to go on the offensive.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0550_Battle_of_Hadrumetum.png

:sad: We fail to take Hadrumetum. They'll likely have a Numidian Mercenary by the next time we get there. This won't be an easy war to win - we may be able to break even, but winning will be difficult.

470 B.C. - We complete research on Mathematics, and start on Horseback Riding. Chariots just aren't effective enough. Meanwhile, the Ottomans complete the Mausoleum of Mausollos in Edrine.

We decide to take on a Numidian Mercenary for the first time this turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0475_Numidian_Mercenary_of_Doom.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0475_Numidian_Mercenary_of_Doom_Win.png

We lose three Archers in the process. We're left with one Chariot as our entire offensive force, an unguarded capital with a Warrior two squares from it, and Carthage has a Golden Age. That's what I call bad.

Hannibal knows it, too. For peace, he wants either Pusan - my frontline city - or 543 gold, which would nearly bankrupt me for the next four centuries.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0475_Peace_Treaty.png

We could continue to try our luck. We could bring a Spearman from P'yongyang to Seoul, hunker down in Pusan, and try to hold off their soldiers while somehow coming up with an offensive. But that doesn't really get us anywhere. So we swallow our pride and accept the peace offer.

My empire now in disarray, I check the information screens and find myself rather ironically leading in score. In fact, our Land Area still is the largest in the world. But that won't last too long with too many wars like this one.

At this point, our empire looks as follows:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0475_Empire.png

We have one settler ready to found a new city southwest of Paegam, and another two hurrying to replace the cities we lost to Carthage. Further expansion likely will be slow as we seek to address the major military holes Carthage so unkindly exposed.

killerkid
Mar 11, 2008, 04:42 PM
I didn't consider that Numidian Mercenary a big threat until I realized it has an attack of three. Oh well, can't do anything about it now.

Numid. mercenary is actually 2/3/1, so it was not a common occurence that a reg mercenary beat a fortified veterean spear across a river.

What will you do now?

Why not sign a MA with France against Carthage? Their iron could help.

bob rulz
Mar 12, 2008, 01:26 AM
Very interesting so far. Brutal war against the Carthaginians. Not something you were expecting or prepared for.

And I don't think a military alliance with France would've helped him much, honestly; too little short-term gain.

lucashp
Mar 12, 2008, 01:58 AM
Well we can guess who he will backstab later. :)

Vengashii
Mar 12, 2008, 04:27 AM
2,4,6,8, Korea declares a vendetta against Carthage!

Let the Punic Wars begin! :D

D0NIMATRIX
Mar 12, 2008, 11:12 PM
Deh, deh, dehdehdeh, dehdeh, dehdeh, dehdeh, deh, dehdehdeh...

More Quintillian stories!:rockon:

Tasslehoff
Mar 13, 2008, 12:21 AM
Two times the Quintillius, two times the fun! :woohoo:

That war with Carthage was brutal, though...

Quintillus
Mar 13, 2008, 06:00 AM
[offtopic]

Totally bad luck.

You should proofread the title before posting and then more people might look at this.

You should start posting your story when you get past all the boring city planting and building stage. Everyone knows what city planting looks like. Like start it when a big war starts or something would be better.

OK, you're getting a bit out of hand here.

*I don't mind if you bump an old thread if you've got something useful to say, even just to say good job if the thread starter is still around or the thread is for some reason relevant again. But bumping two threads that are six years old with hardly anything to say, certainly nothing that adds to it, in a week? Is it necessary? I couldn't find the other one, probably just as well. This alone I'd overlook, say perhaps I'll load up that ancient save and see what I can make of it, but the other things are more jading.

*It's certainly an odd form of praise to suggest a thread should have more views but then blaming the thread starter for it not having more views. Though from your comment I'm not sure you even imply that it should in fact have more views. You've been here long enough to know that titles can't be changed after a day, and everyone makes typos even when they do take the time to proofread. If it's misspelled, etc., so what?

In this case, the grammatical error is intentional. See the following Wikipedia article: http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us . I wouldn't have expected you to know that, but at the least you could've asked more along the lines of, "Did you mean to say 'are belong to panzers'?" at the end of a post with something else to say besides just about the grammatical mistake. Something along those lines would've seemed appropriate, but the way you put it is belittling.

*Maybe it's the "You should" that bugs me. I certainly don't mind when stories do start partway through a game, and almost went that route with my other current story. If you want to write your stories that way, go right ahead. Even saying, "Why did you start with 'The Early Days' instead of 'The First Punic War' would've been a fair question. But to outright say I should start with the first big war? I've read enough stories here to know that a good number of them start right at the beginning, so I know I'm not alone in thinking this is a good place to start. Go ahead and give your reasons why you prefer them to start later, but don't outright say stories should start then.

If you prefer stories that start later, you can only read those. Or you can skip the early parts of the stories that start at the beginning and jump to where the first big war is. It's your choice how you read stories and which ones you read; this isn't assigned reading here. I don't care if you give suggestions, be it about in-game play or writing, but I don't like the "you should" tone, at least in the context of the two quotes above. I don't care if you don't read my stories, either - I think nearly all of us pick and choose the ones we like.

To answer the question of why I started the story where I did, it is to give a backdrop. I rather like the "humble beginnings to powerful empire" storyline, and you need humble beginnings to have that. Plus this way readers will be familiar with the empire, the land, etc. by the time big conflicts start, rather than being thrown in. And I don't think it's that boring of reading - sure it would be if I listed every little thing that happened, but I try to keep it to the more interesting parts of the game. Is this way superior to jumping right into the main events? No, but it's not without merits.

The early stages are an integral part of a Civ game, and while they shouldn't necessarily be a majority of the story, I don't think they're undeserving of being part of a story, either.

I don't think this story even focused on them that much. By a quarter of the way through part two a war had already started, and certainly not a minor one at that, so was this complaint even really necessary? If there'd been ten sections with no war whatsoever and just a regular report of peace time activities, sure, I can see saying, "Is anything big ever going to occur?", but it was a mere one peaceful section here.

3Davideo, do you agree that these were a bit out of line? I probably care too much, explaining why things are out of line in the small hope that it will cause change for the better rather than just hitting "add to ignore list" right away.

I can see an excuse giving a reason to overlook the last two somewhat, given that they were near the same time, but given the two other megabumps it can't excuse them entirely.

Now for a random cowboy smiley...:cowboy:

------------------------------------

Back to the other comments...

You're right, killerkid, Numidian Mercenary is attack of two. Don't know how it ended up saying three in post, maybe space aliens were changing it :shifty:. But two was still enough for them to be a threat, even if their victory was unlikely. I'd been thinking regular spearman until it was too late to get reinforcements there.

I'm at peace now; I didn't want to sign an alliance with France in case France overpowered Carthage - or vice versa, for that matter. Even if it had won me the war, my territorial gains would've been small at best - it's hard to gain ground with Archers against Numidian Mercenaries.

@general, because I don't feel like quoting:

No doubt we want to get back at Carthage. But when that'll happen, only time can tell. In the short term, all we can hope for is resettling the razed cities - our military is too weak. And without Iron it'll be hard to get a military strong enough to win against Carthage. I updated my other story today, but there ought to be an update here soon.

It certainly was a brutal war. And Carthage didn't even take advantage of its tech advantage! Good thing, I don't think I could've held off Medieval Infantry at Pusan. But that's what I get for "More Aggressive" AI.

D0NIMATRIX
Mar 13, 2008, 09:12 AM
I'm at peace now; I didn't want to sign an alliance with France in case France overpowered Carthage - or vice versa, for that matter. Even if it had won me the war, my territorial gains would've been small at best - it's hard to gain ground with Archers against Numidian Mercenaries.

As Nietzsche once said, "The best weapon against an enemy is another enemy." Let France do the wearing down, and you do the final attack.

Vengashii
Mar 13, 2008, 11:24 AM
*cough* why does it not surprise me that unscratchedfoot continued acting inappropriately.. *rolleyes* anyways, Quint, I want more. MORE MORE MORE. :D

oneperson
Mar 14, 2008, 10:38 AM
:sad:, that was some bad luck with Carthage there. First target for the tanks, I see.

Quintillus
Mar 20, 2008, 12:24 PM
At this point Korea is certainly in recovery mode. Carthage just handed us a hearty defeat, and our military is a mere twenty units - including three Settlers and six workers. But we've still got more than a chance at this game (if not a fighting chance right now), so we'll certainly continue!

430 B.C. - I found Kaesong on the location of Wonsan. One lost city recovered. I send a Chariot there to make sure it is guarded - don't want a repeat of the First Punic War.

410 B.C. - The Aztecs complete the Great Library in Tenochtitlan. So much for that question. I wouldn't be surprised to see a small wonder cascade.

390 B.C. - France completes The Colossus in Paris. Not particularly big news.

350 B.C. - We replace Pyongsong, the first city Carthage razed. Looks like the war was just a temporary, and somewhat costly, setback!

In 290 B.C. I am surprised when my scout discovers the Mongols to the southeast of the Iroquois. We've got at least nine civilizations on our continent.

250 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/250_Carthage_Wines.png

Uh-oh. You know what happened last time there was a strife between the Carthaginians and I. But recalling the time they backed off after I refused their demand, I decide to call their bluff.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/250_No_War.png

Whew. He was bluffing again. Now we won't be worried at all when he comes demanding stuff - and we'll might be in real trouble when he actually does grow a backbone!

While we're at it, we trade Wines and 10 gold to Carthage for Philosophy. We've two excess wines, and two trading partners (the other being England), so we figure, why not?

By the end of the day, Hannibal is Polite with us. Go figure.

230 B.C. - The Vikings complete The Great Lighthouse in Trondheim. This could get interesting if they focus their research towards Invention, with Berserks and all.

We trade Wines to England this turn along with 10 gold for Mysticism. I like these techs for 10 gold. Once again the trade increases diplomatic standing to Polite.

170 B.C. - What do you do when you can't defeat the Carthiginians in a fight?

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/170_War_With_France.png

You declare war on the French!

The main point of our war with the French is to get Iron. It just so happens that the French have a very nice Iron source by a city near our borders. And we just so happen to have nine archers within range :mischief:.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/170_Battle_of_Lyons.png

Oh yeah, they have pikes. It'll only get worse with time, though, so we're biting the bullet now.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/170_Losses_at_Lyons.png

Biting the pike?

We end up losing five archers to defeat one pike. Pitiful. But the city is razed, and the iron falls within the radius of Taejon. Our cities begin making swords at once.

90 B.C. - Having seen a mere one Archer of French offensive thus far, we send our Archers on towards Rheims. The war is going quite well, and we've already got three Swords trained.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/090_French_Front.png

80 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/090_Medieval_Infantry.png

I think I jinxed myself writing that last turn...

70 B.C. -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/090_Rusicade_Rebels.png

Oh goody! All my libraries are paying off! If you can't defeat them on the ground, defeat them with culture!

50 B.C. - The Battle of Rheims occurs!!!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/050_Battle_of_Rheims.png

Unfortunately we lose all but one round of it. So we go to the negotiating table.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/050_Envoy_Refused.png

Or not. Instead we send forward our Swords.

30 B.C. - Babylon completes the Statue of Zeus in Ellipi.

The Second Battle of Rheims occurs!!!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/030_Second_Battle_of_Rheims.png

Unfortuantely we lose all three rounds of it. So we decide just to play defence until the French are willing to negotiate.

10 B.C. - France is willing to negotiate. They give us a good deal, the details of which have been lost to time (aka forgetting to take a screenshot), but that includes at least Code of Laws. We set research to Republic and breathe a sigh of relief that the French troops approaching Sariwon won't advance a step further.

So we're 1-1 in wars, and now have the critical Iron resource we so sorely lacked in our first war. The B.C. years were not all sugar and sunshine, but once again things are looking good for the Korean Empire.

Vengashii
Mar 20, 2008, 02:10 PM
Yay! Quint updated! :D

Also, totally expected those cheese loving surrender monkeys to surrender. :P

D0NIMATRIX
Mar 20, 2008, 07:03 PM
Gotta love documented Quintillian warfare.:D

Tasslehoff
Mar 20, 2008, 10:05 PM
Yay! Update.

Anyway, I was browsing wikipedia and noticed this. (http://en.wikipedia.org/wiki/Quintilian) Any connection, Quint?

Taniciusfox
Mar 22, 2008, 05:33 AM
Great story so far, Quintillus! I just finished reading your Conquest of the World a few days ago, I lost track after page 30 but gradually reread my whole way through and finally finished it. :) It gave me the motivation to get to work on my 'First Reich' story.

I like the settings here, quite a challenge indeed...playing Teturkhan's Map, I always assumed some civs having as valuable a tech as map making(trading for it will bankrupt you if you can get it at all, that is a GUARANTEE) was a disadvantage, but a WHOLE age? Maybe in a few years I'll be confident enough to take such a challenge myself. :lol:

Anyways, good work on conquering that French city (and not being possessed by 'Alexander Syndrome', signing a treaty as soon as you could once the objective was achieved). :) When the game has you pinned against the wall, it quickly becomes an all-or-nothing match, and fate chose to side with you here and let you devour their iron...now just hope it doesn't randomly run out! XD

I'll be watching. :3

Tad Empire_0_o
Apr 05, 2008, 02:12 PM
You still alive Quint?

Quintillus
Apr 05, 2008, 05:13 PM
90 A.D. - Carthage completes The Pyramids in Carthage. I can taste the conquest already...

110 A.D. - The Maya complete the Temple of Artemis in Chichen Itza. Looks like I've got a culture rival.

The Iroquois then complete The Great Wall in Grand River. That'll be nice for them against Mongol Keshiks, and doesn't hurt me, so I'm fine with that.

The Dutch then take The Oracle in The Hague. It's the Wonder Cascade year!

170 A.D. - Sumeria completes Sun Tzu's Art of War in Ur, and the Dutch complete Leonardo's Workshop in Amsterdam. No one on my continent was even working on Leonardo's Workshop, so I must conclude the other continent is more advanced. It could be quite interesting to see what their continent looks like.

210 A.D. - I discover The Republic and start a revolution. We draw only two turns of Anarchy.

Meanwhile, the Maya build Knights Templar instantly. They must have recieved a Great Scientist from discovering Chivalry. The Aztecs and Arabs now have a bit of a problem on their borders.

At this point, ten civilizations have completed Wonders - quite a bit more wonder spread than usual. I doubt it will expand much more in the Middle Ages.

250 A.D. - Our anarchy ends, and we find ourselves paying 28 GPT in unit support. In other words, more than we should be! There's only one reasonable solution - start a war!

But that'll have to wait a little while. At least if we value our diplomatic relations it will - and we do value those!

260 AD - Hiawatha threatens us with a demand of 33 gold. We laugh at his silly offers - does he really expect to conquer us from the other side of the continent?

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0260_Iroquois_No_War.png

Nope! So far our courage has been rewarded. "More Aggressive AI" apparently means more empty threates and more willingness to attack unguarded cities. Not a problem at all so long as we defend our cities :lol:!

300 AD - We go to the Carthaginians - and are amused by their greeting.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0300_War_With_Carthage-1.png

Yes there is a war you aren't aware of, you fool! The war between Carthage and Korea!!!

Troops storm into Cathaginian lands. Korea won't be caught off guard this time!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0300_Invasion-1.png

310 AD - We attack Utica, this time with overwhelming force!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0310_Battle_of_Utica-1.png

It only takes three Swordsmen to defeat the three defenders, and Utica is ours. Carthage is left horseless, and our troops advance towards Leptis Magna.

320 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0315_Sabratha.png

What'd'you know? We're at war with them and they're yearning to join us! Thrilled, we graciously accept the rebels. Even the Carthaginian citizens are on our side!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0320_Dutch_Galley-1.png

We spot a Dutch Galley off the Mayan jungle. We cannot learn especially much just from the Galley, but we do learn that they are the one civilization with a greater GNP than we have - and considerably more, at 300 million to our 240 million. They also are a relatively close second in culture to us, and a very close - within 5% - second in score. And we know from Leonardo's Workshop that they are advanced. Wherever they are, it seems they will be a rival.

340 AD - We discover Construction and start on Map Making. After that, only Polytheism and Monarchy will remain in the Ancient Age. We'll still be behind, certainly, but it won't seem so far behind once we're in the Middle Ages with everyone else.

345 AD - Sabratha is recaptured by Carthaginian troops. Sorry, culture revolters. Our military there was kind of weak. Maybe we'll be back later.

350 AD - Our troops reach Leptis Magna and invade the city.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0350_Battle_of_Leptis_Magna-1.png

Unfortunately we fare rather poorly, winning just one of three battles. Two other Swordsmen combine to take down the Numidian Mercenary outside the city. Looks like we'll have to send in a second sweep to take it.

360 AD - The English begin building the Sistine Chapel. I didn't expect them to be the first to start building it; I didn't realize they were that advanced. But indeed they are.

370 AD - We charge into Leptis Magna again, hoping for victory this time.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0370_LM_2.png

We lose so horribly in the first stage that we don't go on with the other stages.

380 AD - The third wave storms into Leptis Magna!

(I really hope we don't get to a fourth wave, let alone a seventeenth wave)

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0380_LM_3.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0380_Capture_of_Leptis_Magna.png

Not only do we win the battle, but for some reason there is only one defender! So the city is ours!

405 AD - A Numidian Mercenary that I'd completely forgotten about attacks Cheju. Fortunately the lone Spearman defending the city wins. Meanwhile two Archers approach the currently-undefended city of Rusicade.

410 AD - One of the two Archers approaching Haeju disappears. It's great having bankrupt enemies.

420 AD - We enter the Middle Ages and set research to six-turn Feudalism, with an Education beeline to follow. It doesn't look like we'll be facing fearsome medieval armies with only our ancient units anymore.

But we do see a Carthaginian Longbowman approaching Carthage. We decide to ignore it and defend if it attacks, as attacking it would pull troops away from our offensive.

425 AD - Haeju defeats the remaining Archer that approaches it with ease. The Longbow then attacks my offensive stack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0425_Longbow_Carthage.png

It manages to redline us, but loses. It's great when the RNG favors you :D!

430 AD - At long last we reach Carthage. The day of reckoning is at hand. Six full-strength veterans and one redlined Swordsman stand at the gates.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0430_Sword_Carthage.png

A poor start to the day of reckoning. But I reckon we'll continue, we can still win this.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0430_Win_at_Carthage.png

Then a promotion to Elite. Lose one, win one isn't too bad considering Carthage's defence bonus.

But then the next four Swordsmen lose. With only a redlined Swordsman left against three Numidian Mercenaries of 1, 2, and 3 hitpoints, the battle is lost. I abandon the attack on Carthage, and send the remaining Swordsmen towards Sabratha.

435 AD - Carthage defeats my retreating redlined Swordsman, despite a Mountain bonus.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0435_Mountain_Loss.png

450 AD - Literally half the empire breaks into riots :(. It's war weariness alright. I'm certainly feeling the effect of not taking Carthage and its silks. We'll have to end the war soon, but for now I want to liberate Sabratha, so entertainers and sent out across the empire.

460 AD - Three swords are ready at Sabratha, so we attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0460_Sabratha.png

The first loses, but the city is taken. I debate moving on to take Hippo, but ultimately decide the time for peace is now. After all, there's no doubt that in this war, as our Spearman kindly reminds us, Carthage is defeated.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0460_Mercenary_Defeated.png

We go to the negotiating table and manage to get a discounted technology. Still costs a decent amount of gold, but hey, discounted is discounted.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0460_Peace_Deal.png

Note that I'd received Monotheism as a free technology. Checking other civilizations' tech statuses, we see none have Education. Once we finish the two remaining turns of Feudal research, we'll be doing cutting-edge research already! Most other civilizations already have Invention, but we can deal with that - we'll have Medieval Infantry! Thus, at the end of the Second Punic War, the Korean Empire is doing quite well.

tubaman
Apr 06, 2008, 11:13 AM
Way to go Quint!

kingfire87
Apr 06, 2008, 11:52 AM
How did you capture Sabratha? Didn't it revolt? :confused:

Oh well, captured it anyway! :goodjob:

Tasslehoff
Apr 06, 2008, 02:32 PM
What'd'you know? We're at war with them and they're yearning to join us! Thrilled, we graciously accept the rebels. Even the Carthaginian citizens are on our side!
<SNIP>
345 AD - Sabratha is recaptured by Carthaginian troops. Sorry, culture revolters. Our military there was kind of weak. Maybe we'll be back later.


It revolted, he lost it, then recaptured it.

Quintillus
Apr 07, 2008, 11:49 PM
480 AD - We discover Feudalism and decline to switch governments. Now that we're at peace Republic is serving us quite well.

Meanwhile we trade Horses to Arabia for Silks and 1 gold (they're kind of poor). It's a mutually beneficial deal - we need silks to keep our people happy, and they need Ansar Warriors, to deter the Maya if nothing else. Thanks to the deal, Abu Bakr becomes Polite unto me, though he claims to be gracious unto me.

540 AD - I create an embassy in Mecca and am surprised to discover that, while their city is very well-developed, they lack Iron. So I didn't even give them Ansar Warriors - just Horsemen! Poor Arabia. I really hope the Maya don't invade them - the Arabs wouldn't stand a chance. But in the meantime I sign a right of passage with Arabia to make exploration efforts easier.

560 AD - The Ottomans complete the Sistine Chapel in Istanbul. I knew I didn't stand a chance at it, so I hadn't even tried.

580 AD - Research on Education is completed, and checking the tables, I see not a single other civilization that I've met has it, not even the advanced Dutch. At this point I've got three very tempting research options - printing press for lucrative contact trading, music theory for J.S. Bach's, or Banking for banks. Banking is the first out the window, as I don't have enough markets yet for it to be worth it. Printing press is almost worth it, but there's no guarantee I'll get it first, and even if I do, Bach's is a better long-term return. So I go for Music Theory.

605 AD - The Aztecs offer me Chivalry for Education. Hah! I wouldn't sell it for Chivalry and Engineering! If Knights show up on my border, well, I'll hurry a few Pikemen. Who needs military technology anyways?

620 AD - I establish an embassy in Salamanca. Salamanca is not particularly well developed, and its garrison is weak Spearmen, but they've got Iron and Horses. On the other hand, the have no luxuries. Overall not a huge threat.

650 AD - Music Theory research is completed, and Printing Press started. P'yongyang is chosen as the future site of J.S. Bach's Cathedral, and workers are sent there to build mines.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0650_Pyongyang.png

655 AD - Temujin sends me a message:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0655_Mongols.png

Oh, respect you're talking about? Well, I think you're doing just a miraculously good job of showing the Koreans respect, Temujin. Take your empty threats elsewhere.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0655_Mongols_2.png

Thought so. It appears even fewer individuals surprise Wang Kon than surprise Temujin.

Actually it's equal as far as I know - Hannibal surprised us with the First Punic War. But that's at least as many surprises for him as for us.

700 AD - The southern town of Taejon finishes the first university in the world. We move into first in literacy, the Aztecs likely being the leapfrogged civilizaton.

710 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0710_Printing_Press.png

Another optional but potentially very profitable technology! Let's hope the Dutch don't have it.

But alas! They already have it - and they have no contacts to offer! They must be on our continent after all! Looks like my exporer-warriors will be missing out on their annual bonus this year. They have education as well, which, as it turns out, many civilizations have at this point. But no one has Music Theory yet, so we're secure in our lead on J.S. Bach's.

So I decide to forgo Banking a bit longer and head for Navigation. If I have to sail for contacts, I'll do it!

780 AD - We achieve 50% literacy, the first civilization to do so. Our GNP is still in second place.

790 AD - Astronomy is completed, and Copernicus's Observatory begun in Seoul. Navigation is our next technology. Paegam and Leptis Magna, on opposite sides of the empire, begin Caravels.

805 AD - Montezuma complains about our troops being in his lands, and we sign a right of passage. I make a note to make some Explorers. It's rare that I actually have a use for them.

820 AD - I discover land to the northwest of Paegam ever before Navigation is finished, but alas, it's merely an English settlement.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0820_English_Settlement.png

835 AD - England offers me Chivalry for Music Theory. Conscious of my head start on Bach's and the loss of value in Music Theory after I complete it, I entertain the offer. Haggling a bit, I find England is willing to pay far more than just Chivalry. In the end we agree to this offer:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0835_English_Deal.png

Chivalry and Engineering for Music Theory? You bet! I'm a hesitant tech-trader but a deal like that is too good to pass up.

840 AD - Our western Caravel finds Amsterdam, capital of the Dutch and most glorious city in the world.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0840_Amsterdam.png

I'm not surprised to see the Muskets - I figured I beat everyone to Education despite their intial advantage because of a focus on the lower part of the tech tree. But this wouldn't have concerned me even without the trade with England.

Meanwhile our eastern Caravel finds that Carthage's lands are divided by a channel, hence named the Channel of Theveste. That leaves a mere four cities on the mainland of Carthage.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0840_Strait_of_Theveste.png

850 AD - England has begun Music Theory Proliferation, and, as a non-proliferation treaty is not feasible, we decide to proliferate it more. To that end, we send Music Theory, Furs, and 100 gold to the Iroquois for Invention.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0850_Invention.png

By Amsterdam, we notice Swiss Mercenaries are now the foremost guard. It hardly makes sense that Musketmen are even an option for the Dutch, costing twice as much for one more attack point. At least the Rifleman upgrades cost less.

860 AD - Musical proliferation continues, with both the Aztecs and Dutch having acquired it now, so I sell it to France along with Music Theory and 20 gold per turn for Gunpowder.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0860_France.png

Checking around, it seems I was the last on the Gunpowder bandwagon (though considering I didn't even have Engineering three turns ago that's not too bad), and that the advanced civilizations already have Chemistry. Clearly the AI put a high value on military technology this game - perhaps another consequence of More Aggressive AI (which, strangely, has not resulted in a single war that I'm aware of to date, other than Hannibal's attack on my undefended city).

I also manage to make a small profit from contact trading.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0840_Mongols.png

Thought everyone knew each other...guess not! All the better for me.

870 AD - Navigation is completed, and Banking started on. Even though the Hwach'a is my unique unit, I'm putting the economy first for the sake of the Space Race. Magellan's Voyage is begun in the lakeside border town of Hyangsan.

880 AD - An explorer, technically trespassing on English lands, verifies that no land connection exists between England and the Netherlands. Rather, a short sea connection is suspected, not unlike in real life.

910 AD - My caravels spot land! Or elephants as the case may be!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0910_Land_Yellow.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0910_Land_Blue.png

We don't know who occupies those lands yet, other than the elephants, but we will next turn, and then the trade wealth will start flowing in - or shortly thereafter if we deem seperation to be more beneficial to us.

920 AD - The new civilizations are the Egyptians and Sumerians. Neither is advanced relative to us, particularly Egypt, who lacks even Engineering, but the really big surprise is that they don't know each other. The first thing I want from both of them is a World Map. Curiously the first thing Egypt requests for theirs is contact with the Sumerians - and, looking more closely at their items to trade, it appears they are isolated. But I don't want to give them anything right now except gold. So I buy their map outright for 150 gold.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0920_Egypt.png

Interesting. They are isolated. Now I go to Sumeria, who does have communications to offer - with the Vikings, Babylonians, and Ottomans. That totals 15 civilizations, leaving one mystery civilization out in the middle of nowhere. I don't have enough gold to buy their map outright, but get it for 60 gold and 12 gold per turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0920_World_Map.png

Very interesting. The Babylonians have prevented them from scouting their entire landmass. Offering gold per turn for contacts, I find the Ottomans to be by far the most expensive, followed by Babylon, then the Vikings. I take the latter first, for a mere 7 gold per turn.

Ragnar Lodbrock is very backwards, lacking even Theology. I take advantage of this opportunity, giving it to him for contact with Babylon and the Ottomans, a World Map, and 27 gold.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0920_Vikingland.png

That has to be one of the worst 10 starts I've ever seen. An island that's 90% mountains and plains with no water, with one decent but quite small island to one end (which they haven't even settled), and jungles mixed with mountains on the other end. At least they've got both Iron and Horses, and some Dyes to export. But that's putting a positive spin on a thoroughly negative situation. I mean, they've even got a volcano by their capital!

Babylon has contact with the mystery civilization - Spain. I buy the Babylonian map for 10 GPT and the Ottoman one for 8 GPT. What I find is that these four civilizations have much more land than the ones on my continent, myself included, and that Spain has a curiously large presence near the Ottoman capital despite starting on an offshore island.

They also fare quite well in score - the Ottomans are second (behind me), and Sumeria fourth. Scandinavia is, not surprisingly, in a distant last, well behind France.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0920_Score.png

For now these civilizations are not particularly well developed, but once they are developed, they'll be a force to be reckoned with. And if one even conquers another, they'll be a superpower. But for now, they seem to be peaceful.

While deciding whether to trade now or later, I discover the Dutch have beat me to Banking. Such a situation must be rectified, so I trade them everything I've just learned and 2 GPT for Banking and Chemisty. Thereafter I learn they already have Metallurgy as well - if they aren't advanced I don't know who is! And they aren't even a Scientific civilization.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0920_Trade_with_Dutch.png

I then trade all my new knowledge and 8 GPT to the Aztecs for Metallurgy, along with Furs and Wine. We're now making zero gold per turn, and have no luxuries to trade. But, minus Monarchy, we've reached tech parity with everyone, even being more advanced by Astronomy and Navigation! We aren't quite out of the forest yet, as we're still quite weak militarily (Spears, Swords, Warriors, an Archer, and a Chariot), but we've reached tech equality surprisingly quickly.

930 AD - I realize my tech research is set to Monarchy. Oh well. We could use 120 GPT profits for awhile.

But then I decide to trade most of my contacts here on my continent to the Ottomans for Monarchy, contact with Spain, and a bit of gold. And thus research is set to Economics.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0930_Trade_with_Ottoman.png

I then trade Contact with the Iroquois to Spain in exchange for their World Map, which unveils their moderate-sized island.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/0930_Spain.png

The picture is much clearer to us now than just a hundred years ago. The other island has powerful wonders, but it is the Dutch, whom we have now equaled technologically, who will likely rival us in the space race. Yet should the other civilizations ever get expansionistic, we could have a very interesting struggle.

D0NIMATRIX
Apr 08, 2008, 12:49 PM
What'd'you know? We're at war with them and they're yearning to join us! Thrilled, we graciously accept the rebels. Even the Carthaginian citizens are on our side!

*Whaddya*;)

That has to be one of the worst 10 starts I've ever seen. An island that's 90% mountains and plains with no water, with one decent but quite small island to one end (which they haven't even settled), and jungles mixed with mountains on the other end. At least they've got both Iron and Horses, and some Dyes to export. But that's putting a positive spin on a thoroughly negative situation. I mean, they've even got a volcano by their capital!

That would be in my top 10 too. Probably number 4 though.

Tasslehoff
Apr 08, 2008, 08:12 PM
Well, at least they had a cow :rolleyes:

D0NIMATRIX
Apr 09, 2008, 09:08 AM
Any chance of posting the save, because that looks like one helluva good game.

Quintillus
Apr 10, 2008, 12:07 AM
955 AD - Egypt begins Copernicus' Observatory. It appears they're forgetting the lower path entirely, being on an isolated island. I hope they don't trade Astronomy around before I finish Bach's - otherwise we might have a Wonder Cascade that could cost me Copernicus.

Sumeria starts it right afterwards. Neither of them has started Bach's.

965 AD - The Maya, who already have started Bach's, begin Copernicus's Observatory. This always happens! The Vikings are probably in the Modern Age by now from all the tech trading! But no one really had anything of value to trade, so I don't regret not trading everything right away. And I've still got a monopoly on maps.

1000 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1000_JS_Bachs.png
A beautiful start to a new millenium. We certainly could use the happiness benefits.

Checking the Demographics, we see that someone has overtaken us in literacy (a surprise), but that we have overtaken the Dutch in economic strength.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1000_Demographics.png

1030 AD - Democracy research is finished, because I forgot to set research to Economics after trading for Monarchy :blush:. This time I do set research to Economics.

1070 AD - Copernicus' Observatory is completed in Seoul. Whew. Didn't want to lose it to the tech trades.

Meanwhile I've slipped into second place economically again. And when I check, the Dutch are over 200 gold ahead of me - more than 25%! Sure enough, the cause of my temporary triumph was a revolution, as they are now the world's first Democracy. And they have Military Tradition to boot! They are proving to be quite the tough cookie.

1075 AD - The French Medieval Infantry that has been in my territory since the beginning of time (okay, since we made peace with them) heads south into Aztec territory. Could this mean fireworks?

1085 AD - The Medieval Infantry forifies just inside Aztec territory. I guess they decided to switch up which neighbor they would annoy.

1090 AD - I discover the Ottomans have overtaken first place in score! This isn't good - that means they've got more land and potentially a better long-term GDP!

1100 AD - Egypt discovers Navigation, and has actually become quite advanced, already having Military Tradition. These island dwellers are good!

Meanwhile, I discover Economics (ahead of even the Dutch) and begin Smith's Trading Company in P'yongyang. I also take advantage of the extra gold from 20% research last turn to upgrade Spears to Pikemen (not having connected Saltpeter by road yet).

1135 AD - The Dutch try to trade with me for Economics. In your dreams, William, in your dreams.

1150 AD - The Dutch and Maya begin on Shakespeare's Theatre. They can have that; I'll take Smith's and Newton's University.

We finish our first Knight this year. Trebuchets are in the works, with the Hwach'a upgrade in mind.

1160 AD - We finish Physics and begin Theory of Gravity. There should be no trouble getting it first, unless the Dutch pull off some more magic.

1180 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1180_Swiss_Mercenary.png

Why, hello, Mr. Swiss Mercenary. What could this friendly visit possibly be about?

:mischief:

I have a feeling this isn't about peace at all. But I don't know why they chose Leptis Magna. Nevertheless, we send reinforcements right away for the "small possibility" that this visit isn't entirely in good will.

1185 AD - A Spearman and a Warrior unload by Leptis Magna, but there is no declaration of war. Rather, the Swiss Mercenary forifies.

1195 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1195_War_with_Dutch.png

Surprise of surprises! They've got hardly anything to lose, being on an island with Cavalry, so I suppose they decided to strike out against the one civilization that was interfering with their technological superiority. Though their choice of attack is puzzling.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1195_Knight_v_Warrior.png

An easy defence. The other two march off to the west.

1200 AD - War happiness spreads everywhere. Meanwhile, gunpowder is connected and a transport Caravel is completed in the western city of Paegam. We're ready for the Dutch.

1205 AD - The Dutch land a Cavalry by Kaesong. Maybe we aren't quite as ready as we thought we were. Fortunately a Pikeman is due there next turn - combined with the Archer already there, it won't fall.

Conveniently, Elizabeth offers us Military Tradition for Economics this same turn. Instead we trade them Democracy for a whole boatload including Military Tradition. It couldn't be a better deal - keep our monopoly, improve relations with a neighbor just when we need good relations, and gain military technology that will help not only now against the Dutch but later against France, England, and Carthage as well.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1200_Trade_with_English.png

1210 AD - We discover the Theory of Gravity. Research is set to Magnetism, and Newton's Unveristy begun in Seoul. Meanwhile, Magellan's Voyage is completed in Hyangsan. We're keeping up one-for-one with the Dutch, despite our lesser GNP.

Much to my chagrin, the Pikeman that was going to be completed in Kaesong wasn't because of my Saltpeter connection! So I divert a Knight to help defend the city.

We use the Hwach'a for the first time on the initial Dutch invaders.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1210_Hwacha.png

It does nothing at all. Great unique unit. So we send in the Medieval Infantry.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1210_Medieval_Infantry.png

The Dutch don't get a Golden Age either! An Elite Sword then finishes off their Spearman. Our forces in the east head back west, ready to intercept however many Cavalry the Dutch land.

1215 AD - I miscalculated the distance between the Dutch Cavalry and Utica, and it is attacked.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1215_Utica.png

Our Spearman is redlined, but wins. A fortunate battle indeed. The Dutch then land three Longbows by Kaesong, where a Musketman will be finished next turn.

1220 AD - The Knight in Kaesong defeats one Longbow, as an Archer does thereafter. We then send in a Chariot, who retreats. So what then? Offensive muskets!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1220_Kaesong.png

Our muskets are redlined, but win.

1225 AD - Two Cavalry are dropped off by Kaesong. Combined, these six troops would've destroyed me, but alone, they are going to do minimal damage. Have to love the AI sometimes.

1230 AD - A Knight loses in our counterattack, so we hunker down in the city and upgrade a Chariot. But they're still facing heavy odds.

1235 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1235_Alliance_Against_Us.png

Zounds! I figured they'd get an alliance against us someday. The Maya are the worst they could've got though, aside from perhaps our immediate neighbors. The last thing we need is a Crusade against us.

We lose a Cavalry on defence. But the other Cavalry moves out into the open - the perfect opportunity for our hapless Hwach'a.

1240 AD - Our Hwach'a take aim at a golden age. They have done nothing so far, but they can make up for it now.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_Golden_Age.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_GA.png

:D Excellent work! Take that, Dutch! As a side note, our Hwach'a is promoted to Elite. Maybe if it wins a few more times we'll get a Great Leader from an artillery unit?

A Knight defeats the last Cavalry on our lands, and the Dutch are back to square one.

At this point I'm unsure what to do about the Mayan problem. The convenient thing would be to pay someone such as the Aztec to fight them. But the Aztecs are resourcesless and would probably loses horribly. The Arabs are smaller than the Aztecs but at least have Musketmen, though they lack iron. The Iroquis have Knights and pikes, but lack Saltpeter. The Maya appear to lack horses, but their Crusaders make up for that.

D0NIMATRIX
Apr 10, 2008, 12:47 AM
Great update! So much war!:goodjob:

Build lots and lots of Hwach'as' to kill their ships, if they can. Also try for an alliance with somebody against the Dutch/Maya.

Save/World map?:mischief:

kingfire87
Apr 10, 2008, 06:07 AM
Very impressive work on the Dutch. I was scared when I saw that Dutch cavalry charge, but they got rejected!

Tasslehoff
Apr 10, 2008, 07:12 PM
It seems a good of time as any to revive the incessant map requests.

WM please?

oneperson
Apr 10, 2008, 07:14 PM
Popping in to say good luck. Pretty lucky how you beat that Dutch Cavalry. The RNG gods must be smiling upon you today.

Quintillus
Apr 11, 2008, 03:29 PM
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_World_Map.png

Note: The Vikings are the purple one southwest of Babylon. They're so small I didn't even remember them when labeling the map.

Good idea with the H'wacha's. Not used to being able to sink ships (from land) until Cruise Missiles :).

Since it's still relatively early in the game I'm reserving the save game.

The RNG did favour me at Utica. Can't count on that every time, though. And I'm sure the Dutch will be back.

Tasslehoff
Apr 12, 2008, 03:15 AM
The Spain-Ottoman border is quite interesting. Can you tell (by city names) whether it was the result of war or just crazy AI settling?

Quintillus
Apr 12, 2008, 03:57 AM
1240 AD - I decide first of all to send an expedition to conquer the Dutch town of Middelburg, on a nearby island seperate from the Dutch mainland. Being close to the capital, it's likely quite helpful to them economically, and it's relatively easy to take, so we're going to!

I then consider the Mayan problem. I have embassies with all three of their neighbors. I go to the Iroquois first, and find them quite willing to help me in exchange for Furs. We sign an alliance.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_Iroquois.png

This puts the Maya in a decidedly two-front war. The Iroquois are at a disadvantage - Knights and Pikemen versus Crusaders and Musketmen - but with two fronts the Maya should be in a quandry anyways.

The Aztecs, too, agree to fight for Furs.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_Aztecs.png

This is a bit more dangerous - the Aztecs lack all resources - but I'm hopeful that their Longbows will hold off the Mayans that do not fight the Iroquois. And once my forces reach the front the Aztecs shouldn't be in danger of falling back.

I almost leave the Arabs out, but as they are nearly willing to go to war for free I can't resist the dogpile.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_Arabia.png

The Diplomacy screen now looks much nicer.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_F4.png

We then take out war weariness insurance with Babylon. At the worst it will help our score.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1240_Babylon.png

And with that we end the turn, curious to see if there is a Dutch response.

1250 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1245_Industrial_Age.png

We are the first civilization to enter the Industrial age! Quite surprising actually. We'll build a few Frigates in short order.

Even better, there's no Dutch response! Though that doesn't mean there won't be later.

Medicine is our free technology. Considering that both of my size-12 cities are working on wonders I decide to go for Steam Power before Sanitation.

1252 AD - Osman comes upon me with a most unkind request.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1252_Ottoman_War.png

We tell him to bring on his worst. Not that he'll likely be able to once we get a few Frigates.

1255 AD - We establish an embassy in Babylon and find that they have six luxuries and all three resources. What wealth! They also mysteriously have a University but no Library. That can only mean one thing - what debt!

Yes, I am considering dogpiling the Ottomans - the only civilization with a higher score. But I have to be cautious. They likely have Siphahi - if they don't they will soon - and I have to make sure I don't get a weak alliance that is overwhelmed and absorbed by them. Hence I need both Spain and Babylon - and I can't afford an embassy in Madrid right now so that won't happen for a little while.

We get our first combat with the Maya this turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1255_Cavalry_Combat.png

A quick victory and retreat. Many longbows, both Aztec and Mayan, are in the area.

1260 AD - Our Explorer reveals two Muskets, a Crusader, and three Longbows in the area of Tlatelolco.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1260_Explorer.png

The Crusader is picked off; the others are left alone until they advance.

1265 AD - Two more Mayan Longbows fall to our troops. Why they aren't using Medieval Infantry is a mystery - they certainly could use the extra defence to turn the tide against the Aztecs.

1270 AD - We land two Musketman, a Hwacha, a Cavalry, and a Warrior by Middelburg. It's an expeditionary force, and may need to be reinforced, but it ought to be enough to take down their offence.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1270_Middelburg.png

1275 AD - Reports come in that the Aztec town of Malinalco has fallen to the Maya. A most unfortunate circumstance; it allows them to connect their main empire to the area that had been isolated and a prime target for the Iroquois.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1275_Mayan_Front.png

But this setback does not convince us at all that the Maya are stronger than our entire alliance. Malinalco was isolated and likely poorly garrisoned; any determined nation could have taken it.

Two Crusaders fall to our Cavalry this turn. We still hold off on attacking a city.

1277 AD - The Maya request a peace treaty. Evidently they don't believe the capture of Malinalco means they're winning the war, either. Obviously we refuse to make peace.

1280 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1280_Steam_Power.png

Steam Power in 1280 AD! Undoubtedly trades helped us get tech this early, but even so we're getting technology very quickly.'

The Maya completed Shakespeare's Theatre in Palenque. That sends the Dutch after Newton's University, but their effort will not succeed - I shall get it next turn!

1285 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1285_Newton.pnghttp://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1285_Smith.png

The two Wonders help science considerably and the treasury by about 30 gold per turn. No small change. And with that worldwide wonder building ends for awhile.

Two of our frigates bombard a Dutch caravel this turn, redlining it. The Dutch may be seafaring, but thanks to Magellan's Voyage our Frigates are still faster than their Caravel.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1285_Frigates.png

1287 AD - The Maya take out two Spearmen defending the frontline city of Tlatelolco as well as our of my Cavalry. Disruptive, yes, but we're finally ready to attack.

Quintillus
Apr 12, 2008, 03:57 AM
1290 AD - At last we are ready to go on the offensive! Our first attack will be on the Mayan city of Tikal. With two Silks nearby, not only would its capture free us from importing silks from Arabia, but it would also deprive the Maya of an important luxury.

And just before the attack, we get a Christmas present - the Maya are in Anarchy! Most likely from Republic to Democracy, which of course would be a most foolish revolution at this time.

So we go on the attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Tikal.png

Four Cavalry take out two Musketmen, with one retreat and one loss. Another Musketman is reduced to two hitpoints. So we send in the only Medieval Infantry we have.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Mace.png

He is beat back. An Elite Swordsman is next. We really hope he wins, because there's at least one Longbow behind the Musketman, and we've only got two Swordsmen and a Warrior left.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Sword.png

Victory! The Warrior is next. It is only when we're about to send him in that we notice the Maya and Dutch are both in the Industrial Age. We check with both and find neither to have any Industrial Age technologies, so fortunately there will be no Riflemen popping up anytime soon.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Warrior.png

Our Warrior justifies keeping his unit in existence into the Industrial Age, even getting promoted to Veteran. Not too often that a Warrior gets promoted in the Industrial Age! Tikal is ours. Suprisingly there's only 55% corruption, even without a Courthouse.

The Dutch come under our targets next. First at sea.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Frigate.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Galley.png

Then by air.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Air.png

Then by land.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1290_Land.png

Which meets the least success. Only one Swiss Mercenary is killed, but fortunately our other three Cavalry all retreat, once again denying the Dutch a Golden Age. Needing somewhere for my Cavalry to recover, I establish an embassy in London and sign a Right of Passage with Elizabeth.

The Maya are by now thoroughly in retreat, and the Dutch don't seem to be able to force us off their island. It certainly took awhile, but we finally got this war going the way we wanted it to be going.

Rodent
Apr 12, 2008, 04:17 AM
Very Interesting game, Will follow it for sure!

kingfire87
Apr 12, 2008, 06:59 AM
Very exciting update. You update every day or two, it seems. Much faster than any other Quintillian thread I've been on!

Quintillus
Apr 12, 2008, 03:09 PM
Very Interesting game, Will follow it for sure!

Welcome to Stories and Tales! Glad to have another reader.

Very exciting update. You update every day or two, it seems. Much faster than any other Quintillian thread I've been on!

Recently it's been every day or two (apparently). But it really varies a lot. Sometimes it'll be two weeks if I'm especially busy or am playing a game other than my story game (Civ or otherwise), other times it'll average once a day for about a week (during parts of breaks from school). Right now Civ = awesome, and another update will be coming soon for sure, but exams are coming up in a few weeks and before too long I'll be forced to put exams as priority one :(. Of course after that there's summer, no doubt the best time of the year.

D0NIMATRIX
Apr 13, 2008, 12:33 PM
Hopefully you can get a world war started! World wars in Civ3 are awesome!:goodjob:

molesworth
Apr 14, 2008, 12:41 AM
Hi Quintillus. Very interesting story. I find your stories to be very educational when it comes to improving CIVIII performance and knowledge. I am also reading your world conquest story. I just wanted to rasie a question in regards to a point made earlier in this thread:

(remembering that lakes of size 21 and larger require a Harbor for 2 food)

I just wondered where you learned this from as it is relevant to mod users/designers. In a discussion in another thread players had found that on small lakes it is sometimes not possible to build harbors at all. Different explanations were postulated but none seemed definitive so I was wondering what your source of info on lakes was.

Cheers

D0NIMATRIX
Apr 14, 2008, 11:38 AM
Hi Quintillus. Very interesting story. I find your stories to be very educational when it comes to improving CIVIII performance and knowledge. I am also reading your world conquest story. I just wanted to rasie a question in regards to a point made earlier in this thread:



I just wondered where you learned this from as it is relevant to mod users/designers. In a discussion in another thread players had found that on small lakes it is sometimes not possible to build harbors at all. Different explanations were postulated but none seemed definitive so I was wondering what your source of info on lakes was.

Cheers

I think that if there is a square that is not touching any land, then you can build a harbor.

Aabraxan
Apr 14, 2008, 12:47 PM
I think that 21 tiles is the threshold at which a lake becomes an inland sea, meaning that food drops from 2 to 1 and harbors become available.

D0NIMATRIX
Apr 14, 2008, 03:25 PM
I think that 21 tiles is the threshold at which a lake becomes an inland sea, meaning that food drops from 2 to 1 and harbors become available.

And ships.

But now let us cease talking about this and allow the Grandmaster to continue his tale.:D

1337th post! AAAAAAAAAHHHHHHHH!!!!!!!! Fear the 1337 talk!!!!!!

Quintillus
Apr 16, 2008, 07:18 PM
Hi Quintillus. Very interesting story. I find your stories to be very educational when it comes to improving CIVIII performance and knowledge. I am also reading your world conquest story. I just wanted to rasie a question in regards to a point made earlier in this thread:



I just wondered where you learned this from as it is relevant to mod users/designers. In a discussion in another thread players had found that on small lakes it is sometimes not possible to build harbors at all. Different explanations were postulated but none seemed definitive so I was wondering what your source of info on lakes was.

Cheers

There was some thread on this forum that isn't agreeing to come up on the Search feature where someone had tested this. It's probably around Page 9 of the Civ3 General Discussions by now; it's been several months at least.

For the next couple weeks I'm going to be extra-busy thanks to projects, tests, exams, finals, readings, and the necessity to sleep. So whether I'll be able to get an update up anytime soon (or be on CFC for a couple weeks) is questionable at best. :(

On the plus side, once all that has subsided (which may be up to three weeks from now), I should have a decent amount of free time almost every day.

edit: I guess the necessity of sleep will not subside after three weeks :D. But even with that consideration I'll have some free time each day starting three weeks from now.

CivRulesAll
Apr 27, 2008, 01:19 PM
Space race?ive never seen a space race victory in stories and tales ever!So this may be a first. good job,crush those dutch! hehe... use LOADS of cavalry,it will help,also go for something retro,bring some hwacha's to help you own those cities...privateers never hurt either to take out those ships going to colonize the damn 1 square islands but ure pretty close to marines anyways

Quintillus
May 02, 2008, 08:30 PM
Good news! I'm done with exams and have free time again! It'll be until the latter half of this week before I'm back at home and will be checking CFC regularly, but in the day before I hit the road for vacation I ought to be able to get in an update. It won't be tonight - friends come first on the last day before most of them move out - but I was able to put together a summary of recent events so everyone can jump right into the next update without rereading first.

Summary of Recent Events:

We have been at war with the Netherlands for 95 years. Much of the battle has been at sea, but we have finally gone on the offensive at Middelburg, where the battle is thus far a statlemate.

The Maya declared war on us in 1235. We brought in the Aztecs, Arabs, and Iroquois against them and have took the first city from them, Tikal, last turn with a Warrior. The Maya have been doing well otherwise, however, taking Malinalco from the Aztecs to unite their empire in the south.

The Ottomans declared war on us in 1252. No combat with them has occured yet.\

Technologically, we have researched Steam Power and Medicine thus far in the Industrial Age, and lack only Free Artistry from previous ages.

We completed Newton's University and Smith's Trading Company five years ago, in what will no doubt be recorded as one of the greatest years of our current Golden Age.

And a detailed world map. This comes from a saved game file in 1290 AD - the current year, but before I captured Tikal. Warning: Very large size (0.99 MB) and very large dimensions (2548x2082).

http://quintillus.cfc.googlepages.com/1290_Detailed_Map_of_the_World.jpg

Smaller (squished) version for quicker loading (174 KB, 1020x833).

http://quintillus.cfc.googlepages.com/1290_Detailed_Map_of_the_World_Small.jpg

Quintillus
May 03, 2008, 09:48 PM
1292 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1292_War_with_England.png

Treacherous treason! To sign a Right of Passage and then turn right around and break it immediately. It's not nearly as bad as declaring war one turn after signing an agreement to export 308 gold per turn for 20 turns for Atomic Theory simply for a spy attempt, but verily, this is a pretty low betrayal.

But there's nothing we can do about it now.

In the end, England does nothing this turn. Surprising, but a good suprise, especially as our border defences are a bit less than optimal right now. However, the Maya do attack my Elite Swordsman with a Crusader - which backfires in a major way for them.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1292_Leader.png

Yi-Song-gye is our first Great Leader!

But wait! The Maya are not done.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1292_Leader_Lost.png

:cry: Our Leader and our Explorer lost :cry:. That Longbowman will be killed.

1295 AD - To be fair to the English, we must acknowledge that the Dutch have a good deal of leverage on them with two English cities being on the Dutch continent and England having no reasonable hope of defending them. But that does not forgive England at all! They will be punished!

Our first priority is to increase border defence. Suwon, immediately on the border, has especially poor defence.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1295_Suwom.png

It costs us most of our treasury, but our border defences are shored up. Now it's just a matter of going on the offensive. And we start that right away at Oxford.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1295_Oxford.png

Our Cavalry is turned back by the Spearman! With all four Cavalry now injured and with nowhere to heal, we are forced to evacuate them to ships.

But we can strike immediately at sea. And as a Frigate does especially well on bombardment (taking off two hitpoints), we send in the Pirates!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1295_English_Caravel_Sunk.png

No enslavement, but Pirate victories are still really cool.

1297 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1295_War_with_Arabia.png

:eek:

Looks like the Netherlands is really mad at us. And Arabia is fighting both sides now. I just hope this pattern doesn't keep up. Two civilizations that had deals with us have now betrayed us in the course of two turns.

Once again England does not attack us at all. Were we not determined to win the war, we could just play phony war with them.

1300 AD - The Dutch still have a number of Caravels sailing the seas, but our Frigate-Pirate combination is too much for them.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1300_Dutch_Caravel_Sunk.png

Still no captured ships. Ah well, we'll have another Frigate there next turn anyways. The Dutch can't expect their ships to survive without some help from Frigates of their own with my Frigates redlining a Caravel a turn.

The time has come to end the phony war between Korea and England. The first target shall be Coventry. Defended by merely pikes and near the border, it is an easy target.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1300_Coventry.png

Two pikes fall, but Spearmen still defend the city. We anticipate capturing it next turn.

We also decide to advance against the Maya. They remain in Anarchy, and we are only too pleased to take advantage of that fact.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1300_Lagartero.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1300_Lagartero_Captured.png

Two Cavalry die in the battle, but so do both defenders.

1302 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1302_War_with_Spain.png

This is disconcerting. Now three alliances against me in three turns. So much for my alliance-against-the-Ottomans plan.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1302_Longbow_at_Suwon.png

England attacks Sariwon with two Medieval Infantry and a Longbow. They fail to kill a single Musketman. Thank you, walls.

1305 AD - The Ottomans want Theory of Gravity for peace. Not gonna happen. It look like I'll just have to sink a few of their ships to get peace.

But we'll sink the Dutch ships first. They're the real troublemakers.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1305_Frigate_Lost.png

That wasn't supposed to happen against a redlined ship. So we call in the pirates.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1305_Pirates.png

There we go! We enslave the Dutch ship, and send the new recuit after a Carthaginian Galley.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1305_Galley_Sunk.png

Damaging Carthage, no matter how little it is, is never a bad feeling. They hurt us considerably several millenia ago, and that makes normal diplomatic relations all but impossible.

Coventry is attacked by our Cavalry once again. Only Spearmen defend it this time.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1305_Coventry.png

And with its capture, we are quickly on top in the Anglo-Korean War.

kingfire87
May 04, 2008, 06:46 AM
:woohoo: Yay! Quint is back!

CivRulesAll
May 04, 2008, 08:41 AM
That must really suck,getting a MGL ,the first one in game,AND THEN LOSING IT!

Tasslehoff
May 04, 2008, 01:02 PM
Quint is back! :woohoo:

Yes, I bet it does suck, especially when you lose it in the same turn

CivRulesAll
May 05, 2008, 04:53 PM
I was playing the Ottomans,one of my Sipahi armies,while defending a city....

the city flipped and i lost my second out of fifth armies...damn celts

D0NIMATRIX
May 05, 2008, 10:27 PM
That must really suck,getting a MGL ,the first one in game,AND THEN LOSING IT!

Quint is back! :woohoo:

Yes, I bet it does suck, especially when you lose it in the same turn

How about getting and losing 3 in a turn?

I'm not kidding. That actually happened.

YAY! Quintillus the great has returned!

Rodent
May 06, 2008, 02:26 AM
Nice Update! too bad your leader died. but then you do require some challenge in the game ;)

TheOverseer714
May 07, 2008, 07:42 PM
I see this will require marines or a city via peace treaty deal, with that one-tile island. You have nice luck with privateers, I usually lose battles with them, even vs red-lined units. Looks like good progress.

Quintillus
May 08, 2008, 05:50 PM
1307 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1307_Dutch_Cavalry.png

The Dutch attack my garrison by Oxford and kill a Musketman, but do not secure any more alliances. Whew!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1307_Aztecs_Maya_Peace.png

An inconvenience; I am alone on my front. But considering the other front that the Maya still have to face, this shouldn't be too bad a loss. The Aztecs were sending in mostly Spearmen anyways.

And indeed the Maya are struggling on the other front. Malinalco, the formerly Aztec city that split the Mayan Empire in two, has fallen to the Iroquois.

By this point the Egyptians have joined the Dutch, the Maya, and ourselves in the Industrial Age. It's suprising both island nations are doing so well, but certainly good for them. Sea invasions are always difficult, especially against advanced nations.

1315 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Electricity.png

Electric plugs in 1315 AD - something about that seems just a little bit funny. We set research to Replaceable Parts - as no one else yet has a single Industrial tech we're in no hurry to finish the Theory of Evolution.

The Maya are no longer in Anarchy, and, sure enough, are in Democracy :shake:. Play it how you want, Smoke Jaguar.

But we'll interfere. At Copan this time. Three Hwach'a are ready to bombard this turn. And they deal out one point of damage. Blimely, artillery units are frusterating until you get Artillery. Which, now that we think of it, will be pretty soon. But we've got Cavalry ready, so we attack despite the lacklustre bombardment.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Copan.png

The first Cavalry redlines the Musketman before being entirely killed. Nice comeback for the Maya. Fortunately our second Elite Cavalry is victorious. A third Cavalry kills a Pikeman, leaving a Musketman and a Warrior to fight a defending Musketman. Not wanting to leave a redlined Musketman, nor promote it, we send in our own Musketman for some nice Musketman combat.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Musket_Battle.png

And we lose. Their Musketman is promoted, and our Warrior fortifies. Maybe next turn we'll take it.

But for this turn, we still have hope to win the Battle of Hastings.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Battle_of_Hastings.png

Our initial victory leaves only a Spearman defending the city, and we then easily take and raze it. We'll rebuild it nearby, slightly further from Suwon.

We then send out a Cavalry to take the two English workers building a mine in the above screenshot, and send one into the open as a lure for the Longbowman.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Hastings_Razed.png

95% chance they'll go for the free worker.

By Coventry, we have to defeat three Medieval Infantry who approach the city.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Coventry.png

This is done with much retreat and no losses.

Quick update on the demographics:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1315_Demographics.png

The two key factors, economy and industry, we lead in, even with the Dutch not in Anarchy. Fifth place in land area is damaging to score, but considering the three land superpowers on the other continent, we're not doing too poorly. And 65% literacy is pretty good for this time, though 5th place is lower than ideal in a Space Race. We'll have to work on that, but for now I'm guessing the newly conquered cities are dragging us down.

1317 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1317_War_with_Vikings.png

No, Ragnor Lodbrock, no! I was thinking of getting you to align against the Dutch! It would have been much better, I assure you!

It really would have been better for them. See the below map. With Berserks, they could have easily taken Leiden, and the Dutch would have been too far away to launch a reasonable counterattack. But oh well, jacta alea est.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1317_Warrior_by_Middelburg.png

The Dutch attack and defeat my Warrior by Oxford. But of perhaps greater import is the Frigate approaching my Caravels. Fortunately we'll be dropping off our troops next turn, but we'll certainly be sending our own Frigates this way as well.

Arabia, meanwhile, gets two Spearmen to the gates of undefended Tikal. I thought they were at war with the Maya, but apparently they made peace. Without an operational embassy in either capital, I didn't find out until just now about the peace - thank goodness they didn't have Ansar Warriors.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1317_Tikal_Approached.png

England, surprisingly, goes for the meat by the ruins of Hastings.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1317_Worker_Lost.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1317_English_Advance.png

The free worker is left alone. So much for a foolish AI.

Quintillus
May 08, 2008, 05:57 PM
(new update immediately above if you got here with the "go to most recent post" button)

That must really suck,getting a MGL ,the first one in game,AND THEN LOSING IT!

Yes, but I wasn't too surprised considering I got it from a Swordsman defending with no other units to help cover the leader.

I was playing the Ottomans,one of my Sipahi armies,while defending a city....

the city flipped and i lost my second out of fifth armies...damn celts

That's even worse than losing the leader - then you've actually become used to the power associated with it.

Nice Update! too bad your leader died. but then you do require some challenge in the game ;)

This is true. A certain amount of challenge is a good thing.

I see this will require marines or a city via peace treaty deal, with that one-tile island. You have nice luck with privateers, I usually lose battles with them, even vs red-lined units. Looks like good progress.

If I bother with capturing it. This is space race, not conquest, so I can leave the island alone with no problems.

I'd probably target the Dutch coastal cities with tons of Marines first. Taking a couple Dutch cities, even if I can't actually keep them, would help a lot more than one lone Aztec city - or even the entire Aztec empire, really.

The privateers are being kind, though Frigates help a lot. So far they've actually been worth their cost in shields - an unusual thing for privateers.

D0NIMATRIX
May 08, 2008, 09:40 PM
If I bother with capturing it. This is space race, not conquest, so I can leave the island alone with no problems.

Why not conquer some stuff just for the heck of it?:crazyeye:

Northen Wolf
May 09, 2008, 08:08 AM
I bet, by the time he launches space ship, he controls all land exept one enemy city, what he is going to take after victory screen appears :)

Tasslehoff
May 09, 2008, 05:07 PM
I bet, by the time he launches space ship, he controls all land exept one enemy city, which he is going to take after victory screen appears :)

No, just because we want him to doesn't mean he will.

Patoz
May 09, 2008, 06:26 PM
"Three Hwach'a are ready to bombard this turn. And they deal out one point of damage. Blimely, artillery units are frusterating until you get Artillery. Which, now that we think of it, will be pretty soon."

Dont forget tat until u enter the golden age ur unique unit remains so u better get to it if u want some artillery support:D

btw great story

Quintillus
May 09, 2008, 07:30 PM
I bet, by the time he launches space ship, he controls all land exept one enemy city, what he is going to take after victory screen appears :)

I might be able to, but our technology rate is already going pretty fast. The Dutch and Ottomans might be able to thwart us long enough that a spaceship would come first even if we did try for all-out conquest.

"Three Hwach'a are ready to bombard this turn. And they deal out one point of damage. Blimely, artillery units are frusterating until you get Artillery. Which, now that we think of it, will be pretty soon."

Dont forget tat until u enter the golden age ur unique unit remains so u better get to it if u want some artillery support:D

btw great story

Thanks. We actually just had a Golden Age - it started in 1235 or 1240. But if we hadn't, we could still build Artillery - we would just continue to have the option of building Hwach'a as well until we triggered a golden age.

Quintillus
May 11, 2008, 04:39 PM
1320 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1320_Iron_Works.png

:woohoo: Now I just have to find out where they want to build it.

But since we only have one source of coal, that is not difficult. It is Suwon!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1320_Suwon_Iron_Works.png

Not exactly an ideal city as a production capital. But we'll rail-irrigate it and before long all its Hills will be utilized.

Copan is once again our first priority. This time we have four Hwach'a ready. And once again they do one hitpoint of damage. I can't wait until Artillery - unique unit or not, Hwach'a aren't that much better than Cannons.

Our first Cavalry wins, but another Pikeman now guards the city. No problem; though redlined for the second battle in a row we are victorious and take the city.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1320_Copan_Captured.png

Three Arabic Longbowmen are spotted by the fog pop. This could be annoying.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1320_Spear_def_Cavalry.png

The Spearmen by Tikal deal out nine hitpoints of damage to three of my Cavalry (:eek:), killing one, but are finally defeated. I think I'll need to send more reinforcements to the Mayan front and fewer to the English front. We may end up making peace with England - the Aztecs are mighty tempting prey right now with no Iron or Saltpeter but we can't realistically declare war on them with this many wars going on already.

1322 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1322_Caravel_Defence.png

The Dutch attack one of my empty Caravels but lose. However, they defeat a Cavalry by Oxford on land. I decide the time to act against Middelburg has come. Oxford can wait while the Dutch have Cavalry harrassing our landing parties.

1325 AD - It's time to try to end the fireworks indicating We Love the King Day above Middelburg.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1325_Bombardment_of_Middelburg.png

Both Veteran Swiss Mercenaries lose their top hitpoint. Then our Cavalry are sent in.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1325_Cavalry_at_Middelburg.png

One Cavalry retreats, but two Swiss Pikemen are defeated. We gamble on being able to take the city next turn - or at least reducing it to one defender, and advance our injured Musketman and Hwach'a to the gates of Middelburg.

More dueling with the Dutch occurs off the coast of Holwerd, where another Dutch Frigate bombarded one of my Frigates last turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1325_Holwerd.png

How inconvenient. We regroup by Suriwon, with four Privateers ready to attack any Dutch ships that approach.

Our battles with the Dutch done for now, we send an Elite Warrior against a Pikeman by the forests of Calixtlahuaca. A Hwach'a has been beating up the Pikeman for several turns, and now it's battle time.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1325_Second_Warrior_Leader.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1325_Leader.png

And we receive a great reward for keeping our Warrior around - another leader! Chu-Mong is sent back to Hyangsan, where he forms our first Army.

1327 AD - The Dutch start pumping our Frigates en masse. The Age of Sail is on!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1327_Victory_Middelburg.png

A narrow victory at Middelburg - we were obviously on the ropes here. Another Dutch Frigate approaches Suriwon and two more approach Middelburg. We'll have to ramp up our own naval production.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1327_Loss_Middelburg.png

A close loss on land at Middelburg. This one damages us perhaps severely.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1327_Close_Victory.png

Then a close victory. Whether we can take Middelburg or not is unknown.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1327_Nottingham.png

An English advance by Nottingham is rebuffed. We hope to attack Nottingham soon.

TheOverseer714
May 11, 2008, 05:50 PM
The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.

D0NIMATRIX
May 11, 2008, 06:01 PM
I'm liking the battle for Middelburg, keep up the great storytelling.:goodjob:

The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.

Can you make Hwach'as after you get artillery?

TheOverseer714
May 11, 2008, 07:02 PM
Can you make Hwach'as after you get artillery?

If you haven't had your GA, but what are the odds of that? In my last Korea game I had about 60 of them. If you use them in bunches, you can capture empty cities after killing all the defenders:D

Tasslehoff
May 11, 2008, 08:13 PM
That's hilarious...

WARRIOR LEADER!

:mwaha:

Quintillus
May 11, 2008, 10:38 PM
I'm liking the battle for Middelburg, keep up the great storytelling.:goodjob:

Can you make Hwach'as after you get artillery?

Thanks. We got a bit more than we bargained for at Middleburg. :crazyeye: TheOverseer714 got your last question; I won't be able to.

The one reason Hwach'a are better than cannons: lethal bombardment. En masse, they are very useful, being able to kill enemies, not just red-line them. This ability makes them useful for the whole game, especially when used in conjunction with artillery: red-line them with artillery, kill them with Hwach'a. Do not upgrade them, just make new artillery.

Very good point. Glad you mentioned that when you did.

If you haven't had your GA, but what are the odds of that? In my last Korea game I had about 60 of them. If you use them in bunches, you can capture empty cities after killing all the defenders:D

If only it didn't take so agonizingly long to bombard that many times. Still, I'm certainly glad I've got a bunch of them.

That's hilarious...

WARRIOR LEADER!

:mwaha:

We'll take what we can get. A Warrior leader's just as good as a Cavalry leader - just so long as he doesn't form a Warrior Army. Course I can't say a whole lot with my one-attack Hoplite armies from last game :rolleyes:.

Rodent
May 12, 2008, 12:25 AM
Luck has turned! A Warrior Genius , ha ha.

A lack of Art is showing, build so many hwachas that there are no defenders in the cities.

D0NIMATRIX
May 12, 2008, 11:29 PM
Can Hwach'as get leaders by killing units when they're elite?

TheOverseer714
May 13, 2008, 07:05 PM
Can Hwach'as get leaders by killing units when they're elite?

Yes they can, but it is hard to tell which ones are what rank, as theres no rank shown. The one unit where rank is not obvious.

D0NIMATRIX
May 13, 2008, 07:11 PM
Sometimes the circle that indicates movement points is higher than usual, that could mean something...

dexters
Jun 08, 2008, 02:51 PM
Just found this story while checking out Conquest of the World.

Keep the stuff coming, hopefully an update soon!

choxorn
Jul 09, 2008, 04:06 PM
I finally found this thread!

MWAHAHAHAHAHAHA!

So, um, Quint, any updates any time soon?

Quintillus
Jul 09, 2008, 07:17 PM
Funny that you should post that three hours ago; I just logged on to CFC for the first time in a month. The culprit? Medieval 2 Total War. I got that game for Christmas and didn't start playing it until late May - well, let's just say it's fortunate I started playing it after I finished Conquest of the World. I highly recommend it to anyone who doesn't have homework in the evening (thank goodness I didn't start playing it until after the school year was over).

But after 300 battles and hours of slogging it out with every other Catholic nation, I'm in the mood for a change of pace again. And I haven't played Civ in a good long time - probably a full two months. So I may get onto this again soon. My stock of little-played games is still somewhat large (COD 4, Alpha Centauri, Company of Heroes, and, with a bit more playtime, GalCiv2), but Civ is a classic so I'm sure I'll get around to it before too long.

On the plus side, I've been enjoying life a lot more since the end of the school year :D!

The forecast for the next several weeks:
*Three weeks of work with free time in the evening. Been spending a good amount of it with friends, and family is visiting in that timespan, but still should have free time beyond that.
*Three weeks between work and school, in which I likely won't have a job. Lots of free time then - even if other things take up my free time over the next three weeks Civ3 will probably get some time in those three weeks.
*Then school, and with it a relative dearth of free time. I plan to enter the year fairly focused - which I do most years, we'll see how long it lasts.

Quintillus
Jul 10, 2008, 09:37 PM
Author's Note: Looking back at my Civ files, I found that I'd done almost all the work for another update back in April and early May but hadn't actually gotten around to posting it. So here it is. There's another update's worth or two also sitting around on my hard drive, so at least a bit more will be coming soon.

1330 AD - A classic struggle is about to occur. Or possibly a great failure. But what is certain is that it will occur at Middelburg. Our Caravels cannot return in time to evacuate (unless we want to face the Dutch Cavalry again), so our troops, weary though they may be, are committed to battle. Thus bombardment begins.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Middelburg.png

And utterly fails. Not a hitpoint of damage. So much for classic struggle :(. We fortify everyone and send our Caravels back. Hopefully only one more unit will be lost.

The end lesson is that it takes a lot of force to take an island. More than we brought, anyways.

We hope for better results at sea. Our stack-o-pirates attacks the Dutch Frigate by Suwon after some auxiliary Frigate bombardment.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Suwom.png

It is close, but once again we win. Very good results at sea thus far this game. We also enslave the Dutch ship! With a fleet of six Privateers and four Frigates, we're certainly the world's premier naval power - the only question is how powerful the combined fleet of our enemies is.

We then target Nottingham.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Nottingham.png

One Pikeman falls and one Cavalry retreats. As overstretched as our military is, the English are stretched further - or at least they will be when Chu-Mong advances.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Chu_Mong.png

The English are just too good of a target to pass up right now.

The Arabs, however, are just too much of an annoyance (possibly even threat) to pass up. With four Longbows directly outside Tikal, we cannot ignore them.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Hwacha.png

Our Hwach'a do decently well for a change. Three Cavalry and a Warrior (who is promoted to Elite) then combine to defeat the stack of Longbows.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1330_Hwacha.png

[warrior voice]YEAAAAAHHH!!![/warrior voice]

A Cavalry then defeats the Longbow that was threatening the Warrior. If we're lucky, we'll get two Elite Warrior leaders in the 14th century.

1332 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1332_Pirate_Lost.png

The Dutch sink one of our pirate ships, and a second new Dutch Frigate are approaches them after that. Talk about mega Frigate production. Apparently they realize a wooden wall is their best defence.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1332_Frigate_Wins.png

Thanks in part to pirate bombardment, our Frigate in this stack wins.

In foreign news, the Iroquois captured the city of Calakmul from the Maya this turn. They are becoming the power of the southern part of our continent - a situation that we do not have a problem with at all.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1332_Malinalco_Correct.png

1335 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1335_Low_Treasury.png

Quick Replaceable Parts research is expensive - but certainly worth it. Unfortunately we are forced to increase research time by one turn due to military support costs.

Our sea power remains superior to that of the rising Dutch, and after heavy Frigate bombardment one of our pirates sinks another Dutch Frigate. We then load the two Cavalry and Hwach'a that survive by Middelburg onto an evacuation Caravel. Maybe we'll be back, maybe not. But we'll bring Infantry if we do return.

Back on the front, York is our target du jour. Chu-Mong advances on it, and it doesn't really stand a chance.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1335_York.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1335_York_Captured.png

Its four defenders even are not enough. We take it and send the extra Cavalry we have on hand to a mountain by London.

1337 AD - We have a good year at sea, defeating the only Frigate that dares attack us.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1337_Caravel_Defensive_Victory.png

Unfortunately, the Dutch land a very strong force by Leptis Magna.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1337_Dutch_Landing.png

Three Cavalry, two Longbowmen, and a Swiss Mercenary in all. And we've nothing in the area. We're certainly in trouble. If we do manage to hold them off at Leptis Magna, we will have one super-elite Spearman.

choxorn
Jul 10, 2008, 10:29 PM
The AI may not know how to do Amphibious attacks well, but I guess sometimes it gets lucky.

Um, in the Iroquois screenshot, I don't think it matters much, but we can't actually see the captured city of Calakmul. ;)

Quintillus
Jul 10, 2008, 10:50 PM
The AI may not know how to do Amphibious attacks well, but I guess sometimes it gets lucky.

Um, in the Iroquois screenshot, I don't think it matters much, but we can't actually see the captured city of Calakmul. ;)

Hmm, that does seem to be the case. That sly screenshot utility got the wrong captured city somehow. Well, I went back and got one that does include the correct city and it's now up.

Nice user title, by the way. I heartily agree with it.

Rodent
Jul 11, 2008, 03:54 AM
Unless Quint Edited the pic, i can see Calamkul, look in the right corner

kingfire87
Jul 11, 2008, 06:48 AM
Yay! Quintillus is back.

I like the naval battles a lot, there wasn't as much in Conquest of the World.

choxorn
Jul 11, 2008, 12:44 PM
Unless Quint Edited the pic, i can see Calamkul, look in the right corner

He did. :p

@kingfire: Although, there were a couple, and some of them were quite amusing. Remember the Cruiser almost losing to the Galleon and a Galley defeating another one? "Yay! My Galley is more effecient than my cruiser!"

Quintillus
Jul 11, 2008, 10:38 PM
1340 AD - Arabia is willing to negotiate, a situation for which I am glad. But they won't accept an even peace treaty! Oh woeful combination of many wars and Arabic commitments to the Dutch. At least war weariness hasn't kicked in yet.

1342 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1340_Leptis_Magna_Lost.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1340_Leptis_Magna_Dutch.png

Leptis Magna is, not surprisingly, lost. So much for any chance of a decent peace treaty with the Dutch.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1342_War_with_France.png

That's what you call adding insult to injury. And though small and not that advanced, France is no trivial rival right now - they've got many a Musketeer in their forces and I'm sure are just itching for a Golden Age.

1345 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Replaceable_Parts.png

:woohoo: Just what we need to render our enemies incapable! Horrible suggestion for a next technology by my advisor, though. Instead I decide to research four-turn Ironclads. An unusual choice, true, but we could certainly use supremacy over the Dutch - and Ottomans and Spanish - at sea right now.

Seoul completes what we anticipate is its last Musketman this turn. But we get bad news when we look at its build queue.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_No_Infantry.png

No Infantry? That's right, we don't have any rubber! :mad: We decide to build a few Guerillas for now, but securing some rubber will certainly be near the top of our to-do list.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1342_Copan_Revolts.png

Terrible news indeed! Many a Hwach'a are lost with the city. Fortunately most of my Cavalry have relocated to Lagartero.

Scanning the map, we find three nearby sources of rubber. One is near Copan, requiring a culture pop and a road to secure. Another is just outside York, probably the one we will get. A third is by the French town of Tours - the most difficult French town to take.

But there's good news, too. The Dutch don't have any Rubber :D! So we won't worry too much about knocking them down on the score chart right now - there will be plenty of time for that once we've got Tanks and they're limited to Guerillas.

Rubber is fairly rare overall, in fact. Babylon, the Iroquois, Arabia, and England all lack it, and the Aztecs only have it due to our capture of York. And, consistent with their luck in this game, the hapless Vikings lack both rubber and coal.

This turn we intend to deal the decisive blow to the Maya - capturing Chichen Itza. They've already lost their only source of Saltpeter to the Iroquois, who previously lacked Saltpeter, and cannot afford such a loss.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Chichen_Itza.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Leader.png

Two victories in, things are looking very good. With our distant lands still prone to culture flipping, as so recently demonstrated, we plan to send Pak Hyokkose to Suwon to hurry the Iron Works rather than building a Forbidden Palace.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Chichen_Itza_Captured.png

Three more Cavalry bring down Chichen Itza. Palenque, home of Shakespeare's Theatre, largest city in the world, and built on a hill stronghold, is the new Mayan capital. But it is Copan that we want now.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Attack_on_Copan.png

Our Cavalry retakes it, and our Mayan territories reach their maximum extent yet.

I send a thank-you letter to Hiawatha for capturing the Mayan source of saltpeter. Makes it so much easier to take cities.

But we also decide that, with the new war with France and Arabic troops still pouring in to our newly conquered Mayan lands, it is time to make peace with the Maya. We certainly would love to take Palenque while they are weak - aka before they get Nationalism - but with all our other wars sending that many troops to the Mayan front is just not going to happen. So we cancel our alliance with the Iroquois and strike a peace deal.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Peace_with_Maya.png

Three slave workers are also included in the deal. The Right of Passage allows us to reach the Arabs - even with our other wars I want to take at least one Arabic city so they'll agree to an even peace deal and quit sending those Longbows at us.

With that war settled, we turn to the most pressing measure - the Dutch.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Dutch_Meet_Resistance.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Strike_on_Leptis_Magna.png

We easily destroy two-thirds of their Cavalry. With their other three troops in our territory, their final Cavalry will be alone in defence of Leptis Magna next turn - and with a Cavalry due in Haeju, that means we should easily be able to take it. Keeping it against the Longbows may be another matter, however.

Three Dutch Frigates are off our western coast, meanwhile.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Dutch_Frigates.png

See why we need Ironclads? Nevertheless our Frigates and pirates are doing pretty well against the numerous Dutch ships.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Privateer_Loses.png

Just not winning all the time.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Privateer_Wins.png

That's better.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Second_Pirate_Victory.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Third_Pirate_Victory.png

Three out of four victories. Not bad. But I'm sure they'll be back.

With the latest naval challenges settled, we return to land battles, against Nottingham once more.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Nottingham.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_Angleterre.png

Try though they may, the English don't stand a chance without Saltpeter. Thank goodness they are resource-poor - otherwise we'd be facing Men-O-War, a most undesirable situation.

We then send troops on towards London. This war is won, it's only a question of how much we take.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1345_France.png

Against France, all we do is spend 300 gold to upgrade border defences. They have Horses, and thus at least Horsemen and possibly Cavalry (though no Knights due to a lack of Iron...our doing :)), so we have to be prepared.

And near the end of the turn, I notice war weariness has hit. Oh well. We're in this for the long run. And it's not too bad, yet.

Ansar
Jul 11, 2008, 11:26 PM
Great story! :goodjob:

(subscribed)

The Lemon
Jul 12, 2008, 08:41 AM
I like how resources are always (for me anyways) in the spot you least expect. Like the coal in your game for instance. I never forget a game I had where I had around 30 mountains and someone with one mountain had the uranium :mad:. Stuff like that always happens to me, not always in a bad way though :D.

choxorn
Jul 12, 2008, 11:43 AM
It's just a theory, I'm not entirely sure it's true, but I think the AI hates you, Quint.

TheOverseer714
Jul 12, 2008, 01:31 PM
Can we see a picture of the overall map? Use the minimap from the military advisor and stretch it 200% both ways. The war weariness should be from your local wars, so kill them and it goes away. France is down to 4 cities visible, so finish them and England and the Dutch can be a holding action til you get infantry and artillery built. Then you can rub tank all over them all when you get Motorized Transportation.

Quintillus
Jul 12, 2008, 08:04 PM
1347 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_Naval_Loss.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_Second_Naval_Loss.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_Third_Naval_Loss.png

:eek: The Dutch sink three of my ships! They came back, and in force! I'm glad I'm researching Ironclads!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_French_Attack.png

The French attack the one city along the border without Musketmen but do not win. They have Cavalry though, meaning our small neighbor will be, despite its size, the most significant challenge on our own continent we have faced yet.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_Iroquois_Request.png

:lol: Nice try, Hiawatha. Unfortunately, we keep to our deals.

1350 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1347_Golden_Age_Ends.png

:(. It was a good Golden Age at least. But we will miss it.

Our remaining ships are being repaired, so the Dutch will escape. But London will not.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1350_Attack_on_London.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1350_London_Captured.png

Four Pikemen later the city is ours. Oxford is the new English capital. The English are likely sorely regretting their decision to align with the Dutch. They'll have lost all but one their mainland cities, and all their remaining cities of any consequence will be fair game for the Dutch.

Leptis Magna will not be retaken this turn due to the end of the Golden Age reducing production. An unfortunate situation.

1352 AD - The Dutch land a Longbow and a Cavalry by the currently undefended town of Sabratha. We ought to have the necessary Cavalry nearby to defend it, though.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Dutch_by_Sabratha.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1352_Iroquois_Peace_with_Maya.png

A lucky deal for the Maya, though perhaps at considerable cost. Still, facing a for with Cavalry without even having saltpeter, they were in a bad position.

1355 AD - The Maya managed to retake Calakmul somehow. Perhaps why the Iroquois made peace, but really a better reason for them not to make peace seeing that it cost them their saltpeter. Oh well.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Dutch_Lose_by_Sabratha.png

The newly-landed Dutch contingent near Sabratha is destroyed without loss. We then attack the poorly-defended Leptis Magna.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Leptis_Magna.png

William must be quite frusterated that his Swiss Mercenaries have not scored a single victory yet. He has fought well, but the coveted Golden Age still eludes him.

Going to the diplomacy screen again, I see the Dutch now have Nationalism, the first civilization to research it.

But then I see that the Ottomans have Steam Power - apparently their free tech. That's what really could be useful to the Dutch - being on an island and having good sea power, Riflemen give them almost nothing.

We capture another Dutch Frigate with a Privateer, giving us three captured Privateers and two native ones. But the Dutch still have at least six Frigates at sea, enough to keep us very busy with our nine-ship fleet.

Canterbury is our only land target this turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Canterbury.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Canterbury_Captured.png

It is taken easily. And with that the English are off the continent. Content with that, we decide to negotiate peace with them.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1355_Peace_with_England.png

We could have gotten the city of Newcastle, but it's on the Dutch continent, so taking it would have been de facto giving the Dutch another town, so of course we didn't do that. Would've been a great way to shoot ourselves in the foot.

1357 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1357_Iroquois_Dutch_MPP.png

Just what I didn't want to see! Apparently I was wrong - Nationalism is going to be quite useful to the Dutch. Thank goodness we've already retaken Leptis Magna - if not we'd be in quite a pickle. As it is, this means one thing - we must stay clear of Dutch soveirgn territory. Makes winning the war difficult, but at this point that is preferable to a war with the Iroquois.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1357_Peace_with_Vikings.png

Ragnar Lodbrock requests and is granted peace. We will set an example for the whole world to follow - no wars with countries halfway across the world that there's no way you could possibly reach.

1360 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1360_Rubber_by_Ulsan.png

:mad: :mad: :mad: Talk about an oversight when I scanned the map for rubber! The three nearby workers are redirected immediately. We will have Infantry soon after all! If only we'd seen it sooner! :crazyeye:

Quintillus
Jul 12, 2008, 08:11 PM
I like how resources are always (for me anyways) in the spot you least expect.

See above :blush:.

Can we see a picture of the overall map? Use the minimap from the military advisor and stretch it 200% both ways. The war weariness should be from your local wars, so kill them and it goes away. France is down to 4 cities visible, so finish them and England and the Dutch can be a holding action til you get infantry and artillery built. Then you can rub tank all over them all when you get Motorized Transportation.

Here it is!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1360_World_Map.png

And it does seem that waiting till Motorized Transportation or so for finishing the off will be wise, especially with the developments in Part Thirteen.

Ansar
Jul 12, 2008, 08:14 PM
Quintillus, wait!

I believe simply attacking the Dutch will trigger the MPP, so you'd best be off getting Nationalism and getting an MPP with the Iroquois so when the Dutch attack you, the Iroquois become your allies.

Of course, I could be wrong, but I believe that's how it works...can anyone confirm?

Quintillus
Jul 12, 2008, 08:27 PM
Quintillus, wait!

I believe simply attacking the Dutch will trigger the MPP, so you'd best be off getting Nationalism and getting an MPP with the Iroquois so when the Dutch attack you, the Iroquois become your allies.

Of course, I could be wrong, but I believe that's how it works...can anyone confirm?

Excellent point - and in time. It's a better chess game than I realized - they've checked me, but in several turns I can return the favor. Of course, it is contingent on the Iroquois actually agreeing to the pact - with me having five wars that they are not in, that is a fairly big "if". But if war weariness doesn't get too bad, and a divergence to Nationalism doesn't look like too poor of a tech choice, I may keep the war going a bit longer and explore this possibility. Even if it doesn't pan out, it'll give me a chance to try out my soon-to-be-floating ironclads :).

One other note - as of the end of part 13, this is now up-to-date with my progress in the actual game.

choxorn
Jul 12, 2008, 09:03 PM
with me having five wars that they are not in

You could easily make that 3 by making peace with the Spanish and Ottomans, who you can't fight anyway.

Tasslehoff
Jul 13, 2008, 01:52 PM
MPPs are only triggered when you attack their territory

Quintillus
Jul 18, 2008, 10:56 PM
1360 AD - Spain still refuses to make an even peace. They will make peace for Music Theory, and since it's useless now that I have Bach's, I could agree to an essentially free peace. But out of principle I decide not to. Maybe when I've actually seen one of their units I'll agree to that deal.

The Iroquois and, unexpectedly, the French, have entered the Industrial Age. As far as we can tell, neither has any Industrial techs, but nonetheless we aren't too thrilled about it.

Our hero Pak Hyokkose reaches Suwon this turn, where he hurried the Iron Works. The city is producing a mere one shield per turn right now - but that is merely because it's been focusing on population growth while Hyokkose was on the way. Before long it should be quite productive.

Both cities that we can attack this turn, Rheims in the north and Basra in the south, enjoy 50% defence bonuses, and thus we wait to build up force before attacking. Thus the turn passes relatively calmly.

1362 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_War_with_Babylon.png

Another useless war. Ah well. I don't plan to take revenge on Babylon - the civs on the Babylonian continent are large enough already that I don't want to risk one of them swallowing up another.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_No_More_Ivory.png

OK, didn't remember that deal. Now this war is a bit more of a problem. Time to look for more luxuries, by trade or by the sword!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_Dutch_Envoy.png

Now THAT is a great example of how to get someone in a mood for diplomacy, isn't it? Sign an ally against them, and then they'll be just jovial.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_Dutch_Offer.png

Or it's just a way of being even more arrogant than ever known possible. This war shall continue.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_Dutch_Naval_Victory.png

They sink our ship and think they can get away because we can't attack in neutral waters. But they're wrong, because we have PIRATES!!!!!!!! Mwahahaha!

http://upload.wikimedia.org/wikipedia/commons/thumb/c/c0/Pirate_Flag_of_Rack_Rackham.svg/744px-Pirate_Flag_of_Rack_Rackham.svg.png

1365 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Chichen_Revolt.png

Well, rats. What a way to spoil the swashbuckling mood the sinking of our ship initiated. A good number of units were in Chichen Itza as well. So much for our advance against the Arabs.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Iron_Works.png

Iron Works today, Ironclads tomorrow! Production doubles to a whopping two shields per turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Pirate_Victory.png

Revenge of the pirates! Sure glad I hired a few of those guys.

Taking advantage of being able to defend our territory, we shell three Dutch frigates that sail too close to our shores with Hwach'a, and then start a battle royale on the seas.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Frigate_Combat.png

Three victories and a loss later, the Dutch ships are annihilated. We shift around production a bit to avoid having a bunch of Frigates finish the same turn Ironclad research does, and then turn to the land war.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Advance_on_Rheims.png

The Battle of Rheims starts well for us, with Chu-Mong defeating two Musketeers without so much of a scratch. About that superior defence of musketeers - it isn't showing itself.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Spearman.png

But those Spearmen...

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Rheims_Captured.png

Rheims is conquered nonetheless. We then advance on Orleans. France is in trouble - they don't appear to even have any offshore territories to retreat to. But then diplomacy comes to play.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Peace_with_France.png

Some of you are probably thinking, "WHHHHHHYYY???" Well, that's soon to be discovered - and no, it's not that our treasury is losing money :).

Ansar
Jul 18, 2008, 11:50 PM
War Weariness getting to you?

choxorn
Jul 19, 2008, 12:04 AM
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1362_War_with_Babylon.png


Just who are you at war with right now, anyway?


1365 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1365_Chichen_Revolt.png


:lol:


France is in trouble - they don't appear to even have any offshore territories to retreat to.

Actually, they seem to have a city down by the isolated part of Smoke-Jaguar's Territory.

Rodent
Jul 19, 2008, 02:51 AM
Anticipating Infantry and War Weariness Combined Perhaps?

Quintillus
Jul 19, 2008, 04:39 PM
Just who are you at war with right now, anyway?

Good question. After making peace with France, I remain at war with Spain, Babylon, the Ottomans, Arabia, and the Netherlands.

:lol:

Actually a result of forgetting to take a screenshot. Intentionally of course. :mischief:

Actually, they seem to have a city down by the isolated part of Smoke-Jaguar's Territory.

Indeed it seems they do. Shows what time off does to the players' memory of what's going on in a game.

Anticipating Infantry and War Weariness Combined Perhaps?

Not exactly. Though I am somewhat anticipating Infantry, seeing as I'll be the first to have them. War weariness also is a bit of a factor - but not the main one. That is to be revealed in the next section.

It'll be several hours at least before the next section appears. Just had a short amount of free time and figured I might as well check CFC.

Spoonwood
Jul 21, 2008, 01:28 AM
You have Replaceable Parts? What's the closest AI tech-wise? Anyone more advanced than The Iroquois and The French? If not, I'd think the game pretty much over... unless you have a very strange problem with aluminum and uranium.

Meteor Man
Jul 22, 2008, 09:44 AM
You still breathing, Quintillus? Someone check his heart rate.

Its because the French have infantry... right?

georgestow
Jul 28, 2008, 05:03 AM
Hey, how did you make it so that the AI started in the Middle Ages?
Great story!:goodjob:

choxorn
Jul 28, 2008, 10:40 AM
Very simple. Just create a scenario with a random map, and edit all the AI to start with all the AA techs.

Meteor Man
Jul 28, 2008, 04:07 PM
Or, in the player options tab, select starts in middle ages for all the players.

apallo333
Jul 28, 2008, 05:57 PM
great story Quintillus! keep on annihilating those enemies!

choxorn
Jul 28, 2008, 08:03 PM
@Meteor Man: Then he'd start in the MA too. :p

Meteor Man
Jul 28, 2008, 08:58 PM
Welll... Thats what I do. If you don't want to start in the same age, then don't do it for player 1.

Quintillus
Aug 01, 2008, 11:41 AM
You have Replaceable Parts? What's the closest AI tech-wise? Anyone more advanced than The Iroquois and The French? If not, I'd think the game pretty much over... unless you have a very strange problem with aluminum and uranium.

The Dutch are the next-closest tech-wise. They're down Steam Power and Medicine, but up Nationalism (and possibly Comm/Fasc). It is looking pretty good for me, but there are a few ways I could be sidetracked. Namely, lack of resources (possibly oil as well), the Dutch getting a very good alliance against me, or the Ottomans/Sumerians/Babylonians becoming dominant on their continent and leapfrogging me.

You still breathing, Quintillus? Someone check his heart rate.

Its because the French have infantry... right?

Yep, just lacked Internet access for awhile there.

Welll... Thats what I do. If you don't want to start in the same age, then don't do it for player 1.

That's how I did it.

Working on an update right now...

Quintillus
Aug 01, 2008, 12:17 PM
1370 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Ironclads.png

A great discovery! Time to show the world who's ships are finest.

Regarding research, I decide to target Industrialization and Universal Suffrage before Nationalism. I very much doubt whether I'll be able to sign any Mutual Protection Pacts right now, and working towards Universal Suffrage seems a good choice this game.

So why the peace with France? To prey on weaker neighbors, of course! Namely, the all-too-tempting Aztecs.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_War_with_Aztecs.png

Even though I'm not going for conquest, this opportunity is just too sweet to pass up. Spearmen and Longbows against Cavalry, Hwach'a, Artillery, and - just now available thanks to new roads - Infantry? Steamroller time!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Great_Leader.png

And a better omen to start the war could not be had. Onjo the Victorious starts the war off on the right track and there's no reason it shouldn't stay there.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Spearman.png

Unless it continues like that. Guess I jinxed myself.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Nora_Captured.png

But Nora is taken. We then move west.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Calixtlahuaca.png

Two Spearmen are killed, but a multitude of spears is making progress slow despite the low casualties.

Although tempted to save Onjo for a Forbidden Palace, I decide to create an army for now. In a war like this, we'll likely have more than adequate leader opportunities.

Teotihuacan is struck this turn as well. Montezuma will have requests for reinforcements coming from more places than he'll know what to do with.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Teotihuacan.png

And then our forces in formerly Mayan territory move from the south to attack Tlatelolco. We don't care so much whether we take it as we do to overextend the Aztecs.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Tlatelolco.png

Its three Spearmen are finished off. The Aztec territory is being swarmed with purple.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1370_Advance.png

Satisfied for now with five of the remaining nine Aztec cities in our armies' sights, we end the turn.

1372 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1372_Maya_Dutch_MPP.png

A somewhat inconvenient occurence, and another reason not to attack the Dutch for now. But the war with the Aztecs will more than sate our appetite for blood, at least while it lasts.

The Aztecs' sole advance is to kill a redlined Cavalry with a Longbow. Not particularly impressive, and nothing near what our troops are doing.

1375 AD - We begin this turn on the southern front. No reinforcements reached Tlatelolco, which means it is ripe for the taking.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Tlatelolco.png

Haha, the Spearman was one square too far from the city! Our gain! Although since it is covering a Longbow, we may suffer some casualties from it.

Teotihuacan comes next, also defended only by Longbows. We chance it with a 2/5 Cavalry, and are duly rewarded. A Veteran Cavalry then defeats the remaining Longbow and takes the city.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Teotihuacan.png

Texcoco, in the east, follows. We smell victory already.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Texcoco.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Texcoco_Stands.png

Alas, one defender too many. But that is not much of a setback - we target Xochicalco, and seek to cut the Aztec Empire in two, with vigor.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Xochicalco.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_X_Capture.png

Ta-da! The Aztec Empire is divided in two! Then we turn back to the western part of the war.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Calixtlahuaca.png

Two more Spearmen are felled at Calixtlahuaca, but a Cavalry is forced to retreat. What with its river and 50% city bonus, it's doing by far the best of any of the Aztec cities at holding us off. We could sent Chu-Mong in to crush it once and for all, but it doesn't look like there's any way it will survive a third turn anyways. So we send him instead to Tenochititlan.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1375_Tenochtitlan.png

All in the span of six years, we've taken six cities, greatly reduced the garrison of another two, and have reached the gates of their capital - losing just one Cavalry in doing so. It's a bit of a precursor to the blitzkrieg.

1377 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1377_Dutch_Mongols_War_on_Me.png

OK...the Dutch are starting to take things just a little too far. Maybe it's time for the sleeping giant to wake up and diplomatically and fire a few salvos in return. I'm no huge fan of getting alliances against island-bound civs - we all know how good the AI is at naval invasions - but the Dutch are becoming a bit of a pain.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1377_Defence_of_Tlatelolco.png

The Aztecs get one more kill by Calixtlahuaca, but fail in their attack on Tlatelolco. They are obviously in disarray - they simply lack adequate firepower. Or bowpower as the case may be.

1380 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_War_Weariness.png

Notice something about that screenshot? Well, the thing to notice is greatly increased war weariness. Happiness has fallen to 46%. It certainly is time to do something - despite their lack of direct invasion the Dutch are doing OK against us.

We start out with Arabia. They are willing to agree to an even peace, and thus so are we.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Alliance_with_Arabia.png

We then secure our first alliance against the Dutch! The French and Iroquois won't agree, but Arabia will, so they are now on board!

Spain and the Ottomans still refuse to sign an even peace deal. But the Ottomans have something we want - Nationalism. We decide it is worth it to part with our very new technology of Ironclads before building a single one in order to secure peace and, more importantly, Nationalism.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Nationalism_from_Ottomans.png

Then it is off to the bargaining table to strike the deal that will take the bite out of the Dutch.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_MPP_with_Iroquois.png

Expensive? You bet. But it is time to give the Dutch a taste of their own medicine.

And we've now done what is necessary to convince the Dutch we won't just sit back and let them get the world to gang up on us. In fact, they now will agree to peace.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Dutch.png

Bah! Of course not now! Should've seen it coming, William! Now deal with the fact that you're not the sole diplomatic power in the world!

Meteor Man
Aug 01, 2008, 12:24 PM
YAY!!! UPDATE!!! Thank you Quint for thes wonderful stoies. Loved "Conquest of the World". Keep up with the updates!

choxorn
Aug 01, 2008, 11:15 PM
Don't you think you maybe payed a little too much for Nationalism? :rolleyes:

Spoonwood
Aug 02, 2008, 12:56 AM
Trading for Nationalism (almost) always costs you a bunch. The AI values it highly.

Quintillus
Aug 02, 2008, 06:06 PM
YAY!!! UPDATE!!! Thank you Quint for thes wonderful stoies. Loved "Conquest of the World". Keep up with the updates!

Another one coming up tonight.

Don't you think you maybe payed a little too much for Nationalism? :rolleyes:

It cost 3460 gold, plus Ironclads. For only the gold the cost isn't that bad. Ironclads makes it a bit of an overpay. However, I've already got a tech advantage, so by the time the AI gets a decent number of Ironclads (and they get near my shores) I'll either have or nearly have Destroyers. But it has already enabled me to get the Iroquois on my side.

I'd actually say the deal to bring the Iroquois on my side is the one that's really of questionable value. It has got me back up to even with the Dutch diplomatically, however.

Quintillus
Aug 02, 2008, 07:19 PM
1380 AD - Somewhere in the past couple events I did something that caused happiness to drop another 10%, to 36%. It wasn't exporting the last of a luxury I had, so it must've been due to war weariness. It takes quite a few entertainers, but I get happiness back on line.

We go right for the snake's head this time and attack Tenochtitlan with the army of Chu-Mong.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Capture_of_Tenochtitlan.png

Three spearmen isn't nearly enough to stop an entire army. Montezuma hastily retreats to Calixtlahuaca - the only city that has been able to resist our advances thus far.

Then it is back to the eastern part of the war. Texcoco has a lone Longbow.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Capture_of_Texcoco.png

The marshy city of Tlacopan is then exposed to attack. With only Regular Spearmen, its outlook is poor.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Tlacopan.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Capture_of_Tenochtitlan.png

Onjo then heads to Atzcapotzalco, west of Tenochtitlan, to split the Aztec Empire again.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Atzcapotzalco.png

Mission accomplished! A couple Cavalry then go on Longbow patrol. And, surprise surprise, we are rewarded for taking the 6-1 odds over the 3-4 odds with our fourth leader. With the path south now cleared of Aztec forces, and the war won, we have no qualms about sending him south to build a Forbidden Palace. The only question is where to build it. And that will have to wait a turn until our cities aren't rioting and we can evaluate productivity.

With several Cavalry still free, we mount another attack on Calixtlahuaca.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_Calixtlahuaca.png

The nearby Spearman is redlined by an artillery strike, and two Cavalry finish it off along with its escorted Longbow. By now the Aztecs are down to one city on the mainland, but they have another on an island up north, and their capital is on a one-tile island just north of us.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1380_World_Map.png

1382 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1382_Iroquois_v_Dutch.png

Got them :).

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1382_France_v_Dutch.png

:D :D Even better!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1382_Iroquois_v_Aztecs.png

Somewhat unnecessary. But we won't complain.

1385 AD - Of course our first task this turn is to push the Aztecs off the continent!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Capture_of_Tlaxcala.png

:bump: That was easy! Now just three more Aztec troops to defeat and they're gone.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Spearman.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Warrior.png

And they are dealt the final blow at the axe of a Warrior!

With the Aztecs taken care of, we investigate what else we have to deal with. The war with Spain is one of those things. Isabella is now willing to negotiate, and thus a peace treaty is signed.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Peace_with_Espana.png

Babylon and the Aztecs continue to refuse to acknowledge our envoys. The Mongols certainly won't acknowledge them this quickly, and thus we send our Cavalry south to meet them on the field of battle.

While our horses head south, our ships resume their battles, freed from the threat of triggering a war with the Iroquois.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Pirates.png

1390 AD - I decide on Tlatelolco as the location of my Forbidden Palace. Corruption is pretty high there, and it seems to be a good location for it assuming we don't end up conquering the whole continent.

The turn is relatively peaceful as our Cavalry move south. The sea is likely to be active in the next turns, however, this turn, we merely blockade and shell a Dutch convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1385_Blockade.png

1392 AD - The Dutch blow a hole through our blockade, but do lose a ship in their attempts to defeat my convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1387_Blockade_Broken.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1387_Victory_At_Sea.png

Thus their advances towards my eastern shore continue. They'll have to fight eventually though.

The Aztecs request peace. I agree, in exchange for everything they have. They'll be left with a one-tile island.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1390_Peace_with_Aztecs.png

And the quick war is finished most favourably.

choxorn
Aug 02, 2008, 07:43 PM
w00t, two updates in two days!

And Quint, why was Tenochtitlan captured twice? ;)

Meteor Man
Aug 02, 2008, 08:16 PM
@Quintillus:

:bump: Bump. Staples, that was easy. :lol:

Slint
Aug 07, 2008, 03:05 PM
good story man, keep it up! :lol:

Quintillus
Aug 07, 2008, 03:52 PM
1395 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Forbidden_Palace.png

The resistence in Tlatelolco ends with construction of the Forbidden Palace. The defecit falls by about 30 gold per turn, and productivity doubles. I'm quite glad I got another leader to build it with!

My Cavalry at last spot the Mongol Keshiks. They are making slow, but sure, progress towards us.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Keshiks.png

They'll escape us for now; we don't have quite enough movement points to touch them. So instead we turn to sea for battle.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Pirate.png

We get vengeance on the Dutch for sinking our Caravel, and capture their ship. Taking full advantage of it, we use it along with the rest of our convoy to completely surround the nearest Dutch transport convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Total_Blockade.png

They aren't getting anywhere fast. A new Ironclad then gets to attack a returning Dutch transport convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Ironclad_Loses.png

Hmmm, it seems that happened the last game I played, too. Something like a galley doing better than an Ironclad. Alas, eventually we're sure to get a win.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1395_Ironclad_Wins.png

And there it is. One fewer ship harrassing our shores and workers.

1397 AD - The Dutch decide to batter down the hatches and hole up between our entire convoy of ships. So we'll batter them down with our cannons. Perfect.

On land, the Mongol horde begins their attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1397_Keshik_Attack.png

And are victorious. But now it's our turn.

1400 AD - At the turn of the century, things are going well for us.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1400_Demographics.png

To celebrate, we target the trapped Dutch convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1400_Bombardment.png

It's slow progress, but they aren't trying to escape, so we'll gladly wait around and continue for a few turns.

And then it's on to the war with Mongolia. Their Keshiks have claimed high ground, but still are at a considerable disadvantage. And thanks to rights of passage, our troops can retreat after an attack far enough that they won't be able to catch us most of the time.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1400_Cavalry_Attack.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1400_Cavalry_Advance.png

Just not all the time.

1402 -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1402_Evil_Dutch.png

Still being pesky. Ah well. We can deal with that.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1402_Peace_with_Bablyon.png

Babylon requests and is granted peace. They are probably in the weakest position of anyone on their continent, so we are in no hurry to see their demise.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1402_Keshik_Advance.png

I lose two Cavalry to the Mongols, putting them one victory ahead of us thus far. But that won't last long...

1405 - Because my armies have reached the front!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_Army_Advance.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_Advance.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_Second_Army.png

They do quite a number on the Mongol Keshiks. By the end of the turn, the Mongols are down 11 Keshiks, and we've lost just one Cavalry. The only good news for Mongolia is that they are in a Golden Age.

Back at sea, another Ironclad of mine reached the Dutch ships and began hammering away.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_War_with_Maya.png

Whoops. There's some more good news for the Mongols.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_Frigate_Sinks.png

But we do sink the convoy. The Dutch will need their own Ironclads soon. We then attack their surrounded convoy.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1405_Total_Blockade.png

I lose just one pirate in sinking the entire convoy. And now another convoy is approaching the area - all the better for bounty-taking.

1407 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1407_Maya_v_French.png

Ahoy! France is helping in the war! And another ally against the Maya! I'm glad I let France off the hook!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1407_Mayan_Crusade.png

The Mayan sneak attacks are moderately successful. After we'd already lost two Cavalry to Keshiks, the Maya redline two more, destroy a Hwach'a, and capture an Explorer who was smack-dab in the middle of their territory. Their overall strength isn't all that impressive, however.

1410 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Industrialization.png

A key technology. I begin work on The Corporation, and industrailization will, of course, begin shortly.

kingfire87
Aug 07, 2008, 04:09 PM
*Whistles.* Epic naval battle there.
I hate it when units like crusaders catch awesome units like cavalry with sneak attacks.

Great update!

choxorn
Aug 07, 2008, 04:21 PM
Well, now you get to take Chichen Itza again!

Meteor Man
Aug 07, 2008, 05:37 PM
wow, Quint. Great story. Keep it up!

uncle sjohie
Aug 11, 2008, 07:44 AM
Hmm, I might learn something from this... :)

Quintillus
Aug 16, 2008, 04:16 PM
1410 AD - With the new war with the Maya, the Korean troops that had been skirmishing with the Mongols are between a rock and a hard place.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Southern_Cavalry.png

Retreat and they get killed by the Maya, advance and they get killed by the Mongols. I decide to take the easy battles first, and finish off the Dutch convoy passing by my ships.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Sink_Caravel.png

Then it is time to decide what to do with the stranded Cavalry. I decide that securing a base is the best option, and attack Bonampak.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Chu_Mong_Attack.png

Chu-Mong loses six of his army's 10 hitpoints, but is victorious and is promoted. Nevertheless it's a reather poor start. So I send in Onjo.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Onjo.png

:eek: Onjo loses five hitpoints and is left with two. But at least the Mayans are down to Regular Musketmen as the best defence. Next comes an Elite Cavalry attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_E_Cav_Attack.png

That does much better. And it's only Longbows that remain guarding Bonampak.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1410_Bonampak.png

Pretty good longbows at that! Chu-Mong loses another three hitpoints, but the city is ours. All of the nearby Cavalry huddle together in the city, except one that can only make it to a nearby mountain. If they make it until 1420 they've got a decent chance. But that's a rather large "if".

1412 AD - The only Mayan advance is on the Cavalry on the mountain! Good news indeed!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1412_Longbow_Attack.png

1415 AD - A rather calm year this is, except for one diabolical plan by an Ironclad commander. It seems that the sole source of Dutch saltpetre is directly by the shore - so what better thing to do than destroy it?

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1415_Saltpeter_Destroyed.png

No more saltpeter for the Dutch! And since they also lack Coal, this means no warships whatsoever! Our greatest victory yet at sea!

1417 AD - The Mogols request peace with me. I am certainly tempted to accept given the tenuous situation my Cavalry are in, but recall my Mutual Protection Pact with the Iroquois and suspect that may make peace an unwise option. Thus I decline, for now.

1420 AD - Most conveniently, I find that the MPP with the Iroquois has not in fact kicked in against the Mongols - thus I am free to make peace with them! So I immediately do so, much to the relief of the defenders of Bonampak.

I now face the question of whether I want the MPP to kick in against the Maya. That would mean an extra ally, but would also delay when I could make peace from 1452 until 1480. I decide peace is preferable, and thus attack - to keep the Maya out of my territory and avoid triggering the MPP.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1420_Advance_v_Maya.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1420_Advance_v_Maya_2.png

When all's said and done, the Maya are down six infantry units. I still lack the power to go on the offence, but the easy victories are promising.

Then it is back to the sea. My privateers have quite nicely diverted another returning Dutch convoy right to where my Ironclads are. Thus it comes under attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1420_Dutch_Convoy_Sunk.png

At the cost of one Privateer, the entire convoy is destroyed. With the Dutch mostly gone from the sea, my ships begin moving in to blockade their ports.

1422 AD - France declares war on the Carthaginians! It could be an interesting war. I favour France, as they have better technology and resources, but Carthage is twice the size of France. Either one will be considerably stronger if they conquer the other, but since they are the two smallest countries on the continent, a united country would still be pretty small.

1427 AD - The Maya all-too-foolishly move a Pikeman into my territory in hopes of pillaging, triggering a war between themselves and the Iroquois and likely being beneficial for neither themselves nor me. It shall be destroyed.

1430 AD - And it is destroyed - with a zero percent chance of loss for me!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1430_Mayan_Pike_Rocketed.png

Artillery + Hwach'a = no chance for a mere pikeman. Not that we couldn't have used Cavalry, but when you've got a unique unit that can help, why not?

The southern front remains quiet, as my armies heal after their 1420 attacks.

1432 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1432_Mongols_v_Iroquois.png

Oh great. There goes my diplomatic reputation. Good thing this isn't "The Diplomatic Victory Race." And sure enough they attack the Iroquois, forcing me to return to war with them.

Abu Bakr comes in quest of my World Map.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1432_Arabia_Wants_Map.png

For that much money? We'll certainly sell it! Never know when we'll need 312 gold.

France, meanwhile, has reached Carthaginian territory, and is attacking Hippo.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1432_French_Hippo.png

They don't take it this turn, but it appears that my prediction will be correct - France certainly has the early advantage.

choxorn
Aug 16, 2008, 07:39 PM
Nice update. Mysteriously, I have no comments other than that.

Nobody
Aug 17, 2008, 08:04 PM
nice story first iv followed since ww1 in 2050

Quintillus
Aug 21, 2008, 12:56 AM
1435 AD - After quite a bit of preparation, we are finally ready to advance on the Maya. But the advance will come not from our main territory, but from the south.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1435_Quirigua.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1435_Quirigua_Captured.png

The armies of Chu-Mong and Onjo are together able to take Quirigua. Next turn I will advance from the north towards Chichen Itza, which was until quite recently still in the top five cities list despite my earlier capture of it.

1437 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1437_England_War.png

Great, the Dutch are up to their shenanigans again. I'm thinking an invasion of Middelburg and Oxford may be in order.

1440 AD - The Corporation is discovered, and war weariness is increasing. The only good news is that the Dutch are in Anarchy.

At long last our troops begin a slow march towards Chichen Itza. It'll take three turns until they're ready to attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1440_Advance.png

1442 AD - Both Spain and Egypt sign embargoes with the Dutch against me this turn. I guess that just means Cleopatra won't be able to import any of my coal to build railroads with.

1447 AD - The Maya make an offensive against my slowly-advancing troops!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1447_Crusade.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1447_Musket.png

The Crusader defeats my Infantry, but my Musketman fends off a Longbowman. It looks like a bit too little to stop us.

1450 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1450_Copan_Revolts.png

Oh no! Is that not the second time the city has revolted? :hmm: Usually that means it's time to build it again from the ground up. It definitely means an inconvenience.

I send troops to retake it right away, and find an unpleasant surprise awaiting.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1450_Copan_Approach.png

Rifles! I don't like the looks of this. Forunately there's only one here. It takes two Cavalry, but Copan is razed.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1450_Setup.png

Advancing further, I am relieved to find Chichen Itza still relies on musket defences. Hopefully it will stay that way. I send my two armies to Palenque, hoping to take it before it gains rifles as well.

1452 AD - The Dutch sign the Vikings as an ally against us! Those Dutch are too good at getting alliances :run:!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1452_France_v_Mongolia.png

France, however, seems quite eager to fight whoever I am fighting. Odd, but it's good to have two allies on my continent. France is now Polite with me, so soon after our war.

1455 AD - By now the Maya have fallen into Anarchy - explaining the dearth of upgrades to Rifles - and the Dutch have come out of their revolution and become Communist. Being on an island, I'm not sure that whipping excessively will be as much as a problem for them as it is for most AI, so Communism might not actually be that bad for them. Well-played, its effect on corruption is quite useful. They certainly haven't whipped their cities yet.

Happiness has fallen precipitously in Korea, to 45%, triggering another round of rioting. Sovling the rioting costs our economy about 100 gold per turn - 8% of its total - making Republic look less and less attractive. But we are still first in economy.

This turn we at last attack Chichen Itza. Artillery and Hwach'a fire first, and reduce all Musketmen to two hitpoints. The Cavalry then attack, and take the city fairly easily.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1455_Chicken_Pizza.png

Then it is on to Palenque. Here it is solely the armies that will be relied upon.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1455_Palenque.png

Fortified Veteran Musketmen in a metropolis on a hill prove to be a moderate challenge for my armies, but not quite a worthy foe. After defeating six of them, both of my armies still survive, with 6 and 1 hitpoints remaining of 27 combined at the beginning of the battle. Chu-Mong goes in one more time for what will hopefully be a capture.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1455_Palenque_Deux.png

He loses just one hitpoint, but alas, the city stands thanks to a Regular Musketman. That's a lot of defenders! I have some extra Cavalry from Chichen Itza, however, and after figuring out the somewhat poor odds decide to send them in.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1455_Palenque_from_North.png

After two are defeated without taking off a single hitpoint, I decide that perhaps it was actually very poor odds, and cancel the attacks. I'll wait for my armies to heal a bit, or my artillery to arrive, before resuming the attack.

The Maya are already in danger, however. Not only are my forces finally mobilized, but the Iroquois are doing well in both their wars. They've captured Calakmul, and with it saltpeter, from the Maya, and Almarikh from the Mongols.

1457 AD - The Aztecs sign an alliance with the Dutch against Arabia. This is probably of no consequence except perhaps on the seas, and as a source of income for the puny Aztecs. The Iroquois, meanwhile, make peace with the Aztecs.

The French, though hampered by their numbers, continue to advance on the Carthaginians, and this turn take the island city of Oea. That island is relatively safe from my forces, so France would do well to take it lest I ever go to war with them again.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1460_French_Island_City.png

1462 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1462_Mongolia_v_Arabia.png

An interesting declaration, one that doesn't make a whole lot of sense considering the Mongols are already losing to the Iroquois. But the Arabs shouldn't complain too much - it means a chance at some nice plunder for them.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1462_Peace_with_England.png

England, curiously, already request peace just five turns after declaring war. William won't be happy. I ask for a bit of gold and a map as compensation for the war unhappiness they've caused, and make peace.

1467 AD - I renew my peace treaty with France. The expiration of the original reduces my gold per turn slightly, but most of that is regained by a wine-exporting deal. Even so we're a bit short on cash with all this unhappiness, but we ought to have enough to last until my mutual protection pact with the Iroquois expires. France, meanwhile, makes peace with the Maya. They're happily slugging it out with the Carthaginians, and I don't need help against the Maya, so I don't mind.

1470 AD - At last it is time to attack the Maya again. They're back in Republic, but have not yet upgraded their defences. So my artillery hammer away, and Chu-Mong follows with an attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1470_Palenque.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1470_Defeat_of_Chu_Mong.png

:wow: The second Musketman, both of which had three hitpoints, finishes him off! Talk about strong metropoli. Not about to let the Maya retain the city, Onjo seeks to avenge his comrade in arms - but makes a geographical mistake and ends up beside the city instead :mad:. So a Veteran Cavalry attacks.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1470_Rifles_of_Palenque.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1470_Palenque_Captured.png

Two Cavalry die in taking out the remaining defenders (two of whom were redlined Musketmen), but Palenque is taken at last. The Mayans are down to a single city, Yaxchilan. It, we find, does have Veteran Riflemen defending it, but that bonus is cancelled out due to its smaller size and flat terrain.

1472 AD - In another war that makes little sense, Scandinavia declares war on France. I doubt they've got any berserkers even close - although thanks to The Great Lighthouse there is a slim chance of that.

Then they declare war on Arabia. Mutual protection pact at work perhaps?

The Dutch, meanwhile, seem to have completed a few Frigates despite my bombardment of their saltpeter.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1472_Ironclad_Sinks.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1472_Caravel_Sinks.png

I check the next turn and find that they have not yet repaired their route. But indeed they do have it - they must be trading for it. But I am not too concerned - we'll be at peace with them soon anyways.

The Iroquois make another advance on the Mongols this turn, taking the city of Ereen. Though destined to be small due to tundra and hills, three hills around it have gold, making it a rich city despite its low population.

1475 AD - With only one more turn of war likely, my first task is sinking the nearby Dutch frigates.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1475_Revenge_on_the_Seas.png

That accomplished, I attack the last Mayan stronghold of Yaxchilan.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1475_Yaxchilan.png

The rifles are a bear to fight, but there's only one Rifleman. Onjo defeats a Musketman as well, and an Elite Cavalry defeats the last Musketman to give us this message:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1475_Maya_Vanquished.png

Excellent! That will likely be the end of our battles for quite some time, with the mutual protection pact expiring next turn.

choxorn
Aug 21, 2008, 11:32 AM
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1462_Mongolia_v_Arabia.png


MPP, perhaps?

Actually, Iroquois will probably get Mongolia before Arabia does, since Arabia has to go through the Iroquois to get there whereas the Iroquois are right on the front lines.

georgestow
Sep 11, 2008, 12:01 PM
Awesome so far, a lot more interesting than my games.

Meteor Man
Sep 11, 2008, 09:59 PM
Could we have a world map please? It would help me see the world position.
Thanx for the GREAT story.

CommandoBob
Sep 24, 2008, 11:50 PM
What software are you using to get screenshots of the battles?

Quintillus
Oct 17, 2008, 11:14 PM
Long time no Civ. Partially due to work, but really a bout of the Civ blahs - I have found time to play M2TW, so I can't claim it's all work. The Civ blahs been happening more often recently - I'm not sure how much I'll be playing Civ in the future. I haven't played at all in eight weeks, and there were times when that was unheard of. But things slowed down more than usual this week and I found myself looking for something to do and recalled the screenshots and text I still had for this game. So I've cropped the pictures, compiled the rest of the story, and here it is.

This'll be a mega-update, covering more than three centuries. So sit back and grab a glass of ice water.

Awesome so far, a lot more interesting than my games.

Thanks. Enjoy the rest of it.

Could we have a world map please? It would help me see the world position.
Thanx for the GREAT story.

It's fairly early in the next section.

What software are you using to get screenshots of the battles?

QuickShot from ImageShack. It works well enough (and is free) - I can take a screenshot of the action. I have to crop them myself in Paint afterwards, but I couldn't crop the battle shots real-time anyways. It allows you to auto-upload them (uncropped) to ImageShack, but I use PhotoBucket myself.

Quintillus
Oct 17, 2008, 11:16 PM
1475 AD - (continued from right where the last section left off)

Speaking of whom, it is time to wheel and deal with the Iroquois. They've been wanting Coal for awhile now, and it looks like the time to sell it to them has come. Not only is it fairly likely that they'll capture it from Mongolia soon, but after we cancel the mutual protection pact and 42 gold per turn we're giving them for it, the price we'll get for Coal will likely be much lower. So we sell it to them now.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Coal_to_Iroquois.png

Excellent! Shortly after striking this deal I disover that war weariness has reduced somewhat as well, and thus altogether this turn has been a boon to the Korean economy. It should improve even more in 1480.

1477 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1477_War_with_Spain.png

What vile occurences! So much for peace next turn! At least I can destroy William's reputation by making peace with him.

1480 AD - The year of peace has arrived. The first order of business is canceling the mutual-protection pact. We do so, and then are surprised to find that the Iroquois still have money. So I sell them Furs for 24/7 gold. Already now I have over 100 gold per turn surplus at 60% research, whereas a few turns ago I was running 50 gold per turn defecit at the same research. But I likely can do even better.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Peace_with_Netherlands.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Peace_with_Mongolia.png

Those peace treaties leave me wars with Spain and the Vikings that I cannot end now, but without war weariness! I'm making a huge 162 gold per turn, and happiness is up to 66%. Peace, it seems, was the magic bullet Korea needed. We finished our first factory (in Suwon, the Iron Works city) this turn, and should get a nice step up in techs without war weariness to contend with. And then we find yet another lucrative deal.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Iron_to_Arabia.png

Cha-ching! Over 100 gold per turn from other civs!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Expenditures.png

But 173 gold per turn to other civs? Such an expenditure I do not recall. So it's high time to find out what it is.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Gold_to_Ottomans.png

D'oh! That's for Nationalism! Fortunately it was signed exactly 20 turns ago,
so I haven't been overpaying the Ottomans 173 gold per turn. Time to make sure I don't...

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1480_Renegotiate_Peace.png

It all goes well, and I get an even peace and a World Map to go with it. I'm now at 370 gold per turn profit at 60%, and 20 GPT profit at 90%! Talk about a turnaround!

1482 AD - France makes peace with the Dutch and Carthaginians. The latter surprises me, but I suppose they seek lesser war weariness, and a chance to rebuild their admittedly small army.

1485 AD - The Korean Empire discovers Steel and begins work on five-turn Refining at 100% research. Y'know what that means - time to build more libraries and universities!

1492 AD - Egypt declares war on the Iroquois in a surprising move. England follows suit shortly. Apparently the Iroquois are a popular target now that I'm not allied with them.

Pirates attack my exploration caravel.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1492_Pirates.png

It loses. How unfortunate. But the Dutch are just begging me to attack their brand-new pirate!

1495 AD - Time for non-war battle with the Dutch!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1495_Fighting_Pirates.png

My first Frigate loses! The second one avenges it, and those Dutch pirates are no more.

1497 AD - Sumeria joins the "war with the Iroquois" club. I have a feeling this isn't going to save the Mongols though...that'll be explained soon.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1495_Dueling_Pirates.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1497_Attacked_by_Pirateds.png

The Dutch are really sending out a lot of privateers! Their city population sizes are beginning to fall, and I can only figure they must be hurrying production to support piracy.

1500 AD - Take a look at this map:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1500_Map.png

As can be seen, the Iroquois are well on their way to conquering Mongolia. They've secured wine and coal already, and have most of the less valuable part of Mongolia conquered. They're in Anarchy now, but have more or less secured their position as the other major power on this continent.

Demographics, meanwhile, look good. We're second place in production, which is a surprise - it's been going way up and had been first. I figure either a Golden Age or a lot of industrialization - or both - is at cause of my slip. Getting to 750 megatons industrial capacity will be my primary goal for the next century. Increasing literacy also is important, especially as it is bottlenecking my research, but the factories are already being built.

1502 AD - The Vikings declare war on the Iroquois. Guess it's just the popular thing to do.

1505 AD - Suwon completes my first Coal Plant before my second factory is completed, and begins work on stealing Universal Suffrage from under the feet of the Egyptians and Dutch, who began building it a few turns ago.

I make peace with Scandinavia this turn. As they are a small nation I don't try to exploit them - they've got a low enough chance of winning as it is.

1507 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1507_Egypt_v_Arabia.png

A noteworthy development. It seems intercontinental wars are the fashion du jure. The seas will be even more of a battleground than the Dutch pirates have already made them (I sunk another privateer last turn).

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1507_France_v_Iroquois.png

Even more interesting. It's an intracontinental war. And the Iroquois have a definite advantage.

1510 AD - I finish Refining and begin on 5-turn Combustion at 100%. I suppose soon it'll be time for Sanitation, but we've got to plenty to build even before Hospitals.

Another three Mongol cities have fallen to the Iroquois, including Karakorum. I decide to help France as much as I can in the new war and cancel my right of passage with the Iroquois. The Iroquois have just about every other advantage, and I don't want them conquering more than the already de facto taken Mongolia if I can prevent it without war.

1512 AD - France makes peace with Scandinavia. A smart decision considering neither has much to gain.

1515 AD - I end my last war, with Spain. We can at last sit back without fear of another war against us being begun due to those pesky AI.

1517 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1517_Yet_More_Pirates.png

The Dutch pirates strike again, and sink another Frigate. There's too many of them!

France captures Malinalco, just south of Palenque, from the Iroquois. At this rate it'll be France who conquers everything! I don't fear them actually doing so, however, so I keep the right of passage, and decline the mutual protection pact that the Iroquois "generously" offer me.

1520 AD - In a cutthroat battle, my pirates defeat the Dutch pirates, and make them my pirates! Wonder how the Dutch like that for a taste of their own medicine?

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1520_Battle_of_the_Pirates.png

1522 AD - The French and Mongols make peace, uniting against the Iroquois. Too little too late most likely, but a good idea nonetheless.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1522_Carthage_v_Arabia.png

Another interesting war. Here I favor Arabia, but they didn't seem too powerful when I was fighting them, so we'll see. I may deny both rights of passage for balance of power purposes.

1527 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1527_Mongolia_Vanquished.png

A quick finish. So much for the Mongol-French alliance. Good for Arabia taking a city before the Iroquois.

1530 AD -
(missing screenshot)

I just noticed this AI anamoly. Where to settle cities? How about all around the cows? Literally every square surrounding the two cows is utilized. Excellent strategy.

Upon further inspection, I find that the Arabs actually took all of the last three Mongol cities. I still think the Iroquois are stronger - they certainly have a preferable location - but this suggests that perhaps the French and Arabs together would be a worthy foe for the Iroquois. The power screen suggests the Iroquois would be slightly strong er, but also suggests something else:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1530_Ottoman_Growth.png

The Ottomans are becoming stronger. I quickly look at the map. Sure enough, they've pushed Spain off their continent and onto Spain's base island. The growing Ottoman power is concerning. I am relieved to find Babylon is now in the Industrial Age, and doing OK with techs, but shocked to find their land still just as underdeveloped as before upon trading for their world map.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1530_Babylonian_Underdevelopment.png

Talk about a lack of workers. Sure they've got a lot of jungle and marsh, but this is pitiful. And, as luck would have it, the only country on that continent that I can trade with it the Ottomans - the other two have embargoes against me. So I export Furs to the Ottomans for Dyes and 10 gold per turn.

1535 AD - I discover Combustion. Four-turn Mass Production is next on the list. Scientific Method must come soon, but I want to see if I can complete Theory of Evolution in the early Modern Age.

Massive "We Love the King Day" celebrations erupt thanks to the deal with the Ottomans for dyes. So much better than massive rioting!

1537 AD - I notice the Aztecs have reached the Industrial age, which rather surprises me. Good for them.

England and the Iroquois make peace. A good deal for both.

The Arabs and Iroquois sign an alliance against Sumeria. I love intercontinental wars when I'm going for a tech lead.

France and Egypt align against the Arabs, France being the new war partner. This bodes poorly for France, who already has enough on their plate with the Iroquois.

1542 AD - Malinalco falls from France to Arabia in a non-surprising development. Marseilles, the other French city south of my territory, looks doomed as well. In response, France signs the Aztecs as an ally against the Iroquois :rolleyes:.

There is some good news for France, however - the Iroquois have gone Communist. Knowing the AI, they won't take advantage of Communism very well. The Dutch have already reduced several cities to size 6.

1547 AD - The Arabs capture Marseilles. I'm impressed that they've captured 5 cities in a time when the Iroquois have captured none. Perhaps I wrote in the Iroquois as the dominant southern power prematurely.

1555 AD - I complete Mass Production and begin on Scientific Method in 4 turns at 80% science. The science machine is rolling!

1557 AD - The first skirmishes between France, Arabia, and the Iroquois occur.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1557_France_v_Arabia.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1557_France_v_Iroquois.png

Arabia and the Iroquois each lose one, and France loses two. France is going to have trouble holding them off.

1562 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1562_Spain_v_Arabia.png

A strange thing to do. Spain already has war with the Ottomans to deal with. Oh well. Unlikely Arabia will invade them.

1565 AD - I surpass my goal of 750 megatons of industry before 1600 AD more than a third of a century early. Go industrialism!

1567 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1567_Carthage_v_Iroquois.png

Very good news for France. They need a real ally, even a weak one. Potentially bad news for the balance of power; if the Iroquois/Arabs swallow both they'll be a legitimate challenge to my primary power position on this continent.

France is getting pwned in the field, thanks to very poor strategic placement of troops. They always let the Iroquois attack their Cavalry without attacking first :confused:. Meanwhile the Iroquois inch closer to their borders, now a mere two turns from France proper.

1572 AD - At last France takes proper advantage of their rights of passage, attacking an Iroquois Cavalry and then retreating out of Iroquois range! But the Iroquois leading stacks are large.

1575 AD - The Scientific Method is discovered. I decide to wait to start on the Theory of Evolution until someone else does, and then to make it as quickly as possible. Meanwhile I begin researching Motorized Transportation.

To help even the war, I build an embassy in Carthage, establish rights of passage, and give them furs, horses, and iron for a pittance. I fear for the future of France given the power of the Iroquois, and aiding the Carthaginians may help.

1577 AD - The war continues to go poorly for France. They make attacks, but lose their troops when the Iroquois attack.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1577_France_in_Trouble.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1577_Iroquois_Attack.png

Meanwhile, the Carthaginian longbows become Cavalry fodder. Eight Cavalry are within range of Orleans by the end of turn. I send an Elite Archer to the outskirts of Orleans to watch the action.

1580 AD - I've accumulated quite a surplus of gold despite 4-turn research, and expend some on hurrying libraries and universities. It doesn't look like we'll be able to do Flight in 4 turns even with 100% science, so we certainly need more commerce. We've only got a 2.1 billion GNP!

Quintillus
Oct 17, 2008, 11:18 PM
1582 AD - Just when it seemed the day of reckoning had come for France, the Arabs and Iroquois begin to retreat. What could this be? They aren't at peace, for there are some attacks.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1582_Heroic_Last_Stand.png

This longbow makes a heroic last stand, killing one Cavalry before being felled himself. Two other mountain Longbows kill two more Cavalry. Then Orleans is attacked, and its defenders fend off one of two Cavalry. But things are looking pretty grim for its defenders.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1582_Orleans_Attacked.png

France's savior? None other than everyone's friend, William of the Dutch.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1582_Ulaanbaataar.png

1587 AD - The Arab-Iroquois retreat continues, proving a godsend to France. But just when they were getting some luck, a bit of bad news comes as well.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1587_England_v_France.png

Admittedly England isn't that powerful, but France can't afford to be dogpiled. And this could be the start of just that.

And then the Iroquois capture Ulaanbaatar, reverse direction, and France's future looks gloomy again.

1595 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1595_Tanks.png

Tanks before 1600 AD! Even with 100% science I can't get Flight in 4 turns, so I decide to go for Sanitation instead - perhaps larger cities are the boost my science needs.

1597 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1597_France_Iroquois_Peace.png

Peace lovers around the world rejoice! The Franco-Iroquois peace ends the world's most deadly war before it hits what would have been its most deadly phase. Don't ask me how Joan of Arc pulled it off, but she isn't known as the Maid of Orleans for nothing.

Carthage, however, must feel shafted. Now they face the Iroquois all by themselves :(.

1600 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1600_Universal_Suffrage.png

Universal Suffrage is completed in Suwon. Egypt's Democracy is that much closer to revolution.

I build an embassy in Istanbul, and am shocked to see the following:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1600_Istanbul.png

All eight luxuries! No wonder no one has any to export to me! But these luxuries, while giving the Ottomans a score quite competitive with mine, seem to be depleting their treasury as well.

Speaking of score (which we lead in 1253-1213 over the Ottomans), it's time for the centennial look at demographics.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1600_Demographics.png

We easily exceeded the production goal for this century, and had very nice population growth to go with it. I set my goal for the 17th century far more ambitiously - 50 million population and 90% literacy, along with 60 years lifespan. Getting to all three in 20 turns will be a challenge, but with the last goal obliterated, why not set high standards?

1602 AD - The Iroquois and Vikings make peace. The Iroquois seem to be heading back towards a peaceful existence.

Spain and Arabia also make peace, ending their short and rather pointless war. And then another big announcement.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1602_Arabia_France_Peace.png

France has dodged a silver bullet - and Carthage got screwed in the process. Hannibal must be seething.

1605 AD - I decide to take some mercy on Hannibal, and sell him Nationalism. It doesn't benefit me any if the Arabs and Iroquois steamroll him.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1605_Nationalism_to_Carthage.png

With two turns until Sanitation, I begin pre-builds for Hospitals in my cities that are producing Wealth. Pre-builds for Hospitals...I know...but it will help.

1615 AD - I finish Sanitation - and am just able to research Flight in four turns! My economy had better not go downhill!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1615_Wall_Street.png

And there's a bonus 50 gold per turn. I've managed to get up to 4361 gold even with 4-turn research, but you never know when you'll need more gold.

The hospital pre-builds switch to hospitals, and by next turn Seoul and Utica will have my first hospitals.

1617 AD - Once again the Arabs and Iroquois make a quick retreat just when they were getting close to enemy territory. The culprit is again the Dutch - this time taking Marseilles. Those two really need to build a navy to defend their eastern border!

1620 AD - The Ottomans have begun capturing Spain's main island. Valencia has already fallen. If the Ottoman number are low Spain may retake it, but it's not looking good if the Ottomans managed to capture it in the first place.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1620_Valencia.png

1622 AD - Speaking of the Ottomans, someone is getting arrogant!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1622_Osman_the_Bully.png

You think just because you can conquer Spain you can bully around Korea, Osman? Well, you thought wrong!

He notes my insolence, but does not declare war. Fortunate for him, as I would have built many tanks and sailed them right on over if he had.

1632 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1632_Iroquois_Dutch_Peace.png

One small victory for the Dutch - they now only have to defend Marseilles against Arabia. Meanwhile, the Iroquois have rid themselves of the nuisance that keeps saving France and now Carthage.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1632_Sumeria_France_MPP.png

A most interesting development, and one sure to stir up war! Which of course will probably be bad for France.

1635 AD - I discover Flight and begin researching Atomic Theory as quickly as I can. Right now it says it will take 5 turns at 90% or 100% research, but I go for 100% in hopes that it falls to 4 with a growing economy - I'm already spending 75 gold per turn more towards science at 100% than I was four turns ago.

1640 AD - Spain has retaken Valencia! They need peace to avoid conquest long-term, but this is a great victory for them!

1642 AD - A Dutch Ironclad sinks an Arab Frigate. It occurs to me thereafter that this means the Dutch must have Coal. That could mean either they took advantage of the few turns they had it from Ulaanbaatar, or that they traded for it. I'm hoping for the former.

The Arabs at long last retake Marseilles, and start again towards Carthage. But by now the Iroquois have a good head start.

1647 AD - The Iroquois enter Carthage proper near Hippo! Hannibal has a problem much larger than a hippo on his hand, though - by the looks of it he hasn't upgraded his defenders from Numidian Mercenaries yet!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1650_Iroquois_by_Hippo.png

1650 AD - At midcentury, meeting my century goals isn't looking too good.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1650_Demographics.png

Life expectancy may well be hit, but literacy looks lost and population growth is slow. But there are 10 turns yet.

1652 AD - The brave Longbowmen of Hippo attack the strong Iroquois Cavalry.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1652_Weak_Carthaginian_Attack.png

One Cavalry falls before the Longbowmen are beaten back. Then it is the Iroquois' turn.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1652_Battle_of_Hippo.png

Three Cavalry are defeated, but so are two Numidian Mercenaries. Hannibal needs to start drafting now!

1655 AD - Four-turn Atomic Theory didn't work out, so I'll finish it with 10% this turn and a 1500-gold profit.

Hannibal has finally come to his senses and drafted a Rifleman. Eleven hitpoints of Iroquois Cavalry is within range of Hippo, and he has likely one Conscript Rifleman and one Veteran Numidian Mercenary, but it's better than what he had before.

The Dutch have returned to Democracy, a much-needed change for their now-small cities. How long it will last considering their war with Arabia, I don't know.

1657 AD - Hippo is on the line again.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1657_Battle_of_Hippo.png

The Numidian Mercenary loses right away - a blow for Carthage indeed. Now it's up to one Rifleman.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1657_Rifle_Stand.png

He just barely holds off six hitpoints of Cavalry. Hippo lives another day.

1660 AD - Atomic Theory is completed. Electronics will come next. It's slated to take 4 turns at 90. Still no one challenges us for Theory of Evolution.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1660_More_Piratesw.png

Is that our old friend Jack Sparrow? I believe it is! How clever of William!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1660_Battle_with_Pirates.png

How clever of Jack Sparrow to reduce an Elite Ironclad to two hitpoints. He is sunk nonetheless, and William's efforts come to naught once more.

I hurry a couple universities, a Cathedral, and a factory with some of my excess cash. Quite a few cities still have poor production despite the total in excess of one gigaton per turn.

1662 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1662_Ottomans_v_Arabia.png

This could interfere with Arabia's plans. These two are closer than any other two intercontinental pair that have warred.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1662_Carthaginian_Attack.png

An odd choice of offensive for Hannibal. Yet the Rifleman survives the turn, and Hippo survives again. Carthage is likely doomed as soon as the next Iroquois stack of doom arrives, but at least the lack of rights of passage is slowing the Iroquois down.

1667 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1667_Arabia_Sumeria_Peace.png

Good news for the Frech. No MPP war with Arabia.

The Carthaginians continue to try to push back the Iroquois.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1667_Hippo_Longbow.png

Yet their troops seldom survive long.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1667_Iroquois_Revengbe.png

Quintillus
Oct 17, 2008, 11:18 PM
1672 AD - A massive Iroquois stack of doom reaches the gates of Hippo. I can't see how it won't fall in 1677.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1675_Iroquois_by_Hippo.png

1675 AD - I discover that France has conquered Oxford from England. I'd completely forgotten they were even at war!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1680_Oxford.png

France is well on its way to a small colonial empire. If its homeland weren't so small I'd say they were a rising power.

1677 AD - Hannibal had three conscript Riflemen in Hippo, but sure enough it wasn't near enough to stop Hiawatha. Both Hippo and Leptis Minor, to the north of it, fell to Hiawatha. Hannibal has most certainly lost the war, and can only hope for peace.

1680 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1675_Modern_Age.png

Alright! We enter the Modern Age, and I begin computer research for research labs. Ecology is our free tech. We are all but undefeatable now, the only weak spot being our medieval military. Which, I must say, looks a bit odd on modern cities.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1675_Antiquated_Troops.png

1682 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1682_Carthage_Iroquois_Peace.png

The Iroquois mercifully spare Hannibal from utter annihilation. Surprising considering they'd already gotten so far, but I'm sure Hannibal appreciates it.

1687 AD - Peace is made between Carthage and Spain, and France and England. Spain, meanwhile, signs an alliance with the Iroquois against Sumeria. Not wise if you ask me.

1690 AD - I notice that Valencia has been razed. The Ottomans obviously don't want to repeat their previous failures. The rest of Spain remains, thus far, Spanish.

1692 AD - Hannibal keeps sending out his new Riflemen to attack. I appreciate that they have a higher offence than Numidian Mercenaries, but blimely... sending your best defence out on the attack when you've vastly outnumbered isn't a good strategy!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1692_Spain_v_Arabia.png

Isabella is trigger-happy all right. Diplomacy-happy, defintely not.

Sumeria captures the town of Warwick from England.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1695_Sumeria_v_England.png

Hardly an overseas empire, but devastating to small England.

1697 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1697_Carthage_v_France.png

:lol: Carthage just signed their own deathnote. Only an AI would get in such an alliance.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1697_Arabia_fights_Carthage.png

Two Cavalry are pushed back from Carthage, but many more advance towards it. I can't see the city standing much longer.

1700 AD -
*missing Demographics picture*

Well, we didn't meet this century's goal. Lifespan was close, and enough to get in first, but still fell short. Literacy wasn't even close, but at least we got to the middle of the pack. Population growth was much slower than anticipated - only Pyongyang grew by half a million people. I decide to keep the same goals for the next century. With 35 turns instead of 20, they should be much more reasonable.

1702 AD - Newcastle, the English capitol, is razed. England is left with a couple of quite scattered cities, one in the far northern seas and one in the far southern seas.

Carthage once again defends itself, with two Cavalry losing and one winning in the Arabic attack. But eleven Cavalry and two Ansars are ready to attack next turn - far too much for Hannibal to defeat.

1705 AD - Computers are discovered. I put research on Rocketry. My core cities will immediately build Research Labs to ramp up research as quickly as possible.

1707 AD -
Reykjavik, Scandinavia's mainland city, falls. And quite likely their whole empire before long. Nice knowing you, Ragnar Lodbrock.

The doomed defence of Carthage begins. Nearly all Numidian Mercenaries, supported by a small group of conscript Riflemen, guard the city. They are surely doomed, but they fight anyways. It is madness to even try against so superior an enemy, but they do.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1707_Battle_of_Carthage.png

The first battle results in the narrowest of Carthaginian victories.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1707_Ansar_v_Rifles.png

A Carthaginian loss later, Arabia curiously sends in an Ansar Warrior first against the rifles. Two battles later, they are Veteran rifles.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1707_Ansar_v_Numidian.png

After finally dispatching the rifles, Arabia goes Ansar again. Once again the older cavalry are beat back. Arabia continues from their large reservoir of troops, however, knowing Carthage cannot outlast them forever.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1707_Ansar_Falls.png

But narrow victories go Carthage's way this year.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1707_Cavalry_v_Numidian.png

And when it's all said and done, Hannibal retains his city, and the stunned Arabic commander is looking at five wins but eight losses in his assault. Somehow Carthage dispatched the largest Arabic stack of doom, and while far from out of the woods, they nevertheless have pulled off a victory for the history books.

Then France attacks Carthage when my screenshot key isn't even ready thanks to their rights of passage with me, and easily kills a Numidian Mercenary. But at least one more remains, and the city does not fall.

1710 AD - I cancel my rights of passage with France. Although France is usually the underdog, Hannibal certainly has that title this time!

1712 AD - Carthage is attacked once again. Will Hannibal be able to pull a rabbit out of a hat again?

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1712_Battle_of_Carthage.png

Not if it keeps up like that...

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1712_Arabia_Repulsed.png

A very narrow victory. Too narrow.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1712_Carthago_Falls.png

Only one Arabic unit loses this time, and Carthage falls. Arabia gains a base along with the city, greatly decreasing the time until they can throw another real stack of doom at Theveste as their units heal. Hannibal is once again in major trouble.

1715 AD - Once again the Ottomans have been forced off the Spanish continent. Teruel has been founded on the site of old Valencia. Looks like the Ottomans need some better technology if they want staying power.

Arabia has fallen into Anarchy. Could they become pinko commie like their neighboring Iroquois?

1720 AD - My literacy has skyrocketed to #1!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1725_Demographics.png

Still well short of my goal, but good to be in first.

1722 AD - The Arabs and Ottomans make peace. They most likely never fought on land. Futher, the Ottomans make peace with Spain. They certainly won the war, but it was time for them to admit that invading Spain's island wasn't working too well.

Theveste falls to Arabia. Carthage is down to one city on the mainland.

1725 AD - Literacy increases another 6% in one turn :wow:. I'm up to 4 cities getting 100 beakers at 100% research.

1727 AD - Arabia and the Dutch make peace, ending the coastal invasions that so bugged the Arabs and Iroquois last century.

1730 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1730_Rocketry.png

The first step towards space. I set research to Space Flight, due in five turns.

Arabia, disappointedly, went Monarchist instead of pinko commie. Better for them, but as they're the second-most-pink country on the map I was hoping they'd go commie.

The Vikings are collapsing. Reykjavik has become Sumerian, and Copenhagen Dutch. I give them free Iron to replace that that they lost and allow them to get more Berserkergang.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1730_Vikings.png

I also notice that the Ottomans managed to get Santiago from Spain before making peace. They probably figured that when they finally had a foothold again was a good time for peace.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1730_Espana.png

Looking around, I find that despite having the largest empire on the globe, I lack aluminum. And in fact, there is none close. I have three choices - invade France, invade Arabia, or create an aluminum colony way far south. I decide on the third - for now. If the Iroquois culture pop it, that means war - with somebody.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1730_Aluminum.png

1732 AD - The Dutch build a new city on the ruins of Newcastle. Only Warwick remains as a foreign city on the Dutch island.

I sign a right of passage with the Arabs to get to aluminum quicker. As a side effect, they are able to reach Carthage's last mainland city of Hadrumetum quicker. Its defends defeat three Cavalry before falling. Carthage is down to two cities on its island.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1735_Carthage.png

Quintillus
Oct 17, 2008, 11:23 PM
1740 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1740_Hoover_Dam.png

Hoover Dam is completed. We've already got a boatland of coal plants, so it won't increase production that much, but it will reduce pollution and lower costs.

I begin work on Theory of Evolution this turn in Utica. There's still no competition, but if I wait too much longer, it won't be useful before the space race is over.

1742 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1742_France_v_Iroquois.png

Bad news for France, even if it is due to an alliance with Sumeria. I just signed a right of passage with the Iroquois, so they'll be in France any moment.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1742_Iroquois_Invade_France.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1742_Sumeria_Iroquois_Peace.png

And betrayal. Evidently Gilgamesh isn't one to trust.

Orleans is captured this very turn. The French are overwhelmed.

1747 AD - Tours falls to the Iroquois. It appeared to turn back a number of Cavalry, but not enough. Paris will be lucky to make it to the 1760s.

1750 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1750_Hippo.png

Hooray! I'd sought to settle the location of Hippo way back three and a half millenia ago, and now it is finally ours. We graciously welcome the city to our empire.

1751 AD - Paris falls already. France is down to two cities, Oea and Oxford.

1752 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1752_Space_Flight.png

The space race will be on - just as soon as I connect aluminum. For now, we'll keep researching techs.

1753 AD - Spain and Sumeria make peace. Scandinavia and the Sumerians remain at war.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1754_Ottomans_TOE.png

At last some competition. But alas, too late!

1754 AD - A quick government update: France has gone Communist, and Egypt Fascist. Technologically, the Ottomans, Dutch, and, surprisingly, Babylonians, have Scientific Method and Replaceable Parts. I can only figure that their peacefulness while the rest of the world fights has allowed Babylon to catch up, for they certainly weren't advanced before, and their infrastructure remains quite poor.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1754_Underdeveloped_Babylonians.png

Despite this obvious backwardness, the Babylonians have somehow leapfrogged the Sumerians to cleanse themselves of the title of sick old man of the continent.

1756 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1756_Pyramid_Revolt.png

:wow: Talk about a great rebuffing! I don't think I've ever had rebels give me a city with a wonder before! And no small wonder at that! We graciously accept the rebels. Now that we get free Granaries, we sell off our granaries and Coal Plants. We get 1250 gold for all of them, and save 69 gold per turn in maintenance - a very good deal indeed!

Babylon and the Dutch begin building the Theory of Evolution. But with only three turns until we complete it, they don't stand a chance.

1757 AD - Hammurabi offers me a mutual protection pact. I have a feeling it is a trap. But Babylon is at peace. Nevertheless, I decline. I don't feel like delaying my victory by having a war.

The Vikings are reduced to their capital of Trondheim. They aren't even going to reach the Industrial Age.

1760 AD - I discover Fission and turn off science, with Theory of Evolution due in one turn. I'll take a nice 2100 gold profit for a turn. Haeju begins work on the Manhattan Project - don't have to worry about other civs getting nukes at the same time this game.

1762 AD - Theory of Evolution is completed, and Miniaturization and Superconductors gained. I set research on Nuclear Power, with an eye towards Robotics. Utica begins work on The Internet.

1763 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1763_Vikings_Vanquished.png

Little surprise there. The Vikings were doomed from the start. Considering that, they could have been eliminated much earlier.

1765 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1765_Aztecs_MPP.png

:lol: They must think us fools! They're invincible now that the Vikings are gone - why would they need us as an ally? By doing this they risk angering us into researching Marines!

1768 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1768_SETI.png

Seoul completes the third of the three +100% science wonders. It's up to a very good 264 science per turn.

Pusan begins a prebuild for Apollo Program - my workers have almost connected aluminum.

1770 AD - Nuclear power is completed. I decide to build nuclear plants only in the most productive cities - otherwise it gets expensive, as well as somewhat risky. Seoul and Taejon start building my first ones. Pusan, meanwhile, swithes to the Apollo Program as my workers build an aluminum colony.

1777 AD - Egypt and Arabia make peace! Thank goodness! I was really tired of wathcing Egypt's futile attempts at shelling Arabia with Frigates. Arabia also makes peace with Spain.

1778 AD - The Laser is discovered, and research set to Robotics. After that comes Synthetic Fibers, then Satellites, and then victory.

1779 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1779_Ottomans_Dutch_MPP.png

Hmmmm, interesting. Two of my top three rivals signing a mutual protection pact. Not that they have anything to fear - my military is still quite heavily medieval.

1782 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1782_Apollo_Program.png

One small step for man, one giant leap towards victory for Korea. I immediately set cities on building spaceship parts.

1786 AD - Robotics is completed. The spaceship is already well under way:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1786_Ship.png

I estimate completion time at 12 turns.

1788 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1788_Internet.pnghttp://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1788_Manhattan_Project.png

A double-wonder year, and a sure boost to science. Utica begins work on the stasis chamber, and Haeju on a manufacturing plant. Meanwhile, Suwon completes the fuel cells, the first component of the spaceship to be completed.

1790 AD - The Planetary Party Lounge and Docking Station are completed. Too bad they dropped the Plantetary Party Lounge in Civ4. Sounds like it'd be a blast.

1791 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1791_Egyptian_Landings.png

I don't like the looks of this. Somehow that many military troops just doesn't seem to spell out "friendly". But I'm pretty confident that my medieval military can handle this. That's right, I still lack Tanks altogether and have only a couple of Mech Inf and one Infantry. I consider making a couple of Tanks now that war seems imminent, but decide against it - Hwach'a and Cavalry will be more than enough unless Egypt kicks this up a few notches.

1792 AD - The cockpit and life support system are completed. I decide it's time to get some alliances for this war with Egypt. I start with my old foe the Dutch.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Dutch_MPP-1.png

William is still furious thereafter, but we've got what we need. Now I go to Cleopatra and put down the ultimatum.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_War_with_Egypt.png

I knew it! My Artillery begin their barrage.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Artillery.pnghttp://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Cannonry.pnghttp://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Treb.png
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Hwacha.pnghttp://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Hwacha2.png

Their attack is devastating, reducing the four Veteran Cavalry to three hitpoints. I then send in my Warrior.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Warrior_Falls.png

So much for that. Next I try an Archer.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Archer_wins.png

Victory - but no leader. So the Spearman charges - and loses. Dismayed, I decide to send a worthy foe into battle, and an Elite Cavalry easily wins. An Elite Musketman then loses, but is avenged by another Elite Cavalry. The leader fish, however, was unsuccessful. Maybe next time.

At sea, I've far too few ships to sink them entirely, but I do have enough to sink a few.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1792_Ironclad_Victory.png

A close call. Oh well - my Cavalry can stop them even if my Ironclads cannot.

Quintillus
Oct 17, 2008, 11:24 PM
1794 AD - Synthetic Fibers is completed, and work begun on the exterior casing and storage/supply. Satellites is due in 4 turns at 80% research.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1793_Dutch_Allies.png

There's the alliance - and a reminder that I have a completely undefended city. As soon as its rioting ends, I'll hurry a TOW.

Two more Egyptian Frigates are sunk at sea, and my privateers more stealthily to keep up with the weakest convoy.

1795 AD - The Dutch come to my aid against the Egyptian convoys, sinking two more ships.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1795_Allied_Ironclad.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1795_Frigate_Battle.png

I suspect the Egyptian navy, if it survives, will be quite the mess upon returning home.

Gilgamesh comes to me seeking an embargo against Carthage. Instead, we strike a most excellent trading deal.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1795_Trade_for_Ivory.png

Just what we've been needing - another luxury. The gold doesn't hurt either, of course.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1795_France_Conquers_Carthage.png

France has managed to defeat Carthage in the War of Small Empires, taking the remaining two cities on Carthage's island. France is still really weak, but at least they have definite shores to defend. Unfortunately for them, they also have a volcano right beside one of their cities.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1795_Ottomans_v_Egypt.png

Another ally! The Egyptian navy is viciously bombarding the technically superior Dutch one, thinking, perhaps accurately, that their numbers will give them victory. But this throws a monkey wrench in their plans.

1796 AD - The stasis chamber is completed. Only four components are yet to be built.

1797 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1797_Dyes_Lost.png

Uh-oh. I don't like the looks of this...

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1797_Dye_Deal.png

Oh, whew. Just a deal cancellation, not a war declaration. I add silks to the bargain, request 31 GPT more, and Osman and I strike a deal to keep the dyes coming. Relations increase to Polite.

1798 AD - Both the engine and storage/supply are completed. Just the exterior casing and thrusters remain.

One of our Ironclads sinks another Frigate, and then we call our the pirates.
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1798_Pirate_Ships.png

The Egyptian ship is captured, giving us more than enough power to down their Galleon!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1798_More_Pirates.png

The sole problem is that that pirate can't reach shore, and will probably be sunk by the Dutch. That's the only problem with privateers...

1799 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1799_Ally_Sinks_Me_Ships.png

Sure enough, the privateer is sunk. But thanks to the capture, we're still at a net loss of zero.

1800 AD - We managed to blow away every goal for the century, except population, which we came close to meeting.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1800_Demographics.png

The 99% literacy especially is impressive considering what it was in 1700. Manufacturing, notably, has continued to increase drastically despite it being well past the initial part of industrialization.

1801 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1801_Tula_Lost.png

Whoops. Seems my scouting to see if Egypt's city was easy to take (it wasn't) cost me my own. Not that they'll be able to keep it, of course.

1802 AD - Satellites are discoverd, and Seoul switches to thrusters. When Pusan completes the exterior casing in 4 turns, we'll have won.

Research goes to 4-turn Espionage at 20% research. I'll have 1800 gold per turn in profit, which will go towards modernizing my army, just in case the Iroquois or Arabs get any ideas of trying to stop us. I begin by using my 3088 gold stockpile to upgrade my 8 Pikemen to Mechanized Infantry - including the two guarding the cities making the final spaceship components. I'm left with just over 1000 gold, keeping the 50 GPT from Wall Street.

My navy has already begun modernization, starting with a fancy new AEGIS Cruiser to help sink the most annoying Egyptian ships on my eastern shore.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1802_Destroye.png

The first battle is a victory! Then it's back to Tula, which my TOW hopes to reclaim.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1802_Tula_Retaken.png

An easy battle, and it's retaken. And I don't think that Spearman is going to take it back for Egypt.

1803 AD -
http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1803_Ironclad_Loses.png

The other Ironclad in that tile attacks, but loses to, my Cruiser. It'll have to heal next turn, but it's saved those shores from shelling.

1804 AD - My TOW defeats the Spearman by Tula with ease. On the mainland, I upgrade 11 Musketmen to Mechanized Infantry for 1650 gold. Anyone hoping to invade easily has lost their chance.

1805 AD - Hiawatha offers a mutual protection pact - if I give him 37 gold per turn! He must be out of his mind! Either that or using it as a subvert way to say pay up or we'll go to war - but if that's the case he's doing it too late.

1806 AD - The Thrusters are completed. Only the Exterior Casing remains. Alpha Centauri is almost ours.

1807 AD - The French and Spanish make peace. The alliance against Egypt is one of the few remaining wars.

Egypt offers peace. Due to the MPP I must decline. But it is good to know that they already consider this war to be unwinnable. Nevertheless, they do land four troops by Tula. Looks like the TOW will face a real challenge in defending it.

1809 AD - France requests a mutual protection pact. Instead, I give them Furs for free. Joan d'Arc is surprised and pleased - evidently not expecting such generosity. But it's not too hard to be generous to your rivals when you know you'll win in half a turn regardless.

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1809_Infantry_Repulsed.png

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1809_Tula_Relost.png

Egypt attacks, and eventually captures, Tula. My TOW fought well. I'm fine with letting Egypt have the battle and the city though - even the war for that matter - I'll just take the game.

1810 AD - Espionage is discov... oh forget about that! We've won the game!!!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1809_Intel_Agency_Wanted.png

No, you silly advisor! We should launch our spaceship!!!

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1810_Ship_Completed.png

And with the press of the button and the completion of the final countdown (http://www.youtube.com/watch?v=0ZkllM8znx4), Korea enters space.

choxorn
Oct 18, 2008, 12:10 AM
Wow, I expected an update, but I wasn't expecting the Spanish Inquisition end! :eek:

What's your finaln view of the world look like as you blast off into space and leave it in the dust?

And BTW, about 10 of your screenshots were duplicates of the previous screenshot. :p

Meteor Man
Oct 18, 2008, 12:34 AM
Dude, almost all of your screens are not working in this last update.

kingfire87
Oct 18, 2008, 07:31 AM
Dude, almost all of your screens are not working in this last update.
I could see all but one...

Anyway, wow!! :wow::wow: I didn't expect an ending so fast! Very cool!

Meteor Man
Oct 18, 2008, 12:39 PM
Really, 'cause they aren't working for me.

barbslinger
Oct 18, 2008, 12:56 PM
Very much enjoyed this thread. Thanks for the entertainment!

Meteor Man
Oct 18, 2008, 02:10 PM
Wow. This wasn't nearly as many pages as your other story Conquest of the World.

But good job anyhow... ;)

Quintillus
Oct 18, 2008, 05:00 PM
Wow, I expected an update, but I wasn't expecting the Spanish Inquisition end! :eek:

What's your finaln view of the world look like as you blast off into space and leave it in the dust?

And BTW, about 10 of your screenshots were duplicates of the previous screenshot. :p

:mad: Why won't Photobucket's links auto-copy all the time like they're supposed to? Working on fixing those... edit: OK, think I got them all.

I'll get a World Map once I get Civ3 working again - I tried to patch it yesterday and apparently it was already patched and uninstalled instead :(.

Dude, almost all of your screens are not working in this last update.

Is it working now? I'm not sure why they wouldn't be displaying, perhaps a Photobucket error? That does happen from time to time.

Very much enjoyed this thread. Thanks for the entertainment!

Wow. This wasn't nearly as many pages as your other story Conquest of the World.

But good job anyhow... ;)

Thanks. 1000-post stories, I think, are more of a once-in-a-long-while thing than something to expect all the time. At least for games that aren't finished before the story starts.

Meteor Man
Oct 18, 2008, 06:45 PM
It probably was photobucket's error, because the pics are working now.
Great job, Quint!

Quintillus
Oct 19, 2008, 03:23 AM
And here's the final world map:

http://i152.photobucket.com/albums/s193/Quintillus/Space%20Race/1810_World_Map.png

Meteor Man
Oct 19, 2008, 04:24 PM
Who were the Dutch again? I mean which color?

choxorn
Oct 19, 2008, 04:27 PM
They were light-green.

Other civ colors, for those who want to know and don't: :p

Korea: Bluish Purple
Aztecs: Green
France: Pink
Arabia: Bright Pink
Iroquois: Purple
England: Orange
Egypt: Yellow
Spain: Light Blue
Babylon: Red
Ottomans: Orange-Yellow
Sumeria: Pale-Blue

Meteor Man
Oct 19, 2008, 08:40 PM
I think we all know what color the Koreans were, because it covered about a quarter of the planet. :mischief:

D0NIMATRIX
Oct 19, 2008, 09:07 PM
Wow, I expected an update, but I wasn't expecting the Spanish Inquisition end! :eek:

What's your finaln view of the world look like as you blast off into space and leave it in the dust?

And BTW, about 10 of your screenshots were duplicates of the previous screenshot. :p

http://bizzoony.files.wordpress.com/2006/11/no-one-expects-the-spanish-inquisition.jpg

NO ONE EXPECTS THE SPANISH INQUISITION!!!

BTW great victory Quint. A triumph indeed. :thumbsup:

capnvonbaron
Oct 20, 2008, 11:47 AM
I think we all know what color the Koreans were, because it covered about a quarter of the planet. :mischief:

I would guess about 1/6th (15% - 17%) of the land area, really.

Having half of your culture influence out over that inland sea is unfortunate.

Meteor Man
Oct 20, 2008, 06:16 PM
I would guess about 1/6th (15% - 17%) of the land area, really.

Oh, well so what!!!!! :p


hehe, sorry. I just like to say that all of quint's stories consist of him conquering a big chunk of the planet, whether it be 1/4 or 1/6. ;)

choxorn
Oct 20, 2008, 08:27 PM
Yes, all two of them. :p

apallo333
Oct 25, 2008, 11:01 AM
sweet story! it was really shorth though...too bad.