View Full Version : Culture Victories
morpheus11 Mar 11, 2008, 08:46 AM I understand the basics on achieving a cultural victory, but I have some specifics that I would like some help on.
I am currently trying to do this in one of my games, but I am a little surprised with the amount of time it takes to rack up the culture.
Right now, I have 3 cities with 3 religions with each of their 3 religous buildings in each of them and I have the cultural slider at 100%, but I am still only producing 600+ :culture: per turn. Is this good or does it need to be higher?
At the current rate I am 33 turns away from winning, this seems really long to me. But, is it really that bad or is this about average?
Basically, how much :culture:/turn do you create and how many turns do you have to just hit enter until you win a cultural victory?
Thanks in advance.
madscientist Mar 11, 2008, 08:54 AM 33 turns is alot? Dude, I play marathon and it's not uncommon for me to wait 200 turns for the victory once the slider goes up. SOunds like you did everything right, just spam military to protect those cities for 33turns! :goodjob:
ese-aSH Mar 11, 2008, 08:59 AM recent thought i had : isnt Sitting Bull the most suited leader for early cultural victory ?
I hesitate a lot between Sitting Bull, Zara Yacob & Pericles.
madscientist Mar 11, 2008, 09:15 AM You can win a culture victory with any leader. It's a matter of structring the three core cities and start planning early. Otherwise you can play a regular game, even war-mongering if it suits your taste.
morpheus11 Mar 11, 2008, 09:46 AM 33 turns is alot? Dude, I play marathon and it's not uncommon for me to wait 200 turns for the victory once the slider goes up. SOunds like you did everything right, just spam military to protect those cities for 33turns! :goodjob:
Well, that is good to hear. I like playing on Normal speed b/c it just feels the best for me. I tried playing Epic, but it just took so long for me to finish a game that I started to lose interest.
Anyway, with my slider at 100% I am losing a lot of money, but I have been a nice stock pile collected due to killing off a couple of civs. Do you have any recommendation of how to either reduce the amount I am losing or increase my stock pile?
There is only 1 leader left and he is best friends with me and I have 2 vassals. I was planning on trying to get as much money as I can from my vassals and keep building cottages and banks/markets/groceries around all my other cities to help increase my money.
Zanttu Mar 11, 2008, 09:56 AM Anyway, with my slider at 100% I am losing a lot of money, but I have been a nice stock pile collected due to killing off a couple of civs. Do you have any recommendation of how to either reduce the amount I am losing or increase my stock pile?
There is only 1 leader left and he is best friends with me and I have 2 vassals. I was planning on trying to get as much money as I can from my vassals and keep building cottages and banks/markets/groceries around all my other cities to help increase my money.
1. Turn most of the cottages to farms (of course not in your 3 culture cities)
2. Run as many merchants as possible
3. Beg money from your friend
4. So your the only AI is (and has been for a long time) your friend. You could of course disband some military.. But as you have 2 vassals, I wouldn't recommend it. That's because if the AI is friendly with you and annoyed with your vassal, the relation towards your "team" is only cautious, which is enough for most of the AI's to declare war.
The Rook Mar 11, 2008, 09:57 AM Right now, I have 3 cities with 3 religions with each of their 3 religous buildings in each of them and I have the cultural slider at 100%, but I am still only producing 600+ :culture: per turn. Is this good or does it need to be higher?
It really depends. 600 culture per turn is very healthy pre-Industrial Age, it would be low post-Radio, but whether it is a problem really depends on how the AI stands in relation to you. If you have a hostile neighbour with 10 Tanks for each Musketman you have in defence, then you may have problems. If you are at tech parity with your rivals, just spam military units for the remainder of the game (as Madscientist suggests), the win should be a formality. If you have access to Airships, it might be worth building a few for reconnaissance so that you can spot potential sneak attacks in advance.
At the current rate I am 33 turns away from winning, this seems really long to me. But, is it really that bad or is this about average?
Not necessarily bad at all, I've had some much longer waits. However, once again it depends on your diplomatic, power, and tech standing in relation to the AIs.
Basically, how much :culture:/turn do you create and how many turns do you have to just hit enter until you win a cultural victory?
Never just hit enter to end turn. Use the remaining time to bolster your defences. Assuming the AI can't beat you to the finish line, the only way you could lose is through mass invasion, do everything in your power to prevent that becoming a reality.
For what it is worth, I have had pre-Industrial culture victories where my worst city was producing 500+ culture minimum, and I've had post-Radio culture wins where my best city was producing over 1500 culture per turn (I'm sure well over 2000 would be possible). The number of turns left can be misleading, as normally I have a bunch of Great Artists on standby (or in production), this can really help to make all 3 cities turn legendary simultaneously.
The Rook Mar 11, 2008, 10:01 AM 1. Turn most of the cottages to farms (of course not in your 3 culture cities)
2. Run as many merchants as possible
3. Beg money from your friend
4. So your the only AI is (and has been for a long time) your friend. You could of course disband some military.. But as you have 2 vassals, I wouldn't recommend it. That's because if the AI is friendly with you and annoyed with your vassal, the relation towards your "team" is only cautious, which is enough for most of the AI's to declare war.
I would add:
5. Build wealth in any cities that aren't spamming military.
Zanttu Mar 11, 2008, 10:01 AM I would add:
5. Build wealth in any cities that aren't spamming military.
:goodjob: I knew something was missing :D
The Rook Mar 11, 2008, 10:05 AM Well, that is good to hear. I like playing on Normal speed b/c it just feels the best for me. I tried playing Epic, but it just took so long for me to finish a game that I started to lose interest.
Anyway, with my slider at 100% I am losing a lot of money, but I have been a nice stock pile collected due to killing off a couple of civs. Do you have any recommendation of how to either reduce the amount I am losing or increase my stock pile?
There is only 1 leader left and he is best friends with me and I have 2 vassals. I was planning on trying to get as much money as I can from my vassals and keep building cottages and banks/markets/groceries around all my other cities to help increase my money.
Sounds like invasion is unlikely to be a problem. :)
Don't foget that cottages won't yield any gold if you are investing all your commerce in culture.
Edit: Might not be worth building any further gold improvements at this late stage, as you will never obtain the return on investment. You could simply use the hammers for wealth instead.
ese-aSH Mar 11, 2008, 10:12 AM You can win a culture victory with any leader. It's a matter of structring the three core cities and start planning early. Otherwise you can play a regular game, even war-mongering if it suits your taste.
[speaking of sitting bull...]
of course, but its invincible longbows (which should have 5 promotions) + walls + castle (which should never come obsolete since you will stop teching before that point) will ensure defense.
and since he's phi, most of the culture will come from GA anyway, so you may let a few 20% or so in the spy slider to get full use of the castle and eventually get some techs from your neighbours.
I'm gonna have a try with him, but im pretty sure you can stop teching around music/liberalism.
jesusin Mar 11, 2008, 10:28 AM What level are you playing at?
What speed are you playing at?
Could you post a save game for us to see?
How long ago have you gone 80-100% culture? What date is it now? How far have you researched?
Like @The Rook, I'd say that cpt is not a good indicator of cultural games performance. If you are at 2000AD, it is normal to be doing 1000cpt in each city. If you are at 1000AD, 500-400-100cpt would be a respectable amount.
Can you run a simulation of your GPP? That way you would know what cities would give you another GA and what cities wouldn't. Emphasize food and artists in the former, emphasize merchants and hammers in the latter.
Is there a city that will miss a GA by very little? Think about hiring every citizen as artist in that city, even if you run into starvation, in order to get an additional GA.
If you had just changed to 100% culture and you are only 33 turns away from victory you either:
a) Have waited for too long, should have gone 100% culture much sooner.
b) Have a wonderful game in your hands, don't blunder now!
morpheus11 Mar 11, 2008, 10:59 AM What level are you playing at? Noble
What speed are you playing at? Normal
Could you post a save game for us to see? Yes, but you will have to wait 6-8 hours till I get home :D
How long ago have you gone 80-100% culture? What date is it now? How far have you researched? I have only been running 100% culture for a few turns. I just vassalized Khan after he thought he could war with me. I believe the year is 1700 something, (around 275 turns played). I am currently researching Scientific Method but very slowly with 0% slider.
Like @The Rook, I'd say that cpt is not a good indicator of cultural games performance. If you are at 2000AD, it is normal to be doing 1000cpt in each city. If you are at 1000AD, 500-400-100cpt would be a respectable amount.
Can you run a simulation of your GPP? That way you would know what cities would give you another GA and what cities wouldn't. Emphasize food and artists in the former, emphasize merchants and hammers in the latter.
Is there a city that will miss a GA by very little? Think about hiring every citizen as artist in that city, even if you run into starvation, in order to get an additional GA.
If you had just changed to 100% culture and you are only 33 turns away from victory you either:
a) Have waited for too long, should have gone 100% culture much sooner.
b) Have a wonderful game in your hands, don't blunder now!
I don't emphasize Great Leaders so, I don't typically have a specific GL farm. So, I haven't figured out where some GAs could come from, but I have a couple of recently conquered cities that could be converted to a GP farm. I will post a save tonight and with some ideas on a GP farm.
This is my first cutural victory and yes, I did choose it pretty late in the game. I am hoping that I have "b".
morpheus11 Mar 11, 2008, 11:05 AM Sounds like invasion is unlikely to be a problem. :)
Invasion is pretty unlikely. Alex is the other civ and he has been in every one of my wars and we have worked well together. I believe he is even pleased with my 2 vassals, but I will have to check.
Don't foget that cottages won't yield any gold if you are investing all your commerce in culture.
I forgot about the cottages going straight into culture.
Edit: Might not be worth building any further gold improvements at this late stage, as you will never obtain the return on investment. You could simply use the hammers for wealth instead.
Isn't it a mute point if the city doesn't have anything else to build and building wealth doesn't help?
The Rook Mar 11, 2008, 12:19 PM Isn't it a mute point if the city doesn't have anything else to build and building wealth doesn't help?
How would building wealth not help? I thought you were losing money, no?
With just 33 turns left and running commerce at 0% gold it is doubtful whether investing in new banks/markets would be worth the hammers, hence why I suggested building wealth instead.
Diamondeye Mar 11, 2008, 01:58 PM How would building wealth not help? I thought you were losing money, no?
With just 33 turns left and running commerce at 0% gold it is doubtful whether investing in new banks/markets would be worth the hammers, hence why I suggested building wealth instead.
That, and the fact that markets/grocers/banks has no influence on :gold: from building wealth, as it is the :hammers:modifiers that determine this. Running 100%:culture:, a bank would do absolutely nothing unless running merchants/priests or have coorps/settled GM / Ga / GPs.
And running other specialists would ruin chances of getting a Great Artist to pop :culture:. Can cut 10 turns off a city if you are, as you say, running 600:culture:/turn.
morpheus11 Mar 11, 2008, 02:51 PM Doesn't a bank's +50%:gold: apply to all :gold: that is produced by that city? If that is the case than a bank would increase the amount of :gold: that was built by building wealth.
Or does that +50% apply to all the :gold: produced before building wealth?
I am looking for a way to reduce the amount of money I am losing at 100% :culture: in order to run 100% :culture: for longer. So, if building a bank were to help me run 100% longer thus reducing the amount of time until I win it would be worth it.
madscientist Mar 11, 2008, 03:00 PM NO, building wealth, beakers, or culture is directly related to hammer output. Forges, civics, factories, ironworks, power all apply. Banks, markets, grocers, wall street do not affect wealth built by the city. Ditto for beakers, libraries etc do not madified on build science.
ParadigmShifter Mar 11, 2008, 05:43 PM Madified? That's a great new (made up) word from our resident mad scientist!
morpheus11 Mar 11, 2008, 06:18 PM Ok here is the situation, please take a look at the save and give me any suggestions as it applies to winning this game with a cutural victory. I am well aware that a domination victory would be really easy, and honestly could happen just from cities flipping and my culture expanding, but that is not what I am going for. Also, jesusin, I was wrong on the year, but close on the turns. It is 1814 AD, turn 277, as you will notice. :D
Possible GA generated. I have come up with 3 possible places they could come from.
1. Washington, one of my cultural cities, GA in 15T @ 80% probability
2. Prague, GA in 16T @ 21% probability
3. New Sarai, GA in 22T @ 100% probability
Now, as you will notice I don't have very many cities that have a clean GL pool. I just don't emphasize GL points like some people. :D
I look forward to hearing all of your comments and suggestions.
jesusin Mar 12, 2008, 01:15 PM I have looked at the save. It is a good game, considering it will be your first cultural one and the fact that you weren't trying for culture since he beggining. Please gift some of your cities if you don't want to win by domination.
There are a bunch of ideas I want to share, some of them refer to the past of this game, some of them to what you could do now.
***Past:
- Next game, please build the NE. Build it in the city with the most food. Farm it all around that city and hire as many specialists as possible.
- Next game try to win a cultural victory from turn zero. Try to do it with only 6 cities. 9 is ok too. No more.
- Next cultural game try to build only 25% of the buildings you have built. Be focused on your goal.
- New York tiles are nor optimized for a cultural victory. If you farm, it must be to run a lot of artists. Otherwise you should have cottaged.
- Your cities are too big. An additional citizen costs you gold in civics and cities maintenance. If the new citizen is working a 2:food:-1:hammers: tile, it not not contributing enough, it is a drag to your civilization.
- The Hermitage is in the wrong city. It is in the city with the least cpt. It should have been in the city with the most cpt, as long as you pop enough GA to compensate the slower cities.
- Next game stoip researching at Liberalism, unless you are really afraid and need a better unit.
- Merc looks much better than FM. But don't change now, it is too late.
***Future:
- Stop working mines in New York immediately. Stop working mines in the other two cities as soon as you finish SoL and the cathedral.
- You can win in 57 turns (not 30) if you do nothing but pressing enter. Pop 5 GA (in less than 43 turns) and you'll win in 45 turns.
- You can pop much more than 5 GA. I won't optimize the endgame for you. I will just put an example. Look at Mauryan. Why is it working sea tiles in the first place? it doesn't need no culture. Hire all citizens as specialist except 2. This two will work corn and cow. Play 2 turns like that. Now you have 0 food in the granary and you have got 97GPP every turn. They are 100% GA probability. Now, hire every single citizen as artist. Starvation? Yes, of course. You will lose 1 pop per turn. You will be doing less and less GPP every turn. in 7 turns like that, 7 pop will have died, but you will have a GA. Easy, isn't it?
The difficulty starts when you want to do this same trick in 10 cities at the same time. The first city will have to accumulate only 800GPP, but the second 900, etc. You want your bigger city to take care of the 900, while your smaller city will take care of the 800. If you do the oposite, your smaller city will probaby be unable to pop the 900 one. So you want a determinate order. You have to be careful or another city will be faster an pop a GA before you wnat it too. Also, you want the second city to be at 799GPP when the first one crosses the 800 threshold, so that the second one comes faster. It gets complicated. Consider than in 15 turns you will get a free artist in every city due to the SoL and optimizing it all is a nightmare. I think this game can be won in 34 turns popping 10GA. And probably better is possible.
- After a city has popped its GA, either turn as much citizens as possible as merchants or gift the city. Keep one city building rifles. If you run into money problems, disband 20 old units.
- Sell a happyness resource to Peter for his 2gpt. Gift (or sell at a very low price) PP to your vassals so they get more gpt.
I hope I haven't been too rude, I just want to help. I am ready to be proven wrong, so everybody please feel free to comment on my comments. Good luck with your game!
morpheus11 Mar 12, 2008, 02:40 PM Ok, I am going to start breaking this down so that I understand everything. I don't want you to feel like you are being rude. This is the reason why I wanted you to take a look at this game. I need a lot of help in improving my games so that I can compete at a higher level. I want to thank you up front for all your comments and I am going to try to go through and explain some of the decisions that I did make.
I have looked at the save. It is a good game, considering it will be your first cultural one and the fact that you weren't trying for culture since he beggining. Please gift some of your cities if you don't want to win by domination.
I am glad to hear that the game looks good. I was pretty proud of it considering this will be my 2nd win on Noble. :D
***Past:
- Next game, please build the NE. Build it in the city with the most food. Farm it all around that city and hire as many specialists as possible. I know this is one of my faults. I don't utilize Great People at all and I should.
- Next game try to win a cultural victory from turn zero. Try to do it with only 6 cities. 9 is ok too. No more. This will be my next personal game. I am going to play the next BOTM first. :D
- Next cultural game try to build only 25% of the buildings you have built. Be focused on your goal. This is a bad habit that I have. I try really hard to focus the buildings that I build in my cities, but when I don't have another of the specific buildings to build there I will build something a little less useful. I am going to try to come up with a specific list of buildings that I would build and see what you think
- New York tiles are nor optimized for a cultural victory. If you farm, it must be to run a lot of artists. Otherwise you should have cottaged.
- Your cities are too big. An additional citizen costs you gold in civics and cities maintenance. If the new citizen is working a 2:food:-1:hammers: tile, it not not contributing enough, it is a drag to your civilization. I am trying really hard not to do this. I tend to always try to work the most tiles possible in a city. I am trying to get in the mind set that a 8 pop city can be better than a 20 pop city.
- The Hermitage is in the wrong city. It is in the city with the least cpt. It should have been in the city with the most cpt, as long as you pop enough GA to compensate the slower cities. This is a good point. My thinking was to put it in the city with the fewest cpt so that it would catch up with the others.
- Next game stoip researching at Liberalism, unless you are really afraid and need a better unit. I had originally stopped at Liberalism but when Kahn attacked I started researching again.
- Merc looks much better than FM. But don't change now, it is too late. Could you explain this a little better? Without looking at the game I don't understand.
***Future:
- Stop working mines in New York immediately. Stop working mines in the other two cities as soon as you finish SoL and the cathedral.
- You can win in 57 turns (not 30) if you do nothing but pressing enter. Pop 5 GA (in less than 43 turns) and you'll win in 45 turns.
- You can pop much more than 5 GA. I won't optimize the endgame for you. I will just put an example. Look at Mauryan. Why is it working sea tiles in the first place? it doesn't need no culture. Hire all citizens as specialist except 2. This two will work corn and cow. Play 2 turns like that. Now you have 0 food in the granary and you have got 97GPP every turn. They are 100% GA probability. Now, hire every single citizen as artist. Starvation? Yes, of course. You will lose 1 pop per turn. You will be doing less and less GPP every turn. in 7 turns like that, 7 pop will have died, but you will have a GA. Easy, isn't it? This sounds so easy, but I would have never thought of this on my own. I have a problem that I take the game to realisticly. I treat each citizen as a real person and starving them would have never crossed my mind. :blush: I am going to try this and see how many GAs I can get.
The difficulty starts when you want to do this same trick in 10 cities at the same time. The first city will have to accumulate only 800GPP, but the second 900, etc. You want your bigger city to take care of the 900, while your smaller city will take care of the 800. If you do the oposite, your smaller city will probaby be unable to pop the 900 one. So you want a determinate order. You have to be careful or another city will be faster an pop a GA before you wnat it too. Also, you want the second city to be at 799GPP when the first one crosses the 800 threshold, so that the second one comes faster. It gets complicated. Consider than in 15 turns you will get a free artist in every city due to the SoL and optimizing it all is a nightmare. I think this game can be won in 34 turns popping 10GA. And probably better is possible.
- After a city has popped its GA, either turn as much citizens as possible as merchants or gift the city. Keep one city building rifles. If you run into money problems, disband 20 old units.
- Sell a happyness resource to Peter for his 2gpt. Gift (or sell at a very low price) PP to your vassals so they get more gpt. Could you explain this more? What is "PP"?
I hope I haven't been too rude, I just want to help. I am ready to be proven wrong, so everybody please feel free to comment on my comments. Good luck with your game!
I think I have a pretty good handle on what I need to do. I am going to try to finish it up by this weekend so that I can start on the next BOTM on time. Thanks again for all your suggestions. I think this will really help me improve my skills. :D
jesusin Mar 12, 2008, 03:54 PM PP means PrintingPress.
Merc better than FM means I would have run Mercantilism instead of FreeMarket for the last 50 turns, so now I would have already 4 of the 10 desired GA. Maybe losing a turn in anarchy now is not worth it.
I think you are ready to start playing Prince games.
morpheus11 Mar 12, 2008, 04:07 PM Oh crap. You are right. What the hell was I thinking. Merc has one free specialist. Ok, I don't know where my head was on that one. :blush:
I see what you are saying about gifting PP so I could get more gpt from the others.
Thanks for your confidence. I am sure going to give it a try again. I am doing a whole lot better now than in the first BOTM when I got crushed.
Diamondeye Mar 12, 2008, 04:14 PM Nice advice Jesusin, might think that starvation thing over for MY next cultural.
morpheus11 Mar 12, 2008, 10:39 PM jesusin ~ I have studied your plan for Mauryan while looking at the game and I want to make sure that I understand it completely before I begin playing. So, I have tried to duplicate your results using Boston, for my second GA (and getting it 1 turn after Mauryan's). Please take a look at this and see if I am understand how you did your plan. By the way GAP = Great Artist Points. :D
First lets break down Mauryan.
Population = 15
Food Stored = 39/50
Current GPP = 15 of 800
If hire 13 Artists and work cows and corn that is -18 :food:/turn (97 GAP/turn)
I do this for 2 turns = -36:food:, 194 GAP (209 GPP)
Then hire 15 Artists (103 GAP/turn)
I do this for 6 turns = 618 GAP (827 GPP)
I get my first Great Artist
My first question is it necessary to reduce the food to close to 0 before turning all citizens into Artists?
GA #2 from Boston. (I picked Boston b/c it had more population than Mauryan and has 0 GPP so an artist is 100%. There could be another city that is just as capable, but I am more looking to make sure that I have understood the theory.)
Boston
Population = 18
Food Stored = 43/56
GPP = 0 of 900 (but need to be less than 800 at turn 8)
If I hire 6 artists I could only lose -1:food:/turn (45 GAP/turn)
I do this for 2 turns = -2:food: (41/56), and 90 GAP
Then I hire 18 Artists (117 GAP/turn)
I do this for 6 turns = 702 GAP (792 GPP)
Then 1 more turn at 18 Artists = 117 GAP (909 GPP)
I get my 2nd Great Artist
Now, that is 2 GAs in 9 turns, but I think I am missing something in my calculations. Please take a look at this and see what you think.
I now have a better appreciation for the Murky Water SGOTM team. I followed their last game and was amazed at the calculations that they did. And after just trying to balance these 2 cities GPP I am even more amazed at their calcs.
Look forward to hearing your comments.
jesusin Mar 13, 2008, 04:12 AM jesusin ~ I have studied your plan for Mauryan while looking at the game and I want to make sure that I understand it completely before I begin playing. So, I have tried to duplicate your results using Boston, for my second GA (and getting it 1 turn after Mauryan's). Please take a look at this and see if I am understand how you did your plan. By the way GAP = Great Artist Points. :D
First lets break down Mauryan.
Population = 15
Food Stored = 39/50
Current GPP = 15 of 800
If hire 13 Artists and work cows and corn that is -18 :food:/turn (97 GAP/turn)
I do this for 2 turns = -36:food:, 194 GAP (209 GPP)
Then hire 15 Artists (103 GAP/turn)
I do this for 6 turns = 618 GAP (827 GPP)
I get my first Great Artist
My first question is it necessary to reduce the food to close to 0 before turning all citizens into Artists?
GA #2 from Boston. (I picked Boston b/c it had more population than Mauryan and has 0 GPP so an artist is 100%. There could be another city that is just as capable, but I am more looking to make sure that I have understood the theory.)
Boston
Population = 18
Food Stored = 43/56
GPP = 0 of 900 (but need to be less than 800 at turn 8)
If I hire 6 artists I could only lose -1:food:/turn (45 GAP/turn)
I do this for 2 turns = -2:food: (41/56), and 90 GAP
Then I hire 18 Artists (117 GAP/turn)
I do this for 6 turns = 702 GAP (792 GPP)
Then 1 more turn at 18 Artists = 117 GAP (909 GPP)
I get my 2nd Great Artist
Now, that is 2 GAs in 9 turns, but I think I am missing something in my calculations. Please take a look at this and see what you think.
I now have a better appreciation for the Murky Water SGOTM team. I followed their last game and was amazed at the calculations that they did. And after just trying to balance these 2 cities GPP I am even more amazed at their calcs.
Look forward to hearing your comments.
You can go and hire everybody as artists on the first turn if you want. The "keep two citizens at the food for 2 turns" thing is just a bit of optimization, I try to start the starvation phase with 0 food in the granary, not to waste the accumulated food. I don't understand what you are doing to Boston in the first two turns.
You are almost there, but yes, there is a point you have missed. Every turn a citizen will disappear. So the following turn you will get less GAP than the previous one.
oyzar Mar 13, 2008, 04:25 AM If hire 13 Artists and work cows and corn that is -18 /turn (97 GAP/turn)
I do this for 2 turns = -36, 194 GAP (209 GPP)
Then hire 15 Artists (103 GAP/turn)
209 -> 312 -> 412 -> 509 -> 606 -> 703 -> 800
so in 6 turns but no owerflow(assuming the game doesn't subtract pop before you get the gpp, i don't quite remember if it do, if so you get it one turn later. The math is pretty simple once you get it.
If you hire the full set of artists right away you will lose one pop on the first turn even, this is obviously not best as it will lead to a slower GA.
morpheus11 Mar 13, 2008, 09:00 AM You can go and hire everybody as artists on the first turn if you want. The "keep two citizens at the food for 2 turns" thing is just a bit of optimization, I try to start the starvation phase with 0 food in the granary, not to waste the accumulated food. I don't understand what you are doing to Boston in the first two turns.
I needed to do that in order to not get a GA in Boston before the other city.
You are almost there, but yes, there is a point you have missed. Every turn a citizen will disappear. So the following turn you will get less GAP than the previous one.
I thought about this while I was laying in bed not sleeping last night. I forgot to take that into account.
morpheus11 Mar 13, 2008, 09:04 AM If you hire the full set of artists right away you will lose one pop on the first turn even, this is obviously not best as it will lead to a slower GA.
This makes sense. I think I have an understanding of how I want to finish this game. I am going to try to crunch some numbers tonight.
jesusin Mar 13, 2008, 10:22 AM I needed to do that in order to not get a GA in Boston before the other city.
All right! Then you have already planned and coordinated 2 cities. Do it with 10 cities at the same time now!
Once you have done this, you will never again think that the end of a cultural game is pressing EndOfTurn a number of times. ;)
morpheus11 Mar 13, 2008, 11:35 AM Ok, I have managed 2 cities. How does this look.
First GA
GPP = 15/800
Turns Pop Food Stored Food Lost Artists GAP GPP
1 15 39 -18 13 97 112
2 15 21 -18 13 97 209
3 15 3 -28 15 112 321
4 14 -25 -26 14 105 426
5 13 -51 -24 13 97 523
6 12 -75 -22 12 90 613
7 11 -97 -20 11 82 695
8 10 -117 -18 10 75 770
9 9 -135 -16 9 67 837
Second GA
GPP = 0/900
Turns Pop Food Stored Food Lost Artists GAP GPP
1 18 43 -10 6 45 45
2 18 33 -10 6 45 90
3 18 23 -10 7 52 142
4 18 13 -10 7 52 194
5 18 3 -34 18 135 329
6 17 -31 17 127 456
7 16 -31 16 120 576
8 15 -31 15 112 688
9 14 -31 14 105 793
10 13 -31 13 97 890
11 12 -31 12 90 980
My second city has 793 GPP on the turn that my 1st GA is born.
I have created a spread sheet to help me with keeping track of all the numbers, so tonight I just need to figure out how to do it with 10 cities. :D
Does the next Great Person go up by 100 GPP each time? So, my first is 800, second=900, third=1000, etc.?
morpheus11 Mar 13, 2008, 11:37 AM Ok, those tables look like crap on here, but they look good on my spreadsheet.
ese-aSH Mar 13, 2008, 12:08 PM Does the next Great Person go up by 100 GPP each time? So, my first is 800, second=900, third=1000, etc.?
i remember in normal speed its
100 200 300 400 500 600 700 800 900 1000 1200 1400 1600 1800 2000 2300 2600 etc...
(not sure)
dr_s Mar 13, 2008, 01:30 PM All right! Then you have already planned and coordinated 2 cities. Do it with 10 cities at the same time now!
Once you have done this, you will never again think that the end of a cultural game is pressing EndOfTurn a number of times. ;)
jesusin, do you use a spreadsheet for this, or do you do all this manually?
Just curious.
jesusin Mar 15, 2008, 02:33 PM I use a huge spreadsheet. It doesn't know how to handle 2 GA being born in the same turn, but I don't dare to touch it any more, so there are some things that must be done manually.
The numbers in normal speed are
100 200 300 400 500 600 700 800 900 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000 3300 3600 etc...
Use normal factors (0.67, 1.5, 3) to scale it for other speeds.
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