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Ekolite
Mar 30, 2008, 11:21 AM
Night of the Werewolf Information Thread


Scroll down for upcoming NOTW games, NOTW Rules, the IM addresses of NOTW players and links to old NOTW games.


Current Games

NOTW: Border of Life - Chandrasekhar (http://forums.civfanatics.com/showthread.php?t=321465)


Up-Coming Games

Name: NOTW: Diplomacy of Wolves
GM: merciary
Status: In Design

Name: NOTW
GM: Izipo
Status: In Design

Name: NOTW:
GM: Frozen in Ice
Status: In Design

Name: NOTW: The Natural Order
GM: Ekolite
Status: In Design

Name: NOTW:
GM: Charles Li
Status: In Design

Name: NOTW: Night of Blood
GM: Oyzar
Status: In Design

Name: NOTW:
GM: TheForestAuro
Status: In Design

Name: NOTW:
GM: CCRunner
Status: In Design

List is in no particular order.

Ekolite
Mar 30, 2008, 11:24 AM
The Basic ‘Night of the Werewolf’ Game

Night of the Werewolf is Mafia style Game. The basic premise of the game is a struggle within a community when a small number of them mysteriously become werewolves and start killing people nightly. The main aim of the game for the innocent players is generally to kill all the werewolves, while the werewolves are trying to overpower the innocents. Exactly how this works varies from game to game.

NOTE: Sometimes the enemies aren’t werewolves, the general idea is the same though.

Each player plays a character. Every character belongs in one of two categories, 'Innocents' and ‘werewolves’. Werewolves are few in number, but they usually know who the other Werewolf players are. By process of elimination, they know everyone else is Innocent. Innocents are numerous, but they have no idea which player’s are Wolves and which are Innocent. Each Innocent player knows only that they are innocent. The object of the game is to eliminate all characters from the other category. Innocent players win when all Werewolf characters are eliminated, and vice-versa. Sometimes the idea of character strength is added to the game, where the wolves are usually stronger then the innocents. In this case, the wolves usually only have to kill enough innocents so that their total strength s higher than theirs.

Characters are eliminated through a two-stage process. Each game turn is broken up into two parts, 'night' and 'day'. During the night, a werewolf is selected by the GM, who decides who to kill this night. In game terms, that character is 'murdered by the Werewolves. That player is then eliminated from the game. Everyone learns that person was an Innocent (because only Innocents are murdered in the basic game.)

The town then attempts to catch a wolf. Unfortunately, the wolves’ identities are hidden, so an election is held. All the remaining players, Innocent and werewolves both, debate their suspicions of guilt. Each casts a vote and condemns one character to the gallows. The character who receives the most votes by the end of the day is 'hung'. That player is immediately eliminated from the game. Everyone is then informed if that character was an Innocent or a Werewolf.

Many characters are assigned special roles. The most common special role is that of tie-breaker. This role is traditionally referred to as the Mayor.

The game alternates between night and day phases until all the Innocents are eliminated (Wolf victory) or all the Wolf characters are eliminated (Innocents victory).

What sounds like a rather mundane simple game turns out to be a very challenging game of strategy, misdirection, paranoia, and guile. The knowledge advantage possessed by the werewolves allows them to disrupt and mislead the voting process. In this way the wolves has a chance to overcome their drastic numerical inferiority. But only if luck and skill is on their side. One slip-up, and the Innocents will pounce on the accidental clue. Tensions and paranoia mounts as players fall by the wayside. Players who survive to the end know they've been in a game.

NOTW Games on the Forum

One person acts as Game Master. This person knows all the game secrets and posts the official results of all elections and werewolf murders. This person creates a "game thread". All discussion on or about the game occurs within the game thread. The GM keeps an updated list of the remaining active players, announces special events, wolf murders, and hanging results. The GM does not participate in the thread other than posting these episodic updates. The bulk of the thread consists of players casting votes to hang, accusations of guilt, protestations of innocence, and attempts to clarify or confuse the issues.

The game thread does not contain any werewolf discussions regarding murders, because those are handled by Private Message. All players are allowed to communicate their suspicions or other information by PM with each other, but forwarding PM’s from other players or the GM to a third party is strictly forbidden.

To start play, the GM creates the game thread. The game usually begins with a GM post describing the murder of a non-player character. This murder tips off the community that something is amiss. The GM posts an announcement that the game thread is open, and the game begins.

Forum games need some different rules than the original game. One of these differences is the "tie-breaker". One character is chosen to have the special ability to break any tie votes which may occur. This character is traditionally called 'The Mayor'. The Mayor is not chosen by the GM. All players elect one character to be Mayor in a special election at the start of the game.

Once the game thread is declared open, it is considered 'daytime' in game terms. All players are allowed to post comments on the game thread. All players can try to sway opinion and to register votes. At the end of the 'Daytime' phase, the GM declares the thread closed and counts all the votes.

At this point no players may post on the thread. The GM determines the results of any elections. The GM then posts an announcement on the game thread informing players of elections results (if any) and the outcome of that day's hanging. From this point on it is the 'Night-time phase' in game terms.

During Night-time, the wolf player chosen to perform the night’s murder send a PM to the GM with their choice for the next victim. Other players may also have actions they can take at night. In all cases, the game thread is left alone. All Night actions are handled via PM. No player is allowed to post on the game thread during Night-time.

When the PM activity is over, the GM writes up a new post. The latest werewolf murder victim is announced, along with other pertinent news if needed. Game time turns into 'Daytime', the game thread is declared open, and players once again are allowed to post to address the latest crime. The cycle continues until one side wins.

The result is a game somewhat like of the popular poker game, Texas Hold-'em. Every player knows a little bit of private information on their own. And every player knows a lot of information that is available to everyone. And just like in poker, bluffs, misdirections, tells, and risk often play as big a part as the hands dealt.

There is one last item to understand about NOTW games played on the forum: they work only when the players are honest. They work only when every player sticks to the spirit of the game. It is very easy to cheat or to work around the rules, because there is no way the GM can effectively enforce them. So please don't do it.

Spirit of the Game

A game such as this can succeed only when all the players agree to abide by the spirit in which it is played. There is no way to enforce this. Players have to rely upon the good will of their fellow player. Please do not agree to play unless you are comfortable with all the rules, even those you may not fully agree with or understand.

This game intends to create a competitive gaming atmosphere. Players are encouraged to do everything within the rules to gain an advantage or to confuse an enemy. You can lie, you can ruthlessly turn on an early ally, you can be as tricky as you like. But you must do so within the limits imposed by the rules.

You are allowed to discuss the game with other players on the game thread or via PM or instant messaging. However, it is against the rules to discuss the game with people who are not playing in the game or people who have been killed.

The moment you are eliminated from the game, you must not discuss the game with other players at all. This means no posting on the game thread, or any other thread and no PMs/IM to other players. However, dead characters are allowed to discuss the game with each other via PM or IM.

You may quote or copy PMs from other players, but not from the GM to send to a third party, however, forwarding messages is against the rules. Also, remember that PMs can easily be faked.

Remember that mafia games operate on a mix of secret and public information. These rules exist to protect your secret information and to protect the other players' secret information. If you wish to make use of your special knowledge it will be up to you to persuade your fellow players. You cannot just wave around a secret message to 'prove' you are not running a bluff.

When all the players respect the spirit of the game the simple rules of NOTW come together to deliver a surprisingly rich gaming experience.

Twists & Variations

Leadership Roles

Most NOTW games include a special leadership role, sometimes more than one. This role is traditionally called the Mayor. A special election is held at the start of a new game to elect one character as Mayor. Any character can be elected Mayor, even wolf characters. The Mayor's main function is to cast an extra 0.5 deciding vote whenever an election ends in a tie.

Ending the Game

The game ends when one side reaches its victory condition.

The Innocent team wins when every wolf player has been eliminated.

The wolves do not have to eliminate every single Innocent. The Werewolf team wins when the total strength of the innocents is less than the total strength of the werewolves.

There are many special rules to modify strength. Each Innocent character, has one point of Strength, werewolves sometimes have a higher strength. Sometimes a character is extra tough and worth 2 points of strength. Sometimes a character will own an item that adds a point of Strength. This adds a bit of uncertainty as to when the game will end. But the basic concept remains the same.

Innocents win when Wolf Strength reaches zero.
The wolves wins when wolf Strength equals or exceeds Innocent Strength.

Victory

Your goal is to survive. If you are Innocent, you cannot win unless the Innocent team kills off the Werewolves. If you are a wolf, you cannot win unless the Werewolf team kills off the Innocents. Players who keep their character alive are Winners!

But will they be happy? That's a slightly different kettle of fish.

Character Background and Aim.

Each character is provided with a few paragraphs of back story, this gives a bit of background on the character’s personality and history for Role-Play (RP) purposes. Most characters also have a personal aim other than team survival

Background information will include little snippets of information close neighbours might reasonably know about one another. Villagers know who is a skinflint, who pays bills on time, and who doesn't muck out the latrine often enough. Background information will also include personal information not commonly known. You may have a secret crush on the blacksmith's wife, but no one else does ... or has someone else in town figured it out? Background information provides a little bit of fertile ground for player's to let grow their role-playing imagination. But it also offers subtle clues on plot twists soon to come.

Aims might best be thought of as "alternative, role-play, victory conditions". They have nothing to do with winning or losing the game, but they do grant bragging rights at the end of the game. Players who meet their Aim requirements at the end of the game will be given full credit, even if your character died before all the conditions were met. (Exceptions, as always, apply.) Even though Aims have nothing directly to do with Victory, realize that most roads to Fulfillment involve staying alive. Payers are well advised to keep the basic victory condition - team survival - firmly in mind, and to keep their role-playing information secret.

Special Abilities

Special abilities greatly add to the unpredictability and fun. It just wouldn't be NOTW without special abilities. In some variants the special abilities are rare and straightforward. In others they are widespread, and might be rather complex. In virtually every case they are handled by means of Private Messages exchanged between the player and the GM. Care must be taken using special abilities. Public knowledge of your special ability may very well mark you for death. Other players who might benefit greatly from your ability might not believe you. So think ahead, and always remember you must persuade your fellow players without ever, every copying these very secret Private Messages.

Storytelling

It does little good for players to role-play if the GM doesn't participate in the fun. Here at Civ fanatics, we like to spiff up GM announcements with a bit of colourful prose. Please understand this is done purely for fun and to encourage a role-playing atmosphere. GM writing is not intended as a source of hidden clues or hints. Once again so it's clear: GM writing should not be examined for hidden clues or hints.

Take the example of a hanging election. The deadline passes. The GM gets to work. The election is closed, the votes tallied, and one unfortunate character is hung. The GM writes up a short story to describe the hanging. "The vote was clear: Bun-Bun was to hang. Bun-Bun made a break for freedom, but Ferpo and Loomis tackled her and wrestled her to the gallows. Brooklyn quickly applied the noose and Mr. Pennybags yanked on the lever. Bun-Bun was Innocent! Bun-Bun's body was examined and an heirloom was found. The village has discovered the Panzerkampfwagon Mark VIb "King Tiger" Main Battle Tank! This Heirloom is worth +1 Strength.

This GM report communicates five facts: Bun-Bun is eliminated. Bun-Bun was an Innocent, not a werewolf. Up to the time of her demise, Bun-Bun owned a special heirloom. This heirloom grants its owner one strength point. Barnum now owns the heirloom.

The rest of the text is included solely to promote a role-playing atmosphere. The other characters mentioned, Ferpo, Loomis, Brooklyn, and Mr. Pennybags, are all arbitrary selections. Their inclusion in the colorful writeup should not be interpreted as a clue or a hint. By game's end, all characters will have had their turns 'in the limelight'.

Always remember it is not the GM's job to supply clues. Those will be supplied by your fellow players through their comments and votes.

Speeches and Secret Voices

Why let the GM do all the storytelling without benefit of your considerable talents? NOTW's unique Secret Voices System allows every player to contribute to the GM's 'storytelling' scenes.

For example, your character may want to make a short speech just before the next unfortunate citizen is lynched:

"Ferpo steps forward. 'Mr. Mayor, before you pull the lever, let me remind everyone I was just guessing when I suggested we hang Loomis. If Loomis turns out to be innocent, don't blame me, heh heh heh. Heh. Heh?' The mayor rolls his eyes when Ferpo finishes, then pulls the lever. Ferpo was innocent!"

Will people be more or less likely to forgive Ferpo after his little speech? Who can say? So perhaps your cunning plans would be better served by a little anonymous rumormongering? You have the option of using the system to submit a short unattributed speech to be included in GM 'storytelling' scenes. But be careful! In NOTW games every tactic carries risk. If you choose to use your 'Secret Voice', other players have a chance to deduce or detect who is behind the trickery.

Every character is assigned a unique identifier, known only to that player. Let's continue with the above example. This time Brooklyn will try to spread a rumour using his "raspy" Secret Voice.

"Ferpo steps forward. 'Mr. Mayor, before you pull the lever, let me remind everyone I was just guessing when I suggested we hang Loomis. If Loomis turns out to be innocent, don't blame me, heh heh heh. Heh. Heh?' Ferpo finishes. the mayor rolls his eyes, and someone with a raspy voice mutters 'Pennybags voted to hang Ferpo because he knew Ferpo was a Prophet. He's a Werewolf!' The Mayor calls for silence, then pulls the lever. Ferpo was innocent!"

Your character can speak publicly, or your character can mutter anonymously, but your character cannot do both during the same scene. In our example above, everyone will know that Ferpo was not the character with the 'raspy voice'. Ferpo delivered a public speech, so he could not have been the secret rumormonger.

Comments provided by players will appear italicized, or in a different font, or colour, or otherwise clearly differentiate these passages from those composed by the GM.

To participate, send the GM a Private Message in the following format:

To: Kol.7
Title: Voice

Voice: Public / Secret (choose one)
Conditional: (e.g. If Ferpo speaks publicly so will I)
“Put the text you want to appear inside quote marks I’m not going to count characters, but keep to roughly the length of this explanation. The GM will simply cut & paste everything between quotes, so beware of giving off writing style clues. Bwah. Ha. Ha.”

Examples:
Public “May you find your fulfilment in the afterlife.”

Secret / Say this if the 'nasal' secret voice is heard. “Spoken like a real werewolf … friend.”

If the character with the ‘nasal’ secret voice mutters something this hanging, you will butt in and mutter something yourself, using your own unique voice. If nasal-voice does not mutter something, you will remain silent as well.

NOTE: The above Rules are only the standard rules of NOTW. Many GMs decide to change the rules for their game. If any changes to the rules have been made, the GM will state this before the game starts.

Ekolite
Mar 30, 2008, 11:25 AM
Previous Games

NOTW XXVI The War Party - Renata
(NOTW XXIII) Road to Ruin (http://forums.civfanatics.com/showthread.php?p=7575808) - Backwards Logic
NOTW XXI: Return to Foxford (http://forums.civfanatics.com/showthread.php?p=7269247#post7269247) - thomas.berubeg
NOTW XIX: The Song of the Nightingale (http://forums.civfanatics.com/showthread.php?t=271531) - Pinman
NOTW XVIII: Castle Stonemoor (http://forums.civfanatics.com/showthread.php?t=270502) - Niklas
NOTW XVII: The Stealer of Souls (http://forums.civfanatics.com/showthread.php?t=266915) - zxcvbnm
NOTW XVI: Operation Enduring Freedom (http://forums.civfanatics.com/showthread.php?t=263412) - Catharsis
NOTW XV: The Children of Stone (http://forums.civfanatics.com/showthread.php?t=260566) - merciary
NOTW XIV: The Court of The Crimson King (http://forums.civfanatics.com/showthread.php?t=255114) - thomas.berubeg
NOTW XIII: The Sound of Screaming (http://forums.civfanatics.com/showthread.php?t=251721) - Kol.7
NOTW XII: The Name of the Rose (http://forums.civfanatics.com/showthread.php?t=249899) - thomas.berubeg
NOTW XI: Wolves among Lost Sheep (http://forums.civfanatics.com/showthread.php?t=248136) - Nero's Fire
NOTW IX: Ride for Ruin (http://forums.civfanatics.com/showthread.php?t=216906) - Brisingamen
NOTW VIII: Through the Looking Glass. Thread one (http://forums.civfanatics.com/showthread.php?t=236353), Thread 2 (http://forums.civfanatics.com/showthread.php?t=236355) - ethergar
NOTW VII: The Dark Side of the Sun. Thread one. (http://forums.civfanatics.com/showthread.php?t=211425) Thread two (http://forums.civfanatics.com/showthread.php?p=5260641#post5260641) - Chandrasekhar
NOTW VI: Terror in the Khazad Fortress (http://forums.civfanatics.com/showthread.php?t=208217) - Xuenay
NOTW V: Fall of Luchuirp (http://forums.civfanatics.com/showthread.php?t=201403) - Jono
NOTW IV: un-named (http://forums.civfanatics.com/showthread.php?t=197449) - thomas.berubeg
NOTW III: un-named (http://forums.civfanatics.com/showthread.php?t=195257&highlight=NotW) - Unser Giftzwerg
NOTW II: un-named (http://forums.civfanatics.com/showthread.php?t=192142&highlight=NotW) - Bad Player
NOTW I: Foxford (http://forums.civfanatics.com/showthread.php?t=182343) - Kael


These games are all finished and cannot be signed up for.

Note: Many older threads are no longer available due to action by the administrator.

Ekolite
Mar 30, 2008, 11:25 AM
Fall From Heaven

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will find allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

All NOTW games are based on FFH and so it may be beneficial for non-FFH players to read about it to work out any sneaky little clues, or just to gain a better understanding of the world of Erebus.

World History

The Birth of Time

In the beginning there was the One creator. Such was his power that all he spoke and thought was Truth. When first he spoke he made a place of glory and a throne from which he could sit and view all that was. This place he named Heaven and his throne was called Order. The One spoke of a blue orb that rested on the arm of his throne. This orb he named Temporance and to it was given the power to control the flow of time.


The Time of Angels

It was now that the One began to speak of new creations. Each one he created he gave a unique name and the twin gifts of life and free will. Each creation was created differently but to the whole he gave the name Angels. These angels were divided into 21 precepts and a single angel was appointed to be the head of each precept.

Each Angel was made to serve the One and to serve the creations that would come after. For the first time other voices were heard as they began to sing and praise the One.

Lugus- Angel of Light (Sun)
Sirona- Angel of Wisdom (Spirit)
Bhall- Angel of Fire (Fire)
Nantosuelta- Angel of Faith (Enchantment)
Amathaon- Angel of Fertility (Creation)
Junil- Angel of Justice (Law)

Arawn- Angel of the Soul (Life & Death)
Oghma- Angel of Knowledge (Metamagic)
Danalin- Angel of the Water (Water)
Dagda- Angel of Balance (Force)
Kilmorph- Angel of the Earth (Earth)
Sucellus- Angel of Growth (Nature)
Tali- Angel of the Air (Air)

Camulos- Angel of Peace (Chaos)
Aeron- Angel of Strength (Body)
Ceridwen- Angel of the Stars (Dimensional)
Mammon- Angel of Foresight (Mind)
Esus- Angel of Trust (Shadow)
Mulcarn- Angel of Ice (Winter)
Agares- Angel of Hope (Entropy)


The Birth of Man

Heaven was full of many wonders which the angels spent centuries studying and praising. When the One felt them ready he commanded them to take flight outside the boundaries and to fill the vacuum with creations that mirror those of Heaven. To them he gave the power of creation. So did the countless angels set off in every direction, creating as it pleased them to create a host of worlds true and good that would serve the One.

When the creation was done there was a countless array of worlds and a nearly endless variety of life upon them. All of it served the One. Seeing this work as good the One took back the power of creation from the angels.


The Fall of Agares

Unknown to the other angels, and some say even to the One himself, Agares was not willing to lose the power of creation. Knowing he could not hope to keep the power and that he would be left only with the power to manipulate what was already existing he hatched a plan. Using the power of creation, while he had it, he created infinite plains of raw elements, air, earth, fire, water, life and death. At the center of these infinite reaches he placed gems of each of these elements which he had secreted out of heaven itself. When the power of creation was lost to him he still had enough matter and energy that he could go on creating until the end of time.

Once the power of creation was taken from him Agares continued creating with his infinite planes of elements. He spun entire worlds not in the fashion of heaven but as he desired. The peoples of these worlds were not told of other angel’s or the One and Agares commanded they worship him alone.

The other angels notice of this. Agares claimed that it was cruel to take the power of creation away from them and that the One was jealous that their creations had outshone heaven itself. Six angels sided with Agares as they were eager to regain the power of creation and he showed them his infinite plains and how to use them to create. These angels were Camulos, Aeron, Ceridwen, Mammon, Esus and Mulcarn.

It was then that the One intervened. Seeing Agares’s blasphemy he sought to remove it from all of creation. But by this point Agares’s taint had spread through creation, nothing existed that would still exist if he removed the evil from it. So pervasive was Agares’s corruption that if the One entered creation it would be destroyed by his holiness. Unwilling to destroy creation the One condemned all the Angels out of Heaven, to live among creation until the day he returns to separate the good from the evil. The One tasked the angels still loyal to him with protecting creation and guiding it toward enlightenment until the day he returned.

Those angels that followed Agares opposed the One’s decree and took up arms against the angels loyal to him. From this point on the angels that fell were known as evil by men, those that opposed them and were charged with protecting mankind were known as good and the 7 tasked with maintaining the functions of creations besides man were known as the angels of neutrality.

After throwing all of the angels from Heaven the One sundered the path between Heaven and Creation so that none but him could pass between them.


The First Age - The Age of Dragons

Those days following the fall of the angels were hard upon mortals. The wars between the angels were fought across the faces of the worlds while men and other races huddled in caves, fearful of the power being unleashed around them. It was during these days that the dragons were born, mighty creatures empowered by the angels to fight in their battles alongside them.

Seeing the devastation they were wrecking on the lands, and that they would have nothing to show but bloody battlefields when the One returned Dagda commanded the fighting to stop. With the aid of Arawn, Kilmorph and Oghma he threatened to fight against whoever acted aggressively in the conflict. Dagda had enough angels that agreed with him that the others knew it was pointless to fight him. They agreed that certain restrictions should be placed on the conflict if the lives they created were to survive through it at all. As a symbol of this alliance a weapon of great power was made, the Godslayer, a weapon with the power to slay an angel, and the weapon was given over to the most powerful of human men, a warrior named Finner. This was a power that none of the angels had on their own.

The days of the Age of Dragons were days of huge supernatural battles, powerful storms, earthquakes and volcanoes. Its heroes were brave men without the benefit or magic or knowledge, who were little more than savages trying to survive in a world they didn’t understand and where death came strong and swift.


The Second Age - The Age of Magic

The war still continued but more subtly than before. With the war not directly on the worlds men and other intelligent races were able to build and establish cities, begin trade, and learn. It was during these days that the angels began to share their gifts with the races of the land. For the first time healers and druids began to appear. Each of the angels began to teach their followers in different ways but the most powerful of these teachings came from Ceridwen, she sought to teach men the powers of the angels themselves, the men called it magic.

Magic is chaos. It is the breaking of the rules put in place when the worlds were created. The angels believed they had the right to change the rules of the planes because they had created them, and saw it as a horrible corruption that Ceridwen was teaching the men to do this.

In these days there was no good magic, only goodly priests and very powerful evil wizards. There is only so much magic on a plane and the men did not have the angels ability to reach out to separate planes for their power. This wasn’t much of a problem because the magic of the plane was enough to power the relatively few wizards that Ceridwen had taught to channel it. But as more wizards learned to channel magic it became harder for any individual wizard to cast the more powerful spells.

While the amount of wizards were few, these were the days of the most powerful of wizards ever to exist. They were evil and created many evil artifacts, some of which still exist to this age. Fire was a holy weapon in these days and the goodly mans only defense against the unholy power of magic. Although it was rare for a wizard to fall, when they did it was almost always to the flames of the righteous.

The days of the Age of Magic were days of relatively peaceful times but always with strong undercurrents of superstition and fear. Spells could destroy cities or swallow seas, and magical weapons could make a farmers son into the most powerful of heroes, but it always had a cost.


The Third Age - The Age of Ice

There were three events that occurred almost simultaneously and marked the end of the Age of Magic. The events were so catastrophic that the progress made in the Age of Magic was nearly forgotten and is the closest Creation has come to destruction since Dagda forced the other angels to make their pact.

It began with the preparation of Mulcarn to break the Compact and enter the worlds again. The angels of good had decided that they would each be responsible for watching one of the angels of evil and it was the angel of fire’s (Bhall’s) responsibility to be watching the evil angel of winter. But Bhall was suffering from the persistent temptations of Agares himself. When Bhall gave into Agares’s temptations, she threw off the order of the One and choose instead the chaos of Agares. On this day fire turned against men and rained from the sky on thousands of worlds. Immediately the sorcerers who had feared the flames found them easier to control than any other element and the flames became the sorcerers most powerful weapon.

At this same time one of Ceridwen’s most powerful sorcerer's, a man named Kyorlin turned from his loyalty’s as well. Tired of the evil that surrounded him he found some soft spot in his heart that Nantosuelta gently tended to. At first broken to sorrow for his past actions he was quickly moved to righteous anger. He prayed and preached for all those who had also fallen to evil to turn away from it, and when that failed he used the power of his sorcery against them. This was the first time magic had been used by men for good. The angels of good were pleased by the battles Kyorlin fought and won in their name, and the many converts that followed him instead of Ceridwen. They blessed him and deemed that men should have the power of magic and Nantosuelta was selected to guide men in it.

As soon as Bhall fell Mulcarn, who had been waiting for that moment, moved into the world. Sucellus went to stop him and the two battled on the tundra of a forgotten world for days. Sucellus was beaten and since Mulcarn couldn’t kill him he broke Sucellus into 7 parts and scattered him throughout all of Creation. With the angel of nature gone and the angel of winter in the worlds and flush from his victory an Ice Age set in across Creation.

The Ice Age had a wide impact but lasted only a few hundred years. Nantosuelta gathered the bodies of Sucellus that Mulcarn had spread across creation except for the one that Mulcarn kept himself, the Heart of Sucellus. This age came to an end the day Kyorlin appeared in Mulcarn’s earthly throne room, having traveled across half a dozen ice covered worlds to get there. Kyorlin was by this point nearly 450 years old and his magic, the result of both the direct teachings of Ceridwen and Nantosuelta, was said to be the more powerful than any mortal has ever known. He was there to do what a god a failed to do, kill Mulcarn, and when he announced it the entire plane echoed with Mulcarns laughter. Laughter that ended when Mulcarn noticed the Godslayer hanging at Kyorlin’s side.

Mulcarn was killed and Kyorlin gave the Heart of Sucellus over to Nantosuelta who put Sucellus back together and restored the broken god. Once again nature bloomed and the ice receded but Sucellus was changed from the event, during the time his body was torn apart his spirit walked Arawn’s land of the dead with the mortal departed spirits. When Sucellus returned he brought with him the powers of Nature and Death as well.

The days of the Age of Ice were days of chaos and constantly changing conditions. The twin cataclysm’s of raining fire and the sudden ice age were to much for many civilizations to bear. Life on entire planes was extinguished while others had to drastically change their lifestyle to survive. Dwarves and Elves alike retreated far underground to escape the chill of the surface and the battles of the Underdark began during this age. Then at the end of this Age, the events leading up to Kyorlin’s battle with Mulcarn, make for the best of legends.


The Fourth Age - The Age of Rebirth

When the ice receded life once again returned to areas that had left vacant. Man was forced to rebuild again but did so a bit stronger, and a bit more knowledgeable than he had before. There were more sorcerers than there had ever been, but that wasn’t to say they were common. Because of this any individual sorcerers power didn’t compare to the legendary powers of the sorcerers of the Age of Magic. The elves suffered a split and although most have returned to the sunlit surface some made a pack with darker forces and opted stay in their deep home.

It is now the beginning of the Age of Rebirth. The Compact of Dagda has broken into two factions one dedicated to Dagda and another dedicated to one of his lieutenants, and angel known as Cassiel who argues that angels should follow the example of the One and turn the backs on Creation and allow it to succeed or falter on its own, not as part of their schemes.

Only in retrospect will the point that marks the move into the next age be known. It is suspected that the next age will be known as the Age of Enlightenment and be marked by a dramatic polarization of good and evil, law and chaos which will be followed by the return of the One and the judgment that ends Creation. Some ages predict that that Age of Enlightenment is already upon us and point to the nearly fanatical discipline imposed by the Order as evidence, a fanatical devotion so intolerant of infractions it is beginning to be difficult to distinguish it from the planes most evil dictatorships.

Evil cults seem to be taking root in even the most peaceful of farmland villages. Adventurers are sorely pressed to keep up with the activity as new creatures are spawned and ancient creatures are awakened to terrorize the land. In the shadows it is whispered that the Godslayer may not be capable of killing a god forever and Mulcarn may return, sages fear that like Sucellus he may return more powerful than he left. Other rumors speak that a group of men have found the gems at the center of the Elemental planes that Agares stole so long ago. They say the Gems of Death, Water and Air all are being held by mortal men, now with as much power as the gods themselves.

It is said the outer planes mirror this activity, the long dormant war of belief on the planes has taken on new urgency, every planar border city taken is celebrated as if those commanding the war know the battle is almost done. Man has proven that he does not need the angels to survive, his growing maturity is removing the innocence that protected him long ago.
More Information can be found at:

The Website (http://phrasr.com/ffh/pedia.php)
The Forum (http://forums.civfanatics.com/forumdisplay.php?f=190)
The Manual (http://forums.civfanatics.com/showthread.php?t=265888)

FFH is an excellent mod with a great, friendly online community. It is the most popular mod for Civ 4 and I highly recommend it. If you have BTS you can also play the FFH scenario: Age of Ice without downloading a thing!


Download FFH Here! (http://forums.civfanatics.com/showthread.php?t=171398)


Credits

Unser Giftzwerg for providing such stealable rules - Hope you don't mind.

Kael for designing FFH and creating NOTW.

Ekolite
Mar 30, 2008, 02:04 PM
IM Addressess

If you would like your IM address added to this list please post it in this thread or Pm it to me.

IM really adds a lot to an already fantastic game. I really do urge the players to use it when playing NOTW.


Name. . . . . . . . . . . . . . . . . . . Msn . . . . . . . . . . . . . . . . . . . . . . Aim. . . . . . . . . . . . . . . . . . . . . . Other

Kol.7. . . . . . . . . . . . . . Kol.kol.7&hotstuffdotcom

Tolis . . . . . . . . . . . . majordorkus11451&hotstuffdotcom

Niklas . . . . . . . . . . . . . Available on request

Pinman . . . . . . . . . . . . . . dkagan&hotstuffdotcom

Stuck in Pi . . . . . . . kylesav&yahoodotcom. . . . . . . . . . . . . . . . ksavvy314

D'artagnan59 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . redsoxrockk

Izipo . . . . . . . . . . . . . . . . izipo&hotstuffdotfr

Renata . . . . . . . . . . . . . RenataK2&yahoodotcom

Rheinmetall . . . . . . . . . . . . Will give out on request

Frozen in Ice . . . . . . . . . . . amb81692&patmediadotnet

J-man . . . . . . . . . . . . . . . . blaat66&gmaildotcom

Backwards Logic . . . . . . . . . . Available on request

Methos . . . . . . . . . . . . . . . . . Can be found in User Profile (http://forums.civfanatics.com/member.php?u=54475)

CCRunner . . . . . . . . . . . . . . . ramman953&msndotcom

thomas.berubeg . . . . . . .. . .. .thomasberubeg@live.com . . . . . . . . .. . . . . . . .. . . . thomas.berubeg

Stee . . . .. . . . . . . . . . . . .. stee11&comcastdotnet

ZPV . . .. . . . .. . . . .. . . . .. . . . See user profile

Sepeku . . . . . . . .. . . . . . . . . kimononinja1718&hotmaildotcom . . . . . . . . . . . . .. . . . . . . . . . . .demonknight160&yahoodotcom

(Change all &'s to @'s and all 'dot's to .'s. ;))

These addresses have been encoded in every way known to man (or this one at least :p) they should be absolutely safe from spam bots and other unwanted things. :D

Ekolite
Mar 30, 2008, 03:01 PM
Thead *Finally* open.

Pinman
Mar 30, 2008, 03:10 PM
Brilliant Job Kol.:goodjob:

Now, does anybody know a mod that can sticky this?

Stuck in Pi
Mar 30, 2008, 03:11 PM
Thank you kol, and I don't, but I think zxcvbnm does.

Pinman
Mar 30, 2008, 03:16 PM
I pmed Matrix about it. If he is feeling particularly benevolent, he might help with it.

Izipo
Mar 30, 2008, 03:59 PM
Excellent job Kol.7 :goodjob:

I think we should keep the chatter to a minimum, but I also have something to contribute.
I've been working for a while on a NotW/Mafia spreadsheet with lots of stats (who played and when they died, who was wolf, innocent, starting/end dates, posts, views...).
So, sometime in the near future, I'll finally decide to finish it and maybe I will upload it.
Btw, does Open Office Calc sounds good ?

EDIT : btw, you should give credit to Unser for making up the original rules.
EDIT2 : And OO Calc is the Open source program that emulates MS Excel.

Ekolite
Mar 30, 2008, 04:09 PM
Errrr... I don't exactly know what open office calc is but yeah, something like that would be good.

LightFang
Mar 30, 2008, 04:25 PM
Why not just Excel? Excel is good stuff.

Izipo
Mar 30, 2008, 04:33 PM
Yeah, but not everybody has it.
Maybe I'll just do a bundle and zip it.

EDIT : See below. OO docs cannot be opened with Excel but the reverse is true. So the easiest would be an Excel spreadsheet I guess.

LightFang
Mar 30, 2008, 05:02 PM
Not everybody has Open Office either. Unless you're saying that Open Office documents can be opened with Excel.

Love
Mar 31, 2008, 08:31 AM
Cool, we finally has a thread on this.

Hitti-Litti
Mar 31, 2008, 09:35 AM
Found a mistake! :p

Your goal is to survive. If you are Innocent, you cannot win unless the Innocent team kills off the Mafia. If you are a wolf, you cannot win unless the Werewolf team kills off the Innocents. Players who keep their character alive are Winners!

Mafia?

Ekolite
Mar 31, 2008, 09:50 AM
Damn. I thought I'd changed all the mafia's to werewolf's ;)

Also, is the general feeling that we want to introduce new players to night of the werewolf or to keep the group fairly small? Bare in mind that we already have had a few new players joining recently and a few old ones coming back. If we want more players we could advertise for it in the FFH or NESing forums.

<discuss>

Hitti-Litti
Mar 31, 2008, 09:55 AM
No need to advertise IMHO, they will find their way here without help if they want to join.

Pinman
Mar 31, 2008, 05:07 PM
We want to have about 30 active players IMO. That will allow rather large and complicated games to take place.

Izipo
Mar 31, 2008, 05:23 PM
We just need to advertise in our sigs, like may of us do.
After all, it's thanks to Catharsis and his signature (remember the Khan of pixels ?) that I'm here today.
Maybe I should post more in History of CivIV strategy...
And, no, OT is not a good place to advertise.

Catharsis
Mar 31, 2008, 05:42 PM
Er, guys, saying 'we want this' and 'we need that' might come across as a bit élitist for the information thread. ;) The Would You Be Interested thread might be a better place, dontchathink?

thomas.berubeg
Mar 31, 2008, 06:56 PM
Catharsis, you have no idea how odd that sounds from someone looking like d'art...

Love
Apr 01, 2008, 07:29 AM
I think the FFH forum is the best place to advertise.

zxcvbnm
Apr 01, 2008, 08:37 AM
And, no, OT is not a good place to advertise.
What? We could play the Revenge of Trolls* if we advertised there :lol:

*a game where killed people are made spam of

thomas.berubeg
Apr 02, 2008, 02:36 PM
I'de like to call a game to GM this summer.

Ekolite
Apr 03, 2008, 12:47 AM
Ok, can you PM the name of it whenever you decide on it?

Pinman
Apr 04, 2008, 06:16 PM
I will also eventually gm the game that I have designed.

thomas.berubeg
Apr 05, 2008, 09:21 AM
Kol.7: my game will be called: Tinker, Tailor, Soldier, "..."

Ekolite
Apr 13, 2008, 08:39 AM
Just for people's general information, I will be running a NOTW after my exams are over in ~1 month, so it will either be the one after thomas or the one after.

thomas.berubeg
Apr 13, 2008, 08:43 AM
Mine is not next, i want to make that clear. mine will be this summer....

Pinman
Apr 13, 2008, 10:58 AM
I'm still preparing my NoTW, which I am now very much inspired to run.

Its Slogan, but not title, shall be:

"You thought that I was tricking you? Well you ain't seen nothing yet.

{Of course, i've still got a big agenda of things to do first, like BoAE. }

Ekolite
Apr 14, 2008, 04:39 AM
Ok, so are you next Pinman? Because me and thomas can't do ours untill the summer (exams thomas?). If not then we really need someone else to do one.

Pinman
Apr 14, 2008, 04:41 PM
Alright i'll take it. Anybody fancy taking over BoaE? (Its not dead- i'm planning an update)

Ekolite
Apr 14, 2008, 04:46 PM
lol how many GMs has BOAE had now? IMO we should just scrap it, would rather play NOTW.

Pinman
Apr 14, 2008, 04:49 PM
After all the work I put into the update? Nah, i'm not going to let a game die on my watch, i'll finish it up within the next few days.

Pinman
Apr 14, 2008, 05:52 PM
Well, taking what I had prepared i'm actually ready to put up the sign up thread. Should I do it now or wait abit?

EDIT: The NoTW shall be called: The Song of the Nightingale

Ekolite
Apr 15, 2008, 10:10 AM
Does anyone know how you write 20 in roman numerals lol? Is it just XX? I swear it had some other letter, like M or C or L or something. :lol:

Backwards Logic
Apr 15, 2008, 10:13 AM
You're right, it's XX

Ekolite
Apr 15, 2008, 10:15 AM
Ok thanks :blush:.

thomas.berubeg
Apr 15, 2008, 11:49 AM
yeah, AP tests

merciary
Apr 15, 2008, 02:15 PM
If you get stumped on Roman Numerals just wikipedia it.

Renata
Apr 17, 2008, 03:38 PM
I just wanted to point out that a few of the links to earlier games go to the signup thread rather than the game thread, and there's no link in the signup thread.

(Having fun reading old games. :) )

Ekolite
Apr 17, 2008, 03:44 PM
Oh do you know which ones specifically?

Renata
Apr 17, 2008, 04:06 PM
Children of Stone and Court of the Crimson King so far, IIRC. I'm reading Sound of Screaming now, so I haven't checked any after that.

Ekolite
Apr 17, 2008, 04:13 PM
Cool, that was my NotW btw :D I thought I made sure it was all the game threads. Oh well, I'll go through them all tomorrow and sort them out.

merciary
Apr 17, 2008, 05:11 PM
Be advised, Children of Stone is not a typical game. I felt like trying something new.

Ekolite
Apr 21, 2008, 08:46 AM
All links are now checked and fixed. From now on there will also be a link to the current game and the sign up threads of any games with sign ups open in the OP.

Also, does anyone think it might be good for GMs to post summaries of their games in this thread? Jono tried to start a summaries thread once but it never took off. I'd post links to the post in one of the first posts for easy access.

LightFang
Apr 28, 2008, 07:24 PM
Reserve for me NotW XXII. I know this much about Fall From Heaven: zilch. However, as has been suggested to me, my setups will be appreciated if I do it in this format. So don't expect my game to have much to do with FfH.

There was a reason I kept stressing that my mafia game was supposed to be a lite-NotW. Oh well, nothing to do about that now.

Ekolite
Apr 29, 2008, 09:32 AM
Ok cool. Shame about your mafia game :(.

Catharsis
Apr 29, 2008, 05:56 PM
Reserve for me NotW XXII. I know this much about Fall From Heaven: zilch. However, as has been suggested to me, my setups will be appreciated if I do it in this format. So don't expect my game to have much to do with FfH.

It's not really an issue - you can make the setup for these games suitably Fallfromheaveny with minimal amounts of research, and since you're a NESer and as such you spend your days researching methods of plumbing in fourteenth-century Abyssinia anyway, this should be no problem for you. ;)

LightFang
Apr 29, 2008, 07:51 PM
It's not really an issue - you can make the setup for these games suitably Fallfromheaveny with minimal amounts of research, and since you're a NESer and as such you spend your days researching methods of plumbing in fourteenth-century Abyssinia anyway, this should be no problem for you. ;)

You see, there are two kinds of NESers.

There's the good kind, like Symphony and das and others, who know their stuff. On the rare occasion that they don't know something off the top of their head, they go look it up and learn it so they no longer have to go look it up.

Then you have the lazy kind like me, who does a half-assed job on research and is only marginally successful. ;)

zxcvbnm
Apr 30, 2008, 01:22 PM
And the third: the nerdy kind, like me, who don't know a thing and spend hours every day researching methods of plumbing in fourteenth-century Abyssinia or the personal life of 19th century Venezuelan people who just didn't manage to become important political figures.

LightFang
May 08, 2008, 12:05 AM
Just for reference, I think I'll link NotW XXII to Niklas's NotW XVIII by taking somebody's suggestion and involving the Lord's son and his campaign.

That is all.

Stuck in Pi
May 08, 2008, 02:09 PM
Hmm, the lord returns, some of the soldiers go wolf? Or him of course...

merciary
May 12, 2008, 04:03 PM
Actually I planning on GMing another one if I have time when my turn comes around.

It'll be called: Diplomacy of Wolves

Also You may want to update the first post.

D'Artagnan59
May 18, 2008, 08:21 AM
Ok cool. Shame about your mafia game :(.

Yeah. Goddamn Styles spammed it to death.

LightFang
May 18, 2008, 12:09 PM
I think I will call my NotW game this:

NotW XXII: The Long March.

Just a hint at what stylistic things I shall scrounge up.

thomas.berubeg
May 18, 2008, 12:11 PM
Mao! I get to be Mao! :p

merciary
May 18, 2008, 12:14 PM
It seems the name for mine was overlooked:

Diplomacy of Wolves

Should be a good enough hint as to where it'll take place.

Ekolite
May 18, 2008, 12:24 PM
Oh sorry, I must have missed it before. Will edit the OP.

Pinman
May 24, 2008, 10:19 PM
Incidently, assuming that nobody murders me after they see the conclusion of my NoTW, i'd like to sign up for another one.

Ekolite
May 25, 2008, 06:42 AM
To host another? Ok sure, I'll add you to the list. There's about five on it already though so you might be waiting quite a while :lol:.

Pinman
May 25, 2008, 03:51 PM
kol, the NoTW's working title is NoTW XXIV: Those Who Came After, and is a sequal to the Song of the Nightingal.

Stuck in Pi
May 26, 2008, 06:06 AM
My IM account

ksavvy314 (AIM)

D'Artagnan59
May 26, 2008, 06:38 AM
AIM: redsoxrockk.

Ekolite
May 26, 2008, 06:51 AM
Does anyone know if aim is compatible with msn? Ie. Can you talk to someone with AIM using MSN?

Niklas
May 26, 2008, 01:31 PM
No, you can't. But you can use some other tool, like Trillian (http://www.ceruleanstudios.com/), that can talk to both (and some others too). But personally I never liked any of those multi-tools, so I actually have five different IMs installed on my computer (MSN, AIM, Gtalk, ICQ, Skype). :crazyeye:

Renata
May 26, 2008, 02:15 PM
Like I told someone else who requested the same thing of me a few days ago, I can't really use IMs much. I'm not a kid like most of you; I spend most of my day chasing a toddler around, and am frequently interrupted several times just trying to write a single PM. So while I'm giving my IM information for those times when I might actually have an hour or two to myself (naps, generally), I'm hoping that no one will draw any conclusions about my role in a game due to me, for example, disappearing mysteriously right after you've asked me, "Quick, and no equivocation: Do you think that Pinman is a wolf?"

That said, I am have Yahoo IM, and my ID there is RenataK2.

Izipo
May 26, 2008, 02:32 PM
"Quick, and no equivocation: Do you think that Pinman is a wolf?"

:lol:
Pinman is ALWAYS a wolf, unless he's GMing :mischief:

Likewise, my Messenger handle is on the first page, I nearly only use it for NotW and the like. It will be on if a game is running and I'm involved in it. If you want to add me as a contact, be sure to mention your CFC pseudonym somewhere or I might reject it.
Weekdays are okay, but don't expect me to be up at chatting past 1AM my time. Weekends are something else entirely, because like Renata I'm mostly busy with my kids (last week-end I had to quickly end a very interesting conversation with my Girlfriend/partner/mistress (seriously, I never know what to call women I date) because my youngest chose that particular moment to spill a glass of juice all over the table... Kids today :rolleyes: You could almost think they're doing it on purpose...).

Oh, and also there is a NotW XXV : Armageddon in gestation somewhere in my head. Really I should be writing it instead of rambling here. ;)

Ekolite
May 26, 2008, 02:36 PM
Haha cool, sounds good. It looks like Pinman may still be a wolf even though he is GM :lol:.

Niklas
May 26, 2008, 02:59 PM
Yahoo IM eh? Sigh, here comes number six...

Ekolite
May 26, 2008, 03:46 PM
Yahoo is compatible with msn afaik, just add a @yahoo.com and it should work.

Tolis
May 27, 2008, 02:29 AM
Yahoo IM eh? Sigh, here comes number six...

Looks like im 1 up on you. I got TenCent Messenger (aka QQ) Chinese messenger! God i have no life.

LightFang
May 27, 2008, 07:53 PM
Why don't you guys use a cool multiprotocol client like Trillian ("http://www.trillian.cc) and be done with it? As soon as Astral comes out, I'm so totally getting it. I'm excited.

Also, I've gotten, like, zero progress done on my game. Although I have a few ideas. :)

Edit: All right, I'm determined to start the preliminary work. To start off, the theme is going to be centered around the vague campaigns that Lord Stonemoor's son was supposedly off in.

Now: what would be the makeup of this campaign? What would they be fighting? What kinds of people would be in it, both morally and physically, as well as racially?

I need YOUR help to make this NotW a success, and yes, that was cheesy. But I wanted to say it. :)

Ekolite
May 28, 2008, 02:35 AM
There is information about the the world of FFH in the beginning of this thread. :D

LightFang
May 28, 2008, 07:11 PM
I know there's information on the world of FfH. But I don't even know what these campaigns are referring to. :p

Niklas
May 28, 2008, 07:53 PM
That was intentionally not specified. Make your pick. It's a bumper year for crusades after all... ;)

thomas.berubeg
May 28, 2008, 08:06 PM
Yeah... crusades, genocide, what have you... the bannor did it all to nearly everyone else.

actually, a crusade against the Clan of EMbers (the orcs) might be interesting.

LightFang
May 28, 2008, 08:15 PM
All right. So a bunch of Bannor people crusading off against the Orcs, perhaps against the Clan of Embers? And also featuring a few random Hippus mercenaries.

Rheinmetall
May 29, 2008, 03:08 AM
I'm willing to give my msn id for those who request it.

Ekolite
May 29, 2008, 03:10 AM
Ok. Added to the list.

Chandrasekhar
May 29, 2008, 04:00 AM
Pretty sure that mine is listed in my profile. At least, I think that's how a few forum gamers have managed to get ahold of it. :p

Niklas
May 29, 2008, 06:36 AM
Yep, that's how I found it. :p

Methos
May 29, 2008, 08:31 AM
Pretty sure that mine is listed in my profile.

I like this idea, so posted mine there. I'm hesitant to post it in an unprotected thread, though I have no problems giving it out.

Ekolite
May 29, 2008, 08:35 AM
I assure you your addresses would be perfectly safe in the thread.

thomas.berubeg
May 29, 2008, 02:18 PM
Umm, kol, i just saw mine is up next....

could me and you posibly switch postitions? i need time to design it

Niklas
May 29, 2008, 02:24 PM
I don't think there must be a new NotW starting the very second the previous ends. It could be a good thing to go and wait for a while (not too long though). Look at PrinceScamp for instance, he didn't want to play another game right after the previous. I think a little rest every now and then wouldn't be bad.

As a general rule of thumb, I think it would be good if the sign-ups for next game start right after the previous ends, but no sooner.

Ekolite
May 29, 2008, 03:55 PM
@thomas: No sorry, I've been trying to get my position moved back too. I'm too busy with exams still and I have a big one planned. You'll have to ask merciary or LF. If neither of them want to take your place tehn I'd suggest a week or two break, my last exam is the 13th of June. Will you be able to run your NOTW at that time? I should have enough time to plan mine while yours is ongoing and when I'm not revising before then.

thomas.berubeg
May 29, 2008, 04:44 PM
Bah, I say we take a little break, and let us sort of recoup from the series of games we've had.

we had a break last summer, IIRC

Pinman
May 29, 2008, 04:48 PM
I'll take your position.

Izipo
May 29, 2008, 04:49 PM
I agree on the break, too. Let our minds rest.
Plus, there are other interesting games about to start...

Stuck in Pi
May 29, 2008, 05:06 PM
I do need a rest, with finals and all.

And after my head going psycho from Pinman's game.

Methos
May 29, 2008, 05:49 PM
I'll take your position.

And after my head going psycho from Pinman's game.

:hmm: Going from a psychotic totally confusing game to another one immediately afterwards... :crazyeye:

If he's ready, I see no reason not too. :suicide:

Ekolite
May 30, 2008, 03:58 AM
Pinman are you sure you want to? Everyone would be happy with a break and I'd actually prefer one myself. You can go first after the break if you like though.

LightFang
Jun 09, 2008, 05:58 PM
Q-Q-Q-Question.

How many players should I set up my NotW to hold, approximately?

Niklas
Jun 09, 2008, 06:19 PM
Plan for 20-30. Be sure to be flexible in the actual number. That would be my advise.

Chandrasekhar
Jun 12, 2008, 05:03 AM
Alright, Pinman's Night of the Werewolves has further inspired and motivated me, beyond the point of critical mass. I've been groaning about wanting to host another Night of the Werewolves ever since ethergar hosted his (Where is he, by the way? He was a great player while he lasted...), but that ends tonight. I've begun writing up the character stats.

Still, I'd like to let Pre-ChaNES end before I host my game, so I don't have to juggle two things at once. I'd like to reserve a spot around late August for my game.

More importantly, though, I should note that this won't be a "Night of the Werewolves" game in either name or setting - but it will follow the spirit of Night of the Werewolves in form and function. As such, I'd like to reserve a spot in between Night of the Werewolves games (unless everyone suddenly wants to host at once, in which case I'd be fine with running my game overlapping another). As long as no one finds this objectionable, I'd like this to be reflected in the first post for reference.

Ekolite
Jun 12, 2008, 05:04 AM
Ok. Sure. Do you have a name for it? Also, as long as it still follows the same kind of structure I reckon you can still call it a NOTW. Maybe not if its not based on FFH though, idk.

Love
Jun 12, 2008, 05:07 AM
Please start it after summer :p

Chandrasekhar
Jun 12, 2008, 05:40 AM
Ok. Sure. Do you have a name for it? Also, as long as it still follows the same kind of structure I reckon you can still call it a NOTW. Maybe not if its not based on FFH though, idk.
Deus ex Cassum
And I don't see much of a need to attach the NotW label to it - there will be neither werewolves nor nights, after all. The gameplay will be the same, but as long as it's commonly known that it follows the Night of the Werewolves paradigm and people join it accordingly, it shouldn't matter. ;)
Please start it after summer :p
You may get that wish. I'm not quite sure how long Pre-ChaNES will last, and "by the end of summer" is a somewhat optimistic estimate.

Chandrasekhar
Jul 15, 2008, 08:56 PM
ChaNES has been experiencing some major delays; consequently, Deus ex Cassum will have to be pushed back somewhat as well. People with future GM'ing ambitions should take note of this.

Catharsis
Aug 22, 2008, 11:48 AM
Kol, a heads-up: the front-page link to NotW IV takes you to NotW III instead. NotW IV is here: http://forums.civfanatics.com/showthread.php?t=197449

Fixed - Methos

thomas.berubeg
Aug 30, 2008, 10:02 AM
Kol? replace tears of analin with Return to foxford, please.

thomas.berubeg
Sep 22, 2008, 02:12 PM
BTW... My Aim is thomasberubeg and my meebo is thomas.berubeg

Love
Oct 30, 2008, 01:47 PM
Who holds the next game?

Ekolite
Oct 30, 2008, 01:53 PM
Lightfang.

You should check the OP instead of asking, that's why I keep it updated :p.

Hitti-Litti
Oct 30, 2008, 03:31 PM
He's not LightFang. :lol:

merciary
Oct 30, 2008, 03:34 PM
Crap. Just realized mine's after Lightfang's. I need to grab my info next time I'm home and finish the details.

Ekolite
Oct 30, 2008, 03:39 PM
He's not LightFang. :lol:

Errrr... Yes, I know :p.

Lightfang is the person hosting the next NOTW, the answer to Love's question :lol:.

Hitti-Litti
Oct 30, 2008, 04:49 PM
Oh. I thought that you we're just directing your response to Love and you thought that he was Lightfang...

:blush:

Love
Oct 30, 2008, 05:04 PM
Oh. I thought that you we're just directing your response to Love and you thought that he was Lightfang...

:blush:

Oh. I thought it was a joke.

:blush:

;)

LightFang
Nov 05, 2008, 10:11 PM
UPDATE: My hard drive crashed.

The good news is that it's probably repairable and I will have all my stuff.

The bad news is that I'm not completely done with NotW XXII and in fact I was supposed to be tweaking it.

So, we can let merciary go first, or we can wait another week or so (by then I should have my computer back and I can finish tweaking it.)

merciary
Nov 05, 2008, 10:13 PM
Lets wait, because mines not finished either:mischief:. I need to grab my stuff when I go home for Thanksgiving. Sorry guys looks like another short break.

LightFang
Nov 05, 2008, 10:15 PM
If you want, I can open sign-ups now...

This will force me to get off my lazy butt and work on it as soon as I get my computer in working order again. :p

Niklas
Nov 06, 2008, 05:06 AM
Yes please, that would be nice.

Renata
Nov 06, 2008, 07:43 AM
Seconded. Sorry about your hard drive crash; just went through one of those myself. :yuck:

thomas.berubeg
Nov 06, 2008, 01:17 PM
Same... at elast yours was before and not during... good luck retreiveing everything

Backwards Logic
Nov 15, 2008, 09:42 PM
I just would like to tentatively announce my plans for a NoTW inspired/styled game. While it may not (correction: will not) follow the Fall from Heaven storyline, it will run almost identically regarding game mechanics to those that have been hosted previously, with a few, uhm, tweaks...

Currently, this game does not have a name yet, but hopefully as I'm writing the general plot for it something will come to me.

EDIT: I have thought of a name, and it shall be known as "The Road to Ruin"

Oh, and my IM is available upon request, so Kol.7 if you don't mind, please add that to the list.

Thank You :)

thomas.berubeg
Nov 17, 2008, 04:42 PM
Kol.7 i want to apologize. forum glitch. i did not intentionally Spam your inbox...

Ekolite
Dec 04, 2008, 03:45 AM
Things are a bit quiet on the old NOTW front. What's happening with yours LF? Have you been too busy?

LightFang
Dec 04, 2008, 06:10 PM
UPDATE: Computer is back, expect things to come 'round soon.

Ekolite
Dec 13, 2008, 04:17 AM
I just don't think I can do it. I'm absolutely not in the mood.

Sorry. Expect it to come back sometime in the future.

Ok that's fine. Can anyone else do a game?

thomas.berubeg
Dec 13, 2008, 08:35 AM
merciary or izipo, i think

merciary
Dec 13, 2008, 10:39 AM
mine's not ready yet, sorry finals have taken up much of my free time.

Backwards Logic
Dec 13, 2008, 12:30 PM
Despite me being last on the list (well, I'm not actually on the list :p, but that's okay), if you give me a week (probably two, it's going to be rather complicated) or so I could get mine put together. Of course, that's up to Renata and Chandrasekhar who are ahead of me, but it's an option I'm willing to float out there.

Ekolite
Dec 13, 2008, 12:44 PM
Sounds good, if you have time why not get it ready anyway? That way you can start it in 1-2 weeks time, or if Chand or Renata want to go first, straight after them?

Renata
Dec 13, 2008, 01:53 PM
I'm too busy to run mine through the holiday season, so I have no problem with BL going ahead of me.

Chandrasekhar
Dec 14, 2008, 01:37 AM
I haven't been planning on hosting one for awhile. By all means, go ahead.

Backwards Logic
Dec 14, 2008, 04:04 PM
Alright, I'll start putting the rest of it together. Most of the characters are finished, it's just working out various balance issues. I'll shoot for next week for the introduction post as well as the sign-up form. Likely looking at 20-25 players or so, but I can add more if necessary.

Niklas
Dec 14, 2008, 04:09 PM
Glad to hear! :)

And why aren't you on IM right now?

Niklas
Dec 22, 2008, 05:52 AM
BL's game The Road to Ruin (http://forums.civfanatics.com/showthread.php?p=7575808) is now up!

thomas.berubeg
Dec 23, 2008, 08:21 PM
I'll take one eventually, again.

The Age of Despair

thomas.berubeg
Dec 31, 2008, 03:14 PM
Kol, did you see my post?

Ekolite
Dec 31, 2008, 03:15 PM
Ah yes. I'll add it now.

Ekolite
Jan 05, 2009, 10:24 AM
Is anyone on the upcoming games list ready or willing to run the next NOTW? If not I will.

thomas.berubeg
Jan 05, 2009, 10:27 AM
I can<t run the next, but maybe the one after that.

Izipo
Jan 05, 2009, 10:49 AM
All I can say is that I'm far from being ready.

Stuck in Pi
Jan 18, 2009, 03:27 PM
Kol: I now have a MSN, kylesav@yahoo.com

CCRunner
Jan 18, 2009, 03:31 PM
I'm ramman953&msndotcom, using your system of encryption

Times when I'm available
Most of the time after noon on weekends
Weekdays after 6ish my time.
I'm up until around 11:30 normally but I can easily stay up later if you want to talk to me.
I'm -7 gmt

Ekolite
Jan 18, 2009, 03:38 PM
Ok these will both be added asap.

thomas.berubeg
Jan 19, 2009, 09:35 AM
Kol, yuo still haven't put my AIM up... thomas.berubeg

Ekolite
Jan 19, 2009, 10:44 AM
Sorry. Will do. People who want their various contact details added to the list, please can you post it in this thread as opposed to PMing. That way I won't overlook it so easilly.

Methos
Jan 19, 2009, 11:07 AM
Hope you don't mind, but I edited mine in.

Conroe
Jan 21, 2009, 02:29 PM
You can also add your IM contact information to your CFC profile, as well ...

forums.civfanatics.com/profile.php?do=editprofile (http://forums.civfanatics.com/profile.php?do=editprofile)

It will then show up when someone clicks on your user name to view your profile.

Catharsis
Feb 02, 2009, 03:39 AM
Ekolite: looks like NotWs II through XVI got deleted when the database crashed, so a lot of those links don't work any more.

LightFang
Feb 02, 2009, 04:36 AM
I just wanted to mention, as BL logic's game is winding down, that his concept is remarkably similar to mine except with regards to the setting, so I just wanted to congratulate him for executing the idea far better than I could.

Now I shall have time to think up some twists to make The Long March innovative. And yes, I fully intend on running this damn thing once and for all. I have invested too much time and crushed too many dreams not to see it happen.

Methos
Feb 02, 2009, 10:22 AM
Ekolite: looks like NotWs II through XVI got deleted when the database crashed, so a lot of those links don't work any more.

I checked with Padma and it appears there is no way to get them back.

Izipo
Feb 02, 2009, 11:49 AM
This is some serious bad news. A lot of other fine threads have gone missing too.

We'll still have the memories.

Ekolite
Feb 02, 2009, 12:53 PM
Oh that's a shame. I will edit the post at some point to remove the links and explain why they are not available.

Izipo
Feb 02, 2009, 01:11 PM
Look what I found :)

http://img98.imageshack.us/img98/8622/oldnotwsxu9.jpg (http://imageshack.us)
By Izipo (http://profile.imageshack.us/user/Izipo)

Now, I couldn't find the actual threads, but maybe some more digging will get us something.

Love
Feb 02, 2009, 01:13 PM
That's awkward.

Renata
Feb 02, 2009, 02:24 PM
@ LightFang: that's funny, because after I saw all the PMs, I told BL that he'd stolen half my characters. :D

Ok, not quite half. Just the good ones. :p

Niklas
Feb 02, 2009, 03:32 PM
Well, I recognize a few ideas from previous games too, mine included. That's what makes a good GM, to recognize and steal the good ideas, and put them in a context where they feel fresh. :)

Chandrasekhar
Feb 03, 2009, 04:04 AM
Imitation is the sincerest form of flattery, as they say.

Conroe
Feb 03, 2009, 10:31 PM
looks like NotWs II through XVI got deleted when the database crashedI checked with Padma and it appears there is no way to get them back.A shame to lose all of those games. Looks like we also lost the games that Unser created (like TPC.IOE), as well. :sad:

Love
Feb 04, 2009, 01:07 AM
That would be a catastrophic!

thomas.berubeg
Feb 04, 2009, 08:45 PM
WE've just lost part of our identity.

Unser shaped part of what we are...

Catharsis
Feb 07, 2009, 08:30 AM
Looks like a whole bunch of new stuff has been deleted now, including NotW 17, 18 and 19!

What teh heck is going on? Are any other subforums being affected like this?

Ekolite
Feb 07, 2009, 09:56 AM
Oh this is such a shame :(.

Aren't the old games archived anywhere?

Izipo
Feb 07, 2009, 02:02 PM
Fear not, it's there (http://forums.civfanatics.com/showthread.php?t=274729).

Niklas
Feb 07, 2009, 02:11 PM
I think this is simply a case of this not being an archived forum. Previously we have been lucky in that the right to purge old threads in this forum hasn't been exercised, but I think with the recent database problems someone simply thought it was due. I notice that Kael's original NotW, which was run in the FfH forum, is still there.

I should note that this is pure conjecture on my part, but I would be surprised if this wasn't the truth of it.

Catharsis
Feb 07, 2009, 02:28 PM
Fear not, it's there (http://forums.civfanatics.com/showthread.php?t=274729).

Oh good. That must the signup thread that Eko linked to.

I think this is simply a case of this not being an archived forum. Previously we have been lucky in that the right to purge old threads in this forum hasn't been exercised, but I think with the recent database problems someone simply thought it was due. I notice that Kael's original NotW, which was run in the FfH forum, is still there.

I should note that this is pure conjecture on my part, but I would be surprised if this wasn't the truth of it.

Yep, that is it (http://forums.civfanatics.com/showthread.php?t=309550) apparently.

Methos
Feb 07, 2009, 10:53 PM
Sorry guys, I would have said something earlier, but I wasn't sure if the reason was being made public.

Izipo
Feb 08, 2009, 01:45 PM
Oh good. That must the signup thread that Eko linked to.


Nope, this link works. I'm half tempted to bump the thread to keep it safe...
I'll try that dowloading option, see what it gives.

You'll find this weird, but this is very depressing.

EDIT : Pinman's NotW XIX is only 364Ko in text format. And it took less than 2 seconds. Seriously guys, why didn't you warn us ?

Catharsis
Feb 08, 2009, 02:06 PM
To be fair, TF couldn't really warn anyone. The forum was down and no-one could post in Forum Games - I was editing the first post of EPYC when it went down, and it just sorta... disappeared, when I pressed 'Save Changes' or whatever that button's called. People couldn't read the first posts of threads, and when I tried to post in Site Feedback that post got eaten as well, so I guess you couldn't post anywhere.

A warning beforehand that this was the final solution to such a database problem would've been nice, but come on, how could TF, or Padma or ainwood or anyone, have seen this coming?

That thread download tool is pretty spiffy. I tried downloading thomas's NotW XXI and it really looks very good.

Conroe
Feb 08, 2009, 03:47 PM
EDIT : Pinman's NotW XIX is only 364Ko in text format. And it took less than 2 seconds. Seriously guys, why didn't you warn us ?If I'm understanding this correctly ... It isn't so much the size of the thread but rather the number of threads. Whatever table that kept track of the posts reached its maximum size. No more posts could be made until that table was smaller. It would have been nice to get rid of the spam posts instead, but pruning Forum Games was probably just much faster. My 2˘ ...

Izipo
Feb 08, 2009, 04:15 PM
No, apparently they did this because postcount is disabled here, so there would be less complaining.

Diamondeye
Feb 09, 2009, 02:51 PM
... I lurked the last NotW (by backwards logic) and would like to join in on the next, if anyone is setting one up, please let me know.

Love
Feb 09, 2009, 02:55 PM
about the new game.


Who of the six are up?

Ekolite
Feb 09, 2009, 03:29 PM
I have one roughly planned, but I'm going to have to postpone it in favour of my NES.

thomas.berubeg
Feb 09, 2009, 03:30 PM
I have one roughly planned, but I'm going to have to postpone it in favour of my NES.

Ditto...

Mine will be later.

Renata
Feb 09, 2009, 03:50 PM
So that would make it, in order of priority, merciary, then Izipo, then Chandrasekhar, then me. Merciary hasn't been around in a while.

Izipo
Feb 09, 2009, 04:56 PM
Oh damn, the noose is tightening around me...

And welcome Diamondeye to our great game, I hope you enjoyed it.
EDIT : You should also check Pinamn's game if you have the time (NotW XIX), it was really good too and lots of stuff were happening in the thread, so it makes for an interesting read.

Chandrasekhar
Feb 09, 2009, 05:45 PM
Hum... I was going to suggest taking me off the list, since Deus ex Cassum won't be ready for quite some time, but I may want to host a more traditional game before then. Go ahead and move me to the back of the list again.

Renata
Feb 09, 2009, 06:45 PM
Can you go next then Izipo? I could theoretically, but it'd take me a couple of weeks to get all my ducks in a row. And my MTDG teammates might get mad. :shifty:

Conroe
Feb 10, 2009, 11:55 AM
No, apparently they did this because postcount is disabled here, so there would be less complaining.That's not the point I was trying to make. My apologies for the confusion, but I was trying to answer the question of "why didn't they warn us" as opposed to "why did they choose this forum". I believe there was no warning because nobody could post and the site was down. Mass pruning of a forum was an expedient way to get the site back up. But to your point, yes, they probably did choose this forum because it was non-PC.



On a different note, I've been doing some digging in the Internet Archives (http://web.archive.org). Unfortunately, they don't have much. I did find something on NOTW II (http://web.archive.org/web/20070907021049/forums.civfanatics.com/showthread.php?t=192142) from Sept '07. Unfortunately, only the first page of the thread was archived. :sad: And nothing from CFC has been archived since Oct of '07.

But, I did find a copy of the UgLe Forum Games Homepage (http://web.archive.org/web/20070216170259re_/forums.civfanatics.com/showthread.php?t=199841). For those not familiar with UgLe, this is where Unser Giftzwerg did an excellent job documenting the rules for NOTW and its mafia variants.

Winston Hughes
Feb 10, 2009, 12:57 PM
... I lurked the last NotW (by backwards logic) and would like to join in on the next

Same here (if there's space for one more).

Ekolite
Feb 10, 2009, 02:18 PM
Same here (if there's space for one more).

You two will need to sign up for the next game when the sign-up thread opens. Its good to have some new players on board :).

CCRunner
Feb 10, 2009, 07:07 PM
Same here (if there's space for one more).
Sorry I stopped sending you updates halfway through. I got busy and didn't have time to write them :blush:

Methos
Feb 11, 2009, 12:56 AM
Can you go next then Izipo?

Um, Izipo? Sign-up thread? ;)

Winston Hughes
Feb 11, 2009, 10:57 AM
Sorry I stopped sending you updates halfway through. I got busy and didn't have time to write them :blush:

No worries. I'm grateful for the ones you did send, but it was highly entertaining to follow the game even without them (btw, nice work BL).

I actually had Izipo as a bad guy from pretty early on - nothing concrete, of course; just a feeling that he was up to no good - but I completely missed the rogues/insurgents thing until Chand talked about it near the end.

I guess I'll have to be a lot more observant if I want to survive as a player. :)

Ekolite
Feb 11, 2009, 11:35 AM
If you have contact details you want to share I can put them up in the thread.

(IM/email address)

Izipo
Feb 11, 2009, 11:37 AM
Um, Izipo? Sign-up thread? ;)

First problem here is that I haven't written a single line yet. A lot of things are in my head, but most of the characters aren't even designed and a lot is left to be done.
Second problem is that although pressure gives me an incentive to work hard and good, the time right now is pretty inconvenient as the next week at work will probably be a little hectic and after that I will have a well deserved rest near Miami for a week and in the French riviera the next one.

So realistically, I won't be ready until at least late March early April.

And also, I'm still debating doing a NotW or a Diplo game (which isn't ready either).

Renata
Feb 11, 2009, 11:44 AM
I guess it's me then, unless someone not on the list has a sudden urge. Assuming no one does, I'll open signups on Friday, with the game to start about two weeks after that.

Diamondeye
Feb 11, 2009, 01:49 PM
Sounds good Renata, thanks for takin the time for this. I am really looking foward to it.

LightFang
Feb 11, 2009, 04:23 PM
And also, I'm still debating doing a NotW or a Diplo game (which isn't ready either).

Slightly off-topic, but I have an urge to GM a Diplomacy game with the folks here at Forum Games.

Izipo
Feb 11, 2009, 05:53 PM
Slightly off-topic, but I have an urge to GM a Diplomacy game with the folks here at Forum Games.

Then by all means do so. :)
And thanks Renata for hosting the next one.

Renata
Feb 11, 2009, 06:43 PM
Thanks. Hope it turns out well.

Stuck in Pi
Feb 11, 2009, 06:47 PM
You know, I almost feel bad for you Renata. You have to go after BL's epic game.

Renata
Feb 11, 2009, 06:58 PM
Shhhh! If nobody brings it up, maybe no one will notice. :shifty:

Ekolite
Feb 12, 2009, 02:02 AM
I think a diplomacy game would be good, it's a shame life got in the way of Diplomacy 4, I'd have liked to see it through to the end.

LightFang
Feb 12, 2009, 04:24 PM
I think a diplomacy game would be good, it's a shame life got in the way of Diplomacy 4, I'd have liked to see it through to the end.

Golly, I wonder if a thread was already made for this game. (http://forums.civfanatics.com/showthread.php?t=310152)

Renata
Feb 13, 2009, 01:41 PM
NOTW XXIII signup thread is up.

Ekolite
Feb 14, 2009, 05:20 AM
My NES is postponed till may due to exams, meaning that I might have time for my NOTW at some point. (less work then a NES)

For now I will tentatively take the game after Renata's, if no one else already has.

Diamondeye
Feb 14, 2009, 10:30 AM
Ekolite, if you haven't already, you should post the delay of the EkoNES in the pre-thread aswell. Looking foward to it, too bad about those exams, huh? :gripe::wallbash:

thomas.berubeg
Feb 15, 2009, 10:07 AM
Actually, If need be, I could probably run mine fairly soon.

thomas.berubeg
Feb 15, 2009, 04:56 PM
Sorry for the double post, but:

Question: Do you think I should plan for enough people to have two threads?

and, I should be ready for the next game, if need be.

Niklas
Feb 15, 2009, 05:12 PM
No offense to anyone, but... how come everyone is all keen on making the next NotW when there's one about to start, but no one at all keen on doing it once that same game finishes? :mischief:

thomas.berubeg
Feb 15, 2009, 05:15 PM
because I've just had an inspiration for this game... :p

Diamondeye
Feb 16, 2009, 01:41 AM
Write it down and smoothen it, and it'll be epic once NotW XXIII is over..?

Terrance888
Feb 16, 2009, 01:38 PM
Officially saying I am want to do a Night of the Wolves.

It will be like the Mafia I am running but different. I already have interest in such and am dreaming of a way to do it.

Ekolite
Feb 17, 2009, 02:36 AM
Ok....

Added to the list.

DO you have a name for it?

stee
Feb 17, 2009, 09:28 PM
Ekolite can u add me to msn list. stee11@comcast.net

Just not sure if u got my pm. Thanks ;)

Ekolite
Feb 18, 2009, 06:54 AM
I probably did, but I much prefer these things to be posted in this thread. I tend to overlook PM's asking me to add msn addresses.

Diamondeye
Feb 18, 2009, 07:39 AM
I on the other hand have no problems if anyone needs my msn for game purposes; throw me a pm if that is the case (once XXIII is up).

ZPV
Mar 04, 2009, 07:52 AM
Ekolite, can you add a note that my msn address can be found in my user profile (http://forums.civfanatics.com/member.php?u=135542)?
http://forums.civfanatics.com/member.php?u=135542

Thanks.

thomas.berubeg
Mar 10, 2009, 03:06 PM
Got an MSN:

thomasberubeg@live.com

Renata
Mar 10, 2009, 03:31 PM
I didn't realize that only my Yahoo address is listed, and I hardly use that one anymore. I have MSN as well; it's the same name, at live.com.

Nictel
Mar 10, 2009, 04:01 PM
I am happy to give my MSN, a PM is enough.:)

Icekommander
Mar 11, 2009, 08:51 PM
I has a MSN cparish2005@shaw.ca

Methos
Mar 11, 2009, 08:53 PM
My IM contact info can be easily found by checking my user profile. Feel free to add me.

oyzar
Mar 12, 2009, 04:22 AM
I want to host an NOTW at some point. Hopefully not too far into the future or i'll forget about what i planned... "Night of Blood".

hell_hound
Mar 16, 2009, 01:51 PM
I would like to be part of futre NOTW games my msn is:
war
thog
555
at
hotm
ail
dot
co
dot
uk

RRRaskolnikov
Mar 16, 2009, 01:59 PM
I am happy to give my MSN, a PM is enough.:)

same here ;)

BananaLee
Mar 16, 2009, 10:25 PM
My MSN is on my profile

KingMorgan
Mar 25, 2009, 04:22 PM
Cached Links

Google takes a snapshot of each page examined as it crawls the web and caches these as a back-up in case the original page is unavailable. If you click on the "Cached" link, you will see the web page as it looked when we indexed it. The cached content is the content Google uses to judge whether this page is a relevant match for your query.

When the cached page is displayed, it will have a header at the top which serves as a reminder that this is not necessarily the most recent version of the page. Terms that match your query are highlighted on the cached version to make it easier for you to see why your page is relevant.

The "Cached" link will be missing for sites that have not been indexed, as well as for sites whose owners have requested we not cache their content.


What this means

Search Google for the title of the game, and NOTW. Click the link that mentions omitted searchs, you should get lots more results. Some results will be of the game of a certain page, i.e Castle Stonemooor, Game thread, Page 9.
there is a hyperlink to the right of the green hyperlink called cached, if you click this link you should get the page from google, rather than the deleted CFC page.

http://209.85.229.132/search?q=cache:rSfZwCdBVZYJ:forums.civfanatics.com/showthread.php%3Ft%3D270502%26page%3D8+NOTW+castle +stonemoor&cd=27&hl=en&ct=clnk&gl=uk

Not all pages seem to have been saved, although i've not looked properly.

PM me if you need more explainations ;)

Diamondeye
Mar 28, 2009, 08:55 AM
I am thinking of hosting a NOTW aswell, though it won't be any time soon. Just letting you guys know :)

EDIT: I have played with some ideas, and I am working with the title "Unconditional Love", right now. I'll still need some time to develop the idea and the characters, but the basic framework is clear in my mind (and in a .txt in case I forget :lol:)

EDIT2: I think starting mid-August would definately be possible, since I will be away most of July.

Chandrasekhar
Mar 28, 2009, 05:33 PM
To the end of the list with me! I'm working on an unrelated forum game right now, and there are several others who want to host a NotW.

oyzar
Mar 28, 2009, 08:13 PM
merciary didn't sign up for the last one, and hence might not want to host. Izipo is still busy for what I know(I might be wrong about this though). Ekolite stepped out of the last NoTW so not sure he would want to host one. With chand stepping down this means that thomas.berubeg is next up in line to host. If he can't I would prolly be able to host one...

Diamondeye
Mar 29, 2009, 06:21 AM
Ekolite is currently busy with EkoNES preperations, hence his lack of contribution to the current notw.

My guess is that Oyzar is right and that he hasn't got enough time to run a notw.

I'd say: Thomas next, then Oyzar, then (preferably) me - if we've gotten past july by then, ofcourse.

thomas.berubeg
Mar 29, 2009, 09:07 AM
Hmmm... Yes, i think I can host the next one.

Methos
Mar 29, 2009, 09:41 AM
Might as well do what we usually do and when the current game is over, we see who is ready. That seems to be our biggest problem.

KingMorgan
Mar 29, 2009, 01:10 PM
I'll place my name on the GM list too.

Diamondeye
Apr 03, 2009, 07:32 AM
Actually, I just had what I think is a brilliant idea. It looks like the NOTW-business is attracting streams of new people, so the games will probably be rather huge and rather long - like Renata's is proving to be.

I intend to host a mini-notw rather soon (meaning probably starting signups in a couple of days), where I'll limit the amount of players allowed - it won't go above 20, max. I already have some ideas for the themes, they will be inspired by the Fall From Heaven II mod, knowing some basic lore might be a good idea but won't be necessary, and I plan to run atleast the first few myself.

I'll begin designing the first one immidiately!

oyzar
Apr 03, 2009, 07:37 AM
Hmm i dunno if it is a good idea to start one before the other one is finished though... Also i think you should wait in line. I have no idea how many people thomas games is planned for...

Diamondeye
Apr 03, 2009, 07:56 AM
I'm just posting the idea here to attract attention to the project. I think, if I can manage to both be active in a NOTW and be running another, there might be 10-12 people who had time enough to participate in two NOTWs. But your feedback is welcome. As I said, I am not trying to "steal" attention from the next people on the lists NOTWs, merely provide a small "side order" for those who have the time and commitment.

J-man
Apr 03, 2009, 08:28 AM
I think it's a good idea. What about giving players that aren't participating in the other NOTW a priority?

Also, players have to be carefull not mix the games up, with sending PM's and such.

Love
Apr 03, 2009, 09:19 AM
I died the first night.

Diamondeye
Apr 03, 2009, 09:45 AM
After seeing a couple of replies and talking to some people on messenger, I think it'd be best if the mini-notws were only for people not participating in the "main notw"... Barring me as GM in this case, ofc.

Would that be cool with everyone?

J-man
Apr 03, 2009, 10:18 AM
What about people who are dead in the main NOTW?

Diamondeye
Apr 03, 2009, 10:21 AM
That would qualify as "not participating"

Ekolite
Apr 03, 2009, 10:54 AM
Sounds interesting. I've been toying with the idea of a notw-style game with a much more detailed plot line involving a small number of players (10 at the absolute max), which could be run in a similiar way, along side a ''main'' one/

Diamondeye
Apr 03, 2009, 11:05 AM
Okay, glad someone supports the idea :) It happens so that I have found a title for the first game:
Mini-NOTW I: "To kill a mockingbird"

The signup will contain background story and will probably be up in a couple of days. I suspect there will be room for 12-14 people, and unless we can't find those 12-14 among the people not in the current NOTW, it will be restricted to people who are not playing (or are dead) in Renata's game.

Diamondeye
Apr 05, 2009, 06:32 AM
Mini-NOTW I: "To kill a mockingbird" - sign up thread (http://forums.civfanatics.com/showthread.php?t=316651)

Abaddon
Apr 08, 2009, 04:21 PM
I think considering how quickly this filled, shows there is room for several to run at the same time.

Chandrasekhar
Apr 08, 2009, 06:28 PM
Back in my day, we ran NotW games very close together. The signup thread VII started as soon as VI's game thread went up, and the game thread for VII started as soon as VI ended. As for running two at the same time, though, I'm not so much a fan of that. Two broadly mafia-themed games at the same time would be fine (we did it with NotW and S&F), but I think it'd be best if they were always in very different settings (or with different sets of players), to avoid confusion.

thomas.berubeg
Apr 08, 2009, 08:36 PM
Want me to put my Sign up thread, then?

Chandrasekhar
Apr 08, 2009, 08:44 PM
I don't think it could hurt to do so.

thomas.berubeg
Apr 08, 2009, 11:15 PM
Sign up thread up (http://forums.civfanatics.com/showthread.php?t=317055)

Abaddon
Apr 12, 2009, 06:04 PM
Few who have run a NotW have run one a second time.. why is this?

Niklas
Apr 12, 2009, 06:08 PM
Mostly because you realize how much work is involved. But I think all of us are actually thinking about what the next game will look like... :mischief:

thomas is the paragon though, this upcoming game is his third (or is it fourth even?).

thomas.berubeg
Apr 12, 2009, 06:13 PM
Mostly because you realize how much work is involved. But I think all of us are actually thinking about what the next game will look like... :mischief:

thomas is the paragon though, this upcoming game is his third (or is it fourth even?).

5th, maybe, actually... I ran # 4, back in the day, too...

Catharsis
Apr 12, 2009, 06:18 PM
Few who have run a NotW have run one a second time.. why is this?

It is because we are all too busy drawing pictures :mad:

I suppose some people host because they have an idea that they want to try out, and once they've used that idea, they have no desire to host another one. Also what Niklas said about time commitment - the one I hosted was relatively simple, mechanics-wise, and it still took over about a month of my life. I can't imagine how difficult it must be to host a really complicated one like Renata's, or Pinman's hyper-complex NotW XIX.

And bear in mind that many of the hosts on that list have either lost interest in NotW or disappeared from the forums altogether.

Abaddon
Apr 12, 2009, 06:22 PM
Ptsh, fine, drawing NAO.

Ekolite
Apr 13, 2009, 08:46 AM
I guess it's a tradition for each main member of the community to run at least one NOTW at some point. Some people run more then one, but they don't because they don't usually need to, there's always someone else running one.

Out of interest, why do you keep interfering with NOTW and how we work when you never actually play?

Renata
Apr 13, 2009, 09:02 AM
I found it exhausting, though rewarding. Though exhausting. :lol: I won't do it again unless I somehow dream up a way to make a really evil game mechanic that's in my head actually work.

Ekolite
Apr 13, 2009, 10:15 AM
Your NOTW was a great success, I regretted having to drop out. I can't believe how long it was.

Love
Apr 13, 2009, 03:05 PM
I rant on the short sign up time!

Frozen In Ice
Apr 13, 2009, 05:23 PM
I have been thinking of running a NotW for some time now, but unfortunately, I know very little about FFH. I could attempt to learn the setting but first I want to see how everyone would react to another non-FFH one. So would you all mind another non-FFH NotW?

Chandrasekhar
Apr 13, 2009, 05:45 PM
I certainly wouldn't mind. The last one turned out so well, after all.