View Full Version : MP Game - RewriteHistory - 18civ EARTH map historical start position
zenspiderz Apr 02, 2008, 12:50 PM Roll up, roll up for the MP event of a lifetime, BTS - History ReWrite! 18 civs battling out for world supremacy on a Huge Earth map starting in their historical origins...
Player Roster
Game full.
Japan - Levgre
Persia (Darius) - Elkad
Inca - Hoplosternum
Portugal - Indiasmoke
Zulu - Bamf226
Egypt - Whiplash
Arabia - Zenspiderz
Native Americans - Classical Hero
Russia (Peter) - Karayanev
England (Elizebeth) - Ian DC
India (Asoka) - Adyyc
Aztec - Provolution
Mongolia - mikeyia
Rome (Julius) - Ulfang
Viking - Slaze
Mali - Amask
Ottoman - Pexicus
China (Qin) - Hercules90
Game specs.
Map - Huge Earth
Speed - Epic
Barbs - On
Goodie huts - Off
Techtrading - Off
Choose Religion - On
Culture flipping cities after conquest - On
Random Events - On
Victory Conditions - ALL
CONECTION TYPE - HAMACHI
BTS Patch 3.13 + bhruics unofficial patch
The civs..
Players have a free choice of leaders and to some extent civs within the limitations set below.
NO creative leaders are allowed; 18 civs even on a huge map is pretty crowded. Creative leaders would have an unfair advantage especially in europe.
Europe (only 4 may be selected)
Spain OR Portugal
Rome
Viking
Germany OR Holy Roman Empire
England
- geostrat - Europe is small relative to the number of civs starting there but the land is above average in quality. Expect fierce competition culturally and militarily from the start. Barbs won't trouble europe much tho.
Africa
Mali
Egypt
Zulu
- geostrat - More space than europe but a lot of land is poor, sahara desert, jungles and plains.
Asia
Byzantine OR Ottoman
Arabia
Persia
India
Russia
Mongolia
China
Japan
- geostrat - Lots of space but again much of the land is poor, desert, mountains, tundra. Watch out for barbs.
Americas
Aztec
Inca OR Mayan
Native Americans
-geostrat - quite a lot of space for the number of civs, some of the land is good but the whole continent is isolated from the other continents.
Further Details will be added later..
whiplash_CDC Apr 02, 2008, 01:49 PM Current IP for the server is 24.209.166.152
zenspiderz Apr 02, 2008, 02:15 PM I'm interested.
I've never played an earth map; but I've played a few huge fractals and continents with 18 and they were very crowded.
Great your in.
RE: crowded
This shouldn't be too bad although europe is pretty tight. However europe has probably the best land even though there isn't too much of it.
A little later I will post a geostrategic guide to the various civs and locations to better help players decide which civ they want.
Elkad Apr 02, 2008, 02:55 PM Interested. American landmass please, probably as Native Americans.
Native American but not American as a civ choice?
Does "free choice of leaders" mean unrestricted leaders? (ghandi of native america, etc).
zenspiderz Apr 02, 2008, 03:47 PM Interested. American landmass please, probably as Native Americans.
Native American but not American as a civ choice?
Does "free choice of leaders" mean unrestricted leaders? (ghandi of native america, etc).
ok. I had thought about having americans start on the east coast and NA on the west.. but in the end I decided against; total realism is impossible but the americans landed in the New World (as {mostly} european colonists) in 1700 or thereabouts and not 3000 BC!
sorry for the ambiguity free choice of leaders (within the specific limits) means if you want to play france you can have de Gaulle or Napoleon but not Louis because he is creative. It does not mean unrestricted.
Shall I put you down for NA (Sitting Bull) then?
Elkad Apr 02, 2008, 06:02 PM Actually, I'm gonna change up completely and go with Darius of Persia
Levgre Apr 02, 2008, 06:32 PM I'll claim Japan
Hoplosternum Apr 02, 2008, 06:33 PM I'd like to play.
Are you sure you don't mean Mayans or Aztecs (both Central America) rather than Mayans or Incans (who are presumably around Peru in South America).
Anyway. I would like to have a go as the Incans. Which solves the problem anyway :)
I strongly urge you to turn off all Tech trading. Basically without tech trading allies you will lose where they are allowed. So everyone has them they are the ultimate 'no brainer'. One ally means you tech at twice the pace. Two at three times etc. Not only is the speed of advances huge - even on epic. But you are likely to form these alliances very early. Instead of the Asian powers fighting each other they will have a cosy tech alliance instead. Likewise in Africa and in the Americas.
As players form tech alliances (or lose) the no brokering is irrelevent.
On an Earth map everyone knows where everyone is and who their neighbours are. There will be plenty of diplomacy involved around wars and keeping the stronger powers in check. You won't need tech trades to keep people talking to each other.
Ginger_Ale Apr 02, 2008, 07:08 PM edit: nevermind....
Elkad Apr 03, 2008, 01:37 AM I strongly urge you to turn off all Tech trading.
Agreed. Turning off brokering solves almost nothing in multiplayer, except for making sure the 3 guys in the Americas end up behind due to lack of trading partners.
Tech alliances is part of the reason I gave up my original idea of playing North America. (but if it gets changed to no-trading, I'll stay with persia anyway)
zenspiderz Apr 03, 2008, 05:38 AM I'd like to play.
Are you sure you don't mean Mayans or Aztecs (both Central America) rather than Mayans or Incans (who are presumably around Peru in South America).
Anyway. I would like to have a go as the Incans. Which solves the problem anyway :)
I strongly urge you to turn off all Tech trading. Basically without tech trading allies you will lose where they are allowed. So everyone has them they are the ultimate 'no brainer'. One ally means you tech at twice the pace. Two at three times etc. Not only is the speed of advances huge - even on epic. But you are likely to form these alliances very early. Instead of the Asian powers fighting each other they will have a cosy tech alliance instead. Likewise in Africa and in the Americas.
As players form tech alliances (or lose) the no brokering is irrelevent.
On an Earth map everyone knows where everyone is and who their neighbours are. There will be plenty of diplomacy involved around wars and keeping the stronger powers in check. You won't need tech trades to keep people talking to each other.
Mayans/Incans/Aztecs
I don't know very well the historical locations of the SA civs so I was inclined to give Aztecs the amazonian jungles due to the jaquars and thus put either mayans or incans in central america. I can change this to Inca (South america) and Maya OR Aztec (central america) if you wish.
Techtrading
Yeah I had my doubts about having tech trading allowed but i intend this game to be more of a bit of fun rather than a fair competition. Balance is a hard thing to achieve.
Historically techtrading IS the reason why the old world developed faster than the americas. EG. the middle eastern people invented writing and whoosh before you know it writing has spread to the far corners of the Eurasian/African landmass. As you guessed I disallowed tech brokering to try and slow this tendancy.
But still where the americas suffer from lack of trading partners they gain in security and room for expansion, at least until galleons full of gun-toting land starved europeans show up ;). Disallowing tech trading also disallows tech extorting which is one of the main ways the mongols for example developed.
Another reason I am inclined to allow tech trading is to give jam packed europe a little advantage. There is very little room for expansion in europe so development will suffer but for tech trading.
If the I am persuaded to disallow any tech trading then I think I will have to take out 1 civ from europe and africa and put two more into asia (korea and arabia probably).
Indiansmoke Apr 03, 2008, 05:54 AM I like the idea of earth game but epic speed in pitboss would take 2 years to finish....tooooo long for me.
By the way Aztecs/Mayans were central American Incas south..
zenspiderz Apr 03, 2008, 06:02 AM I like the idea of earth game but epic speed in pitboss would take 2 years to finish....tooooo long for me.
By the way Aztecs/Mayans were central American Incas south..
Yeah I know that's why I am hoping that some sessions can be orgainsed to speed things up. I know with 18civs that will be difficult. I am willing to host this game for 2 years or more if it comes to that. Players can come and go as they please. AIs will take over in the mean time and new players can come in and take over as they wish. This game is intended as a fun simulation rather than a competition for prizes or whatever.
Indiansmoke Apr 03, 2008, 06:13 AM OK since this is the spirit I will take part, and be the Incas if possible.
zenspiderz Apr 03, 2008, 06:15 AM OK since this is the spirit I will take part, and be the Incas if possible.
Oh sorry inca is taken by Hoplosternum
Indiansmoke Apr 03, 2008, 06:31 AM OK change of plans.....I will be Portugal
Hoplosternum Apr 03, 2008, 10:57 AM Hi Zenspider,
Historically the Aztecs were in Southern Mexico; the Mayans were in roughly modern day Guatamala in Central America (and were earlier than the Aztecs, not sure if they were even still going by the time the Aztecs were there). The Incans were on the West Coast of South America - So Peru, north Chile, Colombia & Ecuador.
Incans and Aztecs were the main nations conquered by Spain in the New World.
I still urge you to turn off tech trading. But if you are really keen on it then please do something about tech pace. I am not sure if there is a 'slow' tech button but you have to budget for nations teching many times quicker than in single player. This changes the game as once alphabet is found tech discoveries race along. Far faster than city and unit production. You can soon build Knights, Crossbows and Caravels. America won’t be cut off for long :) But you can't build many before they are obsoleted by the next generation. Likewise with the buildings. You can build Universities and Banks but your cities are only the size where they would normally be building Markets and Courthouses. Does difficulty level slow tech research?
I can see why you would like to have people more advanced than others for the theme. Even if its not so much fun for those who are designed as loser powers :lol: But really the way you will get nations fighting with different techs is if you ban tech trading. Then you can have people with Catapults and Longbowmen being attacked by Gunpowder armies. Some nations will simply be better played (or much luckier). It is just it may not be Europe invading the Americas but the other way around. Or an advanced China racing through Russia and on in to Europe or Africa.
If you think no tech trading boosts the Americas too much then add in an extra power there. Then there will be more competition for space. Either have the US (East coast USA with American Indians in the Rockies and Aztecs/Mayans closer to Panama and Incans starting in north Chile rather than Colombia).
Or have both Mayans & Aztecs. The Aztecs in north Mexico and Mayans close to Panama and the Incans in the south of their range. Wiki has nice maps of where these Empires all where but you can always shift their starts around a bit to make the game work.
Europe is quite likely to consolidate fairly quickly. You may want to consider removing Carthage (and there is your spare nation for the Americas). That will allow Rome & Spain/Portugal to go to North Africa rather than fight it out just in Europe. But the winners of any European early rushing obviously get two or more Capitals and so be reasonably tough.
You seem to be wanting a game which has a fairly slow build up (Epic speed) and focusing on war (Epic speed allows more moves / attacks per tech advance). Yet tech trading will completely reverse this.
Still it is your game!
bamf226 Apr 03, 2008, 11:22 AM I'm interested in playing. I don't know that I can last 2 years in one game, but I'm willing to start it off. I'd like to play the Zulus if they are still available.
whiplash_CDC Apr 03, 2008, 12:23 PM I'll take China.
zenspiderz Apr 03, 2008, 01:11 PM Hi Zenspider,
Historically the ..... Yet tech trading will completely reverse this.
Still it is your game!
Ok You talked me into it. Tech trading will be disabled. As to Carthage you must be reading my mind.. :scan: Carthage's start is very poor and historically was a bit of a flash in the pan anyway. So Carthage will be deleted and Arabia enabled for Asia in addition to Persia so that we still have 18civs.
Also I have removed the option for france/celts since someone has claimed portugal, there isn't room for both.
zenspiderz Apr 03, 2008, 01:21 PM I'll take China.
Ok which leader do you want? Mao or Qin? Either is allowed since neither is creative.
whiplash_CDC Apr 03, 2008, 01:49 PM Ah, forgot about that. Quin please.
BCLG100 Apr 03, 2008, 02:17 PM I've played two world maps now so i dont fancy playing another but a couple of things we've noticed from playing them is this.
You need to put in some form of route traversable by galleys from the Americas to Europe/China, without it they just fall behind rapidly in tech (we play with tech trading off so this is all down to lack of trade routes)
You need to remove some of the Jungle in South America and add some grass in South Africa, without it it is very boring for those concerned as in South America they largely can't do anything until IW and South Africa have nothing to work with really.
zenspiderz Apr 03, 2008, 02:37 PM I've played two world maps now so i dont fancy playing another but a couple of things we've noticed from playing them is this.
You need to put in some form of route traversable by galleys from the Americas to Europe/China, without it they just fall behind rapidly in tech (we play with tech trading off so this is all down to lack of trade routes)
You need to remove some of the Jungle in South America and add some grass in South Africa, without it it is very boring for those concerned as in South America they largely can't do anything until IW and South Africa have nothing to work with really.
Ok thanks for the tips. I am editing the map to make it more playable, so far I have made some mountains into hills and replaced some desert with plains. I think I will add coastal routes between New and Old worlds. It is not so unhistorical either as the Vikings reputedly made it at least to greenland with their longboats, polynesians made it to south america in canoes and the Chinese claim to have made it to australia in junks (caravels?). Presumably the Native Americans arrived in North America by crossing the bering straits from east asia some 10,000 years ago...
BCLG100 Apr 03, 2008, 07:06 PM Are you using Rhye's map?
When we played this map we only had a couple of civs in europe and just removed quite a few of the resources. From memory you may have to put horses in north america as well i can't remember.
Indiansmoke Apr 04, 2008, 03:21 AM Which earth map are you editing Zen?
zenspiderz Apr 04, 2008, 03:34 AM Which earth map are you editing Zen?
Not sure I downloaded it from map section many months ago but saved in under a different name. I think it is called 18 civ earth (blank).
classical_hero Apr 04, 2008, 10:09 AM I wil be the Native Americans.
whiplash_CDC Apr 04, 2008, 10:37 AM I just noticed you are planning on using Epic Speed.
I think that's too sloooooooooow.:old:
zenspiderz Apr 04, 2008, 10:49 AM I just noticed you are planning on using Epic Speed.
I think that's too sloooooooooow.:old:
Well hopefully we can organise some sessions later to move things along. But yeah I know what you mean and if there is a strong calling for normal speed or whatever then I'll change that. But the larger the map the more turns you need really. Otherwise military units tend to be obsolete by the time they reach their destination.
karayanev Apr 04, 2008, 08:12 PM Can I have Russia please (Peter)
Levgre Apr 04, 2008, 09:40 PM I approve of the epic speed. No reason to hurry a game like this, and epic is only 1.5 times normal. I'm playing an epic speed game that started about 4 months ago, and we are at 1000 AD already.
Marathon, I'd have doubts about....
Hoplosternum Apr 05, 2008, 04:50 AM Yes I agree Levgre - people go on about how slow Epic speed is but I have never found it to be that bad. It's not that much of a change from Normal. I play some sp and some mp on Epic and it doesn't feel too slow at all.
karayanev Apr 05, 2008, 10:08 AM Epic is good
Elkad Apr 05, 2008, 10:54 AM epic is fine with me. my preferred speed actually
zenspiderz Apr 05, 2008, 11:31 AM Ok I guess we can stick with epic. :)
IanDC Apr 05, 2008, 11:38 AM I'd be interested also if you still have space & it's now going to be no Tech trading.
Elizabeth for England please.
zenspiderz Apr 05, 2008, 01:02 PM Ok more than half the places are taken; we are doing well.
A recap of the civs still up for grabs:
Aztec OR Maya
Byzantine OR Ottoman
Egypt
Germany (Bismarck or Frederick) OR HRE
India (Gandhi or Asoka)
Mali
Mongolia
Rome
Viking
Just 2 places open for europe.
zenspiderz Apr 05, 2008, 01:07 PM I'd be interested also if you still have space & it's now going to be no Tech trading.
Elizabeth for England please.
Ok you're in and yes Techtrading is disabled.
classical_hero Apr 06, 2008, 12:42 AM I think we should wait to start this game, since a mew patch is very close to be done, thus we won't need to worry about the unofficial patch to play this game.
adyyc Apr 06, 2008, 03:53 AM I want to play....
There is any spots opened?
My pref order:
Rome OR Byzantine OR Ottoman
Japan
England
zenspiderz Apr 06, 2008, 04:04 AM I want to play....
There is any spots opened?
My pref order:
Rome OR Byzantine OR Ottoman
Japan
England
Japan and England are taken but Rome, Byzantine and Ottoman are all available.
zenspiderz Apr 06, 2008, 04:08 AM I think we should wait to start this game, since a mew patch is very close to be done, thus we won't need to worry about the unofficial patch to play this game.
Well that depends on how close it is. If we start before we can always patch up later when (and if) it becomes available. The Unofficial patch is quite easy to install; I can provide info on how it is done if anyone needs it.
adyyc Apr 06, 2008, 07:27 AM I think the best choice will be Ottomans (or Rome) but i need to see the map.
Also can you give me a brief rules explanation of Pitboss way of playing. I played a lot civ 3 but played a little civ4.
whiplash_CDC Apr 06, 2008, 08:13 AM PitBoss is a peer-to-peer hosting program. The game is played on the host's server. Each player connects to the server through its IP address and plays one turn during whatever time interval the host selects for the turn timer (often 20 - 24 hours).
classical_hero Apr 06, 2008, 09:35 AM Well that depends on how close it is. If we start before we can always patch up later when (and if) it becomes available. The Unofficial patch is quite easy to install; I can provide info on how it is done if anyone needs it.
The main problem that I have would be that it affects games that don't have that patch and I just don't want to have another copy installed. I alreayd have to many from th Vanilla version. I think I have three installs of that game.
oyzar Apr 06, 2008, 09:45 AM You don't have to have the patch installed to play a game hosted with the patch... As all game logic goes through the host machine in pitboss it doesn't really matter much...
zenspiderz Apr 06, 2008, 10:06 AM I think the best choice will be Ottomans (or Rome) but i need to see the map.
Also can you give me a brief rules explanation of Pitboss way of playing. I played a lot civ 3 but played a little civ4.
You can see the unedited map by going to the download section and finding the Huge Earth map blank or something like that. That map is the basis of the the map we will be using but the terrian needs to be edited considerably to make it playable. I can't show the edited map until it is finished and it can't be finished until I all players have chosen their civs because the historical starting places require manual placement. But I don't see why you need to see the map to make a decision.
In addition to whiplash's comment on pitboss I would only add that on pitboss (usually) turns are played simultaneously not sequentially. This is much speedier than the PBEM style sequential turn but does open the up possiblity of players 'double moveing'. This is considered cheating especially in wartime.
bamf226 Apr 06, 2008, 12:18 PM Fireaxis is releasing a new patch?
adyyc Apr 06, 2008, 02:38 PM My final decision is Ottomans. I will tell you the leader.
When i was playing civ3 online on gamespy in simulataneus turns double moving was NOT considered cheat. Good to know that this is considered cheat here... or is not an official rule?
What time delay to play turns is set in this game?... 24 h are kinda fast for me... i would prefer 48h.
zenspiderz Apr 06, 2008, 02:49 PM My final decision is Ottomans. I will tell you the leader.
When i was playing civ3 online on gamespy in simulataneus turns double moving was NOT considered cheat. Good to know that this is considered cheat here... or is not an official rule?
What time delay to play turns is set in this game?... 24 h are kinda fast for me... i would prefer 48h.
Not an official rule but most players I know consider it a cheat in time of war.
24hr turn timer.
bamf226 Apr 06, 2008, 03:09 PM My final decision is Ottomans. I will tell you the leader.
When i was playing civ3 online on gamespy in simulataneus turns double moving was NOT considered cheat. Good to know that this is considered cheat here... or is not an official rule?
What time delay to play turns is set in this game?... 24 h are kinda fast for me... i would prefer 48h.
A turn a day is not unreasonable. If 48h is better for you, you may want to consider PBEM. It would take forever if we only played a turn every couple days.
adyyc Apr 07, 2008, 01:03 AM Not an official rule but most players I know consider it a cheat in time of war.
24hr turn timer.
The idea is sometimes i go to mountains for 2-3 days... it's possible to lose a turn or two. Unless my sister play it.
zenspiderz Apr 07, 2008, 03:02 AM The idea is sometimes i go to mountains for 2-3 days... it's possible to lose a turn or two. Unless my sister play it.
Well if a player needs time off these are the options
1. player finds a sub to play
2. player queues up builds and moves (and hopes no one makes war on him)
3. player turns civ over to AI for the duration.
Which option you take depends on your circumstances. A sub is probably best. If you can't find a sub then queueing of builds/workers/research is best for short periods of absence, and giving it to AI for longer times.
With 18 civs and epic speed the game cannot stop for players needing time off otherwise it will never progress.
So do you still want to play and if so which ottoman leader do you want, sulieman or mehmed?
oyzar Apr 07, 2008, 06:17 AM Double moves are not an official cheat but is often outlawed in most pitboss games. On gamespy anything goes of course... Gamespy is not really playable though... Things like individual game rules are most often stated in the first post of a thread about a game...
Indiansmoke Apr 07, 2008, 07:06 AM Gamespy not playable? Surely not
adyyc Apr 07, 2008, 07:13 AM I will play...
I want India with leader Asoka. They have nice workers.
zenspiderz Apr 07, 2008, 08:59 AM I will play...
I want India with leader Asoka. They have nice workers.
Ok. Just to check are you familiar with hamachi?
Indiansmoke Apr 07, 2008, 09:32 AM Zen a couple of questions..how big is the map and is Europe upscaled?
zenspiderz Apr 07, 2008, 10:49 AM Zen a couple of questions..how big is the map and is Europe upscaled?
Huge and yes europe is upscaled.
bamf226 Apr 07, 2008, 01:24 PM Can we make this an RP game?
adyyc Apr 07, 2008, 02:05 PM Ok. Just to check are you familiar with hamachi?
I used a bit hamachi... it's a virtual LAN (a VPN practically), but the speeds depends on the hamachi server.
The only disavantage is that it's my first pitbos game.
My experience was in special with civ 3 which i played a lot in ladder and some PBEM games.
I have played in 2007 civ4 on ladder like 2 months. Also played SP few games.
Don't expect me to be a noob.
zenspiderz Apr 07, 2008, 02:47 PM Can we make this an RP game?
That depends on what RP means.
zenspiderz Apr 07, 2008, 02:50 PM I used a bit hamachi... it's a virtual LAN (a VPN practically), but the speeds depends on the hamachi server.
The only disavantage is that it's my first pitbos game.
My experience was in special with civ 3 which i played a lot in ladder and some PBEM games.
I have played in 2007 civ4 on ladder like 2 months. Also played SP few games.
Don't expect me to be a noob.
Ok that's good. playing pitboss is easy, just connect using directip and play your turn. Hosting pitboss is another matter.
bamf226 Apr 07, 2008, 07:33 PM RP = role play. sorry thought that was a pretty global term.
zenspiderz Apr 08, 2008, 05:16 AM RP = role play. sorry thought that was a pretty global term.
Ok well if players what to roleplay their civ that's ok by me. It won't be obligatory though.
zenspiderz Apr 08, 2008, 05:44 AM Starting with SCOUTS
I have had a thought about civs that normally start with scouts instead of warriors due to hunting being one of their starting techs. Well in this game starting with scouts is a bit of a disadvantage for these reasosn; there are no goodie huts. Also due to the map being a bit crowded warring is likely to start very early. So I think I will start all civs with a warrior instead. If a player's civ starts with hunting and prefers to start with a scout instead of a warrior they must explicitly ask me for one before the game starts, otherwise I will assume they prefer a warrior. OK?
Elkad Apr 08, 2008, 06:20 AM Most of the maps in the download database, including Earth18civsHugeBlank, aren't there anymore, since all the files were lost.
I've seen some other Earth maps, but some changes are pretty critical to early gameplay.
Indiansmoke Apr 08, 2008, 06:25 AM I agree that the map is critical to early gameplay...but I think we would all be better off if the only one that knew the map was Zen.
zenspiderz Apr 08, 2008, 08:00 AM Re: The Map
I had no idea the map was no longer available; lucky I downloaded it when I did :cool:.
As to players seeing the map before the game... I pondered this problem quite a bit..
I had thought since it is necessary for me to see the map in order to edit it for playablity and place the civs in their (semi) historical origins it would only be fair that the other players can see the map too.
But.. on the other hand some players would prefer not to see the map before hand as it detracts from the fun of exploration and development, but since others wouldwant to see the map if they can for their advantage, those that do not care to see the map would also want to see the map because they would not want some other player (maybe a neighbour) having some advantage over them.. and so it goes.
I don't know the best solution yet.
Just I would say that since this game is epic and huge with no tech trading it is going to take a LONG time before anyone can achieve any victory. So long in fact that many players will drop out and be replaced before the finish. So play this game for the fun and the challenge not for the victory. There is no cash prize for winning anyway. This game is just for fun. Will seeing the map before hand not detract from the fun? It does for me and I wish there was so other way but somebody has to host it and that somebody has to see the map in order to place the civs. And who would want to host if they can't also play?
And rest assured I will make starting locations as playable as possible for all.
oyzar Apr 08, 2008, 08:11 AM Most of the fun in the game from playing to win...
zenspiderz Apr 08, 2008, 05:28 PM A recap of the civs still up for grabs:
Aztec OR Maya
Byzantine OR Ottoman
Egypt
Germany (Bismarck or Frederick) OR HRE
Mali
Mongolia
Rome
Viking
Just 2 places open for europe. Meaning 7 places still to be filled. Could be we may have to start with some AIs playing the remaining civs.
Provolution Apr 09, 2008, 04:22 AM I would like to sign up as Aztecs, please.
zenspiderz Apr 09, 2008, 05:13 AM I would like to sign up as Aztecs, please.
Ok you're in.
adyyc Apr 09, 2008, 11:09 AM My opinion about map is that i like to see it.
The fun in civ is strategy in how to win battles.
I have a question about Pitboss:
It's a time limit in which i will play a turn once conected to server?
Can i connect multiple times in 24h?
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended?
At the begining i may queues up builds and moves. Do i need to announce this?
oyzar Apr 09, 2008, 11:42 AM It's a time limit in which i will play a turn once conected to server?Not other than the normal timer
Can i connect multiple times in 24h?sure, but in war it is very abusable to connect multiple times a turn(half moves, are even worse than double moves), and as such it should not be allowed in war (imo)
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended? The turn will flip over autonatically once the turn ends
At the begining i may queues up builds and moves. Do i need to announce this?Not really, however you should anounce if you won't log in for any number of turns or you could find yourself kicked from the game because people though you went missing or something...
bamf226 Apr 09, 2008, 11:51 AM Do we have to download the special map, or will it be transferred when we log in for the first time?
oyzar Apr 09, 2008, 11:53 AM I think neither as you are not actually generating everything due to all the logic being on the host computer.
adyyc Apr 09, 2008, 12:09 PM Thanks oyzar for answers.
whiplash_CDC Apr 09, 2008, 01:22 PM My opinion about map is that i like to see it.
The fun in civ is strategy in how to win battles.
I have a question about Pitboss:
It's a time limit in which i will play a turn once conected to server?
Can i connect multiple times in 24h?
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended?
At the begining i may queues up builds and moves. Do i need to announce this?
In addition to oyzar's response I would like to add a few things:
The pitboss moves to the next turn at the earliest time either of two things happen, all players have played or the timer runs out.
I, and probably others, would prefer that you not que up your early orders and just "coast" as this will result in the timer running full term and will slow down the game.
VERY IMPORTANT for you pitboss newbies:
After you make your moves on a turn exit by chosing the "exit to main window" option. Do not "retire" as this kicks you out of the game replacing your civ with AI control; and don't "exit to desktop" as this keeps you in the game but makes the timer run full term (bug).
Also, if you must miss several turns due to real-life issues it's best to get a player to sub for you. Lacking that request that the host kick you. You can reclaim your civ upon your return through the use of your civ password.
mikeyia Apr 09, 2008, 01:49 PM I'll play Mongolia
zenspiderz Apr 09, 2008, 03:09 PM I'll play Mongolia
Great you're in.
zenspiderz Apr 11, 2008, 07:59 AM Ok it doesn't look like we are going to get anymore players so I will begin the process of starting the game. Unclaimed civs will be given to the AI.
I expect the game will be launched by saturday night (GMT). the timer for the first turn will be set for 48 hrs and then 24 hrs for the remainder.
After a week of play I will try an organise a session.
See you all on the battlefield!
Edit: Viking and Rome will fill the remaining euro slots.
Indiansmoke Apr 11, 2008, 08:13 AM Play with AI? Can we not wait a few more days?
bamf226 Apr 11, 2008, 08:58 AM Is waiting a week not long enough? We are going to have AI fill in at some point as people come and go anyway. I don't think we will ever be able to fill all spots for the whole game.
For those of us that can't play a session, what happens then?
adyyc Apr 11, 2008, 09:00 AM Is there here a thread where to announce new games?
At least place skilled AI's.
whiplash_CDC Apr 11, 2008, 09:04 AM Starting with AI's will be unbalancing. I'd prefer to wait.
Indiansmoke Apr 11, 2008, 09:22 AM In this case can I change to Frederick of Germany please.
whiplash_CDC Apr 11, 2008, 10:31 AM And if we go with AI's I would prefer Egypt.
zenspiderz Apr 11, 2008, 11:29 AM Ok ok we will wait until all places are taken by human players. Those who wanted to swap civs do you still want to?
whiplash_CDC Apr 11, 2008, 12:04 PM No.........
karayanev Apr 11, 2008, 12:26 PM Give it another week see what happens - we may fill the left spots
zenspiderz Apr 11, 2008, 12:37 PM Ok well I have just finished editing the map and placing civs. So to save myself the effort of starting all over, new players will have the folllowing civ choices.
Rome - Julius
Viking
Ottoman - Mehmed
Egypt - Ramses
Mali
So just 5 places to fill.
Ulfang Apr 11, 2008, 01:00 PM oooh well if there are still places up fro grabs I'd like to give it a go. I've never played a Pitboss game before but have played a few PBEM's. Is there anything specific I need to get to play a Pitboss game? I had heard you had to download the program but not sure if it was included with BtS as I have that of course. I've don't really know a great deal about Pitboss other than the games are hosted and are more similar to MP rather than PBEM. Not really played any MP games either lol
I'd be happy with either Rome (JC) or Vikings (Ragnar?) but if a certain area needs balancing I'd be happy to play any nations.
zenspiderz Apr 11, 2008, 01:15 PM oooh well if there are still places up fro grabs I'd like to give it a go. I've never played a Pitboss game before but have played a few PBEM's. Is there anything specific I need to get to play a Pitboss game? I had heard you had to download the program but not sure if it was included with BtS as I have that of course. I've don't really know a great deal about Pitboss other than the games are hosted and are more similar to MP rather than PBEM. Not really played any MP games either lol
I'd be happy with either Rome (JC) or Vikings (Ragnar?) but if a certain area needs balancing I'd be happy to play any nations.
You only need the pitboss program if you are hosting. What you should get tho is hamachi (vpn) (http://www.filehippo.com/download_hamachi/) as it saves a lot of connection headaches due to firewalls.
You can have any unclaimed civ don't worry about balancing.
Ulfang Apr 11, 2008, 01:20 PM hamachi (vpn) (http://www.filehippo.com/download_hamachi/) as it saves a lot of connection headaches due to firewalls.
Ok thanks. I've downloaded that now. I'll go for Rome then.
zenspiderz Apr 11, 2008, 01:40 PM Ok thanks. I've downloaded that now. I'll go for Rome then.
UR welcome. Any probs just ask.
Indiansmoke Apr 11, 2008, 01:48 PM yes please switch me to Germany anyway
zenspiderz Apr 11, 2008, 02:16 PM yes please switch me to Germany anyway
Ah sorry as you will see from post 93 I have finished editing the map which means the civ script too. Germany has been disabled. If you want another civ you will have to choose one of the remaining unclaimed civs
Egypt
Mali
Ottoman
viking
slaze Apr 11, 2008, 03:56 PM I'm could join if spots are needed although i'm expecting to move soon and may be without internet for a time. Another issue is that of Bhuric's patch. I'm in other games without the patch and I wonder how this will affect things. Will I have to delete the patch every time i switch taking turns in games? Or does everything run smoothly?
Provolution Apr 11, 2008, 04:03 PM I think you apply the patch as a mod you load every time.
zenspiderz Apr 11, 2008, 04:34 PM @slaze
Yes there are few places left open. How soon will you be moving and for how long are you going to offline? Can you find a sub to play for you while you are off?
Indiansmoke Apr 11, 2008, 04:46 PM Ah sorry as you will see from post 93 I have finished editing the map which means the civ script too. Germany has been disabled. If you want another civ you will have to choose one of the remaining unclaimed civs
Egypt
Mali
Ottoman
viking
That is fine then leave me with Portugal
Indiansmoke Apr 11, 2008, 04:47 PM I'm could join if spots are needed although i'm expecting to move soon and may be without internet for a time. Another issue is that of Bhuric's patch. I'm in other games without the patch and I wonder how this will affect things. Will I have to delete the patch every time i switch taking turns in games? Or does everything run smoothly?
I don't habe the patch either, it doesn't make any difference, you can still play fine.
slaze Apr 11, 2008, 04:58 PM Well, it's possible that it may be a day or two, and i could probably get a sub if I need it. Whatever, count me in. I'll be Ragnar.
zenspiderz Apr 11, 2008, 05:26 PM Well, it's possible that it may be a day or two, and i could probably get a sub if I need it. Whatever, count me in. I'll be Ragnar.
Ok great. If it is just a day or two you could probably just queue builds and moves. We probably won't be starting for a few more days as well.
Provolution Apr 11, 2008, 06:35 PM Can you please set me up with Charlemagne with Aztecs?
whiplash_CDC Apr 11, 2008, 07:19 PM And if we go with AI's I would prefer Egypt.
I would like Egypt afterall regardless of how the game starts. So, switch me please. Thanx in advance.
adyyc Apr 12, 2008, 12:48 AM We will have the map?
zenspiderz Apr 12, 2008, 03:19 AM @ whiplash - ok you now have egypt.
@ provolution - this game isn't unrestricted leaders.
@ adyyc - um i think the game would be better if players don't see the map before hand. But if the majority of players want to see it before hand then I will allow it. I suppose I'll have to upload it to civfanatics and then give a link for you to access it. Or maybe email it.
Civs still available
China - Qin
Ottoman - Mehmed
Mali
adyyc Apr 12, 2008, 08:27 AM I need to know if you changed the location for India. Because a bad terrain/possition can unbalance the game.
I liked the position where it starts in normal map.
You also know the map.
Provolution Apr 12, 2008, 08:29 AM I would like the game to be a full surprise.
Ulfang Apr 12, 2008, 10:54 AM I would like the game to be a full surprise.
Same here :)
classical_hero Apr 12, 2008, 12:09 PM This game is more for rewriting history, so the places and civs and leaders need to be historical, so unrestricted leaders would not be such a good idea considering the thread.
zenspiderz Apr 12, 2008, 12:36 PM I need to know if you changed the location for India. Because a bad terrain/possition can unbalance the game.
I liked the position where it starts in normal map.
You also know the map.
I have edited the map to give all players a balanced start. I have taken into account all possible advantages and disadvantages, from room for expansion, proximity to coastline, aridity of terrain, bonus resources, presence of jungle, isolation, potential for trade routes and so on.
For example where one civ starts in a position that makes expansion difficult I will compensate by giving them extra bonus resources. Where another has lots of room for unhampered expansion bonus resources will be sparser and the terrian somewhat poorer.
Of course when I say I have balanced the start postions doesn't mean I have made them identical. I have also tried to keep the historical flavour (oil in arabia, ivory in india/africa, sugar and corn in south america, rice and silk in the far east and so on.
So you don't have to worry about having a disadvantaged start, this isn't a random map.
Of course I have seen the map; that was unavoidable. As I said if the majority of players think this is unfair and want to see the map too then I will allow it.
adyyc Apr 12, 2008, 02:06 PM I'm would likes to see the map. At least India start screened.
I don't want to see the whole map... just india start...
India was recognized for lot of luxuries.
whiplash_CDC Apr 12, 2008, 05:16 PM I would prefer that the map be a "surprise".
Provolution Apr 12, 2008, 08:34 PM Map surprise for me too. Its just a game, so historicity of the fog of unmapped land is half the fun. If someone sees this as a soccer match, I am sorry for them, as there are no awards. If we see the host benefit too much from know the map design (he should actually start himself with a small handicap, to be fair), that may impact that diplomacy and so on.
zenspiderz Apr 13, 2008, 05:34 AM Map surprise for me too. Its just a game, so historicity of the fog of unmapped land is half the fun. If someone sees this as a soccer match, I am sorry for them, as there are no awards. If we see the host benefit too much from know the map design (he should actually start himself with a small handicap, to be fair), that may impact that diplomacy and so on.
I do have quite a big handicap actually, I start on the rather dry deserty arabian pennisula, expansion west is blocked by egypt, expansion east by persia, north by ottomans, and south (east coast of africa) by water and the zulu. I will very likely be boxed in quite early. Also the one special resource I have in abundance (oil) is not available until very late in the game. In my situation knowledge of the map won't help me because the big advantage of knowing the map is knowing where the settlable islands are but my location is too far from any of them to help me. Also there are no goodie huts. Another thing it is a big map so after some time of playing I will have probably have forgotten where all the unrevealed resources are.
If you think that is not sufficient a handicap then how about I be the only civ that can't declare war for the first 40 turns (but anyone can declare war on me)?
classical_hero Apr 13, 2008, 07:06 AM Well you should also have sources of Incense since that is traditionally where it is found.
zenspiderz Apr 13, 2008, 08:04 AM Well you should also have sources of Incense since that is traditionally where it is found.
True.
BTW .. Worldbuilder is a PIG!! I just tested the map and found that despite the option for village huts being disabled they are still on the map :mad:. I guess because it is premade map. so now I try and manually delete them with worldbuilder but the erase function is retarded. It deletes EVERYTHING on the tile. Ok so what, just paint the deleted forests and resources back in BUT it also deletes RIVERS??!!!!:mad::mad::mad:. Trying to paint rivers back in with worldbuilder is even more retarded than the delete tool. You have NO control at all of where the river will be placed so I end up with spagetti like mess of river. Which means I have to delete even more areas of the map and start again. :mad::mad::mad::mad::mad::crazyeye::crazyeye::craz yeye::mad: Whoever wrote the WB program deserves shooting.
I found a better utiltiy called Mapview. But the updated version doesn't WORK!!!!!!! :mad:
classical_hero Apr 13, 2008, 08:18 AM Just leave the huts in is the easier option.
Ulfang Apr 13, 2008, 09:18 AM I don't mind huts being in either unless the majority is against it as long as they are spread out and don't give anyone a specific advantage. I quite enjoy the huts little gifts...
Provolution Apr 13, 2008, 09:47 AM I do have quite a big handicap actually, I start on the rather dry deserty arabian pennisula, expansion west is blocked by egypt, expansion east by persia, north by ottomans, and south (east coast of africa) by water and the zulu. I will very likely be boxed in quite early. Also the one special resource I have in abundance (oil) is not available until very late in the game. In my situation knowledge of the map won't help me because the big advantage of knowing the map is knowing where the settlable islands are but my location is too far from any of them to help me. Also there are no goodie huts. Another thing it is a big map so after some time of playing I will have probably have forgotten where all the unrevealed resources are.
If you think that is not sufficient a handicap then how about I be the only civ that can't declare war for the first 40 turns (but anyone can declare war on me)?
No worries, I am not here to get you, I was just pointing out those curious wanting to know the map ahead, and I would like to keep all a surprise. Thanks for setting up the game by the way, and yes, Arabia is a major challenge to play.
Also, if someone is in doubt, there are plenty of worldmaps out there, so go ahead :)
Provolution Apr 13, 2008, 09:48 AM Please keep in the huts then, but please let the outcome be randomized. Some change in the game could be fun too, like in real life.
adyyc Apr 13, 2008, 09:58 AM @zenspiderz: no need to don't declare war for 40 turns. This can be turned in an advantage for your neighbours. It's ok without map also.
Let huts there. They have no much benefits.
zenspiderz Apr 13, 2008, 10:16 AM RE: I am glad to say that I have found out how I can delete the huts without messing up the underlying terrain. :D
Just 3 civs unclaimed.
China - Qin
Mali
Ottoman - Mehmed
Provolution Apr 13, 2008, 03:46 PM Should we start the game or not, before we lose momentum? I am not a big supporter of the "fill-up-all-slots" perfectionists.
slaze Apr 13, 2008, 03:54 PM I'd prefer the game to start without AI. City placement decisions are one of the perks of multiplayer, and especially on a world map.
Levgre Apr 13, 2008, 03:57 PM have you been advertising on other forums? Would make it much easier to fill the last 3 slots, i think...
zenspiderz Apr 13, 2008, 04:22 PM have you been advertising on other forums? Would make it much easier to fill the last 3 slots, i think...
Um no. Any suggestions?
Provolution Apr 13, 2008, 04:51 PM You need to aggressively recruit people for the last 3, before people lose faith and leave, this happens in all ambitions games where many players are wanted.
Levgre Apr 13, 2008, 09:56 PM here is one place you can register and post
http://www.civgaming.net/forums/forumdisplay.php?f=76
Amask Apr 14, 2008, 12:07 AM hello
can I play as Mali?
Levgre Apr 14, 2008, 12:18 AM here is one place you can register and post
[url]http://www.civgaming.net/forums/forumdisplay.php?f=76
I posted there
adyyc Apr 14, 2008, 12:45 AM Why civfanatics doesn't have a game registry for pitboss games?
Levgre Apr 14, 2008, 12:58 AM posted here too
http://www.civearth.com/index.php?option=com_fireboard&Itemid=26&func=showcat&catid=2
zenspiderz Apr 14, 2008, 03:44 AM @ Levgre - Thanks good work
@ Amask - ok you can have Mali
oyzar Apr 14, 2008, 03:47 AM Can I have suleiman of the ottomans? Game still have not started so should be possible to change leader or?
zenspiderz Apr 14, 2008, 05:47 AM Can I have suleiman of the ottomans? Game still have not started so should be possible to change leader or?
um no sorry. I have finished the map now. Believe it or not in order to change the ottoman leader I would have to reedit the map from scratch.
Ulfang Apr 14, 2008, 08:53 AM Why civfanatics doesn't have a game registry for pitboss games?
Was thinking exactly same thing :) Maybe if we start a thread it'll be stickied ;)
zenspiderz Apr 14, 2008, 02:19 PM Just 2 civs unclaimed.
China - Qin
Ottoman - Mehmed
Nearly there!
oyzar Apr 14, 2008, 05:30 PM Just 2 civs unclaimed.
China - Qin
Ottoman - Mehmed
Nearly there!
How is it not possible to edit the map you already have and remove ottomans and add them again?
Indiansmoke Apr 15, 2008, 04:48 AM It is ottomans that you wanted Oyzar, so why not take them?
oyzar Apr 15, 2008, 05:00 AM Wrong leader :p. Btw can't you edit this with the savegame editor tool?
karayanev Apr 15, 2008, 07:31 AM I suggest that we place some kind of a deadline about starting this game - I fear the more we wait the more some may not show up or wait till then.
Ulfang Apr 15, 2008, 08:59 AM I suggest that we place some kind of a deadline about starting this game - I fear the more we wait the more some may not show up or wait till then.
I agree. It would be nice to fill it but we can't guarantee that anyone will take the final two and don't want to be waiting forever. I know someone who might take a position and will email him but it will be tonight before I find out if he's interested.
zenspiderz Apr 15, 2008, 10:08 AM Wrong leader :p. Btw can't you edit this with the savegame editor tool?
Ok look, inorder to edit the map I had to start a custom scenrio loading the 18civ blank earth map and select the leaders/civs BEFORE going into WB. After spending 4 hours or more editing the map, removing goodie huts and placing civs I have a finished map. It is NOT possible to change leaders or civs in worldbuilder. So if I want to change a leader or civ I have to start a new custom scenario load the orginal blank map spend another 4 or more hours removing goodie huts, editing terrain, placing bonus resources and placing civs in their starting positions.
The reason why i started editing before all civs had been claimed was that I am running out of free time. Soon my business will resume trading and I won't have time to spend editing the map.
If you know a way to change the civ without starting from scratch please enlighten me and then I will do it for you. If not Mehmed will remain the leader for the ottomans like it or lump it.
oyzar Apr 15, 2008, 12:07 PM As i said there is a tool for editing save games. Not sure if it can change leaders of a civ but i can't see why it shouldn't be able to do so...
zenspiderz Apr 15, 2008, 12:26 PM As i said there is a tool for editing save games. Not sure if it can change leaders of a civ but i can't see why it shouldn't be able to do so...
Ok so this tool is not bundled with the game then? If you are talking about Worldbuilder then it can't change leaders or civs. If you are not talking about worldbuilder then I presume this tool is found on civfanatics then?
oyzar Apr 15, 2008, 12:58 PM http://forums.civfanatics.com/showthread.php?t=167669 this is what i am talking about i think. It can also do some other things...
Ulfang Apr 15, 2008, 01:00 PM Wouldn't it be easier just to play Mehmed? Seems the easiest choice lol
Pexicus Apr 15, 2008, 01:33 PM I suspect I'm the bloke Ulfang mentioned about. :)
Haven't played much on historical Earth maps, but we'll see how fast I drop out - I'm not exactly professional or powergamer. :D
Ottomans is fine by me, or is it still under contest?
oyzar Apr 15, 2008, 01:39 PM Well quin is left too and i don't really feel playing him so if you take mehemed i am out, If you can't manage to change mehemed to suleiman with that util i could agree to play mehemed though, which would mean we would be full if Pexicus is fine with that...
zenspiderz Apr 15, 2008, 02:12 PM I suspect I'm the bloke Ulfang mentioned about. :)
Haven't played much on historical Earth maps, but we'll see how fast I drop out - I'm not exactly professional or powergamer. :D
Ottomans is fine by me, or is it still under contest?
Cool I'll put you down for the ottomans then.
Hercules90 Apr 15, 2008, 02:14 PM I'll take quin if it is still free.
zenspiderz Apr 15, 2008, 02:21 PM I'll take quin if it is still free.
Awesome. You are in with Qin. We now have a full set of players, all 18. The game can now start and will launch in within the next 24hrs probably sooner.
Connection details will follow soon.
zenspiderz Apr 15, 2008, 02:40 PM Game up/connection details.
Hamachi network name - BTS-earth OR BTS-earth1 (if other is full)
Hamachi network password - history
host ip (hamachi) 5.137.24.23
Game password - history
Don't forget to Password protect your civ and make sure you don't log in to the wrong civ. Check player roster if unsure who you are.
48hr turn timer for 1st turn only. Thereafter 24 hr turn timer.
Noobs guide to connecting.
Run Hamachi
Click the create/join network button then select join network
Input the network name (BTS-earth) and the network password (history).
You are now logged into the game network.
Run civ4 bts
select multiplayer
select directip
Under join game input host ip 5.137.24.23
imput game password (history)
you are now logged into the game.
select your civ and password protect it
Play your turn then log out by using the EXIT TO MAIN MENU function. NOT retire or exit to desktop.
:goodjob:
slaze Apr 15, 2008, 03:17 PM civstats???
bamf226 Apr 15, 2008, 03:18 PM Will Hamachi support connections to multiple networks simultaneously?
bamf226 Apr 15, 2008, 03:19 PM civstats???
Yeah, we need a civstats password too.
zenspiderz Apr 15, 2008, 03:27 PM Anyone who can't login to hamachi network BTS-earth can use BTS-earth1 (same password and IP)
EDIT
civstats
I haven't done anything with civstats yet. Will let you know.
Pexicus Apr 15, 2008, 03:29 PM Hmm, the host burped out a message about version mismatch when I connected, but still got in fine... :confused: I have the latest official patch and the unofficial thingy as requested.
zenspiderz Apr 15, 2008, 03:29 PM Will Hamachi support connections to multiple networks simultaneously?
I believe so.
zenspiderz Apr 15, 2008, 03:30 PM Hmm, the host burped out a message about version mismatch when I connected, but still got in fine... :confused: I have the latest official patch and the unofficial thingy as requested.
Bizarrely enough I got that message too when I logged in.
whiplash_CDC Apr 15, 2008, 03:32 PM PitBoss doesn't expect to see Burich's patch, but doesn't choke on it either.
Amask Apr 15, 2008, 03:34 PM civ stats question, asked and answered while I was typing/being slow
Pexicus Apr 15, 2008, 03:39 PM PitBoss doesn't expect to see Burich's patch, but doesn't choke on it either.
Ah yes, thats' it. :crazyeye:
zenspiderz Apr 15, 2008, 03:39 PM civstats
username - BTS-earth
password - history
The game doesn't seem to have uploaded yet (at the time of writing)
Indiansmoke Apr 15, 2008, 04:12 PM Zen thank you for starting this game :goodjob:
May I suggest that we use 22 or 20 hour timer instead of 24? 22 hours is usually more than a full day to take a turn.
zenspiderz Apr 15, 2008, 04:39 PM Zen thank you for starting this game :goodjob:
May I suggest that we use 22 or 20 hour timer instead of 24? 22 hours is usually more than a full day to take a turn.
your welcome and thank you all for signing up. :)
20hr timer then.
Amask Apr 15, 2008, 04:58 PM the game is shown on civstats but password "history" doesn't work
Ulfang Apr 15, 2008, 04:59 PM Yes thanks for hosting it. I was a bit worried it would be complicated as this is the first Pitboss game I've played but it was pretty simple in the end. Thanks for the easy to follow instructions ;)
Elkad Apr 15, 2008, 07:20 PM yup, getting bad password on civstats
edit: tried history, History, HISTORY, and leaving it blank, nogo
bamf226 Apr 15, 2008, 07:44 PM Zen thank you for starting this game :goodjob:
May I suggest that we use 22 or 20 hour timer instead of 24? 22 hours is usually more than a full day to take a turn.
Since when is 22 hours more than a full day? Last I checked 24 hours = one day.
bamf226 Apr 15, 2008, 07:44 PM PitBoss doesn't expect to see Burich's patch, but doesn't choke on it either.
Do we really need Bhuric's patch?
karayanev Apr 15, 2008, 07:49 PM Thanks Zen for starting this game :goodjob:
18 people just crazy - this would be GREAT!
karayanev Apr 15, 2008, 08:05 PM Sorry for this stupid question! About the bhruics unofficial patch, do we need it? - I was able to load and play my turn without this patch. Of course i get the same warning msg as some above. Is that because of that?
Aslo can someone attach a link to bhruics unofficial patch so i can see what fixes it has.
Let me know if i need to download it or I am ok playing like it is.
Thanks!
whiplash_CDC Apr 15, 2008, 09:31 PM Since when is 22 hours more than a full day? Last I checked 24 hours = one day.
The PitBoss timer does not run while players are in the game (bug?). So, a 22 hour timer in game time will result in approximatly a 24 hour timer in real time.
whiplash_CDC Apr 15, 2008, 09:35 PM Sorry for this stupid question! About the bhruics unofficial patch, do we need it? - I was able to load and play my turn without this patch. Of course i get the same warning msg as some above. Is that because of that?
Aslo can someone attach a link to bhruics unofficial patch so i can see what fixes it has.
Let me know if i need to download it or I am ok playing like it is.
Thanks!
You can play this game without Bhuric's patch.
If you want to see what it offers, go here:
http://forums.civfanatics.com/showthread.php?t=246057
bamf226 Apr 15, 2008, 09:52 PM The PitBoss timer does not run while players are in the game (bug?). So, a 22 hour timer in game time will result in approximatly a 24 hour timer in real time.
I see. Thanks for the explanation
adyyc Apr 16, 2008, 12:11 AM I cannot use civstat.
Indiansmoke Apr 16, 2008, 02:06 AM I see. Thanks for the explanation
Moreover, unless you take your turn in the last hour then you usually have more than 24 hours. Because it is 22 hours plus the time until the timer ends from the last time you played your turn. ;)
Provolution Apr 16, 2008, 03:08 AM This will be very fun :)
zenspiderz Apr 16, 2008, 03:34 AM Re: civstats
Are people still have trouble logging into civstats?
I can log in and out with no trouble. Username BTS-earth, password history
oyzar Apr 16, 2008, 05:56 AM You have to register for civstats with deparate usernames..
zenspiderz Apr 16, 2008, 06:42 AM You have to register for civstats with deparate usernames..
oh ok that would explain it. Anyway you can view the game on civstats without registering.
___________________
A hosts request to players
If for any reason a player wishes to cease playing. Please let me know as soon as possible so I can find a replacement or turn your civ over to AI.
Indiansmoke Apr 16, 2008, 06:46 AM Zen you have to log in civstats, and put username history for every player in the game so that we can all claim leaders
zenspiderz Apr 16, 2008, 06:50 AM Zen you have to log in civstats, and put username history for every player in the game so that we can all claim leaders
ah right I have done that now. registration password is history for all players.
Ulfang Apr 16, 2008, 08:18 AM You can play this game without Bhuric's patch.
Good news. I have to switch the .dll's as I'm also playing two PBEM games that don't work with this patch so I'll go on without it.
Ulfang Apr 16, 2008, 08:34 AM I see there's just one player to process a turn before the next turn. If I read up on pitboss rightly when the 24 hr timer hits zero (or 22 or whatever) then the turn progresses anyway yea? Any players who haven't processed their turn misses it? Will the AI take over at a certain point if more than one turn is missed?
I also just registered my player with civstats. You need to do that to process diplomacy through civstats it seems.
Also I'm Gavmundo on civstats (and the nic in the game) rather than Ulfang ;)
zenspiderz Apr 16, 2008, 08:51 AM I see there's just one player to process a turn before the next turn. If I read up on pitboss rightly when the 24 hr timer hits zero (or 22 or whatever) then the turn progresses anyway yea? Any players who haven't processed their turn misses it? Will the AI take over at a certain point if more than one turn is missed?
I also just registered my player with civstats. You need to do that to process diplomacy through civstats it seems.
Also I'm Gavmundo on civstats (and the nic in the game) rather than Ulfang ;)
AI won't take over until the host kicks a player out or a player retires as far as I know. The turn ends when the timer runs out OR when all players have ended their turn whichever comes first.
whiplash_CDC Apr 16, 2008, 08:53 AM PitBoss will not automatically switch a civ to the AI because of human missing turns. The PitBoss host can do that by kicking the human on the PitBoss admin window. Or, a player can kick himself to the AI by using the in-game retire feature.
Amask Apr 16, 2008, 09:12 AM well, gl hf all
should be good
Ulfang Apr 16, 2008, 09:14 AM Ahh I see so that means if I player missed his turn then decided he didn't want to play so didn't bother processing anymore his settler and warrior would just sit there until someone killed them? Pity that it would be much better if the ai could take over rather than lose a Civ ... not that we will of course as everyone will play ... hopefully ;)
whiplash_CDC Apr 16, 2008, 09:21 AM In such cases the pitboss host usually tries to locate the player who is MIA, and if unsuccessful he will kick him.
Provolution Apr 16, 2008, 09:48 AM Now its just the lagging Inca player left, and I hope he joins the game, so we are complete.
zenspiderz Apr 16, 2008, 11:44 AM Now its just the lagging Inca player left, and I hope he joins the game, so we are complete.
I have sent him a pm. Probably he just hasn't had a chance to check the thread and doesn't know the game has started.
Hoplosternum Apr 16, 2008, 01:03 PM Now its just the lagging Inca player left, and I hope he joins the game, so we are complete.
Heh heh, sorry about that. But I think you'll find it's you whos lagging now. I have already played my second turn ;)
Indiansmoke Apr 16, 2008, 01:19 PM Turn 2 timer is still 48 hours...
zenspiderz Apr 16, 2008, 01:37 PM Turn 2 timer is still 48 hours...
yes I noticed that. I have changed the pitboss timer to 20hrs but it doesn't seem to have taken effect yet. Probably it won't take effect until this turn ends. I could save the game and then restart pitboss with a turn timer of 20hrs
Pexicus Apr 16, 2008, 01:39 PM zenspiderz, as a host you know who is playing which leader, can you log in at civstats and set up all "unknown" civs? I used the BTS-earth login and changed mine, but didn't want to mess around with others. :)
Not that it matters really, but looks nicer.
On a sidenote, like someone said, if a player wants an email reminder from turn change, an account in civstats is required. It takes only a blink of an eye to create one. ;)
zenspiderz Apr 16, 2008, 02:15 PM zenspiderz, as a host you know who is playing which leader, can you log in at civstats and set up all "unknown" civs? I used the BTS-earth login and changed mine, but didn't want to mess around with others. :)
Not that it matters really, but looks nicer.
On a sidenote, like someone said, if a player wants an email reminder from turn change, an account in civstats is required. It takes only a blink of an eye to create one. ;)
I have added some players leaders to civstats. but some especially bts leaders are not options and some players have different ingame names to that they used on the thread so I don't know who they are.
Ulfang Apr 16, 2008, 02:24 PM I set mine up earlier. I'm such a Civ Veteran now lol
zenspiderz Apr 17, 2008, 03:02 AM OK just 1 player's turn from turn 3! I think we can probably get 2 turns a day with pitboss if all players play their turns promptly.
Which brings me to SESSIONS.
For those that don't know a pitboss session is where all players agree to be online playing the game at the same time. So that the game moves at the speed of a single player game. With 18 players spread out all across the world with different timezones and work schedules this is going to be quite a challenge to organise, but really worth doing if we can.
So to get the ball rolling on organising our first session I propose every player posts here the times they definitely can be available for a session. Please to make life easier for me post your avalability in GMT.
Since I run my own business and can work as when I please I can be availabe anytime except GMT 1700 to GMT 0300 FRI and SAT.
Session length will be determined by the window of opportunity presented by all the players. But should hopefully be more than an hour.
UK players remember GMT is not the same as BST (british summer time). BST is 1 hour ahead of GMT.
Provolution Apr 17, 2008, 06:03 AM For me:
Weekdays 1400 GMT to 2000 GMT, and ideally not Mondays, as I got strategy meetings with my business partners the entire day and evening.
whiplash_CDC Apr 17, 2008, 06:11 AM 13:00 Saturday - 3:00 Sunday
13:00 Sunday - 3:00 Monday
22:00 start any weekday
Some of you may want to use this:
http://www.timezoneconverter.com/cgi-bin/tzc.tzc
Heh, the first two to post don't match.
bamf226 Apr 17, 2008, 08:31 AM The only time I would be available is Sundays 1900 - 2200 GMT
adyyc Apr 17, 2008, 08:42 AM Except this weekend.
Weekends (Saturday and Sunday) from 8:00 - 13:00 and from 21:00-20:30 Bucharest time (GMT +2)
classical_hero Apr 17, 2008, 09:03 AM The timer is now set at 20 hours. I know since I turned over the turn.
oyzar Apr 17, 2008, 09:03 AM So already there are several people who can't play together at all :). So nice organizing sessions when there are people who can only play in a very short timespan...
Indiansmoke Apr 17, 2008, 09:46 AM It will be difficult for 18 people to get together but Sundays 1900 - 2200 GMT are good for me as well
Provolution Apr 17, 2008, 10:14 AM I can try Sundays 1900-2200 GMT, if its well scheduled ahead, not improvized last second.
classical_hero Apr 17, 2008, 10:17 AM That time is not good for me since it is 3am to 8am Monday morning my time, which means that I would need to be playing when i am either sleeping or getting ready for work. It is just not going to work at that time or any time, due to the vast time zones we inhabit, especially me, since I am the most Eastern person in the game, being +8 GMT.
bamf226 Apr 17, 2008, 10:33 AM I agree. Getting a session together with 18 people in vastly different timezones is pretty much impossible.
Indiansmoke Apr 17, 2008, 10:38 AM The only possible time is Saturday or Sunday morning for US which should be mid day Europe and night Australia
bamf226 Apr 17, 2008, 10:43 AM That wouldn't work so well either. An 8 AM (-8GMT) start on the Pacific Coast of the States would mean a midnight start for someone in Australia.
Provolution Apr 17, 2008, 10:47 AM I think the "Epic" production and research times are so long, we may even dare to make it a bit quicker, like 12 hours per turn. I just see some buildings, tech research and so on lasts forever.
Indiansmoke Apr 17, 2008, 10:49 AM That wouldn't work so well either. An 8 AM (-8GMT) start on the Pacific Coast of the States would mean a midnight start for someone in Australia.
Well midnight is doable is it not, I usually don't sleep before 1-2 in the night myself.
whiplash_CDC Apr 17, 2008, 11:36 AM Pulling off a session will require at least a few people making some drastic adjustments in their routines.
bamf226 Apr 17, 2008, 11:45 AM Well midnight is doable is it not, I usually don't sleep before 1-2 in the night myself.
That might work for you but not everyone. If I was in a situation where I had to play at midnight, I couldn't do it.
Provolution Apr 17, 2008, 11:46 AM I think with a global coverage of players, we can reduce the number of hours per turn.
bamf226 Apr 17, 2008, 11:46 AM I think the "Epic" production and research times are so long, we may even dare to make it a bit quicker, like 12 hours per turn. I just see some buildings, tech research and so on lasts forever.
I think with a global coverage of players, we can reduce the number of hours per turn.
There's no way I can play a 12 hour timer. If that's what everyone else wants, I'll gladly step out for someone else. I'm not sure where you get that everyone can play on a shorter timer. I doubt many of the players have the availability to play while at work.
adyyc Apr 17, 2008, 11:54 AM The 20 h timer it's anyway kinda quick. It should be left at 24h. I dont think there is any bugs with time play right now in this version of pitboss. The time don't get paused when i login.
Provolution Apr 17, 2008, 12:21 PM Then we should leave it at 20 H, since we can forecast the game somehow. I will personally be on autopilot for a long while.
Ulfang Apr 17, 2008, 12:37 PM I'd be happy to join a session but I don't really get on the computer for gaming until after 12am GMT. I could possibly get online for an hour or so in the week between 4-5pm GMT but I don't have that much time available (except after 12am). Reason I'm playing PBEM and Pitboss is because I have problems finding a MP game that requires an hour or three in the timeframe I need ;)
I'd also disagree with the 12 hr timer. I'm happy to play as many turns as possible in a day but sometime I might not be able to get on within a 12 hr period and am sure there are a few players like that so it doesn't seem logical to me.
slaze Apr 17, 2008, 01:12 PM I think the only way a session would work is if we compromise the outliners, being me and Classical Hero. One weekend, I would get up at 6:00 or 7:00 AM, and he at 10:00 or 11:00 PM, with everybody in between. That's about the best we could do it, with the spread being mostly Eastern US & Europe.
I'm in, this epic speed is killin me already
Provolution Apr 17, 2008, 02:01 PM Maybe we even should alter the speed itself, Epic is way to slow for a multiteam game.
Levgre Apr 17, 2008, 02:17 PM i would prefer to keep the epic. It makes the game lag very noticeably right now... but, without epic, later on when wars are being fought, tech will change to quick with other speeds, by the time someone crossed the Atlantic to fight the defenders would have new techs.
Epic is only 1.5 times normal speed... I guess it just doesn't seem like that dramatic of a difference to me, cutting out every 1 in 3 turns. It would still be slow on normal.
Levgre Apr 17, 2008, 02:17 PM i would prefer to keep the epic. It makes the game lag very noticeably right now... but, without epic, later on when wars are being fought, tech will change to quick with other speeds, by the time someone crossed the Atlantic to fight the defenders would have new techs.
Epic is only 1.5 times normal speed... I guess it just doesn't seem like that dramatic of a difference to me, cutting out every 1 in 3 turns. It would still be slow on normal.
adyyc Apr 17, 2008, 02:48 PM Zen please NOTE: adyyc = Adrian. Please palcce my leader at civstat.
IanDC Apr 17, 2008, 02:54 PM The 20 h timer it's anyway kinda quick. It should be left at 24h. I dont think there is any bugs with time play right now in this version of pitboss. The time don't get paused when i login.
If you check the timer when your logged on you'll see that it is running slower than real time & it all stops when a player is in the process of logging in. This turn has lost 34 minutes (at this time) & people are only logging in for short periods.
On the other matters, I'm happy to keep with Epic & I can't see much chance of a live session nor to be honest am I that keen on it.
Ulfang Apr 17, 2008, 04:55 PM I'm happy with Epic. I normally play MArathon so it's still kinda quick for me. I know it's a MP game so it does make it feel slow but the game is slow anyway I don't think changing from Epic to normal will make any difference to the speed.
I don't think this session will work either. Don't think everyone will be able to get on at the same time and if you don't have 100% agreement it won't work. Would be nice if it could but I don't see it happening.
oyzar Apr 17, 2008, 05:13 PM You knew what sort of game this was when you signed up for it... If the host wants a live session he have to mention it BEFORE people sign up or there really is no way it is going to happen with 18 people in the game... Game speed and turn time were both things that were in the game settings and should not be that hard to understand that if you want to play with different settings just host your own game...
karayanev Apr 17, 2008, 05:52 PM Epic is great!
If people want to make the game faster just log in as soon as possible and take your turn :D
Amask Apr 17, 2008, 06:11 PM i don't see a problem in not being able to do a session
imagine how slow everything will seem after it?
one thing that's good about pitboss is that you have time to think your plans through, and time for diplomacy
zenspiderz Apr 17, 2008, 06:41 PM Ok we are staying with epic.
Turn timer will not be less than 20hrs.
Sessions.. :sad: I knew this would very difficult and perhaps impossible to organise. But this game is going to take forever without them. Just 1hour session would certainly take 1 month off the total game lenght especially at the beginning of the game when a turn mostly comprises of 1 warrior move then hit the big red button...
I really think we need to make a bigger effort to organise a session.
zenspiderz Apr 17, 2008, 06:49 PM The only possible time is Saturday or Sunday morning for US which should be mid day Europe and night Australia
Yes this looks like our best shot. Perhaps saturday would be easier than sunday if the +8 gmt guy has to get up monday morning. Could we not do this?
oyzar Apr 17, 2008, 06:56 PM As i have aranged several meetings with people from all over the world(20+ people) i know that it really isn't that hard if you try... Just have everyone state the latest possible time they could play and the earlies possible time they could play on saturday/sunday and you can easily find if there are any matches(basically america / europe / asia(australia) get one of morning day evening each...). Of course the problem is if anyone have anything happening(plans) specific weekends or work at those times, this is why you should have people signing up based on if they can participate in a given live seission or not(if you really want to have one to save a few months that is). If you do have a live session you can expect there to be troubles with people who might not be able to login while the server is full or people who have troubles from too many logging in at the same time. It is also very likely that someone will play rather slow so you can't expect to get off too many turns in say a 2 hour window, but as every turn saved is pretty much a day it is well worth it even with only a small amount of turns done...
mikeyia Apr 17, 2008, 07:03 PM Unfortuantly I'm the odd man out, I work weekends, my days off are normally Tue and Wed. Sat or Sun am will not work. Best days for a morning play would be Tue or Wed, can play for and hour or so any time during the evening.
zenspiderz Apr 17, 2008, 07:09 PM thanks ozyar.
How about this...
2pm GMT to 4pm GMT on a saturday (not this one coming)
this would be 6am (-8 GMT) and 12am (+8 GMT) Is this absolutly impossible for anyone?
OR
11 pm GMT to 12 am GMT Saturday
this would be 3pm (-8 GMT) sat and 7am (+8GMT) sun.
mikeyia Apr 17, 2008, 07:18 PM thanks ozyar.
OR
11 pm GMT to 12 am GMT Saturday
this would be 3pm (-8 GMT) sat and 7am (+8GMT) sun.
This would work best for me, 6pm my time
Ulfang Apr 17, 2008, 07:35 PM Well I'd love to be involved what I was trying to point out is even if the majority can agree on a time there's always likely to be someone who can't for whatever reason so it will be extrememly difficult as you need everyone. I could make 11pm on Saturday I think but not the afternoon one but good luck getting everyone to agree :) It is possible just seems rather unlikely to me.
Elkad Apr 17, 2008, 08:36 PM I can manage pretty much anything for a playsession, given some warning.
As to the game timer. 20-21 hours seems right. If everyone makes an effort to login twice a day, hopefully it will go faster, but sometimes you just can't.
(I see I'm last, takign my turn now)
adyyc Apr 18, 2008, 12:28 AM I can be available saturday all the day. But i would like to not lose all my day playing civ.
Some weekends i leave to mountains so i would not be available.
One thing that will help speed this is to have your player registered at civstat. You will get an email every time a turn begins.
michelangeloo Apr 18, 2008, 02:33 AM i see the game is full
i might sub if necessary
slaze Apr 18, 2008, 02:38 AM I can be available saturday all the day. But i would like to not lose all my day playing civ.
Some weekends i leave to mountains so i would not be available.
One thing that will help speed this is to have your player registered at civstat. You will get an email every time a turn begins.
Well, it looks like if you could handle a GMT 12, which is 3 PM I see, then that's the closest we could do, unless all the Europeans wanna get up early, with Americans taking the night.
Indiansmoke Apr 18, 2008, 03:12 AM I cannot do next weekend (26-27/04) but after that with a bit of notice I will arrange it.
Pexicus Apr 18, 2008, 04:31 AM GMT 19:00-23:00 during weekdays (and sunday evenng), GMT 19:00- indefinite (during fri-sat) would suit me just fine, given a fair warning.
classical_hero Apr 18, 2008, 06:40 AM thanks ozyar.
How about this...
2pm GMT to 4pm GMT on a saturday (not this one coming)
this would be 6am (-8 GMT) and 12am (+8 GMT) Is this absolutly impossible for anyone?
OR
11 pm GMT to 12 am GMT Saturday
this would be 3pm (-8 GMT) sat and 7am (+8GMT) sun.
Those times are doable for me. Generally The first one I am awake since I watch the EPL and that is when it is on. I can make a change and just get up early on Sunday morning, but that is my normal waking up time during the weekend.
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