View Full Version : World War II Infantry Collection
Gary Childress Apr 02, 2008, 08:30 PM April 2, 2008 (Unit edited April 4, 2008)
African Colonial Infantry (http://forums.civfanatics.com/downloads.php?do=file&id=8981)
Run/Default/Fidget/Default/Fortify/Attack/Victory/Default/Fortify/Attack/Death
http://www.geocities.com/garychildress47/Sample.gifhttp://forums.civfanatics.com/downloads/colonialinfantrylarge_7IU_thumb.png
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April 5, 2008
British Paratrooper (http://forums.civfanatics.com/downloads.php?do=file&id=9001)
Run/Default/Fidget/Default/Fortify/Attack/Victory/Default/Fortify/Attack/Death
http://www.geocities.com/garychildress47/RedDevilSample.gifhttp://forums.civfanatics.com/downloads/reddevilsample_OTH_thumb.pnghttp://www.geocities.com/garychildress47/SampleRedDevilDropFinal6.gif
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April 7, 2008
Royal Marine Commando (http://forums.civfanatics.com/downloads.php?do=file&id=9045)
Run/Default/Fidget/Default/Fortify/Attack/Victory/Default
http://www.geocities.com/garychildress47/RMCSample3.gifhttp://forums.civfanatics.com/downloads/commandolarge_5BF_thumb.png
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April 9, 2008
Australian Infantry (http://forums.civfanatics.com/downloads.php?do=file&id=9061)
http://www.geocities.com/garychildress47/AussieInfantry.gifhttp://forums.civfanatics.com/downloads/aussiecivpedia_wzF_thumb.png
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May 21, 2008
Royal Thai Infantry (http://forums.civfanatics.com/downloads.php?do=file&id=9514)
http://www.geocities.com/garychildress47/Thai_preview.gif http://forums.civfanatics.com/downloads/civpedialarge_m2Q.png
NOTE: The death is a little slower in the preview than in the game.
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June 3, 2008
Japanese Infantry (http://forums.civfanatics.com/downloads.php?do=file&id=9603)
http://www.geocities.com/garychildress47/Animation1.gifhttp://forums.civfanatics.com/downloads/japcivpedialarge_N50.png
NOTE: The death is a little slower in the preview than in the game.
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June 4, 2008
Japanese Marine (http://forums.civfanatics.com/downloads.php?do=file&id=9618)
http://www.geocities.com/garychildress47/SNLF_Demo2.gifhttp://forums.civfanatics.com/downloads/civpedialarge_uFh.png
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June 6, 2008
Japanese Airborne Commando (http://forums.civfanatics.com/downloads.php?do=file&id=9660)
http://forums.civfanatics.com/downloads/giretsusample_xkA.gifhttp://forums.civfanatics.com/downloads/giretsucivpedialarge_356.png
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June 7, 2008
German Panzer Grenadier (http://forums.civfanatics.com/downloads.php?do=file&id=9674)
http://forums.civfanatics.com/downloads/pzgren_SBs.gifhttp://forums.civfanatics.com/downloads/panzergrenadier_HEB.png
Gary Childress Apr 02, 2008, 08:31 PM Reserved for future use
Gary Childress Apr 02, 2008, 08:32 PM Reserved for future use #2
Ozymandias Apr 02, 2008, 09:55 PM An excellent start :salute:
-Oz
Micaelus Apr 02, 2008, 10:23 PM Glad to see it released! It looks great. I think the animations turned out really well...great work!
Gary Childress Apr 02, 2008, 10:51 PM Thanks guys! I hope this to be a long productive thread. :cool:
Mithadan Apr 03, 2008, 12:59 AM Good work, Gary! I haven't been perusing your preview thread, so this is a welcome surprise. :thumbsup:
Vuldacon Apr 03, 2008, 05:21 AM Your starting WWII Infantry Unit turned out exceptionally Good indeed Gary :goodjob: I especially like the Death Fall and Roll. His march and general movements add to his character.
Usteros Apr 03, 2008, 06:02 AM Wow, beautiful, Gary!!! :eek: :eek: :eek:
He looks like askari - Italian colonial troops. :scan:
Gary Childress Apr 03, 2008, 07:29 AM Good guess Usteros! I modeled him after Italian Colonial Infantry. I'm starting on my next unit now. For the next couple units I'll probably use the same poses since I have them. That should shorten the turn around time for the next couple units. It took me a little over a week to finally perfect this initial unit. :eek:
TopGun Apr 03, 2008, 07:51 AM 1 week? That's good. Took me almost 4 weeks for my first unit! :lol:
Gary Childress Apr 03, 2008, 11:16 AM 1 week? That's good. Took me almost 4 weeks for my first unit! :lol:
Well maybe it was a little closer to 2 1/2 weeks it took me. But 1 week sounds better. :lol:
Tank_Guy#3 Apr 03, 2008, 01:18 PM Thanks guys! I hope this to be a long productive thread. :cool:
This is an awesome unit!! I have little, if any, doubt that it will be very productive :goodjob:
Blue Monkey Apr 03, 2008, 04:46 PM Another good, useful unit for SP as well as WWII.
againsttheflow Apr 03, 2008, 08:45 PM Me likes!
Very inspiring. :)
Ozymandias Apr 04, 2008, 02:12 PM As an aside, the unit .ini is missing InfantryAttack.amb.
Best,
Oz
Virote_Considon Apr 04, 2008, 03:38 PM Looks great!
Gary Childress Apr 04, 2008, 03:40 PM Arrrgggh! I always miss something! :sad:
Thanks OZ. I just uploaded a corrected version with all the files.
Ozymandias Apr 04, 2008, 05:26 PM Arrrgggh! I always miss something! :sad:
What? You mean you're only human after all? ;)
Usteros Apr 04, 2008, 08:46 PM For the next couple units I'll probably use the same poses since I have them.
Yes, sure! It's most actual right track. Creation of New Poser animations is quite laborious, I know... As for me, for example, I simply have no enough patience for it! :hammer2::cry: What's why I am very, very respectful to our makers - people who have it. :hatsoff::wavey:
Gary Childress Apr 04, 2008, 09:02 PM Hi Usteros, just the same, if you see something which doesn't look right in one of my units, especially if it is something that will prevent it from working correctly in the game, don't hesitate to let me know. These units are made for those who will use them. :)
Usteros Apr 05, 2008, 12:25 AM Yes Gary... and, in Your part, If You will need any historical info, ask me in pm. :)
W.i.n.t.e.r Apr 05, 2008, 03:21 AM Wow, beautiful, Gary!!! :eek: :eek: :eek:
He looks like askari - Italian colonial troops. :scan:
They were all called askari (Turk for 'soldier' - 'askari' is plural btw. - )
Nice start off, Gary :)
Usteros Apr 05, 2008, 04:01 AM They were all called askari
I know it of course; but it's Italian askari.
Gary Childress Apr 05, 2008, 04:45 PM World War II British Paratrooper has just been added to the first post.
Ozymandias Apr 05, 2008, 07:54 PM World War II British Paratrooper has just been added to the first post.
Most excellent :thumbsup:
-Oz
againsttheflow Apr 05, 2008, 11:01 PM Niiiiice. :)
Usteros Apr 06, 2008, 01:53 AM Oh, Great para!!! :)
Ares de Borg Apr 06, 2008, 05:23 AM Very nice unit, only two little things:
1) The color of the parachute is strange, is it supposed to have grey stripes?
2) The Civiliopedia Pic could need some work, it's somewhat lo-res looking.
Other than that, keep em coming. :)
Gary Childress Apr 06, 2008, 06:06 AM Very nice unit, only two little things:
1) The color of the parachute is strange, is it supposed to have grey stripes?
2) The Civiliopedia Pic could need some work, it's somewhat lo-res looking.
Other than that, keep em coming. :)
I'm not sure what is going on with the parachute. In the main screen it is all white, but then when I render it it comes out with gray areas where the white was. I don't know how to get rid of them. :confused:
I'll try rendering the Civpedia with Firefly and see if that improves the resolution. I've been using Poser 4 and I'm not sure where the resolution options are for it.
Gary Childress Apr 06, 2008, 08:36 PM Very nice unit, only two little things:
1) The color of the parachute is strange, is it supposed to have grey stripes?
2) The Civiliopedia Pic could need some work, it's somewhat lo-res looking.
Other than that, keep em coming. :)
I cleaned up the Civpedia pic and uploaded a new one. Basically I had some extra pieces of clothing transparent which were showing up slightly in the larger image of the unit.
I still can't figure out what is going on with the parachute. I just had an idea, however, I'll try loading a new texture for the chute. That may get rid of the gray shades. Like I say it doesn't show up in the preview screen, only when I render the animation.
Vuldacon Apr 06, 2008, 11:49 PM Could it be a slight Transparency issue in regard to the Chute? If a new texture continues to render with the "Grey" areas, check the chute for transparencies in those areas.
Gary Childress Apr 07, 2008, 03:13 PM Royal Marine Commando added to OP.
Ozymandias Apr 07, 2008, 06:04 PM 3 for 3 fine ones :goodjob:
Best,
Oz
Gary Childress Apr 07, 2008, 06:59 PM Thanks. I have a few working poses now so I can roll out some units based upon those. Still a lot of work down the road though. All these units have been based upon Michael 2. I still have a ton of stuff for Michael 3 when I get around to making units with him. :eek:
Balthasar Apr 08, 2008, 02:09 AM Great work on all of these. Your color choices are excellent.
Gen. Rommel Apr 08, 2008, 05:41 AM These are beautiful units Gary! I like each and everyone of them! Excellent modelling, they look just like their historic counterparts.
BTW, I would be interested to know where you got the 'chute prop. Was it free or did you create from something else to merely make it look like a parachute?
I still can't figure out what is going on with the parachute. I just had an idea, however, I'll try loading a new texture for the chute. That may get rid of the gray shades. Like I say it doesn't show up in the preview screen, only when I render the animation.
Could it be a slight Transparency issue in regard to the Chute? If a new texture continues to render with the "Grey" areas, check the chute for transparencies in those areas.
This would be my best guess as well. I've had similar problems as the one described about the parachute before (it was fine in unrendered form but then looked all strange when rendered) and it was indeed due to some transparency issues. I would suggest just looking at that part very carefully to see if there is anything wrong. If you want Gary, you can send me a snapshot of the transparency settings and I can take a look. A second pair of eyes is always helpful in finding things.
Gary Childress Apr 08, 2008, 12:00 PM These are beautiful units Gary! I like each and everyone of them! Excellent modelling, they look just like their historic counterparts.
BTW, I would be interested to know where you got the 'chute prop. Was it free or did you create from something else to merely make it look like a parachute?
Thanks Gen. Rommel! The Parachute was a free prop. I think I got it here if I'm not mistaken. There are a number of cool free props here. The parachute comes with the American Paratrooper.
http://www.vanishingpoint.biz/freestuff.asp?ClassificationID=25
Gen. Rommel Apr 08, 2008, 03:31 PM Excellent, thank you very much! Now I finally have something to give my paratroopers...kind of odd to throw them out of a plane with an empty 'chute pack hahahahahaha!!! :lol:
Hmmm, I also found some further props on that link for my other German units. Most interesting.
Gary Childress Apr 08, 2008, 03:45 PM I have a generic paradrop animation to use with transport planes. Personally I like that method better because it gives me a chance to use some of Wyrmshadow's excellent transports. So I don't even use the paradrop animation.
BadKharma Apr 08, 2008, 04:40 PM Excellent, thank you very much! Now I finally have something to give my paratroopers...kind of odd to throw them out of a plane with an empty 'chute pack hahahahahaha!!! :lol:
Hmmm, I also found some further props on that link for my other German units. Most interesting.
Considering your penchant for accuracy remember that the risers of the German parachute attached at the upper back rather than the shoulders for US and British parachutes.
http://www.fjr2.be/Parachute%20RZ1-18.jpg
http://www.fjr2.be/Parachute%20RZ1-2.jpg
Gen. Rommel Apr 09, 2008, 10:52 AM Considering your penchant for accuracy remember that the risers of the German parachute attached at the upper back rather than the shoulders for US and British parachutes.
http://www.fjr2.be/Parachute%20RZ1-18.jpg
http://www.fjr2.be/Parachute%20RZ1-2.jpg
Yeah, I wouldn't have forgotten that for a moment! Afterall, that was the ONLY flaw of the German paratroopers. It meant that they couldn't actually carry and weapons with them during the jump since it was too dangerous. Furthermore, landing was always risky with this system of parachute. This is basically why Göring wanted the FG42 so badly, since it was the only weapon that they could take with them during the jump.
BadKharma Apr 09, 2008, 04:10 PM Well actually it was very rare for any German paratrooper to jump with his personal weapon because they landed on all fours. This led to a lot of knee and wrist injuries even with pads. The Fg-42 would have been dropped in a weapons canister along with the other weapons. Someone mentioned that US paras were at a disadvantage because they had to take their weapon out of its case strapped to the trooper himself, however it could be even more disadvantageous to have to find the weapons canister on the drop zone then unpack your weapon before entering combat. I do not know how much the US Para individual weapon case changed from WWII until the 80's but it was not difficult getting your weapon out when I was in the service.
Quinzy Apr 09, 2008, 04:36 PM The FG42 would not have been dropped in canisters though, as wasn't it developed specifically for the Fallschirmjaeger to not have to find them in canisters, rather, to carry them on the landing?
Gen. Rommel Apr 09, 2008, 05:31 PM The FG42 would not have been dropped in canisters though, as wasn't it developed specifically for the Fallschirmjaeger to not have to find them in canisters, rather, to carry them on the landing?
Yes, this is what my research has also found out. The FG42 was designed specifically after orders from Göring demanded a weapon that COULD be taken with the German Fallschirmjäger during the jump, rather than necessitating the paratroopers to locate a dropzone where a crate filled with weapons would be. Otherwise, development of this weapon wouldn't have been necassary in the first place (the MP40 would have offered enough firepower).
Gary Childress Apr 09, 2008, 07:26 PM Australian Infantry 1.0 posted. I uploaded him with my original death pose, however, when I get the opportunity in the next couple days I'm going to try to redo the death pose on all my units.
Wyrmshadow Apr 10, 2008, 03:29 AM I want to be the first to request an Australian Light Horse for WW1 scenarios. That is if you can master horses as well.
96nn Apr 10, 2008, 04:17 AM Gary Childress, can you make WWII infantries of China and Thailand?:D
Usteros Apr 10, 2008, 07:37 AM Wonderful news! :) Thanks Gary.
Gary Childress Apr 10, 2008, 12:45 PM Gary Childress, can you make WWII infantries of China and Thailand?:D
Those units are certainly on my agenda. I'm planning on making a full range of units from different nationalities.
@ Wyrmshadow: Horses may be a little beyond my capability yet but I will certainly give them a try. Would anyone happen to know where I can find a good horse for Poser?
Also a good pic of an Australian light horseman would help a lot.
Thanks.
Ozymandias Apr 10, 2008, 01:00 PM Australian light horseman.
-Oz
Gen. Rommel Apr 10, 2008, 01:39 PM Would anyone happen to know where I can find a good horse for Poser?
I can send you the one Sandris sent me. I figure I could get around to doing it tommorow, so expect to see it in your email inbox at that time. If you need it earlier, you can try asking Sandris, I'm sure he'd send it, he's a very nice guy. ;)
I can't tell you much about doing horseman units yet because I haven't done any myself yet. Sandris seems to be very good at them so maybe ask him for any tips on getting started.
BadKharma Apr 10, 2008, 03:31 PM Does Sandris use a horse other than the one included with poser plus Utah's morph for it? Gary you will find the stock poser horse in Program Files\e frontier\Poser 7\Runtime\Libraries\Character\Poser 7\Animals.
Gary Childress Apr 10, 2008, 06:39 PM Does Sandris use a horse other than the one included with poser plus Utah's morph for it? Gary you will find the stock poser horse in Program Files\e frontier\Poser 7\Runtime\Libraries\Character\Poser 7\Animals.
Thanks Badkharma, I'll check it out. If not I can try Sandris' horse.
Gary Childress Apr 10, 2008, 07:16 PM Just realized I'm missing a couple things for a mounted unit. I need reins and a saddle. Would anyone know where I could get those? :confused:
EDIT: Also I don't have a plume for the slouch hat.
96nn Apr 10, 2008, 09:13 PM Those units are certainly on my agenda. I'm planning on making a full range of units from different nationalities.
Thanks.
:DThank you, Gary Childress.
Quinzy Apr 11, 2008, 10:57 AM Gary- You can download those items from Utah's thread. :)
http://forums.civfanatics.com/showpost.php?p=3704937&postcount=34
And Kinboats' thread has a Landsknecht with a plumed hat:
http://forums.civfanatics.com/showthread.php?t=70328
Civinator Apr 12, 2008, 06:11 AM Gary, is it possible to do an oliv-green version of your bulldozer/worker unit? I could use this version as an upgrade of the standard version of your unit (what found its way into SOE). :)
Gary Childress Apr 12, 2008, 09:46 PM Hi Civinator, I can certainly give it a try. I think I still have all the models for it. I'm much better with palettes now so I should be able to get it right this time. :lol:
Civinator Apr 12, 2008, 09:59 PM This would be great. I attache a screene, how your bulldozers look in SOE. May be, they are a little too big compared to Wyrmīs tanks, but in my eyes these are the best "worker"-units for that era. In the later stages the bulldozers must get an additional (no-terraforming) flag. And for that unit another colour would be great, so you can distinguish them. :)
Gary Childress Apr 12, 2008, 10:43 PM This would be great. I attache a screene, how your bulldozers look in SOE. May be, they are a little too big compared to Wyrmīs tanks, but in my eyes these are the best "worker"-units for that era. In the later stages the bulldozers must get an additional (no-terraforming) flag. And for that unit another colour would be great, so you can distinguish them. :)
Cool screenie, I can't wait for SOE to come out. I'm dying to play it. :cool:
I'm working on an Olive dozer now. I'm about ready to turn in so I'll have to finish it tomorrow.
Civinator Apr 12, 2008, 10:52 PM Tomorrow SOE isnīt finished yet. :lol: In the stormoverciv-site you can see more screenes about SOE in the public SOE-forums, thread "the New SOE":
http://www.stormoverciv.net/forums/showthread.php?t=484
againsttheflow Apr 13, 2008, 12:45 AM Um, BL, those red roof towns stick out like a sore thumb every time I see an SOE screen. Is there any chance of replacing them? :please:
Sorry for the ot Garry. :)
Civinator Apr 13, 2008, 03:21 AM Um, BL, those red roof towns stick out like a sore thumb every time I see an SOE screen. Is there any chance of replacing them?
This kind of discussion should be done in the public SOE forums. :) But as it was done here: The original civ2-cities, that were used as base for the SOE resource-cities had more brownish roofs. But with these colours the cities were not to spot so easily in the industrial city graphics. If these cities stick in your eyes, thatīs exactly what they should do for reasons of gameplay and the dominating colour for roofs in that region was red. Please donīt look on that like on a "sore thumb" but as a help to identify the position of these cities more quickly. :) As said, itīs no problem to give you a brown version of the Middleeuropean cities, but then itīs your problem to look more closely on the map to identify these cities.
Wyrmshadow Apr 29, 2008, 04:57 AM Status update?
Civinator Apr 29, 2008, 10:27 AM Status update?
The next update comes, if all is running well, this weekend in the public SOE forums.
Gary Childress May 21, 2008, 05:19 PM Royal Thai Infantry has been added to the first post.
Quinzy May 21, 2008, 05:31 PM Very very nice unit! I like it! :D
Stormrage May 21, 2008, 05:38 PM Cool! You go, girl! I mean Gary! :D
Gary Childress May 21, 2008, 08:24 PM Thanks Stormrage! I didn't know you had a sensitive side... :lol:
Sword_Of_Geddon May 21, 2008, 09:17 PM Thats awesome. Now I have something to replace the infantry for Thailand in FH:Reduxe thankyou Gary. :goodjob:
LizardmenRule! May 22, 2008, 01:05 AM Yay! An Aussie! :D Great work Gary :thumbsup:
Wyrmshadow May 22, 2008, 01:16 AM Keep this in mind: Each page only allows 20 links to images, so you may soon run out of 'room' for new units.
Gary Childress May 22, 2008, 03:46 PM Keep this in mind: Each page only allows 20 links to images, so you may soon run out of 'room' for new units.
I didn't know that. Each page has a max of 20 or each post on a page? I have a couple back up posts after the first one if that will do any good.
againsttheflow May 22, 2008, 07:31 PM There is a max of 20 images per post, the number of posts per page can be set in your prefs.
Partizanac May 26, 2008, 10:31 AM What about Yugoslav Partisan unit? :)
Stormrage May 26, 2008, 07:46 PM I`ll second that :)
John Falkner May 31, 2008, 03:16 AM Superb units, Gary. :goodjob:
Especially your new Royal Thai Infantry is very useful. On my wishlist is a Japanese Marine Soldier. Maybe we see one in the future?
Ares de Borg May 31, 2008, 04:11 AM @John: BeBro made a decent one some time ago.
But there is always room for new versions. ;)
Gary Childress Jun 02, 2008, 03:37 PM Superb units, Gary. :goodjob:
Especially your new Royal Thai Infantry is very useful. On my wishlist is a Japanese Marine Soldier. Maybe we see one in the future?
Hi Mr. Falkner, if you have a pic to give me an idea of the difference in appearance between a marine and a regular infantryman that would be great. :)
EDIT: Actually I checked an Osprey book and came up with this for the Marine.
http://www.geocities.com/garychildress47/JapMarine.png
W.i.n.t.e.r Jun 03, 2008, 02:40 PM Not to be nitpicking but why would you pick an infantryman to fill the role of a marine? The elite Imperial Japanese Landing Force Troopers wore distinctive gaiters over leather boots and were often issued with helmets and automatic weapons.
http://www.diggerhistory.info/images/uniforms/soldier-jap-snlf_lander.jpg
"The uniforms of SNLFs
The uniforms of SNLF members were a drab olive green, whereas those of their Army counterparts were generally khaki brown. Like the Army soldiers, the Japanese "marines" * wore lace-up, ankle-length marching boots with hard rubber or steel hobnailed soles, and above these wrap-around puttee leggings, but the Navy boots were black leather while the Army's were usually brown. Finally, on the front of the steel helmet (the Japanese helmets, both Army and Navy, being relatively flimsy compared to the US model), where the Japanese Army soldiers sported a small yellow star, and the Navy infantry had an anchor emblem. As with the Army footsoldiers, the Japanese naval infantry frequently wore netting over their helmets, into which bits of the local foliage could be stuck for camouflage purposes."
Special Landing Force Wiki (http://en.wikipedia.org/wiki/Special_Naval_Landing_Force)
more SNLF (http://www.geocities.com/dutcheastindies/SNLF.html)
IJN WWII Uniforms - pics of Landing Force Trooper/Officer (http://www.diggerhistory.info/pages-uniforms/japanese.htm)
http://www.germanmilitaria.com/Japanese/photos/J11551full.jpg
http://www.germanmilitaria.com/Japanese/photos/J06650full.jpg
Same Helmet in Landing Force Fatigues Cammo = http://www.germanmilitaria.com/Japanese/photos/J03050full.jpg
Same helmet without Cammo = landing Force Olive = http://www.germanmilitaria.com/Japanese/photos/J03755full.jpg
Gary Childress Jun 03, 2008, 02:46 PM Japanese Infantry posted to downloads database.
Gary Childress Jun 03, 2008, 03:01 PM Not to be nitpicking but why would you pick an infantryman to fill the role of a marine? The elite Imperial Japanese Landing Force Troopers wore distinctive gaiters over leather boots and were often issued with helmets and automatic weapons.
The Osprey book I have "The Japanese Army 1931-45" by Philip Jowett, shows a memeber of the Sasebo SNLF with puttees and a khai khai uniform.
Figure on the right side...
http://www.geocities.com/garychildress47/SNLFOsprey.JPG
W.i.n.t.e.r Jun 03, 2008, 03:06 PM Yes, as the helmet cammo on my above post already suggests (please see my edited post above for the 3 different helmet pictures), they also wore standard army infantry uniforms when stationed inland. Apart from the insignia these would not differ in the slightest from a regular army unit.
However if you want to make a distinctive and immediately recognizeable SNLF soldier I'd suggest the olive uniform with helmet, black boots and machine gun [EDIT: oh and the water bottle]... though the latter may be hard to find props for... perhaps Wyrmshadow may have something in his little chest of wonders...
SNLF olive drab summer tunic pics (http://www.germanmilitaria.com/Japanese/photos/J004059.html)
IJN Headgear Pics and Info (http://www.germanmilitaria.com/Japanese/01Japanese1.html)
As on the Osprey booklet, I am sure there was another booklet on the Landing Forces... will try and find it on em... I mean, in my emergency basement collection... ;)
W.i.n.t.e.r Jun 03, 2008, 03:35 PM Japanese Infantry posted to downloads database.
:goodjob: Nice again - thx
Gary Childress Jun 03, 2008, 03:46 PM Yes, as the helmet cammo on my above post already suggests (please see my edited post above for the 3 different helmet pictures), they also wore standard army infantry uniforms when stationed inland. Apart from the insignia these would not differ in the slightest from a regular army unit.
However if you want to make a distinctive and immediately recognizeable SNLF soldier I'd suggest the olive uniform with helmet, black boots and machine gun [EDIT: oh and the water bottle]... though the latter may be hard to find props for... perhaps Wyrmshadow may have something in his little chest of wonders...
SNLF olive drab summer tunic pics (http://www.germanmilitaria.com/Japanese/photos/J004059.html)
IJN Headgear Pics and Info (http://www.germanmilitaria.com/Japanese/01Japanese1.html)
As on the Osprey booklet, I am sure there was another booklet on the Landing Forces... will try and find it on em... I mean, in my emergency basement collection... ;)
I have a Japanese light MG. I'll see what I can do about making the SNLF infantry more unique.
Gary Childress Jun 03, 2008, 05:02 PM How about this guy?
http://www.geocities.com/garychildress47/CivpediaLarge.PNG
EDIT: Some quick previews...
http://www.geocities.com/garychildress47/SNLF_Demo1.gifhttp://www.geocities.com/garychildress47/SNLF_Demo2.gif
W.i.n.t.e.r Jun 04, 2008, 06:25 AM Darn- U r really fast - Pretty :)
Ares de Borg Jun 04, 2008, 11:23 AM Hey Gary, thanks for the additions, they're beautiful. Do you have plans for AT soldiers and MG teams in the future?
Gary Childress Jun 04, 2008, 12:02 PM Hey Gary, thanks for the additions, they're beautiful. Do you have plans for AT soldiers and MG teams in the future?
Thanks Ares! I think Bjornlo made an anti-tank rifle and I could probably build a bazooka using Google Sketchup or something, however, I don't have any heavy MGs or anything like that. I suppose I might be able to create a simple one using Google Sketchup as well.
EDIT: Sorry, In answer to your question I probably will do some MG teams and AT units in the future but it will probably be some time before I get around to them.
Ares de Borg Jun 04, 2008, 03:35 PM No rush ;)
Gary Childress Jun 04, 2008, 10:54 PM Japanese Marine added to first post.
Ozymandias Jun 05, 2008, 09:44 AM I can't believe no one's done this yet :mischief: BANZAI! :D Nice unit :)
Best,
Oz
Dabur Jun 05, 2008, 12:16 PM nice ! just seen the other one also , both are nice !
Goldflash Jun 05, 2008, 04:15 PM Whats next? Ruskies?
John Falkner Jun 06, 2008, 03:33 PM Unbelievable, I was only a few days offline - and now we have here two very, very cool new units. You are fast, Gary. :goodjob:
The Japanese Marine was exactly the one I was looking for. Also thanks to W.i.n.t.e.r for his great support, so I donīt have to post a picture anymore.
If I may request more units, then there is in first place a WW2 german paratrooper (Green Devils), maybe with a MG 42 (see pics), and second a russian paratrooper with also a light machine gun or a PPsH41 (yes, we need urgentley one in the game).
@Ares: You are right, but Bebros Japanese Marine didnīt make it into my mod, this guy here from Gary will!
Btw, from now on you can call me John, Gary ;) :D
Gary Childress Jun 06, 2008, 03:52 PM Thanks John. :) A german paratrooper is most definitely in the offing. Also Russians will be forthcoming.
Right now I'm working on a Japanese Giretsu airborne commando. I hope to have him done by the end of today.
W.i.n.t.e.r Jun 06, 2008, 04:01 PM not the Green Devils.. but in the meantime the 1940 version...
http://forums.civfanatics.com/showthread.php?t=122972
John Falkner Jun 06, 2008, 04:10 PM Thanks John. :) A german paratrooper is most definitely in the offing. Also Russians will be forthcoming.
Right now I'm working on a Japanese Giretsu airborne commando. I hope to have him done by the end of today.
Iīm interested !!! :drool:
Gary Childress Jun 06, 2008, 07:19 PM Giretsu posted.
Dabur Jun 06, 2008, 07:21 PM Thanks John. :) A german paratrooper is most definitely in the offing. Also Russians will be forthcoming.
Right now I'm working on a Japanese Giretsu airborne commando. I hope to have him done by the end of today.
Whooo - Aah
so any other japanese units ?
cause if you go forward with that it would be nice to create a mod about the pacific war , ..... or about manchuria :mischief:
hey where is that pic you had before from the Giretsu ?
if you need info on japanese units , ill be happy to help
have a nice japanese day :)
John Falkner Jun 07, 2008, 02:04 AM I think the time is mature to award the ORDER OF THE RISING SUN.
Congratulations on your wonderful asian units, Gary. You are making the best WW2 foot soldiers for Civ3. :trophy:
Dabur Jun 07, 2008, 07:04 AM I think the time is mature to award the ORDER OF THE RISING SUN.
Congratulations on your wonderful asian units, Gary. You are making the best WW2 foot soldiers for Civ3. :trophy:
hey ,
agreed , he does a great work :thumbsup: :hatsoff:
now lets hope soon we will see an entire japanese army :mischief:
thanks again Gary :)
Gary Childress Jun 07, 2008, 09:50 AM I think the time is mature to award the ORDER OF THE RISING SUN.
Congratulations on your wonderful asian units, Gary. You are making the best WW2 foot soldiers for Civ3. :trophy:
Many thanks John-san. I will wear it with pride. :) :trophy:
F. Andersen Jun 08, 2008, 12:20 PM The LMG gunner cannot hold his left hand there, itīs were the hot cathridge case comes out.
I used the MG 62 (42) in the Danish home guard.
Dabur Jun 08, 2008, 12:27 PM so Gary whats next , .... ?
just stitting on the edge of the chair waiting :mischief:
Gary Childress Jun 08, 2008, 04:52 PM The LMG gunner cannot hold his left hand there, itīs were the hot cathridge case comes out.
I used the MG 62 (42) in the Danish home guard.
He's holding it a bit forward of the ejection point. where would you suggest he hold it? I'd like him in a standing position if possible.
Gary Childress Jun 09, 2008, 12:16 AM I feel pretty productive lately. Here is a preview for the next man out of the barracks. This one I call a Late War PZ Grenadier, featuring a Sturmgewehr 44, the world's first assault rifle (from my understanding).
http://www.geocities.com/garychildress47/LateWarGermanDemo.gif
Vuldacon Jun 09, 2008, 04:20 AM Gary, Your Units are Exceptionally Good with Detailed Animations.
Special Hats Off to you for taking the time to make the Run and Death animations look and work Great! All animations are Well Done...The Time and Effort you have applied to making your units has certainly paid off. :goodjob::clap:
Gary Childress Jun 09, 2008, 04:38 AM Many thanks Greg! :) It's definitely a process of learning as I go along. I'm still learning tricks to the trade. I have noticed that unit making is getting easier as I go. I'm a little more able to get the firgures to do what I want them to do.
Vuldacon Jun 09, 2008, 05:06 AM Yes, it is a Time consuming "process" alright and one that continues for everyone who endeavors animations.
... I very much appreciate the thousands of hours required to study, experiment and learn the required details to be able to make such Good Units.
I am certain you Love animating and strive for the Highest level of your work because you take the time and strive to perfect all you do. When others would say "this will suffice", you rework something again to gain excellent results. You can be sure that many people will be using your units and that you are providing them with some much needed enjoyment as a reprieve from the daily "grind" :)
F. Andersen Jun 09, 2008, 06:13 AM The LMG (MG 42/62) gunner used his left hand on the left leg of the machinegun, and with his own legs solid in the ground, or he will fall on his back. (It fun firing standing with the LMG.)
Dabur Jun 09, 2008, 07:19 AM I feel pretty productive lately. Here is a preview for the next man out of the barracks. This one I call a Late War PZ Grenadier, featuring a Sturmgewehr 44, the world's first assault rifle (from my understanding).
http://www.geocities.com/garychildress47/LateWarGermanDemo.gif
:woohoo:
i will upgrade my units at ones ~ from samurai to PZ Gren
yes you are correct , from as early as 43 , aldo to late to influence the war at this stage and produced in to small numbers
say , what else is on your shooping list :confused:
Have a super day :)
Gary Childress Jun 09, 2008, 02:48 PM :woohoo:
i will upgrade my units at ones ~ from samurai to PZ Gren
yes you are correct , from as early as 43 , aldo to late to influence the war at this stage and produced in to small numbers
say , what else is on your shooping list :confused:
Have a super day :)
Even I don't know what is on my shopping list. :lol: I just sort of decide at the last minute to do a particular unit as I desire. Usually I start out with the human figure then browse around and mix and match clothing and props to see what I come up with. That's the fun part. :)
Dabur Jun 09, 2008, 03:42 PM Even I don't know what is on my shopping list. :lol: I just sort of decide at the last minute to do a particular unit as I desire. Usually I start out with the human figure then browse around and mix and match clothing and props to see what I come up with. That's the fun part. :)
Hi ,
:hmm: , need help with ideas , .... :confused:
say a unit with a panzerschreck would be nice , .... :mischief:
a french legion wwII unit would be nice also :mischief:
anyway , thanks again and :hatsoff:
Have a nice evening :)
Gary Childress Jun 11, 2008, 06:12 AM It looks like I may be out of the unit making business for a little while. My computer is crashing intermitently and Poser is crashing on me all the time. Not sure what is going on. :(
Steph Jun 11, 2008, 10:26 AM Beware of virus! I know a guy who was stupid enough to forget updating is antivirus, not backuping his latest wrok, and he lost everything when a virus deleted his whole file system.
Gary Childress Jun 11, 2008, 04:19 PM Beware of virus! I know a guy who was stupid enough to forget updating is antivirus, not backuping his latest wrok, and he lost everything when a virus deleted his whole file system.
Thanks. I think I have it all taken care of. I took an old hard drive I had laying around, deleted the partitions in fdisk and reformated it, did a fresh install of Windows XP and now have it with AVG anti-virus and Windows Defender and little else. However, the computer is now going to my mother and I will be getting a new machine. My mother doesn't want me adding any of my bulky graphics programs to her "new" machine so this machine is strictly internet and e-mail until I get my new one.
The hard disk with all my old data is preserved but I will be fdisking it too eventually to install it in the new PC. All my real priceless stuff is on a couple of external hard drives which I can hook back up via USB to my new computer when I get it.
Basically I will only be able to chat on the Internet and check e-mail until I can put together my new machine. It's a minor setback but I hope to get a better machine out of the deal. :cool:
Wyrmshadow Jun 12, 2008, 03:55 PM Taking Bjornlo's advice, I got Kaspersky anti-virus. It found things no other program could and has kept me safe from viruses, trojans and malwear.
BadKharma Jun 12, 2008, 06:36 PM Taking Bjornlo's advice, I got Kaspersky anti-virus. It found things no other program could and has kept me safe from viruses, trojans and malwear.
Kaspersky is very good but I am partial to Nod-32 both are extremely good anti-virus programs.
Dabur Jun 12, 2008, 06:58 PM Hi ,
avast anti virus is free and does a very nice job on checking all your incoming files , it also monitors all the time in the background
Gary do you have that comp yet :confused: we missing you , ....
Have a nice day
BadKharma Jun 13, 2008, 10:57 AM Although Avast is not a bad program for finding viruses it is very slow and takes up allot of system resources.
Dabur Jun 13, 2008, 12:06 PM Although Avast is not a bad program for finding viruses it is very slow and takes up allot of system resources.
hi ,
:nono: if you use the new 4.8 its not ( actually anything over 4.0 is fast ) , and neither the pro or the free version do not use up many resources , for ecampls word use ore with just one file open , .... (!)
if you want screenshots with how much it uses it can be posted , ....
http://www.avast.com/
have a nice day :)
BadKharma Jun 13, 2008, 12:38 PM I used to use avast, trust me it is slower and has a much larger footprint than Nod-32.
Dabur Jun 13, 2008, 01:20 PM I used to use avast, trust me it is slower and has a much larger footprint than Nod-32.
Hi ,
maybe you dont know the version's after 4.0 or you have the wrong settings or maybe an old computer , ...
its faster then any of our competitors , ...
my job is to sell avast , so i know :)
since this is not the thread you are always welcome to mail us or send me a mail ( no PM ) i know my product and its not for nothing year after year we get prices due to our innovation and speed !
if you have any Q's or remarks you may post them in our avast forums on the www.avast.com website , we will gladly help you further
have a nice day :)
Gary Childress Jun 13, 2008, 06:03 PM Hi guys. I'm still collecting information for building my own machine. It will probably be a week or two or maybe three before I'm up and running again in the unit making business. If you all have any hardware or "build it yourself" advice, I have a thread going here (http://forums.civfanatics.com/showthread.php?t=278214) as well as in a couple other forums I visit.
Gary Childress Jul 24, 2008, 06:27 AM Hello everyone,
Got my new machine up and running. Well it's been up and running for a while now. I'm finally getting around to reinstalling all the 50 million poser files I have. This is a royal pain in the @#$% :eek: I lost a couple things in the transfer and my drive setup is all different (my C drive is now my H drive). Other than that I should be almost back in business.
John Falkner Jul 24, 2008, 07:01 AM Yeeeaaahhh !!! Really good news. Keep up the good work :goodjob:
BadKharma Jul 25, 2008, 02:34 AM (my C drive is now my H drive). Other than that I should be almost back in business.
How did you manage to do that? :eek:
Vuldacon Jul 25, 2008, 06:56 AM Glad you are back up and Running, Gary.... Hope your New Computer proves to be Great.
Ozymandias Jul 25, 2008, 08:34 AM How did you manage to do that? :eek:
:lol: If it's Windows Vista it probably involved necromancy. :D
Gary Childress Jul 27, 2008, 11:36 AM How did you manage to do that? :eek:
I installed a memory card reader in my new machine and it seems to have taken all the initial drive letters before my hard drive. I have no idea why. :eek:
BadKharma Jul 27, 2008, 06:08 PM Wow that is really strange.
Keroro Jul 30, 2008, 10:50 AM A bit strange. I remember that floppy drives always used to take the A and B letters (which is why Hard Drives generally have C I think), and a memory card reader uses similar connections to the floppy, so I suppose that must be why.
Gary Childress Aug 04, 2008, 07:44 AM Finally got around to working on an actual unit. I'd forgotten how much stuff I had on my old hard drive to facilitate unit creation. I still don't have it all loaded on the new. :eek:
Here's a preview of a WW II US Marine. More to come...
Wyrmshadow Aug 04, 2008, 08:18 AM I think he walks funny.
Gary Childress Aug 04, 2008, 08:43 AM Hmmm. Maybe he needs a little more bounce in his step?
Gary Childress Aug 04, 2008, 09:05 AM How does this look? I gave him a little more upward spring.
Gary Childress Aug 04, 2008, 09:19 AM OK. I also took the last frame out of the run animation in this one to get rid of the hitch in his step. Does this look better? :)
Steph Aug 04, 2008, 01:57 PM It sill looks funny... I have the impression he is "jumping" as if running, but the leg movement is a walk
John Falkner Aug 04, 2008, 02:11 PM Yes, I think he should take smaller steps. But he looks great as always, Gary. :goodjob:
Do you plan to make Russians? :deal:
Gary Childress Aug 04, 2008, 03:07 PM How about this? Maybe this looks more like a run?
@ John Faulkner: Thanks John. Much appreciated. I have a couple of Russians clothed and ready. I just need to run them through all the steps of getting them ready for animation.
John Falkner Aug 04, 2008, 03:21 PM You are on the right way, now its looks he's running. Maybe he needs more flexibility in his knees. :)
Wyrmshadow Aug 04, 2008, 03:24 PM His arms look like they are too far off to the side, that is what looked funny to me. Like the top part of his body is wading through a deep river and he's trying not to get his arms wet.
Ares de Borg Aug 04, 2008, 06:36 PM I don't know, really... he doesn't look like someone carrying a weapon in a battlezone. I think he should bear it in readiness, like this:
http://www.militaerbuch.com/images/uniformenderdeutswinkelried.gif
http://www.ipmsdeutschland.de/Militaer/Woebs/Volksgrenadiere/Woebs_Wehrmacht_cover.jpg
http://www.ipmsdeutschland.de/Militaer/Woebs/Volksgrenadiere/Woebs_Wehrmacht_06.jpg
http://www.ipmsdeutschland.de/Militaer/Woebs/Volksgrenadiere/Woebs_Wehrmacht_07.jpg
TopGun Aug 07, 2008, 10:17 AM I second Ares' suggestion. Plus, he still walks a little funny; he walks as if he's got a load of s*** stuck in his pants. :lol:
Gary Childress Aug 09, 2008, 07:29 PM I'm scrapping the marine. I don't think he turned out very well. He's too skinny.
Ares de Borg Aug 11, 2008, 08:07 PM So what's next? ;)
Gary Childress Aug 27, 2008, 01:31 AM So what's next? ;)
A new marine (stockier), a WW 2 Ranger (Pacific theater), and a European theater US rifleman (somewhat different color than the Firaxis US Rifleman). All three units use the M-1 Garand rifle and will be released as a pack.
Also I've worked up an entirely new run animation which I hope looks a bit more natural. :)
After some self reflection these past couple days I think I have a new lease on unit making. :)
Ares de Borg Aug 27, 2008, 04:23 AM This is the right way! Thanks Gary.
Ares de Borg Aug 27, 2008, 04:28 AM Oh, and by the way, make sure you have a look at the M1 sounds I uploaded to the Database (http://forums.civfanatics.com/downloads.php?do=cat&id=109).
Gary Childress Aug 27, 2008, 06:13 AM Oh, and by the way, make sure you have a look at the M1 sounds I uploaded to the Database (http://forums.civfanatics.com/downloads.php?do=cat&id=109).
Excellent! Thanks. :goodjob: I'm going to use Garand sound # 3 I think.
EDIT: Here's a preview of what I've been working on. I've added a fourth unit to the pack.
Vuldacon Aug 28, 2008, 04:21 AM Looking Great Gary :goodjob:
Ozymandias Aug 28, 2008, 12:20 PM Looking Great Gary :goodjob:
Roger that :thumbsup:
-Oz
John Falkner Aug 28, 2008, 02:05 PM Really good, Gary. :)
Do you plan such packs for Russia and Germany, too?
Gary Childress Aug 28, 2008, 03:16 PM Thanks guys. I gave the pack a second look over and decided that I don't like the way the unit holds the rifle as well as I thought I did. However, since I already have 5 of the 6 units done I will still go ahead and finish unit # 6 and release it. The rifle position doesn't look bad I don't think but it does need improvement. The run animation is the big difference. I'm still not 100% happy with the run, maybe 90% but I think I'm a lot closer to a natural looking run than I was before. The death could use some sprucing up too. Hopefully when I do my next pack I'll have some of these issues worked out.
@John Falkner: Thanks. My tentative goal is to run through my inventory of weapons for the US, UK, Germany and Russia and create similar "unit packs". Japan, Italy, France and minor combatants are on my agenda too, however, I'm going to have to do some creative shuffling around of props and clothing to get those nations covered as I don't have any uniforms directly designed for them.
Below is a sample of the first unit. Let me know what you all think. Like I say I'm aware that it isn't perfect but I think it's my best unit yet.
againsttheflow Aug 28, 2008, 03:29 PM looks really great Gary. :thumbsup: the one thing I noticed is that the kick on attk A seems to come after it should where the second one seems spot on (I'm assuming attk B)
Ozymandias Aug 28, 2008, 03:53 PM I think it looks truly fine :thumbsup:
-Oz
Gary Childress Aug 28, 2008, 03:55 PM looks really great Gary. :thumbsup: the one thing I noticed is that the kick on attk A seems to come after it should where the second one seems spot on (I'm assuming attk B)
It's just the one attack. The attack animation is a short 7 frame animation (which I have playing several times in the preview) to simulate rapid fire of the weapon. I checked it in game with the US Rifleman sounds and the game engine plays the firing sound at the beginning of each animation, so the quick animation will play the firing sound quickly and correclty as I need it to.
As far as the kick. I think you may be right. I placed the kick just after the frame where the flash disappears. I'm thinking maybe it would be more natural to have it simultaneous with the flash disappearing. Something I'll have to work on with future packs. Hopefully the unit is still very usable. I think I'm about 90% on to what I want in a unit. At the very least I think this one is an improvement over my past units. A few more hills to climb and hopefully I'll get to the Balou point. That's my goal. :)
Gary Childress Aug 28, 2008, 04:01 PM I think it looks truly fine :thumbsup:
-Oz
Many thanks Oz! I appreciate the encouragement. :) I think I'm getting closer to where I want to be. I know I'm not at the Balou/Vuldacon point yet but that is my ultimate goal. :)
Quinzy Aug 28, 2008, 04:18 PM You're a damn sight near it! I love your units! Modern Infantry are a must-have! :D
againsttheflow Aug 28, 2008, 06:36 PM It's just the one attack. The attack animation is a short 7 frame animation (which I have playing several times in the preview) to simulate rapid fire of the weapon. I checked it in game with the US Rifleman sounds and the game engine plays the firing sound at the beginning of each animation, so the quick animation will play the firing sound quickly and correclty as I need it to.
As far as the kick. I think you may be right. I placed the kick just after the frame where the flash disappears. I'm thinking maybe it would be more natural to have it simultaneous with the flash disappearing. Something I'll have to work on with future packs. Hopefully the unit is still very usable. I think I'm about 90% on to what I want in a unit. At the very least I think this one is an improvement over my past units. A few more hills to climb and hopefully I'll get to the Balou point. That's my goal. :)
It might have been the computer then as several of the shots looked, as I said, perfect. :)
Gary Childress Aug 28, 2008, 07:26 PM You're a damn sight near it! I love your units! Modern Infantry are a must-have! :D
Thanks Quinzy! I figure Sandris has just about everything before WW 2 covered and NavyDawg was on a campaign to bring us just about everything after WW 2 so I'll keep pumping out the WW 2 units. :cool:
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