Tarquelne
Apr 03, 2008, 03:55 PM
A stab at a special siege unit for the Amurites.
Siege Mages can cast tier 1 spells and the Siege Mages-only spell "Bhall's Fist".
Bhall's Fist doesn't do as much damage to units as a Catapult or Trebuchet, but is very effective at reducing fortifications.
Depending on the feedback I may add a unit Siege Mages can upgrade to.
Just place the "siegemage" folder under /Assets/Modules. This mod shouldn't conflict with any other mod.
Download v0.9 here. (http://forums.civfanatics.com/downloads.php?do=file&id=8964)
http://img508.imageshack.us/img508/2596/smsswl5.th.jpg (http://img508.imageshack.us/my.php?image=smsswl5.jpg)
Require a Cave of Ancestors and Elementalism.
Cost 160, 2 combat +2 fire, can only make elemental mana nodes. They're built directly, like Adepts. Siege Mages don't get free XPs.
Siege Mages can cast tier 1 spells and the Siege Mages-only spell "Bhall's Fist".
Bhall's Fist doesn't do as much damage to units as a Catapult or Trebuchet, but is very effective at reducing fortifications.
Depending on the feedback I may add a unit Siege Mages can upgrade to.
Just place the "siegemage" folder under /Assets/Modules. This mod shouldn't conflict with any other mod.
Download v0.9 here. (http://forums.civfanatics.com/downloads.php?do=file&id=8964)
http://img508.imageshack.us/img508/2596/smsswl5.th.jpg (http://img508.imageshack.us/my.php?image=smsswl5.jpg)
Require a Cave of Ancestors and Elementalism.
Cost 160, 2 combat +2 fire, can only make elemental mana nodes. They're built directly, like Adepts. Siege Mages don't get free XPs.