Wahsayah
Apr 03, 2008, 06:46 PM
I would like to Request map significantly designed for Naval/Air confrontations with a bit of fantasy involved in some weaponry....something like Ace Combat 4, 5, Zero and in the future or modern era like the submergable aircraft carrier but the whole map has realistic near future or possible units in it, and something so i can upgrade them extremely old units like the frigate and such so i don't end up building a frigate by accident, and a game also where destroyers/any modern Naval units, don't get owned or even have the slightest possibility of getting owned by anything an ironclad or below, it's well apperciated (simply because i'll never understand how a frigate using them cannons and using iron chain balls firing at 100mph and break through a battleship's 12.1in steel armor and sink it.....(sooooo much wrong physics there, only possible way i thought of how a wooden frigate could sink a battleship is if it had a tactical nuke on board and fired it...somehow....and somehow by al probability made it past the anti-missile guns on it or otherwise known as Phalanx CIWS, and hit and sank it......)
I am a big NavalvNaval/AirvNaval/NavalvAir person ^^
(Just not a big NavalvNaval when it comes to ancient looking units and wooden/1800s ironclad units lol, and it ruins the fun when i sink a wooden frigate with a stealth bomber, cuz i have to bomb it more then once and the damn thing is made out of wood ffs!) >_<
So Something preferably though with strong Naval units though and AI building mainly Naval Units so ancient units such as the ironclad won't have a chance on sinking anything.
And something so that flagships such as battleships/aircraft carriers are quite strong and not easily taken out by air or other naval units of a lower class when going 1v1, because do remember carriers do have thier missiles to defend themselves as well, and subs should stay the same way as they are because subs ruin the fun of naval combat, (little bastards always find some way of sinking my carriers)
not that it is not nessicarirly a bad thing but like, how can a sub exactly pick out a carrier when there is destroyers and subs guarding it, personally i belive if there is other subs or destroyers escorting that flagship (carrier or battleship) the sub must confront the flagship before confronting the flagships, that would make it better in so many ways)
If anyone has a map simaler or exactly like the one i am describing please post it for me and those who like the request I am making thanks. ^^
It'll be apperciated
:D
I am a big NavalvNaval/AirvNaval/NavalvAir person ^^
(Just not a big NavalvNaval when it comes to ancient looking units and wooden/1800s ironclad units lol, and it ruins the fun when i sink a wooden frigate with a stealth bomber, cuz i have to bomb it more then once and the damn thing is made out of wood ffs!) >_<
So Something preferably though with strong Naval units though and AI building mainly Naval Units so ancient units such as the ironclad won't have a chance on sinking anything.
And something so that flagships such as battleships/aircraft carriers are quite strong and not easily taken out by air or other naval units of a lower class when going 1v1, because do remember carriers do have thier missiles to defend themselves as well, and subs should stay the same way as they are because subs ruin the fun of naval combat, (little bastards always find some way of sinking my carriers)
not that it is not nessicarirly a bad thing but like, how can a sub exactly pick out a carrier when there is destroyers and subs guarding it, personally i belive if there is other subs or destroyers escorting that flagship (carrier or battleship) the sub must confront the flagship before confronting the flagships, that would make it better in so many ways)
If anyone has a map simaler or exactly like the one i am describing please post it for me and those who like the request I am making thanks. ^^
It'll be apperciated
:D