View Full Version : Turns 170-179
Empiremaker Apr 04, 2008, 06:14 PM IBT:
Sugar-Free: Market -> Rifle (14)
Liberty Bell: Market -> Factory (20)
Chicago XII: Factory (16)
Gun Free: Harbor -> Rifle (16)
WORKERS:
W002, W004, W006, W007, W049, W062 Rail 1 NE of Unshackled
W031, W032, W038, W042, W046, W047, Rail 1W of Tower of Babel
W026, W030, W033, W036, W037, W039, Rail 1 SW of FreeToes
W022, W025, W028, W034, W035, W061 Rail 1 N of Costal Geeks
W052, W055, W057, W059, W060, W064 Rail 1 SW of Tower of Babel
W010, W013, W014, W016, W020, W021 Rail 1 W of Chicago XIII
W019, W051, W067, Rail 1 NW of Kremlin
W003, W009, W011, W012, W053, W066 Rail 1 S of Farkle Liberation
W024, W027, W029, W041, W043, W065, Rail 1SW of Cat Ballou
W017 1N, Mine 1 W of Dusty Harbor (On horses)
UNIT MOVES:
Teal Torpedo: 1 N, 1 E, 1 E
Lydia Sutherland 3W, Heading towards Dusty Harbor for upgrading
Empiremaker Apr 04, 2008, 06:24 PM Don't know why the pictures are small.
Power Graph
http://img228.imageshack.us/img228/1905/170powerpr0.th.png (http://img228.imageshack.us/my.php?image=170powerpr0.png)
Teal Torpedo
http://img394.imageshack.us/img394/9105/tealtorpedokq8.th.png (http://img394.imageshack.us/my.php?image=tealtorpedokq8.png)
Demographics
http://img179.imageshack.us/img179/5886/170f11yz4.th.png (http://img179.imageshack.us/my.php?image=170f11yz4.png)
Victory Conditions
http://img403.imageshack.us/img403/4930/170victorydg8.th.png (http://img403.imageshack.us/my.php?image=170victorydg8.png)
BABE
http://img88.imageshack.us/img88/2954/170babedz4.th.png (http://img88.imageshack.us/my.php?image=170babedz4.png)
The Council
Somehow lost their screen and have the game closed down. They still don't have scientific method
SABER
http://img520.imageshack.us/img520/3407/170councilvc9.th.png (http://img520.imageshack.us/my.php?image=170councilvc9.png)
GONG
http://img520.imageshack.us/img520/9557/170gongov1.th.png (http://img520.imageshack.us/my.php?image=170gongov1.png)
The main island
http://img98.imageshack.us/img98/1626/170empirewu6.th.png (http://img98.imageshack.us/my.php?image=170empirewu6.png)
Kuningas Apr 08, 2008, 12:19 PM City Status (* = completed build)
* Freedom Central (12): Bank ->Cannon in 1.
Thessauronicleus (12): Factory in 1.
Kazgungudom (12): Marketplace in 1.
Thombriel (12): Factory in 3.
Fortress of Meleet (11): Factory in 8.
Kremlin (12): Factory-> Bank in 3.
Citadel of Ur (12): Factory in 4.
Tower of Babel (12): Factory in 2.
* Ishme-Shamash (11): courthouse-> Factory in 18.
* Weltonspolt (8): Marketplace-> Factory in 19.
Teal domination (10): Marketplace in 3.
Ninhursag-Ki (12): Factory in 2.
Azurra Coast (11): Factory in 17.
* Lake Port (8): Marketplace-> harbor in 6.
Marad-Dur (12): Factory in 11.
Sugar-Free Wheaties (9): Factory in 26.
FreeToes (7): Marketplace in 2.
Coastal Geeks (10): Marketplace in 4.
Liberty Bell (10): Factory in 29.
TuTuba (6): vGalleon in 34.
Cat Ballou (10): Marketplace in 22.
Freehand (7): Marketplace in 5.
Chicago XIII (8): Factory in 15.
Farkle Liberation (7): Harbor in 5.
Numenor (2): vGalleon in 40.
Vista-Free (5): Harbor in 1.
Jungle-Free (4): worker in 8.
Ellis Island (3): galleon in 41.
Unshackled (3): worker in 8.
Perelandra (4): Harbor in 21.
Dusty Harbor (3): vGalleon in 13.
Debt-Free (4): worker in 8.
Sid City (4): vGalleon in 12.
Gratis (6): Aqueduct in 1.
Martin Luther King Jr. (4): rGalleon in 20.
Gun-Free (7): Rifle in 19.
Freetime (3): worker in 8.
Freeborn (5): rGalleon in 18.
Monte Cristo (3): rGalleon in 25.
Footloose (4): rGalleon in 27.
Next Turn Builds
Cannon in Freedom Central.
Factory in thessauronicleus.
Marketplace in Kazkungudom.
Harbor in Vista-Free.
Aqueduct in Gratis.
Settlers in production : 0
Workers in production: 4
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evolution (Kazkungudom)
01 x Hoover Dam (Kazkungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
16 x Marketplaces
20 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover Dam)
12 x Courthouses
15 x Harbors
05 x Aqueducts
02 x factory
01 x Banks
Military Status
00 Settlers
55 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors
Military Support
Total Units: 91
Allowed Units: 88 (-3)
Cost per Turn: 6 gpt (+6)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.
Domestic Issues
Replaceable Parts in 1 turns.
1000 gold, +817 gpt
00% science (down 90%)
10% luxuries
90% taxes (up 90%)
Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
Kuningas Apr 08, 2008, 12:22 PM Unit moves (* = new orders)
Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): 3E
Lydia Sutherland (East of GONG lands): 2N,NW heads to Dusty Harbor.
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.
Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (in TaTuba).
Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).
Settlers
Workers
W001 (SE, S of Monte Cristo, 11SE): road in 3.
W002 * (NW of Unshackled): to 2 SE of Freehand, rail.
W003 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W004 * (NW of Unshackled): to 2 SE of Freehand, rail.
W006 * (NW of Unshackled): to 2 SE of Freehand, rail.
W007 * (NW of Unshackled): to 2 SE of Freehand, rail.
W009 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W010 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W011 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W012 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W013 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W014 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W016 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W017 (NE of Footloose 11NW): Mine in 11.
W019 (NE of Kremlin): rail.
W020 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W021 * (E of Chicago XIII): to 2 SE of Chicago XIII, rail.
W022 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W024 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W025 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W026 * (SE of FreeToes): to E of Thombriel, rail.
W027 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W028 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W029 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W030 * (SE of FreeToes): to E of Thombriel, rail.
W031 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W032 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W033 * (SE of FreeToes): to E of Thombriel, rail.
W034 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W035 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W036 * (SE of FreeToes): to E of Thombriel, rail.
W037 * (SE of FreeToes): to E of Thombriel, rail.
W038 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W039 * (SE of FreeToes): to E of Thombriel, rail.
W041 * (SE of Cat Ballou): to SW of Marad-Dur, mine.
W042 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W043 * (SE of Cat Ballou): to SW of Marad-Dur, mine.
W046 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W047 * (E of Tower of Babel): to W of Citadel of Ur, mine.
W049 * (NW of Unshackled): to 2 SE of Freehand, rail.
W051 (NE of Kremlin): rail.
W052 * (SE of Tower of Babel): to E Thombriel, mine.
W053 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W055 * (SE of Tower of Babel): to E Thombriel, mine.
W057 * (SE of Tower of Babel): to E Thombriel, mine.
W059 * (SE of Tower of Babel): to E Thombriel, mine.
W060 * (SE of Tower of Babel): to E Thombriel, mine.
W061 * (N of Coastal Geeks): to 2 SE of Chicago XIII, mine.
W062 * (NW of Unshackled): to 2 SE of Freehand, rail.
W064 * (SE of Tower of Babel): to E Thombriel, mine.
W065 * (SW of Cat Ballou): to SE of Marad-Dur, mine.
W066 * (S of Farkle Liberation): to NE of Fortress of Meleet, mine.
W067 (NE of Kremlin): rail.
W068 (2 NE of Ninhursag-Ki) road.
W069 (2 SE of Chicago XIII) road.
* W005 (SE of Freeborn 11NW): merges in Freeborn.
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W048 (joined to Freeborn).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W054 (Joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
* W063 (SE of Freeborn 11NW): merges in Martin Luther King Jr.
General Notes and Plans
We will get RP in next turn. Improving tiles will be much faster then.
Kuningas Apr 08, 2008, 12:28 PM Zoomed Out
http://img296.imageshack.us/img296/8838/tfreet171overfi3.jpg
Domestic Screen
http://img529.imageshack.us/img529/7417/tfreet171f1ab3.jpg
Victory Status
http://img529.imageshack.us/img529/7194/tfreet171victoryht1.jpg
Top5 & demographics
http://img296.imageshack.us/img296/699/tfreet171f11ks5.jpg
Kuningas Apr 10, 2008, 07:21 AM IBT
Dyes from the Council deal would expire now. I scroll throught all cities and swap citizens to clowns to prevent any possible riots in cities.
City Status (* = completed build)
* Freedom Central (12): Artillery-> Artillery in 1.
* Thessauronicleus (12): Factory-> Bank in 4.
* Kazgungudom (12): Marketplace-> Library in 1.
Thombriel (12): Factory in 2.
Fortress of Meleet (12): Factory in 4.
Kremlin (12): Bank in 2.
Citadel of Ur (12): Factory in 3.
Tower of Babel (12): Factory in 1.
Ishme-Shamash (12): Factory in 19.
Weltonspolt (9): Factory in 19.
Teal domination (10): Marketplace in 2.
Ninhursag-Ki (12): Factory in 1.
Azurra Coast (11): Factory in 13.
Lake Port (8): Factory in 20.
Marad-Dur (12): Factory in 7.
Sugar-Free Wheaties (9): Factory in 21.
FreeToes (7): Marketplace in 1.
Coastal Geeks (10): Marketplace in 2.
Liberty Bell (10): Factory in 28.
TuTuba (6): vGalleon in 33.
Cat Ballou (10): Marketplace in 5.
Freehand (7): Marketplace in 5.
Chicago XIII (9): Factory in 12.
Farkle Liberation (7): Harbor in 2.
Numenor (2): vGalleon in 39.
* Vista-Free (5): Harbor-> worker in 10.
Jungle-Free (4): worker in 7.
Ellis Island (3): galleon in 40.
Unshackled (3): worker in 7.
Perelandra (4): Harbor in 7.
Dusty Harbor (3): vGalleon in 12.
Debt-Free (4): worker in 7.
Sid City (4): vGalleon in 11.
Gratis (6): Aqueduct in 1.
Martin Luther King Jr. (4): rGalleon in 19.
Gun-Free (7): Library in 7.
Freetime (3): worker in 3.
Freeborn (5): rGalleon in 17.
Monte Cristo (3): rGalleon in 24.
Footloose (4): rGalleon in 26.
Next Turn Builds
Artillery in Freedom Central.
Library in Kazkungudom.
Factory in Tower of Babel.
Factory in Ninhursag-Ki.
Marketplace in FreeToes.
Aqueduct in Gratis.
Settlers in production : 0
Workers in production: 4
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evolution (Kazkungudom)
01 x Hoover Dam (Kazkungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
02 x Granaries
17 x Marketplaces
20 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover Dam)
12 x Courthouses
16 x Harbors
05 x Aqueducts
03 x factory
01 x Banks
Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors
01 Artillery
Military Support
Total Units: 91
Allowed Units: 88 (0)
Cost per Turn: 6 gpt (0)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.
Domestic Issues
Corporation in 4 turns.
1817 gold, +174 gpt
60% science (up 60%)
10% luxuries
30% taxes (down 60%)
Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (and two to other civs).
01 Silks are connected (from The GONG).
03 Rubbers are connected.
Kuningas Apr 10, 2008, 07:23 AM Unit moves (* = new orders)
Naval
Evaackkian Express (in Tutuba): fortify.
Teal Torpedo (East of GONG lands): 3S.
Lydia Sutherland (East of GONG lands): 3NE heads to Dusty Harbor.
Sword of Teal (in Tutuba): fortify.
Friends of Meleet (in Tutuba): fortify.
Music of Meleet (in Tutuba): fortify.
Trade ship (in Tutuba): fortify.
Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (in TaTuba).
Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TuTuba).
Settlers
Workers
W001 (SE, S of Monte Cristo, 11SE): road in 2.
W002 * (2 SE of Freehand): to W of Jungle-Free, rail.
W003 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W004 * (2 SE of Freehand): to W of Jungle-Free, rail.
W006 * (2 SE of Freehand): to W of Jungle-Free, rail.
W007 * (2 SE of Freehand): to W of Jungle-Free, mine.
W009 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W010 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W011 * (NE of Fortress of Meleet): to N of Fortress of Meleet, mine.
W012 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W013 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W014 * (2 SE of Chicago XIII) to E of Chicago XIII, mine.
W016 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W017 (NE of Footloose 11NW): Mine in 10.
W019 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W020 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W021 * (2 SE of Chicago XIII) to NE of Chicago XIII, mine.
W022 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W024 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W025 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W026 * (E of Thombriel): to SW of citadel of Ur, rail.
W027 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W028 * (2 SE of Chicago XIII) NE of Marad-Dur, mine.
W029 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W030 * (E of Thombriel): to SW of citadel of Ur, rail.
W031 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W032 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W033 * (E of Thombriel): to SW of citadel of Ur, rail.
W034 * (2 SE of Chicago XIII) E of Marad-Dur, rail.
W035 * (2 SE of Chicago XIII) E of Marad-Dur, rail.
W036 * (E of Thombriel): to SW of citadel of Ur, rail.
W037 * (E of Thombriel): to SW of citadel of Ur, rail.
W038 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W039 * (E of Thombriel): to SW of citadel of Ur, rail.
W041 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W042 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W043 * (SW of Marad-Dur): to 2SW of Marad-Dur, mine.
W046 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W047 * (W of Citadel of Ur): to W,NW of Coastal Geeks, rail.
W049 * (2 SE of Freehand): to W of Jungle-Free, mine.
W051 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W052 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W053 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W055 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W057 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W059 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W060 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W061 * (2 SE of Chicago XIII): to E,NE of Chicago XIII.
W062 * (2 SE of Freehand): to W of Jungle-Free, mine.
W064 * (E of Thombriel): to 2 SW of citadel of Ur, rail.
W065 * (SW of Marad-Dur): to E of Marad-Dur, mine.
W066 * (NE of Fortress of Meleet): to 2 NE of Fortress of Meleet, mine.
W067 * (NE of Kremlin): to W,NW of Coastal Geeks, rail.
W069 * (2 SE of Chicago XIII) E of Marad-Dur, rail.
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W048 (joined to Freeborn).
W045 (joined to Liberty Bell).
W050 (joined to Kremlin).
W054 (Joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr.).
W068 * (2 NE of Ninhursag-Ki) Merges in Ishme-Shamash.
General Notes and Plans
We have 3 Rubber resources. One two tiles NE of Freedom Central and one on the two islands. It seems the Council is without Rubbers!
Smith's Trading Company was built by SABER.
Kuningas Apr 10, 2008, 07:32 AM zoomed out
http://img170.imageshack.us/img170/3508/tfreet172overvh7.jpg
Domestic status
http://img170.imageshack.us/img170/1182/tfreet172f1hb0.jpg
Victory Status
http://img187.imageshack.us/img187/978/tfreet172f8mt2.jpg
Top5 & Demographics
http://img187.imageshack.us/img187/7464/tfreet172f11wp6.jpg
Trading: BABE. note suggested luxure swap.
http://img170.imageshack.us/img170/8740/tfreet172babewm5.jpg
Trading: the Council. note the Council lacks Rubber.
http://img187.imageshack.us/img187/1400/tfreet172councilum9.jpg
Trading: GONG
http://img170.imageshack.us/img170/8172/tfreet172gongec8.jpg
Trading: Saber. sorry. picture lost. they have Replaceable Parts.
CommandoBob Apr 18, 2008, 08:59 PM I've downloaded the save and adjusted my notes to match up with last turn.
I'll be starting the turn very shortly.
Empiremaker Apr 18, 2008, 09:18 PM I already opened the save, but didn't play much. Go ahead and play. There is an offer of dyes from the council. And the "active" panel shows us giving spices for nothing.
CommandoBob Apr 18, 2008, 11:44 PM City Status (* = completed build)
* Freedom Central (12): Artillery-> Artillery in 1.
Thessauronicleus (12): Bank in 3.
* Kazgungudom (12): Library -> factory in 6.
Thombriel (12): Factory in 1.
Fortress of Meleet (12): Factory in 3.
Kremlin (12): Bank in 2.
Citadel of Ur (12): Factory in 2.
* Tower of Babel (12): Factory -> bank in 3.
Ishme-Shamash (12): Factory in 18.
Weltonspolt (9): Factory in 18.
Teal domination (10): Marketplace in 1.
* Ninhursag-Ki (12): Factory -> bank in 3.
Azurra Coast (11): Factory in 12.
Lake Port (8): Factory in 17.
Marad-Dur (12): Factory in 6; -1 food.
Sugar-Free Wheaties (9): Factory in 20.
* FreeToes (7): Marketplace -> factory in 35.
Coastal Geeks (10): Marketplace in 1.
Liberty Bell (11): Factory in 19.
TuTuba (6): vGalleon in 32.
Cat Ballou (11): Marketplace in 4.
Freehand (8): Marketplace in 3.
Chicago XIII (9): Factory in 11.
Farkle Liberation (7): Harbor in 1.
Numenor (2): vGalleon in 38.
Vista-Free (5): worker in 9.
Jungle-Free (5): worker in 6.
Ellis Island (3): galleon in 39.
Unshackled (3): worker in 6.
Perelandra (4): Harbor in 6.
Dusty Harbor (3): vGalleon in 11.
Debt-Free (5): worker in 6.
Sid City (5): vGalleon in 10.
* Gratis (6): Aqueduct -> artillery in 40.
Martin Luther King Jr. (4): rGalleon in 18.
Gun-Free (7): Library in 6.
Freetime (4): worker in 2.
Freeborn (5): rGalleon in 16.
Monte Cristo (3): rGalleon in 23.
Footloose (5): rGalleon in 25.
Next Turn Builds
Artillery in Freedom Central.
Factory in Thombriel.
Market in Coastal Geeks.
Harbor in Farkle Liberation.
Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
18 x Marketplaces
21 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover)
12 x Courthouses
16 x Harbors
06 x Aqueducts
05 x Factories
01 x Banks
Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
02 Artillery
02 Galley
00 Caravel
05 Galleon
06 Mace
09 Enkidu Warriors
Military Support
Total Units: 92 (+1)
Allowed Units: 88
Cost per Turn: 8 gpt (+2)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.
Domestic Issues
Corporation in 3 turns.
1991 gold, +169 gpt
60% science
10% luxuries
30% taxes
Resources connected to Freedom Central
01 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
03 Rubbers are connected.
01 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
03 Spices are connected (one to The Council, one to GONG).
01 Silks are connected (from GONG).
CommandoBob Apr 18, 2008, 11:54 PM Unit moves (* = new orders)
Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): fog busts NW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).
Military
Enkidu Warrior03 (S of Martin Luther King Jr).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo).
Enkidu Warrior13 (Sof Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 (in TaTuba).
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (in Freehand).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (in TaTuba).
Rifle01 (in TaTuba).
Rifle02 (in TaTuba).
Rifle03 (in TaTuba).
Settlers
Settler01 (in TaTuba).
Settler02 (in TaTuba).
Workers
W001 (SE, S of Monte Cristo, 11SE): road in 1.
W002 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W003 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W004 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W006 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W007 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W009 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W010 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W011 * (N of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W012 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W013 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W014 * (W of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W016 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W017 (NE of Footloose 11NW): Mine in 9.
W019 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W020 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W021 * (NW of Chicago XIII): to SW-2S of Kazgungudom, rail (mountain).
W022 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W024 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W025 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W026 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W027 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W028 * (NW of Marad-Dur): to S-SW of Kazgungudom, rail (mountain).
W029 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W030 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W031 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W032 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W033 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W034 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W035 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W036 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W037 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W038 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W039 * (SE of citadel of Url): to SW of Kazgungudom, rail (hill).
W041 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W042 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W043 * (N of Kremlin): to SW-2S of Kazgungudom, rail (mountain).
W046 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W047 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W049 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W051 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W052 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W053 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W055 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W057 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W059 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W060 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W061 * (W-NW of Chicago XIII): road, finish in 2.
W062 * (E of Jungle-Free): to S-SW of Kazgungudom, rail (mountain).
W064 * (2 SE of citadel of Ur): to 2 SW of Kazgungudom, rail (hill).
W065 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
W066 * (2NE of Fortress of Meleet): to 2W of Freedom Central, pollution clean-up.
W067 * (E-NE of Coastal Geeks): to 2N of Lake Post, rail (mountain).
W069 * (W of Marad-Dur): to N of Azzura Coast, rail (hill).
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
General Notes and Plans
Picking up where Kuningas left off.
The Council sends Dyes. We accept.
We have one pollution SE of Kremlin on flatland. We should be able to clean that up this turn.
All of our mainland military is barracading the beaches closest to Babe. However, I did not update our military positions. I am sure that some units listed as "(in TaTuba)" are actually on the coast. This can be updated next turn. I did not catch this oversight until I created this post.
Teal Torpedo is halfway around the world from us. I've sent to map the northern coast of GONG, so we can identify the cities along the GONG coast.
Resources
The Babe Island SE of Babe has Rubber SW of Cattaragus. It is in a jungle tile and not connected.
We sent Spices (Accepted) to The Council.
Worker Plans
After cleaning up the pollution and roading two hills and a mountian near Kazgungudom, we have 24 workers to assign.
We have 9 mountains and one hill in the South Mountain Range to rail, with Mt. Kremlin and Mt. Liberty Bell needing rails, and also one hill near Freeland and another hill near Perelandra, both in the northeast corner of the land. Yet another unrailed hill is 1N of Azzura Coast. We have six unrailed flat land tiles in the north and northwest, with one former city site that is currently being roaded to add to those six.
All of the South Mountain Range tiles have citizens assigned to them. So does the hill north of Azzura Coast. The two hills to the northeast are not being worked currently.
So with the remaining 24 workers, six will rail the hill north of Azzura Coast. That leaves eighteen, which will be divided into two stacks of nine to rail the South Mountain Range.
Kuningas was converting irrigation to mines in selected areas. That still needs to be done.
Next turn, if I play it, I would like to try to group our workers by their numbers, in order to make the log easier to update.
New Watchtower
The screenshot is in the next post, but somehow Saber has a city on The Council's mainland! :eek: I don't know what to make of that. The city is size 1. We would need to check past saves to find out when that occurred.
Miscelleanous
We had a power cutoff during this turn. It only lasted for half a second, but everything went black. I've learned to save-as-I-go on my notes, but we can't do that with the game. That is, I don't know how to save the game in mid-turn and come back to it later. Which meant I had to replay most of the turn.
Photobucket now has an option when you upload images that they (Photobucket) can reduce them in size. I went with 800 x 600, but 1024 x 768 is also available. This is a nice option. In the past, I would crop my images to a smaller size, which took time to do. I'll have to play with this and see which is better.
CommandoBob Apr 18, 2008, 11:56 PM Zoomed Out, centered on Mt. Kremlin
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_ZoomOut.jpg
The New Watchtower, owned by Saber, on The Council's mainland
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_NewWatchtower.jpg
CommandoBob Apr 18, 2008, 11:57 PM Domestic
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Domestic.jpg
Victory Conditions
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Victory.jpg
Top 5 and Demographics
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Top5.jpg
CommandoBob Apr 18, 2008, 11:58 PM Trading: The Council (Received)
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Dyes.jpg
Trading: The Council (Sent)
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Council.jpg
Trading: BABE
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Babe.jpg
Trading: GONG
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Gong.jpg
Trading: GONG's active deals
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_GongActive.jpg
Trading: SABER
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/173/173_Saber.jpg
CommandoBob Apr 23, 2008, 11:04 PM Turn 174 0580 AD Status
City Status (* = completed build)
* Freedom Central (12): Artillery-> Artillery in 1.
Thessauronicleus (12): Bank in 2.
Kazgungudom (12): factory in 5.
* Thombriel (12): Factory -> bank in 4.
Fortress of Meleet (12): Factory in 2.
Kremlin (12): Bank in 1.
Citadel of Ur (12): Factory in 1.
Tower of Babel (12): bank in 2.
Ishme-Shamash (12): Factory in 17.
Weltonspolt (9): Factory in 17.
* Teal domination (10): Marketplace -> factory in 19.
Ninhursag-Ki (12): bank in 2.
Azurra Coast (11): Factory in 11.
Lake Port (8): Factory in 16.
Marad-Dur (12): Factory in 5; -1 food.
Sugar-Free Wheaties (9): Factory in 19.
FreeToes (7): factory in 31.
* Coastal Geeks (10): Marketplace -> factory in 18.
Liberty Bell (11): Factory in 18.
TuTuba (6): vGalleon in 31.
Cat Ballou (11): Marketplace in 3.
Freehand (8): Marketplace in 2.
Chicago XIII (10): Factory in 9.
* Farkle Liberation (7): Harbor -> library in 5.
Numenor (2): vGalleon in 37.
Vista-Free (5): worker in 8.
Jungle-Free (5): worker in 5.
Ellis Island (3): galleon in 38.
Unshackled (4): worker in 5.
Perelandra (4): Harbor in 5.
Dusty Harbor (3): vGalleon in 10.
Debt-Free (5): worker in 5.
Sid City (5): vGalleon in 9.
Gratis (6): artillery in 39.
Martin Luther King Jr. (4): rGalleon in 17.
Gun-Free (7): Library in 5.
Freetime (4): worker in 1.
Freeborn (5): rGalleon in 15.
Monte Cristo (3): rGalleon in 22.
Footloose (5): rGalleon in 24.
Next Turn Builds
Artillery in Freedom Central.
Factory in Citadel of Ur.
Worker in Freetime.
Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
20 x Marketplaces
21 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover)
12 x Courthouses
17 x Harbors
06 x Aqueducts
06 x Factories
01 x Banks
Military Status
00 Settlers
54 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
03 Artillery
02 Galley
05 Galleon
06 Mace
09 Enkidu Warriors
Military Support
Total Units: 93 (+1)
Allowed Units: 90 (+2)
Cost per Turn: 6 gpt (-2)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are average.
Domestic Issues
Corporation in 2 turns.
2160 gold, +175 gpt
60% science
10% luxuries
30% taxes
Resources connected to Freedom Central
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
03 Rubbers are connected.
* 00 Dyes are connected (from The Council).
05 Gems are connected.
02 Ivory are connected.
04 Spices are connected (one to GONG).
01 Silks are connected (from GONG).
CommandoBob Apr 23, 2008, 11:06 PM Unit moves (* = new orders)
Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): fog busts N-N-NW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (NW of Sugar-Free Wheaties).
Rifle01 (S of Thombriel).
Rifle02 (SW of Thombriel).
Rifle03 (N of Teal domination).
Settlers
None
Workers
W001 * (SE, S of Monte Cristo, 11SE): rail (mountain) in 9.
W002 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W003 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W004 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W006 * (regrouped): to 2S of Kazgungudom, rail (mountain)).
W007 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W009 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W010 * (regrouped): to 2S of Kazgungudom, rail (mountain)).
W011 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W012 * (regrouped): to 2S of Kazgungudom, rail (mountain).
W013 * (regrouped): to N of FreeToes, rail (mountain).
W014 * (regrouped): to N of FreeToes, rail (mountain).
W016 * (regrouped): to N of FreeToes, rail (mountain).
W017 (NE of Footloose, 11SW): Mine in 4.
W019 * (regrouped): to N of FreeToes, rail (mountain).
W020 * (regrouped): to N of FreeToes, rail (mountain).
W021 * (regrouped): to N of FreeToes, rail (mountain).
W022 * (regrouped): to N of FreeToes, rail (mountain).
W024 * (regrouped): to N of FreeToes, rail (mountain).
W025 * (regrouped): to N of FreeToes, rail (mountain).
W026 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W027 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W028 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W029 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W030 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W031 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W032 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W033 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W034 * (regrouped): to W-SW of Fortress of Meleet, rail (mountain).
W035 * (regrouped): to 2N of FreeToes, rail (mountain).
W036 * (regrouped): to 2N of FreeToes, rail (mountain).
W037 * (regrouped): to 2N of FreeToes, rail (mountain).
W038 * (regrouped): to 2N of FreeToes, rail (mountain).
W039 * (regrouped): to 2N of FreeToes, rail (mountain).
W041 * (regrouped): to 2N of FreeToes, rail (mountain).
W042 * (regrouped): to 2N of FreeToes, rail (mountain).
W043 * (regrouped): to 2N of FreeToes, rail (mountain).
W046 * (regrouped): to 2N of FreeToes, rail (mountain).
W047 * (regrouped): to N-NE of Lake Port, rail (mountain).
W049 * (regrouped): to N-NE of Lake Port, rail (mountain).
W051 * (regrouped): to N-NE of Lake Port, rail (mountain).
W052 * (regrouped): to N-NE of Lake Port, rail (mountain).
W053 * (regrouped): to N-NE of Lake Port, rail (mountain).
W055 * (regrouped): to N-NE of Lake Port, rail (mountain).
W057 * (regrouped): to N-NE of Lake Port, rail (mountain).
W059 * (regrouped): to N-NE of Lake Port, rail (mountain).
W060 * (regrouped): to N-NE of Lake Port, rail (mountain).
W061 (W-NW of Chicago XIII): road, finish in 1.
W062 * (regrouped): to sE of Kazgungudom, rail (hill).
W064 * (regrouped): to sE of Kazgungudom, rail (hill).
W065 * (regrouped): to sE of Kazgungudom, rail (hill).
W066 * (regrouped): to sE of Kazgungudom, rail (hill).
W067 * (regrouped): to sE of Kazgungudom, rail (hill).
W069 * (regrouped): to sE of Kazgungudom, rail (hill).
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
General Notes and Plans
No response to our message to The Council on The New Watchtower.
Update our military placments.
Regroup the workers.
We rail 5 mountains and one hill this turn, all in the South Mountain Range.
I resend Spices to The Council. I must have messed that up somehow. I thought I accepted Dyes from The Council last turn, but the Trade Advisor does not think so.
New Watchtower
Still in place.
Great Library
Is once again controlled by Gong.
CommandoBob Apr 23, 2008, 11:07 PM Zoomed Out, centered on Mt. Kremlin
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_ZoomOut.jpg
Teal Torpedo
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_TT.jpg
CommandoBob Apr 23, 2008, 11:08 PM Domestic
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Domestic.jpg
Victory Conditions
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Victory.jpg
Top 5 and Demographics
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Top5.jpg
CommandoBob Apr 23, 2008, 11:09 PM Trading: The Council
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Council.jpg
Trading: BABE
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Babe.jpg
Trading: GONG
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Gong.jpg
Trading: SABER
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/174/174_Saber.jpg
CommandoBob Apr 26, 2008, 12:12 PM City Status (* = completed build)
City Name in Italics indicates maxium population.
* Freedom Central (12): Artillery-> Artillery in 1.
Thessauronicleus (12): Bank in 1.
Kazgungudom (12): factory in 4.
Thombriel (12): bank in 3.
Fortress of Meleet (12): Factory in 1.
* Kremlin (12): Bank -> vInf in 2.
* Citadel of Ur (12): Factory -> bank in 3.
Tower of Babel (12): bank in 1.
Ishme-Shamash (12): Factory in 16.
Weltonspolt (10): Factory in 16.
Teal domination (10): factory in 16.
Ninhursag-Ki (12): bank in 1.
Azurra Coast (11): Factory in 10.
Lake Port (8): Factory in 15.
Marad-Dur (12): Factory in 4; -1 food.
Sugar-Free Wheaties (9): Factory in 18.
FreeToes (7): factory in 25.
Coastal Geeks (10): factory in 17.
Liberty Bell (11): Factory in 17.
TuTuba (6): vGalleon in 30.
Cat Ballou (11): Marketplace in 2.
Freehand (8): Marketplace in 1.
Chicago XIII (10): Factory in 8.
Farkle Liberation (7): library in 4.
Numenor (2): vGalleon in 36.
Vista-Free (6): worker in 7.
Jungle-Free (5): worker in 4.
Ellis Island (3): vGalleon in 37.
Unshackled (4): worker in 4.
Perelandra (4): Harbor in 4.
Dusty Harbor (3/11SE): vGalleon in 9.
Debt-Free (5): worker in 4.
Sid City (5/11NW): vGalleon in 8.
Gratis (7): artillery in 77.
Martin Luther King Jr. (4/11NW): rGalleon in 16.
Gun-Free (7): Library in 4.
* Freetime (3): worker -> worker in 10.
Freeborn (5/11NW): rGalleon in 14.
Monte Cristo (3/11SE): rGalleon in 21.
Footloose (5/11SE): rGalleon in 23.
Next Turn Builds
Artillery in Freedom Central.
Bank in Thessauronicleus, Tower of Babel and Ninhursag-Ki.
Factory in Fortress of Meleet.
Market in Freehand.
Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
20 x Marketplaces
21 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover)
12 x Courthouses
17 x Harbors
06 x Aqueducts
07 x Factories
02 x Banks
Military Status
00 Settlers
55 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
04 Artillery
02 Galley
05 Galleon
06 Mace
09 Enkidu Warriors
Military Support
Total Units: 95 (+2)
Allowed Units: 90 ()
Cost per Turn: 10 gpt (+4)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Domestic Issues
Corporation in 1 turns.
2333 gold, +587 gpt
20% science (down 40%)
10% luxuries
70% taxes (up 40%)
Resources connected to Freedom Central
03 Rubbers are connected.
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
* 01 Dyes are connected (from The Council).
* 03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
CommandoBob Apr 26, 2008, 12:14 PM Unit moves (* = new orders)
Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3W, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): fog busts 3NW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (NW of Sugar-Free Wheaties).
Rifle01 (S of Thombriel).
Rifle02 (SW of Thombriel).
Rifle03 (N of Teal domination).
Settlers
None
Workers
W001 (SE, S of Monte Cristo, 11SE): rail (mountain) in 8.
W002 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W003 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W004 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W006 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W007 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W009 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W010 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W011 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W012 * (2S of Kazgungudom): to S of Citadel of Ur, rail (mountain).
W013 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W014 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W016 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W017 * (NE of Footloose, 11SW): Mine in 6 (I activated him by mistake last turn!).
W019 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W020 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W021 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W022 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W024 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W025 * (N of FreeToes): to S-SE of Citadel of Ur, rail (mountain).
W026 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W027 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W028 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W029 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W030 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W031 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W032 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W033 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W034 * (W-SW of Fortress of Meleet): to Mt. Kremlin, rail (mountain).
W035 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W036 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W037 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W038 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W039 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W041 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W042 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W043 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W046 * (2N of FreeToes): to Mt. Liberty Bell, rail (mountain).
W047 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W049 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W051 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W052 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W053 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W055 * (N-NE of Lake Port): to N-NE of Vista-Free, rail (hill).
W057 * (N-NE of Lake Port): to W of Liberty Bell, rail (forest).
W059 * (N-NE of Lake Port): to W of Liberty Bell, rail (forest).
W060 * (N-NE of Lake Port): to W of Liberty Bell, rail (forest).
W061 * (W-NW of Chicago XIII): rail in 2 (grass).
W062 * (sE of Kazgungudom): to W of Liberty Bell, rail (forest).
W064 * (sE of Kazgungudom): to W of Liberty Bell, rail (forest).
W065 * (sE of Kazgungudom): to W of Liberty Bell, rail (forest).
W066 * (sE of Kazgungudom): to NW of Freehand, rail in 2 (hill).
W067 * (sE of Kazgungudom): to NW of Freehand, rail in 2 (hill).
W069 * (sE of Kazgungudom): to NW of Freehand, rail in 2 (hill).
W070 * (new in Freetime): to W-NW of Chicago XIII, rail in 2 (grass).
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
General Notes and Plans
We accept Dyes from The Council.
All of the South Mountain Range is now railed.
All mountains are now railed.
One hill remains to be railed and it will complete next turn.
Next turn the tundra forests will be railed (6 tiles), using our mountain railers.
I've started building vInfantry in Kremlin to make us stronger.
I included a screenshot of our Science Advisor, in case it was needed for discussions regarding The Council.
CommandoBob Apr 26, 2008, 12:15 PM Zoomed Out, centered on Mt. Kremlin
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_ZoomOut.jpg
Teal Torpedo
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_TT.jpg
CommandoBob Apr 26, 2008, 12:16 PM Science
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Science.jpg
Domestic
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Domestic.jpg
Victory Conditions
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Victory.jpg
Top 5 and Demographics
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Top5.jpg
CommandoBob Apr 26, 2008, 12:17 PM Trading: The Council
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Council.jpg
Trading: BABE
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Babe.jpg
Trading: GONG
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Gong.jpg
Trading: SABER
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/175/175_Saber.jpg
CommandoBob Apr 29, 2008, 09:08 PM City Status (* = completed build)
City Name in Italics indicates maxium population.
* Freedom Central (12): Artillery -> Stock Exchange in 3.
* Thessauronicleus (12): Bank -> Stock Exchange in 5.
Kazgungudom (12): factory in 3.
Thombriel (12): bank in 2.
* Fortress of Meleet (12): Factory -> bank in 4.
Kremlin (12): vInf in 1.
Citadel of Ur (12): bank in 2.
* Tower of Babel (12): bank -> stock exchange in 4.
Ishme-Shamash (12): Factory in 15.
Weltonspolt (10): Factory in 15.
Teal domination (10): factory in 15.
* Ninhursag-Ki (12): bank -> stock exchange in 4.
Azurra Coast (11): Factory in 9.
Lake Port (8): Factory in 14.
Marad-Dur (12): Factory in 3; -1 food.
Sugar-Free Wheaties (9): Factory in 17.
FreeToes (7): factory in 22.
Coastal Geeks (10): factory in 16.
Liberty Bell (11): Factory in 16.
TuTuba (6): vGalleon in 29.
Cat Ballou (11): Marketplace in 1.
* Freehand (8): Marketplace -> university in 10.
Chicago XIII (10): Factory in 7.
Farkle Liberation (7): library in 3.
Numenor (2): vGalleon in 35.
Vista-Free (6): worker in 6.
Jungle-Free (5): worker in 3.
Ellis Island (3): vGalleon in 36.
Unshackled (4): worker in 3.
Perelandra (4): Harbor in 3.
Dusty Harbor (3/11SE): vGalleon in 8.
Debt-Free (5): worker in 3.
Sid City (5/11NW): vGalleon in 7.
Gratis (7): artillery in 76.
Martin Luther King Jr. (4/11NW): rGalleon in 15.
Gun-Free (7): Library in 3.
Freetime (3): worker in 9.
Freeborn (5/11NW): rGalleon in 13.
Monte Cristo (3/11SE): rGalleon in 20.
Footloose (5/11SE): rGalleon in 22.
Next Turn Builds
vInfantry in Kremlin.
Market in Cat Ballou.
Settlers in production: 0
Workers in production: 5 (Vista-Free, Jungle-Free, Unshackled, Debt-Free and Freetime).
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
21 x Marketplaces
21 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover)
12 x Courthouses
17 x Harbors
06 x Aqueducts
08 x Factories
05 x Banks
Military Status
00 Settlers
55 Workers
06 Horseman
04 Pike
01 Muskets
03 Rifles
05 Artillery
02 Galley
05 Galleon
06 Mace
09 Enkidu Warriors
Military Support
Total Units: 96 (+1)
Allowed Units: 90 ()
Cost per Turn: 12 gpt (+2)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Domestic Issues
Refining in 6? turns.
2920 gold, +175gpt
60% science (up 40%)
10% luxuries
3% taxes (down 40%)
Resources connected to Freedom Central
03 Rubbers are connected.
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
CommandoBob Apr 29, 2008, 09:10 PM Unit moves (* = new orders)
Naval
Evaackkian Express (in TaTuba).
Teal Torpedo (SW GONG): 3NW, to chart the northern coast of GONG and locate their cities.
Lydia Sutherland (Between Babe and The Council): 3SW on the way to Dusty Harbor on 11SE.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Musket01 (NW of Sugar-Free Wheaties).
Rifle01 (S of Thombriel).
Rifle02 (SW of Thombriel).
Rifle03 (N of Teal domination).
Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
* Artillery05 (to N of Thessauronicleus).
Settlers
None
Workers
W001 (SE, S of Monte Cristo, 11SE): rail (mountain) in 7.
W002 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W003 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W004 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W006 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W007 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W009 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W010 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W011 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W012 * (S of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W013 * (S-SE of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W014 * (S-SE of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W016 * (S-SE of Citadel of Ur): to 2SE of Citadel of Ur, pollution cleanup (hill).
W017 (NE of Footloose, 11SW): Mine in 6.
W019 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W020 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W021 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W022 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W024 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W025 * (S-SE of Citadel of Ur): to N of Tower of Babel, rail (tundra forest).
W026 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W027 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W028 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W029 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W030 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W031 * (Mt. Kremlin): to NE of Tower of Babel, rail (tundra forest).
W032 * (Mt. Kremlin): to 2NE of Tower of Babel, rail (tundra forest).
W033 * (Mt. Kremlin): to 2NE of Tower of Babel, rail (tundra forest).
W034 * (Mt. Kremlin): to 2NE of Tower of Babel, rail (tundra forest).
W035 * (Mt. Liberty Bell): to 2NE of Tower of Babel, rail (tundra forest).
W036 * (Mt. Liberty Bell): to 2NE of Tower of Babel, rail (tundra forest).
W037 * (Mt. Liberty Bell): to 2NE of Tower of Babel, rail (tundra forest).
W038 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W039 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W041 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W042 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W043 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W046 * (Mt. Liberty Bell): to E-NE of Tower of Babel, rail (tundra forest).
W047 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W049 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W051 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W052 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W053 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W055 * (NE of Vista-Free): to SW of Ishme-Shamash, rail (tundra forest).
W057 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W059 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W060 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W061 (W-NW of Chicago XIII): rail in 1 (grass).
W062 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W064 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W065 * (E of Liberty Bell): to NE of Ishme-Shamash, rail (tundra forest).
W066 (sE of Kazgungudom): to NW of Freehand, rail in 1 (hill).
W067 (sE of Kazgungudom): to NW of Freehand, rail in 1 (hill).
W069 (sE of Kazgungudom): to NW of Freehand, rail in 1 (hill).
W070 * (W-NW of Chicago XIII): to W-NW of Chicago XIII, mine in 3 (grass).
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
General Notes and Plans
We learn The Corporation and begin to learn Refining; 16 turns at 20%.
Only railed 5 tundra forests, due to pollution.
We learn Refining in 6 at 60%.
I've indicated on the Science Advisor what techs we can trade (not that we would want to). As far as we can tell, everyone knows Medicine, Electricity, Steam Power and Industrialization.
I also included an overview of what we know of the Internatianal scene, courtesy of our Foreign Advisor.
I've started some Stock Exchanges in our better cities; those than can afford 3spt upkeep.
CommandoBob Apr 29, 2008, 09:11 PM Zoomed Out, centered on Mt. Kremlin
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_ZoomOut.jpg
CommandoBob Apr 29, 2008, 09:12 PM Science
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Science.jpg
Diplomacy
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Diplomacy.jpg
Domestic
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Domestic.jpg
Victory Conditions
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Victory.jpg
Top 5 and Demographics
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Top5.jpg
CommandoBob Apr 29, 2008, 09:14 PM Trading: The Council
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Council.jpg
Trading: BABE
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Babe.jpg
Trading: GONG
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Gong.jpg
Trading: SABER
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/The170s/176/176_Saber.jpg
Empiremaker Apr 29, 2008, 09:17 PM I think that Stock Exchanges are only worthwhile if we plan on Wall Street. At this point, I think 5 Stock Exchanges would be good, so that we can build Wall Street. At which point, we could sell the ones that aren't breaking even.
Kuningas May 02, 2008, 04:35 AM Well played CB. I can grab the save in next turn. (I have some free time now)
CommandoBob May 02, 2008, 06:41 AM Well played CB. I can grab the save in next turn. (I have some free time now)
The game is yours, Kuningas, but it may be a few days before we get the next turn, according to the Turn Tracker thead. BCGL100 won't be able to play for Babe until Sunday.
Kuningas May 07, 2008, 10:52 AM City Status (* = completed build)
City Name in Italics indicates maxium population.
Freedom Central (12): Stock Exchange in 2.
Thessauronicleus (12): Stock Exchange in 4.
Kazgungudom (12): factory in 1.
Thombriel (12): bank in 1.
Fortress of Meleet (12): Bank in 2.
* Kremlin (12): vInf -> Stock Exchange in 4.
Citadel of Ur (12): bank in 1.
Tower of Babel (12): Stock exchange in 3.
Ishme-Shamash (12): Factory in 12.
Weltonspolt (10): Factory in 14.
Teal domination (10): factory in 16.
Ninhursag-Ki (12): Stock exchange in 3.
Azurra Coast (11): Factory in 9.
Lake Port (8): Factory in 17.
Marad-Dur (12): Factory in 2.
Sugar-Free Wheaties (9): Factory in 15.
FreeToes (7): Courthouse in 1.
Coastal Geeks (10): factory in 18.
Liberty Bell (11): Factory in 19.
TuTuba (6): Aqueduct in 28.
* Cat Ballou (11): courthouse in 40.
Freehand (8): Factory in 23.
Chicago XIII (10): Factory in 6.
Farkle Liberation (7): library in 16.
Numenor (2): vGalleon in 34.
Vista-Free (6): Aqueduct in 45.
Jungle-Free (5): Aqueduct in 42.
Ellis Island (4): vGalleon in 35.
Unshackled (4): aqueduct in 42.
Perelandra (4): Harbor in 1.
Dusty Harbor (3/11SE): vGalleon in 7.
Debt-Free (6): Aqueduct in 42.
Sid City (5/11NW): vGalleon in 6.
Gratis (6): artillery in 75. -1 pop. Drafted Infantry. CInf goes to Freetoes and disbands for 22 shields.
Martin Luther King Jr. (4/11NW): rGalleon in 14.
Gun-Free (7): Library in 8.
Freeborn (5/11NW): rGalleon in 12.
Monte Cristo (3/11SE): rGalleon in 19.
Footloose (5/11SE): rGalleon in 21.
Next Turn Builds
Factory in Kazkungudom.
Bank in Thombriel.
Bank in Citadel of Ur.
Courthouse in FreeToes.
Harbor in Perelandra.
Settlers in production: 0.
Workers in production: 0.
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
22 x Marketplaces
21 x Libraries
13 x Universities
32 x Barracks (via Sun Tzu)
32 x Hydro Plants (via Hoover)
12 x Courthouses
17 x Harbors
06 x Aqueducts
08 x Factories
05 x Banks
Military Status
00 Settlers
55 Workers
06 Horseman
04 Pike
00 Muskets
00 Rifles
05 Artillery
02 Galley
05 Galleon
06 Mace
09 Enkidu Warriors
05 Infantry
Military Support
Total Units: 97 (+1)
Allowed Units: 87 (-3)
Cost per Turn: 20 gpt (+8)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Domestic Issues
Refining in 4 turns.
2915 gold, -155gpt
90% science (up 30%)
10% luxuries
00% taxes (down 30%)
Resources connected to Freedom Central
03 Rubbers are connected.
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
Kuningas May 07, 2008, 10:54 AM Unit moves (* = new orders)
Naval
Evaackkian Express (in TaTuba).
* Teal Torpedo (SW GONG): 3NW, to chart the northern coast of GONG and locate their cities.
* Lydia Sutherland (Between Babe and The Council): 2SW,W will take a worker onboard.
Sword of Teal (in TaTuba).
Friends of Meleet (in TaTuba).
Music of Meleet (in TaTuba).
Trade ship (in TaTuba).
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
* Musket01 (to Thessarounicleus. Upgrades to Infantry).
* Rifle01 (to Thessarounicleus. Upgrades to Infantry).
* Rifle02 (to Thessarounicleus. Upgrades to Infantry).
* Rifle03 (to Thessarounicleus. Upgrades to Infantry).
Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
* Infantry01 (to SE of Fortress of Meleet).
Settlers
None
Workers
W001 (SE, S of Monte Cristo, 11SE): rail (mountain) in 6.
W002 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, plant forest.
W003 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, plant forest.
W004 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, plant forest.
W006 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, plant forest.
W007 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, plant forest.
W009 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, chop forest.
W010 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, chop forest. (10 shields to Kazgungudom.)
W011 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, irrigate.
W012 * (2SE of Citadel of Ur): to 2SE of Kazgungudom, irrigate.
W013 * (2SE of Citadel of Ur): to SW of FreeToes, plant forest.
W014 * (2SE of Citadel of Ur): to SW of FreeToes, plant forest.
W016 * (2SE of Citadel of Ur): to SW of FreeToes, plant forest.
W017 * (NE of Footloose, 11SW): awake worker.
W019 * (N of Tower of Babel): to SW of FreeToes, plant forest.
W020 * (N of Tower of Babel): to SW of FreeToes, plant forest.
W021 * (N of Tower of Babel): to SW of FreeToes, chop forest.
W022 * (N of Tower of Babel): to SW of FreeToes, chop forest. (10 shields to FreeToes.)
W024 * (N of Tower of Babel): to SW of FreeToes, mine.
W025 * (N of Tower of Babel): to SW of FreeToes, mine.
W026 * (NE of Tower of Babel): to SW of FreeToes, mine.
W027 * (NE of Tower of Babel): to 2SW of Fortress of Meleet, mine.
W028 * (NE of Tower of Babel): to 2SW of Fortress of Meleet, mine.
W029 * (NE of Tower of Babel): to 2SW of Fortress of Meleet, mine.
W030 * (NE of Tower of Babel): to N,NW of Fortress of Meleet, mine.
W031 * (NE of Tower of Babel): to N,NW of Fortress of Meleet, mine.
W032 * (2NE of Tower of Babel): to N,NW of Fortress of Meleet, mine.
W033 * (2NE of Tower of Babel): to N of Marad -Dur, mine.
W034 * (2NE of Tower of Babel): to N of Marad -Dur, mine.
W035 * (2NE of Tower of Babel): to N of Marad -Dur, mine.
W036 * (2NE of Tower of Babel): to SE of Lake Port, rail.
W037 * (2NE of Tower of Babel): to SE of Lake Port, rail.
W038 * (E-NE of Tower of Babel): to SE of Lake Port, rail.
W039 * (E-NE of Tower of Babel): to FreeTime, road. FreeTime abandoned.
W041 * (E-NE of Tower of Babel): to FreeTime, road.
W042 * (E-NE of Tower of Babel): to 2Nw of Ninhursag-Ki, mine.
W043 * (E-NE of Tower of Babel): to 2Nw of Ninhursag-Ki, mine.
W046 * (E-NE of Tower of Babel): to 2Nw of Ninhursag-Ki, mine.
W047 * (SW of Ishme-Shamash): to 2Nw of Ninhursag-Ki, rail.
W049 * (SW of Ishme-Shamash): to 2Nw of Ninhursag-Ki, rail.
W051 * (SW of Ishme-Shamash): to 2Nw of Ninhursag-Ki, rail.
W052 * (SW of Ishme-Shamash): to NW,N of Chicago XIII, mine.
W053 * (SW of Ishme-Shamash): to W,NW of Chicago XIII, mine.
W055 * (SW of Ishme-Shamash): to NW,N of Chicago XIII, mine.
W057 * (NE of Ishme-Shamash): to NW,N of Chicago XIII, mine.
W059 * (NE of Ishme-Shamash): to NW,N of Chicago XIII, rail.
W060 * (NE of Ishme-Shamash): to NW,N of Chicago XIII, rail.
W061 * (W-NW of Chicago XIII): to NW of Gratis, rail.
W062 * (NE of Ishme-Shamash): to NW,N of Chicago XIII, rail.
W064 * (NE of Ishme-Shamash): to N of Coastal Geeks, mine.
W065 * (NE of Ishme-Shamash): to N of Coastal Geeks, mine.
W066 * (NW of Freehand): to N of Coastal Geeks, mine.
W067 * (NW of Freehand): to NW of Gratis, rail.
W069 * (NW of Freehand): to NW of Gratis, rail.
W070 (W-NW of Chicago XIII): to W-NW of Chicago XIII, mine in 1 (grass).
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
General Notes and Plans
I think fast science is what we need at the moment. I try to decrease time to learn "Refining" to three turns. I Can't quite do that at turn 177.
The Council completed JS Bach Cathedral in The Treasure.
Kuningas May 07, 2008, 11:00 AM Zoomed Out
http://img241.imageshack.us/img241/3991/t177overviewqr6.jpg
Trading: Babe
http://img241.imageshack.us/img241/5120/t177babejn5.jpg
Trading: the Council
http://img241.imageshack.us/img241/5233/t177councilen2.jpg
Trading: GONG
http://img376.imageshack.us/img376/8054/t177gonglx6.jpg
Trading: SABER
http://img241.imageshack.us/img241/4069/t177saberhy6.jpg
Domestic Screen
http://img376.imageshack.us/img376/435/t177f1nz8.jpg
Victory Status
http://img387.imageshack.us/img387/5500/t177f8mc0.jpg
Top 5 & Demographics
http://img241.imageshack.us/img241/6862/t177f11ie3.jpg
Kuningas May 08, 2008, 07:39 AM @EM
I would build a couple of Stock Exchanges in productive cities. In the Modern Ages it will be cheap to steal techs from the Council/SABER. For that we freeze science rate to 0% and begin to accumulate gold. I think upgrading units is a way too expensive. It's a better deal to build units by shields. Propably I will disband Horses/Maces. We don't need Military Tradition at all. Tanks are just behind the corner, we would get to build tanks in 20 turns.
Empiremaker May 08, 2008, 08:33 AM I think we should keep Horses/maces for coast blocking. But once marines are widely available, they could be disbanded.
Kuningas May 09, 2008, 07:50 AM City Status (* = completed build)
City Name in Italics indicates maxium population.
Freedom Central (12): Stock Exchange in 1.
Thessauronicleus (12): Stock Exchange in 3.
* Kazgungudom (12): factory -> Bank in 2.
* Thombriel (12): bank -> VInf in 3.
Fortress of Meleet (12): Bank in 1.
Kremlin (12): Stock Exchange in 3.
* Citadel of Ur (12): bank -> Stock Exchange in 4.
Tower of Babel (12): Stock exchange in 2.
Ishme-Shamash (12): Factory in 13.
Weltonspolt (10): Factory in 9.
Teal domination (10): factory in 15.
Ninhursag-Ki (12): Stock exchange in 2.
Azurra Coast (11): Factory in 7.
Lake Port (8): Factory in 13.
Marad-Dur (12): Factory in 1.
Sugar-Free Wheaties (10): Factory in 10.
FreeToes (7): Factory in 15.
Coastal Geeks (10): factory in 16.
Liberty Bell (11): Factory in 13.
TuTuba (6): Aqueduct in 3.
Cat Ballou (11): courthouse in 1. (cash rushed).
Freehand (8): Factory in 19.
Chicago XIII (10): Factory in 5.
Farkle Liberation (7): library in 5.
Numenor (2): vGalleon in 33.
Vista-Free (6): Aqueduct in 9.
Jungle-Free (5): Aqueduct in 41.
Ellis Island (4): vGalleon in 34.
Unshackled (4): aqueduct in 41.
* Perelandra (4): Harbor -> Aqueduct in 50.
Dusty Harbor (3/11SE): vFrigate in 16.
Debt-Free (6): Aqueduct in 10.
Sid City (5/11NW): vFrigate in 15.
Gratis (6): Settler in 24.
Martin Luther King Jr. (4/11NW): rGalleon in 13.
Gun-Free (7): Library in 3.
Freeborn (5/11NW): rGalleon in 11.
Monte Cristo (3/11SE): rGalleon in 18.
Footloose (5/11SE): rGalleon in 20.
Next Turn Builds
Stock Exchange in Freedom Central
Bank in Fortress of Meleet
Factory in Marad-Dur
Courthouse in Cat Ballou
Settlers in production: 0.
Workers in production: 0.
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
22 x Marketplaces
21 x Libraries
13 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
12 x Courthouses
18 x Harbors
06 x Aqueducts
08 x Factories
07 x Banks
Military Status
00 Settlers
53 Workers (-2)
06 Horseman
04 Pike
05 Artillery
02 Galley
03 Galleon (-2)
06 Mace
09 Enkidu Warriors
05 Infantry
Military Support
Total Units: 93 (-4)
Allowed Units: 87 (0)
Cost per Turn: 12 gpt (-8)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are average.
Domestic Issues
Refining in 3 turns.
2452 gold, -153gpt
100% science (up 10%)
00% luxuries (down 10%)
00% taxes
Resources connected to Freedom Central
03 Rubbers are connected.
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
Kuningas May 09, 2008, 07:55 AM Unit moves (* = new orders)
Naval
* Evaackkian Express (in TaTuba). disbanded.
* Teal Torpedo (SW GONG): 3NW, to chart the northern coast of GONG and locate their cities.
* Lydia Sutherland (Between Babe and The Council): Sw,SW,Sw. Will bring worker to second island.
* Sword of Teal (in TaTuba). disbanded.
* Friends of Meleet (in TaTuba). E, 3NE to Perelandra.
* Music of Meleet (in TaTuba). E, 3NE to Perelandra.
* Trade ship (in TaTuba). E, 3NE to Perelandra.
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Infantry01 (SE of Fortress of Meleet).
Musket01 (VInf) (Thessarounicleus).
Rifle01 (VInf) (Thessarounicleus).
Rifle02 (VInf) (Thessarounicleus).
Rifle03 (VInf) (Thessarounicleus).
Settlers
None
Workers
W001 (SE, S of Monte Cristo, 11SE): rail (mountain) in 5.
W002 * (2SE of Kazgungudom): to N of Lake Port, mine.
W003 * (2SE of Kazgungudom): to N of Lake Port, mine.
W004 * (2SE of Kazgungudom): to N of Lake Port, mine.
W006 * (2SE of Kazgungudom): to E of Chicago XIII, mine.
W007 * (2SE of Kazgungudom): to E of Chicago XIII, mine.
W009 * (2SE of Kazgungudom): to E of Chicago XIII, mine.
W010 * (2SE of Kazgungudom): to NW of Weltonspolt, mine.
W011 * (2SE of Kazgungudom): to NW of Weltonspolt, mine.
W012 * (2SE of Kazgungudom): to NW of Weltonspolt, mine.
W013 * (SW of FreeToes): to NE of Cat Ballou, mine.
W014 * (SW of FreeToes): to NE of Cat Ballou, mine.
W016 * (SW of FreeToes): to NE of Cat Ballou, mine.
W017 * (NE of Footloose, 11SW): to Monte Cristo, on board galley "Lydia Sutherland".
W019 * (SW of FreeToes): to NE, E of Cat Ballou, mine.
W020 * (SW of FreeToes): to NE, E of Cat Ballou, mine.
W021 * (SW of FreeToes): to NE, E of Cat Ballou, mine.
W022 * (SW of FreeToes): to NE, E of Cat Ballou, rail.
W024 * (SW of FreeToes): to NE, E of Cat Ballou, rail.
W025 * (SW of FreeToes): to NE, E of Cat Ballou, rail.
W026 * (SW of FreeToes): to E of Cat Ballou, mine.
W027 * (2SW of Fortress of Meleet): to E of Cat Ballou, mine.
W028 * (2SW of Fortress of Meleet): to E of Cat Ballou, mine.
W029 * (2SW of Fortress of Meleet): to 2NE of Cat Ballou, mine.
W030 * (N,NW of Fortress of Meleet): to 2NE of Cat Ballou, mine.
W031 * (N,NW of Fortress of Meleet): to 2NE of Cat Ballou, mine.
W032 * (N,NW of Fortress of Meleet): to 2NW of Cat Ballou, mine.
W033 * (N of Marad -Dur): to 2NW of Cat Ballou, mine.
W034 * (N of Marad -Dur): to 2NW of Cat Ballou, mine.
W035 * (N of Marad -Dur): to SW of Cat Ballou, mine.
W036 * (SE of Lake Port): to SW of Cat Ballou, mine.
W037 * (SE of Lake Port): to SW of Cat Ballou, mine.
W038 * (SE of Lake Port): to W of Liberty Bell, mine.
W039 * (FreeTim): to W of Liberty Bell, mine.
W041 * (FreeTim): to W of Liberty Bell, mine.
W042 * (2Nw of Ninhursag-Ki): to E of coastal Geeks, mine.
W043 * (2Nw of Ninhursag-Ki): to E of coastal Geeks, mine.
W046 * (2Nw of Ninhursag-Ki): to E of coastal Geeks, mine.
W047 * (2Nw of Ninhursag-Ki): to NE of coastal Geeks, mine.
W049 * (2Nw of Ninhursag-Ki): to NE of coastal Geeks, mine.
W051 * (2Nw of Ninhursag-Ki): to NE of coastal Geeks, mine.
W052 * (NW,N of Chicago XIII): to 2NE of coastal Geeks, mine.
W053 * (W,NW of Chicago XIII): to 2NE of coastal Geeks, mine.
W055 * (NW,N of Chicago XIII): to 2NE of coastal Geeks, mine.
W057 * (NW,N of Chicago XIII): to NW of Thessarounicleus, mine.
W059 * (NW,N of Chicago XIII): to NW of Thessarounicleus, mine.
W060 * (NW,N of Chicago XIII): to NW of Thessarounicleus, mine.
W062 * (NW,N of Chicago XIII): to N of Thessarounicleus, mine.
W064 * (N of Coastal Geeks): to N of Thessarounicleus, mine.
W065 * (N of Coastal Geeks): to N of Thessarounicleus, mine.
W066 * (N of Coastal Geeks): to NW of Coastal Geeks, mine.
W067 * (NW of Gratis): to NW of Coastal Geeks, mine.
W069 * (NW of Gratis): to NW of Coastal Geeks, mine.
W070 * (W-NW of Chicago XIII): to Citadel of Ur, merge.
Former Workers
W005 (joined to Freeborn).
W008 (joined to Kazgungudom).
W015 (joined to Ishme-Shamash).
W018 (joined to Kazgungudom).
W023 (joined to Kazgungudom).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 * (NW of Gratis): to Sugar-Free Wheaties, merge.
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 * (W-NW of Chicago XIII): to Citadel of Ur, merge.
General Notes and Plans
We are now Strong military vs the Council. Looking good.
Kuningas May 09, 2008, 08:12 AM Zoomed Out
http://img386.imageshack.us/img386/7105/t178ovmi1.jpg
Trading: BABE
http://img379.imageshack.us/img379/7659/t178babeze2.jpg
Trading: The Council
http://img128.imageshack.us/img128/5683/t178thecouncilnl1.jpg
Trading: GONG
http://img384.imageshack.us/img384/7294/t178gongtc0.jpg
Trading: SABER
http://img107.imageshack.us/img107/4889/t178saberyq1.jpg
Domestic Screen
http://img377.imageshack.us/img377/764/t178f1cr0.jpg
Victory Status
http://img102.imageshack.us/img102/971/t178f8xe4.jpg
Top 5 & Demographics
http://img383.imageshack.us/img383/5674/t178f11kr8.jpg
CommandoBob May 09, 2008, 10:19 AM Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are average.
The Geeks have biceps!
The Geeks have quads!
We're not the skinny, little, 97 pound weaklings any more!
:dance:
Kuningas May 14, 2008, 04:55 AM City Status (* = completed build)
City Name in Italics indicates maxium population.
* Freedom Central (12): Stock Exchange -> Infantry in 1.
Thessauronicleus (12): Stock Exchange in 2.
Kazgungudom (12): Bank in 1.
Thombriel (12): VInf in 2.
* Fortress of Meleet (12): Bank -> Stock Exchange in 5.
Kremlin (12): Stock Exchange in 2.
Citadel of Ur (12): Stock Exchange in 3. (Wall Street prebuild)
Tower of Babel (12): Stock exchange in 1.
Ishme-Shamash (12): Factory in 12.
Weltonspolt (12): Factory in 8.
Teal domination (12): factory in 14.
Ninhursag-Ki (12): Stock exchange in 1.
Azurra Coast (12): Factory in 7.
Lake Port (8): Factory in 12.
* Marad-Dur (12): Factory -> Bank in 4.
Sugar-Free Wheaties (12): Factory in 10.
FreeToes (12): Factory in 16.
Coastal Geeks (12): factory in 18.
Liberty Bell (12): Factory in 11.
TuTuba (6): Aqueduct in 2.
* Cat Ballou (12): courthouse -> Factory in 13.
Freehand (12): Harbour in 1.
Chicago XIII (11): Factory in 3.
Farkle Liberation (7): library in 4.
Numenor (2): vGalleon in 32.
Vista-Free (6): Aqueduct in 6.
Jungle-Free (5): Aqueduct in 8.
Ellis Island (4): vGalleon in 33.
Unshackled (5): aqueduct in 8.
Perelandra (4): Harbor -> Aqueduct in 37.
Dusty Harbor (3/11SE): vFrigate in 15.
Debt-Free (6): Aqueduct in 8.
Sid City (5/11NW): vFrigate in 14.
Gratis (6): Settler in 23.
Martin Luther King Jr. (4/11NW): rGalleon in 12.
Gun-Free (7): Library in 1.
Freeborn (5/11NW): rGalleon in 10.
Monte Cristo (3/11SE): rGalleon in 17.
Footloose (5/11SE): rGalleon in 19.
Next Turn Builds
Vinf in Freedom Central
Bank in Kazkungudom
Stock Exchange in Tower of Babel
Stock Exchange in Ninhursag-Ki
Harbor in Freehand
Library in Gun-Free
Settlers in production: 1.
Workers in production: 0.
City Buildings
01 x Sun Tzu's Art of War (Kazgungudom)
01 x Theory of Evoultion (Kazgungudom)
01 x Palace (Freedom Central)
01 x Forbidden Palace (Kazgungudom)
01 x Hoover Dam (Kazgungudom)
02 x Granaries
22 x Marketplaces
21 x Libraries
13 x Universities
31 x Barracks (via Sun Tzu)
31 x Hydro Plants (via Hoover)
13 x Courthouses
18 x Harbors
06 x Aqueducts
09 x Factories
08 x Banks
01 x Stock Exchanges
Military Status
00 Settlers
34 Workers (-19)
06 Horseman
04 Pike
05 Artillery
02 Galley
00 Galleon (-3)
06 Mace
09 Enkidu Warriors
05 Infantry
Military Support
Total Units: 71 (-22)
Allowed Units: 87 (0)
Cost per Turn: 0 gpt (-12)
Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are weak.
Domestic Issues
Refining in 1 turns.
2299 gold, -149gpt
100% science
00% luxuries
00% taxes
Resources connected to Freedom Central
03 Rubbers are connected.
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
Kuningas May 14, 2008, 04:56 AM Unit moves (* = new orders)
Naval
* Teal Torpedo (SW GONG): N,N,W to chart the northern coast of GONG and locate their cities.
* Lydia Sutherland (Between Babe and The Council): Sw,SW,Sw. Will bring a worker to the second island.
* Friends of Meleet (in TaTuba). 2SE,S to Freehand, disbanded.
* Music of Meleet (in TaTuba). W,S to Vista-Free, disbanded.
* Trade ship (in TaTuba). Disbanded.
Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).
Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).
Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).
Horse04 (W of Teal domination).
Horse05 (NE of Teal domination).
Horse06 (NE of Fortress of Meleet).
Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).
Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).
Infantry01 (SE of Fortress of Meleet).
Musket01 (VInf) (Thessarounicleus).
Rifle01 (VInf) (Thessarounicleus).
Rifle02 (VInf) (Thessarounicleus).
Rifle03 (VInf) (Thessarounicleus).
Settlers
None
Workers
W001 (SE, S of Monte Cristo, 11SE): rail (mountain) in 4.
W017 (NE of Footloose, 11SW): to Monte Cristo, on board galley "Lydia Sutherland".
W027 * (E of Cat Ballou): to 2NW of Chicago XIII, mine.
W028 * (E of Cat Ballou): to W, SW of Chicago XIII, mine.
W029 * (2NE of Cat Ballou): to NE,N of Cat Ballou, mine.
W030 * (2NE of Cat Ballou): to NE,N of Cat Ballou, mine.
W031 * (2NE of Cat Ballou): to NE,N of Cat Ballou, mine.
W032 * (2NW of Cat Ballou): to W of Cat Ballou, mine.
W033 * (2NW of Cat Ballou): to W of Cat Ballou, mine.
W034 * (2NW of Cat Ballou): to W of Cat Ballou, mine.
W035 * (SW of Cat Ballou): to W, SW of Cat Ballou, mine.
W036 * (SW of Cat Ballou): to W, SW of Cat Ballou, mine.
W037 * (SW of Cat Ballou): to W, SW of Cat Ballou, mine.
W038 * (W of Liberty Bell): to SW of Liberty Bell, mine.
W039 * (W of Liberty Bell): to SW of Liberty Bell, mine.
W041 * (W of Liberty Bell): to SW of Liberty Bell, mine.
W042 * (E of coastal Geeks): to S of Liberty Bell, mine.
W043 * (E of coastal Geeks): to S of Liberty Bell, mine.
W046 * (E of coastal Geeks): to S of Liberty Bell, mine.
W047 * (NE of coastal Geeks): to W of Freehand, mine.
W049 * (NE of coastal Geeks): to W of Freehand, mine.
W051 * (NE of coastal Geeks): to W of Freehand, mine.
W052 * (2NE of coastal Geeks): to SW of Freehand, mine.
W053 * (2NE of coastal Geeks): to SW of Freehand, mine.
W055 * (2NE of coastal Geeks): to SW of Freehand, mine.
W057 * (NW of Thessarounicleus): to NW,W of Freehand, mine.
W059 * (NW of Thessarounicleus): to NW,W of Freehand, mine.
W060 * (NW of Thessarounicleus): to NW,W of Freehand, mine.
W062 * (N of Thessarounicleus): to N of Weltonspolt, mine.
W064 * (N of Thessarounicleus): to N of Weltonspolt, mine.
W065 * (N of Thessarounicleus): to N of Weltonspolt, mine.
W066 * (NW of Coastal Geeks): to S of Freedom Central, mine.
W067 * (NW of Coastal Geeks): to S of Freedom Central, mine.
W069 * (NW of Coastal Geeks): to S of Freedom Central, mine.
Former Workers
W002 * (N of Lake Port): to Freetoes, merges.
W003 * (N of Lake Port): to Freetoes, merges.
W004 * (N of Lake Port): to Freetoes, merges.
W005 (joined to Freeborn).
W006 * (E of Chicago XIII): to Weltonspolt, merges.
W007 * (E of Chicago XIII): to Coastal Geeks, merges.
W008 (joined to Kazgungudom).
W009 * (E of Chicago XIII): to Coastal Geeks, merges.
W010 * (NW of Weltonspolt): to Freehand, merges.
W011 * (NW of Weltonspolt): to Freehand, merges.
W012 * (NW of Weltonspolt): to Freehand, merges.
W013 * (NE of Cat Ballou): to Sugar-Free Wheaties, merges.
W014 * (NE of Cat Ballou): to Sugar-Free Wheaties, merges.
W015 (joined to Ishme-Shamash).
W016 * (NE of Cat Ballou): to Teal Domination, merges.
W018 (joined to Kazgungudom).
W019 * (NE, E of Cat Ballou): to Teal Domination, merges.
W020 * (NE, E of Cat Ballou): to Cat Ballou, merges.
W021 * (NE, E of Cat Ballou): to Freehand, merges.
W022 * (NE, E of Cat Ballou): to Azurra Coast, merges.
W023 (joined to Kazgungudom).
W024 * (NE, E of Cat Ballou): to FreeToes, merges.
W025 * (NE, E of Cat Ballou): to FreeToes, merges.
W026 * (E of Cat Ballou): to Chicago XIII, merges.
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).
General Notes and Plans
19 workers were joined to the mainland cities.
Kuningas May 14, 2008, 05:01 AM Zoomed Out
http://img372.imageshack.us/img372/4641/t179tfreeovws5.jpg
Trading: BABE
http://img263.imageshack.us/my.php?image=t179tfreebaberd7.jpg
Trading: The Council
http://img362.imageshack.us/img362/5328/t179tfreethecouncilbs0.jpg
Trading: GONG
http://img507.imageshack.us/img507/3317/t179tfreegongcw7.jpg
Trading: SABER
http://img262.imageshack.us/img262/5026/t179tfreesabergy6.jpg
Domestic Screen
http://img362.imageshack.us/img362/117/t179tfreef1qf4.jpg
Victory Status
http://img404.imageshack.us/img404/638/t179tfreef8lb2.jpg
Top 5 & Demographics
http://img177.imageshack.us/img177/1728/t179tfreef11wk1.jpg
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