View Full Version : Pe-2 Peshka


dutchking
Apr 04, 2008, 10:08 PM
http://forums.civfanatics.com/downloads.php?do=file&id=8984
screenies at download.

btw I haven't tested it out in game because my disk drive is screwed up but I'm sure someone here could test it out for me. :mischief: I'm almost certain it should be fine but just to be safe.

JEELEN
Apr 05, 2008, 01:16 AM
(That's a Petlyakov, right?) Looking good!:goodjob:

dutchking
Apr 05, 2008, 07:44 AM
Thank you Jeelen. :p

Pe stands for Petlyakov that is correct.

No one's got anything to say? :(

Refar
Apr 05, 2008, 08:14 AM
The unit looks very good. Perhaps that's why no one has a lot to say...

I would like to know how you added the gloss to it... The mesh is shaded with DefaultShader and does not have a Skin instance... From what i found out so far, it's impossible to make a gloss map work on that... :confused:

Oh... If you really-really insist, i could rant a bit about the inefficient use of texture space :p

Ajidica
Apr 05, 2008, 08:15 AM
Since you asked for a comment, I will give one.
Good job on a Russian plane, there are too many Me-109 (Correct?) and FW-109's. Are there any Typhoon subs made? If there are, could you modify it into the Red October.

dutchking
Apr 05, 2008, 08:20 AM
The unit looks very good. Perhaps that's why no one has a lot to say...

I would like to know how you added the gloss to it... The mesh is shaded with DefaultShader and does not have a Skin instance... From what i found out so far, it's impossible to make a gloss map work on that... :confused:

Oh... If you really-really insist, i could rant a bit about the inefficient use of texture space :p
Well thanks first. :p I used your tutorial somewhat in my process of making it shaded. It can be the default shader because I have a nitextureeffect on the node "bomber". Download it and open it up in nifskope and you can see what I mean. I used White, Rabbit's P-51 as a base when I first made a glossy model. (not his model just the structure)
Since you asked for a comment, I will give one.
Good job on a Russian plane, there are too many Me-109 (Correct?) and FW-109's. Are there any Typhoon subs made? If there are, could you modify it into the Red October.
Thanks for replying. ;) And yes, there are many Messerschmidts. :p I could try to make the Red October, it would be an interesting project for me since I'm accustomed to making airplanes, I may take you up on that.

Refar
Apr 05, 2008, 08:32 AM
I was working with the NifViewer so far, and it's no fun - it crashes more often than it does not, when working shaders :(
(Only found out recently how to make the NifScope run on my comuter)

So basicly what you say is, if the parent node has a texture effect attached to it, it will be inherited by the children, even if those meshes do not have the appropriate shader ?
Interesting... Perhaps i should give it another try with NifScope now...

dutchking
Apr 05, 2008, 08:42 AM
Yes, that is exactly what I am saying. :smug:
(but I recommend if you plan on using this technique use this unit or others as a base)

JEELEN
Apr 05, 2008, 09:16 AM
Are there any Typhoon subs made?

I thought I'd seen a Typhoon, but sifting thru 5 pages of unit threads I only found an Akula (maybe it was a request)...

dutchking, how is this one different from the Pe-8 you did before? (Apart from the nickname, that is.):mischief:

dutchking
Apr 05, 2008, 09:22 AM
...
http://forums.civfanatics.com/downloads/pe_2ss_4bX.jpg
vs
http://forums.civfanatics.com/downloads/pe8_F21.jpg
They're different planes...

snafusmith
Apr 05, 2008, 12:23 PM
dutchking, the model on your Pe-2 isn't bad, but the skin could use some work - just look at the picture you just posted. The lines you've got between the pannels are way to black and way to prominent. Make them thinner and shade them to the color of the camo a little bit (instead of straight black) and things will look much better.

GeneralMatt
Apr 05, 2008, 12:40 PM
Since you asked for a comment, I will give one.
Good job on a Russian plane, there are too many Me-109 (Correct?) and FW-109's. Are there any Typhoon subs made? If there are, could you modify it into the Red October.

I made one a while back yes, still holds the record for most downloaded of my creations last I checked..

Wolfshanze
Apr 05, 2008, 12:49 PM
Since you asked for a comment, I will give one.
Good job on a Russian plane, there are too many Me-109 (Correct?) and FW-109's.
I haven't seen anyone make a single FW-109... but there has been a FW-190! ;)

I do agree we have plenty of German fighters though... about time we look into more diverse aircraft... a nice Russian addition would be the Sukhoi Su-2.

http://www.hobbiesguinea.com/images/icm72081.jpg

dutchking
Apr 05, 2008, 12:56 PM
I'll take you up on it Wolf.

JEELEN
Apr 05, 2008, 04:07 PM
More SPAM:

...
http://forums.civfanatics.com/downloads/pe_2ss_4bX.jpg
vs
http://forums.civfanatics.com/downloads/pe8_F21.jpg
They're different planes...

OK. THANKS FOR EXPLAINING!!!

ainwood
Apr 05, 2008, 06:58 PM
Quit the spam, & the inappropriate content.

Wolfshanze
Apr 05, 2008, 07:06 PM
I'll take you up on it Wolf.
If you decide to do it, please use the Avenger animation.

dutchking
Apr 05, 2008, 09:49 PM
I'll try. :p
(got a link?)

Wolfshanze
Apr 05, 2008, 10:37 PM
I'll try. :p
(got a link?)
Yeah... try this link here:
http://forums.civfanatics.com/showthread.php?t=190826

The TBF Avenger animation allows for "fighter-type" single-engine aircraft to shoot it's guns against aircraft, but drop bombs when attacking ground targets.

If you were to use the standard "fighter" animation for a single-engine bomber like the Su-2, it wouldn't drop bombs when attacking ground targets... ergo, if you use the Avenger animation (just include the files with your download), any single-engine bomber you make using that animation will drop bombs on bomb runs!

Coyote has used the same animation to great success with his single-engined bombers.

Xenomorph
Apr 06, 2008, 01:24 AM
Coyote has used the same animation to great success with his single-engined bombers.
IIRC, he also managed to successfully edit it so that it would work for a two-engined aircraft on his Mosquito bomber.

More SPAM:
OK. THANKS FOR EXPLAINING!!!
Introspective?

dutchking
Apr 06, 2008, 08:33 AM
Yeah... try this link here:
http://forums.civfanatics.com/showthread.php?t=190826

The TBF Avenger animation allows for "fighter-type" single-engine aircraft to shoot it's guns against aircraft, but drop bombs when attacking ground targets.

If you were to use the standard "fighter" animation for a single-engine bomber like the Su-2, it wouldn't drop bombs when attacking ground targets... ergo, if you use the Avenger animation (just include the files with your download), any single-engine bomber you make using that animation will drop bombs on bomb runs!

Coyote has used the same animation to great success with his single-engined bombers.
Well all I have to do is copy my fighter body into his and remove his actual fighter. :p

Wolfshanze
Apr 06, 2008, 10:23 AM
IIRC, he also managed to successfully edit it so that it would work for a two-engined aircraft on his Mosquito bomber.
Well, we're talking about the Sukhoi Su-2, which is a single-engine bomber, that's a moot point. DK should use the TBF Avenger animation.

As for two-engined aircraft, that's never been a problem for bombers (you use the bomber animation).

What's important is that he modified it to work with two-engined fighters, because if you used a bomber animation with a fighter, the interception sequence is going to look real weird! This was important for things like the Me-110 fighter, and (if someone takes up the challenge) getting a proper P-38 Lighting (which we're still lacking... there's not a single P-38 with the proper animation).


Well all I have to do is copy my fighter body into his and remove his actual fighter. :p
I haven't a clue how that stuff works... you'd know better then me DK, cuz all I know is what animations do what, but I don't know how you attach them to aircraft models.

avain
Apr 22, 2008, 04:26 PM
Anyone tried this one out in game?
I tried bomber anim, and it crashes to desktop...:(

Gaius Octavius
Apr 22, 2008, 09:27 PM
Anyone tried this one out in game?
I tried bomber anim, and it crashes to desktop...:(

From now on, I would like to suggest (read: demand) that all unit creators TEST THEIR UNITS OUT IN GAME before putting them up here!

avain
Apr 23, 2008, 01:26 AM
From now on, I would like to suggest (read: demand) that all unit creators TEST THEIR UNITS OUT IN GAME before putting them up here!

dutchking stated he had difficulties with his PC so don't blame him.

dutchking
Apr 23, 2008, 10:27 AM
From now on, I would like to suggest (read: demand) that all unit creators TEST THEIR UNITS OUT IN GAME before putting them up here!'
<deleted>

I know the fix, I'll do it when I'm in windows.

Xenomorph
Apr 23, 2008, 02:37 PM
dutchking stated he had difficulties with his PC so don't blame him.
He could always have PM'd someone and asked them to give the unit a test first.

snipperrabbit!!
Apr 23, 2008, 02:42 PM
Coders have testers, I don't sea why artists will not have testers as well !

Xenomorph
Apr 23, 2008, 02:52 PM
Coders have testers, I don't sea why artists will not have testers as well !
They generally don't need one. DK's case is just an anomaly until he can get his PC working again, in which time it would probably be a good idea to have a friend test the units first.
You could always ask Wolfie, or if you are going for greater irony, Gaius. :lol:

avain
Apr 23, 2008, 04:51 PM
I can see the shaping of great friendships on the horizon here... ;)

dutchking
Apr 23, 2008, 08:29 PM
They generally don't need one. DK's case is just an anomaly until he can get his PC working again, in which time it would probably be a good idea to have a friend test the units first.
You could always ask Wolfie, or if you are going for greater irony, Gaius. :lol:
Well all I have to do is open up sceneviewer because it uses the same graphics engine as Civ, if I open the properties of an object and it crashes then I know it will crash in game. I convert it to its opposite, a tristrips or trishape and that's it.
I can see the shaping of great friendships on the horizon here... ;)
GO and I go way back. ;) Some 20 PM's a day go inbetween our inboxes..

avain
Apr 27, 2008, 11:38 AM
Any news on the correction, dutchking?

dutchking
Apr 27, 2008, 09:20 PM
Sorry, haven't been on my computer in a while, I'll upload it around 4 PM tomorrow.

Or if you feel so inclined. :p

Assuming you have Sceneviewer (the 3DsMax Plugins) just open this up, right click on the main hull in the scene graph and click "convert to nitrishape" or "convert to nitristrips" depending on what it is already. Save it and you're done.

avain
Apr 28, 2008, 03:27 AM
Sorry, haven't been on my computer in a while, I'll upload it around 4 PM tomorrow.

Or if you feel so inclined. :p

Assuming you have Sceneviewer (the 3DsMax Plugins) just open this up, right click on the main hull in the scene graph and click "convert to nitrishape" or "convert to nitristrips" depending on what it is already. Save it and you're done.

Oh, is it this simple? ;) I'll try it as soon as I get home.

avain
Apr 28, 2008, 03:21 PM
Ok, I tried and converted the main hull - still CTD. Then I converted some other shapes - still CTD.
Can I ask you to correct it, since it seems I cannot?

avain
Apr 28, 2008, 03:40 PM
Ok, I officially declare this my idiotic move of the day:
- after the first conversion failed, I did convert some other shapes, but this time I copied the nif to Pe-8 dir ...

Anyway, here's the corrected one (it works in-game):

Xenomorph
Apr 28, 2008, 04:31 PM
Ok, I officially declare this my idiotic move of the day:
- after the first conversion failed, I did convert some other shapes, but this time I copied the nif to Pe-8 dir ...
Did you set the cornflakes on fire as well? :lol:
Thanks for the fix. :)

dutchking
Apr 28, 2008, 04:55 PM
Ok, I tried and converted the main hull - still CTD. Then I converted some other shapes - still CTD.
Can I ask you to correct it, since it seems I cannot?
Beats the ...... out of me.

That's always the problem. If you go into sceneviewer and click the Properties of an object and it crashes that means the game will crash, are you sure you saved it right? If you don't overwrite the exact same file Sceneviewer won't save it correctly. (becomes "file" rather than .nif) And I used the Pe-8 as a base for this one.

:confused:

Anyway, thanks. *one less thing to do today*

asioasioasio
Aug 05, 2008, 10:01 AM
is it only me or there's bug in model?
pe-2 crash my game :(

Refar
Aug 05, 2008, 10:11 AM
I think i have seen other people reporting tha bug. Dutchking was going to fix it :mischief:

asioasioasio
Aug 05, 2008, 10:36 AM
OK i think this two things that rotates propeller are causing the troubles.

EDIT

OK i fixed the problem -- it was that two things. Now it doesn't support gloss - i don't know how to make it sorry. Dutchking maybe will fix that.

dutchking
Aug 05, 2008, 11:18 AM
I'll add gloss to it sometime..