View Full Version : The Guildhall


Lord Civius
Apr 05, 2008, 01:48 AM
Any citizen (in control of a resource) that wishes to start a trading Guild must register here.
The Guildhall
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/32_shop_small.jpg


Name of Trading Guild
Resource acquired
Guildmasters name (can be your registered name or a character)
Any citizens that have joined your Guild (please keep up to date)


Guildhall of Records

Guild of the Thundering Hooves (est. 3400 b.c.) http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Production_icon.jpg
Week (1-4) Logs: 04/06/08-04/27/08

Established- 3400 b.c.
Guildmaster- The Blastoid (BlastoidStalker)
Members- Clydus the Steward (Apprentice RP)
Category- Merchant Guild (Beast of burden)
Resource- Horses
Livestock- +4/week (yields=4)
Steed (1)
Steed (2)
Steed (3)
Steed (4)
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Production_icon.jpg- Received (1) Great Hammer


Week 2 Log: 04/13/08

Guildmaster- The Blastoid (BlastoidStalker)
Members- Clydus the Steward (Apprentice RP)
Category- Merchant Guild (Beast of burden)
Resource- Horses
Livestock- +8/week (yields=7, Great Hammer=1)
Steeds available for trade= (12)

Week 3 Log: 04/20/08

Guildmaster- The Blastoid (BlastoidStalker)
Members- Clydus the Steward (Journeyman RP)
Category- Merchant Guild (Beast of burden)
Resource- Horses
Livestock- +8/week (yields=7, Great Hammer=1)
Steeds available for trade= 20 - (7 gifts) - (1 Clydus' pay) = (12)
*Clydus -1 Steed for journeymans' payment.

Week 4 Log: 04/27/08

Guildmaster- The Blastoid (BlastoidStalker)
Members- Clydus the Steward (Journeyman RP)
Category- Merchant Guild (Beast of burden)
Resource- Horses
Livestock- +8/week (yields=7, Great Hammer=1)
Steeds available for trade= 20 - (1 Clydus' pay) = (19)
*Clydus -1 Steed for journeymans' payment.

Week 5 Log: 05/04/08

Guildmaster- The Blastoid (BlastoidStalker)
Members- Clydus the Steward (Journeyman RP)
Category- Merchant Guild (Beast of burden)
Resource- Horses
Livestock- +8/week (yields=7, Great Hammer=1)
Steeds available for trade= 27 - (1 Clydus' pay) = (26)
*Clydus -1 Steed for journeymans' payment.


Tintura Dyes (est. 3400 b.c.) http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Commerce_icon.jpg
Week (1-3) Logs: 04/09/08-04/23/08

Established- 3400 b.c.
Guildmaster- Ballazic
Members-
Category- Craftsmen Guild (Luxury resource)
Resource- Dyes
Stock- +3/week (yields=3)
Dye Barrels available for trade= (3)
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/Commerce_icon.jpg- Received (1) Golden Coin

Week (2) Log: 04/16/08

Guildmaster- Ballazic
Gold- 0
Members-
Category- Craftsmen Guild (Luxury resource)
Resource- Dyes
Stock- +3/week (yields=3)
Dye Barrels available for trade= (6)

Week (3) Log: 04/23/08

Guildmaster- Ballazic
Gold- 0
Members-
Category- Craftsmen Guild (Luxury resource)
Resource- Dyes
Stock- +3/week (yields=3)
Dye Barrels available for trade= (9)

Week (4) Log: 04/30/08

Guildmaster- Ballazic
Gold- 0
Members-
Category- Craftsmen Guild (Luxury resource)
Resource- Dyes
Stock- +3/week (yields=3)
Dye Barrels available for trade= (12)

blastoidstalker
Apr 06, 2008, 11:19 AM
The Guild of the Thundering Hooves
Horses
Gampe Play: Blastoid Stalker
Role Play: The Blastoid (administered by Clydus the Steward when the Blastoid is away)

Citizens

Ballazic
Apr 09, 2008, 11:00 AM
Tintura
Dye
Ballazic

Lord Civius
Apr 09, 2008, 01:07 PM
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/largehammer-1.jpg?t=1207763771
Guildmaster Blastoid, on behalf of his Guild of the Thundering Hooves, has been honored with the one Great Hammer. Domesticating these strong animals will strengthen our Civilizations industrial power. Great Hammers increase a Guilds production by +1 per week.

Lord Civius
Apr 09, 2008, 01:25 PM
http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/largecoin.jpg?t=1207764612
Guildmaster Ballazic, on behalf of his Tintura Dyes Guild, has been honored with one Golden Coin. Discovering this luxurious resource will bring our Civilization untold riches. Golden Coins allow Guilds to start earning a base commerce rate of +1 Gold per trade.

Lord Civius
Apr 13, 2008, 04:01 PM
The Guild of the Thundering Hooves' logs have been updated for week 2, they now have 12 steeds at their disposal.

Lord Civius
Apr 16, 2008, 11:37 PM
The Tintura Dyes Guilds' logs have been updated for week 2, they have 6 Barrels of Dyes and 0 Gold at their disposal.

Seymoo
Apr 17, 2008, 06:49 AM
Is there going to be a system whereby, those excess barrels/steeds will be lost if not used after a certain time i.e. two weeks, or are our guildowners going to be able to hoard resources until they have a rediculous amount once we actually start getting an economy going?

Provolution
Apr 17, 2008, 07:04 AM
Yes, I think only metals could be hoarded. Livestock and cash crops should have a different system. I would say there should be a write off for horses at 25 % per turn after cap 10 horses is reached, before the number of horses fall to 3-4 again, and it can increase again, to represent the ebb and flow of markets, supply/demand and capacity to retain a huge base of horses. Similar for dyes, but dyes last longer.

Lord Civius
Apr 17, 2008, 01:25 PM
Is there going to be a system whereby, those excess barrels/steeds will be lost if not used after a certain time i.e. two weeks, or are our guildowners going to be able to hoard resources until they have a rediculous amount once we actually start getting an economy going?

I have not put much thought into it but my initial decision is to let them stockpile. I believe Supply and demand will level the playing field if one Trading Guild has a "ridiculous" amount, however I'll look into it and consider you and provs suggestions.. I have not introduced the "Unit" system yet but in a nutshell certain resources will be more valuable then others. As time progresses each individual yield will contribute to the guild and not all production rate as it is now. I am letting the system grow slowly.

All ideas are welcome as the system is a work in progress. From the posts the citizens favor a simple slow growing economic system. The earlier we find the flaws and prepare the implementation of new ideas the better.

ALSO Please use the trading guilds thread for discussions as the Guildhall is used for official business between the Guilds.

blastoidstalker
Apr 17, 2008, 02:01 PM
I would like to gift the following steads

3 steads to Pat123, the Abbot of horses.
1 stead to Shattered, Leader of the Philosophers
1 Stead to Provolution, leader of the Warlords
1 Stead to ALuminum Knigh, Leader of the Church

Provolution
Apr 17, 2008, 04:11 PM
Dear Blastoid, NZL is Warlord of the Warlords, I am merely Master of the Hunt, a most humble servant of the people. :) So please gift the horse to NZL :)

AluminumKnight
Apr 17, 2008, 07:47 PM
Blastoid, I would like to officially thank you for your gift of this fine horse. Does this steed have a name?

DaveShack
Apr 17, 2008, 10:20 PM
I'm not sure we should be counting resources (dyes) which cannot be developed in-game. In fact if it were me I'd have waited until the plantation is actually built.

Provolution
Apr 18, 2008, 12:28 AM
Actually, I sort of agree with DS here.

Lord Civius
Apr 18, 2008, 01:27 AM
I'm not sure we should be counting resources (dyes) which cannot be developed in-game. In fact if it were me I'd have waited until the plantation is actually built.


Here is how I look at it. In-game you discover some resources a few techs before you can mass produce them, refine them, etc... This is reflected in the Trading guild system because you only get a fraction of the resources yields before they are improved. Take the dyes for example, you still get 1 gold from them before you build the plantation.Once you start mass producing them they can benefit your entire civ with +5 gold and a happy face.

DaveShack
Apr 18, 2008, 01:43 AM
Sorry, I didn't expect to generate discussion. My point is, this is a trading guild and you can't trade them until they are developed. ;) But yes, if you can afford the lost food to work the tile in-game, then you do get 1 gold, so point taken. :)

blastoidstalker
Apr 20, 2008, 09:08 PM
Dear Blastoid, NZL is Warlord of the Warlords, I am merely Master of the Hunt, a most humble servant of the people. :) So please gift the horse to NZL :)

Therefor I grant the stead, a fine Black Stallion to NZL for his service and leadership. He may name the stallion as he wishes

blastoidstalker
Apr 20, 2008, 09:10 PM
Blastoid, I would like to officially thank you for your gift of this fine horse. Does this steed have a name?

Your stead is a White Mare, swift and sure of foot, You may name her as you wish

blastoidstalker
Apr 23, 2008, 01:10 PM
To update stocks.
I have given 7 steads to members of our people
3 to pat 123
1 to each of the triad leaders
1 to provultion the sage
3 Steeds are set as thew prize for winning our first horse race

so 2 are available foir trade and someone comes around to trade with.

Lord Civius
Apr 23, 2008, 03:43 PM
Duly noted Blast. I have updated the weekly logs for both Guilds.

Provolution
Apr 23, 2008, 03:48 PM
But have you given land to the Warlord members?

Lord Civius
Apr 23, 2008, 03:53 PM
I planned on doing it tonight when I have some extra time. Lets put that poll up ASAP for the Naming of our City too.
Edo, Edo, Edo the Noble Warriors City.

Provolution
Apr 23, 2008, 03:59 PM
Yeah, Warlords nominate, and the Arete people vote? Sounds like a plan?

So far Edo and Thunderdome :) I like Thunderdome as it fits with the terrain, desert, pigs mountains etc.

NZL
Apr 28, 2008, 08:27 AM
I will name my black steed Aegravon and thank blastoid for this honorable gift. Next time you visit the Warlord city, you can sleep at the Governor's house and ride Aegravon if u please blastoid.
And I will nominate Edorai as warlord city name [see name explanation in Warlord Faction thread]

I'd also like to start up a Guild, but it's one without resources:

Guildname: The Harnass
Guild Function: Provides protection to those who seek it. [The bodyguard business]
Guild Master: Nizol
Base of Operations: Edorai City

Basically, this guild would work like this: When we're waging a defensive war, The Harnass can be summoned upon to protect the income of other guilds. Gameplay wise this would mean that when enemies enter our borders, the guilds that "pay" us will get a fortified unit on their tile.

Lord Civius
Apr 28, 2008, 11:01 AM
Well we certainly aren't filling up the registry with Guilds so I guess we can expand to non-resource businesses. I will have to come up with a different name than trading guilds however......

Lord Civius
May 05, 2008, 12:26 AM
Weekly logs have been updated.