View Full Version : Improvments and cutting the trees


asioasioasio
Apr 05, 2008, 11:01 AM
Did you notieced that some impromvents make tree cut effect - so the models doesn't cumulate? And some makes that there's less trees.

Here's example:
http://img340.imageshack.us/img340/5045/treecutproblemhl4.jpg

So for example mine, timber mill!!!!!!, workshop, modern timbermill (wich i based on workshop animations), pasture are hidden in the trees. Some trees grow inside the buildings and everything looks crappy (i always hate when buildings, units and trees are overlapping - the most annoying bug in civ for me)

But farm, windmill, quarry, cottage for example makes tree cut effect. And the map looks nicer.

My question is. It's somwhere in .xml or it depends on some settings in models/animations.

I suppose it might be xml problem
Here? CIV4PlotLSystem.xml
Tough this file is hard for me to understand (even with comments) it could even be in chineese.

Could someon find solution for it?

asioasioasio
Apr 05, 2008, 11:57 AM
OK I found it

I just typed this line
<Attribute Class="Scalar">bCutTrees:1</Attribute>

for example for mine

<!-- mine -->
<ArtRef Name="goal:IMPROVEMENT_MINE">
<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine.kfm</Attribute>
</ArtRef>
<ArtRef Name="goal:IMPROVEMENT_MINE">
<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/Mine_Modern.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Mine/Mine_Modern.kfm</Attribute>
</ArtRef>

It was easier than i thought :blush: