View Full Version : WW1 Complete Infantry pack 1


seZereth
Apr 07, 2008, 06:48 PM
This is the first big World War I Infantry Pack.
(Including 50 completely custom made lowest polygon units)

The Units were originally produced for Snafusmiths WW1 Blood and Iron Mod (http://forums.civfanatics.com/showthread.php?t=258879).
modelled and painted completely from scratch after original WW1 gears!

They all are optimized for epic battles with Formations and Regiments.
Because all figure units are very performance friendly, as they plus their equipment count not more that or around 400 polygons and one 128*128 texture (except the Horse and the Machinegun).
(that actually should be the lowest polygon count for any human figure on this forum... for comparison an average vanilla unit has between 800 and 1200 polygons :p)

AA´s Flamethrower is attached to this post. replace the paratrooper_fx.nif in that zip with the flamethrower unit coming with my zip

Every Nation has from left to right an Infantry Unit, a Cavalry Unit, a Machinegunner in pre-trenchwarfare uniform and a Machinegunner, Infantry, Grenadier Stormtrooper in trenchwarfare equipment (mostly helmet, Grenades and Armor) and the Germans even have a Flamethrower

http://forums.civfanatics.com/attachment.php?attachmentid=173590&stc=1&d=1207610701
http://forums.civfanatics.com/attachment.php?attachmentid=173593&stc=1&d=1207611000
http://forums.civfanatics.com/attachment.php?attachmentid=173591&stc=1&d=1207611000
http://forums.civfanatics.com/attachment.php?attachmentid=173592&stc=1&d=1207611000
http://forums.civfanatics.com/attachment.php?attachmentid=173594&stc=1&d=1207611000
http://forums.civfanatics.com/attachment.php?attachmentid=173595&stc=1&d=1207611000
And here are some bonus units:
a German feldgrau early uniform. an Albanian Fighter for Shqype. trenchwarfare US troops.
http://forums.civfanatics.com/attachment.php?attachmentid=173596&stc=1&d=1207611000

and some random battle scenes with units in action:
http://img502.imageshack.us/img502/2442/ww1pack2we8.th.jpg (http://img502.imageshack.us/my.php?image=ww1pack2we8.jpg)

here a detailed shot of two units with their original sized texture:
http://forums.civfanatics.com/attachment.php?attachmentid=173597&stc=1&d=1207611792

Download thread is here:
http://forums.civfanatics.com/downloads.php?do=file&id=9048

cheers.
please credit me for the use ;)

EDIT: updated download to include early Infantries ;) and the proper flamethrower unit.

The_Coyote
Apr 07, 2008, 06:54 PM
absolutly great! the models looks like they had much more vertices, and also absolute great skins (now i go back to school ;) and try to learn to make such skins also )

Ciao
The_Coyote

JEELEN
Apr 07, 2008, 07:02 PM
Rated it A+!:hatsoff:

And there's more to come?!:faint:

Wolfshanze
Apr 07, 2008, 07:03 PM
Very great pack! Thanks for posting it!

woodelf
Apr 07, 2008, 07:16 PM
Terrific work SeZ.

KrugerPritz
Apr 07, 2008, 07:17 PM
very very great!!!

RPG
Apr 07, 2008, 07:36 PM
WOW...absolutely amazing!!

thomas.berubeg
Apr 07, 2008, 07:37 PM
Beautiful... :eek:

Shqype
Apr 07, 2008, 08:53 PM
Absolutely gorgeous. Thanks for making it, and thanks for releasing it! :D

Chuggi
Apr 07, 2008, 09:01 PM
Totally awesome! how did you keep the polys so low?

The flamethrower's still my favourite! :D

EDIT: You're only using 128*128 textures :(

snafusmith
Apr 07, 2008, 09:05 PM
Fantastic work - I'll make sure these get put to good use!

mamba
Apr 07, 2008, 10:27 PM
Amazing, simply amazing. Thanks for these great units :)

Tunch Khan
Apr 07, 2008, 11:10 PM
Serbia, Bulgaria and Ottoman Empire would be excellent additions to this fine collection.

avain
Apr 08, 2008, 12:55 AM
I'm speechless... Brilliant work, SeZ! Thank you so much!!!
I now have the sweet headache of how to add all of the fantastic units to a general mod! Sweet, sweet troubles! ;)

And you know what? The best part is that SeZ called this WW1 Complete Infantry pack 1! Would that mean that another pack is on the way? ;)

strategyonly
Apr 08, 2008, 01:02 AM
Changed this, wrong one.

seZereth
Apr 08, 2008, 03:19 AM
Thanks to everyone!
It was a nice challange to work with so little polies and goin back to tiny 128*128 textures... it´s really "every pixel counts" work ;)
Another pack is to come, but most likely i will create it when Smitty gives a sign of coming back and working on Blood and Iron again.
Until then I´ll use my time for FfH II stuff.

Here's the German Flamethrower in action (just in case anyone wanted to see it).

well, thats weird, actually you are showing AA´s paratrooper. I am sure I included the real german ww1 flamethrower as can be seen on this pic in the top right corner:
http://img502.imageshack.us/img502/2442/ww1pack2we8.th.jpg (http://img502.imageshack.us/my.php?image=ww1pack2we8.jpg)

and with so many units i am sure i forgot somethng, so let me know if you see any errors or something.

a and to prevent confusion : the textures are all in the shared folder. simply place the shared folder into your assets/art/ folder and it will be fine.

asioasioasio
Apr 08, 2008, 04:05 AM
Absolutly outstanding

strategyonly
Apr 08, 2008, 05:59 AM
Thanks to everyone!
well, thats weird, actually you are showing AA´s paratrooper. I am sure I included the real german ww1 flamethrower as can be seen on this pic in the top right corner:

and with so many units i am sure i forgot somethng, so let me know if you see any errors or something.

a and to prevent confusion : the textures are all in the shared folder. simply place the shared folder into your assets/art/ folder and it will be fine.

Has anyone figured it out yet in a modular way? I guess i got it wrong, i cant figure out the flame now??:blush:
I have the effects under Art and in the flamethrower folder, i have the effectinfo in the Misc folder under XML??

makke
Apr 08, 2008, 06:16 AM
Amazing! Can't wait for the mod =)

Walter Hawkwood
Apr 08, 2008, 07:20 AM
I have downloaded the pack, and it seems to me you didn't include the models for early infantry. Or am I wrong? :confused:

seZereth
Apr 08, 2008, 07:50 AM
I have downloaded the pack, and it seems to me you didn't include the models for early infantry. Or am I wrong? :confused:

oh, you are right :) gonna fix that!

Wolfshanze
Apr 08, 2008, 08:42 AM
This is named "WWI Complete Infantry Pack 1".

Am I correct in assuming there will be a "WWI Complete Infantry Pack 2" released? If so, is there an approximate guesstimate as to release date?

avain
Apr 08, 2008, 08:44 AM
This is named "WWI Complete Infantry Pack 1".

Am I correct in assuming there will be a "WWI Complete Infantry Pack 2" released? If so, is there an approximate guesstimate as to release date?

Already asked:p

Another pack is to come, but most likely i will create it when Smitty gives a sign of coming back and working on Blood and Iron again.
Until then I´ll use my time for FfH II stuff.

aspower
Apr 08, 2008, 08:46 AM
Drop dead gorgeous stuff! I can hardly wait for a complete WWI mod now. So now about the AEF, is that maybe what awaits us in the WWI Complete Infantry Pack 2?

Wolfshanze
Apr 08, 2008, 08:54 AM
Avain... oops... sorry... missed that... nevermind!

dutchking
Apr 08, 2008, 08:59 PM
Brilliant. Simply.

I love the Russian one the most.

EDIT: Particularly the one on horseback. :p

Laurencius
Apr 08, 2008, 10:34 PM
These units look superb in the screenshots.

The only problem I am having is that I cannot figure out how to get the trench infantries in game. All I can manage is to get the pre-trench infantry in. Could you give me a pointer on what files I need to mix and match to get the steel helmeted infantries in?

So far what I have done is created the unit folder I want (i.e. German Trench Infantry)
I placed in that folder: GermanEarlyGrey Kopie.dds, Ethiopian_OromoWarrior_Germany2.nif. But all I get is the pink silhoutte of the figure with the animations. If I place the GermanEarly Kopie.dds then I get the pre-trench infantry.

ViterboKnight
Apr 09, 2008, 03:16 AM
Look great!
I searched for the flamethrower animation, as you've wrote.


Flamethrower: Alazkans modified Paratrooper animation converted to flamethrower


But I cannot download this: bad link, "file does not exist".
Can you attach the animation?

seZereth
Apr 09, 2008, 03:36 AM
These units look superb in the screenshots.

The only problem I am having is that I cannot figure out how to get the trench infantries in game. All I can manage is to get the pre-trench infantry in. Could you give me a pointer on what files I need to mix and match to get the steel helmeted infantries in?

So far what I have done is created the unit folder I want (i.e. German Trench Infantry)
I placed in that folder: GermanEarlyGrey Kopie.dds, Ethiopian_OromoWarrior_Germany2.nif. But all I get is the pink silhoutte of the figure with the animations. If I place the GermanEarly Kopie.dds then I get the pre-trench infantry.

I´d suggest you simply put the shared folder into your assets/art/ folder, it will not replace any thing, just add the textures. It works like this: the nif looks for the texture in the folder where the nif is first, if it does not find it there, it will look into the shared folder.
(you need the german late texture in your case ;) )



I attached the Flamethrower stuff from A A in the first post. simply replace the paratrooper in that zip with the one that comes with my units.

Thomas SG
Apr 09, 2008, 04:58 AM
Fantastic work. :goodjob: Your units will find it's way to the German Community Civ V [CCV] in one of the next versions.

Will you also make units for the other ArtDefineTags (LateIndustrial/Modern/LateModern), so will you create new units in WWII-style? :mischief:

strategyonly
Apr 09, 2008, 05:20 AM
Has anyone got the FlameThrower to work yet in modular? if so HELP!!

All i can get now is normal fire?:blush:

Laurencius
Apr 09, 2008, 12:21 PM
I´d suggest you simply put the shared folder into your assets/art/ folder, it will not replace any thing, just add the textures. It works like this: the nif looks for the texture in the folder where the nif is first, if it does not find it there, it will look into the shared folder.
(you need the german late texture in your case ;) )

I'm still not sure how to get the unit in. In my ArtDefUnit I have the following:

<NIF>Art/Units/EarlyInfantry/Ethiopian_OromoWarrior_Britain2.nif</NIF>
<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
<SHADERNIF>Art/Units/EarlyInfantry/InfantryBritain_fx.nif</SHADERNIF>

I think the Ethiopian_OromorWarrior_Britain2.nif is only looking for the early infantry texture. Is there an .nif file I am not seeing that is the one I should be using for the late infantry with the steel helmet?

Walter Hawkwood
Apr 09, 2008, 12:27 PM
I'm still not sure how to get the unit in. In my ArtDefUnit I have the following:

<NIF>Art/Units/EarlyInfantry/Ethiopian_OromoWarrior_Britain2.nif</NIF>
<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
<SHADERNIF>Art/Units/EarlyInfantry/InfantryBritain_fx.nif</SHADERNIF>

I think the Ethiopian_OromorWarrior_Britain2.nif is only looking for the early infantry texture. Is there an .nif file I am not seeing that is the one I should be using for the late infantry with the steel helmet?

From what you wrote, you are NOT using late infantry .nif - typically (if you don't turn off shader use), it is shadernif that's displayed. So, you should use <SHADERNIF>Art/Units/EarlyInfantry/Ethiopian_OromoWarrior_Britain2.nif</SHADERNIF>

seZereth
Apr 09, 2008, 12:46 PM
and dont forget to use Oromo warrior animations. you will need BtS for that (look in the art defines for Oromo and copy that define and replace the nif and shadernif with Art/Units/LateInfantry/Ethiopian_OromoWarrior_Britain2.nif)

the early infantry is the ones in the "infantry folder". the late infantry (with helmets) are the ones in the oromo folder, who use oromo warrior animation and look for the earlyInfantry texture (which doesnt matter if you put all the textures into shared folder!!!!)

Laurencius
Apr 09, 2008, 12:49 PM
From what you wrote, you are NOT using late infantry .nif - typically (if you don't turn off shader use), it is shadernif that's displayed. So, you should use <SHADERNIF>Art/Units/EarlyInfantry/Ethiopian_OromoWarrior_Britain2.nif</SHADERNIF>

Thank you, Walter. I had to change the kfm to the oromo warrior animation as well and got the unit to work in game. :)

Laurencius
Apr 09, 2008, 12:51 PM
and dont forget to use Oromo warrior animations. you will need BtS for that (look in the art defines for Oromo and copy that define and replace the nif and shadernif with Art/Units/LateInfantry/Ethiopian_OromoWarrior_Britain2.nif)

the early infantry is the ones in the "infantry folder". the late infantry (with helmets) are the ones in the oromo folder, who use oromo warrior animation and look for the earlyInfantry texture (which doesnt matter if you put all the textures into shared folder!!!!)


Thank you. I think these are your best units yet. Excellent work. :goodjob:

Shqype
Apr 09, 2008, 04:14 PM
Hey SeZ, which model should I use for the Albanian unit? I'm not sure what to match the skin up with ...

seZereth
Apr 10, 2008, 03:05 AM
Hey SeZ, which model should I use for the Albanian unit? I'm not sure what to match the skin up with ...

It´s under Infantries.
InfantryAlbania_fx. uses Infantry Animation.

cheers...

Shqype
Apr 10, 2008, 10:19 AM
It´s under Infantries.
InfantryAlbania_fx. uses Infantry Animation.

cheers...

Hmmm, I'll recheck when I'm able but I could have sword that the only Albania file was a .dds file; are you sure you included the animation in the zip?

seZereth
Apr 10, 2008, 10:45 AM
Hmmm, I'll recheck when I'm able but I could have sword that the only Albania file was a .dds file; are you sure you included the animation in the zip?

I did not include any "animation" in the zip, as it is completely unnecessary. the animations are already in your civ folders. i did not create new animations. the albania model is in the infantries folder and uses infantry animation, which is in your vanilla art defines somewhere...

troytheface
Apr 10, 2008, 11:38 AM
yes, dazzeling when i opened that link.

Shqype
Apr 10, 2008, 12:15 PM
I did not include any "animation" in the zip, as it is completely unnecessary. the animations are already in your civ folders. i did not create new animations. the albania model is in the infantries folder and uses infantry animation, which is in your vanilla art defines somewhere...

What I mean is, I didn't find anything called "InfantryAlbania_fx." , the only file I found was something like "Albania22 Kopie.dds" , so I wasn't sure what model was needed to make the unit work.

Do I copy the same art define for the infantry, and just change the DDS tag to "Albania22 Kopie.dds" , or will I need something else too?

psob2
Apr 10, 2008, 02:25 PM
shqype, just checked my downloads. in the infantries subfolder i've got an InfantryAlbania_fx.nif guess that is what you are looking for. the corrected download has more files than the initial one(initial one didn't have an infantries subfolder). maybe you should try redownloading it

ww1_infantry_pack_1\Infantries\InfantryAlbania_fx. nif

seZereth
Apr 10, 2008, 03:30 PM
shqype, just checked my downloads. in the infantries subfolder i've got an InfantryAlbania_fx.nif guess that is what you are looking for. the corrected download has more files than the initial one(initial one didn't have an infantries subfolder). maybe you should try redownloading it

ww1_infantry_pack_1\Infantries\InfantryAlbania_fx. nif

aaaa, thats correct,i made a reupload :rolleyes:

and replace the infantry art define, replace the <shadernif> with infantryalbania_fx.
the dds just stays in the shared folder, nothing to do with it.

Shqype
Apr 11, 2008, 12:19 AM
Thanks for the explanation psob2, and thanks for everything SeZ!

Only thing that seems to be missing is a skin for the paper that the model pulls out. Occasionally the unit will pull something out of his pocket when idle and flip through it. It looks like a map, but it comes out pink. Just thought you should know, I'm not sure if this is the case with the other units too.

Chuggi
Apr 11, 2008, 01:31 AM
^

It's the vanilla infantry_128.dds texture.

bernie14
Apr 11, 2008, 11:12 PM
incredible...just awesome artwork!!! :goodjob::goodjob:

Wolfshanze
Apr 12, 2008, 06:13 PM
Hey seZereth... I'm having a problem with the ItalianEarly MG unit.

I've successfully used every other model from your pack except the ItalianEarly MG unit (MG "Italyearly.nif + shared folder"). Could there be a problem with this nif?

I've double, triple and quadruple checked my XML entries... I can get all your other units to work (including late Italian MG), but this one seems to be stumping me.

Any suggestions/fixes?

Chuggi
Apr 12, 2008, 10:05 PM
Hey seZereth... I'm having a problem with the ItalianEarly MG unit.

I've successfully used every other model from your pack except the ItalianEarly MG unit (MG "Italyearly.nif + shared folder"). Could there be a problem with this nif?

I've double, triple and quadruple checked my XML entries... I can get all your other units to work (including late Italian MG), but this one seems to be stumping me.

Any suggestions/fixes?

What sort of problem?

Wolfshanze
Apr 12, 2008, 10:17 PM
What sort of problem?
Well, I guess I should have been more specific... it's of the "you get no graphics at all/crash to desktop" sorta thing.


Civilopedia draws a blank screen, attempt to place the unit in WB, it will CTD.

Damn-sure my XML is tight... was able to use all the other units in this pack, just not the early italian MG.

Chuggi
Apr 12, 2008, 11:15 PM
Well, I guess I should have been more specific... it's of the "you get no graphics at all/crash to desktop" sorta thing.


Civilopedia draws a blank screen, attempt to place the unit in WB, it will CTD.

Damn-sure my XML is tight... was able to use all the other units in this pack, just not the early italian MG.

Yep there's definitely some dark blender stuff going on there, I had a look at the file in Scene Viewer and whenever I go to view the properties of the MG it crashes.

Also if I try importing it into 3ds Max it fails to import the geometry (it just imports the bones).

Wolfshanze
Apr 12, 2008, 11:25 PM
Okay... so it's not just me... I'm not the one to post a problem with something like a simple XML error on my end... I hate looking dumb if I miss something on this end, so when I post a problem, I've usually tested it on my end with every concievable alternative I can think of.

seZereth... any chance you can look at this and/or fix it?

seZereth
Apr 13, 2008, 06:17 AM
Okay... so it's not just me... I'm not the one to post a problem with something like a simple XML error on my end... I hate looking dumb if I miss something on this end, so when I post a problem, I've usually tested it on my end with every concievable alternative I can think of.

seZereth... any chance you can look at this and/or fix it?

dont know what has been with that file, but i reexported, remerged and tested it in game, i can definitely shoot germans with that italian early machinegunner ;)

i reuploaded the file and it should work properly now.
cheers guys.

and thanks chuggi for investigating too ;)

Wolfshanze
Apr 13, 2008, 09:50 AM
Thanks for the fix seZereth!



...and oh...

dont know what has been with that file, but i reexported, remerged and tested it in game, i can definitely shoot Austrians with that italian early machinegunner ;)
Corrected! ;)

Tripod
Apr 13, 2008, 11:23 AM
Hey,really nice Units!!Unfortunately I got a little problem with the Stormtrooper...I`m not sure if its my fault,but only the german and the austrian are using weapons...?Allready downloaded it a second time but I still got the same problem...What am I doing wrong???

wotan321
Apr 13, 2008, 11:38 AM
I want to use the GermanLate Kopie.dds texture. What .nif and .kfm files do I need to use? Do I need to change the name of the dds, edit the .nifs?

seZereth
Apr 13, 2008, 12:14 PM
I want to use the GermanLate Kopie.dds texture. What .nif and .kfm files do I need to use? Do I need to change the name of the dds, edit the .nifs?

what for do you want to use it?
if you put the complete "shared" folder into your assets/art/ folder, then the Oromowarrior (late infantry) (with the BtS Unique_Oromo_warrrior.kfm) and the late Machinegunner (with the machinegunner.kfm) will show up textured (as both use this texture). (as would all other of my units, as they all look for the texture in the shared folder...)
SO, put the whole shared folder in your art folder and then you can use any of my models and they all will show up textured.

Wolfshanze
Apr 13, 2008, 12:44 PM
Late's correspond with Lates and Early's correspond with Earlies... if you are only using one or two models and want all the files in the same folder, play the matching game... a late machine gunner needs the corresponding late kopie uniform DDS...

avain
Apr 13, 2008, 02:52 PM
I hate to say this, but the early Austrian Machinegun has the same problems as the Italian one had...

seZereth
Apr 13, 2008, 03:55 PM
I hate to say this, but the early Austrian Machinegun has the same problems as the Italian one had...

someone with the old pack might try that with early and late russian machineguns too, please.

I reuploaded again and hopefully fixed austria and russia (both had only half the filesize as the other working ones had).

just give me another call if something else is wrong ;)

avain
Apr 13, 2008, 04:05 PM
someone with the old pack might try that with early and late russian machineguns too, please.

I reuploaded again and hopefully fixed austria and russia (both had only half the filesize as the other working ones had).

just give me another call if something else is wrong ;)

Thanks, seZ!

avain
Apr 14, 2008, 11:23 AM
Unfortunately it's still CTD for me for Early Austrian Machinegun :(

seZereth
Apr 14, 2008, 12:34 PM
Unfortunately it's still CTD for me for Early Austrian Machinegun :(

I tested it and it works fine. so if someone else could test it to see if it happens all the time...

avain
Apr 14, 2008, 12:40 PM
I tested it and it works fine. so if someone else could test it to see if it happens all the time...

You tested it like, you download from here, use that one, and then add an XML like here below?

<UnitArtInfo>
<Type>ART_DEF_UNIT_MACHINE_GUN_AH</Type>
<Button>,Art/Interface/Buttons/Units/MachineGun.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Hungary/Art/Units/Hungary/hungarian machinegun/AustriaEarly.nif</NIF>
<KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
<SHADERNIF>Modules/Hungary/Art/Units/Hungary/hungarian machinegun/AustriaEarly.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

mamba
Apr 14, 2008, 12:54 PM
Crashes for me too, fortunately I always went with the late versions, they seem to have less troubles ;)


<UnitArtInfo>
<Type>ART_DEF_UNIT_MACHINE_GUN_HOLY_ROMAN</Type>
<Button>,Art/Interface/Buttons/Units/MachineGun.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Custom/Units/Machinegun_HolyRoman_seZereth/Austriaearly.nif</NIF>
<KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
<SHADERNIF>Art/Custom/Units/Machinegun_HolyRoman_seZereth/Austriaearly.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

seZereth
Apr 14, 2008, 01:20 PM
bloody hell, you guys are right, now every version crashes for me too.
will have to investigate that as soon as i have time to do so.
sorry, but i was sure it worked...

avain
Apr 14, 2008, 01:32 PM
bloody hell, you guys are right, now every version crashes for me too.
will have to investigate that as soon as i have time to do so.
sorry, but i was sure it worked...

Hey, we are happy you are making these amazing units, so no need to apologise! I just hope you'll figure out what the problem is

mamba
Apr 14, 2008, 02:02 PM
Has anyone got the FlameThrower to work yet in modular? if so HELP!!

Well, in case you did not get it to work, I gave it a try yesterday.

http://farm4.static.flickr.com/3116/2413555385_2338197563_o.jpg

Here (http://files.filefront.com/XMLzip/;10009258;/fileinfo.html) is the xml I used (obviously you will need to adjust some paths).

strategyonly
Apr 14, 2008, 03:55 PM
Well, in case you did not get it to work, I gave it a try yesterday.

Here (http://files.filefront.com/XMLzip/;10009258;/fileinfo.html) is the xml I used (obviously you will need to adjust some paths).

got it figured out, so thx alot everyone.

mamba
Apr 14, 2008, 04:22 PM
Well, if mine works but yours doesn't, I'd say, do it my way ;)

seZereth
Apr 15, 2008, 02:30 AM
OK tried it alittle different but still no flames, all i get is gun fire?? Here is the files i have??
http://files.filefront.com/Copy+Civ1rar/;10009843;/fileinfo.html

download the latest version, maybe you still have the first one. the most recent one has some fixes (not all yet) and the flamethrower is one of them.

strategyonly
Apr 15, 2008, 02:32 AM
Well, if mine works but yours doesn't, I'd say, do it my way ;)

I figured it out, in a completely modular way, you have to include the original nif file paratrooper is all. If you just use paratrooper_fx for both it wont work.:rolleyes: Plus you have to move all of the files to this one folder.

EDIT you posted at the same time i did Sez

seZereth
Apr 15, 2008, 09:26 AM
I figured it out, in a completely modular way, you have to include the original nif file paratrooper is all. If you just use paratrooper_fx for both it wont work.:rolleyes: Plus you have to move all of the files to this one folder.

EDIT you posted at the same time i did Sez

ok, fine.

I dont know anything about all those modular stuff, so any questions or bugs related to that... well, i cant solve them ;)

thanks guys!!!

strategyonly
Apr 15, 2008, 11:17 AM
ok, fine.

I dont know anything about all those modular stuff, so any questions or bugs related to that... well, i cant solve them ;)

thanks guys!!!

Thats no problem, sooner or later i will figure the modular stuff out, LOL so just point them my way!!:p Well one down and sooo many more to go?? LOL:rolleyes:

See with the ideas i had above gave me more things to think about, so thx to everyone also.

Chuggi
Apr 15, 2008, 04:28 PM
Well, in case you did not get it to work, I gave it a try yesterday.

http://farm4.static.flickr.com/3116/2413555385_2338197563_o.jpg

Here (http://files.filefront.com/XMLzip/;10009258;/fileinfo.html) is the xml I used (obviously you will need to adjust some paths).


Toasty. :devil:

KrugerPritz
Apr 19, 2008, 04:36 AM
The Brigata Sassari (a italian sardinian infantry brigade) band with WWI uniform :)
http://www.youtube.com/watch?v=pUCzBBPtXl0

Acronym2
Apr 20, 2008, 11:45 AM
I have been looking at your units in nifviewer and Max in order to develop my own skill.

It is interesting the way you made very low poly models and "painted" most of the detail on later. This is the classic graphic technique to get high performance together with rich detail. The textures are really nice!

Have you ever tried doing a military vehicle? I know they are more time consuming to skin in detail (more surface area details,etc.), but I would very much like to see how you would do it. That is, of course, if you are even interested in such.

Thank you for posting these great CivIV units!

seZereth
Apr 21, 2008, 02:42 PM
I have been looking at your units in nifviewer and Max in order to develop my own skill.

It is interesting the way you made very low poly models and "painted" most of the detail on later. This is the classic graphic technique to get high performance together with rich detail. The textures are really nice!

Have you ever tried doing a military vehicle? I know they are more time consuming to skin in detail (more surface area details,etc.), but I would very much like to see how you would do it. That is, of course, if you are even interested in such.

Thank you for posting these great CivIV units!

well, i think a military vehicle would be even simpler ;) one can do it with very very few polygons and paint a lot of it into the texture. but as you said, i am not really interested in the standard stuff ;) so... perhaps there comes a mod like blood and iron again, which distracts me from my usual dark-fantasy style creations for FfH II. But i am not a fan of the "standard" mods out there.

mamba
Apr 21, 2008, 03:28 PM
bloody hell, you guys are right, now every version crashes for me too.
will have to investigate that as soon as i have time to do so.
sorry, but i was sure it worked...

Any results from your investigation ?

avain
Apr 21, 2008, 03:58 PM
Any news on the machineguns, SeZ?

Acronym2
Apr 21, 2008, 11:55 PM
well, i think a military vehicle would be even simpler ;) one can do it with very very few polygons and paint a lot of it into the texture. but as you said, i am not really interested in the standard stuff ;) so... perhaps there comes a mod like blood and iron again, which distracts me from my usual dark-fantasy style creations for FfH II. But i am not a fan of the "standard" mods out there.

HMMM? I never thought about it like that. My "handicap" is that my experience with this kind of art comes from plastic model kits. It has been difficult for me to translate to a 2d skin. Perhaps a 3d interactive painter program would be right for me. Do you have any experience using one?

Yes.....I have seen that you are into more of the fantasy realm. Seeing you post WWI infantry units in a complete pack was unexpected. (Glad you did it, though.)

seZereth
Apr 22, 2008, 04:30 PM
Any results from your investigation ?

Any news on the machineguns, SeZ?

ok,i uploaded it again and hopefully its all fixed now!

have a look and report any failure!

ottomanturk1
Apr 22, 2008, 09:12 PM
I'm new here. I know this will be a stupid question, but, I need to know what I do now that I've downloaded these units. Any help would be greatly appreciated!

Chuggi
Apr 22, 2008, 10:54 PM
I'm new here. I know this will be a stupid question, but, I need to know what I do now that I've downloaded these units. Any help would be greatly appreciated!

Tutorials :

http://forums.civfanatics.com/showpost.php?p=5791342&postcount=2

psob2
Apr 23, 2008, 04:43 PM
@ seZereth

downloaded the latest version of these very nice units.
thanks for fixing the usa stormtrooper. he's got the lewis gun now :)
prior to this, for me anyway, only the german and austrian stormtroopers had weapons

avain
Apr 23, 2008, 04:49 PM
ok,i uploaded it again and hopefully its all fixed now!

have a look and report any failure!

I just tried out the Austrian Early Mg and it's all ok now! Thanks, SeZ! :goodjob: (haven't tried out all units yet though)

Thomas SG
Apr 24, 2008, 06:28 PM
Hi.

Fantastic units, but I'm missing some unit types. I would like to have complete art sets of your soldiers and so I need a fitting AT_Infantry and SAM_Infantry (and Willey Jeep with those soldiers) too. Can you tell me how to import your fine soldiers into for example the sam infantry and make it work? :confused:

KrugerPritz
Apr 25, 2008, 03:53 AM
Hi.

Fantastic units, but I'm missing some unit types. I would like to have complete art sets of your soldiers and so I need a fitting AT_Infantry and SAM_Infantry (and Willey Jeep with those soldiers) too. Can you tell me how to import your fine soldiers into for example the sam infantry and make it work? :confused:
:confused: They didn't exist in World War 1 !!! :confused:

GeoModder
Apr 25, 2008, 07:52 AM
That's a good one! :lol:

Chuggi
Apr 25, 2008, 08:26 AM
Hi.

Fantastic units, but I'm missing some unit types. I would like to have complete art sets of your soldiers and so I need a fitting AT_Infantry and SAM_Infantry (and Willey Jeep with those soldiers) too. Can you tell me how to import your fine soldiers into for example the sam infantry and make it work? :confused:

They're right, you wouldn't have WW1 units with SAM missile launchers. But if you want to find out how to do it, you should read some tutorials. :)

Re-boning tutorial - http://forums.civfanatics.com/showpost.php?p=4228526&postcount=2

Thomas SG
Apr 25, 2008, 09:21 AM
They're right, you wouldn't have WW1 units with SAM missile launchers. But if you want to find out how to do it, you should read some tutorials. :)

Re-boning tutorial - http://forums.civfanatics.com/showpost.php?p=4228526&postcount=2

Have you got a hint for me? I want to learn how to merge two units together and how to improve dark units with gloss maps. By the way I'm using your late german units at the moment as WW2 units and that's why I need a early SAM-infantry and paratrooper. :D

Chuggi
Apr 25, 2008, 09:58 AM
Have you got a hint for me? I want to learn how to merge two units together and how to improve dark units with gloss maps. By the way I'm using your late german units at the moment as WW2 units and that's why I need a early SAM-infantry and paratrooper. :D

I'm not sure what you mean by merging two units together.. like in a group? you can do that just in XML (like with the settlers) or if you meant making one of seZ's infantry units use the SAM animations then there's that tutorial which will help you. Also gloss maps won't really "lighten" units, just make them shiny. You can always lighten the texture in photoshop though, or the material in nifskope/sceneviewer. :)

I only made one German WW2 unit (SS with a trenchcoat, and it was experimental so I don't recommend downloading it - problems with rigging etc.) you didn't mean bernie14's WW2 German units by any chance? :confused:

seZereth
Apr 25, 2008, 10:11 AM
I'm not sure what you mean by merging two units together.. like in a group? you can do that just in XML (like with the settlers) or if you meant making one of seZ's infantry units use the SAM animations then there's that tutorial which will help you. Also gloss maps won't really "lighten" units, just make them shiny. You can always lighten the texture in photoshop though, or the material in nifskope/sceneviewer. :)

I only made one German WW2 unit (SS with a trenchcoat, and it was experimental so I don't recommend downloading it - problems with rigging etc.) you didn't mean bernie14's WW2 German units by any chance? :confused:

I think he is talking about the late German unit from my pack ;)
and gloss is only good for metal or in a special way for skin.

You should be able to rebone them with that tutorial to make them fit with the sam animations. or if you can use blender, simply import it and merge it with the Sam nif. but thats too much, if you are not into blender ;)

Chuggi
Apr 25, 2008, 10:21 AM
I think he is talking about the late German unit from my pack ;)
and gloss is only good for metal or in a special way for skin.



Oops. :eek:

I once had a gloss map and environment light on the vanilla warrior (the gloss texture was the same as the default texture) which made the skin look all greasy. :lol: That was an accident though, I was meant to make the gloss texture properly before checking it out in game.

I might look into it a bit more to see if I can make a better effect. Do you know how colours in the gloss map work?

seZereth
Apr 25, 2008, 11:02 AM
Oops. :eek:

I once had a gloss map and environment light on the vanilla warrior (the gloss texture was the same as the default texture) which made the skin look all greasy. :lol: That was an accident though, I was meant to make the gloss texture properly before checking it out in game.

I might look into it a bit more to see if I can make a better effect. Do you know how colours in the gloss map work?

yes, actually for my sphener unit, i created a grayscale environment map and a coloured gloss map, which actually worked really well. you can check it out, if you have FfH II´s art unpaked :P

Chuggi
Apr 25, 2008, 11:08 AM
yes, actually for my sphener unit, i created a grayscale environment map and a coloured gloss map, which actually worked really well. you can check it out, if you have FfH II´s art unpaked :P

I don't have the current one (unless it's in the BTS pack?) but I'll have a look around on my HD. I've seen the screenshots of him and he looks really good though.

Thomas SG
Apr 25, 2008, 06:03 PM
Okay, I'll try to explain what I want. Example. I made a screen of custom unit. As you can see there is a standard rifleman that uses the weapons and animations of the redcoat. And I want something similar - the late german soldier with for example sam animations and weapons. Example. The next screen shows an early sam infantry, but the soldier doesn't fit to my unit set (http://www.civforum.de/showthread.php?p=2286923&postcount=110) (still in progress). So I want to replace the soldier with the late german soldier from this unit pack. How can I do it? Can anybody give me a good link for a tutorial? I can't get it to work with other animations. Can I do it without blender? I've got no idea about that program.

And I don't want new formations - my mod already has new formations. Click for some examples also here (http://www.civforum.de/showpost.php?p=2152646&postcount=27).

GoodGame
May 17, 2008, 02:40 PM
Extremely nice detail!

GOBLES
May 19, 2008, 03:07 AM
Please help, I'm having trouble with the French & British Late Infantries,

I get the everything working but their rifle is pink!

http://img223.imageshack.us/img223/8605/pinkby6.th.jpg (http://img223.imageshack.us/my.php?image=pinkby6.jpg)

where do I get the skin for the rifle?


EDIT: This is really frustrating...who would have thought that I need the German skin to make the french skin show.

Now the British Skin still doesn't show...what about the Russian skin?

seZereth
May 19, 2008, 06:17 AM
Please help, I'm having trouble with the French & British Late Infantries,

I get the everything working but their rifle is pink!

http://img223.imageshack.us/img223/8605/pinkby6.th.jpg (http://img223.imageshack.us/my.php?image=pinkby6.jpg)

where do I get the skin for the rifle?


EDIT: This is really frustrating...who would have thought that I need the German skin to make the french skin show.

Now the British Skin still doesn't show...what about the Russian skin?

Why don´t you guys simply put the whole shared folder data into your assets/art/shared folder ? that solves every texture thing, saves space and will not overwrite anything.

cheers....

EDIT: to make this clear: I put the instruction into the download section, when I uploaded it. Using a shared folder makes absolute sense when you have the case like her, where a unit uses a part of the texture of another unit. Instead of putting every texture needed into the units folder, you simply put all of the textures into the shared folder one time and will have no problems with textures at all. So, please read carefully the next time and try it first, before you complain or get frustrated...

GOBLES
May 19, 2008, 11:52 AM
I've tried that, I put all the art in one folder and then I put the British late infantry nif in the same folder but no luck still.

EDIT: okay I think that the late infantry british (Oromo) doesn't work properly?

http://img381.imageshack.us/img381/6765/nifskopevl7.th.jpg (http://img381.imageshack.us/my.php?image=nifskopevl7.jpg)

every other oromo infantry links but I just can't get the british oromos to show their rifles........

GOBLES
May 19, 2008, 12:40 PM
Okay I've come to the conclusion it's the rifle

I had to go into nifskope and remove the british non working rifle and add the now working French Rifle (German)

Chuggi
May 19, 2008, 01:14 PM
It shows up fine in sceneviewer. Are you sure you did what seZereth said? The nif doesn't need to be with the textures so long as you have the complete shared folder in your art directory.

GOBLES
May 19, 2008, 01:48 PM
yes I had the shared folder in my art directory and I was never able to see the British rifle. I guess it's only me, even though I replaced the British rifle with the French / German rifle, I've noticed that the British rifle is different (according to the textures).

So that's the best I could do.