bentley004
Apr 08, 2008, 01:42 PM
To begin with, I believe that the following gameplay addition would help solve a frustrating game mechanic as well as add some extra strategy- not simply more complexity.
Ok, as the title implies, the idea behind this is for one city to be able to assist another in its production. In "real life", a smaller-ish city wouldn't provide all of its own "hammers", it would get production from other areas- much like how Pittsburgh has historically been a provider of steel for projects all over the country.
In the game, I propose that this ability would be unlocked in the city which has built the Iron Works national wonder. Thus, when built, an option in that city's build options would be: "Assist production in [city]"- where you could choose the city to assist. I would suggest that the [iron works] city would only provide a fraction of its hammer/turn so it isnt overly powerful- perhaps anywhere from 1/4 to 1/2, maybe dependent on distance. (perhaps other requirements would be a connection by railroad or sea)
This would help solve the problem of building up infrastructure in captured or new cities built in the later game where hammers are very scarce. It doesnt make sense that I'm waiting 40 turns to build a lighthouse in a new city, when in real life, that "production" would come from elsewhere. Of course, using slavery, universal suffrage, or chopping would help, but this isnt exactly realistic and doesnt always do the trick. It would also give the option of more or less "rushing" late wonders or spaceship parts with the extra hammers- some additional strategy.
All in all, this isnt anything crucial of course, the game is great how it is, but again, I feel it would certainly add that extra realism and a bit of strategy.
So what do ya think? Decent idea or another worthless addition? :p
Ok, as the title implies, the idea behind this is for one city to be able to assist another in its production. In "real life", a smaller-ish city wouldn't provide all of its own "hammers", it would get production from other areas- much like how Pittsburgh has historically been a provider of steel for projects all over the country.
In the game, I propose that this ability would be unlocked in the city which has built the Iron Works national wonder. Thus, when built, an option in that city's build options would be: "Assist production in [city]"- where you could choose the city to assist. I would suggest that the [iron works] city would only provide a fraction of its hammer/turn so it isnt overly powerful- perhaps anywhere from 1/4 to 1/2, maybe dependent on distance. (perhaps other requirements would be a connection by railroad or sea)
This would help solve the problem of building up infrastructure in captured or new cities built in the later game where hammers are very scarce. It doesnt make sense that I'm waiting 40 turns to build a lighthouse in a new city, when in real life, that "production" would come from elsewhere. Of course, using slavery, universal suffrage, or chopping would help, but this isnt exactly realistic and doesnt always do the trick. It would also give the option of more or less "rushing" late wonders or spaceship parts with the extra hammers- some additional strategy.
All in all, this isnt anything crucial of course, the game is great how it is, but again, I feel it would certainly add that extra realism and a bit of strategy.
So what do ya think? Decent idea or another worthless addition? :p