View Full Version : Feast


Infantry#14
Apr 08, 2008, 08:42 PM
or City celebration: here is how it works:

Requirement: the city must have a granary, over 6 pop and has over 1/2 food in the storage.

By paying 10 gold x # pop in the city and empting all the accumulated food, the city celebrates. While the city has a feast, the city gains a temporary 1 happiness for 10 turns (like a normal whipping time), boost in culture by +25% for 10 turns, +1 culture for 10 turns (act as a monument), the city immune to revolt for 10 turns (unless your unhappiness > happiness), and immune to spy mission that incite unhappiness.

Leodavinci
Apr 12, 2008, 03:18 PM
So you are buying culture. And some more micromanagement added in case you go for cultural.

Scilly_guy
Apr 13, 2008, 09:31 AM
Don't bring the micromanagement argument here, all he is suggesting is a throw celebration button, is that so much to ask for without being branded.

rysmiel
Apr 14, 2008, 10:00 AM
Don't bring the micromanagement argument here, all he is suggesting is a throw celebration button, is that so much to ask for without being branded.

I'd be inclined to think of this as better handled as an effect of WLTKD, myself.

Scilly_guy
Apr 14, 2008, 06:33 PM
WLTKD? Am I just being stupid or slow or something?

bestbrian
Apr 14, 2008, 08:16 PM
"We Love The King Day"

DMOC
Apr 14, 2008, 08:56 PM
That event is random, though, and a controlled method of doing it would certainly be a great idea.

But this "feast" thing should really be more expensive, since it would be kind of difficult for one to use spies to revolt if a city was immune to it.

rysmiel
Apr 14, 2008, 09:10 PM
That event is random, though, and a controlled method of doing it would certainly be a great idea.

But this "feast" thing should really be more expensive, since it would be kind of difficult for one to use spies to revolt if a city was immune to it.

WLTKD in Civs prior to Civ IV happens when you have more happy than content people and no unhappy people. Eminently controllable with a little application of luxuries.

In Civ 1 and 2, it gives you a free population point every turn while you can grow, which is overpowered. In Civ 3 it has been nerfed. This feast mechanic seems a reasonable middle level of effect.

Scilly_guy
Apr 14, 2008, 09:20 PM
It would only be immune to spies inciting unhappiness and revolt for 10 turns! Perhaps if it is too powerful then sacrificing production for a turn could help balance it. Also the cost could be changed accordingly. I didn't think WLTK(Leader)D was random in Civ IV, I thought it was when a city was really happy with you, I guess I just haven't paid enough attention.