View Full Version : Feast
Infantry#14 Apr 08, 2008, 08:42 PM or City celebration: here is how it works:
Requirement: the city must have a granary, over 6 pop and has over 1/2 food in the storage.
By paying 10 gold x # pop in the city and empting all the accumulated food, the city celebrates. While the city has a feast, the city gains a temporary 1 happiness for 10 turns (like a normal whipping time), boost in culture by +25% for 10 turns, +1 culture for 10 turns (act as a monument), the city immune to revolt for 10 turns (unless your unhappiness > happiness), and immune to spy mission that incite unhappiness.
Leodavinci Apr 12, 2008, 03:18 PM So you are buying culture. And some more micromanagement added in case you go for cultural.
Scilly_guy Apr 13, 2008, 09:31 AM Don't bring the micromanagement argument here, all he is suggesting is a throw celebration button, is that so much to ask for without being branded.
rysmiel Apr 14, 2008, 10:00 AM Don't bring the micromanagement argument here, all he is suggesting is a throw celebration button, is that so much to ask for without being branded.
I'd be inclined to think of this as better handled as an effect of WLTKD, myself.
Scilly_guy Apr 14, 2008, 06:33 PM WLTKD? Am I just being stupid or slow or something?
bestbrian Apr 14, 2008, 08:16 PM "We Love The King Day"
DMOC Apr 14, 2008, 08:56 PM That event is random, though, and a controlled method of doing it would certainly be a great idea.
But this "feast" thing should really be more expensive, since it would be kind of difficult for one to use spies to revolt if a city was immune to it.
rysmiel Apr 14, 2008, 09:10 PM That event is random, though, and a controlled method of doing it would certainly be a great idea.
But this "feast" thing should really be more expensive, since it would be kind of difficult for one to use spies to revolt if a city was immune to it.
WLTKD in Civs prior to Civ IV happens when you have more happy than content people and no unhappy people. Eminently controllable with a little application of luxuries.
In Civ 1 and 2, it gives you a free population point every turn while you can grow, which is overpowered. In Civ 3 it has been nerfed. This feast mechanic seems a reasonable middle level of effect.
Scilly_guy Apr 14, 2008, 09:20 PM It would only be immune to spies inciting unhappiness and revolt for 10 turns! Perhaps if it is too powerful then sacrificing production for a turn could help balance it. Also the cost could be changed accordingly. I didn't think WLTK(Leader)D was random in Civ IV, I thought it was when a city was really happy with you, I guess I just haven't paid enough attention.
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