View Full Version : [BTS: Modular Civ] Benin
PW90 Apr 12, 2008, 11:02 AM Requested by Wyz_Sub
Leader: Oba Ewuare (Creative/Financial)
UU: Yoruba (replaces Knight) starts with shock and flanking I promotion
UB: Urhokpota (replaces Courthouse) +2 Culture and +1 Health additionally to the features of the normal courthouse.
There is only one bug:
The Yoruba doesn't appear in the civilopedia and so ingame, the information for the unit are not displayed, when you choose them. Why is this. Is anybody able to help?
Downloadbase (http://forums.civfanatics.com/./downloads.php?do=file&id=9083)
v0.1 added 12th April
Credits:
Johnny Smith for the great Leaderhead
CivArmy_since1994 for the Urhokpota Graphic and the FlagDECAL
Snipperrabbit for the Yoruba Graphic
Chuggi Apr 12, 2008, 12:34 PM There is only one bug:
The Yoruba doesn't appear in the civilopedia and so ingame, the information for the unit are not displayed, when you choose them. Why is this. Is anybody able to help?
Make sure that in the unitartdefine.xml file it's directing to the original animation kfm (not a duplicate of it in your mod). Unless you're using modified animations? well that's a bit more difficult to fix. :p
Hope this helps.
Edgecrusher Apr 12, 2008, 12:36 PM Looks good, However I would suggest taking down the Bonus's to the Yoruba.
A Knight is already the strongest unit of its age (at STR 10), with its only vulnerability to Pikeman (STR 12 after the +100% vs Melee), giving it shock makes it have STR of 12.5 at start vs the 12 of a Pikeman. Then add Flanking on top of that?
SomeMan Apr 12, 2008, 01:12 PM Wish I knew how to speak German or w/e...
snipperrabbit!! Apr 12, 2008, 02:53 PM PW90, I don't recall to have done that. Anyways, thanks for the reference.
PW90 Apr 13, 2008, 07:50 AM @ Chugginator
I tried this, but it doesn't work. :(
@ Edgecrusher
Maybe the Yoruba is a little bit overpowered, but also the pretorians are overpowered too. ;)
I will think about this. Maybe making it more expensive building a Yoruba should balance it a little bit?
@ SomeMan
Don't worry, you don't need to speak german. You can play the mod in english or german. The text on the screens is german, because my motherlanguage is german and therefore I play civ most of the time in german ;)
@ snipperrabbit
I cannot remember who had done the 5 Mali Units or so from which I take the graphic for the Yoruba. :confused:
Chuggi Apr 13, 2008, 08:07 AM @ Chugginator
I tried this, but it doesn't work. :(
Bugger. :p It might use a bad shader or something, perhaps.. other than that, I have no idea. :(
snipperrabbit!! Apr 13, 2008, 08:41 AM It's not me. A safe bet wil be bakuel. I just put a link to "Tata Somba".
Wyz_sub10 Apr 13, 2008, 12:08 PM Thanks PW90!
I'm sure ewu.7waker will be thrilled, as he requested this initially. If you don't mind, I may tweak the mod based on some info he sent me (him being the expert and all) and I'll take a look at the Yoruba issue.
Thanks again!
PW90 Apr 14, 2008, 02:30 PM @ Wyz_sub10
Yes, you can tweak the mod on some other infos. No problem. ;)
But please solve somehow the problem with the Yoruba. :)
zulu9812 Jul 10, 2008, 09:43 AM That's a great leadherhead, shame about the Yoruba problem.
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