rocklikeafool
Apr 12, 2008, 11:33 PM
So, I was wondering if anyone could please make a list of the generic units and the UUs for the sake of simplicity and easier readability. Thanks. Really appreciate it. Also, if someone could list which units are fully completed; and which need graphics, pedia entries, or strategy tips. I could help fill in the pedia entries and strategy tips that are missing.
Note: Some of the units have graphics shown in other threads. Please look at the other threads for those graphics.
I'll start with the unit categories below and copy some unit names from other threads and the Beta 1 Patch 2 Civilopedia. I also have put notes underneath the religions which civilizations I think are more suited to each religion. Correct me if I'm wrong.
Divine Units:
Pelor
Sun - Missionary
Brilliant Strength - Leader
Radiant Servant - Melee unit
Pelorian Paladin - Paladin unit
Any Human civ but Thay, Matsujima, and Hazelfire are well suited to this religion.
Nerullicism
Life Cutter - Missionary
The Chosen One of Nerull - Leader (a.k.a. Chosen One for short.)
Reaper's Child - Melee Unit
Midnight Darkness - Paladin
Thay is one civ that is well suited to this religion.
Tel'Seldarine (Elf)
Feywarden of Corellon Larethian - Missionary (a.k.a. Feywarden for short.)
?? - Leader
Corellon's Rain - Archer unit, replaces melee unit
Order of the Bow - Archer unit, replaces Paladin
Dark Seldarine (Drow)
Arachne - Missionary (female)
Matron Mother - Leader (female)
Handmaiden of the Spider Queen - melee unit (female)
Order of Soul Spiders - Paladin
Heironeanism
Warpriest - Missionary
Archpaladin - Leader
Shining Blade - Melee Unit
Knight of the Chalice - Paladin
Paladorn is best suited to this relgion. Although other human civs are as well.
Hextorianism
Discordian - Missionary
Patriarch-General - Leader
Fist - Melee Unit
Blackguard - Paladin
Ungdu, the Silver March Lizardfolk, and the Ghashmog Goblins are well suited to this religion.
Morndinsamman (Dwarf)
Sonnlinor - Missionary
High Forgesmiths - Leader
Justice Hammer - Melee Unit
Hammers of Moradin - Paladin
The One-Eye (Orc)
Lazguoi - Missionary
Right Eye - Leader
Eye - Melee Unit
Tusks of the Unblinking Eye - Paladin
Below are the Civilizations and their UUs that are currently implemented into D2 Beta 1 Patch 2. If someone could please list the UUs that will be implemented in Beta 2, I would appreciate it. Note that the civs are divided into six races; namely Elves (further divided into Dark Elves and normal Elves), Lizardfolk, Orcs, Goblins, Humans, and Dwarves (further divided into Duergar [Dark Dwarves] and normal Dwarves).
Kalagori Elves:
Gold Dragon, replaces Red Dragon
Bladedancer, replaces Warrior
Runehaven Elves:
Bladedancer, replaces Warrior
Wildarrow Elves:
Bladedancer, replaces Warrior
Drow (a.k.a. Dark Elves):
Black Dragon, replaces Red Dragon
War Spider, replaces War Elephant and requires Ivory
Silver March Lizardfolk:
Blowgunner, replaces Archer
Black Dragon, replaces Red Dragon
War Saurus, replaces War Elephant and requires Ivory
Ballista Saurus, replaces Ballista Elephant and requires Ivory
Black Orcs:
Black Dragon, replaces Red Dragon
Warg Rider, replaces Horsemen and has lower strength (2 instead of 4)
Knight (like normal Knight but looks like a Warg Rider with a battleaxe)
Grey Orcs:
Warg Rider, replaces Horsemen and has lower strength (2 instead of 4)
Knight (like normal Knight but looks like a Warg Rider with a battleaxe)
Ghashmog Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Black Dragon, replaces Red Dragon
Wolf Rider, replaces Horsemen and has lower strength (2 instead of 4)
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Warg Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Wolf Rider, replaces Horsemen and has lower strength (2 instead of 4)
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Tang Zul Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Black Dragon, replaces Red Dragon
Spider Rider, replaces Horsemen and starts with poisoned blade
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Hazelfire:
Black Dragon, replaces Red Dragon
Fast Worker, replaces Worker and has 3 movement instead of 2
Matsujima:
Black Dragon, replaces Red Dragon
Samurai, replaces Hvy Infantry
Furn:
Gold Dragon, replaces Red Dragon
Praetorian, has strength of 10
Isendorf:
No UUs
Paladorn:
Gold Dragon, replaces Red Dragon
Landsknecht, replaces Pikeman
Sundabar:
Gold Dragon, replaces Red Dragon
Jihish:
Gold Dragon, replaces Red Dragon
Camel Archer, has strength of 6
Osterlands:
Beserker, replaces Infantry and starts with amphibious
Thay:
No UUs
Ungdu:
Dog Soldier, replaces Infantry
Wei:
Gold Dragon, replaces Red Dragon
Cho-Ko-Nu, replaces Crossbowman
Mithrilcraft Clan:
Thundertusk Cavalry, replaces Horseman
Ironfist Clan (a.k.a. Duergar):
Black Dragon, replaces Red Dragon
Thundertusk Cavalry, replaces Horseman
Rock Clan:
Thundertusk Cavalry, replaces Horseman
Stonecutter Clan:
Thundertusk Cavalry, replaces Horseman
Gold Dragon, replaces Red Dragon
Below are the generic units currently implemented in Beta 1 Patch 2. If someone could list the generic units to be implemented in Beta 2, it would be much appreciated.
Archer
Ballista Elephant
Bear (Barbarian only)
Catapult
Chariot
Crossbowman
Fire Elemental
Fireball
Floating Eye
Frigate
Galleon
Galley
Horse Archer
Horseman
Hvy Infantry
Infantry
Paladin
Panther (Barbarian only)
Pikeman
Privateer
Red Dragon
Scout
Settler
Ship of the Line
Skeleton
Spearman
Spy
Trebuchet
Trireme
War Chariot
War Elephant
Warrior
Wolf (Barbarian only)
Work Boat
Worker
Below are the current list of great people. I believe they will be the same in Beta 2, as that would make sense.
Great Artist
Great Engineer
Great General
Great Merchant
Great Prophet
Great Sage
Great Spy
If someone could then fill in any spaces I may have missed, as well as the units that will be implemented in Beta 2, or any discrepancies; it would be very much appreciated. Thanks and enjoy.
Note: Some of the units have graphics shown in other threads. Please look at the other threads for those graphics.
I'll start with the unit categories below and copy some unit names from other threads and the Beta 1 Patch 2 Civilopedia. I also have put notes underneath the religions which civilizations I think are more suited to each religion. Correct me if I'm wrong.
Divine Units:
Pelor
Sun - Missionary
Brilliant Strength - Leader
Radiant Servant - Melee unit
Pelorian Paladin - Paladin unit
Any Human civ but Thay, Matsujima, and Hazelfire are well suited to this religion.
Nerullicism
Life Cutter - Missionary
The Chosen One of Nerull - Leader (a.k.a. Chosen One for short.)
Reaper's Child - Melee Unit
Midnight Darkness - Paladin
Thay is one civ that is well suited to this religion.
Tel'Seldarine (Elf)
Feywarden of Corellon Larethian - Missionary (a.k.a. Feywarden for short.)
?? - Leader
Corellon's Rain - Archer unit, replaces melee unit
Order of the Bow - Archer unit, replaces Paladin
Dark Seldarine (Drow)
Arachne - Missionary (female)
Matron Mother - Leader (female)
Handmaiden of the Spider Queen - melee unit (female)
Order of Soul Spiders - Paladin
Heironeanism
Warpriest - Missionary
Archpaladin - Leader
Shining Blade - Melee Unit
Knight of the Chalice - Paladin
Paladorn is best suited to this relgion. Although other human civs are as well.
Hextorianism
Discordian - Missionary
Patriarch-General - Leader
Fist - Melee Unit
Blackguard - Paladin
Ungdu, the Silver March Lizardfolk, and the Ghashmog Goblins are well suited to this religion.
Morndinsamman (Dwarf)
Sonnlinor - Missionary
High Forgesmiths - Leader
Justice Hammer - Melee Unit
Hammers of Moradin - Paladin
The One-Eye (Orc)
Lazguoi - Missionary
Right Eye - Leader
Eye - Melee Unit
Tusks of the Unblinking Eye - Paladin
Below are the Civilizations and their UUs that are currently implemented into D2 Beta 1 Patch 2. If someone could please list the UUs that will be implemented in Beta 2, I would appreciate it. Note that the civs are divided into six races; namely Elves (further divided into Dark Elves and normal Elves), Lizardfolk, Orcs, Goblins, Humans, and Dwarves (further divided into Duergar [Dark Dwarves] and normal Dwarves).
Kalagori Elves:
Gold Dragon, replaces Red Dragon
Bladedancer, replaces Warrior
Runehaven Elves:
Bladedancer, replaces Warrior
Wildarrow Elves:
Bladedancer, replaces Warrior
Drow (a.k.a. Dark Elves):
Black Dragon, replaces Red Dragon
War Spider, replaces War Elephant and requires Ivory
Silver March Lizardfolk:
Blowgunner, replaces Archer
Black Dragon, replaces Red Dragon
War Saurus, replaces War Elephant and requires Ivory
Ballista Saurus, replaces Ballista Elephant and requires Ivory
Black Orcs:
Black Dragon, replaces Red Dragon
Warg Rider, replaces Horsemen and has lower strength (2 instead of 4)
Knight (like normal Knight but looks like a Warg Rider with a battleaxe)
Grey Orcs:
Warg Rider, replaces Horsemen and has lower strength (2 instead of 4)
Knight (like normal Knight but looks like a Warg Rider with a battleaxe)
Ghashmog Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Black Dragon, replaces Red Dragon
Wolf Rider, replaces Horsemen and has lower strength (2 instead of 4)
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Warg Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Wolf Rider, replaces Horsemen and has lower strength (2 instead of 4)
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Tang Zul Goblins:
Blowgunner, replaces Archer has higher strength (4 instead of 3)
Black Dragon, replaces Red Dragon
Spider Rider, replaces Horsemen and starts with poisoned blade
Bugbear, replaces Hvy Infantry
Hobgoblin Raider, replaces Infantry
Hobgoblin Spearfighter, replaces Pikeman
Hazelfire:
Black Dragon, replaces Red Dragon
Fast Worker, replaces Worker and has 3 movement instead of 2
Matsujima:
Black Dragon, replaces Red Dragon
Samurai, replaces Hvy Infantry
Furn:
Gold Dragon, replaces Red Dragon
Praetorian, has strength of 10
Isendorf:
No UUs
Paladorn:
Gold Dragon, replaces Red Dragon
Landsknecht, replaces Pikeman
Sundabar:
Gold Dragon, replaces Red Dragon
Jihish:
Gold Dragon, replaces Red Dragon
Camel Archer, has strength of 6
Osterlands:
Beserker, replaces Infantry and starts with amphibious
Thay:
No UUs
Ungdu:
Dog Soldier, replaces Infantry
Wei:
Gold Dragon, replaces Red Dragon
Cho-Ko-Nu, replaces Crossbowman
Mithrilcraft Clan:
Thundertusk Cavalry, replaces Horseman
Ironfist Clan (a.k.a. Duergar):
Black Dragon, replaces Red Dragon
Thundertusk Cavalry, replaces Horseman
Rock Clan:
Thundertusk Cavalry, replaces Horseman
Stonecutter Clan:
Thundertusk Cavalry, replaces Horseman
Gold Dragon, replaces Red Dragon
Below are the generic units currently implemented in Beta 1 Patch 2. If someone could list the generic units to be implemented in Beta 2, it would be much appreciated.
Archer
Ballista Elephant
Bear (Barbarian only)
Catapult
Chariot
Crossbowman
Fire Elemental
Fireball
Floating Eye
Frigate
Galleon
Galley
Horse Archer
Horseman
Hvy Infantry
Infantry
Paladin
Panther (Barbarian only)
Pikeman
Privateer
Red Dragon
Scout
Settler
Ship of the Line
Skeleton
Spearman
Spy
Trebuchet
Trireme
War Chariot
War Elephant
Warrior
Wolf (Barbarian only)
Work Boat
Worker
Below are the current list of great people. I believe they will be the same in Beta 2, as that would make sense.
Great Artist
Great Engineer
Great General
Great Merchant
Great Prophet
Great Sage
Great Spy
If someone could then fill in any spaces I may have missed, as well as the units that will be implemented in Beta 2, or any discrepancies; it would be very much appreciated. Thanks and enjoy.