View Full Version : there needs to be a longbow UU in this game :)


VirusMonster
Apr 13, 2008, 09:29 AM
Why are there no longbow UUs in BTS? Would you want one? If yes, which civilization do you think should have gotten one instead of their current UU?

futurehermit
Apr 13, 2008, 09:32 AM
For the sake of completeness if nothing else that is an interesting idea. I think sitting bull might have been a good candidate.

Napalm102
Apr 13, 2008, 10:46 AM
Lets see. It should have special ability of being immune to colateral damage. Should be fun taking on a civ that has it in middle ages. :lol:

madscientist
Apr 13, 2008, 10:56 AM
Babylonian Bowmen should be a Longbow. Or Make the Mali UU have a Longbow with An extra +25% city defense or +50% defense versus melee.

Matjillam1
Apr 13, 2008, 10:57 AM
Well, I've allways thought, that civ's should have several UU.

And I definately think Englang should have on. Like "Walish Longbowman", which could have some extra first strikes or something :)

glaivemaster
Apr 13, 2008, 11:04 AM
Either English or Celts would be good candidates I think. I wouldn't want to give it to England though, because I already love their redcoats

I only really say Celts because they're close to being Welsh, or British at least

lovetramy
Apr 13, 2008, 01:33 PM
come on longbow are imbalance already :D

Carboniferous
Apr 13, 2008, 04:04 PM
How about 2 first strike chances and +25% v. mounted units, +25% v. melee - kind of like an early version of the Janissary (but without the +25% v. archery units - so as not to unbalance things too much). Also, not as promotions that carry over to upgraded units. This would make them a useful addition to a medieval army for field combat, but not able to take cities unaided. Alternatively, make them more powerful, but more expensive to reflect the extra training good longbowmen had to undertake. Of course, you don't want to make it impossible to capture cities they are defending.

tycoonist
Apr 13, 2008, 04:20 PM
historically only a couple of civilizations made use of a longbow. england was of course one and there are a few others but none used it as widely as it is used in game. the longbow should already be a unique unit.

Molybdeus
Apr 13, 2008, 05:26 PM
The longbow could be replaced by any sort of archery unit. See the Persian Immortals, who usually weren't even mounted.

I can't understand why the native americans did not get a longbow unit given their building and leader. They seem to be intentionally designed as an AI spoiler civ with almost nothing to interest a human player. A longbow equally suited to attacking would be awesome for the native americans and really fun to play with a massive number of promotions.

r_rolo1
Apr 13, 2008, 05:33 PM
Immortals of the Sassandid period were mounted units.

And I agree with tycoonist: longbows should be a UU. other civs should get a archer militia or something like that.....

Bandobras Took
Apr 13, 2008, 06:09 PM
They seem to be intentionally designed as an AI spoiler civ with almost nothing to interest a human player.

A completely resourceless early-game army is lovely. Though a Totem-Pole enhanced Longbow UU for the Native Americans would be neat to see.

Bradlius
Apr 13, 2008, 07:03 PM
I like how the poll was worded. Not a whole lot of actual choice there - yes, yes, or yes :lol:
Yeah, I always thought the Longbow should have been an English UU, but then again, I love Redcoats too. Maybe Elizabeth gets Longbows and Victoria gets Redcoats? ;)
On a related note, I was surprised to find that the English didn't get a naval UU instead, given the usual emphasis placed on English naval superiority. In fact, there are no naval UU's at all, are there? German U-boats to replace Subs, English Ship of the Line to replace Frigates, Chinese Junk to replace Galley, etc..

BalbanesBeoulve
Apr 13, 2008, 07:14 PM
Portugal and Netherlands have naval UUs.

Genv [FP]
Apr 13, 2008, 07:14 PM
Am I the only one that hates it when longbowmen start appearing?

As a warmnoger:(

IronicBuddha
Apr 13, 2008, 07:58 PM
;6713598']Am I the only one that hates it when longbowmen start appearing?

As a warmnoger:(

Definitely not :lol:

PreLynMax
Apr 13, 2008, 08:14 PM
I think it's the English that should've had a longbow UU in the game.

Edward I (Longshanks) of England grasped the value of this weapon and the English thereafter employed large contiguents of longbowmen in their Middle Age armies. All other sports were banned in Sundays in Britain to ensure that archers practiced. The longbow was used effectively in long-range barrages against massed troops, firing thin pointed arrows called bodkins that could peirce armor. Arrows were fired simultaneously by thousands of archers and aimed at a distant area rather than a specific target. Emeny troops caused casualties and reduced enemy morale. The most famous examples of this tactic were the great English victories at Crécy, Poitiers and Agincourt during the Hundred Years War. French knights recalled with horror the awful sound of thousands of arrows in the flght and the sky turned dark from thier shafts.

Shadowcrow
Apr 14, 2008, 12:23 AM
Special English longbow UU:

2 Fingered Salute

+100% against the French
+100% against cavalry

PreLynMax
Apr 14, 2008, 12:43 AM
Special English longbow UU:

2 Fingered Salute

+100% against the French
+100% against cavalry

I think it should just be the ONE fingered salute... and I'm not talking about the pinky, ring, index fingers nor the thumb.

slaze
Apr 14, 2008, 12:57 AM
The longbow, as Firaxis created it, is the most inaccurate unit in the game. It was created as a fantasy unit, something to give 'em at Feudalism, to transition away from the equally fantasy units of axemen and spearmen - the ancient units. If it were portrayed accurately, it would have been a strength 10 unit or something with mounted multipliers and considerable first strikes (and first strikes against mounted), needing similar requirements to macemen and/or pikemen.

Winston Churchill's words on the long-bow,

"The power of the long-bow and the skill of the bowmen had developed to a point where even the finest mail was no certain protection. At two hundred and fifty yards the arrow hail produced effects never reached again by infantry missles at such a range until the American civil war...He went to war often on a pony, but always with a considerable transport for his comfort and his arrows. He carried with him a heavy iron-pointed stake, which planted in the ground, afforded a deadly obstacle to charging horses. Behind this shelter a company of archers in open order could deliver a discharge of arrows so rapid, continuous, and penetrating as to annihilate the calvary attack. Moreover, in all skirmishing and patrolling the trained archer brought his man down at ranges which had never before been considered dangerous in the whole history of war."

After England's "domestic quarrals" (my quote), they first saw action against the French (and Genoese cross-bowmen) at Crecy, August 26, 1346.

Shadowcrow
Apr 14, 2008, 01:17 AM
I think it should just be the ONE fingered salute... and I'm not talking about the pinky, ring, index fingers nor the thumb.
lol
"The "two-fingered salute", or "bowfinger", may also colloquially refer to an obscene hand gesture in which the first and second fingers are raised and parted in a V, whilst the remaining fingers are clenched, palm facing inward. The gesture is commonly performed by flicking the V upwards from wrist or elbow. It has long been an insulting gesture in England and later in the rest of the United Kingdom, Australia, New Zealand, and Canada, as well as in Ireland and parts of France. It is frequently used to signify defiance (especially to authority), contempt or derision and is often accompanied by the phrase "up yours". United States president George H. W. Bush, attempting to give the "peace sign", once gave the insulting V sign to onlookers while touring Australia, unaware of what it meant to Australians[1]"

I think it was rumored that the english longbows invented the gesture when french knights were cutting of english longbowmens fingers cause they were dangerous.

Carboniferous
Apr 14, 2008, 02:04 AM
Sadly, the origin of the two fingered salute is probably not an early example of English hooliganism abroad. ;) (Stephen Fry said so, so it must be true!)

In the Wikipedia entry on Longbowmen, it suggests that the Duke of Wellington wanted a company of Longbowmen to field versus Napoleon, since they would be very effective against the lightly armoured infantry of the day with a much better rate of fire - no plate armour by that time. By then, archery skills had almost died out, so he didn't get his request.

VirusMonster
Apr 14, 2008, 03:28 AM
Sadly, the origin of the two fingered salute is probably not an early example of English hooliganism abroad. ;) (Stephen Fry said so, so it must be true!)

In the Wikipedia entry on Longbowmen, it suggests that the Duke of Wellington wanted a company of Longbowmen to field versus Napoleon, since they would be very effective against the lightly armoured infantry of the day with a much better rate of fire - no plate armour by that time. By then, archery skills had almost died out, so he didn't get his request.

I found wikipedia's longbow entry pretty enlightning :) It says that African elephant longbow was as powerful as the English longbow.

kazapp
Apr 14, 2008, 04:47 AM
My vote goes to "this isn't the correct forum"...

Refar
Apr 14, 2008, 09:09 AM
My vote goes to "this isn't the correct forum"...I am missing the "Don't care".
I dont think every unit in game needs a UU replacement. More so, if it is going to be some kind of fantasy unit, just for the sake of having one.
On the other hand [whoever] having a longbow UU wouldn't bother me in the least, if the unit makes sense.

Bleys
Apr 14, 2008, 09:14 AM
LBs are about as close as it gets to "an extra UU" for PRO leaders. Sitting Bull would be way too overpowered if his UU was an LB, no matter what "extra" traits it got. I do agree that maybe his UU should have been a Horse Archer, but not an LB.

I wouldnt mind an LB UU though, something with a bit more use on offense. Something similar to Chu's maybe, with some collateral damage, but make it resource dependant like the Chu as well. I dunno, thinking out loud.

Diamondeye
Apr 15, 2008, 09:18 AM
Yes, an LB use with Praetstrength, Oromo first strikes and Chokonu collateral, maybe with Jannisary bonuses on top. 60:hammers: sounds fair...

[/sarcasm]

D_almighty
Apr 15, 2008, 10:51 AM
Yes, an LB use with Praetstrength, Oromo first strikes and Chokonu collateral, maybe with Jannisary bonuses on top. 60:hammers: sounds fair...

[/sarcasm]

Longbows really shouldn't be that cheap though; think of all the training that an expert longbowman had to go through. I'd be much happier with a super-elite but very expensive longbow unit, to supplement the relatively cheap and easily-trained crossbowmen and macemen.

Kaloioannis
Apr 15, 2008, 11:21 AM
Longbows really shouldn't be that cheap though; think of all the training that an expert longbowman had to go through. I'd be much happier with a super-elite but very expensive longbow unit, to supplement the relatively cheap and easily-trained crossbowmen and macemen.
Actually a longbowman was more effective on the field than a musketman. The big difference lies in the amount of training a bowman has to undertake to be effective with the bow, whereas the gunmen were ready with minimal training and costs.
In other words real world musketmen were less effective as a fighting unit but faster and cheaply trained, which meant that the one using them could field 10 to 20 times more musketmen than he could field longbows. Also, given the fact that armies at the time consisted more and more on levies you can see the reason why the bow was ecclipsed by the musket. ;)

Acinonyx
Apr 15, 2008, 03:26 PM
I could definatly see longbows coming in for England, except that their version should trade city defense for other upgrades... first strike would make sense except that it doesn't do squat against knights. The English longbows did not spend their time hiding behind walls (they hid behind the English Channel!).

For a UU with infantry, I would then switch that to Germany, since that was after all Fredrick the Great's thing. The German tanks are pretty sweet though.

The one that annoys me to no end is the Monguls. Thier mounted archers dominated knights in the 13-1400's, it wasn't some spear wielding nonsense in the dark ages. If I was designing the Mongul UU, it would have been a knight replacement; str 12, +1 first strike, flanking 1, -25% vs city.

vanatteveldt
Apr 15, 2008, 03:45 PM
@Kaloioannis:

If I remember my history, the English king at some point banned all ball games to convince people to practice archery in their spare time, so he would have a sizable pool of competent archers to recruit from

@Acinonyx

The English actually did a fair bit of fighting on their own islands (vs the scots and welsh), but the longbow was esp. important in the 100 years was against france, which was fought on French soil. I think the main advantage of the longbow was taking a strategic position and letting the french knights do their charge thing uphill under barrage.

So... the english longbow could be something like free guerilla, or a specific defense vs knights. but if I had to choose, redcoat > longbow anytime...

Totally OT (rambling dutchman), I think the English UB should be factory related rather than finance related. If any country, the Netherlands should get a trade or finance related building, as they had the first stock exchange and (I think) first incorporated companies and used trade to be way more powerful than their land size would have allowed. The dike is really silly, how on earth does having a dike get me more production on the sea? I would much rather give the English a special factory replacement and the Dutch a + trade route (income) building, maybe a better harbor (although it should really come later, optics/astronomy) or a windmill + production building, but that would not really replace an earlier building...

Acinonyx
Apr 15, 2008, 04:10 PM
I totally agree about the dike being silly, but from a game balance stand point, giving the Dutch something financial sounds dangerous. Tech lead? Nah, I'd rather have tech domination with a side of science! I got the Dutch the other day with a oceanfront river start, 2 fish and gold. I almost felt bad for the AI...

Diamondeye
Apr 16, 2008, 03:26 PM
@Kaloioannis:
If I remember my history, the English king at some point banned all ball games to convince people to practice archery in their spare time, so he would have a sizable pool of competent archers to recruit from

All sports, that is.


The English actually did a fair bit of fighting on their own islands (vs the scots and welsh), but the longbow was esp. important in the 100 years was against france, which was fought on French soil. I think the main advantage of the longbow was taking a strategic position and letting the french knights do their charge thing uphill under barrage.

Are you kidding me? One barrage could easily elliminate a whole division of knights. I tend to think of the battles at Castle Lena in Sweden and Richard Lionheart's victories in the Holy land from the trilogy about Arn, the templar knight, written by Jan Guillou. The descriptions are very fitting to longbows' proper use...!

I could definatly see longbows coming in for England, except that their version should trade city defense for other upgrades... first strike would make sense except that it doesn't do squat against knights. The English longbows did not spend their time hiding behind walls (they hid behind the English Channel!).

Yeah I agree. Longsbows were more effective than pikemen without shields, definately, against knights.

The one that annoys me to no end is the Monguls. Thier mounted archers dominated knights in the 13-1400's, it wasn't some spear wielding nonsense in the dark ages. If I was designing the Mongul UU, it would have been a knight replacement; str 12, +1 first strike, flanking 1, -25% vs city.

If I was designing it, it would be str 12, 3 move, mobility, march, +2 first strikes, -25% vs city, 30% chance of retreat, and cost a bunch more than usual knights. They were ridiculously good.

gettingfat
Apr 16, 2008, 05:02 PM
LBs are about as close as it gets to "an extra UU" for PRO leaders. Sitting Bull would be way too overpowered if his UU was an LB, no matter what "extra" traits it got. I do agree that maybe his UU should have been a Horse Archer, but not an LB.

I wouldnt mind an LB UU though, something with a bit more use on offense. Something similar to Chu's maybe, with some collateral damage, but make it resource dependant like the Chu as well. I dunno, thinking out loud.

I concur. Ever seen a highly promoted SittingDuck CG3/guerilla2/Drill longbow fortifying on hill cities? I've seen quite a number. It counts for 75% + 50% + 50% = 175% bonus. Adding the fortifying, city defence and the first strikes a few of them can stop a stack of rifles without siege weapons stone cold. They even have a chance against infantries as defenders. To also give them attack ability all SB needs are just longbows and some siege weapons.

Regarding their historical aspect. Longbows are very costly to train. If people think they should get higher strength to reflect the historical reality, then make them very expensive as well.

pi-r8
Apr 16, 2008, 05:06 PM
Man LBs are frustrating enough as it is. A CG3 LB on a hill city is almost invincible.

kniteowl
Apr 16, 2008, 09:36 PM
Note: My history is terrible, never studied it so don't be too hard on me if I make some history mistake :P lol.

I reckon for Completeness sake I'd like all if not most normal units (with the exception of modern units) be replace by a UU depending on the Civilization. The fact there are 3 UU swordsmen sounds a lil over the top for me... but most people would rather prefer historical accuracy I guess but then not everything is historically accurate in Civ.

eg -the Mongol UU should be a Kinght replacement insead of a Horse Archer Replacement Etc.. etc.. etc...

I'd personally like to see a Grenadier UU... American Minutemen come to mind, not sure what kind of bonus I would give them... maybe the ability to be drafted instead of Rifles or something... plus an exta bonus of 50% vs Rifles (so they could also Defend vs rifles). *shrugs*...

or a Settler UU (there's a worker UU, why not)...sure it'd have a Short lifespan unless you're playing on a terra map. It's unique Ability would be like 3 Movement or it can defend itself, probably be like a Scout 1 Str and 100% vs Animals.

What About a Treb UU?... What European Civ Specialised in Seige Weaponry? I"d give it 6 Str + 50% City Raider But I'd make them Vulnerable to Collateral Damage from opposing Seige Weapons.

TheMeInTeam
Apr 16, 2008, 09:56 PM
Kniteowl you suggest some broken !@#$ :).

Draftable grenades + cannons without extra teching for rifles? That's ugly. Really ugly. Many, many games would end with them. They're viable until infantry, and you'll let a globe city make one every turn to use alongside cannon?! Ooof. Game over.

Magic siege? :(. Siege is extremely hard to balance. A 6 strength treb with 50% CR would basically make them slightly better in the field, but MOSTLY the same vs cities. I'd probably say a little better after CR promos, but I'd recommend staying away from magic siege :).

Settler UU on the other hand would be pretty weak! You typically don't make very many, and their utility even with an extra move isn't all that great...it does make sense if you're going to give every civ multiple UU's though...especially for a civ with otherwise great UU's that needs a crappier one (that's still kind of useful).

Honestly though, I'd prefer ANY of these over a LB unit. LB's piss me off as is lol. I loathe the AI researching feudalism, because warring gets 8000% harder until I get trebs, and even then it's a bit tougher. Stupid longbows and their stupid super CG promos.

kniteowl
Apr 16, 2008, 11:52 PM
@TheMeInTeam

Yea i wasn't considering about whether the bonuses were overpowered or not, I was just putting out random ideas. but a Undraftable UU granadier would still be nice maybe give them Free UU only bonus 1st strikes + Free Pinch Promo (just another random Idea).

a UU Treb would probably be 6 str + 10% City Raider now that I consider it combined with City Raider Promotions, without the promos they're weaker then a normal Treb but more likely to survive on the feild but when fully promoted to CR3 they're slightly more stronger.

As for the Settler UU yes it has a short short lifespan but combine it with an Imperial Leader and they could potentially give you a very early game advantage where you could potentially settle rich resource locations before your opponent. If you could combine a Chariot escort with a 3 movement settler you could potentially take locations before your opponent easily by moving 2 squares and settling with the 3rd movement point instead of waiting 1 turn where you could lose the location that turn or that turn could be used to setlle quickly and start building infustruture.

before BTS a lot of people believed that Axemen were already powerful almost overpowered because of the abilty to axemen rush AIs and if they ever included an Axemen UU that it would be overpowered, but the ones they introduced to BTS seem pretty balanced to me.

Introducing a Balance LB UU shouldn't be that hard I guess...

Maybe 5 Str And Immune to Collateral Damage from Seige not cho-ku-nus though lol. (just an idea but that might be overpowered lol)

or maybe 5 str + 100% vs Mounted units.

or 6 str + 2 Movement (loses 25% city garrison original LB bonus)

Gath
Apr 17, 2008, 01:55 AM
Right now longbows are a defensive unit, if one is going to make an Unique unit I think it should be offensive oriented.

I think the best civilization to give them to would be the english. So make them mounted longbowmen and give them a movement of two, and require horses, with a +50% to melee. Rest stay's the same. English often mounted their longbowmen to get them to the field of battle faster. Keep them on their current line archery promotions because they dismounted to fight, so they shouldn't be able to train the withdrawal abilities.

I think this would make it definetly unique, a fast unit good at offense that can double as defense, would be good to attack defending macemen with.

glaivemaster
Apr 17, 2008, 02:46 AM
If I was designing it, it would be str 12, 3 move, mobility, march, +2 first strikes, -25% vs city, 30% chance of retreat, and cost a bunch more than usual knights. They were ridiculously good.

They were good, but not that good. Mongol military might didn't come just from a well trained military - it also came from good mobility (they were generally faster than anything else at the time, especially the heavier armoured Western knights), good spy networks (knowing where to go and when), greater numbers, their enemies; weaknesses (most were fighting each other) and most of all great tactics to combine all of these

If I were to change them, I'd keep them the same, but make them knights (so Strength 10), remove the requirement for Iron and keep the Withdrawal chance. Not sure if that'd be balanced, maybe make them a bit weaker or something to compensate for their abilities (and their lack of decent armour IRL)

gusi
Apr 17, 2008, 02:51 AM
Perhaps the longbow should be a unit that can't attack like the machine gun. There must be something that can counter each weapon type otherwise the game isn't fun anymore.

Historically there must have been some limits on the longbow. England lost the 100 year war and Henry V did not blitz through Europe like a latter day Alexander.

Acinonyx
Apr 17, 2008, 02:21 PM
good, but not that good...greater numbers

I believe that if you do a little more reading, you will find that the armies of the Khans were generally wildly outnumbered. Just think about the populations for a second. Mongolia invading China, Russia, and Europe? The Monguls smashed huge armies of mounted and foot soldiers generally by engaging and then appearing to flee from them and then fighting only when things were dramatically in their favor (tired enemy army, favorable ground, ambushes, etc.). Their long range bows coupled with study little horses were totally over powered for their time.

I'm not sure how you could model the armor vs. other guys can't hit you aspect. It would almost be a reverse flanking? Who needs armor when the other guy is totally out manuvered and

I thought the most interesting Civ-related aspects of Mongolian history were that they totally stole workers to improve their tiles (there are letters from the conquest of Russia commenting that the gold miners they captured were bar far the best loot), and that the invasion of Europ stalled mostly because the income from looting cities was lame compared to what they could get China (there are some interesting letters back from the Mongol generals in Europe complaining about what a bunch of broke jerks the Euros were and how they would rather be sacking Chinese cities).

Ghengis Khan's story almost reads like a Civ write up... He started with one tiny band and a hut, and eventually wins a domination victory, by stealing workers and beating techs out of his hapless foes all the while paying for his further conquests off of the loot from various cities (old Chinese cities with huge populations give the most gold!).

Kesshi
Apr 17, 2008, 02:44 PM
VirusMonster, I'm just pondering here, but what about making a longbow unique unit that has 5 strength, +25 [extra] city defense, +25% vs melee, +25% mounted, +25% vs siege weapons. That would give it:

5 strength
+50% city defense
+25% hill defense
+25% vs melee
+25% vs mounted
+25% vs siege
However, it would have a reduced strength of 5 for balance purposes.

City defense of normal longbowman: 6x1.25 = 7.5
City defense of UU: 5*1.5 = 7.5
Your starting city defense starts the same however virtually anything attacking you in that era will get an extra 25%, so that 7.5 turns into 8.75. A little strong? Yes, but overpowered? I don't think so.

Thoughts?

glaivemaster
Apr 17, 2008, 02:51 PM
I believe that if you do a little more reading, you will find that the armies of the Khans were generally wildly outnumbered. Just think about the populations for a second. Mongolia invading China, Russia, and Europe? The Monguls smashed huge armies of mounted and foot soldiers generally by engaging and then appearing to flee from them and then fighting only when things were dramatically in their favor (tired enemy army, favorable ground, ambushes, etc.). Their long range bows coupled with study little horses were totally over powered for their time.

Yes, but they still fielded vast numbers in multiple locations, particularly after drafting Chinese and Russian people into their armies. Certainly, they weren't as numerous as people thought (high mobility helped them look greater than they really were), but they certainly weren't small

Geoffroy
Apr 17, 2008, 03:41 PM
the Netherlands should get a trade or finance related building, as they had the first stock exchange

I heared that many times in the Netherlands, but the first stock exchange was located in Belgium! Bruges, actually.

It was located in the house of the family Van der Burse (or Van der Beurze). Which lead to Beurs, Borsa, Bourse, etc...
http://en.wikipedia.org/wiki/Stock_exchange#History_of_stock_exchanges

On topic: I agree that protective Longbows are enough of a pain in the *ss to kill. A UU might have a bonus vs knights or anything, though.

Calouste
Apr 17, 2008, 06:58 PM
@Kaloioannis:

If I remember my history, the English king at some point banned all ball games to convince people to practice archery in their spare time, so he would have a sizable pool of competent archers to recruit from

@Acinonyx

The English actually did a fair bit of fighting on their own islands (vs the scots and welsh), but the longbow was esp. important in the 100 years was against france, which was fought on French soil. I think the main advantage of the longbow was taking a strategic position and letting the french knights do their charge thing uphill under barrage.

So... the english longbow could be something like free guerilla, or a specific defense vs knights. but if I had to choose, redcoat > longbow anytime...

Totally OT (rambling dutchman), I think the English UB should be factory related rather than finance related. If any country, the Netherlands should get a trade or finance related building, as they had the first stock exchange and (I think) first incorporated companies and used trade to be way more powerful than their land size would have allowed. The dike is really silly, how on earth does having a dike get me more production on the sea? I would much rather give the English a special factory replacement and the Dutch a + trade route (income) building, maybe a better harbor (although it should really come later, optics/astronomy) or a windmill + production building, but that would not really replace an earlier building...

Dikes are there to represent polders, although it is silly that they work on Ocean squares, they should be limited to Coast, Lake and River squares only.

Airefuego
Apr 17, 2008, 08:28 PM
They were good, but not that good. Mongol military might didn't come just from a well trained military - it also came from good mobility (they were generally faster than anything else at the time, especially the heavier armoured Western knights), good spy networks (knowing where to go and when), greater numbers, their enemies; weaknesses (most were fighting each other) and most of all great tactics to combine all of these

If I were to change them, I'd keep them the same, but make them knights (so Strength 10), remove the requirement for Iron and keep the Withdrawal chance. Not sure if that'd be balanced, maybe make them a bit weaker or something to compensate for their abilities (and their lack of decent armour IRL)

I would not change the Keshik at all - it is very powerful if you use it correctly. It gets 7 XP out of the blocks with barracks and ger. Give half of them Flanking 2 so your first wave causes damage but lives to fight another day (it's like early siege!). And give the other half Combat 2 for the guaranteed mop-up. You should lose very few, even against spearmen. And of course like HAs Keshiks are immune to first strikes (there goes one of the main archer advantages).

Plus they are so fast that once you have broken your opponent's main stack, you can sweep his entire Civ very very fast. So much fun :D

You might need a few axes for his first stack, but after that leave 'em behind, speed is your friend. Keep rushing Keshiks for the entire war, too - they can get up to the front lines very fast.

goldenhero
Apr 17, 2008, 09:51 PM
I read somewhere (and for the life of me I can't remember where..) that the Native Americans (One of the tribes at least) had a bow that was 6 feet in length. Native longbow UU (If I could remember the name of it >.<)!!

Diamondeye
Apr 18, 2008, 07:28 AM
Infact, I'd think it'd be better if the longbow was even better on defense, unless "surprised", in which case the "volley" would be inprecise, uncoordinated and slow. Other than that, bodkins destroy everything that gets within 300 metres.