View Full Version : [BTS] Barbarian Empire Mod


Gurra09
Apr 13, 2008, 03:02 PM
This is inspired by the Barbarians Mod for Warlords but the Barbarian civilization is more like a normal one.

I didn't knew where to post this but I thinked that it should be in Modpacks and not in New Civilizations because it's more than a civilization.

Download here! (http://forums.civfanatics.com/downloads.php?do=file&id=9112)
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There are 1 playable nation, the Barbarian Empire. You're Sid Meier, the new leader of the Barbarians.

Some changes are made to the game rules but not much.
- You're always at war with the AI civilizations.
- You must keep cities you capture.

Other than that, just the civilizations are edited:
- All civilizations (except for Barbarians) are only AI playable.
- Barbarians playable.
- Barbarian State is renamed to Barbarian Empire.
- UUs, UBs and Leaders are created and edited for the Barbarians.
- 1 Barbarian city added.
- 4 new units.
- 2 new buildings.
- Barbarian Capital starts with Barracks.
- Barbarians starts with 3 warriors instead of 1.

Scenarios for this mod:
Pirates from Meier (http://forums.civfanatics.com/downloads.php?do=file&id=9167)

Stats for the new Barbarian Empire:

Leader
Sid Meier (Agg)
Favorite Civic: Vassalage

Description: Barbarian Empire
Short Description: Barbarians
Adjective: Barbarian

Unique Units
Only things that's different from the replaced unit is written.
Barbarian Settler (replaces Settler)
2 strength

Barbarian Worker (replaces Worker)
2 strength

Pirate Galley (replaces Galley)
Can Enter Ocean

Pirate Trireme (replaces Trireme)
Can Enter Ocean

Unique Buildings
Only things that's different from the replaced building is written
Meier's Cottage (replaces Palace)
+100% Great General Emergence

Barbarian Barracks (replaces Barracks)
+50% Military Production
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Screenshots are located on the download page!

Chuggi
Apr 14, 2008, 09:59 AM
Looks like a fun mod. :D

NikNaks
Apr 14, 2008, 03:27 PM
Yeah, this sounds cool :)

Dracjn
Apr 15, 2008, 03:11 AM
+ 100 % military production might be a little over powering i think

Gurra09
Apr 15, 2008, 11:15 AM
For now it should be but I'm going to fix it less overpowered.

Screenshots will come this evening, thank you for your comments! I test played today and it was really fun even if I hate war. :p


Gurra09

Deon
Apr 15, 2008, 01:41 PM
One of the easiest things to implement (because there's already a barbarian civ with sid there and alll you need to do is to change some xml).
I wonder why hasn't anyone done it yet.
Grats for the idea and implementation, Gurra09 =).

Gurra09
Apr 15, 2008, 01:56 PM
I should just tell you that I'm working on a scenario for this mod. It'll be uploaded sometime this week.

The scenario's name is "Pirates from Meier".

For next version of the Barbarian Empire mod should I do this:
- Barbarian Worker only 1 strength
- Sid Meier UU removed (it's not needed)
- Barbarian Barracks +100% Military Production reduced to +75% Military Production


Gurra09

Deon
Apr 15, 2008, 04:00 PM
The scenario's name is "Pirates from Meier".
It reminds me someway a game "Sid Meier's Pirates!" =).

Gurra09
Apr 16, 2008, 07:30 AM
It's not even similar to Sid Meier's Pirates. ;)


Gurra09

Gurra09
Apr 16, 2008, 09:32 AM
The Pirates from Meier scenario is now finished and upload. You find it here: http://forums.civfanatics.com/downloads.php?do=file&id=9167


Gurra09

Fierabras
Aug 01, 2008, 08:56 AM
I have just released a similar modpack called Barbarian Alliance. See: http://forums.civfanatics.com/showthread.php?t=285510

jojoweb
Aug 01, 2008, 12:15 PM
Pretty idea, which seems to be well thought ;-).

Gurra09
Aug 05, 2008, 10:24 AM
I've created a new scenario for this mod called "New York 2030 AD" that I'll upload when I have time to.


Gurra09