View Full Version : Bulldozer Pack
Gary Childress Apr 13, 2008, 10:05 PM One green and one brown bulldozer, based upon my original unit, however, slightly smaller. Each comes with two work animatioins, one pushing dirt and one pushing gravel. Unfortunately Bryce is acting very stangely with the old files I have and won't allow me to manipulate the driver without an enormous amount of distortion to the graphics. Therefore I had to cut corners on the death/capture animation. The driver simply dissappears from the vehicle. I apologize but that is about all I can do with the driver. It should be a servicable death for most scenarios. :(
http://www.geocities.com/garychildress47/SampleBrownDirt.gifhttp://www.geocities.com/garychildress47/SampleBrownGravel.gifhttp://forums.civfanatics.com/downloads/brownpreview_I7r_thumb.png
http://www.geocities.com/garychildress47/SampleGreenDirt.gifhttp://www.geocities.com/garychildress47/SampleGreenGravel.gifhttp://forums.civfanatics.com/downloads/greenpreview_IW8_thumb.png
Download the files HERE (http://forums.civfanatics.com/downloads.php?do=file&id=9115)
Wyrmshadow Apr 13, 2008, 10:21 PM Unfortunately Bryce is acting very stangely with the old files I have and won't allow me to manipulate the driver without an enormous amount of distortion to the graphics.
You have him grouped rather than linked right? Bryce hates it when you rotate groups around.
Civinator Apr 13, 2008, 10:56 PM Thank you very much Gary. :) :thanx:
Gary Childress Apr 13, 2008, 11:48 PM You have him grouped rather than linked right? Bryce hates it when you rotate groups around.
Yeah, I have the driver as one group and several other groups in the unit. Everytime I rotage the driver or try to manipulate him in some way Bryce goes whacko. :mad:
Wyrmshadow Apr 14, 2008, 12:42 AM Yeah, I have the driver as one group and several other groups in the unit. Everytime I rotage the driver or try to manipulate him in some way Bryce goes whacko. :mad:
Exactly, don't GROUP. Use the little chain Icon to link all the other parts of the driver to one central object.. then just rotate that object. Think of it as a skeleton with a heirarchy of bones.. Bryce likes that. It doesn't like rotating groups.
Usteros Apr 14, 2008, 06:28 AM Nice dozers! :)
Gary Childress Apr 14, 2008, 10:47 AM Nice dozers! :)
Thanks Usteros!
@ Wyrmshadow: From now on when I make a model I'm going to use link instead of group. :blush:
Spacer One Apr 14, 2008, 08:05 PM Wyrm, is that how you make tank treads rotate?? Ive been having the worst time animating tanks that I gave up...
PS sorry to minor thread jack, but it seemed relevant
Hikaro Takayama Apr 15, 2008, 11:10 AM Wyrm, is that how you make tank treads rotate?? Ive been having the worst time animating tanks that I gave up...
PS sorry to minor thread jack, but it seemed relevant
I don't know how Wyrm does it, but I use an actual track TEXTURE, with a fairly high bump-map setting, so it LOOKS 3D... I then animate the texture, which, IMO, is MUCH easier than animating 200 or so rectangles... I could see about pulling it from the GrossPanzer or the Tesla Tank and sending you the animated version of the texture to use (or just upload the run animation file so you can se how I did it).
Wyrmshadow Apr 16, 2008, 05:35 AM Wyrm, is that how you make tank treads rotate?? Ive been having the worst time animating tanks that I gave up...
PS sorry to minor thread jack, but it seemed relevant
Enough threadjacking
http://www.youtube.com/watch?v=7CAFOiUrHQk
Spacer One Apr 16, 2008, 12:56 PM *cough* pokes the last line of his siggy *cough*
Hikaro: yes please...I learned alot for the last animated model you posted...
Wyrm: thanks...nuff sed
sorry for the minor threadjack...nice dozers!! they work well as my captured modern worker, but they need more animations please :) maybe one where they just move forward and flatten a road? or one rolling over a tree? if not, they work well enough...thanks :)
againsttheflow Apr 18, 2008, 11:28 AM Workers don't die too often anyway so should be good. :)
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