View Full Version : Bug Report Thread


jojoweb
Apr 20, 2008, 02:30 AM
If you encounter a bug (CTD or other), post it in this thread. If you could send me your last save/autosave, it would help me much. My email : el_zozo@hotmail.fr (mailto:el_zozo@hotmail.fr).

jojoweb
Apr 20, 2008, 02:31 AM
TW - 0.93 version

Detected Bugs:


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Drtad
Apr 21, 2008, 09:24 PM
I suppose this is not a bug with the game, but is a bug nonetheless. I can't seem to download part 3 of the mod from the third link...:sad:

jojoweb
Apr 22, 2008, 01:06 AM
Yeah, there is some problems with the server which host the mod files. Many people try to download the mod, and the server is not high quality. I am currently searching for alternative servers.

M22
Apr 22, 2008, 06:13 AM
Hi jojoweb, it's a great mod.

It seems there is some problems with Brazil 's unit (charriot for example), i don't see the unit only a red hallow.

HannibalBarka
Apr 25, 2008, 05:25 PM
I cant' open saved game with patch one, once I installed patch 2. Not a problem, just waned to let you know.
I started a new Monarch game, it's taougher than without Patch 2, I am miles behind in tech, is that "normal" or am I playing some thing wrong?

HannibalBarka
May 09, 2008, 05:46 PM
I noticed weird behaviour for naval unit: galleon , ship of the line and frigate. They basically move "between turns". they end turn n in x,y, I hit enter and than next turn i find them in the box z,t !!!!!! It is frustrating because I am trying to invade a enemy and colonize an "empty" continent but I just can't take my troops where needed !!!! In the save I sent you, you should just move the naval stack near Breaza one step west and hit enter, next turn I find it some 5 or 6 places south!!! same thing with the galleon transporting a cavalry, a cat and a worker in the south trying to reach Cardassia, after turn 1950, you'll find in a diffrent place !!!!

jojoweb
May 10, 2008, 02:30 AM
I cant' open saved game with patch one, once I installed patch 2. Not a problem, just waned to let you know.
I started a new Monarch game, it's taougher than without Patch 2, I am miles behind in tech, is that "normal" or am I playing some thing wrong?

Yes, it is too hard to maintain positive governors' loyalties (and so, the corruption rate is too high). It is due to distance of the palace/governement center influence calculation. It will be fixed in the next version.

For the naval bug, it will be fixed in the next version too.

ichbinsehselber
May 19, 2008, 04:23 PM
Very interesting mod.
My first game was over very soon though. Cultural victory by one of the AIs. I had already suspected this after the surprising change in the way culture works in this mod.

I would suggest to turn off cultural victories in the default options (if this is possible) or to give a hint at the start or somewhere a newbie like me can see it :-)

dbkblk
May 29, 2008, 09:05 AM
hi,

Merci pour ton mod qui s'annonce comme une nouvelle extension !

Je n'ai pas encore trop joué avec mais j'ai déjà remarqué quelques bugs:
- Il y a un trait de caractère qui retourne un "TXT_..etc", le nom ne s'affiche pas correctement (tu peux voir ça en créant une partie, dans la liste des leaders).

- C'est bien d'avoir des nouvelles civilisations, mais je trouve un peu dommage que certains des développeurs de ces civilisations n'ait ajouté qu'une photo à la place d'un modèle 3D pour leaders parce que c'est un peu le charme de ce jeu ;). (Ce n'est pas vraiment un bug)

Pour l'instant, c'est à peu près tout ! Si j'en trouve d'autres, je te ferais suivre !

Je dois avouer que tu as abattu un boulot considérable, félicitations !!
J'avais participé un peu à la traduction de Total Realism en français et je dois dire que travailler la Civilopédia prend un temps considérable !

Merci : )
H.

EDIT:
- Il n'y a pas de son lors des combats d'explorateurs contre les animaux (j'ai pas encore fait de combats entre d'autres unités)
- Dans la description de la dissuasion nucléaire il y a une faute d'orthographe: "du nombre de bombes atomiques qu'ils possèdent et que vous posséder << "possédez". :p
- Une petite amélioration: Avant je jouais avec Varietas Delectat, Blue Marble et Main Screen Mod. J'ai vu que tu as integré le main screen mod, mais tu devrais activer l'option pour voir la superiorité numérique militaire des autres parce que c'est super pratique !

jojoweb
May 29, 2008, 11:43 AM
Very interesting mod.
My first game was over very soon though. Cultural victory by one of the AIs. I had already suspected this after the surprising change in the way culture works in this mod.

I would suggest to turn off cultural victories in the default options (if this is possible) or to give a hint at the start or somewhere a newbie like me can see it :-)

You can activate/disactivate some victory types if you begin a custom game or by opening My Documents\My Games\Beyond the Sword\CivilizationIV.INI file. Change these lines:

; Victory Conditions
VictoryConditions = 111111111

Each "1" means that the victory condition is activated, each "0" means that the victory condition is disactivated. The cultural victory is the 5th victory condition ;). So you must change the numbers into:

; Victory Conditions
VictoryConditions = 111101111

medwarth100
Jun 01, 2008, 12:01 PM
Hi! I downloaded this mod yesterday and it really looks great. I load the mod, I start a game, everything looks like it should, my leader is there, all the new buttons are and so on.
However, in turn two, as the "Welcome to Total War" screen pops up, my technological bar and icons dissappear, along with my city's growth and population bar. Also, the game starts to lack very much.
I press the new turn button again and the game crashes. Any ideas about what the problem might be?

Otherwise, the mod really looks great! Good work! ( :

jojoweb
Jun 01, 2008, 12:58 PM
Hi! I downloaded this mod yesterday and it really looks great. I load the mod, I start a game, everything looks like it should, my leader is there, all the new buttons are and so on.
However, in turn two, as the "Welcome to Total War" screen pops up, my technological bar and icons dissappear, along with my city's growth and population bar. Also, the game starts to lack very much.
I press the new turn button again and the game crashes. Any ideas about what the problem might be?

Otherwise, the mod really looks great! Good work! ( :

Please, send me the first autosave (to el_zozo@hotmail.fr).

Tboy
Jun 04, 2008, 04:29 AM
Great Mod!

Just a minor bug - the civ leaders on the custom game setup aren't in alphabetical order, so finding any specific leader takes a long time.

jojoweb
Jun 08, 2008, 10:01 AM
Great Mod!

Just a minor bug - the civ leaders on the custom game setup aren't in alphabetical order, so finding any specific leader takes a long time.

Ok, it will be included in the next patch ;-).

Draynorton
Jun 14, 2008, 08:20 PM
im not the most computer literate person i know so im requesting clear instructions for installation please.

I unpacked and placed the folder in the beyond the sword mod folder, and when i load this mod, nothing happens.

the game loads with the "total war .94" on the top right of the menu screen, but when i start a game, there is no change at all.


what is it that i have to do to correctly install the game, for i feel thats where i went wrong. =)

thank you

Draynorton
Jun 30, 2008, 03:16 PM
great mod, but it takes so long for a turn to be complete.

it takes no longer than a minute for my turn to come up after i press the red button in vanilla civ.

But in total war .94 it takes at least 4-5 minutes. its getting annoying =(

any ideas what it might be? or is this just a problem with the mod =)

Giaker
Jul 09, 2008, 05:13 PM
I have found a very little mistake, in the description of slave it says twice: "Can join city as Enslaved Labour"
one time in the begining of the text, and the second one on the bottom.

Bye..

P.S: man u'r mod is great :)

P.S2: sry for my english

jojoweb
Jul 10, 2008, 12:17 AM
I have found a very little mistake, in the description of slave it says twice: "Can join city as Enslaved Labour"
one time in the begining of the text, and the second one on the bottom.

Bye..

P.S: man u'r mod is great :)

P.S2: sry for my english

Verify that the mod's folder is : Mods\Total_War_0.96, and not Mods\Total_War_0.96\Total_War_0.96

Giaker
Jul 12, 2008, 11:09 PM
I have another bug, i dont know if is my problem or the mod problem.
Aparently when u build a building in the cities it doesnt appear.
This is a sc from a babylon city (using accelerated start) with all the buildings in bts
http://img300.imageshack.us/my.php?image=bab1wo8.jpg

and this one is from the accelerated start from the mod with all the building made too
http://img516.imageshack.us/my.php?image=bab2ei9.jpg

can anyone tellme if is my problem plz?
THX

jojoweb
Jul 12, 2008, 11:34 PM
I have another bug, i dont know if is my problem or the mod problem.
Aparently when u build a building in the cities it doesnt appear.
This is a sc from a babylon city (using accelerated start) with all the buildings in bts
http://img300.imageshack.us/my.php?image=bab1wo8.jpg

and this one is from the accelerated start from the mod with all the building made too
http://img516.imageshack.us/my.php?image=bab2ei9.jpg

can anyone tellme if is my problem plz?
THX

In the \Mods\Total_War_0.97\Total_War_0.97.ini file, you have an option named "NoBuildingsGraphics". Turns it into False if you want to see buildings graphics.

Giaker
Jul 14, 2008, 09:20 AM
In the \Mods\Total_War_0.97\Total_War_0.97.ini file, you have an option named "NoBuildingsGraphics". Turns it into False if you want to see buildings graphics.

thx man :)

darkedone02
Aug 25, 2008, 04:03 PM
ok, after doing a completly random map, after a turn has been made, the city automatically get legendary culture, and I built 3 cities and they automatically get legendary and i automatically win the game... can you fix this?

jojoweb
Aug 26, 2008, 12:21 AM
ok, after doing a completly random map, after a turn has been made, the city automatically get legendary culture, and I built 3 cities and they automatically get legendary and i automatically win the game... can you fix this?

Thank you for reporting this bug. It is fixed for the next version.

King Coltrane
Aug 28, 2008, 05:20 PM
i had that problem with legendary culture a few times too, but im glad you are gonna have that fixed. I have a few other bugs though.

1: the buccaneer unit causes my games to freeze up and then crash. any other unit so far seems to be ok, but just that one causes problems.

2: Macchu Pichu doesnt work correctly. I can in fact go over and found cities on mountains now but i dont get the hammer and coin from each one in the cities radius.

3: similarly, i dont think cities founded on mountains are able to connect to trade networks. i have 3 cities on mountains, one on the coast, one in the middle of a chain of hills in my empire and one on a river. only the one on the river gets access to my resources, which leads me to believe that if there is no river, there will be no trade. can we fix this so roads or coasts make trade possible? thanks!

OH btw, great GREAT mod. one of the finest. keep up the great work!!!

King Coltrane
Aug 28, 2008, 08:59 PM
also a bug: if you vote to make missionary activity controlled by the resident of the AP (and that is you) and you gift a missionary to anyone, you get a CTD. might wanna look into that too.

jojoweb
Aug 30, 2008, 04:46 AM
Ok, King Coltrane, all these bugs are now fixed for the next version. Thanks for your precious help ;).

Dumberchild
Sep 17, 2008, 09:04 PM
i tried building sewers. the icon doesnt show (its a purple box) when i try i get a ctd

Bespin
Oct 19, 2008, 06:17 AM
Salut, je tiens à saluer ton travail ainsi que te remercier pour ce Mod en français, je vais enfin pouvoir observer ce qu'est un mod LOL

Revenons à nos moutons, je ne sais si c'est un bug ou non, mais quand je selectionne une unité, n'importe laquelle , il n'y a pas de son, de voix comme par exemples " j'attends vos ordres", de plus pas de bruitage lorsque les unités se déplacent

Normal ou pas ?

jojoweb
Oct 19, 2008, 06:28 AM
Salut, je tiens à saluer ton travail ainsi que te remercier pour ce Mod en français, je vais enfin pouvoir observer ce qu'est un mod LOL

Revenons à nos moutons, je ne sais si c'est un bug ou non, mais quand je selectionne une unité, n'importe laquelle , il n'y a pas de son, de voix comme par exemples " j'attends vos ordres", de plus pas de bruitage lorsque les unités se déplacent

Normal ou pas ?

C'est un bug règlé pour la version 0.98 (la prochaine).

Bespin
Oct 19, 2008, 06:31 AM
Merci pour cette réponse si rapide.:goodjob:


Un bug récurrent, quand je veut charger une partie, ou quand je souhaite revenir au menu principal en cour de jeu ( car cases de départ pourris lol ) , ben il m'affiche une erreur fatale, un message s'affiche disant que le programme doit fermer et me demande si je dois envoyer un rapport ou non etc... Ceci il le fait a chaque fois que j'ai déjà une partie en route.

J'ai pris ceci dans le Themeparselog, ça a peut etre un lien ?...

[Oct 19, 2008 - 18:58:00] Messages while processing 'Resource/Civ4.thm'

Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement

jojoweb
Oct 20, 2008, 02:47 PM
Merci pour cette réponse si rapide.:goodjob:


Un bug récurrent, quand je veut charger une partie, ou quand je souhaite revenir au menu principal en cour de jeu ( car cases de départ pourris lol ) , ben il m'affiche une erreur fatale, un message s'affiche disant que le programme doit fermer et me demande si je dois envoyer un rapport ou non etc... Ceci il le fait a chaque fois que j'ai déjà une partie en route.

J'ai pris ceci dans le Themeparselog, ça a peut etre un lien ?...

[Oct 19, 2008 - 18:58:00] Messages while processing 'Resource/Civ4.thm'

Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement

J'ai remarqué ce problème, mais il est sans gravité (si je puis dire ^^). En s'y prenant plus lentement parfois, le problème ne survient pas. Je ne dis pas que ce n'est pas un soucis, mais il est juste lié à la lourdeur du mod, c'est un problème de ressource en gros, et non pas une erreur de programmation.

Bespin
Oct 20, 2008, 04:13 PM
OK, c'est vrai que c'est un gros mod, surtout que le jeu n'est pas jeune et qu'il y avait déja des probléme de ressource (jeu trop gourmant). Ok alors, cela doit également expliquer le fait que le jeu rame assez vite en gigantesque avec 15 civilisations. Faut que moi aussi je sois moins gourmant

coreybowman
Oct 24, 2008, 09:13 AM
In the \Mods\Total_War_0.97\Total_War_0.97.ini file, you have an option named "NoBuildingsGraphics". Turns it into False if you want to see buildings graphics.

do you change it in the configuration settings. i cant read the ini.bak file on my computor?

jojoweb
Oct 24, 2008, 11:21 AM
do you change it in the configuration settings. i cant read the ini.bak file on my computor?

You have a file named 'Total_War_0.98.ini' in the Total_War_0.98 Folder (the Total_War_0.98.ini.bak file is not important).

thatoneguy_2008
Oct 28, 2008, 08:00 PM
The Wonder (forget which one) that eliminates the fog of war, caused my map to never update. For example, a neighbor civ built a city on my border, and even when I had troops in the city, the city didn't show up. It only showed the units in the city. When I went to world builder, it showed a city there, but when I went back to the game, the city still didn't show up.

le calife
Oct 30, 2008, 11:51 AM
Salut ,j'ai remarquer que quand on met en vente son unité(active vente mercenaire) ,l'unité est vendu au prochain tours et pourtant on recois pas d'argent , et aussi que l'ennemi a droit d'acheter tes propre unités ,pourrai-tu regler se probleme ?

jojoweb
Oct 30, 2008, 12:37 PM
Salut ,j'ai remarquer que quand on met en vente son unité(active vente mercenaire) ,l'unité est vendu au prochain tours et pourtant on recois pas d'argent , et aussi que l'ennemi a droit d'acheter tes propre unités ,pourrai-tu regler se probleme ?

Oops, effectivement, l'acheteur est bel et bien débité, mais j'ai omis la ligne de code qui crédite le vendeur :lol:. Ce sera règlé dans la version 0.98 (la prochaine).

For english speakers: When you sold a mercenary, the buyer's treasury was debited, but the seller's treasury (yours) wasn't credited. It will be fixed in the next version.