View Full Version : P-40 Flying Tiger


dutchking
Apr 20, 2008, 05:12 PM
http://forums.civfanatics.com/downloads.php?do=file&id=9233
http://forums.civfanatics.com/downloads/p40_FlV.jpg
I think its my best one. :thumbsup:

GeoModder
Apr 20, 2008, 05:37 PM
Wooliewoo! :dance:

dutchking
Apr 20, 2008, 05:46 PM
Thank you very much G. ;)

GeoModder
Apr 20, 2008, 06:12 PM
It's the best addition imaginable for the Chinese WWII-era civ. :yup:

dutchking
Apr 20, 2008, 06:14 PM
Well they were Americans, fighting with Chinese markings. (from what I know)

But they can be used for either one. :yup:

strategyonly
Apr 20, 2008, 07:15 PM
Now this is really really nice, great job!!:goodjob:

Wolfshanze
Apr 20, 2008, 07:15 PM
It's the best addition imaginable for the Chinese WWII-era civ. :yup:
Except the fact we've already had a beautiful Chinese P-40 model available for two years (http://forums.civfanatics.com/showthread.php?t=166029)... this is the 2nd one.

I've had a Chinese P-40 since last year in my Wolfshanze Mod.

http://forums.civfanatics.com/attachment.php?attachmentid=122477&d=1144281017

dutchking
Apr 20, 2008, 08:14 PM
Thanks Strategy. :)

And thanks for the really nice compliment wolf. :rolleyes:

You do realize that that thing has 6 meshes and the texture isn't real? I worked like hell on this and I didn't post it to get your bull about how we already have it. Get real.

Wolfshanze
Apr 20, 2008, 08:17 PM
And thanks for the really nice compliment wolf. :rolleyes:

You do realize that that thing has 6 meshes and the texture isn't real? I worked like hell on this and I didn't post it to get your bull about how we already have it. Get real.
I didn't say one bad word about your work DK... not one... I only mentioned we already had a pretty nice series of P-40s for two years.

Is that somehow not true? :confused:

dutchking
Apr 20, 2008, 08:20 PM
You didn't post a goddamn word about my work, and posted that we already had a goddamn beautiful piece for 2 years thus implying that this one is utterly useless and the other one looks better. WTF is the point of posting that we already have one? I already know we goddamn have one, and to be quite honest I don't give a . .. .. .. ..

So if you'd like to make my day WOLF, I suggest you say something nice about the damn thing or nothing at all.

Wolfshanze
Apr 20, 2008, 08:25 PM
thus implying that this one is utterly useless and the other one looks better.
I never said that... you're putting words in my mouth.

So if you'd like to make my day WOLF, I suggest you say something nice about the damn thing or nothing at all.

http://upload.wikimedia.org/wikipedia/en/3/3a/Sudden-impact-10.jpg

Well since you put it so nicely... it's a damn nice model you made there DK... :goodjob:



.

dutchking
Apr 20, 2008, 08:27 PM
Thank you, wolf. :pat:

Wolfshanze
Apr 20, 2008, 08:31 PM
Thank you, wolf. :pat:
Phew... just glad I said yours was the 2nd beautiful P-40 that was made... imagine if I said "we already have one badly-done P-40 and this is the 2nd one".




P.S.
Looks like you both used the same base though... #47 on both of your planes!

dutchking
Apr 20, 2008, 08:33 PM
Didn't notice you said "second beautiful one". <.<

Wolfshanze
Apr 20, 2008, 08:38 PM
Didn't notice you said "second beautiful one". <.<
I'm sure some Grammar Police can come by and say that when using the adjective "beautiful" in the sentence followed by "this is the 2nd one" would infer both were beautiful.

I'm sure you would have assumed the adjective in the sentence would have applied to your model if I said "poorly-done" and later said "this is the 2nd one". I would have been hammered by the Grammar Police if I used the same adjective twice in the same sentence!

It's all a matter of semantics you know... ;)

Gaius Octavius
Apr 20, 2008, 08:42 PM
Best plane ever might be an understatement. This thing could almost double for a photograph!

I just have one question: how big is the texture? Must be no larger than 256! ;)

The only nitpick (aside from that) would be the stars on the sides. They don't seem to fit in all that well, and ought to be a little larger and closer to the front. Even so, spectacular work once again!

dutchking
Apr 20, 2008, 08:43 PM
P.S.
Looks like you both used the same base though... #47 on both of your planes!
Strange coincidence. :hmm:

I used this as reference:
http://i265.photobucket.com/albums/ii220/dutchking101/FlyingTigers.jpg
(but nautil it seems uses it as a texture)

JEELEN
Apr 21, 2008, 01:11 AM
I say she looks very, very nice, dutch:king:!:goodjob:

GeoModder
Apr 21, 2008, 04:01 AM
Well they were Americans, fighting with Chinese markings. (from what I know)

I know most Flying Tiger pilots were American, but I assume a reasonable amount was Chinese too, because the Wiki mentions Chinese cadets. ;)

dutchking
Apr 21, 2008, 08:12 AM
I say she looks very, very nice, dutch:king:!:goodjob:
Thank you J.
I know most Flying Tiger pilots were American, but I assume a reasonable amount was Chinese too, because the Wiki mentions Chinese cadets. ;)
Oh. ;)

kbrennan7654
Apr 23, 2008, 10:45 PM
i downloaded ur unit ( its the first one i attempted to upload ;) ) it almost worked well, just the propeller didnt work and it was a bit weird. But otherwise i love it :D
good job :goodjob:

dutchking
Apr 24, 2008, 09:42 AM
Thanks. :)

Could you post a screenshot of what you mean by "weird"? ;) Did you have the animations in the right folder?
(as in the default fighter .kf's?)

kbrennan7654
Apr 24, 2008, 11:22 AM
what i mean by weird is that i put some barbarians in to test it out, at first when my P-40s couldnt see it their symbol was a warrior and they had option to defend and explore and such, but when i flew a regular fighter over the barbarians their symbol was the right one and they could functioned normal (except the proppeller not moving)

kbrennan7654
Apr 24, 2008, 11:23 AM
they used the right animation except like i said before the proppeller and their machine gun didnt go off (dont know if you made it like that)

dutchking
Apr 24, 2008, 04:23 PM
what i mean by weird is that i put some barbarians in to test it out, at first when my P-40s couldnt see it their symbol was a warrior and they had option to defend and explore and such, but when i flew a regular fighter over the barbarians their symbol was the right one and they could functioned normal (except the proppeller not moving)
The button was a warrior?

Sure ain't my art, did you code it correctly? Its impossible that its this unit art's fault, try making it replace the default fighter in a mod, it will work.

mamba
Apr 24, 2008, 04:53 PM
The unit works nicely, it is your xml that is wrong.



<UnitArtInfo>
<Type>ART_DEF_UNIT_FIGHTER</Type>
<Button>,Art/Interface/Buttons/Units/Fighter.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,10</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>P40/fighter_fx.nif</NIF>
<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
<SHADERNIF>P40/fighter_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
</UnitArtInfo>


Use proper paths for where you put the unit (<NIF> and <SHADERNIF>) and maybe give it another name (<Type>) and assign it to a single civ only. I just replaced the regular fighter with it for this short test.

kbrennan7654
Apr 25, 2008, 08:30 PM
do i have to do anything with the formation infos folder? in the tutorial i read it said to view other tutorials about this. I just skipped that part

dutchking
Apr 25, 2008, 09:17 PM
I have no idea what you're trying to do, just use Mamba's code, don't mess with the formations.

bernie14
Apr 26, 2008, 04:20 PM
excellent unit, but actually, the third :lol:

http://forums.civfanatics.com/showthread.php?t=205455

my first reskin :)

Wolfshanze
Apr 26, 2008, 05:04 PM
excellent unit, but actually, the third :lol:

http://forums.civfanatics.com/showthread.php?t=205455

my first reskin :)
How dare you mention it's been done before! :eek:

I see you were properly scolded in your own thread for making the 2nd one.

bernie14
Apr 26, 2008, 11:23 PM
I see you were properly scolded in your own thread for making the 2nd one.

:( :spank: :spank: :run::run: :spank: :spank: :cry:

:p:p:p

dutchking
Apr 27, 2008, 12:17 AM
I have no idea what you're trying to do, just use Mamba's code, don't mess with the formations.
Sorry for the tone before. ;)

Long day. ;) Anyway, what tutorial are you using exactly? I'll try to help...

Thanks for that Bernie. :p

Wolfshanze
Apr 27, 2008, 12:24 AM
Thanks for that Bernie.
Oh sure... Bernie gets thanked for mentioning it's been done before! :lol:

kbrennan7654
Apr 27, 2008, 11:07 AM
tone? lol i didnt even notice it :D. im using rabbits 6 step tutorial to adding units, i also used the XML changes from sovarns guide to help me

dutchking
Apr 27, 2008, 09:27 PM
Oh sure... Bernie gets thanked for mentioning it's been done before! :lol:
...
tone? lol i didnt even notice it :D. im using rabbits 6 step tutorial to adding units, i also used the XML changes from sovarns guide to help me
Now, I'd follow exclusively Sovarn's tutorial because that is everything you need, the XML. What I'd personally do is use modulars, but that's a bit confusing if you're just starting at this stuff (or even if you've been doing it a long time). Follow his tutorial, except copy the sections in each XML for the default Fighter and paste them underneath and make changes as need be. For example, you want the button to be the same as the default fighter (because I didn't make a button, I can if you want) so you'd leave that as be, but you need the new .nif so you'd change that, etc.

Just say if you run into problems.

dutchking
Jul 08, 2008, 09:18 PM
Here's a fancy render of the fancy version of the P-40 I made:
http://i265.photobucket.com/albums/ii220/dutchking101/P-40RenderNew.png

Wolfshanze
Jul 08, 2008, 10:25 PM
Who's flying the plane?

dutchking
Jul 08, 2008, 10:58 PM
No one! :p

I had a pilot there but he slowed Blender down so much and I couldn't get the lighting right I decided to delete him. I may add him once I get it all working again.