View Full Version : One Warlord Perspective on Gameplay


Provolution
Apr 21, 2008, 12:47 AM
One Warlord Perspective on Gameplay

First out, our Warlord NZL lead our faction, and he sits on the Triad Council with Shattered and Strider, now replaced with Ballazic and Aluminum Knight.

I can only argue our strategy properly, when we have gotten up the Warlord City. Yet, we may provide a strategic tapestry.

The City will be 2 tiles north and 1 tile east of pigs, as Daveshack pointed out, in order to be a production city and to cover Babylonian transgressions through the mountain passes in the long term.

Spanish War I see conducted as this, starting next playsession today:

1. We discover writing a turn from now, and immediately open borders with Hatshepsut of Spain, and let religion flow in. We also open with Babylonia.
2. We send our scout westwards from Eastern Babylonia and through Babylonia, mapping Babylonia and the Northern Coasts, and then follow the coasts towards Spain and scout there, in good time prior to the War.
3. When NZL finally settles our city, we build a monument to expand our northern border.
4. Following the build of our monument, we build two horse-archers, scout has mapped Spanish land by now, and we should have gotten Spanish religion by now. This Horse Archer goes for a plunder and kidnap campaign as soon as we have gotten Hinduism, waiting on the border of Spain.
5.Warlord City builds Barracks
6. Warlord City builds City Garrison Archer
7. Warlord City builds Stable (We should have Iron Working by now)
8. Warlord City builds Promoted Horseman Archers X 2 (plus needed replacements if initial 2 Horseman Archers lost)
9. Warlord City builds Promoted Swordsmen (City Raiders) X 2
10 Warlord City builds Promoted Archers (First Strike) X2


If we observe Spain got mostly Warrior Garrisons, we accelerate plans, and attack right away with Horseman Archers.

NZL
Apr 21, 2008, 01:14 AM
I want to confirm that this is also my opinion, since we worked this out together [yes, in private!] and Provolution has the full support of the entire Warlords Faction on this.

Furthermore, i want to add that non specified unit promotions will be dependant on what we encounter in Spain.
And if we stay in Power after the first term, our longer-term goals will be Heroic Epic after the Spanish War followed by more units.

blastoidstalker
Apr 21, 2008, 04:19 AM
as scout moves back across towards Spain, I am hoping it will cross through Babylon, as we can open boarders next turn.

NZL
Apr 21, 2008, 04:22 AM
Good point, we should at least get visibility on their city/cities so we know what's happening there. We could unveil Babylon cities, uncover some terrain near the rice where the Warlord city will be founded for optimal placement, and then turn west towards Spain.

Provolution
Apr 21, 2008, 05:00 AM
We could actually take an entire northern route trek, if we open borders with both of them, and travel NW, W, SW, S and thus only map areas we have never seen, what do you say people?

Seymoo
Apr 21, 2008, 05:02 AM
An open borders with lincoln is a must, to improve our relations with him. The route you suggst depends if the warlords are happy not knowing what is east of the rice fields

Provolution
Apr 21, 2008, 05:08 AM
Actually, we could move a warrior built before the Warlords settler, and move him around there in preparation of the settlement.

This is a dilemma, but we need to choose out of two bigger perspectives. Having the opportunity to map both Babylonia and Spain in one big swoop 1 turn away without crossing mapped land is too big an opportunity to miss.

fed1943
Apr 21, 2008, 06:48 AM
Yes, that's a plan. Congratulations, Provolution and NZL!

Now, it is the time for Builders to translate all your requests into turns,

to ask Researchers that IW shall not be after turn x and, before, to see

the worker/s to be dedicated and the price of doing it.

(Sadly, these days I have not the game with me...so I'm out).

Best regards,

Provolution
Apr 21, 2008, 06:52 AM
We are sorry it took this long, but we haven't even built the very first city here, and Faith got the 2nd one, so this was the earliest conceivable point we could have made this plan, with the information we have now.

NZL
Apr 21, 2008, 06:53 AM
Provolution, can u update Step 2 with the new scouting path in your OP.
I'd also suggest to make 2 HA's in step 4 before we go to step 5. [building barracks]
The 1st HA doesn't have to wait to go pillage Spain though. He can leave while building the 2nd HA

Provolution
Apr 21, 2008, 06:58 AM
I upgraded the scouts and added on horse archer.

NZL
Apr 21, 2008, 08:27 AM
Tiles to be worked are the pigs from Arete [this is agreed upon with Ballazic i believe (not sure though)] when we're at size 1 up until the rice is farmed. When growing we'll maximize hammers while going to our happy/health cap.

Provolution
Apr 21, 2008, 08:29 AM
I think the pig farms can be kept for a little while more, as there is plenty of food still around Arete.

dutchfire
Apr 21, 2008, 10:59 AM
Horse archers stink in comparison to axemen and swordsmen. A single spearman will stop them dead in their tracks.

If you want to take this war seriously, you should get construction and catapults instead of whimsy men on horsies.

DaveShack
Apr 21, 2008, 11:00 AM
How long might the existing scout take to reach Spain and map her lands? Does that timeframe match up with an expected timeframe for the worker-stealing war?

DaveShack
Apr 21, 2008, 11:01 AM
Horse archers stink in comparison to axemen and swordsmen. A single spearman will stop them dead in their tracks.

I think the idea was to get a horse archer into Spanish lands and pillage so she never gets the chance to build any metal based units.

Provolution
Apr 21, 2008, 11:03 AM
We are taking this war seriously, DF, rest assured.

Seymoo
Apr 21, 2008, 12:19 PM
Horse archers stink in comparison to axemen and swordsmen. A single spearman will stop them dead in their tracks.

A single horse archer will stop axemen dead in their tracks

dutchfire
Apr 22, 2008, 11:29 AM
A single horse archer will stop axemen dead in their tracks

Actually, it won't. An axeman on a hill/in a forest has quite decent odds against a horse archer, especially from a hammer to hammer perspective.

Provolution
Apr 22, 2008, 11:32 AM
Well, Spain has most likely Warriors and Archers, judging their Monotheism gambit and early organized religion.

Bertie
Apr 23, 2008, 07:38 PM
Well, Spain has most likely Warriors and Archers, judging their Monotheism gambit and early organized religion.

Why don't we scout Spain's lands before we plan any war? (Maybe you're already planning to do that.) It'd be nice to know exactly where their cities are located, and the exact number/strength of their troops. It'd also be nice to know if there's land to the west of Spain, and if so whether she's in contact with anyone. If she's got a great, powerful friend who would take offense if we declare war on her, it'd be nice to know that first.

BTW, exactly who is responsible for declaring whether and when we go to war? Is it this office or the diplomatic office?

In general your plans are good; but I think we need a little more info before we enact them.

Provolution
Apr 23, 2008, 11:47 PM
Indeed Bertie, we plan to scout out Spain first, which happens next session. We cannot declare war before we traded all possible tech anyways.

Part of Warlords, I do the scouting, Warlord NZL do the warring whereas Philosophers Legion decides on foreign policy and war declaration. Anyhow, there will be an informed poll later on declaration of war. We are just taking steps to succeed should we have a window to do so.

blastoidstalker
Apr 25, 2008, 07:25 AM
It'd also be nice to know if there's land to the west of Spain, and if so whether she's in contact with anyone. If she's got a great, powerful friend who would take offense if we declare war on her, it'd be nice to know that first.

BTW, exactly who is responsible for declaring whether and when we go to war? Is it this office or the diplomatic office?

In general your plans are good; but I think we need a little more info before we enact them.


We do not know how much land is west of spain. I am thinking the scout will end up there by the end of next turn set.

By looking closely at espionage point distribution it appears that there has been no change since Spain and Babylon met eachother 4 turns before the beggining of the last turnset. Unless Spain is running 20% or greater espionage then they can not be in contact with another civ. This along with not seing a unit from a third civ makes me think that most likely we are alone on a continent with Spain and Babylon, with a nearby civ (Incan, Mali?) Nearby.


In terms of decsion of war, it is The Illuminated One's decision (Head philosopher). As the one in charge of diplomatic affairs I have a strong say in this but the final decision rests there. When Instruction thread appears for next turnset I am going to suggest that we stop the turnset if we are ready and want to declare war.
This would be a big decsion and I would like to get both individual feed back from discussioin and a poll to get the sense of the people. This would allow us to be more specific in how to execute the war plans (go! warlords go!). I would take responsability to put a poll up, I would say about 2 days after the previous turnset eneded, so some discussion could occur to help people form there opinions.

Joe Harker
Apr 25, 2008, 09:36 AM
This would be a big decsion and I would like to get both individual feed back from discussioin and a poll to get the sense of the people.

So even if the people mostly voted no you might still go to war, is that what you are saying?

blastoidstalker
Apr 25, 2008, 10:09 AM
If by mostly you meant 55% to 45% I would guess yes. If you meant no by 70% to 30% I would Be inclined to follow the will of the people unless I thought that doing so would cause us to lose the game.

But I do not have final say on this. This is how I would run my position and advise our leader.