View Full Version : Birth Of An Empire: Game Thread. Again.
Backwards Logic Apr 22, 2008, 04:50 PM Birth Of An Empire: Game Thread. Again
Hosted by: Pinman and Backwards Logic
Posting Open!!!
READ THE RULES!!!
Much has been changed since Pinman recruited me to help GM. Read the rules and if you need clarification on something, pm me or Pinman and we will address it.
Order Deadline: Saturday, May 3rd @ 6:00 P.M. Eastern Standard Time
Game has started, sign-ups are closed to forming a new nation, but NPC's are available.
North American, South American, African, and Middle Eastern nations send orders to Backwards Logic
European, Asian, and Australian nations send orders to Pinman
1) Getting Started:
In the beginning, the Earth was without form. And void. Yadda yadda yadda. Anyway, the year is now 4000 BC. To play, all we need is a country name, capital name, color, and government. When choosing a color, no blacks, whites, grays or blues are allowed. The whites are too close to the blank terrain, grays are for barbarians, blacks are too close to the border colors, and light blues too close to water.
2) The Turn:
Turns will be done on a one-per-week basis. During the turn, you may discuss trades, deals, wars, agreements, backstabbing (okay, that might go on behind closed doors), or anything else that pertains to the game in the forums. Posts in the forums do not have to be truthful! Only what is sent to your respective GM will count.
3) Orders:
Orders are your plan of action which you send to your GM. Backwards Logic will handle orders from nations in North America, South America, and Africa. Pinman will handle orders from nations in Europe, Asia, and Australia. It is important you get your orders in to us in a timely fashion. Again, your orders are due before the deadline posted! If you miss the deadline, your nation will be automated. To clarify, automating a nation results in all gold banked for that turn along with no expansion or attack. Missing orders three times in a row results in your nation turning into an NPC.
4) Economy and Infrastructure: Please Read This!
Your nation's economy is determined in Gold Per Turn (GPT). This is your nation's income per turn. This income is what you will use to improve your nation, either by building cities, researching technology, building your army and navy, or in a limited role, buying infrastructure. You can also bank your gold for spending at a future date, but it will not accumulate interest until a specific tech is introduced by me and researched. Also note your GPT will naturally rise over time due to inflation. If your GPT is in between 1 and 50, it takes 3 turns for it to rise by one. From 50 to 75, it will raise by one every 5 turns. As the game progresses and economies grow higher, I will notify everyone what the growth will be past 75.
Pinman and I have decided to scrap the infrastructure aspect of the game. We have deemed it too powerful and it affects game balance and gameplay. However, as consolation to all nations that have made infrastructure, every nation can make up to nine infrastructure. Period. Once at nine, you cannot build anymore.
5) Technology:
Technology is very important to your civilization's advancement. Roughly every 6 turns or so, an unspecified number of technologies will be introduced to the game. These will have specific bonuses relating to military, the economy, expansion, or anything else we can think of. To research these, you will need to purchase the required amount of tech points to acquire it. One Tech Point (TP) is = One Gold. Once you acquire a tech, you are allowed to trade it as long as one nation involved in the trade has alphabet researched and trade distance requirements are satisfied. More on this in Resources/Trade section.
6) Special Projects:
Special Projects are what can make your nation unique to the rest. You are allowed to create a project to do anything realistic to your nation (NO METEOR STRIKES, DIVINE PLAGUES, MAGICAL POWERS, etc). You can, however create projects that boost expansion, attack, defense, etc. Just pm your idea to your GM and we will assign a monetary value to it. Be warned, if you create something deemed too powerful, we can veto it. If you'd like to make a unique tech, again, tell us what you would like and what it's ability is. Again, we have absolute veto power pertaining to techs deemed too powerful. Once your unique tech is created and researched, you can trade this like any other tech. Be warned, if your stability is low (to be covered later), your tech might get leaked to another country.
7) Military Creation:
As time goes on, units will be introduced and assigned a build value. NOTE: The cost for individual units will be different for each type of unit. Certain techs will allow different units, which will allow for different strategies to be employed by you. The more varied your army, the more options you have at your disposal in battle.
You will notice each military unit has a base strength value. To calculate your army's total strength value, we will add up the total strength present in your army. This will be known as your base strength. Whatever troops you designate for a particular battle, we will add up the base strength present in that army and then add or subtract whatever modifiers necessary.
Also, military will cost you upkeep. 40 military will be free always (this is what everyone started with). Afterwards, every 8 Military Points invested into total military will cost 1 GPT of upkeep, rounded up. Later on, techs will be introduced that will lower this cost.
8) Unique Units:
Unique units are allowed! They will give your army unique abilities that otherwise you may not have. To make a unique unit, just pm your GM what you have in mind and what base strength and ability it will have. Keep in mind: The unique unit you create must be realistic to the era and technology situation! No paratroopers, tanks, Imperial AT-AT's (although that would be cool...no, wait, you can't have them), etc. We will assign a project value for this and once the required amount of gold is spent on it, you will be allowed to make it. You are limited to one unique unit per age. These units are also upgradeable, but only to a new unique unit. You will need to create a new project every time you wish to upgrade your unique unit.
9) Military Orders:
Should you decide to attack someone, in your orders should be a brief summary of how many units you wish to send to battle and where they are going At The Minimum! Since this is a story based game, it would greatly help your battle odds by providing tactics, strategies, and anything else you think will be helpful in your efforts. Going beyond the minimum is a definitely suggested! The more specific you are, the better your results will be. It's that simple. In fact, tactics will be a LARGE part of deciding the outcome of the battle! So, while you could outnumber an opponent, if you aren't specific about tactics you could find yourself with a ton of casualties or worse, losing the battle!
10) Cities and Forts:
The first of these are cities. Give a name and location, you get a city on the map that adds 2 gpt to your economy. This bonus will increase as the game goes along. Cities cost 5 gold for the first two, and for every two after the cost increases by 5. However, building cities causes instability in your nation (see stability for details). Also, if the city is lost, the gpt bonus transfers away. In other words, if at the time cities give 2 GPT and you lose that city, you lose 2 GPT. You can also build forts for 20 gold, and these give +20% power when defending the area. These are all shown on the map and have an effective radius of about a half inch, so strategic placement is key. Cities are shown as circles, and forts are pluses. Note: cities and forts can be captured, and this will be covered later.
11) Expansion and Attack:
Expansion: As your nation advances, you will likely want to grow your borders. Any white areas are fair game. However, don't over-expand, as your stability will suffer for it. Expansion overseas has been altered. Fishing tech allows expansion over rivers and inland seas. Sailing will allow expansion along the coast of continents at a much faster rate than if it were to be done on land.
Attack: Already has been covered, but a few things need to be addressed. Cities and Forts can be captured or razed. Capturing a city results allows you to get the GPT bonus for it later. However, this city will be in rebellion for a few turns. Pinman or I will flip a coin, and if it lands heads it will come out of rebellion. Tails, it stays in rebellion and no GPT bonus is added. A cap of three turns is in place should one be that unlucky. However, you can spped this up by spending gold. The cost is 5 gold for the ancient age, then it doubles for each age. Spending the gold brings it out of rebellion that turn, and you will get the GPT bonus next turn. Razing cities will net in the ancient era will net 5 gold, and as each Age starts this bonus will double (5->10->20 etc).
12) Resources/Trade:
On the map, there will be colored shapes representing resources. Each resource is worth 5 GPT. If traded to another nation, is nets another 5 GPT. This trade bonus may increase with various techs. (Note: All trade bonuses associated with current tech have been removed. There are currently no techs that increase this bonus however...)
Intercontinental Trade: MUST READ
Trading in the old version was ridiculous and unrealistic. Therefore, various changes have been made to reflect realistic trading situations. Certain techs will allow certain trade abilities to open up.
Before anything is researched, nations can only trade from 1 inch away from the edge of your cultural boundary. This distance shall be referred to as the Trade Distance. On the map are various rivers and lakes. Teching fishing will allow trade to travel up these rivers (as long as part of it is in your cultural boundary). From the river, you can then travel that one inch away to another nation. Note: If two nations wish to trade, but the end of their trade movement doesn't end up in the target nation's territory, trade cannot happen. Also, river hopping in neutral territory is NOT allowed. You must start in a river that is in your territory and stay in that river until you decide to get out. Once out, you cannot get back in. However, you can travel the trade distance to a river, get in, then ride that river to another nation. To summarize, you either start in a river in your territory to a point where you can get to another nation in under a 1 inch movement, travel to a river in under 1 inch and ride it to the nation, or without fishing only move the one inch.
For coastal/sea trade to happen, both nations need sailing teched. This opens this avenue of trading up for those nations. Coastal/Sea trade gives your navy a 3 inch/7.6 cm trade distance for your ships to travel. You must start in a port city and end up in a port city. Also note that you are allowed to sail to a river and travel up that river to another nation and trade with them, as long as the river ends up in the target nation's territory. Traveling in a river does not count toward your sea trade distance - only traveling to the mouth of the river does.
This trade distance will be increased with various techs. Also, you are allowed to expand in the direction you wish to trade it before using the trade distance to factor if you make it to the other nation or not - but be warned, expanding has negative effects on your stability.
Also, any trading that occurred previously before this was introduced was fine, but the new rules now forbid this from happening in the future.
13) Wonders:
In the old version, world wonders were nation-specific and open to just that nation. In this version, I will introduce new wonders available to any nation that wishes to build them. They will have a specific cost and will have powerful ability, so diverting funds to complete them will be worth-while. However, only one can be built. If you wish to build a wonder, just tell the GM which city you wish to build it in. But be warned, if you miss out on the wonder, you will only get back 50% of what you spent. If two nations complete the wonder during the same turn, the tie-breaker will be whoever sent in complete orders first. No "oh spend X to finish wonder, I'll let you know the rest later." Once you send a batch of orders in that includes completing a wonder, that's it. No edits are allowed. Wonder progress will be kept secret from all other nations. The only thing you will know is if the wonder construction has started and where it is. There will be no national wonders assigned. If you want a specific type of national wonder for you, bring it to a GM as a special project. Note: we may ask you to rename a national wonder to something else, since we may add it as a world wonder later. Give it a fancy fictitious name or something.
14) Stability/Rebellions:
Several things affect stability. Negative modifiers include size of empire, cities, the age the world is in, and different types of government. Bonuses include military presence, government, religion, wonders and techs with stability multipliers. High stability is good. Low stability can cause unique techs to be leaked or worse, a full scale rebellion.
Cities: Cities cause instability, at a cost of 5% per city. This trait can be lowered when appropriate techs are introduced.
Military: Having military increases your stability. For every 6 Gold invested into your current army, you receive a 1% boost to stability.
Techs: Certain techs will increase your stability. Whatever its bonus is will be added to your stability number.
Generally, anything lower than 70% stability can cause small rebellions or tech leakage, and under 60% there's a very good chance of a minor one starting. Under 50% can cause rather crippling rebellions. Note this not concrete, as it may vary depending on situations at the time.
To quell a city rebellion, you can mobilize your army to take control of the city for a cost of 1 gold for every 5 mobilized. The city has a base 50% chance of coming out of rebellion, and every 5 army mobilized adds a 25% chance of the city coming out of rebellion. Note this is on a per city basis. To quell two separate cities, two separate armies will be needed.
15) Governments:
Government types carry pros and cons. Every system has its strengths and weaknesses. In the beginning you will be restricted to a few basic types, but as time progresses you can PM era-appropriate governments you want to switch to and, if approved, they will be implemented for all to use. In the start you are restricted to:
Tribal Council: Penalty to Stability, neutral to Military, bonus to Expansion, neutral to Technology
Anarchy: Large penalty to All. You're only in this government when you switch government types. Nothing happens in an Anarchy.
Despotism: Penalty to Stability, bonus to Military, neutral to Expansion, neutral to Technology.
City-States: Penalty to Stability, neutral to Military, neutral to Expansion, bonus to Technology.
Chieftainism: Large Bonus to Stability, Neutral to Military, penalty to Expansion, Penalty to Technology.
As time goes on and more people invent new governments in their PMs, new forms of government will be available.
Is a 5% bonus or 5% penalty to stability. Is a 5% bonus or penalty to military strength. Is a reasonable bonus or penalty regarding expansion. Technology bonuses add +1 TP or -1 TP per turn. This will start now.
eg for Technology: If you must put in 9 TP to research your objectives, with a government penalty you must put in 10 TP. With a government bonus you must put in 8 TP.
Note: This WILL be kept track of. So please know what bonuses and penalties you have with your specific government.
16) Religion:
Each Religion is unique and gives a bonus to all of its members. There is an additional bonus to the leader of the religion based on number of members. This bonus would be designed by the creator of the religion, but it must be reasonable. A list of founded religions and their benefits will be posted on the front page. Also, once a tech to-be-determined in the future is researched, missionaries can be trained to send to convert other nations. The distance they are allowed to travel will be whatever that nation's trade distance is at the time and the missionary's travel will function the same as if the two nations were trading.
If you create a religion, your capital becomes the "holy city." You can spread your religion freely, so long as the other nation chooses to adopt it. However, your religion can be wiped out if your capital is razed by another nation. A three-turn countdown timer will start. This causes mega-ultra-severe instability problems for other nations with that religion (including the nation who just lost the "holy city"). However, you will still get whatever bonus that religion presented for three turns after the capital's destruction. Then afterwards, should you not adopt another religion, you will go religion-less. You are allowed to switch to another religion at anytime with no penalty or anarchy, although you must wait five turns before switching to another.
17) Vassal States/Colonies:
Both Vassal States and Colonies will be allowed. The details though are entirely up to the players to hash out.
18) Objective:
Before Space Colonization:
Solo Victory-
A Solo Victory is defined as control of 66% of the earth’s land. This can either be totally controlled by your empire, or divided up among your colonies and vassals. Thus the title “Solo victory” is deceptive, as in fact all of the players serving as your Vassals and Colonies would share in the victory. The title is solo as there is only 1 Empire as victor.
Allied Victory-
An Allied Victory is defined as total control of the earth’s land between two separate empires. There can be no more than two empires involved in the victory. Again, this includes all colonies and vassal, as players controlling these would share in the victory.
After Space Colonization:
At some point, humanity will have advanced to the point where space colonization is possible. There may be challenges involved in this, however victory at this point will be less complex.
Solo Victory-
A Space Solo Victory is defined as:
1) A nation landing on the moon. Once you have landed on the moon, you can begin to construct a colony.
2) The first nation to construct all required colony structures. Each colony structure with be a national project, unlocked by researching a particular tech. Once all required colony structures are built, that nation will win.
Allied Victory-
An Allied Space Victory is defined as two nations agreeing to share the moon between them and simultaneously building one colony together. The two nations share the cost and once finished, both nations will win.
Rules Have Been Finalized.
Please Re-Read Them. If you ask a question that is covered in the rules and is not a clarification question, we GM's have the right to have meteors or hurricanes strike your nation! So please read them!
Pinman Apr 22, 2008, 04:51 PM European Stats:
Despotate of Hamburg
Player: choxorn
History: A tribe known as the Germans moved into the area in 4476 BC. They decided to settle down there, and in 4200 BC, the small town of Hamburg was founded, and, 200 years later, it has grown into a large city, headed by a government which can control the surrounding area, with a Despotic Iron fist. Mwahaha.
Capital: Hamburg
Other Cities: Berlin, Amsterdam
Government: Despotism
GPT: 23 (24 in 1)
Infrastructure: 2
Banked Gold: 0
Military: 28 Spearmen, 15 Galleys
Stability: 66% Stable
Technology Points: 0
Technologies: Hunting, Fishing, Alphabet, Masonry, Paganism, The Wheel, Pottery, Agriculture, Bronze Working, Sailing, Writing
Projects:
Greece
Player: merciary
Capital: Athens
Other cities: Knossos
Government: City States
Religion: Greek Parthenon
History:
GPT: 32 (33 in 3)
Banked Gold: 1
Military: 25 Spearmen, 15 Galleys
Stability: 79%
Technology Points: 0
Technologies: Pottery, Paganism, Religion, Alphabet,
Fishing, Agriculture, Bronze working, Hunting, The Wheel, Writing, Animal Domestication, Masonry
Trade Routes: 2x with Macedon
Projects:
Macedon :P
Player: Kol. 7
Capital: Aigai
Other Cities: Abdera, Istrus
Religion: The Greek Parthenon
Government: Despotism
History:
GPT: 35 (36 in 3)
Infrastructure: 9
Banked Gold: 20
Military: 25 Spearmen, 15 Galleys
Stability: 74%
Technology Points: 7
Technologies: Agriculture, Pottery, Bronze Working, Hunting,
Alphabet, Paganism, Writing, Fishing, The Wheel, Archery, Sailing
Trade Routes: 2x with Greece
Projects:
Vikings
Player: Rheinmetall
Capital: Sadby
Other Cities: Fearn, Dearn, Greenland, Olfeim.
Government: City-States
GPT: 31 (32 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 16 Galleys
Stability: 68%
Technology Points: 0
Technologies: Bronze Working, Pottery, Fishing, Alphabet,
Hunting, Sailing, Paganism, Agriculture, Writing, Animal Domestication
Projects:
Asian Stats
China
Player: Stuck in Pi
History: Man first began to settle on the Yangtze River, where the yearly floods would nourish the land, allowing for many crops to be pulled. Now, after building their first city, Beijing, and naming a ruler, Emporer PiMan I, they are ready to undergo the test of time.
Capital: Beijing
Other cities: Shanghai, Tanjing, 1 Unnamed
Government: City-States
Religion: Hinduism
GPT: 29 (30 in 3)
Infastructure: 9
Banked Gold: 3
Military: 25 Spearmen, 15 Galley
Stability: 63%
Technology Points: 0
Technologies: Agriculture, Pottery, The Wheel,
Alphabet, Fishing, Paganism, Animal Domestication, Bronze Working,
Writing, Sailing, Archery, Hunting, Masonry
Projects:
The Amurian Empire
Player: zxcvbnm
History: The Amurian Empire is not located near the Amur river as one might assume, but they wandered from there to their current location between the Russians and Norouth Antarameurasicaustralians during the latest ice age, being the last remnants of Neardenthal humans and extremely hardy as a result. However, their survival has always required intelligence and cunning, so their mental abilities shouldn't be underrestimated. They are the original inhabitants of the area between Urals and the Baltic, naturally bordered by a large river in the south, and will consider that area their age-old hunting grounds and be hostile towards anyone who tries to colonise that land without an approval. Their hardiness has allowed them to pacify down after the ice retreated and they have formed an unique and very developed culture in their own lands, consisting of numerous hill forts defending their villages from enemies.
Capital: Cevedes
Other Cities: Nimar- ail, Dn’Narat
Government: City States
Religion: The Greek Parthenon
GPT: 27 (28 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 15 Galleys
Stability: 73%
Technology Points: 0
Technologies: Bronze Working, Alphabet, Hunting, Agriculture, Pottery,
Paganism, Writing, Sailing, Fishing, Masonry, The Wheel, Animal Domestication,
Religion, Mathematics
Projects: The Academy of Caswallawn (12/35)
India
Player: Backward Logic
Capital: New Delhi
Other Cities: Jaipur, Bombay, Lucknow
Religion: Hinduism
Government: Tribal Council
GPT: 28 (29 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 15 Galleys
Stability: 67%
Technology Points: 0
Technologies: Alphabet, Agriculture, Pottery, Paganism,
Religion, Fishing, Sailing
Projects:
Indonesia
Player: Frozen In Ice
Capital: Jambi
Other Cities: Bangkulu, Medan, Kenawangan
Government: city-states
Religion: Buddhism
GPT: 29 (30 in 3)
Infrastructure: 9
Banked Gold: 4
Military: 25 Spearmen, 15 Galleys
Stability: 66%
Technology Points: 1
Technologies: Fishing, Pottery, The Wheel,
Alphabet, Agriculture, Animal Domestication, Paganism,
Writing, Bronze Working, Sailing, Archery, Hunting
Projects:
Russia
Player: taillesskangru
Capital: Moscow
Other Cities: Pereslavyl, Novgorod, Sevastopol
Government: City States
GPT: 24 (25 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 27 Spearmen, 15 Galleys
Stability: 63%
Technology Points: 0
Technologies: Hunting, Bronze Working, Alphabet, Paganism, Agriculture,
Pottery, Animal Domestication, Religion
Projects:
Japan
Player: Charles Li
Capital: Edo
Other Cities: Seoul, Nagasaki
Government: Chieftainism
GPT: 18 (19 in 1)
Infrastructure: 2
Banked Gold: 19
Military: 26 Spearmen, 15 Galleys
Stability: 75%
Technology Points: 0
Technologies: Fishing, Pottery, Agriculture, Sailing
Projects:
Australia
Player: Lekkric
Other Cities: Brisbane, Sydney
Color: Light Blue
Government: Tribal Council
GPT: 20 (21 in 1)
Infrastructure: 8
Banked Gold: 15
Military: 25 Spearmen, 15 Galleys
Stability: 72%
Technology Points: 0
Technologies: Masonry, Pottery, Agriculture,
Fishing, the Wheel
Projects:
Siam
Player: Sp1023
Capital: Bangkok
Other Cities: Dhakata, Chitagok
Color: Pink
Government: City-States
GPT: 18 (19 in 3)
Banked Gold: 16
Military: 25 Spearmen, 15 Galleys
Stability: 75%
Technology Points: 0
Technologies: Pottery, Agriculture, Paganism,
Hunting, Alphabet, Fishing, Sailing
Projects:
NPCs (please take one )
Siberia
Capital: Amurgrad
Other Cities: Two unnamed
Color: Pale Turquoise
Government: Tribal Council
GPT: 27 (28 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 15 Galleys
Stability: 59%
Technology Points: 0
Technologies: Hunting, Pottery, Agriculture, Writing, Animal Domestication,
Paganism
Projects:
Turkestan
Capital: Kyzylorda
Other Cities: Two Unnamed
Color: Cyan
Government: Chieftainism
GPT: 27 (28 in 3)
Infrastructure: 9
Banked Gold: 25
Military: 25 Spearmen, 15 Galleys
Stability: 72%
Technology Points: 0
Technologies: Paganism, Pottery, Agriculture, Masonry, Writing,
Animal Domestication
Projects:
Grenada
Capital: Grenada
Other Cities: Two Unnamed
Color: Sea Green
Government: City-States
Religion: The Greek Parthenon
GPT: 27 (28 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 15 Galleys
Stability: 73%
Technology Points: 0
Technologies: Alphabet, Pottery, Agriculture, Paganism, Writing, Masonry, Animal Domestication, Bronze, Hunting, Fishing
Projects:
Rome
Capital: Rome
Other Cities: Milan, Florence
Government: City-States
History:
GPT: 26 (27 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 25 Spearmen, 15 Galley
Stability: 70%
Technology Points: 0
Technologies: Bronze Working, The Wheel, Agriculture, Pottery, Writing,
Projects:
Great Britain
Capital: London
Other Cities: Manchester, Yorkshire
Government: Despotism
History:
GPT: 26 (27 in 3)
Infrastructure: 9
Banked Gold: 0
Military: 30 Spearmen, 15 Galleys
Stability: 73%
Technology Points: 0
Technologies: Paganism, Agriculture, Pottery, Writing
Projects:
The Norouth Antarameurasicaustralians (and a flying donkey horde)
History: People came from all 7 continents (yes that includes Antarctica because there were people hidden in Antarctica, no really don't ask) and formed one civilization. And as for the rest, NOTHING YOU NEED TO KNOW! (which is code for I am lazy and can't think of anything)
Capital: Ottosilcowtarberica
Goverment: Despotisim
GPT: 23 (24 in 3)
Infrastructure: 9
Banked Gold: 4
Military: 28 Spearmen, 15 Galleys
Stability: 83%
Technology Points: 0
Technologies: Hunting, Fishing, Alphabet, Masonry, Paganism, The Wheel, Pottery, Agriculture, Pottery
Projects:
France
Player: Nuclear kid
Capital: Paris
Other Cities: Lyons, Calais
Government: despotism
GPT: 26 (27 in 3)
Infrastructure: 9
Banked Gold: 1
Military: 25 Spearmen, 15 Galleys
Stability: 84%
Technology Points: 1
Technologies: The Wheel, Pottery, Agriculture, Writing, Masonry
Projects:
Backwards Logic Apr 22, 2008, 04:52 PM North American Stats:
Nunavut
Player: thomas.berubeg
Capital: Taloyoak
Other Cities: None
Government: City-States
GPT: 15 (16 in 3)
Trade Routes: None
Religion: None
Infrastructure: 9
Banked Gold: 28
Military – Army: 25 Spearmen. Navy: 15 Galley
Stability: 81%
Technology Points: 0
Technologies: Paganism, Fishing, Alphabet, Hunting
Projects:
Canada
Player: oneperson
Capital: Ottawa
Other Cities: Niagara Falls
Government: Tribal Council
GPT: 15 (16 in 3)
Trade Routes: None
Religion: None
Infrastructure: 3
Banked Gold: 10
Military - Army: 31 Spearmen. Navy: 15 Galley
Stability: 75%
Technology Points: 0
Technologies: Alphabet, Paganism, Masonry, Fishing, Agriculture, Writing, Mathematics
Projects:
United States of America
Player: Equuleus
Capital: Washington DC
Other Cities: New York, Boston, Charleston, Raleigh
Government: Tribal Council
GPT: 17 (18 in 3)
Trade Routes: None
Religion: None
Infrastructure: 0
Banked Gold: 26
Military – Army: 20 Spearmen. Navy: 15 Galley
Stability: 58%
Technology Points: 0
Technologies: Masonry, Alphabet, Paganism, Pottery, Agriculture
Projects:
Texan Empire
Player: mythmonster2
Capital: Houston.
Other Cities: New Orleans, Brownsville
Government: City-States
GPT: 26 (27 in 3)
Trade Routes: None
Religion: None
Infrastructure: 9
Banked Gold: 1
Military - Army: 25 Spearmen. Navy: 15 Galley (25/15)
Stability: 69% (-5% city, -2% expansion)
Technology Points: 0
Technologies: Pottery, Agriculture, Paganism, The Wheel, Alphabet, Bronze
Projects:
South American Stats:
Amazonia
Player: SS-18 ICBM
Capital: Viridia
Other Cities: None
Government: Tribal Council
GPT: 26 (27 in 1)
Trade Routes: Amazonia – Kendermore (1)
Religion: Naturalism
Infrastructure: 5
Banked Gold: 0
Military – Army: 25 Spearmen. Navy: 15 Galley (25/15)
Stability: 85% (+3% religion, -2% expansion)
Technology Points: 0
Technologies: Hunting, Pottery, Alphabet, Agriculture, Writing, Paganism, The Wheel, Animal Domestication, Masonry, Archery, Iron, Sailing, Religion, Bronze, Fishing
Projects:
Kendermore
Player: Tasslehoff
Capital: Hylo
Other Cities:
Government: Anarchy. Oh wait, can't do that. City-States then.
GPT: 28 (29 in 3)
Trade Routes: Kendermore – Amazonia (1)
Religion: Naturalism
Infrastructure: 9
Banked Gold: 0
Military – Army: 19 Spearmen, 1 Archer, 1 chariot. Navy: 15 Galley (25/15)
Stability: 81% (+3% religion, -5% expansion)
Technology Points: 0
Technologies: Hunting, Alphabet, Pottery, Agriculture, The Wheel, Writing, Paganism, Fishing, Animal Domestication, Bronze, Sailing, Iron, Masonry
Archery, Religion
Projects:
The Republic of Lutzj
Player: Lutzj
Glorious Capital: Lutzjopolis
Other Cities: Anderson
Government: Rule by Lutzj (Despotism)
GPT: 15 (16 in 1)
Trade Routes: None
Religion: None
Infrastructure: 2
Banked Gold: 9
Military – Army: 26 Spearmen, 6 Archers. Navy: 15 Galley (38/15)
Stability: 81% (+2% army, -3% expansion)
Technology Points: 0
Technologies: Alphabet, Pottery, Agriculture, Archery
Projects:
African Stats:
Egypt
Player: D'Artagnan59
Capital: Memphis
Other Cities:
Government: Despotism
GPT: 21 (22 in 1)
Trade Routes: None
Religion: None
Infrastructure: 0
Banked Gold: 0
Military – Army: 25 Spearmen. Navy: 15 Galley (25/15)
Stability: 71% (-3% expansion)
Technology Points: 0
Technologies: Masonry, Agriculture, Alphabet, Wheel, Fishing, Sailing, Bronze
Projects: The Pyramids (under construction)
Verali
Player: Kjaaly
History:
Capital: Crean,
Other Cities: Djoeran, Zeacvheal
Government: City-States.
GPT: 23 (24 in 1)
Trade Routes: None
Religion: None
Infrastructure: 5
Banked Gold: 4
Military – Army: 25 Spearmen. Navy: 15 Galley (25/15)
Stability: 71% (+3 % tech, -5% city, -2% expansion)
Technology Points: 0
Technologies: Wheel, Pottery, Agriculture, Writing, Masonry, Mathematics, Paganism
Projects:
NPC's (Please take one)
Oregon
Capital: Seattle
Other Cities: Two Unnamed
Color: Slate Grey
Government: Chieftanism
GPT: 23 (24 in 3)
Trade Routes: None
Religion: None
Infrastructure: 0
Banked Gold: 0
Military - Army: 25 Spearmen. Navy: 15 Galley
Stability: 85%
Technology Points: 0
Technologies: Paganism, Pottery, Alphabet, Writing, Agriculture, The Wheel, Hunting, Animal Domestication, Fishing, Sailing
Projects:
Panama
Capital: Panama
Other Cities: Two unnamed
Government: City-States
GPT: 23 (24 in 3)
Trade Routes: None
Religion: None
Infrastructure: 3
Banked Gold: 0
Military – Army: 25 Spearmen. Navy: 15 Galley
Stability: 74%
Technology Points: 0
Technologies: Fishing, Pottery, Sailing, Alphabet, Writing, Wheel, Agriculture
Projects:
Tiahuanaco
Capital: Tiahuanaco
Other Cities: Two Unnamed
Color: Magenta
Government: Despotism
GPT: 24 (25 in 3)
Trade Routes:
Religion: None
Infrastructure: 0
Banked Gold: 0
Military – Army: 25 Spearmen. Navy: 15 Galley
Stability: 73%
Technology Points: 0
Technologies: Pottery, Agriculture, Bronze, Iron, Hunting, Archery, Agriculture, Masonry
Projects:
Kenya
Capital: Adis Ababa
Other Cities: Two Unnamed
Government: City-States
History:
GPT: 27 (28 in 3)
Trade Routes: None
Religion: None
Infrastructure: 9
Banked Gold: 0
Military – Army: 25 Spearmen. Navy: 15 Galley
Stability: 80%
Technology Points: 0
Technologies: Agriculture, Pottery, Alphabet, Writing, Masonry, Animal Domestication, Paganism, Religion
Projects:
Pinman Apr 22, 2008, 04:52 PM The Map:
http://img177.imageshack.us/img177/1429/birthofanempirefinalcy3ke5.png
Backwards Logic Apr 22, 2008, 04:53 PM Technologies:
Pottery: +1 GPT. 4 TP
Alphabet: Enables Technology Trading, can make own projects. 3 TP
Bronze: +5% military. 6 TP.
Wheel: Expansion bonus, +1/4" trade distance bonus. 4 TP
Masonry: +3% defense, can build Pyramids. 4 TP
Paganism: +3% stability. 3 TP
Agriculture: 1 GPT. 6 TP
Fishing: Can expand/trade through rivers and lakes. 5 TP.
Hunting: +1/4" trade distance bonus. 4 TP
Ancient Era Technologies
Writing: Enables alliances you can make. A free TP per turn. Requires Alphabet. 7 TP.
Iron: +7% military. Requires Bronze. 10 TP.
Animal Domestication: Can build Cavalry with The Wheel. Cavalry are strong against Archers, but weak against Infantry. Also, gives you 1 GPT. Requires Agriculture. 8 TP.
Archery: Can create archers, which can kill infantry with ease. Weak vs Cavalry. Requires Hunting. 6 TP.
Religion (whatever religion assigned): Requires Paganism. Also, +3 Stability. 7 TP.
Mathematics: Enables the catapult siege unit. Requires Masonry and Writing. 9 TP.
Sailing: Can build the Galley naval unit. Sea expansion on continental coast. Enables coastal trading via seas or the coast of the continent of up to 3 inches away from a port city (or roughly 7.6 cm). Requires Fishing. 8 GPT. For coastal trade to happen, both nations need Sailing teched.
Ancient Era Technologies, Part 2
Map Making: Plus 1 inch naval trade distance and ½ inch land trade distance. Requires Writing. Cost: 20 Gold.
Padded Leather Armor: -5% casualties. Cost 25 Gold
Temple to the Gods: Once teched, it gives your nation +5% stability. Requires Religion researched and a national religion. Cost: 25 Gold
Advanced Infrastructure: Upgrades your current road system to something more substantial. Gives each city +1 GPT. Requires that nine infrastructure be already built. (Note: does not allow you to build anymore infrastructure than nine – it’s just a name for the tech). Cost: 30 Gold
Marine Warfare: +5% to naval actions. Allows the construction of Triremes (Base Strength 3, cost 2 Gold). Requires Sailing. Cost: 30 Gold
Backwards Logic Apr 22, 2008, 04:53 PM Current Wars:
The War of Southern South America in the South near the South Pole. The Republic of Lutzj vs Kendermore.
Alliances:
The Asian Alliance - Members: Siam, China, Japan, Indonesia, India.
Economic Plans:
None right now.
Religions:
Greek Parthenon
Founder: Greece
Holy City: Athens
Members: Macedon, Grenada, Amur
Bonus: +1 TP per member
Hinduism
Founder: India
Holy City: New Delhi
Members: China
Bonus: +1 GPT per member
Buddhism
Founder: Indonesia
Holy City: Jambi
Members:
Bonues: +3% stability boost
Naturalism
Founder: Amazonia
Holy City: Viridia
Members:
Bonus: +3% stability boost
Slavic Pantheon
Founder: Russia
Holy City: Moscow
Members:
Bonus: None specified
World Wonders: Now can be built by anyone
Pyramids: +10% stability. 35 Gold. Requires Masonry. Under construction in Egypt
The Great Lighthouse: Removes all naval trade distance restrictions, but still your navy cannot cross oceans. Cost: 75 Gold. Requires Sailing. (Note, your navy’s military action movements are still restricted to something realistic).
Pinman Apr 22, 2008, 04:54 PM Update List:
Update 1 (http://forums.civfanatics.com/showpost.php?p=6576228&postcount=41)
Update 2 (http://forums.civfanatics.com/showpost.php?p=6615580&postcount=107)
Update 3 (http://forums.civfanatics.com/showpost.php?p=6628467&postcount=176)
Update 4 (http://forums.civfanatics.com/showpost.php?p=6656654&postcount=80)
Update 5 (http://forums.civfanatics.com/showpost.php?p=6748721&postcount=10)
Update 6: The Euroasians (http://forums.civfanatics.com/showpost.php?p=6766665&postcount=120) The Americas/Africa (http://forums.civfanatics.com/showpost.php?p=6766666&postcount=121)
Backwards Logic Apr 22, 2008, 04:55 PM Unit List:
Ancient Era Units:
Spearmen: Cost - 1 Gold. Base Strength = 1. Strong vs Cavalry. No techs required, everyone can make these.
Archers: Cost - 2 Gold. Base Strength = 2. Strong vs infantry. Requires Archery.
Chariots: Cost - 4 Gold. Base Strength = 4. Strong vs Archers. Requires Wheel and Animal Domestication.
Catapults: Cost - 6 Gold. Base Strength = 0. Special: Every catapult in your army subtracts 1% base strength from your opponent's army, and when assaulting a city or fort, adds 1 % to yours (while still subtracting the 1% from theirs). However, they can be captured by opposing forces. Requires Mathematics.
Galley: Cost - 1 Gold. Base Strength = 1. Base naval unit. Requires Sailing to create more in addition to what you already have.
Pinman Apr 22, 2008, 04:56 PM And last but not least..... This post!
POSTING OPEN!
Pinman Apr 22, 2008, 09:51 PM Birth of an Empire- Update 5
Global News Report
North/Central American News Report
USA MILITARY ON ALERT. The United States of America has decided to continue its policy of expansion into the state of Carolina. The operation was met with a degree of success, primarily because the US Military was on high alert for rebellious activity. However, the alertness of the Military was not sufficient to eliminate all resistance, and they suffered minor casualties. (-2 military Points for USA, -5 Gold on Increased Alertness)
TEXAS KINGS UNDERGOES SHOCK. The king of Texas had finally gotten around to deciding what to do, considering that a few years ago, one of his head shamans claimed that he had heard a message that the world was going to end and chaos reigned. On April 1st, however, some teenagers revealed they had fooled the shaman. The king executed them. Anyways, he was happy with the discovery of these new "resources" near Texas. Interested by these, the king ordered the resources west of Houston to be developed. Also, city-states, the new government had a cool effect: apparently, the scientists now worked without having to be told to! One of them had developed a new alphabet. With this new technology, the king realized infrastructure was seriously lacking. He decided to create a large system of roads between Houston and New Orleans). All other gold would now go to developing a harder, newer substance, "Bronze".
South American News Report
TENSIONS OFFICIALLY DEFUSED. Both the Kendermorian government and the Lutzjian government have announced plans to co-exist with their counter part. According to them, rumors reported by this news service were considerably embellished. Still, the tensions continue.
KENDERMORE AND AMAZONIA COMPLETE MASSIVE TRADE AGREEMENT. In the largest trade in world history, Kendermore has provided the Archery, Bronze Working and Fishing technologies to Amazonia, in exchange for the Religion, Animal Domestication and Masonry technologies. The huge trade is expected to help continue the good relations between the two nations.
European News Report
MACEDON BECOMES HUB FOR TRADE. In a surprising deal between Macedon and Grenada, several technologies were sold to the struggling Spaniards at a reasonable cost. The resulting influx in cash has allowed Macedon to continue its technological prowess as well as improve its infrastructure. The Vikings have also traded Fishing for Macedon’s Paganism.
VIKING SHIPS REACH AMURIA. The Amurian Empire received a surprise visit from Hurk the Drunk this year. Although the emissaries were fairly incoherent by virtue of being roaring drunk, a trade agreement was working out. The technologies of Fishing and Sailing were traded for Agriculture and Writing.
VIKINGS COLONIZE GREENLAND. Although Viking outposts have existed on the icy new land for years, recently Hark the Drunk has ordered that a city be formed on the new colony- called Greenland. This is believed to reflect the fact the Hark is used to thinking utter opposites.
GREECE CONVERTS AMUR. Greece Missionaries have convinced Amurian leaders to join the religion of the Greek Parthenon. Leaders to the north are now becoming concerned about the extent of Greek influence.
HAMBURGERS FORM AMSTERDAM. In other news this year, the Hamburgers have settled in Amsterdam. Of course, this new land will be helpful in the wake of the discovery of the bow, as it will give the Hamburgers more space to hunt. More dead animals will result in more hamburgers- thus making everybody happy.
African/ Middle Eastern News Report
NEW IDEAS CREEP OUT OF VERALI. The people of Verali, now knowing the benefits of trade, began to research new ideas to make it easier. This lead to the creation of mathematics, which let them work out deals much faster - After all, how else would you figure out how long time it would take to return those 40 jars of grain if you didn't know math? They then sent out explorers to the west, encountering the Greeks. Initially excited about their concept of Religion, they still rejected it because of their inability to imagine someone on a mountain controlling the land between the rivers.
A bit disappointed, some explorers went south, following the coast, until they settled down, fouding the city of Zeacvheal.
Asian/Pacific News Report
RUSSIAN- AMURIAN TRADE RECOVERS. After fears that the new Russian leader would cut off Russian- Amurian trade, observers were relieved this month when trade continued between the two nations. The Russians provided Animal Domestication for the Amurian technology of Writing. Of course, the arrangement is no longer exclusive.
MAJOR REVOLT IN CRIMEA. The Russian leader has ordered a great deal of Russian expansion coupled with the founding of a new city called Sevastopol. The resulting disarray caused a major revolt in Crimea resulting in the deaths of 5 Russian Infantry.
CHINA AND INDONESIA CONTINUE TRADE. Trading has increased between Indonesian traders and the Chinese. Recent years have seen the exchange of Animal Domestication, Writing, Paganism and Bronze Working for Sailing and Archery.
INDIA FOUNDS LUCKNOW. After a significant halt in Indian expansion, the city of Lucknow has been formed within Indian sovereign territory; Initial concerns of an immediate destabilization of India were unfounded, especially after the spread of Hinduism helped stabilize the region.
AUSTRALIA BEGINS NEW EXPANSION. The Australian Tribal Council, having woken up to discover that they were in virtual isolation on a large arid island, finally came to an agreement. They must prioritize expansion and find a way to feed the people that would be living on the new lands. To aid in this, they set people to work finding ways to better exploit the abundant seafood and in developing better irrigation systems for agriculture. They also financed more research into the ideas a woodcutter was developing from having seen a log roll downhill. Maybe his "wheels" could be used to carry more stuff easier than just carrying it on your back. While all these newfangled ideas were coming to fruition, waves of settlers were heading west, looking for new lands and opportunities.
JAPAN EXPANDS INTO CHINA. A peninsula previously neglected by China has fallen into the hands of Japanese settlers. This has caused quite a stir among the Chinese government, and if trade were not in abundance between the two empires, tensions may have flourished.
Map:
http://img403.imageshack.us/img403/1116/birthofanempirefinalcy3io0.png
OOC:
@EQ- You already had Paganism so the Gold was banked, and then lost.
@Everybody- You may have noticed the new system for resources. Nobody got a second one on their first turn, and more may appear soon in unexpected ways.
@Lutzj- As it turns out, I kinda did lose your orders..... i'm truly sorry and if you send them to me, i'll add it in asap.
Once again I apologize. This is completely my fault.
choxorn Apr 22, 2008, 10:46 PM Question: What exactly is the bonus given to us by resources?
Complaints:
-I send to expand in the area between the Elbe and Oder rivers. This has not been done.
-I did NOT say to expand across the Rhine.
-Amsterdam is too far Southwest! It's East of the Rhine, for Christ's sake!
Pinman Apr 22, 2008, 10:50 PM 1) I apologize, but I considered my erroneous expansion across the Rhien sufficient.
2) Again I apologize. I was given incorrect information. :mad:
3) Ditto
As for the resources, its the same as RFMK. The specifics are in the rules section.
Backwards Logic Apr 22, 2008, 10:53 PM If you have a question - READ THE RULES!!!
It's probably in there. ;)
Terrance888 Apr 22, 2008, 11:00 PM I read the rules.
I still didn't find
Why I have
1 more than should be mine?
(1 Extra city! Waaa? Where? All I have is Edo, Nagasaki and Seoul.)
Pinman Apr 22, 2008, 11:04 PM Alright Charles, it has been changed.
And the map was updated too.
Terrance888 Apr 22, 2008, 11:07 PM @ Pinman
Thanks!
@ China
If you really desire the land we will let you have most of it. We will keep a small city/outpost there for trade.
choxorn Apr 22, 2008, 11:18 PM I am satisfied. :)
Tasslehoff Apr 23, 2008, 12:04 AM It doesn't look like I expanded at all. My expansion orders were based on a previous map (with different resources). Did it get cancelled due to the changes? If so, I want my expansion back! ;)
Pinman Apr 23, 2008, 12:25 AM You did expand a bit, but if you want more expansion next update I won't object. I didn't want those nations who gave me expansion orders based on incorrect information to get upset.
Abaddon Apr 23, 2008, 02:01 AM ...nevermind..
taillesskangaru Apr 23, 2008, 05:44 AM Pinman mate please change the name of Vladivostok to what I suggested in the order. Also, put names or at least initials next to all the cities so we know what is what. :)
Stuck in Pi Apr 23, 2008, 06:14 AM Charles-keep the land you have. Any more incursions may start war. Also, want to trade resources?
Pinman Apr 23, 2008, 09:20 AM The map needs to be cleaned up I know, but alot of people sent me several sets of orders for the last update, so expansion got confusing.
Kjaaly Apr 23, 2008, 09:44 AM Ok, but just in case you've forgotten (It's not in my stats either), I've got a third city.
EDIT: Nevermind, didn't see you had to have gold to found cities now. Also, that trade limit could've been here a good bit earlier. Now everybody who's used it has alphabet.
Backwards Logic Apr 23, 2008, 10:13 AM Just about everyone may have alphabet, but that doesn't mean they can trade with anyone they choose. If you are confused on about who you can trade with, you can pm me or Pinman and we can let you know who you can and can't trade with and why.
Ekolite Apr 23, 2008, 10:13 AM Errrm, yeah, some questions.
1. How far away can trading countries be away from each other? I assume I (Macedon) can't trade with the likes of Japan, what about India? Egypt? Britain?
2. What's happening with the seemingly inactive players, Rome and Britain for eg, are they being NPC'd?
Pinman Apr 23, 2008, 10:17 AM 1) This is in the rules, and the rules- thanks to BL, are much clearer than I could ever be. Read the Section on Resources/Trade.
2) If anybody wants to take one of the seemingly inactive countries they may do so, but i'm not going to directly NPC them until next turn.
Backwards Logic Apr 23, 2008, 10:26 AM Errrm, yeah, some questions.
1. How far away can trading countries be away from each other? I assume I (Macedon) can't trade with the likes of Japan, what about India? Egypt? Britain?
2. What's happening with the seemingly inactive players, Rome and Britain for eg, are they being NPC'd?
Right now, you can only realistically trade with Macedon until sailing is teched. Once you have sailing, you can trade with Egypt, Grenada, and Rome, and possibly France and Britain. India and the rest are still a bit far away at this point. In the future, this will be opened up. I haven't decided yet on a trade distance for coastal trade, so that will be one of the tweaks added in the near future (definitely before next update - I'll let everyone know what the change is and put it in the rules when I have time).
As for the others, if no orders are received this turn, my vote is for NPC'ing them. Pinman - what do you think?
Pinman Apr 23, 2008, 10:28 AM thats a Crosspost- See above.
Ekolite Apr 23, 2008, 11:05 AM Are you allowed to trade through coastal areas with fishing? Would I be able to go less then 1 inch through the black sea, north up the long river, and then less then 1 inch from that river to Amur and NSA? BTW I have 1&1/4 inches trade distance b/c of the wheel. If not, I make my possible trade partners france, hamburg, rome, greece, russia by various rivers.
Also, do both nations need rading on just one of them?
Backwards Logic Apr 23, 2008, 11:47 AM Sailing is needed for coastal areas - Mediterranean Sea and Black Sea included in that. Fishing works only for rivers and lakes. Also, the river must be in your territory - you cannot march to the river (if the river you wish to travel to is not in your territory at all), get in, then travel to the nation you wish to trade with. This is done to close the various loopholes that would exist otherwise. More on this when I have some more time.
That is a good point about traveling to the Black Sea (w/ sailing of course), then up the river to the various nations. I don't see why not.
I guess long story short - sailing has been made a key tech for long-distance trade to happen. Sailing does not allow you to cross oceans yet though, just seas and coastal travel only.
Pinman Apr 23, 2008, 12:59 PM There is a new section on Military Creation in the rules accompanied by a list of units later down in the reserved posts.
Please Consult them.
{This game is getting more interesting with more options}
Ekolite Apr 23, 2008, 01:04 PM Yeah, are you going to post some kind of stats for the unit types? Can we make UUs?
Pinman Apr 23, 2008, 01:14 PM We have posted Stats.
Look at one of the last reserve posts- after Techs and Wonder.
As for UU's, the answer is a resounding yes. Design a project and PM us for a cost/veto assessment.
SS-18 ICBM Apr 23, 2008, 01:53 PM How do I create a new religion?
Pinman Apr 23, 2008, 01:55 PM Pick a name, and give me an idea for a bonus. If its good, your Religion is made.
Ekolite Apr 23, 2008, 02:01 PM What does ''strong against...'' mean in game terms? Is it like a +50% or something?
Pinman Apr 23, 2008, 02:09 PM We have tried to eliminate a lot of the mathematical aspect in combat.
Basically, combat will be very much dependent on how good your tactics are, and what is better suited to fight what is a part of that. Of course, there are still numbers involved, but again a lot depends on how good your plans are.
Backwards Logic Apr 23, 2008, 04:53 PM Note to everyone: The Sailing tech now allows for a 3 inch (or 7.6 cm) sea trade distance from a port city another nation's port city. This distance is not a direct path from port to port, but rather the actual route a ship will take. The path a ship will take if it is out in the ocean will be pretty much hugging the coast, as sailors in this time period are afraid of losing sight of the shore. In the future, there will be techs that increase this distance, but it will be a slow and gradual advancement. Also, BOTH nations will need sailing for the trade to go through.
mythmonster2 Apr 23, 2008, 05:19 PM Hey, you just copy-pasted my orders!!! And didn't I say to expand, or did I?
Terrance888 Apr 23, 2008, 05:21 PM Will there be 'Devine Right'? I want to get a Edoian Empouror and get massive increase to military and stability while just just affecting...
Just my ramblings...
When will be get 'kings'?
Pinman Apr 23, 2008, 05:23 PM @Mythmonster:
I hope that isn't a complaint, because trust me, you want me to copy your stories. (I do it when I see a good one that doesn't reveal anything) You don't want me to start writing about your nation myself.:mischief:
As for expansion, please read what I said a couple of posts above. I didn't count expansion based on erroneous information, but if you want your expansion, you can have it next turn.
Backwards Logic Apr 23, 2008, 05:27 PM @Charles Li - Uhm... Later, or something. We haven't gotten that far yet... This IS still the ancient era...
merciary Apr 23, 2008, 05:29 PM The Head Priest of the Greek Parthenon has this message for the rest of Europe:
Come convert to our faith, we are an open faith that take in all and seek to gain knowledge. By joining us you can help in that goal and reap the benefits yourself.
Tasslehoff Apr 23, 2008, 07:20 PM Who should orders go in to? Also, am I permitted to continue trade with Amazonia (1.5 in trade distance). If not, will Sailing allow me to?
Backwards Logic Apr 23, 2008, 07:32 PM Your orders will go into me. And for anyone else who may be wondering, on the first post in green lettering is the order destinations. And yes, you can trade with Amazonia - you just make it.
Frozen In Ice Apr 23, 2008, 08:03 PM Can I make the bonus for Buddhism be extra stability per member?
Also, who can I trade with? I am a little confused on that.
Pinman Apr 23, 2008, 08:14 PM We haven't fleshed out all the specifics, but I believe that you can only trade with Siam. On the plus side, I believe that Siam can only trade with you for now as well.
The Buddhism bonus shall be a bonus to stability, as soon as Bl gets back to fix it.
sp1023 Apr 23, 2008, 09:27 PM What? But I researched so many other things, Alphabet, sailing... What more do I need?
sp1023 Apr 23, 2008, 09:34 PM Siam
Player: Sp1023
Capital: Bangkok
Other Cities: 2 Unnamed
Color: Pink
Government: City-States
GPT: 12 (13 in 1)
Banked Gold: 16
Military: 25 Spearmen, 15 Galleys
Stability: 75%
Technology Points: 0
Technologies: Pottery, Agriculture, Paganism,
Hunting, Alphabet
Projects:
To the Citizens of Siam:
Greetings fellow citizens! As the main member of the city states government, I would like to announce the names of the magnanimous cities you all have so beneficently created. Dhkata, and Chitgok. Thank you.
To the Kingdom of Indonesia, Kingdom of China, Empire of Japan:
How would you like to incur upon an alliance or federation, to protect and promote Asian rights? The Asian Federation! (AF)
Err, any reason?
oneperson Apr 23, 2008, 09:36 PM I know I'm a bit tardy, but finally, the next update! When are the next orders due?
Pinman Apr 23, 2008, 09:46 PM You didn't put the names into your orders Sp, so it wasn't done.
EDIT: tailles, Vladivostok did have its name changed, although I admit I messed up with the map.
Backwards Logic Apr 23, 2008, 10:13 PM @sp1023. You need sailing to be able to trade with Indonesia and India. As of now, I don't see it in your stats, so either you haven't teched it yet or Pinman forgot to add it in.
@Pinman/Frozen in Ice. I need a specific number for Buddhism's stability bonus. Pm me the details.
@oneperson. Order due date is in giant, bold letters on the very first post ;)
Pinman Apr 23, 2008, 10:51 PM {But Indonesia has got Sailing}
EDIT: Sp--> You didn't ask to purchase Sailing.
Backwards Logic Apr 24, 2008, 12:07 AM Note to all: Sailing is need by both nations wanting to trade via the sea. This is in the rules and in the tech stats page.
D'Artagnan59 Apr 24, 2008, 05:13 AM Why did my economy just decrease by 3 GPT?
sp1023 Apr 24, 2008, 09:39 AM Ok. Well, at least I know my goals for the next turn.
Thanks.
Ekolite Apr 24, 2008, 11:37 AM Pinman/BL I think the stability ranges are too high. I don't think that trouble should start until about 50%, then at about 30% things should start getting serious.
Pinman Apr 24, 2008, 12:16 PM The current Rebellions are not serious relatively, but we can try and implement that idea.
Me and BL are still discussing the ruleset.
Rheinmetall Apr 24, 2008, 12:28 PM I think my orders said to expand towards the resource dot.
Backwards Logic Apr 24, 2008, 12:38 PM Since the previous update, Pinman and I revamped the entire resource structure. Therefore, since no one really knew where the resources were at the time, we gave everyone one resource in their cultural borders and put one well within reach.
And we will be adding more resources at some point - as for when, you'll just have to wait and see!
Pinman Apr 24, 2008, 06:06 PM Please read the rules! They have now been finalized, and are 100% BRAND NEW.
You may ask questions of clarification, and inform us if we missed something, but please do not ask us anything if you haven't read the rules. Please don't even post until you've read the rules!
Trust me, this game is about to get a lot better. We have a bunch of brand new ideas, and we truly think you'll enjoy them.
Let the true games begin!
{If you read nothing else, read the sections on the Stability and the Objectives. Both are very important and were just edited today.}
merciary Apr 24, 2008, 06:52 PM Just reading the objectives part. I don't think anyone would blow up the Earth just for a lunar colony. I mean all those resources going to waste and if something goes wrong one the colony your screwed. A more realistic victory would be a colony and weaponizing the Moon. I mean I think you can control the world if you turn the Moon into a giant weapons platform. Just my two cents on the realism of that.
choxorn Apr 24, 2008, 07:44 PM mericary has a point.
Perhaps more reasonable would be creating a space-based weapon that can kill everyone on earth outside of your empire, or perhaps wipe out their governments and armies so you can swiftly take control of them?
Backwards Logic Apr 24, 2008, 07:47 PM We could do something like that. We had no realistic objectives, so we just threw something together. Pinman and I will discuss it, and we'll change it to something more realistic. Besides, it's a going to be a long time before any of you need to worry about conquering the moon. Worry about wiping the world out first ;)
D'Artagnan59 Apr 24, 2008, 09:02 PM Thank you for not banking my dang gold.
sp1023 Apr 24, 2008, 09:36 PM Siam
Player: Sp1023
Capital: Bangkok
Other Cities: Dhakata, Chitagok
Color: Pink
Government: City-States
GPT: 12 (13 in 1)
Banked Gold: 16
Military: 25 Spearmen, 15 Galleys
Stability: 75%
Technology Points: 0
Technologies: Pottery, Agriculture, Paganism,
Hunting, Alphabet
Projects:
Errr, Pinman, does my infrastructure suck so much that I don't have any, or is that an error?
Backwards Logic Apr 24, 2008, 09:38 PM Did you put 'build x amount of infrastructure' in any of your orders?
sp1023 Apr 24, 2008, 09:50 PM This was my first turn: No.
Tasslehoff Apr 24, 2008, 11:52 PM Therefore, you have no infrastructure.
SS-18 ICBM Apr 25, 2008, 05:33 AM Pick a name, and give me an idea for a bonus. If its good, your Religion is made.
I suggest that, since it is a religion based on harmony with the environment, that it be called Naturalism. A tribute to the tropical rainforest that sustains the nation of Amazonia. Since it is a peaceful religion, believers will find that their nations are more stable (+3% stability per member), and are able to thus expand and assimilate more land.
On another topic...I just noticed I had every technology. Are there no more technologies for me to research?
Backwards Logic Apr 25, 2008, 06:38 AM More techs will be introduced very shortly.
choxorn Apr 25, 2008, 09:07 AM @SS18: What are you talking about? You still don't have Masonry, Hunting, Iron Working, Religion, or Mathematics. ;)
Pinman Apr 25, 2008, 10:47 AM @Choxorn and Merciary- I wrote the objectives, and therefore inflicted my cynical view of modern society on them, but something along those lines is fine too.
@D'artagnan- You could be right about that. I'll check it and correct it asap. Sorry for the mishap.
@SS-ICBM- You would be copying Buddhism's bonus exactly, which is fine if thats what you truly want.
@Everybody- You may have noticed that we owe you an extra 5 GPT thanks to your resource. This will be incorporated en masse next update. On another note, BL will insure that we meet the deadline this Sunday, so we truly need orders.
Rheinmetall Apr 25, 2008, 11:36 AM I'm going to have hard time with the deadline. I'll have to work tomorrow too.
Ekolite Apr 25, 2008, 11:39 AM How many hours do you have you add on/take away to get from EST to GMT?
Also, when trading resources, do you get the 5gpt for your resource + another 5 gpt from other countries resource that you're getting?
Also, could you please clarify: If I researched sailing I can trade with Egypt. Could I also send my trade ships down the river nile to trade with kenya? If I walk an inch (or less) to get to a river ouside my territory, can I then get of the river and trade with a country an inch or less distance away from the river?Can I trade with Amur and Killfire's country basically?
Stuck in Pi Apr 25, 2008, 12:48 PM EST is GMT -4.
Backwards Logic Apr 25, 2008, 12:55 PM Trading resources nets you +5 GPT from trading. You still get +5 GPT from having your own resource in your country. Basically 1 untraded resource = +5 GPT, traded = +10.
When wondering about trade, look at it this way. Think of it as a two way 'road', and that both nations need to travel this 'road' to get to another nation. Certain techs will open certain parts of the 'road' to make travel possible. Currently, fishing opens rivers and lakes as a possible 'road,' while sailing opens coastlines. The 'land' trade distance is also apart of this 'road,' with the wheel and hunting increasing the land distance. Also to clarify the land distance further, we use whichever nation's land trade distance is shortest in determining if one can trade with another.
Right now Kol, you can 'walk' (meaning using land distance only) to Greece, Russia, Hamburg, Amuria, and Norouth Zibidiwah. Once both you and Egypt research sailing, you two can trade.
As of now, we don't have a tech to allow trade through another country. The reason we're making this a tech and not a player decision is otherwise everyone would allow trade through another's country and feasibly one could go around the trade distance restriction and trade with almost anyone.
And if it seems complicated now to everyone (which I admit, it is, but only for realism at this stage), it will be much easier as soon as everyone grows and techs things.
_________
Any other questions about who one can trade with should be asked via the pm, as to limit the amount of personal questions that appear in the forum. I'd like to keep the forum open to game discussion as much as possible and not for individual questions. Same thing if you think a correction needs to be made with the stats, please pm and we'll take a look at it. Thanks :)
As for the order deadline, well, I'm sure you all wanted a regular update, so this will be enforced. We're giving everyone a week pretty much to get their orders in, so we won't be doing any extensions to accommodate anyone. I'm sorry if this seems a bit harsh, but with two GM's now that want to keep this game alive and moving, this strict deadline is necessary.
merciary Apr 25, 2008, 03:27 PM @Choxorn and Merciary- I wrote the objectives, and therefore inflicted my cynical view of modern society on them, but something along those lines is fine too.
Pinman, I'm a cynic too, that's why I'm only questioning the loss of resources by destroying the Earth not the loss of lives. Plus I think making a giant weapons platform capable of destroying the Earth would likely cause you to conquer the world.
Backwards Logic Apr 25, 2008, 05:13 PM Objectives changed for 'realism.' Read and comment please.
Pinman Apr 25, 2008, 05:16 PM I will interject at this point by saying that while the objectives are very nice with the changes, I personally think that the clear cut method is preferable, regardless of Realism.
This sort of game needs a clear end date, which will be eventually reached.
However, if the majority of the people prefer the changes, so be it.
choxorn Apr 25, 2008, 06:45 PM Amuria, and Norouth Zibidiwah.
How could he get to either of these countries?
Backwards Logic Apr 25, 2008, 07:04 PM Walking. His trade distance.
Frozen In Ice Apr 25, 2008, 07:49 PM To Siam, Australia, and Japan:
Come and convert to Buddhism! It shall make your nations more stable, allowing you to expand your countries borders even more!
Terrance888 Apr 25, 2008, 09:39 PM To Indonesia
Buddhism is conflicting with Hindus, of which India is the orgin. We will think about it but for sure elements will be changed.
OOC: I am banned and am on borrowed time...
SS-18 ICBM Apr 26, 2008, 06:05 AM @SS-ICBM- You would be copying Buddhism's bonus exactly, which is fine if thats what you truly want.
Yes, that's I want. Those Buddhists can achieve harmony their own way.
Addendum: Why do all the victories require the other nations to be annihilated?
Ekolite Apr 26, 2008, 06:12 AM Yeah, could we possibly have some different vicories please? I really, really dislike the whole moon idea :D :p.
Stuck in Pi Apr 26, 2008, 06:15 AM What's wrong with blowing up the Earth?
But that could have some debris hitting the moon...
sp1023 Apr 26, 2008, 01:01 PM To Siam, Australia, and Japan:
Come and convert to Buddhism! It shall make your nations more stable, allowing you to expand your countries borders even more!
We will think about it. Are there any other effects for Buddhism?
To Indonesia
Buddhism is conflicting with Hindus, of which India is the orgin. We will think about it but for sure elements will be changed.
OOC: I am banned and am on borrowed time...
OOC: You're banned? How come?
choxorn Apr 26, 2008, 01:03 PM @Stuck in Pi: also, like merciary said, if something goes wrong with your colony, you don't have anywhere to run.
Pinman Apr 26, 2008, 01:23 PM There are two different victories: 1) conquest 2) Technological
merciary Apr 26, 2008, 02:23 PM No you don't, it says you must :
1) Have Colony on Moon
2) Have Doomsday device
3) Destroy Planet
4) Rule the Moon
Before you can win, if that's not the case then it needs to be reworded.
I quote:
Once all four objectives are met, that nation will achieve victory.
Pinman Apr 26, 2008, 02:38 PM Merciary what comment is that contradicting? {Its right}
choxorn Apr 26, 2008, 02:40 PM He's saying that all victories require killing everybody. :)
Ekolite Apr 26, 2008, 03:51 PM What motive would any sane man have to destroy the Earth? I'm ok with the colonisation, but what are you honestly going to do? Move all of your citizens to the moon and then blow up their homes, their friends and their entire livlihoods? How realistic is that?
merciary Apr 26, 2008, 03:54 PM All the points above are what I was getting at.
Backwards Logic Apr 26, 2008, 04:05 PM Alright, alright. I changed it up a bit. No more blowing the Earth up. First nation to build the required colonization structures wins. Details in rules. Is that okay?
sp1023 Apr 26, 2008, 04:48 PM To Siam, Australia, and Japan:
Come and convert to Buddhism! It shall make your nations more stable, allowing you to expand your countries borders even more!
Do you even have contact with Australia?
Frozen In Ice Apr 26, 2008, 04:57 PM Do you even have contact with Australia?
I don't see why not, since they are within my trading range if I measured correctly.
sp1023 Apr 26, 2008, 04:58 PM That's pretty far away.
Can you make a technology that reduces the price of other technologies, like specialization?
Backwards Logic Apr 26, 2008, 05:27 PM 24 HOUR WARNING!!! GET YOUR ORDERS IN
well, technically, I was late by 27 minutes. The 23 hour and 33 minute warning post wouldn't quite have the same ring to it.
Frozen In Ice Apr 26, 2008, 05:35 PM When writing orders, should give ourselves 5 extra GPT because of the resources, or have their bonuses already been applied?
Backwards Logic Apr 26, 2008, 05:37 PM No. You will get that GPT bonus next turn. What your current GPT is is what you have to spend.
Kjaaly Apr 26, 2008, 05:53 PM You've forgotten that I have masonry.
Rheinmetall Apr 27, 2008, 12:00 AM Do you remember when determining the trading ranges and such, that it differs depending on the monitor resolution. What's 10mm on my screen is 8 or 11 on someone others screen.
SS-18 ICBM Apr 27, 2008, 07:06 AM For trading, why don't we allow trades within continents for now? Considering that trade over land is quite possible with the current technology.
Backwards Logic Apr 27, 2008, 10:28 AM Trading will remain the way it is. It will open up further as time goes on. And Rheinmetall does make a good point - something I had overlooked when writing the rules up. If anyone needs me to double-check who they can and can't trade with, that's fine, but please bring it up in a pm.
@Kjaay - I double checked with Pinman on this, and he has no record of you researching Masonry.
sp1023 Apr 27, 2008, 01:15 PM Orders in.
Tasslehoff Apr 27, 2008, 02:50 PM Orders in.
choxorn Apr 27, 2008, 03:10 PM Orders Sent.
thomas.berubeg Apr 27, 2008, 03:35 PM Orders sent in
Backwards Logic Apr 27, 2008, 03:37 PM your orders go to me thomas...
thomas.berubeg Apr 27, 2008, 03:52 PM i thought i did send them to you...
I don't have time right now, i'll send them again tonight...
Backwards Logic Apr 27, 2008, 03:55 PM Orders are due in an hour...
Backwards Logic Apr 27, 2008, 05:00 PM TIME'S UP. ALL ORDERS RECEIVED AFTER THIS ARE CONSIDERED LATE.
Pinman Apr 27, 2008, 05:58 PM Lets get to work my friend. Me and BL have a special surprise for everyone this update, and we've got a lot of work to do.
mythmonster2 Apr 27, 2008, 08:20 PM *whistles to pass the time*
Terrance888 Apr 27, 2008, 09:23 PM I AM BANNED BY MOM FOR A LONG TIME UNTIL I GET 2 WEEKS WORTH OF STRAIGHT As! Thank you!
Notes from table: Research Sailing and Agriculture.
Pinman Apr 27, 2008, 09:35 PM BL is characteristically done his part, and i'm lagging abit. Shouldn't be more than 2 hours if anybody wants to wait up.
Pinman Apr 27, 2008, 10:44 PM Birth of an Empire- Update 6
Global News Report
GLOBAL ECONOMIC BOOM. In their struggle to emerge as the greatest empire of all time, the fledgling nations have discovered various resources within their respective territories. Whether these resources will be used to forge arms, or to create beautiful works of art and culture, is up to them, but what they have certainly done is nearly tripled the amount of economic activity going on in most civilized nations. These booms will surely make life far more interesting in the world, allowing for more military and cultural options to be available to all nations. Surely this new freedom will aid our heroes on their continuing quest to achieve- The Birth of an Empire.
SKIES CONTINUE TO EXCITE ASTROLOGERS. The shamans of the skies as they are known to many, are a very reclusive and mysterious bunch. However, the astrology guilds in all nations have been swept up in a wave of excitement and terror over new discoveries in the skies. Nobody has been able to get a coherent thought out of them yet, except for the following phrase: “Something is coming”.
European News Report
NEW ERA OF PROSPERITY FOR BALKANS. Recent years have unlocked a period of considerable wealth for the Balkan nations. Through both internal and external trade, the economies of both Greece and Macedon have nearly tripled over the past few years. Strengthening relations between the two nations have allowed for considerable internal trade, following the discovery of 4 new resources in the Balkans. On the other hand, Macedon has traded its knowledge of writing throughout the world, leading to a slightly increased golden age in that country over Greece- although not by much. Foreign onlookers expect this to have a considerable effect on the popularity of the Greek Parthenon, although this has not yet occurred.
ITALIAN, BRITISH AND FRENCH LEADERS RELEASE NEW PROCLAMATIONS. Following a period of silence from these three empires, British, French and Italian leaders report that their kings have been deposed and that the position of emperor in both countries is vacant. Sources suggest that there are not that many applicants, so anybody who tries for either position is likely to be accepted fairly quickly. (Italy, France and Great Britain have all been NPCed)
Asian/Pacific News Report
NOROUTH AWAKES FROM ICY SLUMBER. Following the example set by the Italians and Britons in the west, Norouth has deposed its leader and is actively searching for a replacement to fill the post. Again, all are welcome to do so. (Norouth has been NPCed)
RUSSIA ADAPTS A NEW RELIGION. The Grand Shaman of Pereslav'l asked the All-Russian Governing Council to pay attention to religion, or the Gods will be angry. Heeding his word, the Council allocated seven gold to the pagan establishment. The result was Russian paganism was developed into an organized religion. A sacred text, the Words of Light, was compiled, painstakingly written by scores of dedicated priests in Moscow. The Grand Shaman became the Grand Priest, and temples are erected in honor of the many deities of Slavic mythology.
The Council eagerly adopt the new faith, although some are concerned the effect this may have on the fruitful Russo-Amurian trade relations. Therefore, the Council announced that although the Slavic Pantheon will be the official religion, all other faiths are tolerated.
NEW TRADE CENTERS EMERGE IN ASIA. The resource boom has not only hit Europe, but Asia as well. However, unlike in Europe, the resource boom has established economic rivalries that were not previously present. The Japan- China rivalry has been swept aside by the latest Asian contest, between China and Indonesia. These two nations gained the most out of the new boom, although every nation in Asia was positively impacted to a considerable degree, and are in an economic conflict to determine who will establish the greatest economic control over trade in the Pacific. At the same time, booms in Russia and Amuria have helped increase trade and relations between the two nations, while India has developed its image as a cultural power, as opposed to an economic one. Still, developments between the Asian powerhouses promise to be exciting in the years to come.
JAPAN AND CHINA SETTLE TENSIONS. In the wake of the huge economic boom, the Chinese have forgiven the Japanese for their transgressions over the “peninsula affair”. Foreign observers expect trade between the two nations to pick up, although Japanese rulers were reported to have slept through the year. The one warning delivered over the affair was this: Further hostile actions by Japan would result in war.
ASIAN ALLIANCE DECLARED USELESS. Critics have sprung up in all Asian nations about the utter uselessness of the so called “Asian Alliance”. Sources report that governments are being pressured heavily to either reform the organization or disband it entirely. All Asian Governments were unavailable for comment on the issue as of yet, although Indian and Indonesian Religious leaders are pressing for the disbandment of the political alliance.
Map:
http://img177.imageshack.us/img177/1429/birthofanempirefinalcy3ke5.png
OOC:
@Rheinmetall- You had Seventeen gold and to build your fourth city it takes 15. Therefore, with the 2 gold left over and the 1 TP from Writing, you could not finish Animal Domestication.
@Stuck in Pi- I’m too lazy and tired right now to research names. If you want a historical name, find it yourself or I’ll put some effort into it before the next update.
@Sp- If you want trade, you have to be clearer.
The Front Page is updated with the new stats.
Backwards Logic Apr 27, 2008, 10:45 PM North/Central American News Report
THE CANADIANS GO INTO HIBERNATION. The two Canadian nations, Nunavut and Canada decided to go to sleep. As such, they’ll wake up and a whole bunch of money will be in their pockets for a later date.
THE UNITED STATES OF AMERICA GOES ON VACATION. Tired from dealing with previous rebellions, the president of the USA decided to take a nap as well. When he wakes, up, he’ll find a whole lot more gold in his bank account and not a whole lot else. He better wake up soon, since if he decides to relax, his fragmenting country may split from his rule (in other words, no rebellions happened this turn, but if nothing is addressed next turn, expect serious problems).
TEXAS CONTINUES EXPANSION. The King of Texas had been bored for a number of years. So he sent some explorers to the southern border where they found: Brown Dirt. Inspired, the King decided this would be the best place for a new city and aptly named it: Brownsville. He also thought it would be prudent to acquire the resource in Louisiana. The latest rumors are that there are some murmurs of rebellion in the future if the King continues his expansion, but for now things appear fine.
SEXY ISN’T SO SEXY ANYMORE. Fed up with their leader’s apparent lack of direction, the SEXY people deposed of their limp ruler and replaced it with a more, uhm, vigorous figurehead. (In other words, SEXY is now NPC’d)
South American News Report
AMAZONIA CONTINUES GOODWILL TOWARD KENDERMORE. The Tribal Council of Amazonia made a number of key decisions regarding their southern neighbor Kendermore. First, a large tech trade took place between the two fledgling nations and also trade of valuable resources between the two nations. Unfortunately, only one resource could be traded because of…
WAR!!! THE REPUBLIC OF LUTZJ INVADES KENDERMORE. Striking at dawn, the army of Lutzj, the largest the world has seen so far, hostilely crossed into Kendermore territory and engaged the army of Kendermore in a few border skirmishes. Fortunately for Kendermore, the ruler had just invested in new chariots, who were able to warn the army commanders. Since the army of lutzj was so large, they were able to split Kendermore in two, isolating their newly acquired resource from the rest of the empire (note to Tasslehoff – you get the resource GPT bonus, but you cannot trade it until it is reconnected with the rest of your empire). Some strategically placed archers atop a ridge and a line of spearmen below stalled the advance of this army just outside of the resource near Kendermore’s capital. Peace in this region appears to be a distant memory. Casualties on both sides are considerable, with Lutzj losing 5 spearmen and two archers and Kendermore suffering a loss of 6 spearmen.
African News Report
EGYPT GOES ON A SPENDING BINGE. After stockpiling a large stack of gold, the Egyptian ruler decided to research a whole bunch of techs. Also, the pharaoh sent a number of expeditions to add more land under his rule. However, the ships that landed on Cyprus were greeted with Greek spears. Despite the language barrier that existed, the Egyptian troops held up an Egyptian Flag and pointed towards a near hill, as if wanting to plant it in the ground atop it. The Greeks did not take kindly to this, pointed at the flag and then pointed to the sea, as if to say go back where you came from. Angered by this refusal to submit, the Egyptians nevertheless boarded their galleys and sailed away. No word on how the pharaoh is reacting to this news, but sources say a number of exotic fruit trays were flipped in his anger. Despite the setback on Cyprus, the Greeks looking for Sicily took a wrong turn and ended up on Malta, and thus claimed it for the god-king. Rumor also has it that he continued progress on the pyramids, but sources are unsure of how close it is to completion.
VERALI CONTINUES SCIENTIFIC PROGRESS. The simple question of ‘why’ sparked advancements in Veralian research. Since no one could really answer the question conclusively, people developed their own line of thought and paganism came to be. Also, they built a new city named Zeacvheal, located near a resource they recently expanded to. This new city is home to the nation’s brightest minds and scholars, where new ideas hope to flourish.
To the world at large:
Due to the rapid economic advancement of the world, a number of new techs have been introduced. They are:
Map Making: Plus 1 inch naval trade distance and ½ inch land trade distance. Requires Writing. Cost: 20 Gold.
Padded Leather Armor: -5% casualties. Cost 25 Gold
Temple to the Gods: Once teched, it gives your nation +5% stability. Requires Religion researched and a national religion. Cost: 25 Gold
Advanced Infrastructure: Upgrades your current road system to something more substantial. Gives each city +1 GPT. Requires that nine infrastructure be already built. (Note: does not allow you to build anymore infrastructure than nine – it’s just a name for the tech). Cost: 30 Gold
Marine Warfare: +5% to naval actions. Allows the construction of Triremes (Base Strength 3, cost 2 Gold). Requires Sailing. Cost: 30 Gold
Also, a new World Wonder is now available for construction:
The Great Lighthouse: Removes all naval trade distance restrictions, but still your navy cannot cross oceans. Cost: 75 Gold. Requires Sailing. (Note, your navy’s military action movements are still restricted to something realistic).
choxorn Apr 27, 2008, 11:20 PM @BL: Why is the Lutzj-Kendermore War not listed in the wars post?
@lutzj: I would condemn your actions, but I have no idea who you are. :p
@Both GM's: GLH requires Sailing, right?
*Looks at reports of leaders being deposed*
Yay, less competition for me! :)
And Pinman, I think Norouth is in Europe. ;)
Backwards Logic Apr 27, 2008, 11:25 PM War post updated, and yes GLH requires sailing. All posts updated that needed those changes.
Terrance888 Apr 27, 2008, 11:31 PM EDIT:
To China
From Japan
Shall we trade our resoruces?
To Mods
Goals in case still banished
Expand to other resource.
get teches.
City of Qing Dao on Peninsula.
More troops.
All correct.
choxorn Apr 27, 2008, 11:36 PM Learn to spell!
Kjaaly Apr 28, 2008, 12:05 AM I didn't research masonry. I got it from egypt.
There, they stood in awe as they watched to marvellous works of masonry the Egyptians had created. Curious, they ended up sharing the knowledge of Pottery in exchange for instructions on this technology.
How would I have mathematics if I didn't have masonry?
Rheinmetall Apr 28, 2008, 12:36 AM Pinman. I had 1 Capital which didn't cost nothing, 2 cities which cost 5 gp each, then 1 that cost 10, so I should get another one with the price of 10. The cost goes up 5 for every TWO you build. That's what the rules say.
And the City needs a name. Olfeim.
Tasslehoff Apr 28, 2008, 12:40 AM What was the casualty count for the Lutzj-Kendermore battle? It doesn't seem like Lutzj lost much, as I should have had a +12% military bonus and 3% defence bonus from technologies.
In any case, LUTZJ WILL PAY for this unprovoked attack on Kendermore!
SS-18 ICBM Apr 28, 2008, 05:39 AM To the Republic of Lutzj,
The Tribal Council of Amazonia is deeply disappointed with your decision to invade an ally. Rest assured we will not take this lightly, and you will pay dearly for this attack on strategic interest. May our innumerable cavalry and archers exact complete annihilation on your empire.
----------------------------------------
SS18, Tribal Chief of Amazonia
Tingal, Chief of the Army of Amazonia
D'Artagnan59 Apr 28, 2008, 08:31 AM Anyone want to trade with the glorious Egyptian Empire?
choxorn Apr 28, 2008, 09:11 AM The only one you can trade with right now is Verali.
Pinman Apr 28, 2008, 10:51 AM @Rheinmetall- Sorry. Me and BL have discussed it, and my way of thinking has been changed. Your stats have been corrected.
@ Tasslehoff- Lutzj had a huge numerical advantage over you, as well as a minimal element of surprise. Therefore, while in fact you should have lost considerably more, the casualties were even because Lutzj didn't put that much effort into effective tactics.
At the same time, they had a considerable number of archers which pulverized your infantry.
@ kjaaly- Obviously we missed that part of your previous orders- sorry.
@Choxorn- I hereby declare that Norouth is in Europe.
Ekolite Apr 28, 2008, 11:17 AM Pinman my new city is in the complete wrong place!
Pinman Apr 28, 2008, 11:19 AM Thats because your clarification orders came in after the update.
On the second point, you are already trading both resources.
Ekolite Apr 28, 2008, 11:40 AM Oh, did it? Woops sorry, didn't know it was late.
D'Artagnan59 Apr 28, 2008, 01:36 PM How can Greece be at Cyprus if they don't have Sailing?
Better get going because I should have Cyprus.
Stuck in Pi Apr 28, 2008, 01:57 PM To: Japan
From: China
We are already trading.
To: Asian Alliance
From: China
It seems that for the time being, we have no purpose making an official alliance. If others agree, I move to dismiss the alliance.
To: Others I can trade with
From: China
One resource open!
merciary Apr 28, 2008, 02:29 PM How can Greece be at Cyprus if they don't have Sailing?
Better get going because I should have Cyprus.
We've already had this discussion,I started with a few islands and I figured they ad to get there some how so the Gm gave it to me. Plus this was before all the changes so fishing allowed small expansion by sea.
In other news would you like to adopt the Parthenon?
Frozen In Ice Apr 28, 2008, 04:56 PM To India: Do you wish to trade both of your resources with us?
D'Artagnan59 Apr 28, 2008, 05:00 PM No.
Thanks for clearing this mess up. You can have Cyprus.
To: Verali
From: Egypt
Do you want to trade?
Backwards Logic Apr 28, 2008, 05:03 PM From: India
To: Indonesia
India accepts your request to trade. May our nations grow stronger through peace.
Pinman Apr 28, 2008, 05:05 PM Greece should control Cyprus, I just made a mistake with the map.
sp1023 Apr 29, 2008, 10:12 AM To India:
From Siam:
Perhaps we could trade as well, being within reasonable distance of each other?
Backwards Logic Apr 29, 2008, 10:37 AM To: Siam
From India:
I regret to inform you that both of my resources are currently en route to Indonesia. However, we are interested in a tech trade, so if you have anything you would like to offer, we are listening.
Equuleus Apr 29, 2008, 01:42 PM OK I have returned to this game, I will send in orders tomorrow as I am very busy lately.
choxorn Apr 29, 2008, 06:58 PM @BL: How are you close enough to Indonesia to trade with them??????
Backwards Logic Apr 29, 2008, 07:03 PM @chox: Indonesia sails to the river that leads to Lucknow and my capital. To return trade, I just sail down that same river to the Indian Ocean, where I sail along the coast to his port city.
sp1023 Apr 29, 2008, 08:59 PM To India:
From Siam:
That is regrettable, maybe next year? Also, if you would like, we would gladly exchange hunting for religion.
OOC: We're allowed to trade techs??!
Tasslehoff Apr 29, 2008, 09:44 PM OOC: Of course. Read the rules, thilly!
D'Artagnan59 Apr 29, 2008, 10:04 PM I can't read some of the city names. The font is too small.
taillesskangaru Apr 30, 2008, 02:42 AM I can't read some of the city names. The font is too small.
Me too.
Pinman, the All-Russia Supreme Council wants to know why the map of Russia looks so screwy and why the borders of the Russian nation was not expanded as per order.
Pinman Apr 30, 2008, 06:07 AM If you want me to do something, you have to be direct. you never directly asked for expansion.
EDIT; As such, I missed it. The map is the same as last turn's map.
Terrance888 Apr 30, 2008, 02:41 PM @ Pinman
If I get 5 gpt from the resource and 5 from trading it. I should get 10 gpt or 23 gpt instead of 18.
My orders so not to spam if you desides yes or no, I will modify and send after you reply.
Japan
Player: Charles Li
Capital: Edo
Other Cities: Seoul, Nagasaki
Government: Chieftainism
GPT: 18 (19 in 1)
Infrastructure: 2
Banked Gold: 19
Military: 26 Spearmen, 15 Galleys
Stability: 75%
Technology Points: 0
Technologies: Fishing, Pottery, Agriculture, Sailing
Projects:
Spending Div
7 Military
15 research
15 city
Spending
4 Spearmen (total 30)
3 Galleys (total 27)
City of Taipei on Taiwan*
Pottery,Alphabet,Bronze,
also work on Mansonary.
Military
10 Spearmen will advance north.
10 Spearman and 7 Galleys advance towards Taiwan, if successful build Taipei, if not found Qingdao on Peninsular China.
5 Spears on Peninsula, 3 Galleys.
5 spears on mainland, 7 galleys.*
* if Taiwan needs more, take from here.
Domestic
No switches
no roads
Convert to Hinduism.
Diplomatic
Trade with China (not in stats :o)
That is all.
mythmonster2 Apr 30, 2008, 04:10 PM @America: Our northern neighbors, we are interested in a trade with your nation. Will you trade with us?
sp1023 Apr 30, 2008, 08:57 PM Can I copy Charles' orders, 'cause that was basically what I was gonna do, except instead of Taipei, establish a colony on Malaysian islands. (Don't know why I said that...)
Backwards Logic Apr 30, 2008, 10:03 PM Do not be lazy and post orders here. That's what pm's are for.
Equuleus Apr 30, 2008, 11:39 PM @ Texas
Yes
sp1023 May 01, 2008, 09:40 AM To India:
From Siam:
That is regrettable, maybe next year? Also, if you would like, we would gladly exchange hunting for religion.
OOC: We're allowed to trade techs??!
Backwards, can I get a response?
Backwards Logic May 01, 2008, 12:36 PM Yea, sorry I forgot... (yes you can trade techs. See rules for details)
To: Siam
From: India
Unfortunately, I will be trading those resources for some time to come. However, I will accept your trade of hunting for religion.
Terrance888 May 01, 2008, 02:15 PM Edited due to broken gasket. :rolleyes:
@ Pinman, is is 18, or is it 23 due to my resource trade? Or 28 due to our resource trade?
Stuck in Pi May 01, 2008, 02:45 PM You callin me a she? Anyway, why couldn't you simply ask the question, then send in orders?
Backwards Logic May 01, 2008, 03:03 PM DONT CALL ME LAZY YOU GM THAT DON'T EVEN ANSWER MY QUESTION/REASON THAT I POSTED HERE! I SHOULD HAVE 23 INSTEAD OF 18 AND I GAVE YOU, THE GM, TO TELL ME WHICH ONE IS IT SINCE I TRADED WITH CHINA MY RESOURCE AND SHE TRADED ME HERS. (WAIT, THEN ITS 28) SO TELL ME NOW CUZ' I DON'T WANT TO SPAM YOUR BOX AFTER FINDING OUT THAT I HAVE 10 MORE OR 10 LESS TO SPEND. GOOD DAY!
I will not take that kind of BS from anyone here. Also, I am not your GM - that needs to be taken up with Pinman. And I said I'd rather everyone spam my inbox and not this thread, something you obviously have no concept of. So before you go and blow another gasket, get your facts straight and send to the appropriate GM. We'll handle it there.
This subject is now over. No more posts relating to this.
Pinman May 01, 2008, 05:53 PM Charles, your last turn orders did not ask for a trade of resources, and I think that I was very considerate to even count any part of those orders regardless.
Orders must be sent by private message! I will ignore any instructions given to me in the thread!
If you are referring to a trade happening this turn, then please be patient until the update. Your stats will be updated afterwards and you will have the gold for next turn. Trades do not count until the next turn, when we update stats. Stats are obviously not updated in between turns.
Terrance888 May 01, 2008, 06:04 PM Ok, orders copy, edited, and sent soon!
(also, LAST turn china traded with me and got 5 in bonus. Traded with me. And I did not get any, orders sent.)
Pinman May 01, 2008, 06:28 PM Yes, but nowhere in your orders did you accept the trade.
If you have any further questions please send me a PM.
EDIT: Dammit, China shouldn't have that bonus yet. My apologies to China, when I read your orders Stuck In Pi, I thought that Charles Li was going to accept the trade.
Stuck in Pi May 01, 2008, 07:39 PM Should I subtract 5 GPT from myself? I thought Charles and myself had agreed last update...
To: Indonesia, Siberia
From: China
Do you have any resources to trade?
Pinman May 01, 2008, 07:40 PM I did it for you.
lutzj May 01, 2008, 08:25 PM What was the casualty count for the Lutzj-Kendermore battle? It doesn't seem like Lutzj lost much, as I should have had a +12% military bonus and 3% defence bonus from technologies.
In any case, LUTZJ WILL PAY for this unprovoked attack on Kendermore!
UNPROVOKED?!? You delibrately cut off our northern expansion! Where else were we to go? And I lost about 15% more troops than you did: everything was fair.
If you REALLY want peace, I have a deal for you. I get your western lands, and we draw north-south line where our border is and agree not to cross it for 50 turns. Sound nice? :groucho:
choxorn May 01, 2008, 08:27 PM If you wanted to go north, go around him.
sp1023 May 01, 2008, 08:36 PM Should I subtract 5 GPT from myself? I thought Charles and myself had agreed last update...
To: Indonesia, Siberia
From: China
Do you have any resources to trade?
Why don't you people ever offer Siam anything?
choxorn May 01, 2008, 08:53 PM Because Siam is led by a spammy n00b.
Equuleus May 01, 2008, 10:06 PM I will send in orders tomorrow.
mythmonster2 May 03, 2008, 12:11 AM Don't forget the trade!
Tasslehoff May 03, 2008, 12:21 AM UNPROVOKED?!? You delibrately cut off our northern expansion! Where else were we to go? And I lost about 15% more troops than you did: everything was fair.
If you REALLY want peace, I have a deal for you. I get your western lands, and we draw north-south line where our border is and agree not to cross it for 50 turns. Sound nice? :groucho:
Cut off your expansion? HA! You should have been a comedian. YOU HAVE AN ENTIRE CONTINENT TO EXPAND INTO!
And of course you lost more troops than we did. You made an unprovoked attack of aggression against a better trained, better organized, and overall better military. I sure hope you're prepared to watch your group of pathetic barbarians get routed all the way back to the frozen wasteland you belong in.
But, seeing as I'm so nice, I'll offer you this chance at survival. You give up all your lands on the Southern continent, and I'll pay you 7GPT in lost profits (from the city and the resource). Otherwise, I'll merely rout your forces and take it all anyway, without the payment.
You see? Kendermore is generous. We would rather spare the thousands of lives than send them to die in bringing about the inevitable. Because it IS inevitable.
Sincerely,
General Thistleknot Quickhands
mythmonster2 May 03, 2008, 12:23 AM Erm, Tasslehoff, I don't think Antarctic colonization is allowed in this, is it?
Tasslehoff May 03, 2008, 12:31 AM Erm, mythmonster, he STARTED on Antarctica. *points to map*
SS-18 ICBM May 03, 2008, 07:52 AM UNPROVOKED?!? You delibrately cut off our northern expansion! Where else were we to go? And I lost about 15% more troops than you did: everything was fair.
If you REALLY want peace, I have a deal for you. I get your western lands, and we draw north-south line where our border is and agree not to cross it for 50 turns. Sound nice? :groucho:
The Tribal Council of Amazonia disagrees. General Kimo's forces will take back for Kendermore what is rightfully theirs. The world will know of peace through technologically superior firepower.
Pinman May 03, 2008, 09:25 AM Just a note: One of us actually listened to what me and BL said, and is going to be very very happy this turn.:D
Somebody else on the other hand, who didn't listen at all, is going to be very very upset.
Ekolite May 03, 2008, 09:47 AM Are orders meant to be in by now? When's the deadline in GMT?
Stuck in Pi May 03, 2008, 09:52 AM GMT-4 is Eastern time, so at 10:00 GMT pm orders are due (I think)
Pinman May 03, 2008, 10:01 AM Orders are due in 7 hours.
merciary May 03, 2008, 10:25 AM Just a note: One of us actually listened to what me and BL said, and is going to be very very happy this turn.:D
Somebody else on the other hand, who didn't listen at all, is going to be very very upset.
Any hint as to either of those are?
I'm slightly afraid since I just sent my orders in.
Pinman May 03, 2008, 10:31 AM No hints, but I have all the orders sent to BL as well as the orders sent to me.
Stuck in Pi May 03, 2008, 10:59 AM I suspect something. I sent my orders in just before that...
Ekolite May 03, 2008, 11:58 AM ~Sending now~
lutzj May 03, 2008, 12:55 PM If you wanted to go north, go around him.
Why should I conform to him!?:mad:
Also I convert to Naturalism. I don't understand why Amazonia is so anti-Lutzj, and I sincerely hope this can bring us together.
lutzj May 03, 2008, 01:00 PM Cut off your expansion? HA! You should have been a comedian. YOU HAVE AN ENTIRE CONTINENT TO EXPAND INTO! I'm expanding into it now!
But, seeing as I'm so nice, I'll offer you this chance at survival. You give up all your lands on the Southern continent, and I'll pay you 7GPT in lost profits (from the city and the resource). Otherwise, I'll merely rout your forces and take it all anyway, without the payment. Rout This! *sends orders*
You see? Kendermore is generous. Yo momma's generous We would rather spare the thousands of lives than send them to die in bringing about the inevitable. Because it IS inevitable.
Sincerely,
General Thistleknot Quickhands
TEN CHARACTERS!:mwaha:
Tasslehoff May 03, 2008, 01:45 PM TEN CHARACTERS!:mwaha:
And now, we see the maturity of our enemy. Pathetic.
No hints, but I have all the orders sent to BL as well as the orders sent to me.
I'm suspicious too! I sent my orders in last night, and I'm actually in a conflict :hide:
choxorn May 03, 2008, 04:53 PM Incredibly short orders sent.
@lutzj: "Yo momma's generous"???????? How immature are you???? :lol:
Backwards Logic May 03, 2008, 05:05 PM Alright, orders received after now are considered late. Update sometime tomorrow.
Pinman May 03, 2008, 09:22 PM Its a good thing that we have abit of a delay this update, I only record 13+1 sets of orders. (yeeechh!)
choxorn May 03, 2008, 09:47 PM Whaaaaa???
SS-18 ICBM May 04, 2008, 09:18 AM Why should I conform to him!?:mad:
Also I convert to Naturalism. I don't understand why Amazonia is so anti-Lutzj, and I sincerely hope this can bring us together.
You invaded an ally! What do you expect us to do, send tribute? :lol:
lutzj May 05, 2008, 09:33 AM You invaded an ally! What do you expect us to do, send tribute? :lol:
He got in my way! And by no means do I expect tribute; I just don't want you helping the heathens.
choxorn May 05, 2008, 09:49 AM You're saying "He got in my way" is an excuse?
Tasslehoff May 05, 2008, 12:25 PM He got in my way! And by no means do I expect tribute; I just don't want you helping the heathens.
Oh no! The meanie kenders stopped me from invading and capturing their land, when I only had another whole continent to expand into! I should just invade them and kill them all!
Pinman May 05, 2008, 05:03 PM I fear that the update has been delayed to tomorrow thanks to me being swamped with work.
lutzj May 08, 2008, 02:46 PM Oh no! The meanie kenders stopped me from invading and capturing their land, when I only had another whole continent to expand into! I should just invade them and kill them all!
Was I supposed to go around you? That would cause a whole different fiasco; you might accuse me of "surrounding" you.
Tasslehoff May 08, 2008, 07:55 PM Then how's this: expand in the ENTIRE CONTINENT YOU HAVE TO YOURSELF!
D'Artagnan59 May 08, 2008, 08:06 PM I should have 21 Gold.
choxorn May 08, 2008, 11:15 PM lutzj, your excuses are rather pitiful.
And Pinman, BL- where's the update? :p
lutzj May 09, 2008, 10:20 PM Then how's this: expand in the ENTIRE CONTINENT YOU HAVE TO YOURSELF!
Are you talking about Antarctica? Because I've already used up all the habitable land on that continent!
Pinman May 10, 2008, 09:00 AM Its coming tonight, I'm just finishing some final touches now.
EDIT: I prioritized NoTw over finishing this, but its coming as soon as i'm done.
lutzj May 11, 2008, 08:40 PM Deleted: rude comment...
Tasslehoff May 11, 2008, 08:46 PM Gee, immature much?
I also notice that you don't know how to spell 'last.'
Backwards Logic May 11, 2008, 08:48 PM Alright, note to all:
Pinman has been extremely busy with his NotW game, which is why the update has been delayed for an extensive period of time. When he his finally finished with a few more tweaks, he will then be able to focus on BoaE.
In the meantime, I want everyone to refrain from these childish posts. I'm sure everyone here knows what I am talking about. It will not be tolerated.
lutzj May 12, 2008, 09:38 PM In the meantime, I want everyone to refrain from these childish posts. I'm sure everyone here knows what I am talking about. It will not be tolerated.
Sorry; I got a bit carried away. The Lutzj are a proud people, and recommended I respond as such when the heathens try to force us into The Great Icecube (known today as the Antarctica ice sheet).
SS-18 ICBM May 13, 2008, 06:51 PM I agree with Backwards Logic, we must compose ourselves as world leader would. Oh, and lutzj, calling our citizens heathens does not help your case.
lutzj May 14, 2008, 06:24 AM I agree with Backwards Logic, we must compose ourselves as world leader would. Oh, and lutzj, calling our citizens heathens does not help your case.
Look carefully at the syntax: I was referring to my northern neighbor. (I will not be referring to them by name.)
choxorn May 17, 2008, 07:31 PM :bump: :bump:
thomas.berubeg May 20, 2008, 12:33 PM Plug....
Come and discuss (http://forums.civfanatics.com/showthread.php?t=275646)
D'Artagnan59 May 20, 2008, 03:33 PM So, this game's on life support?
Backwards Logic May 20, 2008, 03:39 PM Well, that is actually entirely up to Pinman. My stuff has been done for about three weeks or so, but posting it without a finished map would be pointless. He has tried unsuccessfully over the past week to find time to finish it. He is close, but obviously not there yet (I think his stats are done or almost done, just the map needs work).
Terrance888 May 22, 2008, 02:50 PM He's Going Down!
Give him the Ultra Life/Death Ray!
Zapp!!!
Holy: Dr.Jacob: half of the guy's cells ran away to another fully formed body! What do we do?
Wait until the other body is done of course you Nitwit!
How?
Have the Wolfs givethemselves up... (no!)
read That!!! (I will also be gone.)
SS-18 ICBM May 22, 2008, 08:03 PM This was going to be an exciting update.
Pinman May 22, 2008, 08:04 PM Sorry, i'll try to get to this asap. I haven't given up on this game. Unfortunately, I still have a lot of work and am producing NoTW: The Song of the Nightingale. Try to give me until the weekend.
lutzj May 27, 2008, 03:45 PM The weekend has come and gone. :aargh:WE WANT TEH UPDATE!:aargh:
The13thRonin Jun 07, 2008, 12:39 PM Signing up as Great Britain! If I haven't missed my chance that is...
Backwards Logic Jun 08, 2008, 01:57 PM Britain is yours. Welcome to the game, and be sure to read the rules. If you need clarification with anything, please pm me. Welcome aboard! I assure everyone, the game is still alive-ish. We do want this to keep going, and I'm optimistic that by the end of the month you'll have an update.
lutzj Jun 08, 2008, 09:43 PM I'm optimistic that by the end of the month you'll have an update.
I'm pessimistic that by then this game will be long forgotten... instead we should all go here. (http://kevan.org/brain.cgi?lutzj)
Rheinmetall Jun 10, 2008, 06:54 AM I haven't forgotten and I'm still waiting for the update. I'm not in a hurry, since I've other things to do also.
SS-18 ICBM Jul 09, 2008, 06:34 AM I'm beginning to think that this really is dead.
choxorn Jul 28, 2008, 08:27 PM Wow, 3 months without update? Pinman, BL, is this dead?
Backwards Logic Jul 28, 2008, 08:48 PM Talk to Pinman...
Ekolite Jul 29, 2008, 03:43 AM I think its safe to say yes, this is dead.
choxorn Jul 29, 2008, 11:37 PM I quote his answer, from the Dissensions 2.0 thread:
Its essentially dead, yes.
Well, bye everybody, this game, after months of just hanging in there, can officially be declared dead.
Ekolite Jul 30, 2008, 07:17 AM To be honest this game was doomed to die ever since it began. Pinman has said to me that he hated the game, I don't really blame him. Games like these are too unstructured for my liking. Also, the map was far, far too big. Having so much space meant that there was little to no competition for land, few wars, few alliances, no fun. For a game like this to even have a chance to work the players need to be far more compressed IMHO.
Terrance888 Jul 30, 2008, 08:20 AM Perhaps next time a game like this starts there will be Civ zones? :rolleyes:
merciary Jul 30, 2008, 08:28 AM I'm slightly disappointed that it had to die. I actually had hopes for myself in the game to be the religious center of the world. Which would of been odd for me since it seems in ever other game I'm against the established religion.
But in other news how about those pm's Pinman? :p
Ekolite Jul 30, 2008, 08:39 AM Haha merciary just as soon as Greek religion had spread enough I was going to betray you and capture the holy city :p.
At some point in the future I might try running my own version of this game, at least if I can get my hands on a blank Mediteranean map. It would be split into clear-cut regions, where players could build cities and forts and whatever. Techologies would be far broader, if included at all. Probably following the structure of:
Agriculture I, II, III
Weaponry I, II, III
Masonry I, II, III
etc. with a few bonus ones thrown in like Drama.
Wonders would become available at the third level of some techs maybe?
I'll add it to my list of games to run at some point in the future anyway ;).
merciary Jul 30, 2008, 08:59 AM Kol.7 like I wasn't planning on you betraying me the whole time. You seen my past experience with alliances. It's hard for me to trust anyone and I never make myself dependent on one person.
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