View Full Version : Revolution in WoC


jdog5000
Apr 25, 2008, 05:42 PM
Just a update for those of you who follow/play Revolution but want to incorporate other mods in as well ...

In the "near" future, Revolution will be integrated with the WoC project (http://forums.civfanatics.com/forumdisplay.php?f=276), whose goal is to basically to create a super mod and then let the player pick which mod components to play with. I'm working with them right now on integrating Revolution with what they already have, I'm not sure if it will be in their next release or the one after, we'll see how it goes.

What this means for all of you is that it will be a lot easier to play Revolution with other mods (including things like Inquisition and MadNukes I believe) without having to do the merging yourself! They have a ton of different mods they're incorporating. It will be possible to have some other components behave a little differently when Revolution is also running so that they integrate well, though this will of course be on ongoing process.

I also plan to continue to release a standalone version of Revolution in parallel with WoC as well, so the current setup won't change there will just be a new way to enjoy it.

Just letting you know what's going on behind the scenes.

Gladdig_Kaga
Apr 26, 2008, 04:09 AM
Will it not be very hard to keep so many mods updated for the latest version?

Ps.It don't seem to have the mad nukes mod there. :(

Tboy
Jun 12, 2008, 07:33 AM
Sorry to bump an old thread, but how goes the integration? Any idea of how soon, or does it need more adjusting?

This should be great though - having to choose between Revolution and other mods is cruel...

Tboy
Jun 12, 2008, 07:34 AM
Will it not be very hard to keep so many mods updated for the latest version?

Ps.It don't seem to have the mad nukes mod there. :(

I guess it'd be like the uploads updates on the civfanatics main page - every month or so they'd update everything.

jdog5000
Jun 12, 2008, 12:33 PM
The SDK portions have been integrated and are function, next up is to turn the Revolution Python code into modules that WoC can load which shouldn't take too long. Unfortunately it will be a while until the next version of WoC is released from what I understand but when it is Revolution will be in there.

Tboy
Jun 12, 2008, 04:59 PM
Huzzah! Should be worth the wait.

faichele
Oct 27, 2008, 12:51 PM
The SDK portions have been integrated and are function, next up is to turn the Revolution Python code into modules that WoC can load which shouldn't take too long. Unfortunately it will be a while until the next version of WoC is released from what I understand but when it is Revolution will be in there.

Hello!

Has been a few months, but Revolution is running (almost) stable with the latest WoC version (no installer released of it yet, but you can grab it from SVN).

jdog5000
Oct 28, 2008, 11:20 PM
Hi faichele! Long time no exchange electronic text with ...

Life's been pretty crazy, glad to hear things are pretty stable in WoC. The one piece I haven't managed to port over was the interface code in Python ... city status bar and RevWatch popup button. Soon! Then it can be a real usable part of WoC :)

faichele
Oct 29, 2008, 01:34 AM
Hi faichele! Long time no exchange electronic text with ...

Life's been pretty crazy, glad to hear things are pretty stable in WoC. The one piece I haven't managed to port over was the interface code in Python ... city status bar and RevWatch popup button. Soon! Then it can be a real usable part of WoC :)

Yes, long time no see. ;)
The main interface parts (city screen additions, watch popup, Rev button) are working. Only one problem so far that I couldn't track down, an assert related to state religion querying. Somewhere a "NO_RELIGION" type slips through, coming from Revolution's Python code.

jdog5000
Nov 02, 2008, 12:15 AM
Oh neat, thanks!

I think I may have tracked down that religion call for the version which is up right now. I'll post another small update soon though so I'll merge the Python code then.