View Full Version : Multiplayer


Duuk
Apr 27, 2008, 08:15 PM
This mod (tested with Rev. Inq.) works fine in MP with one exception:

*every* human player gets all revolution-related pop-ups, including ones that give options.

Since we know that events only happen to individual civs, how hard would it be to track down the pop-up windows for events code and restyle the revolution pop-up windows for that?

jdog5000
Apr 27, 2008, 11:42 PM
It's something I do intend to do as part of my planned changes to the current request and revolt system ... it's not too bad, the popups will be declared slightly differently and handling is done through a call back function.

StormLord-711-
Apr 28, 2008, 07:13 PM
I know I'd love to see this mod for multiplayer...although I know it wasn't originally designed for it. I was hoping that if civ5 ever came out it could be redone with this in mind, but if that's the only problem with it working now, we could really see Revolutions changed a lot when playing against humans! :goodjob:

Duuk
Apr 29, 2008, 06:18 AM
Awesome. My wife and I played and it definitely adds something, even in MP.

Cybah
May 03, 2008, 06:43 PM
AI autoplay will cause asynchronicity