View Full Version : English Renaissance Units Pack
Sandris Apr 28, 2008, 01:07 PM English Renaissance Units Pack
Some of the units also may be used as Generic European Renaissance units.
http://forums.civfanatics.com/downloads/english_renaissance_kOo.jpg
http://forums.civfanatics.com/downloads/calivermanprev_3gA.gifhttp://forums.civfanatics.com/downloads/demilancerprev_83Q.gifhttp://forums.civfanatics.com/downloads/lighthorsemanprev_aOE.gifhttp://forums.civfanatics.com/downloads/musketmanprev_6cS.gifhttp://forums.civfanatics.com/downloads/pikemanprev_OSk.gifhttp://forums.civfanatics.com/downloads/targeterprev_JAq.gifhttp://forums.civfanatics.com/downloads/reiterprev_8b3.gifhttp://forums.civfanatics.com/downloads/dragoonprev_2i8.gifhttp://forums.civfanatics.com/downloads/ironsideprev_398.gif
Download (http://forums.civfanatics.com/downloads.php?do=file&id=9290)
Expansion pack:
http://forums.civfanatics.com/downloads/english_renaissance_update_NRZ.jpg
http://forums.civfanatics.com/downloads/1650pikemanprev_scx.gifhttp://forums.civfanatics.com/downloads/1550petronelprev_1E6.gif
Download Expansion pack (http://forums.civfanatics.com/downloads.php?do=file&id=9331)
Virote_Considon Apr 28, 2008, 01:13 PM Nice! Maybe I should work some more on some English Civil War scenario I was starting to make last year...
Edit: First post! [party]
Quinzy Apr 28, 2008, 01:17 PM ...
Yowza.
This is amazing! :D Thank you!
Tank_Guy#3 Apr 28, 2008, 01:37 PM Another awesome unit pack, Sandris!!
Cimbri Apr 28, 2008, 01:39 PM OH GOOD GOD!!!! :eek:
Sandris... those units are simply amazing! :goodjob:x1000
Gen. Rommel Apr 28, 2008, 01:40 PM Incredible, just incredible! How do you get them done so fast?! I can't understand it, considering I know just how much time must be invested in EACH unit. You're a machine man!
Madeira Apr 28, 2008, 01:55 PM Sandris, you're great man! :)
Civinator Apr 28, 2008, 01:59 PM Sandris, thank you very much again for giving us another group of first-class units for Civ 3. :thanx:
general-jcl Apr 28, 2008, 02:16 PM Superb!
Thank you Sandris
BadKharma Apr 28, 2008, 02:49 PM Most excellent addition to your ever expanding unit lines. I will be adding some of these to my Pirate scenario, absolutely first class work.
Yoda Power Apr 28, 2008, 03:07 PM Sandris, promise that you will never ever leve us. These packs are amazing. :thumbsup:
Stormrage Apr 28, 2008, 03:18 PM Dear God! These are just what I need! Thank you so much!
Thorvald of Lym Apr 28, 2008, 03:57 PM Somebody get me water; the variety is too hot! :thumbsup:
Plotinus Apr 28, 2008, 04:05 PM Wow, what a selection! I'm still amazed at how many of these you're able to make, and such high quality. These units will be much used.
Hikaro Takayama Apr 28, 2008, 04:54 PM Good show, Sandris!
I'll likely be using the Man at Arms, as well as possibly the Musketman and pikeman in the FF mod....
Antiochus VII Apr 28, 2008, 05:06 PM Absolutely stunning! :) They're all great but the last two riders, WOW!
Ares de Borg Apr 28, 2008, 05:21 PM Good Lord!
These are ..., what can I say what hasn't been said before. By Jove!
Your quality and animations are wyrmshadowish.
Micaelus Apr 28, 2008, 05:49 PM :wow: :hatsoff:
Incredible, just incredible! How do you get them done so fast?! I can't understand it, considering I know just how much time must be invested in EACH unit. You're a machine man!
Yeah...what he said.
This is unbelievable. Absolutely fantastic.
Ozymandias Apr 28, 2008, 06:16 PM :wow: Ares is right: you are most certainly in our top tier of unit makers. These are extraordinary.
- And thank you for the Civ coloring. :)
... Now if you'd only combine a musketeer and a pikeman in a single unit ... :mischief:
Best Regards,
Oz
TopGun Apr 28, 2008, 09:43 PM Stupendous! Outstanding! First-rate! :thumbsup:
craig77 Apr 28, 2008, 09:52 PM Dude these are awesome. Thank U.
Mithadan Apr 28, 2008, 11:57 PM This is stinking crazy. :crazyeye:
:worship: Sandris, you rule!
Bungus Apr 29, 2008, 12:53 AM holy crap . .
After examing the units, I have this to say:
Your horse animations and proping are damn fine.
Your infantry (esp. musket/arquebusiers) are stocky.
imperator1961 Apr 29, 2008, 02:07 AM Great units! First-rate! Thanks Sandris!
Sandris Apr 29, 2008, 06:01 AM Thank you very much for all of your nice and kind attitude. I`ll try to keep going ahead. ;)
Sword_Of_Geddon Apr 29, 2008, 08:24 AM holy crap . .
After examing the units, I have this to say:
Your horse animations and proping are damn fine.
Your infantry (esp. musket/arquebusiers) are stocky.
on the infantry remark thats just the way they should be.
W.i.n.t.e.r Apr 29, 2008, 11:27 AM Oh Ah Uh :eek:
I guess we will all need an update on British history asap
BadKharma Apr 29, 2008, 02:25 PM Oh Ah Uh :eek:
I guess we will all need an update on British history asap
Why is that?
W.i.n.t.e.r Apr 29, 2008, 02:42 PM so as to establish all of those correctly along the unit tree?
Willi_Tell Apr 29, 2008, 05:51 PM Thank youuuuuu, Sandris! :bowdown: :king:
These units came unexpected to me and they are so cool - damn fine work...
Just keep on - itīs a lot of fun to have such flavour units for Renaissance/Gunpowder period
(this is an era often "underrated" or forgotten in Civ3 scenario working - hey Yoda & embryodead,
after your amazing MEM mod: any chances for a GEM "Gunpowder European Mod" 1450 - 1750 mod?)
BadKharma Apr 29, 2008, 06:45 PM You mean like adding techs for matchlock, wheel lock, and flintlock?
Ozymandias Apr 29, 2008, 07:10 PM For those of you interested in what a "caliverman" was: http://www.engerisser.de/Bewaffnung/weapons/Caliver.html
-Oz
BadKharma Apr 29, 2008, 09:20 PM That was some interesting reading, thanks for the link.
Steph Apr 30, 2008, 08:08 AM Cool! At least some good news after a business trip that didn't go very well (the business was OK, the trip much less so).
Willi_Tell Apr 30, 2008, 09:09 AM You mean like adding techs for matchlock, wheel lock, and flintlock?
Well, not just adding those techs - these were already included in MEM late/end game - but modify civs, eras/techs, units (land & sea),
small/big wonders, grapics (ev. cities, fortress, trade ports, etc.) certainly the map (instead of european map: the world to colonize)
With all the new fantastic renaissance/gunpowder units we have now (and with those, who probably will follow :crazyeye: ), I would be cool to
have a GEM scenario, which starts about the period (or even a bit earlier) where MEM has ended...
againsttheflow Apr 30, 2008, 11:04 AM Have you checked out Age of Colonization? It follows this same time period and is incorporating Sandris' units as fast as they churn out.
Grandraem Apr 30, 2008, 11:29 AM As others have said, absolutely amazing!
I will be putting as many of these into my mod as I can fit.:goodjob:
Vuldacon Apr 30, 2008, 02:16 PM Great Work on this Unit Pack Sandris :goodjob:
embryodead Apr 30, 2008, 06:03 PM Oh damn, that's great :goodjob: and together with the Hand cannoneer it'll fill pretty much all the gaps/placeholders in 4th era MEM :)
Sword_Of_Geddon Apr 30, 2008, 06:32 PM Alot of Sandris Russian medieval units and his recent musketman pack would fit too in that era I'd imagine embryodead.
embryodead May 01, 2008, 04:12 PM Alot of Sandris Russian medieval units and his recent musketman pack would fit too in that era I'd imagine embryodead.
Why would you think I didn't add them? I moaned in joy when he released them ;)
Sword_Of_Geddon May 01, 2008, 04:29 PM I don't know, just being silly I guess. Whats the current status of MEMII btw? When is the new patch with Sandris units in it going to be released I can't wait to try it Embryo....
embryodead May 01, 2008, 04:54 PM 1.2 patch went on hold while I was swamped with RL work, which was convenient I guess since so many new medieval/renaissance units came out recently.
Sword_Of_Geddon May 01, 2008, 05:32 PM Good to have you back Embyro. Finishing up school this week is the main reason I haven't been working on NAMII like I want to...so I know the feeling.
Leaven May 01, 2008, 07:27 PM More Horsemen! Just what I've been waiting for, thank you Sandris!
Sandris May 02, 2008, 11:42 AM A small Expansion Pack is available at post # 1. :)
Steph May 02, 2008, 11:58 AM Damn, I had just finished to update my British civ...
Start again!
A question: France and Russia have many grenadiers (1700, 1750, 1790). England has only one (1700).
Could you add an intermediate one?
Sandris May 02, 2008, 12:45 PM A question: France and Russia have many grenadiers (1700, 1750, 1790). England has only one (1700).
Could you add an intermediate one?
I`ve already made British grenadiers for 1700, 1750, 1790, including highlanders and mounted grenadiers. They will be posted soon. :)
Sword_Of_Geddon May 02, 2008, 01:29 PM Awesome work. I love the cavalry. All your units are amazing Sandris. Your a really nice guy for taking the time and making this stuff for the community. Thankyou.
BadKharma May 02, 2008, 02:16 PM I`ve already made British grenadiers for 1700, 1750, 1790, including highlanders and mounted grenadiers. They will be posted soon. :)
I will be looking forward to seeing them. It is amazing the number of units you have been churning out.
Sword_Of_Geddon May 02, 2008, 02:31 PM Reminds you of another guy whose name begins with W and ends with W.
Stormrage May 02, 2008, 02:34 PM Awesome! Just what I needed.. AGAIN! :dance:
Wolfhart May 02, 2008, 02:53 PM Awesome! Just what I needed.. AGAIN! :dance:New units for your personal WH mod? :D
That's how I'm going to use them :mischief:
And in MEM of course.
Sandris, I can't believe how good these are and how many you churn out!
I'm especially impressed by the cavalry units in this pack, REALLY well done! :goodjob:
Stormrage May 02, 2008, 08:57 PM Hell yeah, I can use most of them! :D
Bungus May 04, 2008, 10:47 AM on the infantry remark thats just the way they should be.Why's that?
Sword_Of_Geddon May 04, 2008, 03:12 PM Trust me....Sandris knows what hes doing.
BadKharma May 04, 2008, 04:23 PM Why's that?
It really is very simple and lacking of any mystery. Sandris uses the paperdoll for his units.
Stormrage May 04, 2008, 04:26 PM Ah dinnae unnerstand wah he is sayeen` bout them beein stockah? They be lookin` all the same?
Micaelus May 04, 2008, 05:30 PM Why's that?
Because Sandris (along with most human unit makers using Poser) builds his human units from Kinboat's PDM model. The dimensions of Kinboat's PDM are thicker and shorter (stockier) than a real human being because Firaxis' original units are stockier than real humans. So, if you are comparing Sandris' units to actual humans, or to actual human-based models, such as Michael 3 or those packaged with Poser, they are going to appear stocky. (Some unit makers use these models, notably NavyDawg and most recently Gary Childress, resulting in more naturally-sized units.) But, comparing Sandris' units to Fraxis' units, or the vast majority of other community-made units, they are going to look just right. (And, comparing them to Firaxis' units, they're going to look much better ;) )
cubsfan6506 May 11, 2008, 10:55 AM I didn't see these at first these are awesome
Bungus May 16, 2008, 12:37 AM Because Sandris (along with most human unit makers using Poser) builds his human units from Kinboat's PDM model. The dimensions of Kinboat's PDM are thicker and shorter (stockier) than a real human being because Firaxis' original units are stockier than real humans. So, if you are comparing Sandris' units to actual humans, or to actual human-based models, such as Michael 3 or those packaged with Poser, they are going to appear stocky. (Some unit makers use these models, notably NavyDawg and most recently Gary Childress, resulting in more naturally-sized units.) But, comparing Sandris' units to Fraxis' units, or the vast majority of other community-made units, they are going to look just right. (And, comparing them to Firaxis' units, they're going to look much better ;) )
I guess I'm too picky. I was comparing them to the firaxis units. Thought these a bit rotund. Maybe it's my abhorrence towards fat people. But utah's taller. Tall people are swell.
Here is fat sheep getting in shape for my plate. :sheep: (only of which I will eat little of)
Yamato Nov 13, 2008, 07:41 PM These do look excellent, and they are, (I believe) civ coloured, meaning they take the colour of the civ?
One other question, what program do you use to open an .rar file?
againsttheflow Nov 13, 2008, 07:52 PM Google winRAR.
BadKharma Nov 14, 2008, 12:47 AM These do look excellent, and they are, (I believe) civ coloured, meaning they take the colour of the civ?
One other question, what program do you use to open an .rar file?
7-Zip is open source software. Most of the source code is under the GNU LGPL license. The unRAR code is under a mixed license: GNU LGPL + unRAR restrictions.
Supported formats:
Packing / unpacking: 7z, ZIP, GZIP, BZIP2 and TAR
Unpacking only: RAR, CAB, ISO, ARJ, LZH, CHM, MSI, WIM, Z, CPIO, RPM, DEB and NSIS
For ZIP and GZIP formats, 7-Zip provides a compression ratio that is 2-10 % better than the ratio provided by PKZip and WinZip
Get it Here! (http://www.7-zip.org/)
Gary Childress Nov 20, 2008, 03:22 PM Wow! Check out that detail on that body armor! :eek:
Unbelievable units Sandris. Glad to see you are still at it. Quality and quantity are rare bedfellows but you have them aced! :goodjob:
Edit: Woops, just realized this is from April. :blush:
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