Lord Civius
Apr 30, 2008, 12:02 AM
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View Full Version : 1st Imperial Dynasty Game Lord Civius Apr 30, 2008, 12:02 AM This thread is flagged for removal as it is no longer in use. Can a Moderator please delete this thread. Vandal Warlord May 01, 2008, 05:22 AM I will Join Civius! Lord Civius May 01, 2008, 01:13 PM Welcome to the game Vandal. I'm always glad to see a fellow RPer join. w00ter May 01, 2008, 02:21 PM So this is where RP meets Gameplay.. cool idea! I guess this will start when we discovered Monarchy? Lord Civius May 01, 2008, 11:04 PM So this is where RP meets Gameplay.. cool idea! I guess this will start when we discovered Monarchy? This is a different game altogether wOO. Sort of a side game for RPers. w00ter May 02, 2008, 03:04 AM O you are going to start a new succesion game? Cool I'm in. Lord Civius May 02, 2008, 07:26 AM O you are going to start a new succesion game? Cool I'm in. Welcome to the game. Since it is coming up on the weekend we can go ahead and start discussing some pre-gamestart issues. Major Events- Declaration of War that involves the Empire. Loss of a City. I don't see what else can't wait for the end of the turnsession any suggestions? Leaderhead- Unrestricted Leaders? I propose we follow in the footpath of the Dgame and each nominate a Leader as our platforms in the first election. The platform should be brief and to the point. As Emperor you will be making all of the decisions yourself so a little bio on you and your leader choice should suffice. Civilization- If we choose unrestricted leader I propose we use a randon Civ with our leader choice. An Emperor must follow the turnsession guidelines or he will be stripped of his crown and cannot retain it for a minimum of 50 turns. I scrapped this as it is not necessary with having a Regent. Vandal Warlord May 03, 2008, 09:40 AM Declaration of War involving the empire. I say, leave it up to the Emperor at the time to deal with it. Loss of a city Doubt it;) but, I think that we should handle it accordingly(Is that a word?) Recapture the city from the Heathen Bafoons!!!:mwaha::mwaha::mwaha: Unrestricted leaders? I vote yes! That way if the first Emperor Prefers a specific leader but hates the civ(example: Hammurabi with Babylon; Good, Hammurabi with Rome; WOOT!) they have the option of doing so. I propose we follow in the footpath of the Dgame and each nominate a Leader as our platforms in the first election. The platform should be brief and to the point. As Emperor you will be making all of the decisions yourself so a little bio on you and your leader choice should suffice. I say YAY! If we choose unrestricted leader I propose we use a randon Civ with our leader choice. Hmmm..... Ask me later. Now just a couple of Q's.... Are we doing RP GP or both? If we do both, is there a character limit? Can heirs be appointed? Vandal Warlord May 03, 2008, 10:26 AM I propose we follow in the footpath of the Dgame and each nominate a Leader as our platforms in the first election. The platform should be brief and to the point. As Emperor you will be making all of the decisions yourself so a little bio on you and your leader choice should suffice. I will go ahead and start.(I will do a ton of RPing in this;)) My name is Teunoc, a weary nomad, and a canidate for Emperor. Bio Disgusted by being a nomad Teunoc dreams of becoming the Soveriegn. He is 18 and ready for battle against all those who oppose him. Leader Choice My choice for leader head is Hammurabi, Aggressive and Organized. Lord Civius May 03, 2008, 11:24 PM I say, leave it up to the Emperor at the time to deal with it. No major events to stop the game, I can live with that. If we choose unrestricted leader I propose we use a randon Civ with our leader choice. If the first Emperor Prefers a specific leader but hates the civ(example: Hammurabi with Babylon; Good, Hammurabi with Rome; WOOT!) they have the option of doing so.. So you propose we let the first Emperor choose the Civ. I think it is a good idea. We'll vote on it before gamestart. Now just a couple of Q's.... Are we doing RP GP or both? If we do both, is there a character limit? Can heirs be appointed? Yes there will need to be lots of RP to make up for the lack of combined gameplay. I don't see a need for a limit on characters though you will only get one vote in any poll. I think a good idea is each time an Emperor keeps his crown after a popularity poll it is his heir keeping the dynasty alive and he would change character. Vandal Warlord May 04, 2008, 07:38 AM Yes there will need to be lots of RP to make up for the lack of combined gameplay. I don't see a need for a limit on characters though you will only get one vote in any poll. I think a good idea is each time an Emperor keeps his crown after a popularity poll it is his heir keeping the dynasty alive and he would change character. WOOT!!!:):D:):D Lord Civius May 04, 2008, 11:58 PM Since there is only three of us at the moment I don't see a need for polls. I will start things off with a few proposals. Lets start with.... Map- I propose fractal. Map size- I propose standard. Sea level- I propose low (will give a little more land on the standard map). Please vote yea or nea on the above proposals within 24-48 hrs. If any of them fail then Vandal will make new proposals where needed followed by wOOter. If they all pass then Vandal will propose the next set of Game settings. Vandal Warlord May 06, 2008, 01:34 PM Map-Fractal Yea Map size-standard nea Sea Level- Low Yea!!! w00ter May 06, 2008, 02:04 PM I vote for Terra, but I'm fine with Fractal. Map size standard :thumbsup: Sea level: I would go for random cause I really don't care. PS: Sorry but I will not be very active the coming weeks because I will be spending alot of time studying for my exams. Lord Civius May 06, 2008, 02:53 PM Map- fractal (2 yeas) passed Map size- standard. (2 yeas) passed Sea level- Random (2 yeas) passed (I change my vote to Random) Vandal please propose the next 3 gamesettings. Vandal Warlord May 06, 2008, 04:23 PM here are the next three game settings( Proposed) Resources: Standard Map:Cylindrical Speed:Normal Lord Civius May 06, 2008, 06:37 PM Resources: Standard yea Map:Cylindrical yea Speed:Normal Nea (I propose Epic) Vandal Warlord May 08, 2008, 11:59 AM Speed:Normal Nea (I propose Epic) I will change my vote to epic.(Started playing epic alot lately);) w00ter May 08, 2008, 02:18 PM Im fine with epic :thumbsup: and all the other settings. Lord Civius May 08, 2008, 02:38 PM Okay go ahead with the next set wOOt. You can do more than three to speed things up. Lord Civius May 11, 2008, 11:14 PM I will finish this up so we can get started with our leader platforms. Resources- I propose standard Difficulty- I propose Monarch Victory Conditions- I propose all Everything else- I propose default w00ter May 12, 2008, 01:47 PM Sorry for not responding, but I will not be participating in this game actively in the coming weeks, this because of my upcoming schoolexams. Vandal Warlord May 12, 2008, 03:11 PM I will finish this up so we can get started with our leader platforms. Resources- I propose standard Difficulty- I propose Monarch Victory Conditions- I propose all Everything else- I propose default Yea Yea Yea yea Duke Blackstone May 12, 2008, 06:44 PM Any chance I can join? I kindof just want to watch and debate, not go 4 emperor. And 2 ideas... We're playing as emperors, why not play on the emperor dificulty? Also, aggressive AI always makes things interesting. Thoughts? Haha and feal free to boot me if I'm not wanted :) Lord Civius May 12, 2008, 10:39 PM Any chance I can join? I kindof just want to watch and debate, not go 4 emperor. And 2 ideas... We're playing as emperors, why not play on the emperor dificulty? Also, aggressive AI always makes things interesting. Thoughts? Haha and feal free to boot me if I'm not wanted :) Welcome to the game, only one will be emperor first anyway so there will be much room for debate. If you change your mind join, then may your Dynasty reign for 2 thousand years.....after mine ;). No one will be booted from this game RP on my friend. btw I don't have a problem with Emperor difficulty. Sorry for not responding, but I will not be participating in this game actively in the coming weeks, this because of my upcoming schoolexams. I figured as much, no worries all players can participate at whatever level they want. Yea Yea Yea yea :goodjob: Let the campaigns begin, 72 hours til vote sounds good to me? Vandal Warlord May 13, 2008, 05:20 AM 72 hours till vote mean we have 72 hours to make our platform yes? btw, I have no problem with Emperor difficulty. Unfortunatly,heh, I have bombed every Emp. game I have played.:p Lord Civius May 13, 2008, 01:04 PM We'll stick with Monarchy. Ya 72 hours starting on my last post to create platforms. I'm going to request a sub-forum for the game not sure if we'll get it though. I'd hate to clog up the team game forum with threads. Lord Civius May 16, 2008, 09:20 PM Sorry I am a day late on this Vandal. Leader: Cyrus Traits: Charismatic- +1 happiness per city -25% XP needed for unit promotions +1 happiness from Monument, Broadcast Tower Imperialistic- +100% Great General emergence 50% faster production of settlers. I have never played a game with Cyrus on BTS yet and I like the trait combo for our Emperial Dynasty Game. Lord Civius May 16, 2008, 09:26 PM So I guess me and you are voting for each other as we can't vote for ourselves. So its up to wOOt and DB to choose the 1st Emperor. You guys have 72 hours to post your choice. Incase of a tie we choose a trustworthy 3rd party to cast lots. Vandal Warlord May 17, 2008, 06:38 AM OK then, I suggest we hurry this one! Duke Blackstone May 19, 2008, 11:21 AM Vandal, what leader are you useing? Vandal Warlord May 19, 2008, 11:59 AM Hammurabi, it is said on my platform.:) Lord Civius May 19, 2008, 06:09 PM OK Duke it looks like the vote is on you. Once you have voted the winner is official and the 1st Emperor will begin his reign and the time-limit rules will begin. EDIT: We can use this thread for the Gameplay reports and such and one more thread for RP. If you don't think it is enough I have a few IPBoards if we need one. I doubt with such little participation we will be given a sub-forum. Duke Blackstone May 19, 2008, 10:29 PM Civius, your time starts now. Sorry Vandal, but I think that Cyrus is the better leader choice, and Immortal rushes :mischief: wow what fun Vandal Warlord May 20, 2008, 05:14 AM I'm fine with Cyrus! I too have never played a BTS game with him:D Lord Civius May 20, 2008, 08:01 AM and Immortal rushes wow what fun We are using unrestricted Leaders and the 1st Emperor chooses the Civ. I will consider going with the Persian Empire. I will play the first set of turns by tomorrow and will play probably 10 turns since the max is 20 per week. Lord Civius May 20, 2008, 08:04 AM I'm fine with Cyrus! I too have never played a BTS game with him:D Yes they changed his traits and this will be my first time using a leader with the Imperialistic one. I'm gonna try and find the Civ that will fit our game the best. Vandal Warlord May 20, 2008, 03:22 PM : hands Lord Civius 20 (insert currency here) : I suggest Rome:mischief: Lord Civius May 21, 2008, 12:43 AM Genesis http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/genesis.jpg Absolute power? Now this would have gone straight to the head of many, but not I. Sure women throwing themselves at me, daily feasts and more treasure than a score of men can carry, it all sounds well and good. The lives of thousands of men, women, and children are now in my hands. They must be fed, clothed and protected from wild animals....and barbarians, those savage beasts. Fishing and mining are all the skills my men possess. We have left the coast to escape the great floods and dreaded sea monsters. http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn1b4settle.jpg We must settle here, my soothsayers speak of ways to hunt the wild beasts in this area. They have promised me this and it will be there heads if the people have no meat. Mine the gold in the hills to the Northeast they tell me. It will make the people happy and keep them from poisoning you, can't argue with that. So be it, we settle here no point in wasting precious time. http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn1aftersettle.jpg http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn1city.jpg http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn1Demo.jpg The creation of Rome was a long and laborous task. Scores of huts and a glorious Palace for me. I didn't ask for it but I know those Soothsayers had something to do with it. You threaten to chop their heads off one time and...well you get the picture. It was the dawn of a new era and it was time to start thinking of the future. I named the Warriors of the people the Imperial Warband. Catchy name as they were always calling me Emperor. "Explore the lands" I ordered, for it is our future Empire. I kept a few of the warriors in Rome to begin training a second Division of Warriors. 3925 bc It wasn't long before a detachment from the warband returned to the city. "Emperor, we have come upon a village to the Northeast. They are a people of great wisdom and speak of things beyond this world. They wish to join our great civilization and bring with them their knowledge of..." http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn3goodyhut.jpg The Soothsayers were very happy and spoke of more indepth study of this God concept. "It will hinder our progress concerning the knowledge of hunting wild beasts but may lead us on a more spiritual path" they said. Hogwash I told them, our people need meat. So they went back to their studies on hunting and the Warband went back to exploring the lands. 3800 bc In the years that followed Rome continued to grow and the second division of warriors continued their training. Then one morning a group of dark skinned people weilding small curved handled clubs approached the territory of Rome. They asked for a meeting between their leader and me. I accepted and a month later a caravan arrived.... http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn8metSal.jpg There shall be peace though I fear our empire will be far more glorious then yours. It was fun throwing jabs back and forth with another leader. There wasn't much else to discuss so I sent him on his way. The Zulus they couldn't be much more than glorified Barbarians...or could they.... 3775 bc A detachment from the Imperial Warband have returned from their explorations. They have come with wounds from battle. A hundred black beasts lord, attacked us in the jungles. We were able to kill them all. Some nomads in the area called tham Panthers. They said the beasts have been eating their children for years. The battle was bloody and we lost a few good men. http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn9Pantherbattle.jpg Go young warriors and tell the Soothsayers how you were able to kill the beasts. It may help them uncover this century old mystery of how to kill smaller beasts like pigs or more gentle beasts like cows. 175 years of studying the art of hunting bared no fruit and the Imperial Warband learned it in a day. Now the Soothsayers speak of studying ways to tame the wild animals, oh brother, I wonder how long this is gonna take....... 3750 bc http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn10explored.jpg The last 25 years have been less then interesting. Though our people have come far in our short history. Our borders have expanded and we have learned the knowledge of Hunting. Our 2nd division of warriors are almost finished and our soothsayers are working on Animal Husbandry (18 turns). The city of Rome will experience a population boom in the coming years, according to the soothsayers. Wouldn't hold my breath if I were you..... Turn 10 Screenies http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn10city.jpg http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn10demo.jpg http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn10tech.jpg http://i69.photobucket.com/albums/i56/xXWarlordXx_2006/turn10espionage.jpg Vandal Warlord May 21, 2008, 05:24 AM WOOT! Good turn Session! Lord Civius May 21, 2008, 04:02 PM Sorry a few of the screenies didn't work. In my folders it said they were either Hi resolution or frozen images. Thats never happened before so I will be carefull to make sure the screenies went through before ending a turn. As for the popularity poll I suggest we change the rule. It will clog the forums if we put up a new poll every 3 or 4 days as we don't have a sub-forum for it. Hmmm any suggestions? Vandal Warlord May 22, 2008, 05:02 AM I suggest that we just use this forum for polls seeing we have only 4 members. On other thing, Lord Civius, next time we build a city, lets be a little more original;) Rome, Antium.... is to bland! Vandal Warlord May 22, 2008, 05:18 AM Hmmmm... I just tryed to load the save, what BTS version are you running? Lord Civius May 22, 2008, 05:40 AM 3.13. I got the game about 2 months ago so it was the latest patch at the time. When I get home later I'll get the exact version. Lord Civius May 22, 2008, 10:55 AM Civ version- 313 Save version 301 Build version- 3.0.0.1 Build Date- 9/21/07 Build Final Release I checked for updates and it said there was none. EDIT- I didn't use the HOF Mod like we are using in the Dgame. Vandal Warlord May 22, 2008, 06:24 PM My fault, I just uninstalled BTS a month ago, so I only have version 300.... Lord Civius May 22, 2008, 10:07 PM Are you going to update the 313 patch? Vandal Warlord May 23, 2008, 05:14 AM Yea, just did. Vandal Warlord May 23, 2008, 05:38 PM When is the next turnsession? I would like to have the turnseesion done by May 26. Ideas for next turn session: When the warrior is finished name it RDF, (Rome Defense Force) After Animal Husbandry reaserch Masonry. (I build walls early;)) I have an Idea for a story about the Imperial Warband, who exactly will be apart of it? Vandal Warlord May 23, 2008, 05:41 PM Is it ok if I go ahead and create the Rp thread now? Lord Civius May 24, 2008, 09:47 AM When is the next turnsession? I would like to have the turnseesion done by May 26. Ideas for next turn session: When the warrior is finished name it RDF, (Rome Defense Force) After Animal Husbandry reaserch Masonry. (I build walls early;)) I have an Idea for a story about the Imperial Warband, who exactly will be apart of it? Is it ok if I go ahead and create the Rp thread now? I want us to work out the problem with the popularity poll before the next turn session, I was hoping to have more participation so we could adk for a sub-forum. I don't want to spam up the team forum with polls so I suggest the Emperor not conduct popularity polls. Instead if another player wants the Emperor Deposed then he should create it. This way we won't have to put up a poll every few days. As far as the RP thread do it whenever you want. I was planning on going for masonry very soon anyway so we can take advantage of our Stone. A worker is on the way after the warrior too. Vandal Warlord May 24, 2008, 04:58 PM I might be able to get one-three more people to join. I suggest the emperor not do popularity polls. I say nea! Like I said before, since we have 4 members just do polls on this thread.BTW lets not do the popularity poll every 3-4 days, instead have one after every turn session. Speaking of which we might need a popularity poll soon. Vandal Warlord Jun 05, 2008, 12:14 PM Hey Lord Civius!, can we get a move on, its been a while. Lord Civius Jun 05, 2008, 03:06 PM Ya sorry I had to go for a week without notice. I'll play the save tomorrow. If that ever happens again as Regent you can play it. Vandal Warlord Jun 06, 2008, 05:13 AM Ok! But I won't have a ton of time untill Tomarrow, when I leave Venice. Vandal Warlord Jun 07, 2008, 09:56 AM It has been a while since the last TS, so I went ahead and played 15 turns to make up for lost time 179435 Turn 11 http://img411.imageshack.us/img411/2451/pic1fj6.th.png (http://img411.imageshack.us/my.php?image=pic1fj6.png) Message to Regent Tuenoc: The Imperial Warband is currently healing in a nearby jungle, and will contiue to explore untill our scouts are fully trained. We have finished training the Rome defense Battalion in Rome. http://img411.imageshack.us/img411/4046/pic2zc0.th.png (http://img411.imageshack.us/my.php?image=pic2zc0.png) http://img411.imageshack.us/img411/2519/pic3lv9.th.png (http://img411.imageshack.us/my.php?image=pic3lv9.png) Turn 13 http://img407.imageshack.us/img407/5401/pic4ze5.th.png (http://img407.imageshack.us/my.php?image=pic4ze5.png) Message: Imp. Warband has been upgraded to combat one, Buddhism founded. We have also found a small tribal village, not so far from here... http://img407.imageshack.us/img407/5401/pic4ze5.th.png (http://img407.imageshack.us/my.php?image=pic4ze5.png) http://img411.imageshack.us/img411/9723/pic5vp8.th.png (http://img411.imageshack.us/my.php?image=pic5vp8.png) http://img258.imageshack.us/img258/7470/pic6vm9.th.png (http://img258.imageshack.us/my.php?image=pic6vm9.png) Turn 14 http://img411.imageshack.us/img411/8697/pic7wl1.th.png (http://img411.imageshack.us/my.php?image=pic7wl1.png) Story of The Jivijarian Tribe: Garrette looked at the Villagers gathered around the Imperial Warband. He smiled and said,"Hello Natives! We are the Imperial Warband of Rome, and have come to offer a treaty between our peoples!" The Natives turned to see their Elder walk up to Garette, who was two feet taller. "We are the Jivijarian Tribe! And we would be honored to sign your treaty!" The Elder Cried. So, they signed their treaty, and Garette slept in the Village, with many of the Tribeswomen, who were absolutly Beautiful! And so very, very smart, except the fact that they were crazy for men, and would never turn one down. In the mourning they left, but after reciving two Scouts, which were sent to explore. But Garette was given other gifts, the Elders two daughters (:mischief:) and a young boy named Kane, who would travel to Rome. They then left for Rome, and there they would go. (K, I have run ofut of Rp Ideas, so The screenies will have to do.) http://img511.imageshack.us/img511/575/pic8do9.th.png (http://img511.imageshack.us/my.php?image=pic8do9.png) http://img511.imageshack.us/img511/2843/pic9az5.th.png (http://img511.imageshack.us/my.php?image=pic9az5.png) http://img521.imageshack.us/img521/7167/pic10fb9.th.png (http://img521.imageshack.us/my.php?image=pic10fb9.png) http://img521.imageshack.us/img521/7167/pic10fb9.th.png (http://img521.imageshack.us/my.php?image=pic10fb9.png) http://img168.imageshack.us/img168/5369/pic11bl0.th.png (http://img168.imageshack.us/my.php?image=pic11bl0.png) http://img521.imageshack.us/img521/3208/pic12si3.th.png (http://img521.imageshack.us/my.php?image=pic12si3.png) http://img168.imageshack.us/img168/9760/pic13bo6.th.png (http://img168.imageshack.us/my.php?image=pic13bo6.png) Vandal Warlord Jun 28, 2008, 02:43 PM Um... is anyone still active? If not I will just finish the game in a day+ Draknith Dec 19, 2008, 04:43 PM Are you guys still playing this idea? Just found it and thought I might like to try this game with you guys. Let me know. civplayah Dec 23, 2008, 05:36 PM Are you guys still playing this idea? Just found it and thought I might like to try this game with you guys. Let me know. Sorry to burst your bubble, but the last post was in June, and the host (Lord Civius) hasn't been on since Oct 14, according to his profile. I do agree with you, though, it is a really interesting game that has a lot of roleplay and gameplay and the same time, and it's a shame that it went down. Vandal Warlord Dec 29, 2008, 06:24 AM It could still be reborn, If someone was willing to join! civplayah Dec 29, 2008, 06:19 PM I'll join... Chiyochan Jul 27, 2009, 03:01 AM I'd love to get involved in something like this, but only really if someone could get multiple people playing each civ, the lackluster AI would honestly break any versimultitude I'd have with a game, Lord Civius Sep 01, 2009, 12:20 PM I was thinking of starting another Dynasty Game. I am wide open for the next few months so my participation will not be an issue. Let me know if anyone is interested and we can begin working on the new rules and settings. Vandal Warlord Sep 01, 2009, 01:52 PM I am still interested. Lord Civius Sep 01, 2009, 04:19 PM I am still interested. Great! I think we should go over the rules and tweak them. If participation is low the then there really isn't a need for the popularity poll. Maybe we can come up with a concept to overthrow the Emperor if he becomes unpopular, absent or another member wants to take power. Also I think we should include participants in the decision making process. Perhaps the Emperor should or could appoint positions of power like Governors, Ambassadors and Generals. This would give other players limited power if they did not want to become emperor but want to participate in a smaller capacity. Governors could be appointed to manage a region of cities, perhaps conquested lands, for the Emperor. Ambassadors could be appointed to manage relations with other civs. Instructing the Emperor on possible trades, treaties and espionage. Generals, the Emperor could grant units (or multiple units) to players letting them name and RP them. Just some ideas, let me know what you think. civplayah Sep 02, 2009, 02:12 PM I like those rules. Also, I am still interested. Draknith Sep 02, 2009, 02:58 PM Civius- Sounds great. I like the concepts of the other positions. I would only include governors and generals though. Diplomats would really play no part as far as I can see. The positions should be appointed, and the individuals who are appointed do have a bit of autonomy outside of the emporer. This way you can see divisions develop and it would make the emperors position more important, and would make for a good story line as to whether the emperor was a strong or a weak one. Also, I would like to see family houses in the game. Where individuals can join, be asked to join, or rule a family. Then each family would choose a leader to which the emperors can make their heir, or challenge the ascension to the throne. I think that would increase the RPG possibilities for the game. Sounds like a fun game. Let me know what you think of my suggestions. Also, is it possible to be for example a group of individuals who rebel against the emperor to set up a republic? When do you expect to start the game? Vandal Warlord Sep 02, 2009, 03:52 PM civius- sounds great. I like the concepts of the other positions. I would only include governors and generals though. Diplomats would really play no part as far as i can see. The positions should be appointed, and the individuals who are appointed do have a bit of autonomy outside of the emporer. This way you can see divisions develop and it would make the emperors position more important, and would make for a good story line as to whether the emperor was a strong or a weak one. Also, i would like to see family houses in the game. Where individuals can join, be asked to join, or rule a family. Then each family would choose a leader to which the emperors can make their heir, or challenge the ascension to the throne. I think that would increase the rpg possibilities for the game. Sounds like a fun game. Let me know what you think of my suggestions. Also, is it possible to be for example a group of individuals who rebel against the emperor to set up a republic? When do you expect to start the game? i like it!!! :) Lord Civius Sep 02, 2009, 09:12 PM Civius- Sounds great. I like the concepts of the other positions. I would only include governors and generals though. Diplomats would really play no part as far as I can see. The positions should be appointed, and the individuals who are appointed do have a bit of autonomy outside of the emporer. This way you can see divisions develop and it would make the emperors position more important, and would make for a good story line as to whether the emperor was a strong or a weak one. So, no Ambassadors, I can live with that. I like your input on the Governors and Generals. I'd like to see you go a little more in depth on this issue, I like where you are going with it so far. Also, I would like to see family houses in the game. Where individuals can join, be asked to join, or rule a family. Then each family would choose a leader to which the emperors can make their heir, or challenge the ascension to the throne. I think that would increase the RPG possibilities for the game. There probably won't be enough participation for a system like this. I really like the idea for RPG and an Emperor could certainly create a family house for his dynasty. I'd like to hear Vandal and Civplayahs' take on this. Sounds like a fun game. Let me know what you think of my suggestions. Also, is it possible to be for example a group of individuals who rebel against the emperor to set up a republic? I guess anything could happen. According to the rules in the 1st Dynasty Game the Emperor had to keep an approval rating of atleast 50%. If he did not he was overthrown and a new Emperor was chosen. It is a simple system, no massive elections every couple weeks, no bureaucracy, just do a good job with the Empire or else. I think it will be good for the game to tweak the rules and add some flavor but I don't think we should over-complicate it. When do you expect to start the game? Once we get the rules down I'll post the game thread. Lord Civius Sep 02, 2009, 11:12 PM Imperial Dynasty Game II FIRST DRAFT This is the first draft and needs work, I just wanted to give us something to work with. All aspects of these rules are up for debate! Emperor The Emperor is the player in control of the turnsessions. His dynasty lasts as long as he holds favor in the Empire. When he is crowned Emperor he holds a 100% approval rating. He holds his favor by acquiring Imperial tributes from the family houses. As long as he gains tribute from 50% or more of the Families he remains Emperor. If the Emperial tributes fall below 50% he is overthrown and stripped of his crown. After each turn session the Familes have 48 hours to pay tribute. This is done by a simple post from the heads of the families in the game thread. Regent (to the Empire) The Regent is appointed by the 1st Emperor and is his rightful successor. Should the Emperor not be able to fulfill his duties for any reason, the Regent will fulfill his obligations. Just as an Emperor can be overthrown, the regent can be overthrown while fulfilling the Emperors duties. If he fails to gain 50% or more of the Families tributes' the Empire enters a state of Rebellion. Rebellion Once an Emperor (or Regent) is overthrown the empire enters a state of rebellion. The Regent then creates a Rebellion poll (within 48 hours) to crown a new Emperor. The Regent is to list the names of the Families in the poll. The head of the Family with the majority of votes is then named Emperor. In the event of a tie, a run-off poll with the 2 families will determine the winner. While the Empire is in a state of rebellion the turn-session rules are suspended until a new Emperor is named. Family Houses Would like more dicussion on the issue. Governors and Generals Would like more dicussion on the issue. Turn Session Rules (according to standard game speed) The Emperor must play atleast 5 turns and a maximum of 15 turns per session. The Emperor must play a minimum of 10 turns and a maximum of 20 turns per week. If the Emperor cannot play a turnsession for any reason the Regent will play it in his absense and also fulfill his post-turnsession obligations.. A save file must be posted within 24 hours of the turnsession. An Emperor report must be published within 48 hours of each turn session. This report must include all relevant data and informative screenshots. Memoirs After a dynasty the Emperor is encouraged to write a brief history of his dynasty. These memoirs would then be added to the Chronicles in our Imperial Library. Platform Civ4 BTS 3.19? (any objections) Leaderhead and Civilization To Be Determined Gamesettings TBD Sign-up by posting in the sign-up thread. (to be posted once we post the game thread) Players: Lord Civius Vandal Warlord Civplayah Draknith Draknith Sep 03, 2009, 09:55 AM Civius- Loving it! I was doing some thinking about some of the options we were discussing yesterday. If you wouldn't mind, I would be more than happy to develop the family houses concept to where we can implement it accordingly. Of course I would love to have everyone's input after I create a rough draft. I have utilized it in my solo games as a means of RPGing, but I think that it could really blossom into something great with a game like this. I was thinking that the governors would actualy be the heads of houses, hence each new city would be in theory run by one of the families and in the case there aren't enough players, the Emperor would designate another family to control it, or would just make up a governor's name. Generals could be on the other hand actually controlled by a player. They would make the decisions to either follow the Emperors plans, or not. This could create a more realistic battle feel as generals had to make decisions on their own in the field of battle. Also, it could create controversy which would heighten the RPG possibilities of the game. I like the imperial pay clause where the family heads give their vote of confidence in the Emperor. One question though, will the game play all the way up thru the ages, or do we simply play until a certain age? All in all, I think this could be a great concept. Let me know what other areas you would like input in, or if you would rather I keep my nose out of things. Plus, I am running the latest patch, so I would suggest we all utilize that. And in fact if you guys wanted to use the Legends of Revolution MOD I would be in agreement. It is quite honestly one of the best MODS I have ever used, and I think that it would create an even more appealing setting for our game. They have a light version that is not too demanding on systems. Thanks Lord Civius Sep 03, 2009, 11:12 AM I like your ideas about Governors and Generals. Another thing to consider is how much control does the Governor have over his city? Does he simply dictate city management and build queues or does he control all the land around the city (BFC) too. Just some things for us to consider. I'd love to see your rough draft concerning the families and Governors. All ideas are always welcome so we encourage you to put your nose in all things here :goodjob: . Concerning Generals, I think each Family should be given units to fly under their banner, though a bulk of the military should remain under the control of the Emperor. Perhaps all units built in a Families city could go under the command of the Families General(s). Possibly require the Familes to give the Emperor some units as part of their tribute. My original idea for adding Generals was for RP purposes but I like where we are going with them. Plus, I am running the latest patch, so I would suggest we all utilize that. And in fact if you guys wanted to use the Legends of Revolution MOD I would be in agreement. It is quite honestly one of the best MODS I have ever used, and I think that it would create an even more appealing setting for our game. They have a light version that is not too demanding on systems. I am running the latest patch bts 3.19. I am running my computer at full capacity and can't afford to install any Mods :( . Draknith Sep 03, 2009, 01:09 PM Okee Dokee. So here's some of my begining ideas on the houses... First off, the Emperor should have complete control over every decision that is ultimatly played. That being said, an emperor just like kings could not rule without approval by the nobility, hence why I'm liking the idea of rebellions. As for the houses: For my desire, the houses are the platforms where most of the discussions take place, and are the 'nobels' that allow an Emperor to take the throne and hold onto power. To answer a couple of the questions from above: The houses wouldn't necessarily have more power than the emperor, since the emperor is the one actually making all final decisions. Each family would be the faux rulers of a city. They can give input into what they would like their cities to build and develop, but ultimatly the emperor decides. I don't think there should be governors and family heads, but rather the family heads are the governors of city(s). The role of the houses are support lines for the emperor. They deem whether an emperor is worth keeping around (vote of confidence) or should be de-throned (vote of no confidence). If too many votes of no confidence (more than 50%) are given a rebellion would occur, and the houses would each put forth a new candidate for emperor, eventually voted on by the family heads. The organization of the government would be as such: Emperor - Makes all final decisions. - Creates the various legislation that occurs in the game. - Plays the turn sets Head of Houses - The individuals who can take the throne. - Place votes of confidence to the emperor after each turn set. - Place votes for or against emperors policies (declaring war or making peace) Generals - Players chosen by the emperor from the various houses (not the heads) to take the role of conducting the war. - Only one general for each campaign that the emperor initiates. Individual Players - The entire human population playing the game - Organized into houses, where they help put forth suggestions as to the direction the houses should take. - Can be named generals. - Can become leaders of their own houses (voted on after each turn set) after either 3 full turnsets, or by decree of the emperor. - Vote on who should be named heir to the throne (family head) after an emperor leaves (voluntary) or is kicked out (rebellion). The other idea I've been tossing around in my head is the idea of 'power points'. These would be points that each house recieves after each turnset which in turn equal the amount of votes they can cast on various issues, hence the actual power that afamily can wield. I thought this might be fun because we could see the advent of very powerful familes that can make or break an emperor, and utimatly leads to massive RP between the families as they join together to break the powerful families. - Each house would be given 100 pts (1 vote) on their inception. - For every city under a family's control they recieve 50 pts. - Emperors can grant pts through official decrees to the families (i.e. support of the emperor, sucessful campaigns by a families general, any darn reason at all... etc.) - A family head has 1 vote per 100 pts. (So if a family has 500 pts it's vote counts as 5 on the various issues. This would represent the power of various real families like the Tutors, or Stuarts and their struggles against each other to gain the throne in England for example.) Well there's my initial take on some of the concepts I have been thinking about. I would like things to be fairly simple, but complex enough that it generates positive RP options for the various players in order to keep the game alive with debate. Let me know what you think. Generals- Generals should be picked by the emperor to lead the armies in individual conflicts. I don't think there should be individual family armies as that may be hard to keep full track of. Also, generals would be in charge of supplying the emperor and the community with battle stats and campaign suggestions. They would be ultimatly in charge of making the battle suggestions which could be a good thing or bad. Good in that if a general pushes for an early attack against a city against the orders of the emperor the city could be taken and lead to a stronger empire, whereby the emperor may grant pts or favors to the general for taking risks and accomplishing goals. Bad in that they can go against the emperor and possibly be kicked out of control of the army. (just more RP possibilities). Draknith Sep 03, 2009, 01:19 PM All in all the Emperor has total control over everything, but the houses give us players the chance to make opinions, and say, "I didn't vote for that." Leading to a possible run of their own against the Emperor to take the throne by forming alliances with other houses. civplayah Sep 03, 2009, 02:44 PM I'm fine with patch 3.19. I vote for Lord Civius to be Emperor. I would like to see family houses or something like that. I love Joao II, and I like the Americans or the Byzantines. Lord Civius Sep 03, 2009, 03:11 PM I really like the ideas but lets try and simplify it a little more. I really like the Emperor having complete power of all final decisions. This in effect simplifies the game alot. Concerning the Families lets break it down to laymens terms. Any player can create a Family House and any player may join his Family. The Emperor may grant a city to a Family where the Families Head (leader) would Govern the city(s). House leaders put forth recommendations concerning management of their city and overall decisions concerning the Empire, however the Emperor makes all final decisions. Houses choose whether or not to pay tribute to the Emperor after each turn-session, choosing not to pay tribute is a vote of no-confidence for the Emperor. During a rebellion the players vote on a new House to lead the Empire, the winning Houses' Leader is then crowned Emperor. Players are encouraged to RP the hell out of their house :D . Is that about it Draknith? Let me know if I left anything out. While I like the idea of a point system I think it is unnecessary. The nubmer of players that join a house should get 1 vote each so let the power of a house come from its number of members. Other than that I really like the ideas. civplayah I'm fine with patch 3.19. I vote for Lord Civius to be Emperor. I would like to see family houses or something like that. I love Joao II, and I like the Americans or the Byzantines. Well thank you Civplayah. Once we get the rules ironed out we can get started with the platforms. I suggest if a player wants to run for first emperor he should have to create a house. Draknith Sep 03, 2009, 03:25 PM Well I figured that Civius would be the first emperor anyway. If you guys want, I will go ahead and write up the pre-story once we get everything figured out. I'm fine with you being first regent civplayah, but I will have to lead the opposition against you should you fail!!! HAHAHA Draknith Sep 03, 2009, 03:31 PM Civius- The only thing I would want to change would be that only the current Emperor can allow a player to create a new house. That way we push new players to the game to join a house and role play and make suggestions before they become leaders. Also, that way we can keep the house numbers smaller, members of houses larger, and induce a better internal family voting system for heads. Therefore, only the players who initially start the game (the 4 players currently on the board) have houses at the begining, and as the game progresses we can add more houses (and maybe loose houses...) based upon an Emperor. Afterall an Emperor with low approval ratings may want to create more houses with individuals loyal to him (like in real life) to offset the disloyal houses. Then the disloyal houses can unite to usurp the loyal houses and the Emperor, leading to even more RP fun!!! Lord Civius Sep 03, 2009, 04:42 PM OK I'll post a new draft of the rules to include the houses and governor/generals tonight. Also I would'nt count Vandal out on becoming 1st Emperor he is great at team games! Lord Civius Sep 03, 2009, 09:41 PM Imperial Dynasty Game II ROUGH DRAFT This is the rough draft of the rules. Please post any concerns you have so we can get any tweaks worked out. The next draft will be the final draft of the rules. Emperor The Emperor is the player in control of the turnsessions. His dynasty lasts as long as he holds favor in the Empire. When he is crowned Emperor he holds a 100% approval rating. He holds his favor by acquiring Imperial tributes from the family houses. As long as he gains tribute from 50% or more of the Families he remains Emperor. If the Emperial tributes fall below 50% he is overthrown and the Empire enters a state of rebellion. After each turn session the Familes have 48 hours to pay tribute. This is done by a simple post from the leaders of the families in the game thread. A non-post from any family House will be considered as a tribute to the Emperor. Regent (to the Empire) The Regent is appointed by the Emperor and is his rightful successor. Should the Emperor not be able to fulfill his duties for any reason, the Regent will become acting Emperor. Just as an Emperor can be overthrown, so can the regent. If he fails to gain 50% or more of the Families tributes' after his turn-session, the Empire enters a state of Rebellion. Rebellion Once an Emperor (or Regent) is overthrown the empire enters a state of rebellion. The Regent then creates a Rebellion poll (within 48 hours) to crown a new Emperor. The Regent is to list the names of all Families in the poll. All registered Citizens may vote in the Rebellion poll. The head of the Family with the majority of votes is then named Emperor. In the event of a tie, a run-off poll with the 2 families will determine the winner. While the Empire is in a state of rebellion the turn-session rules are suspended until a new Emperor is named. Family Houses The Family Houses are the platforms where most of the discussions take place, and are the 'Nobles' that allow an Emperor to take the throne and hold onto power. Any citizen may choose to join a Family House but can only create one with permission from the Emperor. However before the 1st Emperor is chosen any citizen may create a Family House. Family Houses elect a leader from within their ranks to head the Family. The Emperor may grant cities to a Family House wherein the Families Leader would be the faux Governer of the city(s). Family Houses put forth recommendations concerning management of their city(s) and overall decisions concerning the Empire, however the Emperor makes all final decisions. Family Houses choose whether or not to pay tribute to the Emperor after each turn-session, choosing not to pay tribute is a vote of no-confidence for the Emperor. Players are encouraged to RP the hell out of their Family Houses :D . Generals Generals are Military advisors to the Emperor and can be chosen (by the Emperor) to lead our armies in individual conflicts and campaigns. They would act as Designated Players during times of war and hold complete authority of all decisions during their turn-session. Any citizen can be named a General by the Emperor. Emperors may also grant Generals "titles" or "merits" for their service to the Empire. Turn Session Rules (according to standard game speed) The Emperor must play atleast 5 turns and a maximum of 15 turns per session. The Emperor must play a minimum of 10 turns and a maximum of 30 turns per week. If the Emperor cannot play a turnsession for any reason the Regent will play it in his absense and also fulfill his post-turnsession obligations.. A save file must be posted within 24 hours of the turnsession. An Emperor report must be published within 48 hours of each turn session. This report must include all relevant data and informative screenshots. Memoirs After a dynasty the Emperor is encouraged to write a brief history of his dynasty. These memoirs would then be added to the Chronicles in our Imperial Library. Platform Civ4 BTS 3.19 Leaderhead and Civilization Civilization will be chosen during the game setting process. Leaderhead will be chosen when we crown our first Emperor. All Family House platforms for 1st Emperor must include a Civ Leader so choose wisely. Gamesettings polls will be created once the final draft of the rules is complete. Sign-up by posting in the sign-up thread (to be created once we post the game thread) to become a citizen. Players thus far: Lord Civius Vandal Warlord Civplayah Draknith Vandal Warlord Sep 04, 2009, 08:27 AM Awesome! This is really shaping up to be a great IDG. It would be even better if we had more people... Lord Civius Sep 04, 2009, 09:30 AM Once we finalize the rules I will create the new game and sign-up threads. Then we can put a link in our sigs and begin promoting it. I'm hoping we get good enough participation to ask for a forum. While we are finalizing the rules we can work on the settings. Since there is only 4 of us a poll isn't really necessary. I suggest we use the system we used in the fisrt IDG. I'll post my suggestions and you guys can either OK them or suggest alternate settings. Map- Inland Sea Size- Large Climate- Temperate Sea Level- Low Era- Ancient Speed- Epic World Wrap- Flat Resources- standard I suggested Inland Sea because it could make a great map for our Emperor style game. It slightly resembles the old Mediteranean world with a great sea at its core. With a large map and low sea level it will still be mostly land and a flat earth will give us the opportunity for great Sea battles. Let me know what you guys think. Draknith Sep 04, 2009, 10:55 AM I know this is probably completly wrong by your guys' standards, but after playing inland seas for a while I noticed that the highland maps, if altered to have the large lakes chain together, makes a much better game than the flat inland seas. The only problem is that someone has to make the map, and not just generate it. I would push for a highlands game with large lakes and ridgeline mountains. If we do want to play with an inland sea map, do you want a large map with low seas? I have found the larger maps do better with high sea levels. However in the end I just want to play and get this game rolling, so I'll go along with whatever the rest of the community wants to do. Draknith Sep 04, 2009, 11:06 AM Btw- Just read the rough draft for the game. I think everything sounds great. I wouldn't change a thing, unless there are some great reasons for it. Only thing I would mention is that the RP in the family houses can be a great way to create internal conflicts, but I don't think we should get too complicated with how the families have to be run. I would leave all family decisions to the leaders of the family. That way players can have the ability to control (lead) their families as they see fit. I'm sure this game will provide us with plenty of good conversation. Also- I think that Players should create a family name for their houses, and each player can choose a first name, so for example I would be Draknith of Huber. Huber being the family name, and Draknith being my first name. But quite honestly, you guys can use whatever names you want. Lord Civius Sep 04, 2009, 11:11 AM I am OK with really any style map I just really think a Non-continents type map would be better for our game. So if we can come up with an alternate to the Inland Sea that does not require building I'd be all for it. My first thought was Pangea but I liked the idea of Sea battles. In the end I also just want to get the game going ;) . EDIT: I agree about the family houses, just let them sort of mold themselves. Lord Civius Sep 04, 2009, 12:27 PM I know this is probably completly wrong by your guys' standards, but after playing inland seas for a while I noticed that the highland maps, if altered to have the large lakes chain together, makes a much better game than the flat inland seas. The only problem is that someone has to make the map, and not just generate it. -Draknith I think you may have confused the world wrap flat as meaning a flat terrain. If I am mistaken then disregard this post. The flat world wrap just means that it is not cylindrical. We could change the Temperate climate to Rocky to add more hills and mountains. Draknith Sep 04, 2009, 02:27 PM Nah, I know the map settings pretty darn in and out... I just wanted to give my opinion on map settings. The inland sea maps just do not give me the tactical aspects that I like in non continent games. Curious about something however. In the last seesion of this game it seems that things died off somewhat quicker than most would have liked. Did you find that playing a larger size map was beneficial or maybe harmful to the playing aspect? I could even go for something along the lines of a standard map size, esspecially if you want to do an inland sea map. Just a thought. If you want though, since it's really your thread, go ahead and pick all the settings, and we can kick this off tonight. It seems that all of us have been pretty proactive about being on the site and moving this along. I've played just about every type of map, so nothing will be really new to me. Lord Civius Sep 04, 2009, 06:21 PM Things died off last game because Real life got hectic and I was unable to participate in the IDG or the Demo Game for a long while. I had to work 2 jobs and my wife had to take a second job didn't leave much time for Civ at all. No worries now though :D . Concerning the game I didn't mean to imply you weren't aware of the settings just that I may not have been clear. Anyways I'll just go with a fractal map and let the Civ gods decide on our map type. The only other thing then is for us to choose our civ. I'll go ahead and put up the new game threads tonight and post a poll with the civs that best represent an Imperial game and we must choose a difficulty. We went with Monarchy last time so I say we go with that. Lord Civius Sep 04, 2009, 09:09 PM OK fellas the new threads are up so we can close the door on this thread. This thread is tagged for remaoval as it is no longer being used. Can a moderator please delete this thread. |
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