View Full Version : What's first?
Popcornlord May 06, 2008, 05:18 PM Right now, we need something to work on. I think we can avoid having this mod die, again, by starting small. I suggest we start with a scenerio. We can start small, just a war or two, and expand from there. From what I read here and my own suggestions here's our options:
Invasion of Naboo: Don't Vote For this. We already agreed we'd do it first. Vote for what you want Second, even though it'd probably going to be Clone Wars
Clone Wars: I recommend this. Not to long, mayby a little short. Plus it has jedi!
Early Galactic Civil War (rise of rebellion to battle of endor or yavin): This is another one I suggest. If I can export them from EAW, we'll have a lot of textures and models for it.
Late Galactic Civil War: Battle of endor or yavin till end of war. This is one of the more popular eras, so I think I should include it.
Jedi Civil War Era: The general time around the Jedi Civil War. This is one of the more popular eras, so I think I should include it.
Other: Post your suggestion and I'll add it!
Please post any comments, thoughts, etc.
rocklikeafool May 06, 2008, 07:37 PM Could you refresh my memory on the Jedi Civil War please? I have the info somewhere. But not in my dorm room. When did it happen? Where? How and why did it start? Etc.
Thanks, man.
Popcornlord May 07, 2008, 05:48 AM Wookiepedia Entry:
The Jedi Civil War, also known as the Second Sith War, the Old Republic Insurrection, and by the Mandalorians as the War of the Star Forge, was a devastating conflict that began when the Jedi Knight Revan, who had led the forces of the Galactic Republic to victory in the Mandalorian Wars, founded a new Sith Empire and declared himself the Dark Lord of the Sith. The war began when he, along with his friend and apprentice, Darth Malak, led an invasion of the Galactic Republic in the year 3,959 BBY. With the aid of veterans from the Mandalorian Wars and a host of Dark Jedi converts that had served with them, the former Jedi hoped to take over the Republic in anticipation of a greater threat, that posed by the True Sith who lurked within the Unknown Regions of the galaxy.
During the war Darth Revan nearly succeeded in conquering the Republic, however, a trap set by the Jedi and unwittingly abated by Malak left him comatose, with his mind nearly destroyed. Barely alive, he was taken from the wreckage by Bastila Shan, whose skills in battle meditation and the Force had allowed the mission to happen. Taken to the Jedi Enclave on Dantooine, Revan was healed by the Jedi Council and reprogrammed to believe that he was an agent loyal to the Republic and placed under the command of Bastila, who was then placed aboard the Endar Spire. In 3,956 BBY, with the intention of drawing out Revan's fragmented memories of the Star Forge, the vast space station that was the source of the seemingly endless resources of the Sith, he was taken to the ecumenopolis of Taris where a Sith fleet under the direct command of Malak was waiting in ambush.
Eventually escaping from Taris, Revan, along with Bastila, Carth Onasi, and several others, fled to the Dantooine academy, where the Jedi Masters there retrained him. After several weeks, the Dantooine council sent him and the crew of the Ebon Hawk back out into the wider galaxy to track down the Star Forge's location, at the heart of the ancient Infinite Empire of the Rakata. Later, after a number of ancient Star Maps had been uncovered, Malak led an attack against the Enclave, devastating it and further crippling the Jedi Order. After finding the last Star Map and, from it, deducing the location of the Rakatan homeworld of Lehon, Revan, the Jedi, and the Republic launched the war's final battle. With Malak dead, the Star Forge destroyed, and the Sith fleet scattered and defeated, the long and costly war came to an end.
It lasted from 3,959 to 3,956 BBY and was the Old Republic + Jedi against the Sith Empire, led by the corrupted jedi Darth Revan and Malak. More information here:
http://starwars.wikia.com/wiki/Jedi_Civil_War
The Mandalorian Wars are also part of that era.
rocklikeafool May 07, 2008, 11:44 AM Cool. Thank you very much. Appreciate it.
NikNaks May 07, 2008, 01:27 PM I voted for the Clone Wars, BUT I think we should at least make the Naboo scenario by 'Sam playable first.
Popcornlord May 07, 2008, 01:34 PM He made one? Where is it?
rocklikeafool May 07, 2008, 02:06 PM That sounds cool. To reiterate Popcornlord, where is it?
NikNaks May 07, 2008, 02:16 PM On his hard drive AFAIK. Once he gets around to uploading, we'll work on it.
Also, rocklikeafool, do you want to join the team?
Civmansam May 07, 2008, 02:59 PM On his hard drive AFAIK. Once he gets around to uploading, we'll work on it.
Also, rocklikeafool, do you want to join the team?
That's true. I could upload it, but I don't know where I should.
And it has a way to go before its playable. All I have really done is the scenario set up, terrain and Civilizations and techs. And there is still errors on loading. So its your choice whether you want to continue it or not.
Popcornlord May 07, 2008, 03:10 PM So its your choice whether you want to continue it or not.
I'd like to see it first. So yes to upload, mayby to continuing it.
rocklikeafool May 08, 2008, 12:56 AM Also, rocklikeafool, do you want to join the team?
I'd be interested, but I'll warn you that I'll need to learn some code. I'm currently learning XML. I'm gonna learn SDK next. So, atm, all I can really contribute would be ideas, pedia entries, and research.
Duneflower May 08, 2008, 06:21 AM Baby steps, my friends; I recommend doing Naboo first specifically because it's short. Anyone who's taken a programming class or coursebook, back me up: The first things you create are a couple of programmes that use the most-basic functions in the most-basic routines, to make sure you have a handle on the fundamentals; since we'd be implementing a few things fundamentally unusual for Civ, I'd recommend creating the smallest useful testbed possible.
Popcornlord May 08, 2008, 03:35 PM BUT I think we should at least make the Naboo scenario by 'Sam playable first.
@Duneflower: We're probably going to do that first. I didn't realize he had an unfinished one when I posted the pole.
Duneflower May 09, 2008, 05:00 AM *nod* I figured, reading through the preceding posts; I posted my opinion because my reasoning was different. ;)
rocklikeafool May 09, 2008, 05:34 AM So, wat kinda units can we expect?
moopoo May 09, 2008, 05:43 AM I voted for Naboo :) (even if Sam's scenario proves to be unusable for whatever reason)
My reasoning:
1) I think the best way to go for the mod would be to create a couple of scenarios from different periods of the SW timeline, and then string them together. That way each scenario will have it's own small set of art and coding, and as such will be better for goal-setting
2) I think we should start with scenarios from the movies, where everyone knows more or less what happens, who's involved, and where it is and what it looks like
EDIT: Let's try to stay away from Jar Jar if we can though :D
rocklikeafool May 09, 2008, 08:12 AM EDIT: Let's try to stay away from Jar Jar if we can though :D
LOL! LMAO!
Agreed. His voice would get annoyin and he's useless for a purpose like this.
NikNaks May 09, 2008, 08:42 AM How come? Great General Jar Jar should totally be in! :lol:
moopoo May 10, 2008, 04:24 AM hahaha Oh yeah!!!
He could have a special promotion: Dumb Luck - increases odds of unit winning by 20%, out of sheer dumb-ass luck :D
rocklikeafool May 10, 2008, 04:57 AM LOL!
Honestly tho, his voice makes me violent. Like I wanna choke General Jar Jar.
Popcornlord May 10, 2008, 06:56 PM LOL.
So, has anyone heard of Civman recently?
moopoo May 11, 2008, 02:42 AM LOL I've heard great and grand stories OF Civman. haven't heard FROM him though.
BTW, all jokes aside, I think it would be extremely remiss of us to leave Jar Jar out, considering that he gave the Palpatine his chance to become Emperor.
Civmansam May 11, 2008, 02:11 PM I'm right here :)
I just need to know where i can upload the scenario to.
woodelf May 11, 2008, 02:17 PM Do a quick sign up to mediafire.com if it's larger than you can attach in a post.
moopoo May 12, 2008, 01:45 AM <Dumb question that was removed as soon as i posted it>
NikNaks May 12, 2008, 07:24 AM Just get it uploaded somewhere so I can put in on the SVN. :D
Popcornlord May 12, 2008, 10:41 AM Finally! We'll be able to start modding!
Kissamies May 14, 2008, 08:20 PM Clone Wars and Jedi Civil War have the most balanced sides of the options here. I think the general idea was to make scenarios to work forward making a full mod. Another idea civilizationwise was to make the 4-5 civs seen in the movies first: Galactic Republic, CIS, Empire, Rebel Alliance, maybe Hutts. Also, I personally think we should concentrate on the space side of things first. Probably simpler.
moopoo May 15, 2008, 04:54 AM Actually my thoughts were that the land side would be easier as, although there would be quite a few new concepts and coding for it, alot of it could be borrowed and built upon from other mods.
NikNaks May 15, 2008, 10:30 AM Agreed. We have a lot of art for land units already.
Maybe we could make the scenarios individual battles if that'd make it easier. So do 3 or 4 similar "Clone Wars" scenarios set on different worlds.
Popcornlord May 15, 2008, 10:53 AM OK, but how are we going to eventually do space units then? I don't want to exclude them from the mod.
Kissamies May 15, 2008, 11:38 AM Well yeah, land battles as scenarios are a good place to start. I believe Naboo would be excellent start for that and then move on to other famous movie battles. Well developed space side will be necessary for full game for true feel, though. Meshing space and planets is an interesting problem and while people seemed to have some ideas, I never quite understood what these ideas were.
rocklikeafool May 16, 2008, 02:52 PM Well. Here's one way to do it. In Civilization II: Test of Time, there were two mods that had 'levels'. In the Fantasy mod, there was 4. In the Science Fiction mod, there were 2. These two were space and the planet surface.
So, ya could do somethin similar. Make it so space and planets are two separate levels. Then, on a planet, you can never leave the planet w/o spacecraft.
Jus an idea. Idk. I could elaborate if you wish.
Popcornlord May 16, 2008, 03:59 PM That would work well for one planet, but the galaxy is filled with dozens of planets (I'm guessing hundreds would be to much :)) How would we make inter-planetary space?
Kissamies May 16, 2008, 10:50 PM The basic workable but fairly lame idea would be to make space "the ocean" and planets "the islands."
Popcornlord May 17, 2008, 05:20 AM Yes, but that's a little boring. We could do it in the early parts, but I suggest we move to to a better one later, like what rocklikeafool was thinking. BTW I don't mean to sound like I'm critizizing everyone, I'm just trying to find a good solution to our "galactic problem".
moopoo May 17, 2008, 05:30 AM mmm. We need to get something done though, before we attract the coders experienced enough to code that sort of thing (unless i'm not giving someone their due credit?)
Popcornlord May 17, 2008, 07:03 AM Well right now we're waiting for civman's scenario. once he reappeares we'll start working. And I'm definetely not experienced enough to code it
NikNaks May 17, 2008, 07:26 AM Well, I think the idea is to use the WoC as far as possible, and we have some pretty awesome coders.
moopoo May 18, 2008, 06:30 AM That works. I'll go through my sources and look for some other possible all-land scenarios too
rocklikeafool May 18, 2008, 06:49 PM That would work well for one planet, but the galaxy is filled with dozens of planets (I'm guessing hundreds would be to much :)) How would we make inter-planetary space?
Simple. You make it so all the planets are one plane and space on another. It would mean the planets would have very, very limited space. But wat can ya expect?
Civmansam May 18, 2008, 07:41 PM Edit: For some reason, the file isn't uploading onto any site. Does anyone know of a better place to upload it? Anyway I send it to NikNaks, hopefully he can upload it to somewhere
moopoo May 19, 2008, 04:24 AM Shweeeeeet.
NikNaks May 19, 2008, 09:52 AM Whereabouts? To my GMail address?
Popcornlord May 21, 2008, 09:36 AM Nevermind.
Civmansam May 21, 2008, 02:45 PM Whereabouts? To my GMail address?
No, I sent it to your hotmail and yahoo addresses listed in your profile page
Popcornlord May 24, 2008, 02:03 PM OK, SVN is updated with the scenario. Go download it so we can start modding!
Popcornlord May 24, 2008, 05:15 PM OK, after a quick attempt to play it, I think we should start from scratch. I couldn't even get it to work.
moopoo May 25, 2008, 01:20 AM The Wireless thingy on my laptop is screwy, so I'll be out of action until at least tuesday :(
Popcornlord May 27, 2008, 10:20 AM Mesa managed to fix it! :D I uploaded the now-working scenario to SVN. If we continue it, it'll require text, units, civics, graphics, etc. Hey, at least it's working!
NikNaks May 27, 2008, 10:29 AM Awesome! I'll start some graphics.
Popcornlord May 27, 2008, 11:55 AM Alright, here's a fix. SVN is acting a little weird, so I can't upload them there. This is for people working on the mod only. It is unplayable right now.
moopoo May 28, 2008, 01:49 AM *cries* Guys, my laptop is out for '4-6 weeks'. I might be able to reinstall and dl all my stuff onto this computer, but it'll take a bit of time. But I will return :)
Popcornlord May 28, 2008, 03:15 PM That's to bad. I hope you can reinstall it on that computer. Do you need any links to help you?
moopoo May 29, 2008, 06:21 PM I don't think so (i'll just look back through this post, i think). but yeah, it'll take some time
NikNaks May 30, 2008, 01:51 AM Cool. I'd recommend you get Spark installed first so that if you're missing something, you can ask me or Popcorn.
moopoo May 30, 2008, 06:38 AM Will do :)
Popcornlord May 30, 2008, 06:24 PM Is there anything in praticular I should be doing right now fo episode 1? I'm not really doing much now. Oh, btw I'm trying to learn python. Do you know of any good tutorials?
moopoo May 31, 2008, 01:56 AM I got a bit out of the wikibooks tutorial. I got much more out of the tutorials posted in the index thread of the reference & tutorials section. Having said that, I'm not very far along with python.
NikNaks May 31, 2008, 01:58 AM I'm going to try and learn SDK over the summer, so that might help, too. Also, have you managed to install Spark yet?
moopoo May 31, 2008, 05:01 AM oh yeah. Doin it now
Popcornlord Jun 03, 2008, 12:45 PM I'm not going to be able to do anything for a bit. Civilization isn't working on my computer, and when I got out my old one, I found out it was broken. The Star Wars curse strikes again!
moopoo Jun 04, 2008, 02:21 AM *DUM DUM DUM* that's not good. get better soon, Popcornlord's Civilization.
Ennnnnywayz. What website do i got to get the tortoise thing?
Popcornlord Jun 04, 2008, 06:07 AM http://tortoisesvn.net/downloads
Oh, BTW, do you have spark downloaded yet?
moopoo Jun 04, 2008, 06:30 AM yup (10 char)
Popcornlord Jun 07, 2008, 06:39 AM So we have something to talk about, I don't think we ever decided on how we're going to do space and land. I personally like the 2 different maps idea, one for land and one for the galaxy, if it's codable. Any opinions?
moopoo Jun 07, 2008, 07:25 AM "if it's codable" is a BIG if. I've been for that style of map for the random since i first got interested in the mod, but for it we would need A) Some more terrain graphics B) someone with python skills C) someone with SDK modding skills, because at the very least, the AI will have to be taught how to work it. :) Having said all that, i still think it's what we should aim for.
Popcornlord Jun 08, 2008, 06:25 AM Some new terrain graphics? Why? I figure we can use alot of graphics from FF (Planets, asteroid belts, stars, etc.) and the rest we'd need to make anyways. What I'm really worried about is the coding. I'm working on learning python (as I previously said) but I haven't even touched the game's files yet.
Edit: How do you close a pole? It's pretty ovious that after Naboo we're going to do the clone wars (unless anyone disagrees?), so I don't think we're going to need the poll anymore.
moopoo Jun 09, 2008, 01:43 AM lol no idea. May I suggest that in your pythoning endeavours you check out map scripting as well :)
Popcornlord Jun 09, 2008, 06:08 AM Will do :). BTW, where did Niknaks go?
NikNaks Jun 09, 2008, 02:10 PM End of year exams all this week. That's where ;)
moopoo Jun 09, 2008, 06:56 PM ... it's june :confused:
Popcornlord Jun 10, 2008, 05:39 AM Moopoo, you forgot that we're not in the same hemisphere. For me and niknaks, June is when we have our end of year exams.
Edit: And civilization is working again!
moopoo Jun 10, 2008, 07:01 AM lol how embarrassing =)
Do you know what went wrong with civ?
Popcornlord Jun 10, 2008, 09:06 AM Err, no. I should have been clearer: I got it working on another computer. Slow loading times, but at least I can play.
moopoo Jun 11, 2008, 01:52 AM oh ok.
In other news, when i finish my uni semester, i wanna start learning a language: Python or C++. which one should i look at? I've looked at python before (A LOT) and have a hang of the basics, but I found what looks to be a very promising tute on C++, so i'm not sure which one to look at.
Popcornlord Jun 12, 2008, 06:50 AM Python is generally condidered easier, but C++ is more powerful (At least, that's what I've been told. It's your choice really. About the scenario: I think we should scrap most of the current tech tree and start that from scratch. I'd perfer working with the tech tree as we go, making the tech tree based off units/buildings/etc instead of starting with a pre-made tree. Opinions?
Edit: can either of you get these flags in the game? Don't worry, it won't be as hard as the rancor. :)
Edit again: Nevermind, I just realised they're already in
moopoo Jun 12, 2008, 07:38 AM I haven't worked with flags much, but I can look into it
Popcornlord Jun 13, 2008, 08:56 AM After a bit more modding, I think it'll be better to start from scratch. The current nabo scenario has a few problems in it, and I think it'll just be easier.
Stalin_Bulldog Jun 14, 2008, 08:41 PM oh ok.
In other news, when i finish my uni semester, i wanna start learning a language: Python or C++. which one should i look at? I've looked at python before (A LOT) and have a hang of the basics, but I found what looks to be a very promising tute on C++, so i'm not sure which one to look at.
LISP
Honestly, it is a good language to learn simply because of how applicable it is to every problem... that said I still love doing downright evil things in C... which, if you didn't know, is the -only- way to get anything done in C.
Python is okay, but I'd suggest perl first... Python is really weird to work in owing to its alignment "virtues"
moopoo Jun 15, 2008, 03:51 AM The reason I'm deciding between C++ or Python is because both of those languages are used to code (and therefore mod) Civ 4. It's pretty much the only reason i have at this point to learn how to code.
In other news, you sound like a coder. any interest in star wars?
Stalin_Bulldog Jun 15, 2008, 03:53 PM Hmm... perhaps, I'll speak with you towards the end of the week, when work becomes less "all employees die now"
moopoo Jun 15, 2008, 06:47 PM lol :) no worries. You'd probably be best off speaking to NikNak though, if you're interested.
Popcornlord Jun 18, 2008, 06:20 AM Soo... is anyone going to answer my question? I wanted to restart the naboo scenario from scratch.
moopoo Jun 18, 2008, 07:45 PM sounds good popcornlord, i'll be able to help and participate once uni semester exams are over midway through next week =)
black baron Jun 19, 2008, 12:26 AM one problem you'll have, which none have mentioned in this thread/poll is, what civ expansion this will be for. my money is on bts.
Popcornlord Jun 19, 2008, 05:01 AM The Naboo scenario was for BTS, and I always thought we would do that. It's really a choice of wider audience or more features. I say BTS.
moopoo Jun 19, 2008, 07:25 AM so do I. I don't think the audience issue will be much of an issue, as bts was such a good expansion i think most people would have got it
black baron Jun 19, 2008, 12:52 PM the one problem with trying to do the space battles is that FF is a universal scale not a galactic
ps wasn't KoTOR based on the jedi civil war
moopoo Jun 19, 2008, 06:24 PM Final Frontier is on a Galactic scale, BB. I don't think even Civ can simulate an entire universe :)
black baron Jun 19, 2008, 08:37 PM maybe i wasn't clear enough ff was on a universal scale (you have multiple galaxies) but star wars focused on a massive but single galaxy.
moopoo Jun 19, 2008, 08:46 PM Final Frontier is just one galaxy dude.
black baron Jun 20, 2008, 01:14 AM Wikipedia-A galaxy is a massive, gravitationally bound system consisting of stars, an interstellar medium of gas and dust, and dark matter.
based on this description i would be able to prove which one of us is right but mmy bts isn't working for me to tell
Kissamies Jun 20, 2008, 02:47 AM FF is a few star systems. Not even remotely approaching galactic scale.
For the eventual non-scenario gameplay it will be best to adapt similar abstracted view where only the most important planets are represented. Even then it's hard to make interstellar and ground combat coexist.
Popcornlord Jun 20, 2008, 05:41 AM So we have something to talk about, I don't think we ever decided on how we're going to do space and land. I personally like the 2 different maps idea, one for land and one for the galaxy, if it's codable. Any opinions?
As I said before, we're probably going to do this if it's codable. If it's not, I still don't like using FF because of a lack of ground battles (And everyone wants sith vs. jedi battles).
I always saw FF as an abstract version of space. there are only a few/a dozen systems laid out randomly in a world where X and Y wrap. You could make it more realistic with map scripts, but there are still some more abstract things (Admittedly most space 4X games do it, but still...)
And to answer BB's earlier question, yes KOTOR was based on the jedi civil war. Actually it's the reason I included it while forgetting about other important wars.
black baron Jun 20, 2008, 09:19 PM was KoTOR 2 based on the same war or no
Popcornlord Jun 21, 2008, 05:28 AM I have no idea. I think KOTOR 2 is a little later, though.
black baron Jun 22, 2008, 05:35 PM yeah it was the aftermath of that war
P.S. :why not have jar jar as,if nothing else, "bantha poodoo" (bantha fodder) or a punching bag so you have an enemy to beat the pure crap out of. better yet maybe like a tutorial enemy (provided this is different enough from the rest of civ IV or for noobs who come across this mod)
Popcornlord Jun 26, 2008, 03:50 PM So anyways, who's doing what now. I've started on remaking the mod, but I'm wondering what everyone else is doing/is about to do.
moopoo Jun 26, 2008, 09:54 PM No idea. What specifically are you working on?
Popcornlord Jun 27, 2008, 06:07 AM I'm not working on anything pacifically now, but I could be working on units and the tech tree. I'm trying to relearn blender, so I have a question for people who use it: What do you use to convert blend files to (insert unit file type)?
moopoo Jun 27, 2008, 06:08 AM you export it to different file types, don't you?
Popcornlord Jun 27, 2008, 11:05 AM Yes, but blender can't do that by itself. I need another program. Oh, and are we going to be using the old SW mod again(the one in SVN that's not working)? If we're not I'll delete it.
NikNaks Jun 27, 2008, 11:08 AM No, you should actually do it through Blender. And I can't see why we'll be using the old one if it's broken.
Popcornlord Jun 27, 2008, 11:13 AM The NIF files, right? Because whenever I try to open one of those files it says I can't.
moopoo Jun 28, 2008, 03:14 AM Have you downloaded the plug-ins for it? Blender isn't able to open them automatically, and once you get the plugin you need to configure it.
Popcornlord Jun 28, 2008, 05:33 AM Yes, at least 3 times. *shrugs* oh well, I'll just work on python. Anyways, what do you want to be working on, Moopoo and Niknaks? I uploaded the new mod that I was working on to SVN.
NikNaks Jun 28, 2008, 05:45 AM Well, what have you got so far?
Popcornlord Jun 28, 2008, 08:42 AM 2 civs, with a leader each, 2 ecenomic units (worker and settler), 2 military units + 2 UU, a building + a UB, some techs, and 2 "religions". I added buttons for the "religions" and title screen music. It'll be easier to see it yourself, but I'm fairly sure we're good for civs and "religions".
Popcornlord Jul 02, 2008, 04:22 PM Wish me luck: I'm going to try to program in space. It'll probably take me 5 years, but I'm still trying it!
Swodhawk Jul 03, 2008, 02:48 PM Wish me luck: I'm going to try to program in space. It'll probably take me 5 years, but I'm still trying it!
I do, wish you luck!
moopoo Jul 03, 2008, 11:29 PM yeah, good luck dude. Keep us posted on how it goes.
Popcornlord Jul 04, 2008, 06:15 AM Unfortunatelly It'll require some C++, which I know very little about. Can someone point me to a good tutorial?
Edit: And does anyone know the file that tells the game how to load a save file?
moopoo Jul 05, 2008, 06:17 AM No to the edit, but The best tutorial I've found so far (which I planning on using this next month :D) is the one on Wikiversity.
Popcornlord Jul 06, 2008, 06:32 AM Hmm, never heard of wikiversity (which is strange as I'm a wiki fan). I'll have to check it out. No real news, though.
Edit: And does anyone know the answer to my second question? I think I'm going to need tomess around with save files.
moopoo Jul 06, 2008, 06:55 AM I think that's a question best suited for the general SDK/Python Forum :)
Popcornlord Jul 10, 2008, 05:44 PM Alright, I'm fairly sure it'll be impossible to do with my skill level, possibly just impossible. So unless we get an expert in C++, space will have to be repressented some other way. I guess the best thing to do then (on a full galactic map) is to make planets 3x3 tiles (or something like that), make space impassible, and allow space units to go through impassible terrain. Oh, and who's doing what in XML? I'll do units and techs.
black baron Jul 12, 2008, 08:58 PM i can do any thing you need me to do in xml (especially civs)
just tell me the files your using
Popcornlord Jul 13, 2008, 05:32 AM Do you have tortoiseSVN and Spark? If you don't, install them
at http://www.igniterealtime.org/downloads/index.jsp#spark
and http://tortoisesvn.net/downloads.
black baron Jul 13, 2008, 09:42 PM ok so what now
Popcornlord Jul 14, 2008, 05:18 AM For SVN, right click on an empty folder and select import. In the URL of repository, type in (or copy and paste) https://starwarsmod.svn.sourceforge.net/svnroot/starwarsmod. Select ok to download the mod so far.
For spark, open it up and make an account. for server use kingshomeworld.com. Go to conferences . right click on chat.kingshomeworld.com and select browse service. select star wars mod and bookmark it. now you're in a chat room for thhe SW mod. Finally!
Oh, and go to http://forums.civfanatics.com/profile.php?do=editusergroups to request official membership.
black baron Jul 14, 2008, 11:50 PM any particular reason i should give
Popcornlord Jul 15, 2008, 05:20 AM What? (10 characters)
black baron Jul 18, 2008, 08:21 AM all thats left is to wait for a reply
how long did it take for you to get a reply(popcornlord)
Popcornlord Jul 19, 2008, 04:18 PM If I remember, really short.
black baron Jul 19, 2008, 09:06 PM 4 days going on 5, and I'm trying not to assume no reply = rejection
Popcornlord Jul 20, 2008, 05:22 AM Oh, wait: Do you mean a reply for officially joining the SW mod? You'll need a response from Civmansam or Woodelf first, and I'm fairly sure that'll take a while. If you're just waiting for that to start, don't bother. The only thing really needed is SVN.
P.S. What's your Spark name?
Edit: Tell me what you think of this Tech tree.
black baron Jul 21, 2008, 05:30 PM what program did you use to make/open that file
btw my spark name is overkill
Popcornlord Jul 22, 2008, 05:54 AM Printshop. Do you have it?
black baron Jul 22, 2008, 08:47 AM no, no i don't
Popcornlord Jul 22, 2008, 10:15 AM Alright, I'll make one in a different format. I would just show it via Imageshack, but apperently they don't have it either.
black baron Jul 23, 2008, 06:26 AM you've probably been bothered about this before,but, i think you should put light sabers as an off shoot of mining(because of the crystals required) maybe call it crystal tech(for more than a light saber) or something more creative. maybe even make it a resource
moopoo Jul 23, 2008, 06:29 AM How much of that was based on the SW wiki, and how much on logic?
black baron Jul 23, 2008, 07:01 AM hmmm...
most of it was, with the exception of: "you've probably been bothered about this before,but,". i went and checked on wookiee to find at least some backing for what i said,
and i did discover some ores and pearls can be used like crystals. as well as that a light saber is common but there are variations i.e. the light staff, light club, fiber cord linked, etc.
here's logic: light sabers require crystals, every time I've seen a reference made to those crystals they where underground,thus some degree of digging or mining would be required to reach these crystals en mass.
Popcornlord Jul 23, 2008, 08:52 AM I'm against using crystals for 2 main reasons:
1st, I'm fairly sure there were no crystal mines on Naboo.
2nd, Crystals lead to jedi+sith, of which there were 3 or 4 on naboo (depending if you count palpatine).
However, if I'm outvoted in having jedi in the mod, I think crystals should be a resourse revealed by crystal mining, which requires mning.
P.S. I'm working on some units now.
black baron Jul 23, 2008, 09:45 AM oh naboo(man i feel stupid)you could add jedi/sith as a national unit and restrict them to 3 (palpatine wasn't on naboo he was on corisant)
Popcornlord Jul 23, 2008, 11:31 AM Here's an updated version.
Popcornlord Jul 25, 2008, 01:12 PM Alright, Here's my list of Federation units. Tell me what you like and what could be improved. I recommend Wookiepedia if you need more info.
Civmansam Jul 25, 2008, 04:59 PM 4 days going on 5, and I'm trying not to assume no reply = rejection
Sorry about that, haven't checked the forum in a while.:blush: I was away. I accepted your request
Civmansam Jul 25, 2008, 05:00 PM Double Post
black baron Jul 25, 2008, 05:11 PM thank you civmansam
Popcornlord Aug 01, 2008, 08:28 AM Here's the Naboo units, as well as an updated TT and Federation Units
french civ fan Aug 07, 2008, 03:44 PM I voted for the Jedi Cival War..KOTOR1 or KOTOR2 time period(i belive its 2) is what this is..I loved the KOTOR games and the universe was just amazing..the story behind it
black baron Aug 08, 2008, 02:24 AM both are within the same time line and i do believe we will get to that but we have to complete the naboo thing first
if I'm wrong pcl correct me
Popcornlord Aug 08, 2008, 08:27 AM http://img403.imageshack.us/img403/8071/civ4screenshot0038kq4.th.jpg (http://img403.imageshack.us/my.php?image=civ4screenshot0038kq4.jpg)
I've been working on the tech tree a bit. I'll upload it soon.
Edit: Oh, and do you think it wouldbe possible to have a recidge victory option? It would be cool if Naboo had to defend Padme and the federation had to defend a droid control ship.
black baron Aug 08, 2008, 10:38 PM maybe make it capture/kill the viceroy for naboo victory(same concept though)
moopoo Aug 09, 2008, 02:21 AM recidge victory? whats a recidge?
oh. do you mean Regicide? yeah that'd be cool, but probably moreso for individual scenario's rather than the mod as a whole
Popcornlord Aug 09, 2008, 06:00 AM @BB: well, the reason I thought it would be the droid control ship is because it would add a mission to naboo similar to the movie where naboo had to take down the control ship to save naboo.
@Moopoo: Yeah, I meant the scenarios, but in the full mod it could be an option for custom games.
Edit: Here's the TT, minus alot of buttons, costs and civopedia stuff. I also did some text stuff.
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