View Full Version : City self-destructed by itself.
MarkJohnson May 08, 2008, 04:10 PM I was wiping out an AI and when I captured his second to the last city, the last city just destroyed itself and he wiped himself off the face of the earth.
Very strange. What would cause this to happen?
-=Mark=-
omnimutant May 08, 2008, 04:13 PM The AI probably capitulated, knowing it could not win
Supr49er May 08, 2008, 04:26 PM I was wiping out an AI and when I captured his second to the last city, the last city just destroyed itself and he wiped himself off the face of the earth.
Very strange. What would cause this to happen?
-=Mark=-
Known bug - If you haven't yet, install Bhruic's Unofficial Patch. See the first sticky in this forum for more info.
Kesshi May 08, 2008, 05:16 PM MarkJohnson,
This is called the "worker capture bug" and is very well known and documented, just as Supr49er said. If you're interested in what causes it, read on:
It is caused by an enemy having a worker in a ship docked in a city that you capture. When you capture the city, you don't capture the ship but you DO capture the worker. When an enemy ship is docked in port, and the city gets captured, it goes to the nearest port home city with all units in it...unfortunately this includes the worker you just captured. Yes, that's right, the enemy ship transports YOUR worker to another one of its cities. Next, because you have a unit in an enemy city, it counts as capturing the city. Viola, you capture two cities (or more!) at once.
MarkJohnson May 08, 2008, 07:59 PM lol - that's funny.
Too bad there isn't an espionage mission to accomplish this condition. hehe
-=Mark=-
Soneji May 09, 2008, 05:57 AM Haha rofl at that **** up
Buccadhu May 09, 2008, 06:42 AM weird, this happened to me last night and I was just thinking about posting a question on it. However, it was Hammurabi's second to last city, and as I only had "my" worker in the city and couldn't get troops there faster than two moves, he took it straight back so nothing really changed and I still had to take it legitimately.
Thanks for the answers.
MqsTout May 09, 2008, 08:19 AM Can we make it possible to capture ships/air units on a city capture rather than destroy?
yuizaki May 12, 2008, 08:54 AM it's possible to change some game rules but you need to ask some good mod maker
r_rolo1 May 12, 2008, 10:33 AM ^^And it would be extremely bad in terms of game balance: I still remember the days in Civ III where I waited for the AI to build a massive air power and then to take advantage that Civ III DOW do not expel your units out of the enemies territory to capture it... et voila : instant air force ;)
NwabudikeMorgan May 12, 2008, 10:44 AM Yes, it's actually fairly easy to do if nothing concerning it has changed from Warlords to BTS, I made a mod/scenario for warlords in which ships, missiles and planes could be captured (ships at reduced health and movement until the new owner paid to fix them back up to shape)
Bob-san May 12, 2008, 06:50 PM That's interesting--I would more think that you capture like 3/4 of them but their health starts at 1/2... and do ships really get bounced to the next port? I could have sworn they're destroyed if you capture a city while they're in-port.
Kesshi May 13, 2008, 05:48 PM That's interesting--I would more think that you capture like 3/4 of them but their health starts at 1/2... and do ships really get bounced to the next port? I could have sworn they're destroyed if you capture a city while they're in-port.
Bob-san,
They get bounced.
Edit: The above information is incorrect (and I don't delete things.) See below for the correct information.
ori May 13, 2008, 06:06 PM Bob-san,
They get bounced.
:hmm: no they get destroyed the problem is the worker - whose ship gets destroyed and he winds up in limbo - for one he suddenly has to enter a city which belongs to an enemy (you) so he gets bounced - but OTOH he was in the city square when it was captured so he gets captured - pretty much while in mid-air :crazyeye:
Bhruic put it best:
If you want the specific details...
What happens is there is a ship in the city with at least one worker on it. When you capture the city, normally what happens is any workers/settlers in the city are captured (settler is "captured" into a worker), and all other units in the city are destroyed. The bug is that the ship gets destroyed, which "bumps" the worker on board to the nearest city (of the Empire that used to own the city you just captured). But because the worker was in the city when you captured it, that worker still gets "captured" by you. This means you now have a worker sitting in an enemy city. Since having a unit in an enemy city is the "capture" condition, you immediately capture that new city.
And yes, you can actually "chain" capture this way. For giggles, I set up a test condition where I completely eliminated a 12 city Civ just by capturing a single city.
Bh
Airefuego May 14, 2008, 08:51 AM Have we got Bhruic a knighthood yet? :king:
Kesshi May 14, 2008, 12:37 PM :hmm: no they get destroyed the problem is the worker - whose ship gets destroyed and he winds up in limbo - for one he suddenly has to enter a city which belongs to an enemy (you) so he gets bounced - but OTOH he was in the city square when it was captured so he gets captured - pretty much while in mid-air :crazyeye:
Bhruic put it best:
ori,
My bad. Thanks for setting me straight. :)
|
|