NikNaks
May 11, 2008, 02:30 PM
Current Status
Version 0.1 is currently in progress.
Version History
Version 0.1
In production
Version 0.1 is currently in progress.
Version History
Version 0.1
In production
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View Full Version : Current Status + Future Updates NikNaks May 11, 2008, 02:30 PM Current Status Version 0.1 is currently in progress. Version History Version 0.1 In production NikNaks May 11, 2008, 02:30 PM Future Updates NikNaks May 12, 2008, 10:49 AM The Team XML: Adjica - Miscellaneous XML Bahmo - Civics DWOLF - Civs and flavor units Fierabras - Events NikNaks - Miscellaneous XML Slobadog - Diplomacy SDK: None - please sign up! Python: Fierabras - Events Map: JEELEN - Rhye's huge-sized map Munch - Standard size map Research: sheep21 - Military unit information Ajidica May 12, 2008, 03:33 PM NikNaks, if none is doing any other XML work, I can do that. If I have to I can also finish up the map. JEELEN Aug 02, 2008, 12:20 PM That's alright: Niknaks asked me by PM to do a map, which as is features an 18 civs slot.;) NikNaks Aug 02, 2008, 12:26 PM I think we might need more than 18 civs. Can you still work with that? JEELEN Aug 04, 2008, 10:09 AM There are plenty of 18+ scenarios/mods, so... Anyway, I'll check the available maps.;) NikNaks Aug 04, 2008, 10:17 AM Okay, I think I need to edit the SDK at some point to allow around 50 (just to be safe). The one we've got right now only allows 34. Say, are you on IM? JEELEN Aug 04, 2008, 10:24 AM IM?:confused: I'm checking Carter's 18/24/36 map for compatibility. Don't know about 50 civs though; on a Huge Earthmap that will be very crowded. (You know GEM is doing a 2008 scenario as well, right?) BTW, might be best to keep map discussion on the map thread.;) NikNaks Aug 04, 2008, 10:27 AM IM = Instant Messaging Yes, I know GEM is doing a 2008 scenario, and I've contacted the creator. Fifty is too crowded? Hm... Yes, I agree. Why are you still here? ;) sheep21 Aug 05, 2008, 05:32 PM am I on the team? :P NikNaks Aug 06, 2008, 01:03 AM Oops, sorry! There you go. You have your own section now ;) sheep21 Aug 06, 2008, 02:52 PM heheh, ta very much hevehoc Aug 07, 2008, 04:16 PM may i ask what SDK is :confused: yes i'm new to all this modding stuff :lol:. sheep21 Oct 29, 2008, 06:04 PM current status: Dead? french civ fan Nov 06, 2008, 08:46 PM Is this MOD still alive? I sure hope so! Bahmo Nov 08, 2008, 02:26 PM As do I. However, it's a bit slow around here. What we really need is advertisement. sheep21 Nov 12, 2008, 11:42 AM I hope it is but I think it is dead. We need to get a good core of longterm modders in here. Krug Nov 16, 2008, 04:25 PM I say if NikNaks isn't going to wrk on it we should get it done ourselves. Who is to say we can't continue on in his footsteps? sheep21 Nov 17, 2008, 04:41 PM hear! hear! Im happy to finish off the unit lists over the next few weeks. Seems alot of them are out there already, judt got to find em. UNpatriot Nov 19, 2008, 06:40 AM It looks like it would be better to start making a 2010 mod and trying to finish it on time... Krug Nov 19, 2008, 03:57 PM It looks like it would be better to start making a 2010 mod and trying to finish it on time... Yeah, or at least 2009. sheep21 Nov 20, 2008, 11:16 AM Agreed we need more people who can actually build this thing though... NikNaks Nov 20, 2008, 12:14 PM Yeah, I can't do all of the actual code on my own. It'd take years with all the other stuff I do. UNpatriot Nov 24, 2008, 07:06 AM If this project is renamed to World 2010 it would be possible to deviate slightly from the real world, make some nations failed (cut down on civs), change leaders (easier to find good quality LH's), and such. Who supports? sheep21 Nov 27, 2008, 10:14 AM well 2008 is nearly over now so I see no problems with 2010 as the date... NikNaks Nov 27, 2008, 12:48 PM Yeah, works for me. DVS420 Nov 27, 2008, 10:41 PM If this project is renamed to World 2010 it would be possible to deviate slightly from the real world, make some nations failed (cut down on civs), change leaders (easier to find good quality LH's), and such. Who supports? Agree that we have to change it from 2008. "The World 2008" is a great name, but we have to change it to "The World 2009", "The World", "Present Day Earth, "Today", or something like that. We can vote on it, unless NikNaks has something in mind already. I think we shouldn't date it, the idea here is to represent the present day world right? So let's just call it a present day mod and update it as global events change! deviate slightly from the real world I must say that I disagree with this. My two cents is that this mod should try to represent reality as much as possible. Anyway I'm glad to see so many people who want this mod to get made, and are willing to work on it. Let's get organized and get this bad boy completed! DVS420 Nov 27, 2008, 10:43 PM well 2008 is nearly over now so I see no problems with 2010 as the date... this mod will be finished in 2009, that's a promise from me! Mark my words. and it will kick ass Bahmo Dec 03, 2008, 02:46 PM So you say that you have the tech tree finished? Please send me a copy of the coding, as I need that to actually finish programming Civics. |
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