View Full Version : Current Status + Future Updates


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NikNaks
May 11, 2008, 02:30 PM
Current Status
January 10th, 2010

Right, we're on the move once more. Here's where we're at now.

Completed:
Civilizations (http://forums.civfanatics.com/showthread.php?t=301906)
Tech tree (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)
Leaders (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72)*
UUs and UBs*
Civics*XML only

Development

Ideologies - On the SVN. Just needs to be slightly reworked to fit the RevDCM standard
DiplomacyInfos.xml - Frank is busy fixing the last file to have a working pre-beta released
Buildings - Praetyre is working on this now. Please help him out with suggestions in the buildings thread (http://forums.civfanatics.com/showthread.php?t=284489)
Units - Bahmo is taking this on, and is compiling art. If anyone can help by providing detailed stats on the armor in use today, that would be a great help, so post in the units thread


To Do
Features - I never heard back from Steve, as he was DVS' contact, so none have been done yet
Events - We have enough good ideas for [URL="http://forums.civfanatics.com/showthread.php?t=276268"]events (http://forums.civfanatics.com/showthread.php?t=275874) but none have been added
Leader Art - We have a few good LHs, but most are placeholders that bear little resemblance to the leaders they represent. It would be good if this could change
Building, UB and UU Art - Some UU art has been found here (http://forums.civfanatics.com/showpost.php?p=8428137&postcount=366), but there's still plenty to find. If you've got some spare time, this is something nice and simple to be getting on with.
Scenario - Mattygerst has the city placement finished, and his work is on the SVN. We're now just waiting for some other things to be completed before they're added

If you want to help, send me a private message, or post anywhere in the forum. If anyone wishes to take over leadership, I'm also open to offers, but I won't just give it away to anyone.

NikNaks
May 11, 2008, 02:30 PM
January 10th, 2010
Right, we're on the move once more. Here's where we're at now.

Completed:
Civilizations (http://forums.civfanatics.com/showthread.php?t=301906)
Tech tree (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)
Leaders (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72)*
UUs and UBs*
Civics*XML only

Development

Ideologies - On the SVN. Just needs to be slightly reworked to fit the RevDCM standard
DiplomacyInfos.xml - Frank is busy fixing the last file to have a working pre-beta released
Buildings - Praetyre is working on this now. Please help him out with suggestions in the buildings thread (http://forums.civfanatics.com/showthread.php?t=284489)
Units - Bahmo is taking this on, and is compiling art. If anyone can help by providing detailed stats on the armor in use today, that would be a great help, so post in the units thread


To Do
Features - I never heard back from Steve, as he was DVS' contact, so none have been done yet
Events - We have enough good ideas for [URL="http://forums.civfanatics.com/showthread.php?t=276268"]events (http://forums.civfanatics.com/showthread.php?t=275874) but none have been added
Leader Art - We have a few good LHs, but most are placeholders that bear little resemblance to the leaders they represent. It would be good if this could change
Building, UB and UU Art - Some UU art has been found here (http://forums.civfanatics.com/showpost.php?p=8428137&postcount=366), but there's still plenty to find. If you've got some spare time, this is something nice and simple to be getting on with.
Scenario - Mattygerst has the city placement finished, and his work is on the SVN. We're now just waiting for some other things to be completed before they're added

If you want to help, send me a private message, or post anywhere in the forum. If anyone wishes to take over leadership, I'm also open to offers, but I won't just give it away to anyone.

January 2nd, 2010Well, you've been very patient with this mod, so I thought I should update this thread.

I know it's been a very long time since I updated this post, and I apologise. This mod's decline must rest on my shoulders for the most part, as I've been a poor leader and have had less and less time to work on it. But also, a lot lies at the feet of the members who promised work that never got done. I'm not accusing anyone directly, as I know many people did do a lot of work on this mod, but I got very little sent to me or posted on the forum. But, with another year gone, I thought it right to let people know what's going on, and what's happened for those who haven't been around.

DVS, the mod's founder, went AWOL over the summer and I haven't heard from him since
Many other members lost interest and went to other projects or left the community altogether
We switched from the buggy WoC mod to RevDCM, which meant losing a lot of XML work
Mattygerst volunteered to build the mod himself, and did a vast amount of work, but I've heard little since we were unable to fix the DiplomacyInfos file and such unable to load the mod


Completed:
Civilizations (http://forums.civfanatics.com/showthread.php?t=301906)
Tech tree (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)
Leaders (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72)**XML only

Development

Scenario - Genghis Kai was working on this, but retired. Mattygerst also had a go, and his work is on the SVN currently
DiplomacyInfos.xml - Frank is busy fixing the last file to have a working pre-beta released

To Do
Civics - Bahmo was working on this, but I never heard back.
Buildings - Firestorm94 was going to start adding buildings once we had a complete list, but this never happened. Please give us suggestions in the buildings thread (http://forums.civfanatics.com/showthread.php?t=284489)
UUs and UBs - sandman730 and Joecoolyo made many ideas, but no-one ever put them into XML
Units - Ajidica started adding them, but I never saw the results
Features - I never heard back from Steve, as he was DVS' contact, so none got done
Ideologies - Ian started work on this, but I either lost the file or it never arrived. The file has also changed in RevDCM, so would need redoing anyway
Events - We have enough good ideas for events (http://forums.civfanatics.com/showthread.php?t=276268) but none have been added
Leader Art - We have a few good LHs, but most are placeholders that bear little resemblance to the leaders they represent
Building, UB and UU Art - None has been created or found

So, as you can see, there's still a great deal to do before we even get close to a finished product. If you want to help, send me a private message, or post anywhere in the forum, as I just don't have the time or energy to do it alone. If anyone wishes to take over leadership, I'm also open to offers, but I won't just give it away to anyone.

February 5th, 2009
Our mod is almost ready to be tested. We are somewhere between v0.7 and v0.9 on our roadmap (http://forums.civfanatics.com/showthread.php?t=284076). With some serious effort we should have a playable mod that meets our standards released inside of a month (possibly two).

Completed:
Civilizations (http://forums.civfanatics.com/showthread.php?t=301906)
Tech tree (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)
Corporations (http://forums.civfanatics.com/showthread.php?p=7642245&postcount=65)
Mod Merges (http://forums.civfanatics.com/showthread.php?t=302733)
Leaders (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72)* - A couple of screenshots (http://forums.civfanatics.com/showthread.php?p=7643047&postcount=50)
National Wonders**XML only

In Development - No help needed
Civics - Will be finished very soon thanks to Bahmo
Scenario - A very ambitious undertaking, will be one of the last things finished, but is under control thanks to Genghis Kai
Buildings - Firestorm94 is going to start adding buildings once we have a complete list. Please give us suggestions in the buildings thread (http://forums.civfanatics.com/showthread.php?t=284489)
UUs and UBs* - sandman730 and Joecoolyo have these covered
New UN Feature - Thanks to Steve, our newest member*XML only

In Development - Help Wanted
Units
Details:Ajidica is beginning to add them, but there are a lot, he will almost certainly not be able to add them all himself. Someone please volunteer to help with the XML here! We could also use more art (http://forums.civfanatics.com/showthread.php?t=305312) for a number of these. We still need someone to look around this forum and find existing naval units (http://forums.civfanatics.com/showthread.php?t=305312) we can use. As well, sheep21 (who has done all of our military research) needs someone to help him by researching Armoured Personnel Carriers (http://forums.civfanatics.com/showthread.php?t=306278). Those are both great jobs for any non or beginner modder who wants to make a contribution and help get this released faster. Other than that, thanks to sheep, the list of all units and the number each country in the world has in service is finished. He has merged those down to a number we can reasonably include in the game, so our list of units to include is all but finished (other than APCs of course). Believe it or not! This mod and scenario is going to contain 48 civs with militaries balanced extremely close to exactly as they are in reality.
Features
Details:We have found some of our feature ideas in other mods that we have now merged. Weapons Licenses (http://forums.civfanatics.com/showthread.php?t=303812) are a done deal, no problem with those. We have a few SDK/Python people looking in to some of the other ones we would like to have in version 1.0, however our ability to have most of these functional remains in question. If you are a SDK/Python modder and want to help us make any of the changes, please send myself or DVS a private message. We would love to have you helping. IMO it would be great to find someone with these skills and some time who is interested in trying some additional GDP related modifications in particular. Features thread. (http://forums.civfanatics.com/showthread.php?t=303085)
Ideologies
Details:Ideas for each are finalized, XML work still has to be done. (volunteers welcome) Ideologies (http://forums.civfanatics.com/showthread.php?t=275873) are our replacement for religion, no XML work has begun on them. Buttons are taken care of thanks to ianinsane.
Events
Details:We have enough good ideas for events (http://forums.civfanatics.com/showthread.php?t=276268). Some have been added, I don't know the exact status. If we can't find someone new to help with these, I'm sure the existing team can handle them soon enough. Other areas are a priority I'd say, but if someone wants to take a crack and them, please do.
Leader Art
Details:All 48 of these have been added, including LHs, buttons, and civilopedia entries. We're only using animated leaderheads; most have placeholder art for now, some look great, others need work. We could still use custom skins for a few more of our leaders. Art thread (http://forums.civfanatics.com/showthread.php?t=275553). China (Hu Jintao) in particular, if someone who can skin wants to do a request. It's such an important civ and I have such a crummy placeholder for him (Hirohito). Better placeholder suggestions also welcome. I also really can't find a LH that resembles Gaddafi in any way.
Building, UB and UU Art - Low priority, but if anyone can find or make any decent graphics for these, it's much appreciated.Hopefully we can find a new team member or two to help us make my ambitious goal of finishing 1.0 (at least for testing) this month. If you want to help, send myself or DVS a private message, or post anywhere in the forum (http://forums.civfanatics.com/forumdisplay.php?f=294).

January 14th, 2009(Thanks for the original, DVS :goodjob:)

Our mod is not yet ready to be tested or played. We are somewhere between v0.5 and v0.9 on our roadmap (http://forums.civfanatics.com/showthread.php?t=284076). With some serious effort we should have a playable mod that meets our standards released inside of two months.

Completed:
Civilizations (http://forums.civfanatics.com/showthread.php?t=301906)
Tech tree (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)
Corporations (http://forums.civfanatics.com/showthread.php?p=7642245&postcount=65)
Mod Merges (http://forums.civfanatics.com/showthread.php?t=302733)
Leaders (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72)** - A couple of screenshots (http://forums.civfanatics.com/showthread.php?p=7643047&postcount=50)
National Wonders****XML only

In Development - No help needed
Civics - Will be finished very soon thanks to Bahmo
Scenario - A very ambitious undertaking, will be one of the last things finished, but is under control thanks to Genghis Kai.
Buildings. Firestorm94 is going to start adding buildings once we have a complete list. Please give us suggestions in the buildings thread (http://forums.civfanatics.com/showthread.php?t=284489).In Development - Help Wanted
Units -Ajidica is beginning to add them, but there are a lot, he will almost certainly not be able to add them all himself. Someone please volunteer to help with the XML here! We could also use more art (http://forums.civfanatics.com/showthread.php?t=305312) for a number of these. We still need someone to look around this forum and find existing naval units (http://forums.civfanatics.com/showthread.php?t=305312) we can use. As well, sheep21 (who has done all of our military research) needs someone to help him by researching Armoured Personnel Carriers (http://forums.civfanatics.com/showthread.php?t=306278). Those are both great jobs for any non or beginner modder who wants to make a contribution and help get this released faster. Other than that, thanks to sheep, the list of all units and the number each country in the world has in service is finished. He has merged those down to a number we can reasonably include in the game, so our list of units to include is all but finished (other than APCs of course). Believe it or not! This mod and scenario is going to contain 48 civs with militaries balanced extremely close to exactly as they are in reality.
Features - We have found some of our feature ideas in other mods that we have now merged. Weapons Licenses (http://forums.civfanatics.com/showthread.php?t=303812) are a done deal, no problem with those. We have a few SDK/Python people looking in to some of the other ones we would like to have in version 1.0, however our ability to have most of these functional remains in question. If you are a SDK/Python modder and want to help us make any of the changes, please send myself or DVS a private message. We would love to have you helping. IMO it would be great to find someone with these skills and some time who is interested in trying some additional GDP related modifications in particular. Features thread. (http://forums.civfanatics.com/showthread.php?t=303085)
Unique Buildings and Units - Yes, we are are including unique buildings and units for all 48 civs in version 1.0. The names/bonuses for the buildings are here (http://forums.civfanatics.com/showthread.php?t=303068). We need someone to add the XML for these using placeholder art. If I have to do these myself it will delay the release by weeks. In addition to that, someone making buttons for them would help, but that is much less of a priority. The 3d art for the majority of these will have to wait for Version 2.0. The ideas for unique units are being researched (http://forums.civfanatics.com/showthread.php?t=303068&page=10) by sandman730, but we need a lot, I'm sure he could use a hand from a new researcher. With these we are going to try to stick mostly to variations of the Infantry. (since most countries don't produce their own armoured units)
Ideologies - Ideas for each are finalized, XML work still has to be done. (volunteers welcome) Ideologies (http://forums.civfanatics.com/showthread.php?t=275873) are our replacement for religion, no XML work has begun on them. Buttons are taken care of thanks to ianinsane.
Events - We have enough good ideas for events (http://forums.civfanatics.com/showthread.php?t=276268). Some have been added, I don't know the exact status. If we can't find someone new to help with these, I'm sure the existing team can handle them soon enough. Other areas are a priority I'd say, but if someone wants to take a crack and them, please do.
Leader Art - All 48 of these have been added, including LHs, buttons, and civilopedia entries. We're only using animated leaderheads; most have placeholder art for now, some look great, others need work. We could still use custom skins for a few more of our leaders. Art thread (http://forums.civfanatics.com/showthread.php?t=275553). China (Hu Jintao) in particular, if someone who can skin wants to do a request. It's such an important civ and I have such a crummy placeholder for him (Hirohito). Better placeholder suggestions also welcome. I also really can't find a LH that resembles Gaddafi in any way. Developing the more advanced features fully is going to take time (potentially well after 1.0 comes out), but once we finish up the few other remaining tasks we have listed here, we will be ready for public beta testing. I want to be there by the end of February boys, so let's keep rocking.

Hopefully we can find a new team member or two to help us make my ambitious goal of finishing 1.0 next month. If you want to help, send myself or DVS a private message, or post anywhere in the forum (http://forums.civfanatics.com/forumdisplay.php?f=294).

NikNaks
May 12, 2008, 10:49 AM
The Team
XML:
Adjica
Bahmo
DVS
DWOLF
Fierabras
Firestorm94
Mattygerst
NikNaks
Slobadog
VeteranLurker

SDK:
Damburger

Python:
Fierabras

Map:
Genghis_Kai

Research:
ianinsane
Joecoolyo
MasterOfDomain
sandman730
sheep21
remake20

Former Members:
JEELEN - Map

Ajidica
May 12, 2008, 03:33 PM
NikNaks, if none is doing any other XML work, I can do that. If I have to I can also finish up the map.

JEELEN
Aug 02, 2008, 12:20 PM
That's alright: Niknaks asked me by PM to do a map, which as is features an 18 civs slot.;)

NikNaks
Aug 02, 2008, 12:26 PM
I think we might need more than 18 civs. Can you still work with that?

JEELEN
Aug 04, 2008, 10:09 AM
There are plenty of 18+ scenarios/mods, so... Anyway, I'll check the available maps.;)

NikNaks
Aug 04, 2008, 10:17 AM
Okay, I think I need to edit the SDK at some point to allow around 50 (just to be safe). The one we've got right now only allows 34. Say, are you on IM?

JEELEN
Aug 04, 2008, 10:24 AM
IM?:confused:

I'm checking Carter's 18/24/36 map for compatibility. Don't know about 50 civs though; on a Huge Earthmap that will be very crowded. (You know GEM is doing a 2008 scenario as well, right?)

BTW, might be best to keep map discussion on the map thread.;)

NikNaks
Aug 04, 2008, 10:27 AM
IM = Instant Messaging

Yes, I know GEM is doing a 2008 scenario, and I've contacted the creator. Fifty is too crowded? Hm...

Yes, I agree. Why are you still here? ;)

sheep21
Aug 05, 2008, 05:32 PM
am I on the team? :P

NikNaks
Aug 06, 2008, 01:03 AM
Oops, sorry! There you go. You have your own section now ;)

sheep21
Aug 06, 2008, 02:52 PM
heheh, ta very much

hevehoc
Aug 07, 2008, 04:16 PM
may i ask what SDK is :confused: yes i'm new to all this modding stuff :lol:.

sheep21
Oct 29, 2008, 06:04 PM
current status:

Dead?

Aleenik
Nov 06, 2008, 08:46 PM
Is this MOD still alive? I sure hope so!

Bahmo
Nov 08, 2008, 02:26 PM
As do I. However, it's a bit slow around here. What we really need is advertisement.

sheep21
Nov 12, 2008, 11:42 AM
I hope it is but I think it is dead. We need to get a good core of longterm modders in here.

Krug
Nov 16, 2008, 04:25 PM
I say if NikNaks isn't going to wrk on it we should get it done ourselves. Who is to say we can't continue on in his footsteps?

sheep21
Nov 17, 2008, 04:41 PM
hear! hear!
Im happy to finish off the unit lists over the next few weeks. Seems alot of them are out there already, judt got to find em.

UNpatriot
Nov 19, 2008, 06:40 AM
It looks like it would be better to start making a 2010 mod and trying to finish it on time...

Krug
Nov 19, 2008, 03:57 PM
It looks like it would be better to start making a 2010 mod and trying to finish it on time...

Yeah, or at least 2009.

sheep21
Nov 20, 2008, 11:16 AM
Agreed

we need more people who can actually build this thing though...

NikNaks
Nov 20, 2008, 12:14 PM
Yeah, I can't do all of the actual code on my own. It'd take years with all the other stuff I do.

UNpatriot
Nov 24, 2008, 07:06 AM
If this project is renamed to World 2010 it would be possible to deviate slightly from the real world, make some nations failed (cut down on civs), change leaders (easier to find good quality LH's), and such.

Who supports?

sheep21
Nov 27, 2008, 10:14 AM
well 2008 is nearly over now so I see no problems with 2010 as the date...

NikNaks
Nov 27, 2008, 12:48 PM
Yeah, works for me.

DVS
Nov 27, 2008, 10:41 PM
If this project is renamed to World 2010 it would be possible to deviate slightly from the real world, make some nations failed (cut down on civs), change leaders (easier to find good quality LH's), and such.

Who supports?


Agree that we have to change it from 2008. "The World 2008" is a great name, but we have to change it to "The World 2009", "The World", "Present Day Earth, "Today", or something like that. We can vote on it, unless NikNaks has something in mind already.

I think we shouldn't date it, the idea here is to represent the present day world right? So let's just call it a present day mod and update it as global events change!


deviate slightly from the real world

I must say that I disagree with this. My two cents is that this mod should try to represent reality as much as possible.

Anyway I'm glad to see so many people who want this mod to get made, and are willing to work on it. Let's get organized and get this bad boy completed!

DVS
Nov 27, 2008, 10:43 PM
well 2008 is nearly over now so I see no problems with 2010 as the date...

this mod will be finished in 2009, that's a promise from me!

Mark my words.

and it will kick ass

Bahmo
Dec 03, 2008, 02:46 PM
So you say that you have the tech tree finished? Please send me a copy of the coding, as I need that to actually finish programming Civics.

JEELEN
Dec 07, 2008, 09:28 AM
this mod will be finished in 2009, that's a promise from me!

Mark my words.

and it will kick ass

Adapting the mod to the current year seems in agreement of the purpose of the mod. (Just a matter of adapting the year in the mod's name to the year we're in.)

DVS
Dec 20, 2008, 12:18 PM
The Team
XML:
Adjica
Bahmo
DVS
DWOLF
Fierabras
Firestorm94
Mattygerst
NikNaks
Slobadog
VeteranLurker

SDK:
Damburger

Python:
Fierabras

Map:
JEELEN

Research:
Joecoolyo
sheep21


Now that's a team. :king:

Please let NikNaks or myself know if we forgot to include you on this updated list.

DVS
Dec 20, 2008, 02:08 PM
We'll try to get a recent update of the progress posted here soon. The mod is moving much faster than this forum.

Contributors; if you want to, please feel free to post here about updates as you upload to the SVN.

This thread is probably never going to be completely up to date. To find out the most recent updates, look in the log of your tortoise SVN.

NikNaks
Dec 23, 2008, 06:22 AM
Yep, I put a lot of text into the log, so checking that is best. Once SF has finished its moving thing, I'll set up a mailing list which'll notify you by email of updates.

sheep21
Dec 24, 2008, 05:46 PM
Merry Christmas to ALL the team :)

DVS
Dec 25, 2008, 12:13 PM
Ditto what sheep21 said! Hope you all have a great day and season. Be safe and have fun.

NikNaks
Dec 26, 2008, 03:49 AM
Ditto ditto :D Hope everyone had a good one.

sheep21
Jan 01, 2009, 05:04 AM
Happy New Year everyone, if your feeling as rough as I do this morning then you will have had a good time last night!

NikNaks
Jan 03, 2009, 12:02 PM
Just a status update. All the civs have been added, along with a few UUs, UBs and leaders, but not many. We have the new corporations almost complete, civics are more than halfway done, and we've got a lot of new features already in, like DCM, M.A.D. Nukes, Nuclear Arsenal, BUG, Global Warming, Immigration and more to boot. Seems we're doing this in completely the wrong order, but hey: who's complaining?

Still to do are UUs, UBs, Leaders, Units and Ideologies, so if anyone wants to start on one of those, go right ahead. We have plenty of UB ideas, so I'd go for that first.

Also, I don't think I'm alone in being about to return to school/college/work, so be aware that the work is likely to slow a lot over the next month or two, but hopefully we'll have some kind of beta or at least an alpha out before the end of the first quarter.

And, of course, happy new year everyone!

remake20
Jan 04, 2009, 07:40 PM
Do you have any open slots? The only thing I could do is research or XML. I can't do anything else. My Moding skills are very limited.

NikNaks
Jan 05, 2009, 02:31 PM
Sure! We're always looking for more people to join. Do you have experience with SVN software? Whether you do or not, send me a PM and I'll send you some info.

DVS
Jan 06, 2009, 01:46 PM
Glad to have you on the team remake20!

NikNaks, I have a small course load this semester, so let me know what I can do to make your life easier.

remake20
Jan 06, 2009, 02:31 PM
Glad to be here

sandman730
Jan 08, 2009, 05:45 PM
Is there anything that I can help with? (I don't know how to program)

DVS
Jan 08, 2009, 05:52 PM
@remake20-

And we're glad to have you on the team!




@sandman730-

Sure there is man, do you have anything in mind?

Can you handle XML? (not programming, more like html). If you can, there are a few areas you could work on.

If not, you can help with research, or text.

For example, you can help by searching around and finding existing units we can include: see the unit art thread (http://forums.civfanatics.com/showthread.php?t=305312). Very soon we will need someone to find which naval units already exist and which we need to build.

There are several other things like this that need to be done.

Send me a private message and we can talk in more detail about where you can help. Glad to have you.

sandman730
Jan 08, 2009, 08:12 PM
Maybe we should make versions for [civ4] and [c4w], not just :bts:. Also, we should make a mac version.

DVS
Jan 08, 2009, 08:16 PM
We can only do so much, we're just a group of volunteers here. We'll build our mod for BTS, after that if anyone want to make copies for other versions, they can do that.

Personally I think our goal should just be to make the best mod we can for BTS. It's a big task to take our work and make it work with other versions. Especially since or modifications include adjustments to the espionage system, which only exists in BTS.

Is there a BTS for mac yet? If there is, our mod will work in it.

remake20
Jan 08, 2009, 08:17 PM
Maybe we should make versions for [civ4] and [c4w], not just :bts:. Also, we should make a mac version.

Let's finish the first version until we do that. And does mac have a special version that requires something different?

EDIT: @ Sandman - If you are doing text the Jap. UB needs a history entry.

sandman730
Jan 08, 2009, 08:20 PM
We can only do so much, we're just a group of volunteers here. We'll build our mod for BTS, after that if anyone want to make copies for other versions, they can do that.

Personally I think our goal should just be to make the best mod we can for BTS. It's a big task to take our work and make it work with other versions. Especially since or modifications include adjustments to the espionage system, which only exists in BTS.

Is there a BTS for mac yet? If there is, our mod will work in it.

I don't think so

DVS
Jan 08, 2009, 08:23 PM
Mac doesn't have it's own version, it can run mods that were made on PCs.

BUT

I used to play civ 3 on my mac, and I remember that since there were no upgrades/expansion packs for it, I could only play mods that were made for vanilla civ. So unless they have a BTS for mac, you will not be able to play this mod on it. Sorry. Blame Firaxis for their laziness, they're the pros here!

remake20
Jan 08, 2009, 08:23 PM
EDIT: I know there is a warlords for mac, but no BTS

sandman730
Jan 08, 2009, 08:26 PM
Maybe we could work on it for different versions after 1.0 is released.

DVS
Jan 08, 2009, 08:52 PM
Yes, good idea.

remake20
Jan 10, 2009, 06:42 PM
Sandman: Have you not got the signature violation yet? I think your sig is too big.

sandman730
Jan 11, 2009, 12:53 AM
Sandman: Have you not got the signature violation yet? I think your sig is too big.

I have not gotten a signature violation yet.

NikNaks
Jan 11, 2009, 05:17 AM
Well, I'd change it before you do ;)

remake20
Jan 11, 2009, 08:24 AM
You're limited to five lines of regular size print.

sandman730
Jan 11, 2009, 12:57 PM
You're limited to five lines of regular size print.

I just made it smaller.

NikNaks
Jan 11, 2009, 12:59 PM
That's better, but probably just over the limit. I think you'll be fine. :goodjob:

ianinsane
Jan 13, 2009, 08:51 AM
I think I'll be able to do some minor graphics work within the next weeks. I could do the ideologies buttons for example if that is still needed. However, I might not have the time to finish it earlier than the end of January if that's ok.

DVS
Jan 13, 2009, 08:56 AM
Sure, that sounds good. Ideology buttons are still needed.

ianinsane
Jan 13, 2009, 09:04 AM
So are we still sticking to the cultural ideologies model with the following ideologies? (That's what I assumed because of the realization of the "ethnic cleansing" feature...)
Western
Orthodox
Amerindian
Muslim
Hindu
African
Eastern
Jewish

If so then I'll start making buttons for these.

remake20
Jan 13, 2009, 09:08 AM
I can also help with the buttons for that after I learn how to make them.

@DVS - Hopefully you can teach me later today.

DVS
Jan 13, 2009, 09:09 AM
I thought we were going more with political ideologies

Neoliberalism
Wahhabism
Bolivarianism
Progressivism
Juche

or something similar

ianinsane
Jan 13, 2009, 09:18 AM
hm...so basically we still have two options:
- cultural ideologies with a finished list
or
- political ideologies with ideologies still to find

i could do buttons for both of them but since the political ones are not clear yet I'll start with the cultural ones (btw...how's ethnic cleansing gonna work with political ideologies?)

DVS
Jan 13, 2009, 09:21 AM
it's not i suspect, going to be able to work with either. we'll see.

remake20
Jan 13, 2009, 01:59 PM
I finished the XML work on the Jap UB and hope to get the art in later.

DVS
Jan 13, 2009, 02:14 PM
remake20, I asked you the first time, do not updated the SVN until you have tested your files to make sure they are not causing any new errors!

Do the modifications on your local copy of the mod. Then load the game + the mod,you should get two errors plus some playcolor errors, these will be the same every time. If you get any new errors, read them, they will tell you which lines you made the mistakes on. They are usually very simple things. Once you find the mistake, change it, then load the mod again. Once it loads with only the regular errors, and nothing crashes it, that's when you update the SVN.

Committing to the SVN shares your files with everyone who is working on it, you don't want to give everyone a bunch of new errors that you should be working out before updating.

DVS
Jan 13, 2009, 02:16 PM
If you're not sure how to do this, send me your files to look at. Don't update the SVN with files that don't work is the key.

DVS
Jan 14, 2009, 08:09 AM
World 2009 status update: January 14th, 2009


Red text = areas we can use help from fellow modders.
Blue text = areas we can use help from new researchers.


Overall:

Our mod is not yet ready to be tested or played. We are somewhere between v0.5 and v0.9 on our roadmap (http://forums.civfanatics.com/showthread.php?t=284076). With some serious effort we should have a playable mod that meets our standards released inside of two months.


Completed:

Civilizations. List. (http://forums.civfanatics.com/showthread.php?t=301906)

Tech tree. Screenshots and discussion. (http://forums.civfanatics.com/showthread.php?p=7641954&postcount=77)

Corporations. Screenshots and discussion. (http://forums.civfanatics.com/showthread.php?p=7642245&postcount=65)

Mod Merges. Non official (http://forums.civfanatics.com/showthread.php?t=302733) list of mods we have included. 2 or 3 non fatal errors remain but are being remedied.

Leaders. Leaders list (http://forums.civfanatics.com/showthread.php?p=7653859&postcount=72). A couple screenshots (http://forums.civfanatics.com/showthread.php?p=7643047&postcount=50). All 48 of these have been added, including LHs, buttons, and civilopedia entries. We're only using animated leaderheads; most have placeholder art for now, some look great, others need work. We could still use custom skins for a few more of our leaders. Art thread (http://forums.civfanatics.com/showthread.php?t=275553). China (Hu Jintao) in particular, if someone who can skin wants to do a request. It's such an important civ and I have such a crummy placeholder for him (Hirohito). Better placeholder suggestions also welcome. I also really can't find a LH that resembles Gaddafi in any way.


On the brink of completion... (No help needed)

Civics. Will be finished very soon thanks to bahmo, no help needed.

Scenario. A very ambitious undertaking, will be one of the last things finished, but is under control thanks to Genghis_Kai. No doubt several of us will have to help when it comes to getting the exact unit counts in there.

Buildings. Firestorm94 is going to start adding buildings once I get him an exact list, and depending on how many we go with I will help him add them once I'm done leaders. Between us we should have buildings taken care of. Please give us suggestions in the buildings (http://forums.civfanatics.com/showthread.php?t=284489) thread.

Wonders. National Wonders are finished (http://forums.civfanatics.com/showthread.php?t=306283). I have a list of about 20 World Wonders that I will add this week. Feel free to suggest ideas for additional wonders.


In Development (can use help from new modders)

Units. Ajidica is beginning to add them, but there are a lot, he will almost certainly not be able to add them all himself. Someone please volunteer to help with the XML here! We could also use more art (http://forums.civfanatics.com/showthread.php?t=305312) for a number of these. We still need someone to look around this forum and find existing naval units (http://forums.civfanatics.com/showthread.php?t=305312) we can use. As well, sheep21 (who has done all of our military research) needs someone to help him by researching Armoured Personnel Carriers (http://forums.civfanatics.com/showthread.php?t=306278). Those are both great jobs for any non or beginner modder who wants to make a contribution and help get this released faster. Other than that, thanks to sheep, the list of all units and the number each country in the world has in service is finished. He has merged those down to a number we can reasonably include in the game, so our list of units to include is all but finished (other than APCs of course). Believe it or not! This mod and scenario is going to contain 48 civs with militaries balanced extremely close to exactly as they are in reality.

Features. We have found some of our feature ideas in other mods that we have now merged. Weapons Licenses (http://forums.civfanatics.com/showthread.php?t=303812) are a done deal, no problem with those. We have a few SDK/Python people looking in to some of the other ones we would like to have in version 1.0, however our ability to have most of these functional remains in question. If you are a SDK/Python modder and want to help us make any of the changes, please send myself or NikNaks a private message. We would love to have you helping. IMO it would be great to find someone with these skills and some time who is interested in trying some additional GDP related modifications in particular. Features thread. (http://forums.civfanatics.com/showthread.php?t=303085)

Unique Buildings and Units. Yes, we are are including unique buildings and units for all 48 civs in version 1.0. The names/bonuses for the buildings are here (http://forums.civfanatics.com/showthread.php?t=303068). We need someone to add the XML for these using placeholder art. If I have to do these myself it will delay the release by weeks. In addition to that, someone making buttons for them would help, but that is much less of a priority. The 3d art for the majority of these will have to wait for Version 2.0. The ideas for unique units are being researched (http://forums.civfanatics.com/showthread.php?t=303068&page=10) by sandman730, but we need a lot, I'm sure he could use a hand from a new researcher. With these we are going to try to stick mostly to variations of the Infantry. (since most countries don't produce their own armoured units)

Ideologies and Events. Ideas for each are finalized, XML work still has to be done. (volunteers welcome) Ideologies (http://forums.civfanatics.com/showthread.php?t=275873) are our replacement for religion, no XML work has begun on them. Buttons are taken care of thanks to ianinsane. We have enough good ideas for events (http://forums.civfanatics.com/showthread.php?t=276268). Some have been added, I don't know the exact status. If we can't find someone new to help with these, I'm sure the existing team can handle them soon enough. Other areas are a priority I'd say, but if someone wants to take a crack and them, please do.


Team members feel free to add to/update this.

Developing the more advanced features fully is going to take time (potentially well after 1.0 comes out), but once we finish up the few other remaining tasks we have listed here, we will be ready for public beta testing. I want to be there by the end of February boys, so let's keep rocking.

Hopefully we can find a new team member or two to help us make my ambitious goal of finishing 1.0 next month. If you want to help, send myself or NikNaks a private message, or post anywhere in the forum (http://forums.civfanatics.com/forumdisplay.php?f=294).

MasterOfDomain
Jan 14, 2009, 03:49 PM
I am working on all of the technologies' civilopedia entries, so no need for anyone else to do them unless they feel they really want to! I should be finished within a week possibly, so I hope I won't be keeping the deadline too far away. :)

DVS
Jan 14, 2009, 03:55 PM
Not at all, and we're glad to have you doing them.

sheep21
Jan 14, 2009, 04:51 PM
looks good from here DVS, good to see where the entire mod stands :)

Genghis_Kai
Jan 19, 2009, 12:43 AM
Should have come to visit this project much earlier. The ideas and the team looks promising. Most importantly of course, is to see GEM gets chosen for being the map for this great mod! :)

DVS
Jan 19, 2009, 09:43 AM
Glad to hear you say that Genghis_Kai, thank you. :-)


...and thanks for making the GEM!

Bahmo
Jan 20, 2009, 02:09 PM
Should have come to visit this project much earlier. The ideas and the team looks promising. Most importantly of course, is to see GEM gets chosen for being the map for this great mod! :)

Most scary, you mean. I love what you did with that map, but trying to run it with the sheer amount of players in this mod may well prove a problem.

DVS
Jan 20, 2009, 02:13 PM
As already discussed multiple times we can always make a second (smaller) map with less civs for people with older computers or those who want a fast game.

Any decent computer will be able to run our mod without problems, especially with graphics levels set to low. I have been testing a GEM with 50 civs and more units than we are going to start with, and it runs fine on my (not great, years old) PC.

I appreciate your concerns but I do not share them.

MasterOfDomain
Jan 21, 2009, 12:09 PM
My quad core beast decimates anything anyway, so I shall have no problems.. ^_^

DVS
Jan 21, 2009, 12:51 PM
Post 2009!

Nothing special to post here right now.

Except welcome Genghis_Kai to the team!

kuff-dam
Jan 21, 2009, 07:29 PM
right lads , i'm looking forward to this ne , keep at it , we ain't getting any younger

DVS
Jan 21, 2009, 07:38 PM
we ain't getting any younger


If you want it done faster, help.

People, please stop telling us to make this mod quicker and then contributing nothing. Those of us actually doing work on this project are working very hard. It gets a little annoying to have people who are not doing anything tell us to work faster.

We are doing what we can.

kuff-dam
Jan 21, 2009, 07:55 PM
chill pal , the comment was tongue in cheek, it's just it's been my dream mod/scenario that's not delivered since i started palying Civ1 way back in the mists of time on a set of commodore amiga disks

keep up your good works , i can do stuff with worldbuilder , that's about it

DVS
Jan 22, 2009, 06:27 AM
Didn't mean to single you out, but I guess I did. We have heard that before.

The point is; the mod will be ready when it's ready. When it is done in a way we are happy with, people will be able to play it.

DVS
Jan 22, 2009, 06:32 AM
it's just it's been my dream mod/scenario that's not delivered since i started palying Civ1



same here!

MasterOfDomain
Jan 22, 2009, 09:56 AM
I'm marching through the technologies list and will keep everyone updated as I finish them. I think I have completed about 10-15 currently, though I'm doing some of the most difficult first (the ones I have the least interest in).

DVS
Jan 22, 2009, 10:03 AM
I'm marching through the technologies list and will keep everyone updated as I finish them. I think I have completed about 10-15 currently, though I'm doing some of the most difficult first (the ones I have the least interest in).


Great! Can't wait to see them. I like your strategy of getting the ones you're not interested in out of the way.

Just a note for modders; our tech tree is complete and functional, MasterOfDomain is doing civilopedia entries for all of them. Just so there is no confusion.

You'll probably learn some stuff doing these entries! I know I am a lot more familiar with world leaders after doing the pedia entries for them. I also know Joecoolyo has learned a lot of interesting facts doing research, and I'm sure sheep21 is about as knowledgeable in regards to world militaries as anyone outside the defense industry. :lol:

kuff-dam
Jan 22, 2009, 12:35 PM
here's some usel info for whoever's doing unit placings


http://en.wikipedia.org/wiki/Division_(military))



there's pretty much every major nations armies listed , not sure how many units they need to use to represent a division though seeing as it's on giant earth map , the huge earth map could have perhaps used 1:1 to represent divisions

DVS
Jan 22, 2009, 12:50 PM
Thanks, we've got most of our military research finished.

There is one thing left to do in that regards, if you'd like to help on that, you could do this (http://forums.civfanatics.com/showthread.php?t=306278).

(also please let's keep this thread for status updates, try to post in a more relevant thread if possible)

remake20
Jan 23, 2009, 02:42 PM
Never mind

DVS
Jan 23, 2009, 07:12 PM
First post in this thread updated, as well as the Team post (#3). Thanks NikNaks.

sandman730
Jan 23, 2009, 09:33 PM
Can you update the first post so that it does not say that I am still researching the UUs? Also, is there anything else that I could do to help?

DVS
Jan 23, 2009, 09:44 PM
Also, is there anything else that I could do to help?


Feel like learning XML? It is fairly easy.

Research is about done thanks to you guys, but there is still lots of XML work to do before the mod is finished.

sandman730
Jan 23, 2009, 09:45 PM
Feel like learning XML? It is fairly easy.

Research is about done thanks to you guys, but there is still lots of XML work to do before the mod is finished.

Sure, I'll try and learn XML

DVS
Jan 23, 2009, 09:56 PM
Great!

Here is the Tutorials forum (http://forums.civfanatics.com/forumdisplay.php?f=177).

If you want to start by working on the unique units, here are some guides specifically related to adding units to the game:

Here (http://forums.civfanatics.com/showthread.php?t=139721).
and here (http://forums.civfanatics.com/showthread.php?t=176460).

Important info Here (http://civ4.wikidot.com/xml-files). (this will probably not make sense now, but bookmark it for future reference)

Big things to remember include; it's simple enough, but making sure every tag is perfect is CRITICAL. Having one tag look like <TEXT>info</text> will cause NOTHING to work. The idea is just to copy a similar entry, and make the modifications you have to make.

I can help you get started (get you the files, answer questions, etc) tomorrow or some time next week if you'd like a hand. PM me if you want to get on yahoo IM with us.

This goes for any of you guys. :)

sandman730
Jan 24, 2009, 11:19 AM
I read through three different tutorials on how to make units, but none of them told me how to make these units UUs. Also, I could only find out how to change a unit's name, strength, class, and artwork; but I can't change the units abilities, movement, and cost. Also, none of the tutorials told me whether or not I can mod for BTS, when I have Vanilla or whether moding on a mac is different than on a PC. Can you help me?

Edit: Also, what extra files would I need to do the moding?

remake20
Jan 24, 2009, 12:15 PM
I read through three different tutorials on how to make units, but none of them told me how to make these units UUs. Also, I could only find out how to change a unit's name, strength, class, and artwork; but I can't change the units abilities, movement, and cost. Also, none of the tutorials told me whether or not I can mod for BTS, when I have Vanilla or whether moding on a mac is different than on a PC. Can you help me?

Edit: Also, what extra files would I need to do the moding?

Here is a program that helps with the XML: Notepad++ (http://notepad-plus.sourceforge.net/uk/site.htm) When I have time I'll post a tutorial on how to do that stuff. Give me one to four days (Maybe four because I'm going out of town for a day and a half).

sandman730
Jan 24, 2009, 12:24 PM
Here is a program that helps with the XML: Notepad++ (http://notepad-plus.sourceforge.net/uk/site.htm) When I have time I'll post a tutorial on how to do that stuff. Give me one to four days (Maybe four because I'm going out of town for a day and a half).

Right now I am using Text Edit (it comes on the mac) and I am pretty sure Notepad++ is only for the PC.

DVS
Jan 24, 2009, 12:50 PM
hey sandman730, do you use yahoo IM? I can answer all these questions for you no problem.

DVS
Jan 24, 2009, 12:54 PM
First things first, for the mac, it looks like this program is your best best: jedit (http://www.jedit.org/index.php?page=download).

I would really recommend downloading it. I'm sure your mac is powerful enough that you can just open any of these files in text edit, but it doesn't count lines, so you will be totally lost debugging.

DVS
Jan 24, 2009, 01:13 PM
@sandman730: I just sent you a PM.

remake20
Jan 24, 2009, 03:02 PM
Right now I am using Text Edit (it comes on the mac) and I am pretty sure Notepad++ is only for the PC.

The mac comes with this awesome art program that can make like over 50 art file types. It's called "Graphic (Something)".

remake20
Jan 24, 2009, 03:04 PM
Double post

sandman730
Jan 24, 2009, 03:14 PM
The mac comes with this awesome art program that can make like over 50 art file types. It's called "Graphic (Something)".

Do you want me to try helping with the graphics instead?

remake20
Jan 24, 2009, 04:05 PM
From what I heard we need a lot of XML so I would probably do that. If you want to you could do both.

DVS
Jan 24, 2009, 04:10 PM
Thanks remake20. Yeah, we are all trying to get the XML done before art. That needs to be done before we can really start testing, while art can be easily added at any time.

Buttons take no time at all, we don't have to worry about them. The extra 3d art we will all start focusing on once the XML is done and we are in BETA testing. :D

Joecoolyo
Jan 24, 2009, 05:29 PM
Hey DVS, now that were done with research, is there anything that I could do? Preferably nothing related to programming or XML, though I can try and learn (looks kinda tough though). My point is is there anything I can do to help but that won't require me to learn something that will end up taking weeks for me to get the gist of?

DVS
Jan 24, 2009, 06:19 PM
Programming would take a long time to learn. Trust me, I'm starting down that road myself right now. 3d art is also something that takes a lot of time to perfect and requires learning new software.

XML is not as difficult as it may sound, there is not much to learn. It is basically editing text files. Our friend sandman730 is close to being an expert already, he has already added the Merkava to our mod successfully! I'll say that he is a faster learner than I am, it took me a couple days before I really got the hang of it. Joecoolyo I know you could get the hang of it quickly as well, and hopefully you'd enjoy doing it.

This is the area myself, NikNaks, Sheep21, Firestorm94, Bahmo, and now sandman730 are all focusing on at the moment, because it is what stands in our way right now. There really isn't much else left to do, aside from the map. We have to get all the XML finished before we can move forward, and we want to start testing as soon as possible. Art can always be added later, if would be nice if we could all combine on that after we get the XML complete. But we have enough art to have a good, playable mod already.

If you want to give this a try, maybe talk to sandman730 and see what he has to say. You can contact me on yahoo IM, or here via PM, if you'd like me to help you get started. sandman is starting on the unique units, maybe you'd like to try to get a couple of your unique buildings added. :D

Joecoolyo
Jan 24, 2009, 08:38 PM
Programming would take a long time to learn. Trust me, I'm starting down that road myself right now. 3d art is also something that takes a lot of time to perfect and requires learning new software.

XML is not as difficult as it may sound, there is not much to learn. It is basically editing text files. Our friend sandman730 is close to being an expert already, he has already added the Merkava to our mod successfully! I'll say that he is a faster learner than I am, it took me a couple days before I really got the hang of it. Joecoolyo I know you could get the hang of it quickly as well, and hopefully you'd enjoy doing it.

This is the area myself, NikNaks, Sheep21, Firestorm94, Bahmo, and now sandman730 are all focusing on at the moment, because it is what stands in our way right now. There really isn't much else left to do, aside from the map. We have to get all the XML finished before we can move forward, and we want to start testing as soon as possible. Art can always be added later, if would be nice if we could all combine on that after we get the XML complete. But we have enough art to have a good, playable mod already.

If you want to give this a try, maybe talk to sandman730 and see what he has to say. You can contact me on yahoo IM, or here via PM, if you'd like me to help you get started. sandman is starting on the unique units, maybe you'd like to try to get a couple of your unique buildings added. :D


Sandman is a really fast learner, no surprise there :D. Here, I'll just talk to him in school on monday and see what he has to say on the XML subject, then I'll probably give it a try (it'll give me something to do on those homework less days :) ).

sandman730
Jan 24, 2009, 08:45 PM
Sandman is a really fast learner, no surprise there :D. Here, I'll just talk to him in school tomorrow and see what he has to say on the XML subject, then I'll probably give it a try (it'll give me something to do on those homework less days :) ).

Tomorrow is a Sunday (no school).

Joecoolyo
Jan 24, 2009, 09:14 PM
Tomorrow is a Sunday (no school).

Oh sorry, lol, been thinking too far ahead into the future :D

Bahmo
Jan 24, 2009, 11:05 PM
Civics done! See own thread for details!

Uncle Anton
Jan 27, 2009, 12:02 AM
Hi guys. I just found this thread, and I'm pretty excited about what you guys are doing!!

I'd love to offer my time to the project, but if it's true about you guys having completed your research, there's probably not much else I can offer except for playtesting (I assisted Ripple01 with CivFusion for a little while).

Anyway, if tehre's any other way I can help, please let me know... unfortunately, my XML skills are rudimentary (at BEST), so research and IRL military experience is probably all I can offer to the project.

Look forward to the Download anyway. :D

remake20
Jan 27, 2009, 08:25 AM
Glad you like the looks of it.

sheep21
Jan 27, 2009, 01:04 PM
Welcome aboard Anton, everyone welcome Anton our newest member :D

Do you know any SVN? Im sure DVS could always use more people helping him with that.

DVS
Jan 27, 2009, 01:43 PM
you mean XML! SVN is just the way we share files. :D

sheep21
Jan 27, 2009, 01:47 PM
oh shush! ;)

some of us arent computer literate like you :p

Joecoolyo
Jan 27, 2009, 03:41 PM
Welcome aboard Uncle Anton :beer:

sheep21
Jan 27, 2009, 05:49 PM
just so you chaps know, I'm gonna be away from wednesday to saterday.

DVS
Jan 27, 2009, 06:34 PM
@sheep21- what did you think of those 3d models I PM'd you?

Uncle Anton
Jan 29, 2009, 01:12 PM
Thanks for the welcome guys... :)

I've started poking around to complete the list, I'll let Sheep know what I find... :)

Bear in mind my net access is a bit scratchy for now... I'm actually on holiday in Kuala Lumpur. Will be considerably more "constant" when I'm home in "Oz". :)

Oh, one more thing... for now I'm going to limit my researching efforts to IFV/APCs ONLY... so I'm excluding IMVs, IIMVs or any other Infantry vehicles, be they A-VEHs (Armoured - eg the Bushmaster IMV/PMV) or B-VEHs (Typically Unarmoured - Landrover IIMV, HMMWV). Please let me know if we need to expand to include IMVs, although we may be opening a tin of worms with that one ;) :)

Will also be more than happy to help playtest and bug-hunt when the time comes. :)

DVS
Jan 29, 2009, 01:17 PM
Sheep21 is most qualified to answer that question, unfortunately he's out of town right now. Do it as you're doing for now.

Playtesting is not far off, we will be sure to take you up on that. We're essentially in the alpha testing stage already.

sheep21
Jan 31, 2009, 10:15 AM
Uncle Anton, thats fine by me!

RocknRolla
Feb 04, 2009, 07:39 PM
Hello folks, Steve here. I'd like to introduce myself to the team.

I'm a friend of Grant's (DVS) from the UofM and the res here. As he said I have volunteered to help him make some python related changes (since he is a dept. of science goon with a very rudimentary understanding of programming ;)). Right now we are going to start by looking at what changes we can make to the United Nations.

If anyone from this team has any questions about python or C++, I can try to help you.

He has shown me all the work you guys have done already, it's really amazing. I have never played civilizations before, but I'm going to start, and I can't wait to play this. I'm happy to have a chance to contribute to such an impressive project, hopefully I can be of help.

Joecoolyo
Feb 04, 2009, 07:49 PM
Welcome aboard RocknRolla :beer:

DVS
Feb 04, 2009, 09:13 PM
I second that, welcome on board buddy. Thanks for the help you already gave me this afternoon, and for signing up to the board.

@mattygerst: As you have more technical programming related questions that I can't answer, PM or email RocknRolla, he will be more likely to have an answer for you.

sandman730
Feb 04, 2009, 09:27 PM
Can someone update the current status (especially with the UUs and UBs)?

sheep21
Feb 04, 2009, 09:31 PM
welcome about rocknrolla!

DVS
Feb 04, 2009, 09:32 PM
NikNaks has very limited time, so don't take offense that he hasn't updated that post again! But you're right, when he has the time, he should change UUs and UBs to mention that they are covered by you and Joecoolyo respectively.

MasterOfDomain
Feb 05, 2009, 10:01 AM
Life is a real pain at the moment, with examinations, orals and coursework. I haven't been able again to get as much done to the Technologies cpedia, however I have now done about 18-20. If you set a deadline though I should be able to stick to it. :)

Welcome aboard Steve.

ianinsane
Feb 06, 2009, 05:13 PM
So, is there something else I can help with these days? I mean besides disputing over ideologies...
Although I'm not sure how much I'm finally going to be able to do since I also have one exam and one term paper pending.

DVS
Feb 06, 2009, 06:31 PM
@ianinsane: hehe, of course there is bud! There are still a couple areas that could use extra hands. Mind if I send you a PM about it tomorrow? We can figure out where you'd like to contribute.


@MasterOfDomain: don't worry about it, just do whatever you have time for. :)

We really don't have a deadline, since our release date is flexible at this point (depends on how much testing/tweaking it takes before we have a mod we're happy with). It would be nice to have all entries for the first release obviously.

ianinsane
Feb 07, 2009, 02:46 AM
awesome! let's do that.

Arlborn
Feb 07, 2009, 09:45 AM
@ianinsane: hehe, of course there is bud! There are still a couple areas that could use extra hands. Mind if I send you a PM about it tomorrow? We can figure out where you'd like to contribute.


@MasterOfDomain: don't worry about it, just do whatever you have time for. :)

We really don't have a deadline, since our release date is flexible at this point (depends on how much testing/tweaking it takes before we have a mod we're happy with). It would be nice to have all entries for the first release obviously.

but can we expect it in around a month time or in like 3+ months?

NikNaks
Feb 07, 2009, 09:51 AM
There should be a version which is stable by the end of the month.

I_am_sin7
Feb 15, 2009, 08:35 AM
I'm not exactly sure where to bring this up, so i throught I would bring it up here! I was excited when I found this particular mod, looking forward to playing it if it gets released :) But I was looking through the Civ lists, and noticed that the UK doesnt include the Falklands? It appears like this in the City list:

(United Kingdom (Jamaica, Belize, Bahamas, Trinidad).

I also noticed that Argentina appears too! I don't know what size world map is being used; Perhaps the Falklands don't appear. However, they are a key point in Max Riga's mod, as Argentina often tries to reclaim them by force, making them a good spark point for international diplomacy and warfare:) Could they be included? I have experienced some memorable moments in Max Riga, as both the UK and the Argentinians, struggling to take them, or hold them, through fair means and foul :) points of conflict like this often make for great fun ingame, and give a use and reason for all those carriers and destroyers:)

Genghis_Kai
Feb 15, 2009, 09:14 AM
Don't worry, Falklands is included :) For more questions related to the map/scenario, come to the map development thread to discuss.

NikNaks
Feb 16, 2009, 01:47 PM
News! Thunderfall has provided us with a shiny new testing forum for private use. However, to use it, you'll need to apply to join the group on this page (http://forums.civfanatics.com/profile.php?do=editusergroups). Once you've done that, either DVS or I will confirm you as a member and invite you in. Once I've gotten the issues sorted with the SVN, we'll start really testing this baby out. :)

DVS
Feb 21, 2009, 04:26 PM
More good news for the mod;

Welcome our newest team member, veBear. :beer:

veBear
Feb 22, 2009, 04:29 AM
I have volunteered to help with the unit xml, so I guess that's not a so big problem anymore, as that is what I think is something of the most easy xml work, second only to civilizations. Also i would recommend Norway to be in Permanent Alliance to the United States, as Norway (my home) is extreamly loyal to the US. Just to mention it, newly the Norwegian Government choosed to buy American Planes, even if they did lose much money on it, and it would be much smarter to buy the swedish planes.

veBear

sheep21
Feb 22, 2009, 04:38 AM
as a NATO member it should be aye :)
will have units all done for you soon!!

Joecoolyo
Feb 22, 2009, 12:01 PM
Welcome aboard veBear :beer:

veBear
Feb 22, 2009, 12:49 PM
Thanks :beer:
When it comes to the norwegian civilization, i guess you used theyr flag and not the norwegian lion, and i (as a norwegian) would love to see the norwegian lion instead of the flag. If you are interested i will load up a tested and finished norwegian lion (from norway's coat of arms) for you inn DDS DXT 3 format :P

veBear

NikNaks
Feb 22, 2009, 01:24 PM
We're going to use the real flags for all the nations we've included, so I'm pretty sure it's going to be a no to the lion, I'm afraid. However, you're free to add it in to your own local version when we've finished. :goodjob:

veBear
Feb 22, 2009, 01:32 PM
Thats OK for me, maybe we could make it as a possible add on later, so if people want the coat of arms, they could change it themself pretty easy :)
And we could add more add ons to, think about it, the World 2009 mod, the only mod where people with no modding abilities could themself deside how the game art should be :goodjob:
Hope you liked the idea :)

NikNaks
Feb 22, 2009, 01:45 PM
Absolutely. Once we've really nailed everything else, we could have shields or coats of arms for all the civs. :)

Eirik Blodøks
Feb 27, 2009, 05:49 AM
But I thought Norway had been included in the Nato civ? How does this civ work anyway? And I guess USA has been made a vassal of NATO? And what about UK? They are today an important part of EU, while the other countries of the NATO civ are not (though both Norway, Switzerland, Lichtenstein and Iceland are members of the EFTA, allowing them to participate in the European single market without joining the EU), so how should we best give UK influence in EU defence politics etc? The best would perhaps be to introduce an alliance system to the game, but this would require a lot of work and modding.

Adhesive86
Feb 27, 2009, 06:30 AM
But I thought Norway had been included in the Nato civ? How does this civ work anyway? And I guess USA has been made a vassal of NATO? And what about UK? They are today an important part of EU, while the other countries of the NATO civ are not (though both Norway, Switzerland, Lichtenstein and Iceland are members of the EFTA, allowing them to participate in the European single market without joining the EU), so how should we best give UK influence in EU defence politics etc? The best would perhaps be to introduce an alliance system to the game, but this would require a lot of work and modding.

Check out the 'final civ list' thread.

NATO has been scrapped. US is independent, as is the UK and Norway is joined with Denmark and Iceland in a 'Nordic' civ. The rest of EU is one civ, apart from Sweden which is Neutral.

There are starting defensive pacts to illustrate NATO ties for US-Canada- EU-UK-Nordic etc.

Note the civ list is now final after much discussion. Rationale for the EU makeup is in the FAQs.

NikNaks
Feb 27, 2009, 06:38 AM
Welcome to CFC!

This has been discussed at length in this thread (http://forums.civfanatics.com/showthread.php?t=301906).

ianinsane
Feb 27, 2009, 06:53 AM
A friend of mine is gonna join us here. He's currently thinking of some future World Wonders. I'm very curious what he'll come up with! :)

MasterOfDomain
Feb 27, 2009, 03:44 PM
Sorry I haven't been active much recently, coursework has absolutely dominated every part of the past few weeks. Nice to see some new blood in veBear. Cheers.

Mattygerst
Mar 03, 2009, 05:47 PM
So...where you all at with this project? Not much posted here the last few days?...

Anything - drastic - holding everything back?...

Joecoolyo
Mar 03, 2009, 06:04 PM
So...where you all at with this project? Not much posted here the last few days?...

Anything - drastic - holding everything back?...

Schoolwork for a lot of us, since the new semester began things have started to wind down for the moment... hopefully by Spring Break a lot of us should have more time on our hands to tackle the last bits of this mod and get it released!

sheep21
Mar 03, 2009, 06:19 PM
So...where you all at with this project? Not much posted here the last few days?...

Anything - drastic - holding everything back?...

I have got abit lax in the last few weeks :sad: Will attempt to attack the spreadsheet work again in the next few days.

sorry guys.

sandman730
Mar 03, 2009, 06:42 PM
I've been pretty busy lately and therefore not able to do much.

DVS
Mar 04, 2009, 08:49 AM
NikNaks and I are trying to resolve the problems that stem from the most recent WoC update. This is holding us up.

Genghis_Kai
Mar 04, 2009, 09:21 PM
I was on holiday for the last 10 days and now I am back. I will continue working on placing improvements, roads, railways and etc for the scenario.

Mattygerst
Mar 20, 2009, 12:17 AM
Haven't heard much from you guys in a while...

Whats the current status? What are the bugs being worked out (are they able to be worked out)?

Any new guesses on ETA?...

NikNaks
Mar 20, 2009, 07:38 AM
We've resolved the major bug that was preventing a start-up, so if you want to test for other bugs, please go right ahead!

ianinsane
Mar 21, 2009, 01:42 PM
OK, I uploaded Ideology graphics and xml. Sorry for the crappy buttons. I don't know what happened to my masters. I'll redo them as soon as I have time.

NikNaks
Mar 22, 2009, 08:04 AM
I've fiddled with the ones in the GameFont and they look a little better now. I'll upload them ASAP.

ianinsane
Mar 22, 2009, 08:27 AM
Cool thanks. I couldn't check what the ones in the GameFont look like in the game so "crappy" was referring only to the pedia buttons...but since they all have the same master source no wonder if the GameFont ones looked crappy, too. Damn. But thank you :)

Reme
Mar 24, 2009, 02:52 PM
I like what you are doing here, I'll help in anyway I can, although I do know some Python I do not like it that much, c++ is better XD. I can be a BETA tester and/or a researcher!

NikNaks
Mar 24, 2009, 03:07 PM
Check your PM box :)

sandman730
Mar 24, 2009, 06:59 PM
I'm pretty sure we are done with the research, but we still need a lot of programing to be done. I'm not sure about beta testing.

Welcome aboard! :high5:

xmen510
Mar 24, 2009, 07:10 PM
I wish I could be a Beta Tester, but my computer sucks. I wish you guys all the best with this. It looks great and I can't wait to try it out. These kinds of projects are WHY I am getting a new computer in June.

Adhesive86
Mar 25, 2009, 05:01 PM
I wish I could be a Beta Tester, but my computer sucks. I wish you guys all the best with this. It looks great and I can't wait to try it out. These kinds of projects are WHY I am getting a new computer in June.

Me too. Really looking forward to this!

Keep up the hard work.

rockinroger
Mar 25, 2009, 08:07 PM
Hey niknak is there anything else you are needing help on? Did my fix help out?

NikNaks
Mar 26, 2009, 08:27 AM
Yeah, that's really helped. Thanks, roger! :goodjob:

DVS
Mar 26, 2009, 12:29 PM
FYI: If you're wondering why I haven't been around much recently, it's because I have 5 final exams coming up. As soon as those are done I will be back here 24/7. Thanks Niknaks and the rest of you guys for holding down the fort.

@Niknaks; I will download the latest update and see what I can do with the remaining errors this weekend.

Thanks for the help rockinroger!

sheep21
Mar 30, 2009, 11:36 AM
FYI: If you're wondering why I haven't been around much recently, it's because I have 5 final exams coming up. As soon as those are done I will be back here 24/7. Thanks Niknaks and the rest of you guys for holding down the fort.

@Niknaks; I will download the latest update and see what I can do with the remaining errors this weekend.

Thanks for the help rockinroger!


good luck mate!

veBear
Apr 01, 2009, 09:20 AM
Cant work for a while now.... with the final exam's coming up i have almost no time to even continiue my own mod... so i have to leave until late June/early July

Zack
Apr 03, 2009, 09:08 PM
I would like to help with this, but no matter how many Python/modding/etc. guides I look at, I just get confused and still have no idea what I'm doing :D... so I'll let you guys do this and I'll be a cheerleader!:goodjob:

civhelp121
Apr 09, 2009, 01:13 PM
how powerful should a computer be to handle this mod?

Joecoolyo
Apr 10, 2009, 08:31 PM
Well with the combined effort of GEM and all the addons and mods we're adding here, your going to need a decent computer to handle this :thumbsup:

Joecoolyo
Apr 11, 2009, 04:42 PM
So... anybody have any news on how far along we are on this mod, I know DVS has final exams n'stuff, but it seems this forum has gone very quiet. I myself have finished as much of the XML on the UB's that I can do, but any news from any other part of the project?

sheep21
Apr 13, 2009, 06:47 AM
I jusr got back from a long weekend away with no internets, gonna do some more compiling this week then im off on thursday till sunday night.

Hopefully i'll have it all done by next week at this end.

GarretSidzaka
Apr 14, 2009, 06:07 AM
wow bro this mod looks cool. i think im ready to start helping, at least in small ways. perhaps releasing some of my custom artwork might be fun.

NikNaks
Apr 14, 2009, 08:05 AM
I'm going to be honest here. I haven't looked at this for a good while, so I'll need to download all the updates and check what's been done before I can post a full status update. I'm trying to get back into modding, though.

DVS
Apr 15, 2009, 07:32 PM
wow bro this mod looks cool. i think im ready to start helping, at least in small ways. perhaps releasing some of my custom artwork might be fun.


That's awesome man.


My last exam is on the 22nd, so after that I'll have some time to try to help get this thing finished.

Niknaks, hope you do buddy!

Joecoolyo, glad to hear you finished that stuff. We'll talk in a week or so.

sheep21; we have to catch up soon too. Cool that you keep working on this as well.

Joecoolyo
Apr 15, 2009, 08:02 PM
Sounds like a plan DVS, good luck on your exams :goodjob:

NikNaks
Apr 27, 2009, 02:33 PM
Okay, I think we should be pushing for a release of the mod with in the next week or so. The mod itself is pretty stable, but the scenario will probably still take a while longer, so that will be omitted, but I'd like to bring out a "0.8" version of some kind ASAP. That way, we can work with GarretSidzaka to get Second Rev working with this while our own scenario is being readied. Thoughts?

MasterOfDomain
Apr 27, 2009, 03:07 PM
Long time no see. Glad to hear things have been progressing in my absence (apologies for that, exams are still approaching and work is... sapping time... to say the least). Quite excited, can't wait to see the mod in action. Additionally I am sort of taking some satisfaction in the fact that what I was doing (the text) isn't a real necessity. Could I resume doing that in about mid-June when the exams are over, if I'm still needed? :)

NikNaks
Apr 27, 2009, 03:10 PM
Absolutely! The extra things like awesome art and cool text can be put on hold for a while as everything else gets sorted.

Joecoolyo
Apr 27, 2009, 03:31 PM
Is this the release of the beta or the full-blown mod?

GarretSidzaka
Apr 27, 2009, 05:35 PM
Very cool. I actually re-remembered this mod when i was looking for a real world scenario mod :)

as for second revolution, i will be releasing 2 maps with the mod. these scenarios will cover 2005 (george bush vs. anarcho syndicalists) and 2015 (obama vs. anarcho capitalists)

if i get some support for this mod, i will add this project of yours to my credits and to my menu screen along with my music credits.

right now im waiting on a feature i requested from gr3yhound for mapview. if he tells me he is not implementing it, i will go on from there by hand.

also, have i covered this mod of yours in the ModCast? coz if i havent, we need a guest mod for Sunday 3rd, may. (one week from now)

sandman730
Apr 27, 2009, 05:36 PM
Is this the release of the beta or the full-blown mod?

The 0 in "0.8" means that it is a beta. The first official release is "1.0".

Joecoolyo
Apr 27, 2009, 09:10 PM
The 0 in "0.8" means that it is a beta. The first official release is "1.0".

Well I know that, I just must have missed that (I'm a fast reader ;) )

NikNaks
Apr 28, 2009, 01:40 AM
Well, it's not going to be a beta as such, it just means there's more to come.

Bahmo
Apr 29, 2009, 02:08 PM
I'm not dead yet! My desktop computer is, though, so that's why I haven't been posting on these forums. My laptop can't handle Civ4.

Zack
Apr 29, 2009, 03:47 PM
My laptop can't handle Civ4.

:eek: How old is your laptop??

Genghis_Kai
Apr 29, 2009, 10:24 PM
Okay, I think we should be pushing for a release of the mod with in the next week or so. The mod itself is pretty stable, but the scenario will probably still take a while longer, so that will be omitted, but I'd like to bring out a "0.8" version of some kind ASAP. That way, we can work with GarretSidzaka to get Second Rev working with this while our own scenario is being readied. Thoughts?

NikNaks, any chance you can tell us a bit more about the status of the mod?

Reason I asked is because you've mentioned that the scenario is not ready, and I wonder which aspects of the scenario is causing the delay. The city-placement work has been finished almost two months ago and all I've been doing since then on the scenario is basically shaving it up (which is unnecessary if time is pressed). From my perspective, as long as all the leaderheads, units and buildings are finalized, someone can start placing them on the scenario, which wouldn't take too long to do so.

Moreover, would it be possible to provide a 60civ dll version of the mod so that I could load up the scenario properly? (The scenario has only been loaded up with a 36civ version before).

ianinsane
May 02, 2009, 11:25 AM
Have the ideologies already been placed, too, Genghis?

NikNaks
May 02, 2009, 11:25 AM
Okay, I'll be posting a detailed status update either later today or tomorrow. Watch this space.

Genghis_Kai
May 02, 2009, 01:36 PM
Have the ideologies already been placed, too, Genghis?

I didn't, as I was not assigned to do so. But I think you have already done the hardest work on it, i.e. the research work you did and then nicely listed them in an excel file. Anyone can take over the excel file and start placing the correct ideologies on the map by simply searching and pasting.

The biggest part remaining for the scenario now, I think, is placing units. But there is also an excel file prepared for that distribution as well is it not? If so then again, it should not take too long to do.

Okay, I'll be posting a detailed status update either later today or tomorrow. Watch this space.
Thanks :goodjob:

Joecoolyo
May 02, 2009, 03:41 PM
Okay, I'll be posting a detailed status update either later today or tomorrow. Watch this space.

Yay! Sounds good :D

NikNaks
May 03, 2009, 11:30 AM
While I'm collating the files posted to the forum and uploading them, you can look at this logo that I've finally finished:

http://i279.photobucket.com/albums/kk123/NikNaks93/World09Logo2.png

And, I've opened us a DB entry on ModDB, so please sign-up there and apply to join the group if you have time. I need at least one more member to get the group approved, but if you're a member there, you can also upload files, which means even more exposure for us!

NikNaks
May 03, 2009, 01:02 PM
Further to my previous post, here is the link for ModDB (http://www.moddb.com/mods/world-2009-mod). Please upload screenshots if/when you get the chance as this improves our chances of being approved. Even if there are some errors in the shots, they just need to show some progress.

Joecoolyo
May 03, 2009, 02:05 PM
Cool logo! :thumbsup:, we'll have to add that to our wiki.

BTW, how do I join the mod on ModDB, I signed up for an account but I can't find anywhere to join the mod?

NikNaks
May 03, 2009, 02:18 PM
Hm, try joining this group (http://www.moddb.com/groups/world-2009-mod-group/members) instead.

Joecoolyo
May 03, 2009, 02:21 PM
Oh, it won't let me join until the group is authorized... so now I guess we just have to play the waiting game.... I'm bored lets go play Civ :lol:

ianinsane
May 03, 2009, 05:14 PM
Whoa...that logo.... nicely done, but still... maybe I am too sensitive of such things but you can read a lot of subtext into this that you surely didn't intend, NikNaks. Like the white race being the only "civilised" with its scroll, while other races are depicted with items of violence (knife, gun) or suppression (money)... And it reminds me too much of a swastika. But maybe that's because left wing Germans tend to see swastikas everywhere... ;)
And as I said, maybe I am oversensitive concerning such semiotic things...

Joecoolyo
May 03, 2009, 08:39 PM
Whoa...that logo.... nicely done, but still... maybe I am too sensitive of such things but you can read a lot of subtext into this that you surely didn't intend, NikNaks. Like the white race being the only "civilised" with its scroll, while other races are depicted with items of violence (knife, gun) or suppression (money)... And it reminds me too much of a swastika. But maybe that's because left wing Germans tend to see swastikas everywhere... ;)
And as I said, maybe I am oversensitive concerning such semiotic things...

Well now that you mention it, it does kinda look like that a swastika... idk. Should we redesign it?

sandman730
May 03, 2009, 09:41 PM
Well now that you mention it, it does kinda look like that a swastika... idk. Should we redesign it?

I agree, maybe we should.

Here's an idea: A bunch of nukes with every country/region represented in the mod's flag on them about to hit a UFO (in space with Earth in the background)

Joecoolyo
May 03, 2009, 09:56 PM
Here's an idea: A bunch of nukes with every country/region represented in the mod's flag on them about to hit a UFO (in space with Earth in the background)

Wait, what? What does that have to do with W2K9?

Idea: I love the whole "4 symbolism thing", like what NikNaks did with the original, except with one representing: War, Diplomacy, Economy, and [can anyone think of a fourth thing?]. And a symbol of each coming off of a side of the globe.

sandman730
May 03, 2009, 09:59 PM
Wait, what? What does that have to do with W2K9?

Idea: I love the whole "4 symbolism thing", like what NikNaks did with the original, except with one representing: War, Diplomacy, Economy, and [can anyone think of a fourth thing?]. And a symbol of each coming off of a side of the globe.

How about technology?

sandman730
May 03, 2009, 10:05 PM
Wait, what? What does that have to do with W2K9?

Idea: I love the whole "4 symbolism thing", like what NikNaks did with the original, except with one representing: War, Diplomacy, Economy, and [can anyone think of a fourth thing?]. And a symbol of each coming off of a side of the globe.

Or maybe one thing to represent each of the victories in Civ.

Joecoolyo
May 03, 2009, 11:41 PM
How about technology?

Nice! Thats what was missing :D

Or maybe one thing to represent each of the victories in Civ.

This mod is going to have Sevo's Mastery Victory condition (only one victory tallied up at the end of the game).


Since I don't have any good picture editing software, I'll attempt to draw a rough sketch of my design using good ol' pen and paper within the next couple days.

os79
May 04, 2009, 01:16 AM
I like the logo too.

But what about eliminating the discriminating colors? Or at least make these instruments of supremacy be equal to everyone in some way?

That way, you can insist that any country have an equal chance to conquer other countries or be friendly as a player see fit.

Adhesive86
May 04, 2009, 04:39 AM
I like the logo, especially as a first draft.

I can understand what ianinsane is saying about the swastika, although i didn't think that until he pointed it out. Regarding the subtext of whites being the only civilised etc, i feel this is really looking too far for a reason to get offended- it doesn't suggest that at all. If someone wants to read that into something about an amateur mod logo then that's their problem in my opinion.

The logo is good, maybe some minor changes, but let's not rip it apart and 'censor' it to the point of it being rubbish out of some miguided concern for some non existant offended party.

Good job guys. Nice to see the mod is coming along.

NikNaks
May 04, 2009, 06:09 AM
How's this? Compare it with the previous draft.

http://i279.photobucket.com/albums/kk123/NikNaks93/World09Logo3.png http://i279.photobucket.com/albums/kk123/NikNaks93/World09Logo2.png

And all my homework is done, so I'll get right on that status update.

OT: If any of you are sufficiently talented with the languages listed here (http://forums.civfanatics.com/showthread.php?t=296750), then Madman and I would be very grateful if you could record some sounds. :)

EDIT: If you guys want to have a quick chuckle, here's my pen-and-paper drawing I used as a base:
http://i279.photobucket.com/albums/kk123/NikNaks93/World2009Logo.jpg

If the squared paper doesn't give it away, this was the result of a frankly tedious maths lesson. :lol:

Joecoolyo
May 04, 2009, 06:33 AM
That's better, though the only thing that bugs me (now we're just getting tedious :lol:) is that the two white hands in the middle connect. It just feels weird, so my solution, put a nice globe in the middle (I was thinking if this was the World 2009 Mod, there should be a globe somewhere in the logo).

Once again, when schools over this afternoon, I'll attempt to sketch you what I'm talking about.

NikNaks
May 04, 2009, 06:43 AM
Oooh, a globe. I like it. Give me a few minutes.

NikNaks
May 04, 2009, 10:07 AM
http://i279.photobucket.com/albums/kk123/NikNaks93/World09Logo5.png

Eirik Blodøks
May 04, 2009, 10:18 AM
I really like this one, but the text is perhaps too much hidden behind the logo? You can hardly tell if it's World 2009, 2008 or 2000.

NikNaks
May 04, 2009, 10:36 AM
Yes, that's true. Not sure how else to fit it in, though...

How's the translation going, by the way? I've got Bahmo's civic text uploading right now.

Eirik Blodøks
May 04, 2009, 11:10 AM
With exams upcoming, I've not got very far. When is the deadline?

NikNaks
May 04, 2009, 12:10 PM
No deadline, and no rush :)

ianinsane
May 04, 2009, 03:57 PM
What would it look like if you turned it about 45 degrees? So it wouldn't look like a swastika but more like a simple cross...

Joecoolyo
May 04, 2009, 04:00 PM
Wow, Niknaks your logo just by adding a globe turned way better than I expected! Nice Job!


But of course, I was bored in study hall so I drew up my own, (extremely elaborate) logo of my own. The picture isn't that great (I just took a pic with my camera of my very rough sketch). This picture includes the 4 things I thought were necessary to be represented in the logo for this mod. War, Diplomacy, Economy, and Technology. Diplomacy here is represented by the hands shaking across the globe. War is on either side you have Nukes, Tanks, Stealth Planes, and the Navy. Economy is represented by the two skyscrapers at the top with the large dollar symbol overhead. And technology is represented by the Spaceship blasting off. Tell me what you guys think ;).

(The Pic was too large to put into my post, so I have to keep it as an attachment, if you click the attachment then click the image that pops up (when the background turns black) you can get a higher resolution)

Zack
May 04, 2009, 04:02 PM
@Joecoolyo- It looks awesome. But let's be honest... you have terrible handwriting. :p

Joecoolyo
May 04, 2009, 04:07 PM
@Joecoolyo- It looks awesome. But let's be honest... you have terrible handwriting. :p

Yeah, I know :mischief:

Its just the rough draft anyways, if we like this one, I'll go over to Sandman's house and use his picture editing software and fix it up a bit.

kuff-dam
May 09, 2009, 01:35 PM
is this mod anywhere near being released to be tested yet or has it just died ?

Joecoolyo
May 09, 2009, 02:57 PM
No dude, we're still chugging along, we should be close to testing any day now. The forum's only quiet because everyone's busy at the moment either with work, school, tests, etc. But once summer comes around the corner this mod should be up and ready (even though its more likely we will release something before summer break, we're really close :D).

Zack
May 09, 2009, 02:59 PM
What computer specs am I going to need to run this?

Joecoolyo
May 09, 2009, 03:03 PM
We'll figure all that stuff out once we're finished with the beta testing :)

Joecoolyo
May 16, 2009, 12:24 PM
Hmmm... its been a couple weeks since anyone's posted anything here. Is this mod on stand-by and we're going to pick it back up in the summer or is this just kinda still for the moment? Are we ever going to get back into the Renaissance we had over Winter Break where this entire forum was chugging along at light speed to finish this mod?

Oh and is everyone still working on this mod? I know NikNaks is, as he just recently posted some wonderful logo ideas, sandman is (I talk to him in school), I am, ianinsane, Eirik Blodøks, both just posted recently, sheep I'm not totally sure about you. And does anyone know where DVS is? He posted once a couple weeks ago and never posted again...

So just as a head count, everyone who is still here and is able to work on this mod over summer (as I think this is best, everyone is still kinda finishing up school now) post a nice "Here Here!" in this thread.

Adhesive86
May 16, 2009, 04:10 PM
I'm happy to help out with research although i'm of the impression that's no longer required?

I think one thing which is needed is for another proper update from Niknaks on the front page to say where we are at, what needs doing etc. At the moment things seem from the outside a little disjointed and unco-ordinated.

I know Genghis Kai is working on this and committed, but is really awaiting some direction on whether to start placing map overlays i believe. Perhaps someone in the know could liaise with him?

See:

NikNaks, any chance you can tell us a bit more about the status of the mod?

Reason I asked is because you've mentioned that the scenario is not ready, and I wonder which aspects of the scenario is causing the delay. The city-placement work has been finished almost two months ago and all I've been doing since then on the scenario is basically shaving it up (which is unnecessary if time is pressed). From my perspective, as long as all the leaderheads, units and buildings are finalized, someone can start placing them on the scenario, which wouldn't take too long to do so.

Moreover, would it be possible to provide a 60civ dll version of the mod so that I could load up the scenario properly? (The scenario has only been loaded up with a 36civ version before).

Have the ideologies already been placed, too, Genghis?

I didn't, as I was not assigned to do so. But I think you have already done the hardest work on it, i.e. the research work you did and then nicely listed them in an excel file. Anyone can take over the excel file and start placing the correct ideologies on the map by simply searching and pasting.

The biggest part remaining for the scenario now, I think, is placing units. But there is also an excel file prepared for that distribution as well is it not? If so then again, it should not take too long to do.


Thanks :goodjob:

Okay, I'll be posting a detailed status update either later today or tomorrow. Watch this space.

I may be wrong, but i don't think this update has arrived?? :confused: Ianinsane, perhaps you might want to liaise with Kai re ideology placement? It seems he's waiting on this so i might imagine that others may be?

On a sidenote, really looking forward to it and keep it up guys. I'm coming up to finishing my final uni exam so i guess others are too. :)

Joecoolyo
May 16, 2009, 05:09 PM
Yah, I'm think research is no longer needed. All we need now are programmers n'stuff.

Yes I think a status update is needed from NikNaks, though I know that he is a pretty busy man.

Oh, and sorry Genghis Kai! I totally blanked out and forgot to mention that you're one of the ones still working on this :D.

cheesemijit
May 16, 2009, 07:09 PM
I would be happy to help with some programming, but it depends on what is needed. I can easily do XML though.

sandman730
May 16, 2009, 10:25 PM
I would be happy to help with some programming, but it depends on what is needed. I can easily do XML though.

Nice to have you on the team, cheesemijit.

I'm not sure what XML still needs work, besides the UUs, which I am working on and could use some help with.

ianinsane
May 17, 2009, 03:24 PM
I may be wrong, but i don't think this update has arrived?? :confused: Ianinsane, perhaps you might want to liaise with Kai re ideology placement? It seems he's waiting on this so i might imagine that others may be?

I posted a detailed excel file which ideology where to be placed. That's all I can do for now, I don't have time at the moment to work on this mod. Someone else has to place ideologies using that excel sheet.

Joecoolyo
May 17, 2009, 03:44 PM
I would be happy to help with some programming, but it depends on what is needed. I can easily do XML though.

Welcome aboard cheesemijit :beer:

Well, if you can easily do XML, thats great news since sandman and I have been having some trouble with a couple UB's and UU's that need to be finished. Just go and check out the UU and UB forum and see the last couple of posts, they'll tell you what UU's and UB's need to be finished.

Oh, and sorry to hear that you won't be able to work on the mod right now ianinsane, do you know when you'll be free to work again? Because to finish this we're really going to need the entire team.

Adhesive86
May 18, 2009, 06:37 AM
I posted a detailed excel file which ideology where to be placed. That's all I can do for now, I don't have time at the moment to work on this mod. Someone else has to place ideologies using that excel sheet.


Cool. Yes I remember giving that a read and it looked very detailed, great work.

I guess Kai should be fine to place these then. To be clear i wasn't suggesting you should place them, just observing that Kai seemed to be getting held up by a lack of clarity/ instruction from his supply chain given there has been no recent overall status update.

Kai, are you still around?

Eirik Blodøks
May 18, 2009, 12:13 PM
My laptop crashed a week ago. Still working to try to ressurect it, but I can tell for sure that hours of XML translating is gone forever, so I will have to start over again. With upcoming exams and concept art for a game, I'm too busy to do anything in a few weeks now. But I guess we won't desperately need a norwegian translation of the mod to finish it, so that can wait.

Genghis_Kai
May 21, 2009, 10:14 PM
Cool. Yes I remember giving that a read and it looked very detailed, great work.

I guess Kai should be fine to place these then. To be clear i wasn't suggesting you should place them, just observing that Kai seemed to be getting held up by a lack of clarity/ instruction from his supply chain given there has been no recent overall status update.

Kai, are you still around?

In fact, I probably won't be able to give more help in this project since I am phasing out of civ modding. But I wish to finish up the part I worked on before I leave. So please inform me when the 50-civ-dll version of the mod is really for download, so that I can actually open up the scenario properly in this mod and then fine tuning to the point where I think it can be pass on to someone else.

Bahmo
May 25, 2009, 10:34 PM
I second that. This mod is becoming stuck in a rut.

NikNaks
May 26, 2009, 03:39 AM
My laptop crashed a week ago. Still working to try to ressurect it, but I can tell for sure that hours of XML translating is gone forever, so I will have to start over again. With upcoming exams and concept art for a game, I'm too busy to do anything in a few weeks now. But I guess we won't desperately need a norwegian translation of the mod to finish it, so that can wait.:sad: That sucks. I hope you get back online soon, buddy.In fact, I probably won't be able to give more help in this project since I am phasing out of civ modding. But I wish to finish up the part I worked on before I leave. So please inform me when the 50-civ-dll version of the mod is really for download, so that I can actually open up the scenario properly in this mod and then fine tuning to the point where I think it can be pass on to someone else.Sorry to hear about your leaving, but good luck with everything else. On the subject of the 50-dll, I'd left it with DVS, who had a coder friend from school, but as he's gone AWOL temporarily, I guess it comes back to me again. I'll see what I can do. Would it be feasible to use a default 50-civ mod and ignore the errors, or would that just crash it straight away? I'm inclined to hold off DLL modding until RevDCMWoC is released, but I can see we're under severe time constraints.I second that. This mod is becoming stuck in a rut.Too true. Unfortunately, it's that time of year for exams and people are busier than ever. I'm no exception, but I do have a couple of days free.

To all: There are a lot of people saying that they've added things to files, but I'm not seeing much on the SVN. If people could either upload them, or, where that's not possible, send them to me ASAP. We really have to keep pushing at this to get a release. If you have uploaded your file somewhere, and in my rush I've missed it, I apologize, and please post a quick link. Let's get this show on the road! :goodjob:

os79
May 26, 2009, 06:48 AM
is already out. It has WoC included.

Other than that, I have no idea of Revolution part is doing great or not. I don't use Revolution part, just DCM part. I already used a few mods with RevDCM 2.0 included and was OK with them so far. No crashes or mess-ups from RevDCM.

NikNaks
May 26, 2009, 07:35 AM
Really?! That's excellent news! I will begin re-writing the mod ASAP.

Genghis_Kai
May 26, 2009, 12:23 PM
:sad: That sucks. I hope you get back online soon, buddy.Sorry to hear about your leaving, but good luck with everything else. On the subject of the 50-dll, I'd left it with DVS, who had a coder friend from school, but as he's gone AWOL temporarily, I guess it comes back to me again. I'll see what I can do. Would it be feasible to use a default 50-civ mod and ignore the errors, or would that just crash it straight away? I'm inclined to hold off DLL modding until RevDCMWoC is released, but I can see we're under severe time constraints.Too true. Unfortunately, it's that time of year for exams and people are busier than ever. I'm no exception, but I do have a couple of days free.


I am waiting for a version of the World 2009 mod that allows me to load a scenario that contains 52civs and with the uniquely new leaderheads (Obama etc.), buildings and units. I would therefore think other mods are not suitable.
(Btw, it should be 60-civ-dll, not 50, as the scenario contains 52 civs. I've got it mixed up with some other mods.)

NikNaks
May 26, 2009, 01:00 PM
I can give you the RevDCM 50 DLL. Would you be able to omit a couple of the smallest civs for now?

Genghis_Kai
May 26, 2009, 11:01 PM
I've got the RevDCM mod with 50-civ-dll. But the unique nature (such as leaderheads, units and buildings) of our mod will made my scenario not compatible with RevDCM, unless I modify it. Note that I've always been working on the scenario in another mod (in GEM, my own mod), but the develop of it is up to a point that needs a change. It is necessary to be loaded in our mod so that the scenario can be bug tested as well.

Just to clarify, I am not asking for a complete release of our mod, but a temporary release. I had a 34-civ-dll version of our mod a few months ago and I could open up the scenario in it, provided that I deleted a lot of civs. It generates tons of errors when opening but it could still be opened. I am just hoping to have again another similar version, but with 60-civ-dll setting, which should be a dead simple thing to change in the source code (just one number to be modified and recompile).

Just for that, I've been waiting for months, which holds up my progress.

Adhesive86
Jun 06, 2009, 05:08 AM
I am just hoping to have again another similar version, but with 60-civ-dll setting, which should be a dead simple thing to change in the source code (just one number to be modified and recompile).

Just for that, I've been waiting for months, which holds up my progress.

What is the hold up with this?
Can no-one provide a 60 civ dll?
Do we know who is dealing?
Has anyone been allocated to deal with this?
Who is project managing the project now?
Are we to assume that DVS has abandoned this?
If so can Niknaks drive this through?

We desperately need someone who knows how to do the technical engineering to grab this mod by the scruff of the neck and drive it through.

Sorry for stating the obvious and beleive me i wish i was a modder, but this mod is such a great idea and so much work has been done it would be a shame to let it fal to pieces. The nature of voluntary global internet based work is that no-one owes anyone anything and it can be hard to communicate, but we are crying out for an able modder amongst the team to drive this through.

If anyone feels like me and knows how to provide a 60 civ dll can they please do so?

Come on!

NikNaks
Jun 06, 2009, 10:58 AM
Please see this post (http://forums.civfanatics.com/showpost.php?p=8148347&postcount=3).

Joecoolyo
Jun 06, 2009, 01:04 PM
Yeah, once school's over (in like a week for me) I should have a lot more time to work on anything you guys need (I finished all that I could do with my UB's).

henrebotha
Jun 09, 2009, 05:17 AM
Guys. I'm a sound engineer, with access to recording equipment. I can do voices for the South African civ. Is there no sound thread anywhere?

NikNaks
Jun 09, 2009, 10:11 AM
Guys. I'm a sound engineer, with access to recording equipment. I can do voices for the South African civ. Is there no sound thread anywhere?http://forums.civfanatics.com/showthread.php?t=296750

sheep21
Jun 09, 2009, 10:13 AM
im alive! Sorry, been really busy with real life stuff guys, alota stuff been going on recently.

Back on the case though :)

paladin_yang
Jul 09, 2009, 09:14 PM
when will the mod accomplish?

sandman730
Jul 09, 2009, 10:31 PM
Can we have a full current status update, NikNaks?