View Full Version : Where is tsukiji fish market/orbital laser?


Cuteunit
May 14, 2008, 10:31 AM
They both seem to be missing ( the satellite laser is from next war I think)

zappara
May 20, 2008, 12:10 PM
I guess I didn't notice those 2 when merging Next War objects to RoM - will take a look at that mod again. :)

Cuteunit
May 22, 2008, 01:25 PM
missing from the 2.01 patch

zappara
May 22, 2008, 02:03 PM
Those aren't in BtS: Next War mod. Maybe they were in some other mod you've played?

Cuteunit
May 22, 2008, 03:51 PM
perhaps.

tsukiji was +1 food to water tiles modern wonder

satellite was a 1 tile movement air unit that had some ridiculous str. I'll find it later.


You need to nerf the Pyramids and the MArco Polo's Embassy in some way, you really do. Playing right now and those two wonders have me with 750 GNP on Monarch difficulty but it's only 850 ad ( large/epic). like 500 more than my nearest rival.

You either need to change their functions completely OR make those modern civic options they enable far, far more expensive to run. How can you run Corporatism and Global Trade for prettymuch the same cost as running organized religion and such?

Cuteunit
May 22, 2008, 04:01 PM
wonder stacking in 2.01 is still pretty easy to do, too. While I dont know about nerfing their effects, maybe they ought to have more strict build requirements.

Silk Road should function like a second Treasury rather than as a proto-Wallstreet.

Civ Fuehrer
May 22, 2008, 05:08 PM
Silk Road should function like a second Treasury rather than as a proto-Wallstreet.
ehh, treasury w/ a few +trade route per city

Cuteunit
May 22, 2008, 07:02 PM
That would work. Trade economy is already so vastly superior to all other economic models in ROM though. The ROM buildings and civics add so many trade routes and so much trade route income. Commercial ports are yummy... too yummy, how can an inland type cottage economy compete?

Really, I think if you build a city with massive merchant shipping buildings like the commercial port they should reduce the food output from coastal tiles. I doubt there's going to be a booming fishing industry dodging giant Maersk tankers arriving daily. The Cottage is almost useless in ROM by comparison to a pure naval econ.

RobO
May 22, 2008, 11:07 PM
Cuteunit, your balancing ideas are pretty good. I'd like to also urge zappara to give them serious thought :goodjob:

Maatissi
May 23, 2008, 03:59 AM
The Tsukiji Fish Market and a certain Spy Satellite appear in the Sevomod (with GIR Add-on).

There are also many other features in that mod which are worth noticing, even if the mod is built on vanilla Civ IV. (I especially liked making the SEAL Team a Special Forces unit available to all Civs with certain technology/buildings, and rendering the F-15 as an American Unique Unit, which correctly representates the current American military might and fighting style/air superiority. I also liked the Art of Artillery wonder and the Bronze Cannon unit it grants...) ;)

As for the economical balance and trade routes, well, isn't it quite correct that sea lanes have been the number one economical asset in the history of mankind, at least when it comes to the trade routes and hauling massive loads of goods around... On the other hand, game balance is an important issue too. Please keep posting those ideas regarding cottages. (I personally still find them quite a lucrative choice, especially with those civics which boost their efficiency.)