View Full Version : The weirdest invasion force I've seen
Xuenay May 14, 2008, 01:32 PM http://www.saunalahti.fi/~tspro1/Random/Whaaat.png
Apparently Os-Gabella hasn't been teching much. :D
And a skeleton with Orthus' axe? Whaat? Well, whatever works, I guess...
Mailbox May 14, 2008, 01:34 PM This usually occurs with AI No Building Requirements off since the AI doesn't figure out how to use better units and just spams low level units.
Monkeyfinger May 14, 2008, 02:15 PM This usually occurs with AI No Building Requirements
No it doesn't.
It happens when the AI doesn't even tech Bronze Working or Hunting. The Sheaim love the arcane path, so on turn 190, depending on difficulty/game speed, it would be reasonably for them to have ignored those techs, building requirements or no.
Willgar May 14, 2008, 02:18 PM Its only turn 190 - seen similar in a number of games i have played....
PS - looks like a fun game Good vs Evil :)
WCH May 14, 2008, 02:52 PM I had a recent game where Amurites did the same thing. "AI No Building Requirements" was on, and they were scored at the strongest civ. Until I took half their cities with a total of five units, because they were defending with warriors.
Alzara May 14, 2008, 03:26 PM Well I've put some changes into my game just to give the AI incentive to build the buildings required for better units. These are as follows:-
Stable: +1 :) from horses
Archery Range: +1 :gp: towards a Great Commander
Bowyer: +2 :gp: towards a Great Commander
Training Yard: -10% maintenance; -5 crime rate
Siege Workshop: +15% military unit production
So far these changes seem to have worked quite well, especially the archery ranges!
Al
rusty217 May 14, 2008, 04:38 PM Well scouts can learn subdue animal, so maybe Os-Gabella is just trying to get a pet centaur....
Ringtailed May 14, 2008, 04:46 PM Malakim, on high difficulty levels, tend to attack me with giant stacks of mostly scouts like that in the early game. I wonder why the AI prefers those to warriors.
Zobo May 15, 2008, 02:03 AM I've seen those giant stacks of disciple units, the worst case was several stacks of disciples of leaves. Holy war, eh? :lol:
Bad Player May 15, 2008, 06:42 AM Holy war more like holly war.
amirite?
[NWO]_Valis May 15, 2008, 07:34 AM I have been attacked with hordes of stonewardens+other disciple units by the Malakin. On top on that they were pretty experienced and not from the altar but from a war with Sheiam earlier. That was a hard war were I had to spam warriors just to survive cause I was attacked from two sides and Loki could be only on one. Damn, it was fun :)
Never seen so much scouts without warriors thou.
Randolph May 15, 2008, 12:26 PM That looks more like a parade to deliver you Orthus' axe...
Demus May 15, 2008, 12:57 PM i've seen it more often to be honest, i guess the AI thinks the additional movement and invisible animal view gives scouts the same rating as warriors
Xuenay May 15, 2008, 02:26 PM That looks more like a parade to deliver you Orthus' axe...
Yeah, in the end, that's pretty much what it was. :D
Caradoc May 15, 2008, 11:14 PM So how did she get that Skeleton anyway? And how many Scouts did it take to beat Orthus?
Breunor May 16, 2008, 12:01 PM Well I've put some changes into my game just to give the AI incentive to build the buildings required for better units. These are as follows:-
Stable: +1 :) from horses
Archery Range: +1 :gp: towards a Great Commander
Bowyer: +2 :gp: towards a Great Commander
Training Yard: -10% maintenance; -5 crime rate
Siege Workshop: +15% military unit production
So far these changes seem to have worked quite well, especially the archery ranges!
Al
Wow, if it worked with these simple changes, that is really cool!
Best wishes,
Breunor
ÆNEAS May 16, 2008, 12:07 PM So how did she get that Skeleton anyway? And how many Scouts did it take to beat Orthus?
My theory is that Orthus killed the other 50 scouts, died of old age (and or of disease after tiring himself out killing so many scouts), and that is his skeleton that is holding the axe, now enslaved into the mighty Sheim scout army, the scourge of bears and wolves everywhere (or more like their snacks, seeing as how scouts still die much of the time against them).
A_Hamster May 16, 2008, 12:14 PM My theory is that Orthus killed the other 50 scouts, died of old age (and or of disease after tiring himself out killing so many scouts),Died of fatigue. Heh.now enslaved into the mighty Sheim scout army, the scourge of bears and wolves everywhere (or more like their snacks, seeing as how scouts still die much of the time against them).
For FfH we should change the old adage, "Does a bear cop in the woods?" to "Does a bear eat Scouts?" :) And I thought bears were bad in regular civ!
Mailbox May 16, 2008, 01:48 PM No it doesn't.
It happens when the AI doesn't even tech Bronze Working or Hunting. The Sheaim love the arcane path, so on turn 190, depending on difficulty/game speed, it would be reasonably for them to have ignored those techs, building requirements or no.
I've only seen this behavior in games where I forget to turn ANBR on, then again I often handpick the best AIs so it could just be my luck.
So how did she get that Skeleton anyway?
She probably built an adept?
Alzara May 16, 2008, 05:27 PM Wow, if it worked with these simple changes, that is really cool!
Best wishes,
Breunor
It definately works for the archery ranges, siege workshops and stables. Not seen too many axemen from training yards yet. My hope was that these would be build to reduce the usual maintenance increase that the AI ends up with.
Still, I was seeing Sabathiel with archers by turn 200 on epic speed, and chariots all over the place etc. So yeah it seems to work :)
Al
Xuenay May 16, 2008, 05:44 PM My theory is that Orthus killed the other 50 scouts, died of old age (and or of disease after tiring himself out killing so many scouts), and that is his skeleton that is holding the axe, now enslaved into the mighty Sheim scout army, the scourge of bears and wolves everywhere (or more like their snacks, seeing as how scouts still die much of the time against them).
:lol:
I've only seen this behavior in games where I forget to turn ANBR on, then again I often handpick the best AIs so it could just be my luck.
ANBR was on in this game.
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