lamppost4
May 18, 2008, 09:50 AM
Can someone compile the vicinity bonus and 34 civ dll for me. I have the files for those mods already so you would just need the rest of the files that aren't modded.
Many thanks.
Many thanks.
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View Full Version : dll compiler needed lamppost4 May 18, 2008, 09:50 AM Can someone compile the vicinity bonus and 34 civ dll for me. I have the files for those mods already so you would just need the rest of the files that aren't modded. Many thanks. lamppost4 May 22, 2008, 06:50 PM Ummm...please??? Refar May 23, 2008, 07:47 AM The trouble is, your files just don't compile.... Probably a missing hehader file or something gone wrong while merging. CvPlayerAI.cpp CvPlayerAI.cpp(16983) : error C2065: 'MOVE_MAX_MOVES' : undeclared identifier CvGameCoreUtils.cpp CvGameCoreUtils.cpp(1680) : error C2065: 'MOVE_MAX_MOVES' : undeclared identifier CvGameCoreUtils.cpp(1680) : error C2780: 'const _Ty &std::min(const _Ty &,const _Ty &,_Pr)' : expects 3 arguments - 2 provided C:\Program Files\Microsoft Visual C++ Toolkit 2003\include\xutility(1265) : see declaration of 'std::min' lamppost4 May 23, 2008, 02:38 PM Hmmm... I wonder why it has something to do with moves because neither of the modcomps should have anything to do with moving. Maybe I posted the wrong files. Here are the right ones. I didn't even have to do any merging so it should work I think. Refar May 24, 2008, 03:35 AM Do you know if, and if then what version, of Bhruics was used as base here ? Or just plain 3.13 ? Because i think it might be a version mismatch... I compared a couple of files, and it seems to be based upon Bhruics - thats what i was trying to compile it onto... Perhaps a older version of it was used in that mod or something or something ? (In that case i would need the files of that older version - i only have 3.13 and the 2 latest Bhruic version sources on my computer.) lamppost4 May 24, 2008, 08:11 AM They were both based on bhrucs v1.11 so I don't know what was wrong unless you have a different version. I don't know what the current one is. The 40 civ one said something about using solvers patch. Maybe that caused the problem. lamppost4 May 24, 2008, 08:26 AM BTW, changing max civilizations is under cvdefines max_civ_players so when I changed some files and got rid of the 40 civs mod, I changed tha one to 40. Here are the new files I tried to merge with bhruics 1.21. Refar May 24, 2008, 01:02 PM They were both based on bhrucs v1.11 so I don't know what was wrong unless you have a different version. I don't know what the current one is.I was using that as well.The 40 civ one said something about using solvers patch. Maybe that caused the problem.Perhaps - Solvers patch was for BTS initial release, iirc.BTW, changing max civilizations is under cvdefines max_civ_players so when I changed some files and got rid of the 40 civs mod, I changed tha one to 40. Here are the new files I tried to merge with bhruics 1.21.This one worked. lamppost4 May 24, 2008, 06:55 PM Awesome thanks a lot. Now I can get started on mapmaking. |
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